X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fspells1.c;h=e5c039691bfd700600904894228151beec032b44;hb=e0d83041c0a0509daf627b1b2c870d94b9e90231;hp=59ba66ef8bed65409cb2af3679ec1ecd6d37336e;hpb=52405daa8dcabe41a5023abefa1b38bbda98e5a9;p=hengband%2Fhengband.git diff --git a/src/spells1.c b/src/spells1.c index 59ba66ef8..e5c039691 100644 --- a/src/spells1.c +++ b/src/spells1.c @@ -12,9 +12,8 @@ */ #include "angband.h" +#include "cmd-pet.h" -/* ToDo: Make this global */ -#define HURT_CHANCE 16 /*!< 属性攻撃を受けた際に能力値低下を起こす確率(1/X) / 1/x chance of reducing stats (for elemental attacks) */ static int rakubadam_m; /*!< 振り落とされた際のダメージ量 */ static int rakubadam_p; /*!< 落馬した際のダメージ量 */ @@ -23,6 +22,82 @@ int project_length = 0; /*!< 投射の射程距離 */ /*! + * @brief モンスター魅了用セービングスロー共通部(汎用系) + * @param pow 魅了パワー + * @param m_ptr 対象モンスター + * @return 魅了に抵抗したらTRUE + */ +static bool_hack common_saving_throw_charm(player_type *player_ptr, HIT_POINT pow, monster_type *m_ptr) +{ + monster_race *r_ptr = &r_info[m_ptr->r_idx]; + + if(p_ptr->inside_arena) return TRUE; + + /* Memorize a flag */ + if (r_ptr->flagsr & RFR_RES_ALL) + { + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); + return TRUE; + } + + if (r_ptr->flags3 & RF3_NO_CONF) + { + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF); + return TRUE; + } + + if (r_ptr->flags1 & RF1_QUESTOR || m_ptr->mflag2 & MFLAG2_NOPET) return TRUE; + + pow += (adj_chr_chm[player_ptr->stat_ind[A_CHR]] - 1); + if((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL)) pow = pow * 2 / 3; + return (r_ptr->level > randint1((pow - 10) < 1 ? 1 : (pow - 10)) + 5); +} + +/*! + * @brief モンスター服従用セービングスロー共通部(部族依存系) + * @param pow 服従パワー + * @param m_ptr 対象モンスター + * @return 服従に抵抗したらTRUE + */ +static bool_hack common_saving_throw_control(player_type *player_ptr, HIT_POINT pow, monster_type *m_ptr) +{ + monster_race *r_ptr = &r_info[m_ptr->r_idx]; + + if (p_ptr->inside_arena) return TRUE; + + /* Memorize a flag */ + if (r_ptr->flagsr & RFR_RES_ALL) + { + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); + return TRUE; + } + + if (r_ptr->flags1 & RF1_QUESTOR || m_ptr->mflag2 & MFLAG2_NOPET) return TRUE; + + pow += adj_chr_chm[player_ptr->stat_ind[A_CHR]] - 1; + if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL)) pow = pow * 2 / 3; + return (r_ptr->level > randint1((pow - 10) < 1 ? 1 : (pow - 10)) + 5); +} + +/*! +* @brief 一部ボルト魔法のビーム化確率を算出する / Prepare standard probability to become beam for fire_bolt_or_beam() +* @return ビーム化確率(%) +* @details +* ハードコーティングによる実装が行われている。 +* メイジは(レベル)%、ハイメイジ、スペルマスターは(レベル)%、それ以外の職業は(レベル/2)% +*/ +int beam_chance(void) +{ + if (p_ptr->pclass == CLASS_MAGE) + return p_ptr->lev; + if (p_ptr->pclass == CLASS_HIGH_MAGE || p_ptr->pclass == CLASS_SORCERER) + return p_ptr->lev + 10; + + return p_ptr->lev / 2; +} + + +/*! * @brief 配置した鏡リストの次を取得する / * Get another mirror. for SEEKER * @param next_y 次の鏡のy座標を返す参照ポインタ @@ -30,33 +105,33 @@ int project_length = 0; /*!< 投射の射程距離 */ * @param cury 現在の鏡のy座標 * @param curx 現在の鏡のx座標 */ -static void next_mirror( int* next_y , int* next_x , int cury, int curx) +static void next_mirror(int* next_y, int* next_x, int cury, int curx) { - int mirror_x[10],mirror_y[10]; /* 鏡はもっと少ない */ - int mirror_num=0; /* 鏡の数 */ - int x,y; + int mirror_x[10], mirror_y[10]; /* 鏡はもっと少ない */ + int mirror_num = 0; /* 鏡の数 */ + int x, y; int num; - for( x=0 ; x < cur_wid ; x++ ) + for (x = 0; x < cur_wid; x++) { - for( y=0 ; y < cur_hgt ; y++ ) + for (y = 0; y < cur_hgt; y++) { - if( is_mirror_grid(&cave[y][x])){ - mirror_y[mirror_num]=y; - mirror_x[mirror_num]=x; + if (is_mirror_grid(&cave[y][x])) { + mirror_y[mirror_num] = y; + mirror_x[mirror_num] = x; mirror_num++; } } } - if( mirror_num ) + if (mirror_num) { - num=randint0(mirror_num); - *next_y=mirror_y[num]; - *next_x=mirror_x[num]; + num = randint0(mirror_num); + *next_y = mirror_y[num]; + *next_x = mirror_x[num]; return; } - *next_y=cury+randint0(5)-2; - *next_x=curx+randint0(5)-2; + *next_y = cury + randint0(5) - 2; + *next_x = curx + randint0(5) - 2; return; } @@ -105,44 +180,44 @@ static byte spell_color(int type) /* Analyze */ switch (type) { - case GF_PSY_SPEAR: return (0x06); - case GF_MISSILE: return (0x0F); - case GF_ACID: return (0x04); - case GF_ELEC: return (0x02); - case GF_FIRE: return (0x00); - case GF_COLD: return (0x01); - case GF_POIS: return (0x03); - case GF_HOLY_FIRE: return (0x00); - case GF_HELL_FIRE: return (0x00); - case GF_MANA: return (0x0E); + case GF_PSY_SPEAR: return (0x06); + case GF_MISSILE: return (0x0F); + case GF_ACID: return (0x04); + case GF_ELEC: return (0x02); + case GF_FIRE: return (0x00); + case GF_COLD: return (0x01); + case GF_POIS: return (0x03); + case GF_HOLY_FIRE: return (0x00); + case GF_HELL_FIRE: return (0x00); + case GF_MANA: return (0x0E); /* by henkma */ - case GF_SEEKER: return (0x0E); - case GF_SUPER_RAY: return (0x0E); - - case GF_ARROW: return (0x0F); - case GF_WATER: return (0x04); - case GF_NETHER: return (0x07); - case GF_CHAOS: return (mh_attr(15)); - case GF_DISENCHANT: return (0x05); - case GF_NEXUS: return (0x0C); - case GF_CONFUSION: return (mh_attr(4)); - case GF_SOUND: return (0x09); - case GF_SHARDS: return (0x08); - case GF_FORCE: return (0x09); - case GF_INERTIA: return (0x09); - case GF_GRAVITY: return (0x09); - case GF_TIME: return (0x09); - case GF_LITE_WEAK: return (0x06); - case GF_LITE: return (0x06); - case GF_DARK_WEAK: return (0x07); - case GF_DARK: return (0x07); - case GF_PLASMA: return (0x0B); - case GF_METEOR: return (0x00); - case GF_ICE: return (0x01); - case GF_ROCKET: return (0x0F); - case GF_DEATH_RAY: return (0x07); - case GF_NUKE: return (mh_attr(2)); - case GF_DISINTEGRATE: return (0x05); + case GF_SEEKER: return (0x0E); + case GF_SUPER_RAY: return (0x0E); + + case GF_ARROW: return (0x0F); + case GF_WATER: return (0x04); + case GF_NETHER: return (0x07); + case GF_CHAOS: return (mh_attr(15)); + case GF_DISENCHANT: return (0x05); + case GF_NEXUS: return (0x0C); + case GF_CONFUSION: return (mh_attr(4)); + case GF_SOUND: return (0x09); + case GF_SHARDS: return (0x08); + case GF_FORCE: return (0x09); + case GF_INERTIAL: return (0x09); + case GF_GRAVITY: return (0x09); + case GF_TIME: return (0x09); + case GF_LITE_WEAK: return (0x06); + case GF_LITE: return (0x06); + case GF_DARK_WEAK: return (0x07); + case GF_DARK: return (0x07); + case GF_PLASMA: return (0x0B); + case GF_METEOR: return (0x00); + case GF_ICE: return (0x01); + case GF_ROCKET: return (0x0F); + case GF_DEATH_RAY: return (0x07); + case GF_NUKE: return (mh_attr(2)); + case GF_DISINTEGRATE: return (0x05); case GF_PSI: case GF_PSI_DRAIN: case GF_TELEKINESIS: @@ -150,16 +225,16 @@ static byte spell_color(int type) case GF_DRAIN_MANA: case GF_MIND_BLAST: case GF_BRAIN_SMASH: - return (0x09); + return (0x09); case GF_CAUSE_1: case GF_CAUSE_2: case GF_CAUSE_3: - case GF_CAUSE_4: return (0x0E); - case GF_HAND_DOOM: return (0x07); - case GF_CAPTURE : return (0x0E); - case GF_IDENTIFY: return (0x01); - case GF_ATTACK: return (0x0F); - case GF_PHOTO : return (0x06); + case GF_CAUSE_4: return (0x0E); + case GF_HAND_DOOM: return (0x07); + case GF_CAPTURE : return (0x0E); + case GF_IDENTIFY: return (0x01); + case GF_ATTACK: return (0x0F); + case GF_PHOTO : return (0x06); } } /* Normal tiles or ASCII */ @@ -208,7 +283,7 @@ static byte spell_color(int type) * If the distance is not "one", we (may) return "*". * */ -u16b bolt_pict(int y, int x, int ny, int nx, int typ) +u16b bolt_pict(POSITION y, POSITION x, POSITION ny, POSITION nx, int typ) { int base; @@ -298,7 +373,7 @@ u16b bolt_pict(int y, int x, int ny, int nx, int typ) * by "update_view_los()", and very different from the one used by "los()". * */ -sint project_path(u16b *gp, int range, int y1, int x1, int y2, int x2, int flg) +sint project_path(u16b *gp, POSITION range, POSITION y1, POSITION x1, POSITION y2, POSITION x2, BIT_FLAGS flg) { int y, x; @@ -412,7 +487,7 @@ sint project_path(u16b *gp, int range, int y1, int x1, int y2, int x2, int flg) if (flg & (PROJECT_STOP)) { if ((n > 0) && - (player_bold(y, x) || cave[y][x].m_idx != 0)) + (player_bold(y, x) || cave[y][x].m_idx != 0)) break; } @@ -501,7 +576,7 @@ sint project_path(u16b *gp, int range, int y1, int x1, int y2, int x2, int flg) if (flg & (PROJECT_STOP)) { if ((n > 0) && - (player_bold(y, x) || cave[y][x].m_idx != 0)) + (player_bold(y, x) || cave[y][x].m_idx != 0)) break; } @@ -572,7 +647,7 @@ sint project_path(u16b *gp, int range, int y1, int x1, int y2, int x2, int flg) if (flg & (PROJECT_STOP)) { if ((n > 0) && - (player_bold(y, x) || cave[y][x].m_idx != 0)) + (player_bold(y, x) || cave[y][x].m_idx != 0)) break; } @@ -596,11 +671,11 @@ sint project_path(u16b *gp, int range, int y1, int x1, int y2, int x2, int flg) * Mega-Hack -- track "affected" monsters (see "project()" comments) */ static int project_m_n; /*!< 魔法効果範囲内にいるモンスターの数 */ -static int project_m_x; /*!< 処理中のモンスターX座標 */ -static int project_m_y; /*!< 処理中のモンスターY座標 */ +static POSITION project_m_x; /*!< 処理中のモンスターX座標 */ +static POSITION project_m_y; /*!< 処理中のモンスターY座標 */ /* Mega-Hack -- monsters target */ -static s16b monster_target_x; /*!< モンスターの攻撃目標X座標 */ -static s16b monster_target_y; /*!< モンスターの攻撃目標Y座標 */ +static POSITION monster_target_x; /*!< モンスターの攻撃目標X座標 */ +static POSITION monster_target_y; /*!< モンスターの攻撃目標Y座標 */ /*! @@ -628,10 +703,10 @@ static s16b monster_target_y; /*!< モンスターの攻撃目標Y座標 */ * XXX XXX XXX Perhaps we should affect doors? * */ -static bool project_f(int who, int r, int y, int x, int dam, int typ) +static bool project_f(int who, int r, int y, int x, HIT_POINT dam, int typ) { - cave_type *c_ptr = &cave[y][x]; - feature_type *f_ptr = &f_info[c_ptr->feat]; + cave_type *c_ptr = &cave[y][x]; + feature_type *f_ptr = &f_info[c_ptr->feat]; bool obvious = FALSE; bool known = player_has_los_bold(y, x); @@ -652,18 +727,18 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) case GF_POIS: case GF_NUKE: case GF_DEATH_RAY: - message = _("枯れた", "was blasted."); break; + message = _("枯れた", "was blasted."); break; case GF_TIME: - message = _("縮んだ", "shrank."); break; + message = _("縮んだ", "shrank."); break; case GF_ACID: - message = _("溶けた", "melted."); break; + message = _("溶けた", "melted."); break; case GF_COLD: case GF_ICE: - message = _("凍り、砕け散った", "was frozen and smashed."); break; + message = _("凍り、砕け散った", "was frozen and smashed."); break; case GF_FIRE: case GF_ELEC: case GF_PLASMA: - message = _("燃えた", "burns up!"); break; + message = _("燃えた", "burns up!"); break; case GF_METEOR: case GF_CHAOS: case GF_MANA: @@ -675,13 +750,13 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) case GF_DISENCHANT: case GF_FORCE: case GF_GRAVITY: - message = _("粉砕された", "was crushed."); break; + message = _("粉砕された", "was crushed."); break; default: message = NULL;break; } if (message) { - msg_format(_("木は%s。", "A tree %s"), message); + msg_format(_("木は%s。", "A tree %s"), message); cave_set_feat(y, x, one_in_(3) ? feat_brake : feat_grass); /* Observe */ @@ -749,7 +824,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) /* Check line of sight */ if (known) { - msg_print(_("まばゆい閃光が走った!", "There is a bright flash of light!")); + msg_print(_("まばゆい閃光が走った!", "There is a bright flash of light!")); obvious = TRUE; } @@ -768,7 +843,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) /* Check line of sound */ if (known && (old_feat != c_ptr->feat)) { - msg_print(_("カチッと音がした!", "Click!")); + msg_print(_("カチッと音がした!", "Click!")); obvious = TRUE; } } @@ -797,7 +872,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) if (known) { /* Message */ - msg_print(_("まばゆい閃光が走った!", "There is a bright flash of light!")); + msg_print(_("まばゆい閃光が走った!", "There is a bright flash of light!")); obvious = TRUE; } @@ -840,7 +915,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) if (known && have_flag(mimic_f_ptr->flags, FF_OPEN)) { /* Message */ - msg_format(_("%sに何かがつっかえて開かなくなった。", "The %s seems stuck."), f_name + mimic_f_ptr->name); + msg_format(_("%sに何かがつっかえて開かなくなった。", "The %s seems stuck."), f_name + mimic_f_ptr->name); obvious = TRUE; } } @@ -855,7 +930,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) /* Message */ if (known && (c_ptr->info & (CAVE_MARK))) { - msg_format(_("%sが溶けて泥になった!", "The %s turns into mud!"), f_name + f_info[get_feat_mimic(c_ptr)].name); + msg_format(_("%sが溶けて泥になった!", "The %s turns into mud!"), f_name + f_info[get_feat_mimic(c_ptr)].name); obvious = TRUE; } @@ -1093,7 +1168,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) { if (is_mirror_grid(c_ptr)) { - msg_print(_("鏡が割れた!", "The mirror was crashed!")); + msg_print(_("鏡が割れた!", "The mirror was crashed!")); sound(SOUND_GLASS); remove_mirror(y, x); project(0, 2, y, x, p_ptr->lev / 2 + 5, GF_SHARDS, (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI), -1); @@ -1104,7 +1179,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) /* Message */ if (known && (c_ptr->info & CAVE_MARK)) { - msg_format(_("%sが割れた!", "The %s was crashed!"), f_name + f_info[get_feat_mimic(c_ptr)].name); + msg_format(_("%sが割れた!", "The %s was crashed!"), f_name + f_info[get_feat_mimic(c_ptr)].name); sound(SOUND_GLASS); } @@ -1120,8 +1195,8 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) case GF_SOUND: { if (is_mirror_grid(c_ptr) && p_ptr->lev < 40) - { - msg_print(_("鏡が割れた!", "The mirror was crashed!")); + { + msg_print(_("鏡が割れた!", "The mirror was crashed!")); sound(SOUND_GLASS); remove_mirror(y, x); project(0, 2, y, x, p_ptr->lev / 2 + 5, GF_SHARDS, (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI), -1); @@ -1132,7 +1207,7 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) /* Message */ if (known && (c_ptr->info & CAVE_MARK)) { - msg_format(_("%sが割れた!", "The %s was crashed!"), f_name + f_info[get_feat_mimic(c_ptr)].name); + msg_format(_("%sが割れた!", "The %s was crashed!"), f_name + f_info[get_feat_mimic(c_ptr)].name); sound(SOUND_GLASS); } @@ -1198,20 +1273,20 @@ static bool project_f(int who, int r, int y, int x, int dam, int typ) * We return "TRUE" if the effect of the projection is "obvious". * */ -static bool project_o(int who, int r, int y, int x, int dam, int typ) +static bool project_o(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, int typ) { cave_type *c_ptr = &cave[y][x]; - s16b this_o_idx, next_o_idx = 0; + OBJECT_IDX this_o_idx, next_o_idx = 0; bool obvious = FALSE; bool known = player_has_los_bold(y, x); - u32b flgs[TR_FLAG_SIZE]; + BIT_FLAGS flgs[TR_FLAG_SIZE]; char o_name[MAX_NLEN]; - int k_idx = 0; + KIND_OBJECT_IDX k_idx = 0; bool is_potion = FALSE; @@ -1257,7 +1332,7 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) if (hates_acid(o_ptr)) { do_kill = TRUE; - note_kill = _("融けてしまった!", (plural ? " melt!" : " melts!")); + note_kill = _("融けてしまった!", (plural ? " melt!" : " melts!")); if (have_flag(flgs, TR_IGNORE_ACID)) ignore = TRUE; } break; @@ -1269,7 +1344,7 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) if (hates_elec(o_ptr)) { do_kill = TRUE; - note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); + note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); if (have_flag(flgs, TR_IGNORE_ELEC)) ignore = TRUE; } break; @@ -1280,8 +1355,8 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) { if (hates_fire(o_ptr)) { - do_kill = TRUE; - note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!")); + do_kill = TRUE; + note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!")); if (have_flag(flgs, TR_IGNORE_FIRE)) ignore = TRUE; } break; @@ -1292,7 +1367,7 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) { if (hates_cold(o_ptr)) { - note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!")); + note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!")); do_kill = TRUE; if (have_flag(flgs, TR_IGNORE_COLD)) ignore = TRUE; } @@ -1305,14 +1380,14 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) if (hates_fire(o_ptr)) { do_kill = TRUE; - note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!")); + note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!")); if (have_flag(flgs, TR_IGNORE_FIRE)) ignore = TRUE; } if (hates_elec(o_ptr)) { ignore = FALSE; do_kill = TRUE; - note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); + note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); if (have_flag(flgs, TR_IGNORE_ELEC)) ignore = TRUE; } break; @@ -1323,15 +1398,15 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) { if (hates_fire(o_ptr)) { - do_kill = TRUE; - note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!")); + do_kill = TRUE; + note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!")); if (have_flag(flgs, TR_IGNORE_FIRE)) ignore = TRUE; } if (hates_cold(o_ptr)) { ignore = FALSE; do_kill = TRUE; - note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!")); + note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!")); if (have_flag(flgs, TR_IGNORE_COLD)) ignore = TRUE; } break; @@ -1344,8 +1419,8 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) case GF_SOUND: { if (hates_cold(o_ptr)) - { - note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!")); + { + note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!")); do_kill = TRUE; } break; @@ -1357,21 +1432,21 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) case GF_SUPER_RAY: { do_kill = TRUE; - note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); + note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); break; } case GF_DISINTEGRATE: { do_kill = TRUE; - note_kill = _("蒸発してしまった!", (plural ? " evaporate!" : " evaporates!")); + note_kill = _("蒸発してしまった!", (plural ? " evaporate!" : " evaporates!")); break; } case GF_CHAOS: { do_kill = TRUE; - note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); + note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); if (have_flag(flgs, TR_RES_CHAOS)) ignore = TRUE; else if ((o_ptr->tval == TV_SCROLL) && (o_ptr->sval == SV_SCROLL_CHAOS)) ignore = TRUE; break; @@ -1383,8 +1458,8 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) { if (object_is_cursed(o_ptr)) { - do_kill = TRUE; - note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); + do_kill = TRUE; + note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!")); } break; } @@ -1417,7 +1492,7 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) /* Notice */ if (known && (o_ptr->marked & OM_FOUND)) { - msg_print(_("カチッと音がした!", "Click!")); + msg_print(_("カチッと音がした!", "Click!")); obvious = TRUE; } } @@ -1430,7 +1505,7 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) if (o_ptr->tval == TV_CORPSE) { int i; - u32b mode = 0L; + BIT_FLAGS mode = 0L; if (!who || is_pet(&m_list[who])) mode |= PM_FORCE_PET; @@ -1438,21 +1513,21 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) for (i = 0; i < o_ptr->number ; i++) { if (((o_ptr->sval == SV_CORPSE) && (randint1(100) > 80)) || - ((o_ptr->sval == SV_SKELETON) && (randint1(100) > 60))) + ((o_ptr->sval == SV_SKELETON) && (randint1(100) > 60))) { if (!note_kill) { - note_kill = _("灰になった。", (plural ? " become dust." : " becomes dust.")); + note_kill = _("灰になった。", (plural ? " become dust." : " becomes dust.")); } continue; } else if (summon_named_creature(who, y, x, o_ptr->pval, mode)) { - note_kill = _("生き返った。", " revived."); + note_kill = _("生き返った。", " revived."); } else if (!note_kill) { - note_kill = _("灰になった。", (plural ? " become dust." : " becomes dust.")); + note_kill = _("灰になった。", (plural ? " become dust." : " becomes dust.")); } } do_kill = TRUE; @@ -1479,8 +1554,8 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) /* Observe the resist */ if (known && (o_ptr->marked & OM_FOUND)) { - msg_format(_("%sは影響を受けない!", - (plural ? "The %s are unaffected!" : "The %s is unaffected!")), o_name); + msg_format(_("%sは影響を受けない!", + (plural ? "The %s are unaffected!" : "The %s is unaffected!")), o_name); } } @@ -1490,7 +1565,7 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) /* Describe if needed */ if (known && (o_ptr->marked & OM_FOUND) && note_kill) { - msg_format(_("%sは%s", "The %s%s"), o_name, note_kill); + msg_format(_("%sは%s", "The %s%s"), o_name, note_kill); } k_idx = o_ptr->k_idx; @@ -1564,15 +1639,15 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ) *
  * Damage reductions use the following formulas:
  *   Note that "dam = dam * 6 / (randint1(6) + 6);"
- *     gives avg damage of .655, ranging from .858 to .500
+ *	 gives avg damage of .655, ranging from .858 to .500
  *   Note that "dam = dam * 5 / (randint1(6) + 6);"
- *     gives avg damage of .544, ranging from .714 to .417
+ *	 gives avg damage of .544, ranging from .714 to .417
  *   Note that "dam = dam * 4 / (randint1(6) + 6);"
- *     gives avg damage of .444, ranging from .556 to .333
+ *	 gives avg damage of .444, ranging from .556 to .333
  *   Note that "dam = dam * 3 / (randint1(6) + 6);"
- *     gives avg damage of .327, ranging from .427 to .250
+ *	 gives avg damage of .327, ranging from .427 to .250
  *   Note that "dam = dam * 2 / (randint1(6) + 6);"
- *     gives something simple.
+ *	 gives something simple.
  * 
*
  * In this function, "result" messages are postponed until the end, where
@@ -1585,7 +1660,7 @@ static bool project_o(int who, int r, int y, int x, int dam, int typ)
  * "flg" was added.
  * 
*/ -static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, bool see_s_msg) +static bool project_m(MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, int typ, BIT_FLAGS flg, bool see_s_msg) { int tmp; @@ -1643,7 +1718,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b char m_name[80]; char m_poss[10]; - int photo = 0; + PARAMETER_VALUE photo = 0; /* Assume no note */ cptr note = NULL; @@ -1690,7 +1765,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -1705,14 +1780,14 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_IM_ACID) { - note = _("にはかなり耐性がある!", " resists a lot."); + note = _("にはかなり耐性がある!", " resists a lot."); dam /= 9; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_ACID); } @@ -1726,15 +1801,15 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_IM_ELEC) { - note = _("にはかなり耐性がある!", " resists a lot."); - dam /= 9; + note = _("にはかなり耐性がある!", " resists a lot."); + dam /= 9; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_ELEC); } break; @@ -1747,20 +1822,20 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_IM_FIRE) { - note = _("にはかなり耐性がある!", " resists a lot."); + note = _("にはかなり耐性がある!", " resists a lot."); dam /= 9; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_FIRE); } else if (r_ptr->flags3 & (RF3_HURT_FIRE)) { - note = _("はひどい痛手をうけた。", " is hit hard."); + note = _("はひどい痛手をうけた。", " is hit hard."); dam *= 2; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_FIRE); } @@ -1774,20 +1849,20 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_IM_COLD) { - note = _("にはかなり耐性がある!", " resists a lot."); + note = _("にはかなり耐性がある!", " resists a lot."); dam /= 9; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_COLD); } else if (r_ptr->flags3 & (RF3_HURT_COLD)) - { - note = _("はひどい痛手をうけた。", " is hit hard."); + { + note = _("はひどい痛手をうけた。", " is hit hard."); dam *= 2; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_COLD); } @@ -1801,14 +1876,14 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_IM_POIS) { - note = _("にはかなり耐性がある!", " resists a lot."); + note = _("にはかなり耐性がある!", " resists a lot."); dam /= 9; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_POIS); } @@ -1822,14 +1897,14 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_IM_POIS) { - note = _("には耐性がある。", " resists."); + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_POIS); } @@ -1843,15 +1918,15 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flags3 & RF3_GOOD) - { - note = _("はひどい痛手をうけた。", " is hit hard."); + { + note = _("はひどい痛手をうけた。", " is hit hard."); dam *= 2; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD); } @@ -1864,27 +1939,27 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flags3 & RF3_GOOD) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= RF3_GOOD; } else if (r_ptr->flags3 & RF3_EVIL) { - dam *= 2; - note = _("はひどい痛手をうけた。", " is hit hard."); + dam *= 2; + note = _("はひどい痛手をうけた。", " is hit hard."); if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= RF3_EVIL; } else - { - note = _("には耐性がある。", " resists."); + { + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; } break; @@ -1896,8 +1971,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -1912,14 +1987,14 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_PLAS) - { - note = _("には耐性がある。", " resists."); + { + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_PLAS); } @@ -1933,7 +2008,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -1941,21 +2016,21 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_NETH) { if (r_ptr->flags3 & RF3_UNDEAD) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD); } else { - note = _("には耐性がある。", " resists."); + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; } if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_NETH); } else if (r_ptr->flags3 & RF3_EVIL) - { - note = _("はいくらか耐性を示した。", " resists somewhat."); + { + note = _("はいくらか耐性を示した。", " resists somewhat."); dam /= 2; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL); } @@ -1969,7 +2044,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -1977,13 +2052,13 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_WATE) { if ((m_ptr->r_idx == MON_WATER_ELEM) || (m_ptr->r_idx == MON_UNMAKER)) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; } else - { - note = _("には耐性がある。", " resists."); + { + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; } if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_WATE); @@ -1997,21 +2072,21 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_CHAO) - { - note = _("には耐性がある。", " resists."); + { + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_CHAO); } else if ((r_ptr->flags3 & RF3_DEMON) && one_in_(3)) - { - note = _("はいくらか耐性を示した。", " resists somewhat."); + { + note = _("はいくらか耐性を示した。", " resists somewhat."); dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON); } @@ -2029,16 +2104,16 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_SHAR) { - note = _("には耐性がある。", " resists."); - dam *= 3; dam /= randint1(6) + 6; + note = _("には耐性がある。", " resists."); + dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SHAR); } break; @@ -2051,14 +2126,14 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_SHAR) - { - note = _("はいくらか耐性を示した。", " resists somewhat."); + { + note = _("はいくらか耐性を示した。", " resists somewhat."); dam /= 2; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SHAR); } @@ -2073,15 +2148,15 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_SOUN) { - note = _("には耐性がある。", " resists."); - dam *= 2; dam /= randint1(6) + 6; + note = _("には耐性がある。", " resists."); + dam *= 2; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SOUN); } else do_stun = (10 + randint1(15) + r) / (r + 1); @@ -2095,15 +2170,15 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flags3 & RF3_NO_CONF) { - note = _("には耐性がある。", " resists."); - dam *= 3; dam /= randint1(6) + 6; + note = _("には耐性がある。", " resists."); + dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF); } else do_conf = (10 + randint1(15) + r) / (r + 1); @@ -2117,15 +2192,15 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_DISE) { - note = _("には耐性がある。", " resists."); - dam *= 3; dam /= randint1(6) + 6; + note = _("には耐性がある。", " resists."); + dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_DISE); } break; @@ -2137,15 +2212,15 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_NEXU) - { - note = _("には耐性がある。", " resists."); + { + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_NEXU); } @@ -2158,15 +2233,15 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_WALL) - { - note = _("には耐性がある。", " resists."); + { + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_WALL); } @@ -2175,20 +2250,20 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b } /* Inertia -- breathers resist */ - case GF_INERTIA: + case GF_INERTIAL: { if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_INER) - { - note = _("には耐性がある。", " resists."); + { + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_INER); } @@ -2196,7 +2271,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { /* Powerful monsters can resist */ if ((r_ptr->flags1 & (RF1_UNIQUE)) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { obvious = FALSE; } @@ -2205,7 +2280,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { if (set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 50)) { - note = _("の動きが遅くなった。", " starts moving slower."); + note = _("の動きが遅くなった。", " starts moving slower."); } } } @@ -2219,14 +2294,14 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_TIME) { - note = _("には耐性がある。", " resists."); + note = _("には耐性がある。", " resists."); dam *= 3; dam /= randint1(6) + 6; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_TIME); } @@ -2242,8 +2317,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -2253,13 +2328,13 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flags1 & (RF1_UNIQUE)) { if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; - note = _("には効果がなかった。", " is unaffected!"); + note = _("には効果がなかった。", " is unaffected!"); resist_tele = TRUE; } else if (r_ptr->level > randint1(100)) { if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; - note = _("には耐性がある!", " resists!"); + note = _("には耐性がある!", " resists!"); resist_tele = TRUE; } } @@ -2269,8 +2344,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (p_ptr->riding && (c_ptr->m_idx == p_ptr->riding)) do_dist = 0; if (r_ptr->flagsr & RFR_RES_GRAV) - { - note = _("には耐性がある!", " resists!"); + { + note = _("には耐性がある!", " resists!"); dam *= 3; dam /= randint1(6) + 6; do_dist = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_GRAV); @@ -2280,7 +2355,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* 1. slowness */ /* Powerful monsters can resist */ if ((r_ptr->flags1 & (RF1_UNIQUE)) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { obvious = FALSE; } @@ -2289,7 +2364,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { if (set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 50)) { - note = _("の動きが遅くなった。", " starts moving slower."); + note = _("の動きが遅くなった。", " starts moving slower."); } } @@ -2298,12 +2373,12 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Attempt a saving throw */ if ((r_ptr->flags1 & (RF1_UNIQUE)) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { /* Resist */ do_stun = 0; /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected!"); + note = _("には効果がなかった。", " is unaffected!"); obvious = FALSE; } } @@ -2319,7 +2394,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -2335,7 +2410,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -2343,8 +2418,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flags3 & RF3_HURT_ROCK) { if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_ROCK); - note = _("の皮膚がただれた!", " loses some skin!"); - note_dies = _("は蒸発した!", " evaporates!"); + note = _("の皮膚がただれた!", " loses some skin!"); + note_dies = _("は蒸発した!", " evaporates!"); dam *= 2; } break; @@ -2355,17 +2430,17 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; /* PSI only works if the monster can see you! -- RG */ - if (!(los(m_ptr->fy, m_ptr->fx, py, px))) + if (!(los(m_ptr->fy, m_ptr->fx, p_ptr->y, p_ptr->x))) { if (seen_msg) - msg_format(_("%sはあなたが見えないので影響されない!", "%^s can't see you, and isn't affected!"), m_name); + msg_format(_("%sはあなたが見えないので影響されない!", "%^s can't see you, and isn't affected!"), m_name); skipped = TRUE; break; } if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -2373,15 +2448,15 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flags2 & RF2_EMPTY_MIND) { dam = 0; - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND); } else if ((r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) || - (r_ptr->flags3 & RF3_ANIMAL) || - (r_ptr->level > randint1(3 * dam))) - { - note = _("には耐性がある!", " resists!"); + (r_ptr->flags3 & RF3_ANIMAL) || + (r_ptr->level > randint1(3 * dam))) + { + note = _("には耐性がある!", " resists!"); dam /= 3; /* @@ -2389,18 +2464,18 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b * attacks back on them */ if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) && - (r_ptr->level > p_ptr->lev / 2) && - one_in_(2)) + (r_ptr->level > p_ptr->lev / 2) && + one_in_(2)) { note = NULL; msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!", - (seen ? "%^s's corrupted mind backlashes your attack!" : - "%^ss corrupted mind backlashes your attack!")), m_name); + (seen ? "%^s's corrupted mind backlashes your attack!" : + "%^ss corrupted mind backlashes your attack!")), m_name); /* Saving throw */ if ((randint0(100 + r_ptr->level / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW()) { - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); + msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); } else { @@ -2420,7 +2495,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b case 3: { if (r_ptr->flags3 & RF3_NO_FEAR) - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); else set_afraid(p_ptr->afraid + 3 + randint1(dam)); break; @@ -2450,13 +2525,13 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b do_fear = 3 + randint1(dam); break; default: - note = _("は眠り込んでしまった!", " falls asleep!"); + note = _("は眠り込んでしまった!", " falls asleep!"); do_sleep = 3 + randint1(dam); break; } } - note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk."); + note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk."); break; } @@ -2465,22 +2540,22 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flags2 & RF2_EMPTY_MIND) { - dam = 0; - note = _("には完全な耐性がある!", " is immune."); + dam = 0; + note = _("には完全な耐性がある!", " is immune."); } else if ((r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) || - (r_ptr->flags3 & RF3_ANIMAL) || - (r_ptr->level > randint1(3 * dam))) - { - note = _("には耐性がある!", " resists!"); + (r_ptr->flags3 & RF3_ANIMAL) || + (r_ptr->level > randint1(3 * dam))) + { + note = _("には耐性がある!", " resists!"); dam /= 3; /* @@ -2488,17 +2563,17 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b * attacks back on them */ if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) && - (r_ptr->level > p_ptr->lev / 2) && - (one_in_(2))) + (r_ptr->level > p_ptr->lev / 2) && + (one_in_(2))) { note = NULL; msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!", - (seen ? "%^s's corrupted mind backlashes your attack!" : - "%^ss corrupted mind backlashes your attack!")), m_name); + (seen ? "%^s's corrupted mind backlashes your attack!" : + "%^ss corrupted mind backlashes your attack!")), m_name); /* Saving throw */ if ((randint0(100 + r_ptr->level / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW()) { - msg_print(_("あなたは効力を跳ね返した!", "You resist the effects!")); + msg_print(_("あなたは効力を跳ね返した!", "You resist the effects!")); } else { @@ -2506,7 +2581,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b monster_desc(killer, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE); if (!CHECK_MULTISHADOW()) { - msg_print(_("超能力パワーを吸いとられた!", "Your psychic energy is drained!")); + msg_print(_("超能力パワーを吸いとられた!", "Your psychic energy is drained!")); p_ptr->csp -= damroll(5, dam) / 2; if (p_ptr->csp < 0) p_ptr->csp = 0; p_ptr->redraw |= PR_MANA; @@ -2520,10 +2595,10 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b else if (dam > 0) { int b = damroll(5, dam) / 4; - cptr str = (p_ptr->pclass == CLASS_MINDCRAFTER) ? _("超能力パワー", "psychic energy") : _("魔力", "mana"); - cptr msg = _("あなたは%sの苦痛を%sに変換した!", - (seen ? "You convert %s's pain into %s!" : - "You convert %ss pain into %s!")); + cptr str = (p_ptr->pclass == CLASS_MINDCRAFTER) ? _("超能力パワー", "psychic energy") : _("魔力", "mana"); + cptr msg = _("あなたは%sの苦痛を%sに変換した!", + (seen ? "You convert %s's pain into %s!" : + "You convert %ss pain into %s!")); msg_format(msg, m_name, str); b = MIN(p_ptr->msp, p_ptr->csp + b); @@ -2531,7 +2606,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b p_ptr->redraw |= PR_MANA; p_ptr->window |= (PW_SPELL); } - note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk."); + note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk."); break; } @@ -2540,8 +2615,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -2557,7 +2632,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Attempt a saving throw */ if ((r_ptr->flags1 & RF1_UNIQUE) || - (r_ptr->level > 5 + randint1(dam))) + (r_ptr->level > 5 + randint1(dam))) { /* Resist */ do_stun = 0; @@ -2574,7 +2649,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -2588,8 +2663,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -2605,15 +2680,15 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には効果がなかった!", " is immune."); + note = _("には効果がなかった!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } /* Attempt a saving throw */ if ((r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || - (r_ptr->flags3 & RF3_NO_CONF) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->flags3 & RF3_NO_CONF) || + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { /* Memorize a flag */ if (r_ptr->flags3 & RF3_NO_CONF) @@ -2629,18 +2704,18 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b * attacks back on them */ if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) && - (r_ptr->level > p_ptr->lev / 2) && - (one_in_(2))) + (r_ptr->level > p_ptr->lev / 2) && + (one_in_(2))) { - note = NULL; - msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!", - (seen ? "%^s's corrupted mind backlashes your attack!" : - "%^ss corrupted mind backlashes your attack!")), m_name); + note = NULL; + msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!", + (seen ? "%^s's corrupted mind backlashes your attack!" : + "%^ss corrupted mind backlashes your attack!")), m_name); /* Saving throw */ if (randint0(100 + r_ptr->level/2) < p_ptr->skill_sav) { - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); + msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); } else { @@ -2656,7 +2731,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b default: { if (r_ptr->flags3 & RF3_NO_FEAR) - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); else set_afraid(p_ptr->afraid + dam); } @@ -2666,15 +2741,15 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b else { /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } } else { - if ((dam > 29) && (randint1(100) < dam)) + if (!common_saving_throw_charm(p_ptr, dam, m_ptr)) { - note = _("があなたに隷属した。", " is in your thrall!"); + note = _("があなたに隷属した。", " is in your thrall!"); set_pet(m_ptr); } else @@ -2706,22 +2781,22 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } do_stun = (randint1(15) + 1) / (r + 1); if (r_ptr->flagsr & RFR_IM_COLD) - { - note = _("にはかなり耐性がある!", " resists a lot."); + { + note = _("にはかなり耐性がある!", " resists a lot."); dam /= 9; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_IM_COLD); } else if (r_ptr->flags3 & (RF3_HURT_COLD)) { - note = _("はひどい痛手をうけた。", " is hit hard."); + note = _("はひどい痛手をうけた。", " is hit hard."); dam *= 2; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_COLD); } @@ -2730,13 +2805,13 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Drain Life */ - case GF_OLD_DRAIN: + case GF_HYPODYNAMIA: { if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -2749,7 +2824,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flags3 & RF3_UNDEAD) r_ptr->r_flags3 |= (RF3_UNDEAD); if (r_ptr->flags3 & RF3_NONLIVING) r_ptr->r_flags3 |= (RF3_NONLIVING); } - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; dam = 0; } @@ -2764,8 +2839,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -2778,7 +2853,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flags3 & RF3_UNDEAD) r_ptr->r_flags3 |= (RF3_UNDEAD); if (r_ptr->flags3 & RF3_NONLIVING) r_ptr->r_flags3 |= (RF3_NONLIVING); } - note = _("には完全な耐性がある!", " is immune."); + note = _("には完全な耐性がある!", " is immune."); obvious = FALSE; dam = 0; } @@ -2786,8 +2861,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b (randint1(888) != 666)) || (((r_ptr->level + randint1(20)) > randint1((caster_lev / 2) + randint1(10))) && randint1(100) != 66)) - { - note = _("には耐性がある!", " resists!"); + { + note = _("には耐性がある!", " resists!"); obvious = FALSE; dam = 0; } @@ -2801,8 +2876,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -2812,10 +2887,10 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Powerful monsters can resist */ if ((r_ptr->flags1 & RF1_UNIQUE) || - (r_ptr->flags1 & RF1_QUESTOR) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) - { - note = _("には効果がなかった。", " is unaffected."); + (r_ptr->flags1 & RF1_QUESTOR) || + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + { + note = _("には効果がなかった。", " is unaffected."); do_poly = FALSE; obvious = FALSE; } @@ -2833,8 +2908,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if ((p_ptr->inside_arena) || is_pet(m_ptr) || (r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (r_ptr->flags7 & (RF7_NAZGUL | RF7_UNIQUE2))) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); } else { @@ -2844,7 +2919,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Attempt to clone. */ if (multiply_monster(c_ptr->m_idx, TRUE, 0L)) { - note = _("が分裂した!", " spawns!"); + note = _("が分裂した!", " spawns!"); } } @@ -2865,7 +2940,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (m_ptr->maxhp < m_ptr->max_maxhp) { - if (seen_msg) msg_format(_("%^sの強さが戻った。", "%^s recovers %s vitality."), m_name, m_poss); + if (seen_msg) msg_format(_("%^sの強さが戻った。", "%^s recovers %s vitality."), m_name, m_poss); m_ptr->maxhp = m_ptr->max_maxhp; } @@ -2887,17 +2962,17 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b (void)set_monster_csleep(c_ptr->m_idx, 0); if (MON_STUNNED(m_ptr)) { - if (seen_msg) msg_format(_("%^sは朦朧状態から立ち直った。", "%^s is no longer stunned."), m_name); + if (seen_msg) msg_format(_("%^sは朦朧状態から立ち直った。", "%^s is no longer stunned."), m_name); (void)set_monster_stunned(c_ptr->m_idx, 0); } if (MON_CONFUSED(m_ptr)) { - if (seen_msg) msg_format(_("%^sは混乱から立ち直った。", "%^s is no longer confused."), m_name); + if (seen_msg) msg_format(_("%^sは混乱から立ち直った。", "%^s is no longer confused."), m_name); (void)set_monster_confused(c_ptr->m_idx, 0); } if (MON_MONFEAR(m_ptr)) { - if (seen_msg) msg_format(_("%^sは勇気を取り戻した。", "%^s recovers %s courage."), m_name); + if (seen_msg) msg_format(_("%^sは勇気を取り戻した。", "%^s recovers %s courage."), m_name); (void)set_monster_monfear(c_ptr->m_idx, 0); } @@ -2939,7 +3014,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (p_ptr->riding == c_ptr->m_idx) p_ptr->redraw |= (PR_UHEALTH); /* Message */ - note = _("は体力を回復したようだ。", " looks healthier."); + note = _("は体力を回復したようだ。", " looks healthier."); /* No "real" damage */ dam = 0; @@ -2955,7 +3030,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Speed up */ if (set_monster_fast(c_ptr->m_idx, MON_FAST(m_ptr) + 100)) { - note = _("の動きが速くなった。", " starts moving faster."); + note = _("の動きが速くなった。", " starts moving faster."); } if (!who) @@ -2978,17 +3053,17 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } /* Powerful monsters can resist */ if ((r_ptr->flags1 & RF1_UNIQUE) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) - { - note = _("には効果がなかった。", " is unaffected."); + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + { + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } @@ -2997,7 +3072,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { if (set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 50)) { - note = _("の動きが遅くなった。", " starts moving slower."); + note = _("の動きが遅くなった。", " starts moving slower."); } } @@ -3013,16 +3088,16 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } /* Attempt a saving throw */ if ((r_ptr->flags1 & RF1_UNIQUE) || - (r_ptr->flags3 & RF3_NO_SLEEP) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->flags3 & RF3_NO_SLEEP) || + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { /* Memorize a flag */ if (r_ptr->flags3 & RF3_NO_SLEEP) @@ -3030,13 +3105,13 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_SLEEP); } /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } else { /* Go to sleep (much) later */ - note = _("は眠り込んでしまった!", " falls asleep!"); + note = _("は眠り込んでしまった!", " falls asleep!"); do_sleep = 500; } @@ -3053,23 +3128,23 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flagsr & RFR_RES_ALL) { - note = _("には効果がなかった!", " is immune."); + note = _("には効果がなかった!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } /* Attempt a saving throw */ if ((r_ptr->flags1 & RF1_UNIQUE) || - !(r_ptr->flags3 & RF3_EVIL) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) - { - note = _("には効果がなかった。", " is unaffected."); + !(r_ptr->flags3 & RF3_EVIL) || + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + { + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } else { /* Go to sleep (much) later */ - note = _("は動けなくなった!", " is suspended!"); + note = _("は動けなくなった!", " is suspended!"); do_sleep = 500; } @@ -3084,23 +3159,23 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } /* Attempt a saving throw */ if ((r_ptr->flags1 & RF1_UNIQUE) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) - { - note = _("には効果がなかった。", " is unaffected."); + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + { + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } else { /* Go to sleep (much) later */ - note = _("は動けなくなった!", " is suspended!"); + note = _("は動けなくなった!", " is suspended!"); do_sleep = 500; } @@ -3113,7 +3188,6 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b case GF_CHARM: { int vir; - dam += (adj_con_fix[p_ptr->stat_ind[A_CHR]] - 1); vir = virtue_number(V_HARMONY); if (vir) { @@ -3128,44 +3202,25 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; - if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena) - { - note = _("には効果がなかった。", " is unaffected."); - dam = 0; - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); - break; - } - - if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL)) - dam = dam * 2 / 3; - /* Attempt a saving throw */ - if ((r_ptr->flags1 & RF1_QUESTOR) || - (r_ptr->flags3 & RF3_NO_CONF) || - (m_ptr->mflag2 & MFLAG2_NOPET) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 5)) + if (common_saving_throw_charm(p_ptr, dam, m_ptr)) { - /* Memorize a flag */ - if (r_ptr->flags3 & RF3_NO_CONF) - { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF); - } /* Resist */ /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else if (p_ptr->cursed & TRC_AGGRAVATE) { - note = _("はあなたに敵意を抱いている!", " hates you too much!"); + note = _("はあなたに敵意を抱いている!", " hates you too much!"); if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else { - note = _("は突然友好的になったようだ!", " suddenly seems friendly!"); + note = _("は突然友好的になったようだ!", " suddenly seems friendly!"); set_pet(m_ptr); chg_virtue(V_INDIVIDUALISM, -1); @@ -3196,36 +3251,23 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b dam -= p_ptr->virtues[vir-1]/20; } - if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena) - { - note = _("には効果がなかった。", " is unaffected."); - dam = 0; - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); - break; - } - - if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL)) - dam = dam * 2 / 3; - /* Attempt a saving throw */ - if ((r_ptr->flags1 & RF1_QUESTOR) || - (!(r_ptr->flags3 & RF3_UNDEAD)) || - (m_ptr->mflag2 & MFLAG2_NOPET) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + if (common_saving_throw_control(p_ptr, dam, m_ptr) || + !(r_ptr->flags3 & RF3_UNDEAD)) { /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else if (p_ptr->cursed & TRC_AGGRAVATE) { - note = _("はあなたに敵意を抱いている!", " hates you too much!"); + note = _("はあなたに敵意を抱いている!", " hates you too much!"); if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else { - note = _("は既にあなたの奴隷だ!", " is in your thrall!"); + note = _("は既にあなたの奴隷だ!", " is in your thrall!"); set_pet(m_ptr); } @@ -3252,37 +3294,23 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b dam -= p_ptr->virtues[vir-1]/20; } - if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena) - { - note = _("には効果がなかった。", " is unaffected."); - dam = 0; - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); - break; - } - - if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL)) - dam = dam * 2 / 3; - /* Attempt a saving throw */ - if ((r_ptr->flags1 & RF1_QUESTOR) || - (!(r_ptr->flags3 & RF3_DEMON)) || - (m_ptr->mflag2 & MFLAG2_NOPET) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + if (common_saving_throw_control(p_ptr, dam, m_ptr) || + !(r_ptr->flags3 & RF3_DEMON)) { /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); - + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else if (p_ptr->cursed & TRC_AGGRAVATE) { - note = _("はあなたに敵意を抱いている!", " hates you too much!"); + note = _("はあなたに敵意を抱いている!", " hates you too much!"); if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else { - note = _("は既にあなたの奴隷だ!", " is in your thrall!"); + note = _("は既にあなたの奴隷だ!", " is in your thrall!"); set_pet(m_ptr); } @@ -3295,7 +3323,6 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b case GF_CONTROL_ANIMAL: { int vir; - if (seen) obvious = TRUE; vir = virtue_number(V_NATURE); @@ -3310,47 +3337,25 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b dam -= p_ptr->virtues[vir-1]/20; } - if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena) - { - note = _("には効果がなかった。", " is unaffected."); - dam = 0; - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); - break; - } - - if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL)) - dam = dam * 2 / 3; - /* Attempt a saving throw */ - if ((r_ptr->flags1 & (RF1_QUESTOR)) || - (!(r_ptr->flags3 & (RF3_ANIMAL))) || - (m_ptr->mflag2 & MFLAG2_NOPET) || - (r_ptr->flags3 & (RF3_NO_CONF)) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + if (common_saving_throw_control(p_ptr, dam, m_ptr) || + !(r_ptr->flags3 & RF3_ANIMAL)) { - /* Memorize a flag */ - if (r_ptr->flags3 & (RF3_NO_CONF)) - { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF); - } - /* Resist */ /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); - + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else if (p_ptr->cursed & TRC_AGGRAVATE) { - note = _("はあなたに敵意を抱いている!", " hates you too much!"); + note = _("はあなたに敵意を抱いている!", " hates you too much!"); if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else { - note = _("はなついた。", " is tamed!"); + note = _("はなついた。", " is tamed!"); set_pet(m_ptr); - if (r_ptr->flags3 & RF3_ANIMAL) chg_virtue(V_NATURE, 1); } @@ -3361,14 +3366,13 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b } /* Tame animal */ - case GF_CONTROL_LIVING: + case GF_CHARM_LIVING: { int vir; vir = virtue_number(V_UNLIFE); if (seen) obvious = TRUE; - dam += (adj_chr_chm[p_ptr->stat_ind[A_CHR]]); vir = virtue_number(V_UNLIFE); if (vir) { @@ -3381,43 +3385,27 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b dam -= p_ptr->virtues[vir-1]/20; } - if (r_ptr->flags3 & (RF3_NO_CONF)) dam -= 30; - if (dam < 1) dam = 1; - msg_format(_("%sを見つめた。", "You stare into %s."), m_name); - if ((r_ptr->flagsr & RFR_RES_ALL) || p_ptr->inside_arena) - { - note = _("には効果がなかった。", " is unaffected."); - dam = 0; - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); - break; - } - - if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL)) - dam = dam * 2 / 3; + msg_format(_("%sを見つめた。", "You stare into %s."), m_name); /* Attempt a saving throw */ - if ((r_ptr->flags1 & (RF1_QUESTOR)) || - (m_ptr->mflag2 & MFLAG2_NOPET) || - !monster_living(r_ptr) || - ((r_ptr->level+10) > randint1(dam))) + if (common_saving_throw_charm(p_ptr, dam, m_ptr) || + !monster_living(r_ptr)) { /* Resist */ /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); - + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else if (p_ptr->cursed & TRC_AGGRAVATE) { - note = _("はあなたに敵意を抱いている!", " hates you too much!"); + note = _("はあなたに敵意を抱いている!", " hates you too much!"); if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET; } else { - note = _("を支配した。", " is tamed!"); + note = _("を支配した。", " is tamed!"); set_pet(m_ptr); - if (r_ptr->flags3 & RF3_ANIMAL) chg_virtue(V_NATURE, 1); } @@ -3433,8 +3421,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -3444,8 +3432,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Attempt a saving throw */ if ((r_ptr->flags1 & (RF1_UNIQUE)) || - (r_ptr->flags3 & (RF3_NO_CONF)) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->flags3 & (RF3_NO_CONF)) || + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { /* Memorize a flag */ if (r_ptr->flags3 & (RF3_NO_CONF)) @@ -3457,7 +3445,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b do_conf = 0; /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } @@ -3471,8 +3459,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -3481,13 +3469,13 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Attempt a saving throw */ if ((r_ptr->flags1 & (RF1_UNIQUE)) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { /* Resist */ do_stun = 0; /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } @@ -3522,8 +3510,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE); /* Special effect */ - note = _("は光に身をすくめた!", " cringes from the light!"); - note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!"); + note = _("は光に身をすくめた!", " cringes from the light!"); + note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!"); } /* Normally no damage */ @@ -3544,23 +3532,23 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_LITE) - { - note = _("には耐性がある!", " resists!"); + { + note = _("には耐性がある!", " resists!"); dam *= 2; dam /= (randint1(6)+6); if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_LITE); } else if (r_ptr->flags3 & (RF3_HURT_LITE)) { if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE); - note = _("は光に身をすくめた!", " cringes from the light!"); - note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!"); + note = _("は光に身をすくめた!", " cringes from the light!"); + note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!"); dam *= 2; } break; @@ -3573,15 +3561,15 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flagsr & RFR_RES_DARK) - { - note = _("には耐性がある!", " resists!"); + { + note = _("には耐性がある!", " resists!"); dam *= 2; dam /= (randint1(6)+6); if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_DARK); } @@ -3607,8 +3595,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_ROCK); /* Cute little message */ - note = _("の皮膚がただれた!", " loses some skin!"); - note_dies = _("はドロドロに溶けた!", " dissolves!"); + note = _("の皮膚がただれた!", " loses some skin!"); + note_dies = _("はドロドロに溶けた!", " dissolves!"); } /* Usually, ignore the effects */ @@ -3634,14 +3622,14 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL)) { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; - note = _("には効果がなかった。", " is unaffected."); + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; + note = _("には効果がなかった。", " is unaffected."); resists_tele = TRUE; } else if (r_ptr->level > randint1(100)) { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; - note = _("には耐性がある!", " resists!"); + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; + note = _("には耐性がある!", " resists!"); resists_tele = TRUE; } } @@ -3679,14 +3667,14 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL)) { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; - note = _("には効果がなかった。", " is unaffected."); + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; + note = _("には効果がなかった。", " is unaffected."); resists_tele = TRUE; } else if (r_ptr->level > randint1(100)) { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; - note = _("には耐性がある!", " resists!"); + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; + note = _("には耐性がある!", " resists!"); resists_tele = TRUE; } } @@ -3720,14 +3708,14 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL)) { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; - note = _("には効果がなかった。", " is unaffected."); + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; + note = _("には効果がなかった。", " is unaffected."); resists_tele = TRUE; } else if (r_ptr->level > randint1(100)) { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; - note = _("には耐性がある!", " resists!"); + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE; + note = _("には耐性がある!", " resists!"); resists_tele = TRUE; } } @@ -3771,7 +3759,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10) { /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; do_fear = 0; } @@ -3814,7 +3802,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10) { /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; do_fear = 0; } @@ -3849,11 +3837,11 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Attempt a saving throw */ if ((r_ptr->flags1 & (RF1_UNIQUE)) || - (r_ptr->flags3 & (RF3_NO_FEAR)) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->flags3 & (RF3_NO_FEAR)) || + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; do_fear = 0; } @@ -3883,8 +3871,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD); /* Message */ - note = _("は身震いした。", " shudders."); - note_dies = _("はドロドロに溶けた!", " dissolves!"); + note = _("は身震いした。", " shudders."); + note_dies = _("はドロドロに溶けた!", " dissolves!"); } /* Others ignore */ @@ -3920,8 +3908,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL); /* Message */ - note = _("は身震いした。", " shudders."); - note_dies = _("はドロドロに溶けた!", " dissolves!"); + note = _("は身震いした。", " shudders."); + note_dies = _("はドロドロに溶けた!", " dissolves!"); } /* Others ignore */ @@ -3956,8 +3944,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD); /* Message */ - note = _("は身震いした。", " shudders."); - note_dies = _("はドロドロに溶けた!", " dissolves!"); + note = _("は身震いした。", " shudders."); + note_dies = _("はドロドロに溶けた!", " dissolves!"); } /* Others ignore */ @@ -3989,8 +3977,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; /* Message */ - note = _("は身震いした。", " shudders."); - note_dies = _("はドロドロに溶けた!", " dissolves!"); + note = _("は身震いした。", " shudders."); + note_dies = _("はドロドロに溶けた!", " dissolves!"); } /* Others ignore */ @@ -4025,8 +4013,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON); /* Message */ - note = _("は身震いした。", " shudders."); - note_dies = _("はドロドロに溶けた!", " dissolves!"); + note = _("は身震いした。", " shudders."); + note_dies = _("はドロドロに溶けた!", " dissolves!"); } /* Others ignore */ @@ -4055,8 +4043,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; /* Message */ - note = _("は身震いした。", " shudders."); - note_dies = _("はドロドロに溶けた!", " dissolves!"); + note = _("は身震いした。", " shudders."); + note_dies = _("はドロドロに溶けた!", " dissolves!"); break; } @@ -4066,14 +4054,14 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } - if ((r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) || (r_ptr->flags5 & ~(RF5_NOMAGIC_MASK)) || (r_ptr->flags6 & ~(RF6_NOMAGIC_MASK))) + if ((r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) || (r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK)) || (r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK))) { if (who > 0) { @@ -4093,20 +4081,20 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { /* Get the monster name */ monster_desc(killer, caster_ptr, 0); - msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), killer); + msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), killer); } } } else { /* Message */ - msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), m_name); + msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), m_name); (void)hp_player(dam); } } else { - if (see_s_msg) msg_format(_("%sには効果がなかった。", "%s is unaffected."), m_name); + if (see_s_msg) msg_format(_("%sには効果がなかった。", "%s is unaffected."), m_name); } dam = 0; break; @@ -4117,11 +4105,11 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { if (seen) obvious = TRUE; /* Message */ - if (!who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), m_name); + if (!who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), m_name); if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -4136,26 +4124,26 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flags3 & (RF3_NO_CONF)) { if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF); - } - note = _("には効果がなかった。", " is unaffected."); + } + note = _("には効果がなかった。", " is unaffected."); dam = 0; } else if (r_ptr->flags2 & RF2_EMPTY_MIND) { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND); - note = _("には完全な耐性がある!", " is immune."); + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND); + note = _("には完全な耐性がある!", " is immune."); dam = 0; } else if (r_ptr->flags2 & RF2_WEIRD_MIND) { if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_WEIRD_MIND); - note = _("には耐性がある。", " resists."); + note = _("には耐性がある。", " resists."); dam /= 3; } else { - note = _("は精神攻撃を食らった。", " is blasted by psionic energy."); - note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk."); + note = _("は精神攻撃を食らった。", " is blasted by psionic energy."); + note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk."); if (who > 0) do_conf = randint0(4) + 4; else do_conf = randint0(8) + 8; @@ -4168,11 +4156,11 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { if (seen) obvious = TRUE; /* Message */ - if (!who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), m_name); + if (!who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), m_name); if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -4187,26 +4175,26 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (r_ptr->flags3 & (RF3_NO_CONF)) { if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF); - } - note = _("には効果がなかった。", " is unaffected."); + } + note = _("には効果がなかった。", " is unaffected."); dam = 0; } else if (r_ptr->flags2 & RF2_EMPTY_MIND) { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND); - note = _("には完全な耐性がある!", " is immune."); + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND); + note = _("には完全な耐性がある!", " is immune."); dam = 0; } else if (r_ptr->flags2 & RF2_WEIRD_MIND) { - if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_WEIRD_MIND); - note = _("には耐性がある!", " resists!"); + if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_WEIRD_MIND); + note = _("には耐性がある!", " resists!"); dam /= 3; } else { - note = _("は精神攻撃を食らった。", " is blasted by psionic energy."); - note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk."); + note = _("は精神攻撃を食らった。", " is blasted by psionic energy."); + note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk."); if (who > 0) { @@ -4228,11 +4216,11 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { if (seen) obvious = TRUE; /* Message */ - if (!who) msg_format(_("%sを指差して呪いをかけた。", "You point at %s and curse."), m_name); + if (!who) msg_format(_("%sを指差して呪いをかけた。", "You point at %s and curse."), m_name); if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -4240,8 +4228,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Attempt a saving throw */ if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35)) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; } break; @@ -4252,11 +4240,11 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { if (seen) obvious = TRUE; /* Message */ - if (!who) msg_format(_("%sを指差して恐ろしげに呪いをかけた。", "You point at %s and curse horribly."), m_name); + if (!who) msg_format(_("%sを指差して恐ろしげに呪いをかけた。", "You point at %s and curse horribly."), m_name); if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -4264,8 +4252,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Attempt a saving throw */ if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35)) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; } break; @@ -4276,11 +4264,11 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { if (seen) obvious = TRUE; /* Message */ - if (!who) msg_format(_("%sを指差し、恐ろしげに呪文を唱えた!", "You point at %s, incanting terribly!"), m_name); + if (!who) msg_format(_("%sを指差し、恐ろしげに呪文を唱えた!", "You point at %s, incanting terribly!"), m_name); if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -4288,8 +4276,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Attempt a saving throw */ if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35)) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; } break; @@ -4301,12 +4289,12 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; /* Message */ if (!who) - msg_format(_("%sの秘孔を突いて、「お前は既に死んでいる」と叫んだ。", - "You point at %s, screaming the word, 'DIE!'."), m_name); + msg_format(_("%sの秘孔を突いて、「お前は既に死んでいる」と叫んだ。", + "You point at %s, screaming the word, 'DIE!'."), m_name); if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -4314,8 +4302,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Attempt a saving throw */ if ((randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35)) && ((who <= 0) || (caster_ptr->r_idx != MON_KENSHIROU))) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; } break; @@ -4327,16 +4315,16 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flags1 & RF1_UNIQUE) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; } else @@ -4350,7 +4338,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b } else { - note = _("は耐性を持っている!", "resists!"); + note = _("は耐性を持っている!", "resists!"); dam = 0; } } @@ -4362,9 +4350,9 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { int nokori_hp; if ((p_ptr->inside_quest && (quest[p_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(m_ptr)) || - (r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags7 & (RF7_NAZGUL)) || (r_ptr->flags7 & (RF7_UNIQUE2)) || (r_ptr->flags1 & RF1_QUESTOR) || m_ptr->parent_m_idx) - { - msg_format(_("%sには効果がなかった。", "%s is unaffected."), m_name); + (r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags7 & (RF7_NAZGUL)) || (r_ptr->flags7 & (RF7_UNIQUE2)) || (r_ptr->flags1 & RF1_QUESTOR) || m_ptr->parent_m_idx) + { + msg_format(_("%sには効果がなかった。", "%s is unaffected."), m_name); skipped = TRUE; break; } @@ -4377,13 +4365,13 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (m_ptr->hp >= nokori_hp) { - msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), m_name); + msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), m_name); skipped = TRUE; } else if (m_ptr->hp < randint0(nokori_hp)) { if (m_ptr->mflag2 & MFLAG2_CHAMELEON) choose_new_monster(c_ptr->m_idx, FALSE, MON_CHAMELEON); - msg_format(_("%sを捕えた!", "You capture %^s!"), m_name); + msg_format(_("%sを捕えた!", "You capture %^s!"), m_name); cap_mon = m_ptr->r_idx; cap_mspeed = m_ptr->mspeed; cap_hp = m_ptr->hp; @@ -4393,7 +4381,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { if (rakuba(-1, FALSE)) { - msg_format(_("地面に落とされた。", "You have fallen from %s."), m_name); + msg_format(_("地面に落とされた。", "You have fallen from %s."), m_name); } } @@ -4403,7 +4391,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b } else { - msg_format(_("うまく捕まえられなかった。", "You failed to capture %s."), m_name); + msg_format(_("うまく捕まえられなかった。", "You failed to capture %s."), m_name); skipped = TRUE; } break; @@ -4425,23 +4413,23 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } if (r_ptr->flags2 & RF2_EMPTY_MIND) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND); break; } if (MON_CSLEEP(m_ptr)) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; skipped = TRUE; break; @@ -4456,9 +4444,9 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { /* Powerful monsters can resist */ if ((r_ptr->flags1 & RF1_UNIQUE) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) - { - note = _("には効果がなかった。", " is unaffected."); + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + { + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } @@ -4467,7 +4455,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { if (set_monster_slow(c_ptr->m_idx, MON_SLOW(m_ptr) + 50)) { - note = _("の動きが遅くなった。", " starts moving slower."); + note = _("の動きが遅くなった。", " starts moving slower."); } } } @@ -4478,13 +4466,13 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Attempt a saving throw */ if ((r_ptr->flags1 & (RF1_UNIQUE)) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { /* Resist */ do_stun = 0; /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } } @@ -4493,8 +4481,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { /* Attempt a saving throw */ if ((r_ptr->flags1 & RF1_UNIQUE) || - (r_ptr->flags3 & RF3_NO_SLEEP) || - (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) + (r_ptr->flags3 & RF3_NO_SLEEP) || + (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)) { /* Memorize a flag */ if (r_ptr->flags3 & RF3_NO_SLEEP) @@ -4503,20 +4491,20 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b } /* No obvious effect */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); obvious = FALSE; } else { /* Go to sleep (much) later */ - note = _("は眠り込んでしまった!", " falls asleep!"); + note = _("は眠り込んでしまった!", " falls asleep!"); do_sleep = 500; } } if (!done) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); } /* No "real" damage */ @@ -4530,16 +4518,16 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; } - if (genocide_aux(c_ptr->m_idx, dam, !who, (r_ptr->level + 1) / 2, _("モンスター消滅", "Genocide One"))) + if (genocide_aux(c_ptr->m_idx, dam, !who, (r_ptr->level + 1) / 2, _("モンスター消滅", "Genocide One"))) { - if (seen_msg) msg_format(_("%sは消滅した!", "%^s disappered!"), m_name); + if (seen_msg) msg_format(_("%sは消滅した!", "%^s disappered!"), m_name); chg_virtue(V_VITALITY, -1); return TRUE; } @@ -4561,8 +4549,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE); /* Special effect */ - note = _("は光に身をすくめた!", " cringes from the light!"); - note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!"); + note = _("は光に身をすくめた!", " cringes from the light!"); + note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!"); } /* Normally no damage */ @@ -4584,8 +4572,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); dam = 0; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -4606,16 +4594,16 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* No need to tame your pet */ if (is_pet(m_ptr)) { - note = _("の動きが速くなった。", " starts moving faster."); + note = _("の動きが速くなった。", " starts moving faster."); (void)set_monster_fast(c_ptr->m_idx, MON_FAST(m_ptr) + 100); success = TRUE; } /* Attempt a saving throw */ else if ((r_ptr->flags1 & (RF1_QUESTOR)) || - (r_ptr->flags1 & (RF1_UNIQUE)) || - (m_ptr->mflag2 & MFLAG2_NOPET) || - (p_ptr->cursed & TRC_AGGRAVATE) || + (r_ptr->flags1 & (RF1_UNIQUE)) || + (m_ptr->mflag2 & MFLAG2_NOPET) || + (p_ptr->cursed & TRC_AGGRAVATE) || ((r_ptr->level+10) > randint1(dam))) { /* Resist */ @@ -4623,7 +4611,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b } else { - note = _("を支配した。", " is tamed!"); + note = _("を支配した。", " is tamed!"); set_pet(m_ptr); (void)set_monster_fast(c_ptr->m_idx, MON_FAST(m_ptr) + 100); @@ -4652,8 +4640,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; if (r_ptr->flagsr & RFR_RES_ALL) - { - note = _("には完全な耐性がある!", " is immune."); + { + note = _("には完全な耐性がある!", " is immune."); skipped = TRUE; if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL); break; @@ -4661,8 +4649,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Attempt a saving throw */ if (randint0(100 + dam) < (r_ptr->level + 50)) - { - note = _("には効果がなかった。", " is unaffected."); + { + note = _("には効果がなかった。", " is unaffected."); dam = 0; } break; @@ -4708,7 +4696,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Modify the damage */ tmp = dam; dam = mon_damage_mod(m_ptr, dam, (bool)(typ == GF_PSY_SPEAR)); - if ((tmp > 0) && (dam == 0)) note = _("はダメージを受けていない。", " is unharmed."); + if ((tmp > 0) && (dam == 0)) note = _("はダメージを受けていない。", " is unharmed."); /* Check for death */ if (dam > m_ptr->hp) @@ -4720,8 +4708,8 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b { /* Sound and Impact resisters never stun */ if (do_stun && - !(r_ptr->flagsr & (RFR_RES_SOUN | RFR_RES_WALL)) && - !(r_ptr->flags3 & RF3_NO_STUN)) + !(r_ptr->flagsr & (RFR_RES_SOUN | RFR_RES_WALL)) && + !(r_ptr->flags3 & RF3_NO_STUN)) { /* Obvious */ if (seen) obvious = TRUE; @@ -4729,12 +4717,12 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Get stunned */ if (MON_STUNNED(m_ptr)) { - note = _("はひどくもうろうとした。", " is more dazed."); - tmp = MON_STUNNED(m_ptr) + (do_stun / 2); + note = _("はひどくもうろうとした。", " is more dazed."); + tmp = MON_STUNNED(m_ptr) + (do_stun / 2); } else { - note = _("はもうろうとした。", " is dazed."); + note = _("はもうろうとした。", " is dazed."); tmp = do_stun; } @@ -4756,14 +4744,14 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Already partially confused */ if (MON_CONFUSED(m_ptr)) { - note = _("はさらに混乱したようだ。", " looks more confused."); + note = _("はさらに混乱したようだ。", " looks more confused."); tmp = MON_CONFUSED(m_ptr) + (do_conf / 2); } /* Was not confused */ else { - note = _("は混乱したようだ。", " looks confused."); + note = _("は混乱したようだ。", " looks confused."); tmp = do_conf; } @@ -4783,7 +4771,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (do_time) { - note = _("は弱くなったようだ。", " seems weakened."); + note = _("は弱くなったようだ。", " seems weakened."); m_ptr->maxhp -= do_time; if ((m_ptr->hp - dam) > m_ptr->maxhp) dam = m_ptr->hp - m_ptr->maxhp; } @@ -4799,7 +4787,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; /* Monster polymorphs */ - note = _("が変身した!", " changes!"); + note = _("が変身した!", " changes!"); /* Turn off the damage */ dam = 0; @@ -4807,7 +4795,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b else { /* No polymorph */ - note = _("には効果がなかった。", " is unaffected."); + note = _("には効果がなかった。", " is unaffected."); } /* Hack -- Get new monster */ @@ -4824,7 +4812,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (seen) obvious = TRUE; /* Message */ - note = _("が消え去った!", " disappears!"); + note = _("が消え去った!", " disappears!"); if (!who) chg_virtue(V_VALOUR, -1); @@ -4901,7 +4889,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b if (sad) { - msg_print(_("少し悲しい気分がした。", "You feel sad for a moment.")); + msg_print(_("少し悲しい気分がした。", "You feel sad for a moment.")); } } @@ -4928,7 +4916,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b else if (heal_leper) { - if (seen_msg) msg_print(_("不潔な病人は病気が治った!", "The Mangy looking leper is healed!")); + if (seen_msg) msg_print(_("不潔な病人は病気が治った!", "The Mangy looking leper is healed!")); if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) { @@ -4960,7 +4948,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b /* Give detailed messages if visible or destroyed */ if (note && seen_msg) - msg_format(_("%s%s", "%^s%s"), m_name, note); + msg_format(_("%s%s", "%^s%s"), m_name, note); /* Hack -- Pain message */ else if (known && (dam || !do_fear)) @@ -4979,7 +4967,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b sound(SOUND_FLEE); /* Message */ - msg_format(_("%^sは恐怖して逃げ出した!", "%^s flees in terror!"), m_name); + msg_format(_("%^sは恐怖して逃げ出した!", "%^s flees in terror!"), m_name); } /* Hack -- handle sleep */ @@ -4998,30 +4986,30 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b case 1: case 2: if (!count) { - msg_print(_("地面が揺れた...", "The ground trembles...")); + msg_print(_("地面が揺れた...", "The ground trembles...")); earthquake(ty, tx, 4 + randint0(4)); if (!one_in_(6)) break; } case 3: case 4: case 5: case 6: if (!count) { - int dam = damroll(10, 10); - msg_print(_("純粋な魔力の次元への扉が開いた!", "A portal opens to a plane of raw mana!")); + int extra_dam = damroll(10, 10); + msg_print(_("純粋な魔力の次元への扉が開いた!", "A portal opens to a plane of raw mana!")); - project(0, 8, ty,tx, dam, GF_MANA, curse_flg, -1); + project(0, 8, ty, tx, extra_dam, GF_MANA, curse_flg, -1); if (!one_in_(6)) break; } case 7: case 8: if (!count) { - msg_print(_("空間が歪んだ!", "Space warps about you!")); + msg_print(_("空間が歪んだ!", "Space warps about you!")); if (m_ptr->r_idx) teleport_away(c_ptr->m_idx, damroll(10, 10), TELEPORT_PASSIVE); if (one_in_(13)) count += activate_hi_summon(ty, tx, TRUE); if (!one_in_(6)) break; } case 9: case 10: case 11: - msg_print(_("エネルギーのうねりを感じた!", "You feel a surge of energy!")); + msg_print(_("エネルギーのうねりを感じた!", "You feel a surge of energy!")); project(0, 7, ty, tx, 50, GF_DISINTEGRATE, curse_flg, -1); if (!one_in_(6)) break; case 12: case 13: case 14: case 15: case 16: @@ -5033,17 +5021,17 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b case 19: case 20: case 21: case 22: { bool pet = !one_in_(3); - u32b mode = PM_ALLOW_GROUP; + BIT_FLAGS mode = PM_ALLOW_GROUP; if (pet) mode |= PM_FORCE_PET; else mode |= (PM_NO_PET | PM_FORCE_FRIENDLY); - count += summon_specific((pet ? -1 : 0), py, px, (pet ? p_ptr->lev*2/3+randint1(p_ptr->lev/2) : dun_level), 0, mode); + count += summon_specific((pet ? -1 : 0), p_ptr->y, p_ptr->x, (pet ? p_ptr->lev*2/3+randint1(p_ptr->lev/2) : dun_level), 0, mode); if (!one_in_(6)) break; } case 23: case 24: case 25: if (p_ptr->hold_exp && (randint0(100) < 75)) break; - msg_print(_("経験値が体から吸い取られた気がする!", "You feel your experience draining away...")); + msg_print(_("経験値が体から吸い取られた気がする!", "You feel your experience draining away...")); if (p_ptr->hold_exp) lose_exp(p_ptr->exp / 160); else lose_exp(p_ptr->exp / 16); @@ -5137,7 +5125,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b q_ptr->ident |= (IDENT_MENTAL); /* Drop it in the dungeon */ - (void)drop_near(q_ptr, -1, py, px); + (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x); } /* Track it */ @@ -5173,7 +5161,7 @@ static bool project_m(int who, int r, int y, int x, int dam, int typ, int flg, b * We return "TRUE" if any "obvious" effects were observed. XXX XXX Actually, * we just assume that the effects were obvious, for historical reasons. */ -static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int typ, int flg, int monspell) +static bool project_p(int who, cptr who_name, int r, POSITION y, POSITION x, HIT_POINT dam, int typ, BIT_FLAGS flg, int monspell) { int k = 0; int rlev = 0; @@ -5216,15 +5204,16 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int if ((p_ptr->reflect || ((p_ptr->special_defense & KATA_FUUJIN) && !p_ptr->blind)) && (flg & PROJECT_REFLECTABLE) && !one_in_(10)) { - byte t_y, t_x; + POSITION t_y, t_x; int max_attempts = 10; + sound(SOUND_REFLECT); - if (blind) - msg_print(_("何かが跳ね返った!", "Something bounces!")); + if (blind) + msg_print(_("何かが跳ね返った!", "Something bounces!")); else if (p_ptr->special_defense & KATA_FUUJIN) - msg_print(_("風の如く武器を振るって弾き返した!", "The attack bounces!")); + msg_print(_("風の如く武器を振るって弾き返した!", "The attack bounces!")); else - msg_print(_("攻撃が跳ね返った!", "The attack bounces!")); + msg_print(_("攻撃が跳ね返った!", "The attack bounces!")); /* Choose 'new' target */ @@ -5236,7 +5225,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int t_x = m_list[who].fx - 1 + randint1(3); max_attempts--; } - while (max_attempts && in_bounds2u(t_y, t_x) && !projectable(py, px, t_y, t_x)); + while (max_attempts && in_bounds2u(t_y, t_x) && !projectable(p_ptr->y, p_ptr->x, t_y, t_x)); if (max_attempts < 1) { @@ -5246,8 +5235,8 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int } else { - t_y = py - 1 + randint1(3); - t_x = px - 1 + randint1(3); + t_y = p_ptr->y - 1 + randint1(3); + t_x = p_ptr->x - 1 + randint1(3); } project(0, 0, t_y, t_x, dam, typ, (PROJECT_STOP|PROJECT_KILL|PROJECT_REFLECTABLE), monspell); @@ -5286,15 +5275,15 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int switch (who) { case PROJECT_WHO_UNCTRL_POWER: - strcpy(killer, _("制御できない力の氾流", "uncontrollable power storm")); + strcpy(killer, _("制御できない力の氾流", "uncontrollable power storm")); break; case PROJECT_WHO_GLASS_SHARDS: - strcpy(killer, _("ガラスの破片", "shards of glass")); + strcpy(killer, _("ガラスの破片", "shards of glass")); break; default: - strcpy(killer, _("罠", "a trap")); + strcpy(killer, _("罠", "a trap")); break; } @@ -5308,7 +5297,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int /* Standard damage -- hurts inventory too */ case GF_ACID: { - if (fuzzy) msg_print(_("酸で攻撃された!", "You are hit by acid!")); + if (fuzzy) msg_print(_("酸で攻撃された!", "You are hit by acid!")); get_damage = acid_dam(dam, killer, monspell, FALSE); break; } @@ -5316,8 +5305,8 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int /* Standard damage -- hurts inventory too */ case GF_FIRE: { - if (fuzzy) msg_print(_("火炎で攻撃された!", "You are hit by fire!")); - get_damage = fire_dam(dam, killer, monspell, FALSE); + if (fuzzy) msg_print(_("火炎で攻撃された!", "You are hit by fire!")); + get_damage = fire_dam(dam, killer, monspell, FALSE); break; } @@ -5341,13 +5330,13 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int case GF_POIS: { bool double_resist = IS_OPPOSE_POIS(); - if (fuzzy) msg_print(_("毒で攻撃された!", "You are hit by poison!")); + if (fuzzy) msg_print(_("毒で攻撃された!", "You are hit by poison!")); if (p_ptr->resist_pois) dam = (dam + 2) / 3; if (double_resist) dam = (dam + 2) / 3; if ((!(double_resist || p_ptr->resist_pois)) && - one_in_(HURT_CHANCE) && !CHECK_MULTISHADOW()) + one_in_(HURT_CHANCE) && !CHECK_MULTISHADOW()) { do_dec_stat(A_CON); } @@ -5365,7 +5354,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int case GF_NUKE: { bool double_resist = IS_OPPOSE_POIS(); - if (fuzzy) msg_print(_("放射能で攻撃された!", "You are hit by radiation!")); + if (fuzzy) msg_print(_("放射能で攻撃された!", "You are hit by radiation!")); if (p_ptr->resist_pois) dam = (2 * dam + 2) / 5; if (double_resist) dam = (2 * dam + 2) / 5; @@ -5376,7 +5365,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int if (one_in_(5)) /* 6 */ { - msg_print(_("奇形的な変身を遂げた!", "You undergo a freakish metamorphosis!")); + msg_print(_("奇形的な変身を遂げた!", "You undergo a freakish metamorphosis!")); if (one_in_(4)) /* 4 */ do_poly_self(); else @@ -5394,7 +5383,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int /* Standard damage */ case GF_MISSILE: { - if (fuzzy) msg_print(_("何かで攻撃された!", "You are hit by something!")); + if (fuzzy) msg_print(_("何かで攻撃された!", "You are hit by something!")); get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell); break; } @@ -5402,7 +5391,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int /* Holy Orb -- Player only takes partial damage */ case GF_HOLY_FIRE: { - if (fuzzy) msg_print(_("何かで攻撃された!", "You are hit by something!")); + if (fuzzy) msg_print(_("何かで攻撃された!", "You are hit by something!")); if (p_ptr->align > 10) dam /= 2; else if (p_ptr->align < -10) @@ -5413,7 +5402,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int case GF_HELL_FIRE: { - if (fuzzy) msg_print(_("何かで攻撃された!", "You are hit by something!")); + if (fuzzy) msg_print(_("何かで攻撃された!", "You are hit by something!")); if (p_ptr->align > 10) dam *= 2; get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell); @@ -5423,13 +5412,13 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int /* Arrow -- XXX no dodging */ case GF_ARROW: { - if (fuzzy) - { - msg_print(_("何か鋭いもので攻撃された!", "You are hit by something sharp!")); - } + if (fuzzy) + { + msg_print(_("何か鋭いもので攻撃された!", "You are hit by something sharp!")); + } else if ((inventory[INVEN_RARM].name1 == ART_ZANTETSU) || (inventory[INVEN_LARM].name1 == ART_ZANTETSU)) { - msg_print(_("矢を斬り捨てた!", "You cut down the arrow!")); + msg_print(_("矢を斬り捨てた!", "You cut down the arrow!")); break; } get_damage = take_hit(DAMAGE_ATTACK, dam, killer, monspell); @@ -5444,13 +5433,13 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int if (!p_ptr->resist_sound && !CHECK_MULTISHADOW()) { - int k = (randint1((dam > 40) ? 35 : (dam * 3 / 4 + 5))); - (void)set_stun(p_ptr->stun + k); + int plus_stun = (randint1((dam > 40) ? 35 : (dam * 3 / 4 + 5))); + (void)set_stun(p_ptr->stun + plus_stun); } if (!(p_ptr->resist_fire || - IS_OPPOSE_FIRE() || - p_ptr->immune_fire)) + IS_OPPOSE_FIRE() || + p_ptr->immune_fire)) { inven_damage(set_acid_destroy, 3); } @@ -5465,13 +5454,15 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int if (p_ptr->resist_neth) { if (!prace_is_(RACE_SPECTRE)) + { dam *= 6; dam /= (randint1(4) + 7); + } } else if (!CHECK_MULTISHADOW()) drain_exp(200 + (p_ptr->exp / 100), 200 + (p_ptr->exp / 1000), 75); if (prace_is_(RACE_SPECTRE) && !CHECK_MULTISHADOW()) { - msg_print(_("気分がよくなった。", "You feel invigorated!")); + msg_print(_("気分がよくなった。", "You feel invigorated!")); hp_player(dam / 4); learn_spell(monspell); } @@ -5487,7 +5478,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int case GF_WATER: { if (fuzzy) msg_print(_("何か湿ったもので攻撃された!", "You are hit by something wet!")); - if (!CHECK_MULTISHADOW()) + if (!CHECK_MULTISHADOW()) { if (!p_ptr->resist_sound) { @@ -5511,7 +5502,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int /* Chaos -- many effects */ case GF_CHAOS: { - if (fuzzy) msg_print(_("無秩序の波動で攻撃された!", "You are hit by a wave of anarchy!")); + if (fuzzy) msg_print(_("無秩序の波動で攻撃された!", "You are hit by a wave of anarchy!")); if (p_ptr->resist_chaos) { dam *= 6; dam /= (randint1(4) + 7); @@ -5528,7 +5519,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int (void)set_image(p_ptr->image + randint1(10)); if (one_in_(3)) { - msg_print(_("あなたの身体はカオスの力で捻じ曲げられた!", "Your body is twisted by chaos!")); + msg_print(_("あなたの身体はカオスの力で捻じ曲げられた!", "Your body is twisted by chaos!")); (void)gain_random_mutation(0); } } @@ -5580,8 +5571,8 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int } else if (!CHECK_MULTISHADOW()) { - int k = (randint1((dam > 90) ? 35 : (dam / 3 + 5))); - (void)set_stun(p_ptr->stun + k); + int plus_stun = (randint1((dam > 90) ? 35 : (dam / 3 + 5))); + (void)set_stun(p_ptr->stun + plus_stun); } if (!p_ptr->resist_sound || one_in_(13)) @@ -5682,7 +5673,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int } /* Inertia -- slowness */ - case GF_INERTIA: + case GF_INERTIAL: { if (fuzzy) msg_print(_("何か遅いもので攻撃された!", "You are hit by something slow!")); if (!CHECK_MULTISHADOW()) (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE); @@ -5705,7 +5696,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE)) { - if (!CHECK_MULTISHADOW()) msg_print(_("光で肉体が焦がされた!", "The light scorches your flesh!")); + if (!CHECK_MULTISHADOW()) msg_print(_("光で肉体が焦がされた!", "The light scorches your flesh!")); dam *= 2; } else if (prace_is_(RACE_S_FAIRY)) @@ -5720,7 +5711,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int { p_ptr->wraith_form = 0; msg_print(_("閃光のため非物質的な影の存在でいられなくなった。", - "The light forces you out of your incorporeal shadow form.")); + "The light forces you out of your incorporeal shadow form.")); p_ptr->redraw |= PR_MAP; /* Update monsters */ @@ -5762,7 +5753,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int { dam *= 4; dam /= (randint1(4) + 7); - msg_print(_("時間が通り過ぎていく気がする。", "You feel as if time is passing you by.")); + msg_print(_("時間が通り過ぎていく気がする。", "You feel as if time is passing you by.")); } else if (!CHECK_MULTISHADOW()) { @@ -5771,7 +5762,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int case 1: case 2: case 3: case 4: case 5: { if (p_ptr->prace == RACE_ANDROID) break; - msg_print(_("人生が逆戻りした気がする。", "You feel life has clocked back.")); + msg_print(_("人生が逆戻りした気がする。", "You feel life has clocked back.")); lose_exp(100 + (p_ptr->exp / 100) * MON_DRAIN_LIFE); break; } @@ -5780,16 +5771,16 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int { switch (randint1(6)) { - case 1: k = A_STR; act = _("強く", "strong"); break; - case 2: k = A_INT; act = _("聡明で", "bright"); break; - case 3: k = A_WIS; act = _("賢明で", "wise"); break; - case 4: k = A_DEX; act = _("器用で", "agile"); break; - case 5: k = A_CON; act = _("健康で", "hale"); break; - case 6: k = A_CHR; act = _("美しく", "beautiful"); break; + case 1: k = A_STR; act = _("強く", "strong"); break; + case 2: k = A_INT; act = _("聡明で", "bright"); break; + case 3: k = A_WIS; act = _("賢明で", "wise"); break; + case 4: k = A_DEX; act = _("器用で", "agile"); break; + case 5: k = A_CON; act = _("健康で", "hale"); break; + case 6: k = A_CHR; act = _("美しく", "beautiful"); break; } msg_format(_("あなたは以前ほど%sなくなってしまった...。", - "You're not as %s as you used to be..."), act); + "You're not as %s as you used to be..."), act); p_ptr->stat_cur[k] = (p_ptr->stat_cur[k] * 3) / 4; if (p_ptr->stat_cur[k] < 3) p_ptr->stat_cur[k] = 3; @@ -5800,7 +5791,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int case 10: { msg_print(_("あなたは以前ほど力強くなくなってしまった...。", - "You're not as powerful as you used to be...")); + "You're not as powerful as you used to be...")); for (k = 0; k < 6; k++) { @@ -5821,7 +5812,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int case GF_GRAVITY: { if (fuzzy) msg_print(_("何か重いもので攻撃された!", "You are hit by something heavy!")); - msg_print(_("周辺の重力がゆがんだ。", "Gravity warps around you.")); + msg_print(_("周辺の重力がゆがんだ。", "Gravity warps around you.")); if (!CHECK_MULTISHADOW()) { @@ -5830,8 +5821,8 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int (void)set_slow(p_ptr->slow + randint0(4) + 4, FALSE); if (!(p_ptr->resist_sound || p_ptr->levitation)) { - int k = (randint1((dam > 90) ? 35 : (dam / 3 + 5))); - (void)set_stun(p_ptr->stun + k); + int plus_stun = (randint1((dam > 90) ? 35 : (dam / 3 + 5))); + (void)set_stun(p_ptr->stun + plus_stun); } } if (p_ptr->levitation) @@ -5884,13 +5875,13 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int case GF_OLD_SLEEP: { if (p_ptr->free_act) break; - if (fuzzy) msg_print(_("眠ってしまった!", "You fall asleep!")); + if (fuzzy) msg_print(_("眠ってしまった!", "You fall asleep!")); if (ironman_nightmare) { - msg_print(_("恐ろしい光景が頭に浮かんできた。", "A horrible vision enters your mind.")); + msg_print(_("恐ろしい光景が頭に浮かんできた。", "A horrible vision enters your mind.")); /* Have some nightmares */ - have_nightmare(); + sanity_blast(NULL, FALSE); } set_paralyzed(p_ptr->paralyzed + dam); @@ -5999,15 +5990,15 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int { if (CHECK_MULTISHADOW()) { - msg_print(_("攻撃は幻影に命中し、あなたには届かなかった。", "The attack hits Shadow, you are unharmed!")); + msg_print(_("攻撃は幻影に命中し、あなたには届かなかった。", "The attack hits Shadow, you are unharmed!")); } else if (p_ptr->csp) { /* Basic message */ if (who > 0) - msg_format(_("%^sに精神エネルギーを吸い取られてしまった!", "%^s draws psychic energy from you!"), m_name); + msg_format(_("%^sに精神エネルギーを吸い取られてしまった!", "%^s draws psychic energy from you!"), m_name); else - msg_print(_("精神エネルギーを吸い取られてしまった!", "Your psychic energy is drawn!")); + msg_print(_("精神エネルギーを吸い取られてしまった!", "Your psychic energy is drawn!")); /* Full drain */ if (dam >= p_ptr->csp) @@ -6048,7 +6039,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int /* Special message */ if (m_ptr->ml) { - msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), m_name); + msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), m_name); } } } @@ -6063,14 +6054,14 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int { if ((randint0(100 + rlev / 2) < MAX(5, p_ptr->skill_sav)) && !CHECK_MULTISHADOW()) { - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); + msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); learn_spell(monspell); } else { if (!CHECK_MULTISHADOW()) { - msg_print(_("霊的エネルギーで精神が攻撃された。", "Your mind is blasted by psyonic energy.")); + msg_print(_("霊的エネルギーで精神が攻撃された。", "Your mind is blasted by psyonic energy.")); if (!p_ptr->resist_conf) { @@ -6100,15 +6091,15 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int case GF_BRAIN_SMASH: { if ((randint0(100 + rlev / 2) < MAX(5, p_ptr->skill_sav)) && !CHECK_MULTISHADOW()) - { - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); + { + msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); learn_spell(monspell); } else { if (!CHECK_MULTISHADOW()) - { - msg_print(_("霊的エネルギーで精神が攻撃された。", "Your mind is blasted by psyonic energy.")); + { + msg_print(_("霊的エネルギーで精神が攻撃された。", "Your mind is blasted by psyonic energy.")); p_ptr->csp -= 100; if (p_ptr->csp < 0) @@ -6154,8 +6145,8 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int case GF_CAUSE_1: { if ((randint0(100 + rlev / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW()) - { - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); + { + msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); learn_spell(monspell); } else @@ -6170,8 +6161,8 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int case GF_CAUSE_2: { if ((randint0(100 + rlev / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW()) - { - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); + { + msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); learn_spell(monspell); } else @@ -6186,8 +6177,8 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int case GF_CAUSE_3: { if ((randint0(100 + rlev / 2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW()) - { - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); + { + msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); learn_spell(monspell); } else @@ -6203,7 +6194,7 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int { if ((randint0(100 + rlev / 2) < p_ptr->skill_sav) && !(m_ptr->r_idx == MON_KENSHIROU) && !CHECK_MULTISHADOW()) { - msg_print(_("しかし秘孔を跳ね返した!", "You resist the effects!")); + msg_print(_("しかし秘孔を跳ね返した!", "You resist the effects!")); learn_spell(monspell); } else @@ -6218,15 +6209,15 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int case GF_HAND_DOOM: { if ((randint0(100 + rlev/2) < p_ptr->skill_sav) && !CHECK_MULTISHADOW()) - { - msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); + { + msg_print(_("しかし効力を跳ね返した!", "You resist the effects!")); learn_spell(monspell); } else { if (!CHECK_MULTISHADOW()) { - msg_print(_("あなたは命が薄まっていくように感じた!", "You feel your life fade away!")); + msg_print(_("あなたは命が薄まっていくように感じた!", "You feel your life fade away!")); curse_equipment(40, 20); } @@ -6286,27 +6277,27 @@ static bool project_p(int who, cptr who_name, int r, int y, int x, int dam, int /* * Find the distance from (x, y) to a line. */ -int dist_to_line(int y, int x, int y1, int x1, int y2, int x2) +POSITION dist_to_line(POSITION y, POSITION x, POSITION y1, POSITION x1, POSITION y2, POSITION x2) { /* Vector from (x, y) to (x1, y1) */ - int py = y1 - y; - int px = x1 - x; + POSITION py = y1 - y; + POSITION px = x1 - x; /* Normal vector */ - int ny = x2 - x1; - int nx = y1 - y2; + POSITION ny = x2 - x1; + POSITION nx = y1 - y2; - /* Length of N */ - int pd = distance(y1, x1, y, x); - int nd = distance(y1, x1, y2, x2); + /* Length of N */ + POSITION pd = distance(y1, x1, y, x); + POSITION nd = distance(y1, x1, y2, x2); if (pd > nd) return distance(y, x, y2, x2); /* Component of P on N */ nd = ((nd) ? ((py * ny + px * nx) / nd) : 0); - /* Absolute value */ - return((nd >= 0) ? nd : 0 - nd); + /* Absolute value */ + return((nd >= 0) ? nd : 0 - nd); } @@ -6316,28 +6307,28 @@ int dist_to_line(int y, int x, int y1, int x1, int y2, int x2) * Modified version of los() for calculation of disintegration balls. * Disintegration effects are stopped by permanent walls. */ -bool in_disintegration_range(int y1, int x1, int y2, int x2) +bool in_disintegration_range(POSITION y1, POSITION x1, POSITION y2, POSITION x2) { /* Delta */ - int dx, dy; + POSITION dx, dy; /* Absolute */ - int ax, ay; + POSITION ax, ay; /* Signs */ - int sx, sy; + POSITION sx, sy; /* Fractions */ - int qx, qy; + POSITION qx, qy; /* Scanners */ - int tx, ty; + POSITION tx, ty; /* Scale factors */ - int f1, f2; + POSITION f1, f2; /* Slope, or 1/Slope, of LOS */ - int m; + POSITION m; /* Extract the offset */ @@ -6542,10 +6533,10 @@ bool in_disintegration_range(int y1, int x1, int y2, int x2) /* * breath shape */ -void breath_shape(u16b *path_g, int dist, int *pgrids, byte *gx, byte *gy, byte *gm, int *pgm_rad, int rad, int y1, int x1, int y2, int x2, int typ) +void breath_shape(u16b *path_g, int dist, int *pgrids, POSITION *gx, POSITION *gy, POSITION *gm, POSITION *pgm_rad, POSITION rad, POSITION y1, POSITION x1, POSITION y2, POSITION x2, int typ) { - int by = y1; - int bx = x1; + POSITION by = y1; + POSITION bx = x1; int brad = 0; int brev = rad * rad / dist; int bdis = 0; @@ -6771,17 +6762,17 @@ void breath_shape(u16b *path_g, int dist, int *pgrids, byte *gx, byte *gy, byte * and "update_view()" and "update_monsters()" need to be called. * */ -bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int monspell) +bool project(MONSTER_IDX who, POSITION rad, POSITION y, POSITION x, HIT_POINT dam, int typ, BIT_FLAGS flg, int monspell) { int i, t, dist; - int y1, x1; - int y2, x2; - int by, bx; + POSITION y1, x1; + POSITION y2, x2; + POSITION by, bx; int dist_hack = 0; - int y_saver, x_saver; /* For reflecting monsters */ + POSITION y_saver, x_saver; /* For reflecting monsters */ int msec = delay_factor * delay_factor * delay_factor; @@ -6812,13 +6803,13 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons int grids = 0; /* Coordinates of the affected grids */ - byte gx[1024], gy[1024]; + POSITION gx[1024], gy[1024]; /* Encoded "radius" info (see above) */ - byte gm[32]; + POSITION gm[32]; /* Actual radius encoded in gm[] */ - int gm_rad = rad; + POSITION gm_rad = rad; bool jump = FALSE; @@ -6835,8 +6826,8 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons rakubadam_m = 0; /* Default target of monsterspell is player */ - monster_target_y=py; - monster_target_x=px; + monster_target_y=p_ptr->y; + monster_target_x=p_ptr->x; /* Hack -- Jump to target */ if (flg & (PROJECT_JUMP)) @@ -6853,8 +6844,8 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons /* Start at player */ else if (who <= 0) { - x1 = px; - y1 = py; + x1 = p_ptr->x; + y1 = p_ptr->y; } /* Start at monster */ @@ -7022,27 +7013,27 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons monster_target_y=(s16b)y; monster_target_x=(s16b)x; - remove_mirror(y,x); - next_mirror( &oy,&ox,y,x ); + remove_mirror(y, x); + next_mirror(&oy, &ox, y, x); path_n = i+project_path(&(path_g[i+1]), (project_length ? project_length : MAX_RANGE), y, x, oy, ox, flg); - for( j = last_i; j <=i ; j++ ) + for(j = last_i; j <= i; j++) { y = GRID_Y(path_g[j]); x = GRID_X(path_g[j]); - if(project_m(0,0,y,x,dam,GF_SEEKER,flg,TRUE))notice=TRUE; + if(project_m(0, 0, y, x, dam, GF_SEEKER, flg, TRUE)) notice=TRUE; if(!who && (project_m_n==1) && !jump ){ if(cave[project_m_y][project_m_x].m_idx >0 ){ - monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx]; + monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx]; - if (m_ptr->ml) - { - /* Hack -- auto-recall */ - if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx); + if (m_ptr->ml) + { + /* Hack -- auto-recall */ + if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx); - /* Hack - auto-track */ - health_track(cave[project_m_y][project_m_x].m_idx); - } + /* Hack - auto-track */ + health_track(cave[project_m_y][project_m_x].m_idx); + } } } (void)project_f(0,0,y,x,dam,GF_SEEKER); @@ -7050,28 +7041,29 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons last_i = i; } } - for( i = last_i ; i < path_n ; i++ ) + for(i = last_i ; i < path_n ; i++) { - int x,y; - y = GRID_Y(path_g[i]); - x = GRID_X(path_g[i]); - if(project_m(0,0,y,x,dam,GF_SEEKER,flg,TRUE)) - notice=TRUE; + int py, px; + py = GRID_Y(path_g[i]); + px = GRID_X(path_g[i]); + if(project_m(0, 0, py, px, dam, GF_SEEKER, flg, TRUE)) + notice = TRUE; if(!who && (project_m_n==1) && !jump ){ - if(cave[project_m_y][project_m_x].m_idx >0 ){ - monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx]; + if(cave[project_m_y][project_m_x].m_idx > 0) + { + monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx]; - if (m_ptr->ml) - { - /* Hack -- auto-recall */ - if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx); + if (m_ptr->ml) + { + /* Hack -- auto-recall */ + if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx); - /* Hack - auto-track */ - health_track(cave[project_m_y][project_m_x].m_idx); - } - } + /* Hack - auto-track */ + health_track(cave[project_m_y][project_m_x].m_idx); + } + } } - (void)project_f(0,0,y,x,dam,GF_SEEKER); + (void)project_f(0, 0, py, px, dam, GF_SEEKER); } return notice; } @@ -7185,25 +7177,25 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons } for( i = 0; i < path_n ; i++ ) { - int x,y; - y = GRID_Y(path_g[i]); - x = GRID_X(path_g[i]); - (void)project_m(0,0,y,x,dam,GF_SUPER_RAY,flg,TRUE); - if(!who && (project_m_n==1) && !jump ){ - if(cave[project_m_y][project_m_x].m_idx >0 ){ - monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx]; + int py, px; + py = GRID_Y(path_g[i]); + px = GRID_X(path_g[i]); + (void)project_m(0, 0, py, px, dam, GF_SUPER_RAY, flg, TRUE); + if(!who && (project_m_n == 1) && !jump){ + if(cave[project_m_y][project_m_x].m_idx >0 ){ + monster_type *m_ptr = &m_list[cave[project_m_y][project_m_x].m_idx]; - if (m_ptr->ml) - { - /* Hack -- auto-recall */ - if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx); + if (m_ptr->ml) + { + /* Hack -- auto-recall */ + if (!p_ptr->image) monster_race_track(m_ptr->ap_r_idx); - /* Hack - auto-track */ - health_track(cave[project_m_y][project_m_x].m_idx); - } - } + /* Hack - auto-track */ + health_track(cave[project_m_y][project_m_x].m_idx); + } + } } - (void)project_f(0,0,y,x,dam,GF_SUPER_RAY); + (void)project_f(0, 0, py, px, dam, GF_SUPER_RAY); } return notice; } @@ -7334,11 +7326,11 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons /* * Create a conical breath attack * - * *** - * ******** + * *** + * ******** * D********@** - * ******** - * *** + * ******** + * *** */ if (breath) @@ -7478,7 +7470,7 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons if (flg & PROJECT_KILL) { see_s_msg = (who > 0) ? is_seen(&m_list[who]) : - (!who ? TRUE : (player_can_see_bold(y1, x1) && projectable(py, px, y1, x1))); + (!who ? TRUE : (player_can_see_bold(y1, x1) && projectable(p_ptr->y, p_ptr->x, y1, x1))); } @@ -7580,10 +7572,10 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons monster_race *ref_ptr = &r_info[m_ptr->r_idx]; if ((flg & PROJECT_REFLECTABLE) && cave[y][x].m_idx && (ref_ptr->flags2 & RF2_REFLECTING) && - ((cave[y][x].m_idx != p_ptr->riding) || !(flg & PROJECT_PLAYER)) && - (!who || dist_hack > 1) && !one_in_(10)) + ((cave[y][x].m_idx != p_ptr->riding) || !(flg & PROJECT_PLAYER)) && + (!who || dist_hack > 1) && !one_in_(10)) { - byte t_y, t_x; + POSITION t_y, t_x; int max_attempts = 10; /* Choose 'new' target */ @@ -7601,14 +7593,15 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons t_x = x_saver; } + sound(SOUND_REFLECT); if (is_seen(m_ptr)) { if ((m_ptr->r_idx == MON_KENSHIROU) || (m_ptr->r_idx == MON_RAOU)) - msg_print(_("「北斗神拳奥義・二指真空把!」", "The attack bounces!")); + msg_print(_("「北斗神拳奥義・二指真空把!」", "The attack bounces!")); else if (m_ptr->r_idx == MON_DIO) - msg_print(_("ディオ・ブランドーは指一本で攻撃を弾き返した!", "The attack bounces!")); + msg_print(_("ディオ・ブランドーは指一本で攻撃を弾き返した!", "The attack bounces!")); else - msg_print(_("攻撃は跳ね返った!", "The attack bounces!")); + msg_print(_("攻撃は跳ね返った!", "The attack bounces!")); } if (is_original_ap_and_seen(m_ptr)) ref_ptr->r_flags2 |= RF2_REFLECTING; @@ -7822,14 +7815,14 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons { if (rakuba(rakubadam_m, FALSE)) { - msg_format(_("%^sに振り落とされた!", "%^s has thrown you off!"), m_name); + msg_format(_("%^sに振り落とされた!", "%^s has thrown you off!"), m_name); } } if (p_ptr->riding && rakubadam_p > 0) { if(rakuba(rakubadam_p, FALSE)) { - msg_format(_("%^sから落ちてしまった!", "You have fallen from %s."), m_name); + msg_format(_("%^sから落ちてしまった!", "You have fallen from %s."), m_name); } } } @@ -7843,10 +7836,10 @@ bool project(int who, int rad, int y, int x, int dam, int typ, int flg, int mons * @param dam ダメージ量 * @return 効果があったらTRUEを返す */ -bool binding_field( int dam ) +bool binding_field( HIT_POINT dam ) { int mirror_x[10],mirror_y[10]; /* 鏡はもっと少ない */ - int mirror_num=0; /* 鏡の数 */ + int mirror_num=0; /* 鏡の数 */ int x,y; int centersign; int x1,x2,y1,y2; @@ -7858,19 +7851,19 @@ bool binding_field( int dam ) int point_y[3]; /* Default target of monsterspell is player */ - monster_target_y=py; - monster_target_x=px; + monster_target_y=p_ptr->y; + monster_target_x=p_ptr->x; for( x=0 ; x < cur_wid ; x++ ) { for( y=0 ; y < cur_hgt ; y++ ) { if( is_mirror_grid(&cave[y][x]) && - distance(py,px,y,x) <= MAX_RANGE && - distance(py,px,y,x) != 0 && - player_has_los_bold(y,x) && - projectable(py, px, y, x) - ){ + distance(p_ptr->y,p_ptr->x,y,x) <= MAX_RANGE && + distance(p_ptr->y,p_ptr->x,y,x) != 0 && + player_has_los_bold(y,x) && + projectable(p_ptr->y, p_ptr->x, y, x) + ){ mirror_y[mirror_num]=y; mirror_x[mirror_num]=x; mirror_num++; @@ -7890,8 +7883,8 @@ bool binding_field( int dam ) point_x[0]=mirror_x[point_x[0]]; point_y[1]=mirror_y[point_x[1]]; point_x[1]=mirror_x[point_x[1]]; - point_y[2]=py; - point_x[2]=px; + point_y[2]=p_ptr->y; + point_x[2]=p_ptr->x; x=point_x[0]+point_x[1]+point_x[2]; y=point_y[0]+point_y[1]+point_y[2]; @@ -7899,7 +7892,7 @@ bool binding_field( int dam ) centersign = (point_x[0]*3-x)*(point_y[1]*3-y) - (point_y[0]*3-y)*(point_x[1]*3-x); if( centersign == 0 )return FALSE; - + x1 = point_x[0] < point_x[1] ? point_x[0] : point_x[1]; x1 = x1 < point_x[2] ? x1 : point_x[2]; y1 = point_y[0] < point_y[1] ? point_y[0] : point_y[1]; @@ -7914,12 +7907,12 @@ bool binding_field( int dam ) for( x=x1 ; x <=x2 ; x++ ){ if( centersign*( (point_x[0]-x)*(point_y[1]-y) -(point_y[0]-y)*(point_x[1]-x)) >=0 && - centersign*( (point_x[1]-x)*(point_y[2]-y) + centersign*( (point_x[1]-x)*(point_y[2]-y) -(point_y[1]-y)*(point_x[2]-x)) >=0 && - centersign*( (point_x[2]-x)*(point_y[0]-y) + centersign*( (point_x[2]-x)*(point_y[0]-y) -(point_y[2]-y)*(point_x[0]-x)) >=0 ) { - if (player_has_los_bold(y, x) && projectable(py, px, y, x)) { + if (player_has_los_bold(y, x) && projectable(p_ptr->y, p_ptr->x, y, x)) { /* Visual effects */ if(!(p_ptr->blind) && panel_contains(y,x)){ @@ -7937,12 +7930,12 @@ bool binding_field( int dam ) for( x=x1 ; x <=x2 ; x++ ){ if( centersign*( (point_x[0]-x)*(point_y[1]-y) -(point_y[0]-y)*(point_x[1]-x)) >=0 && - centersign*( (point_x[1]-x)*(point_y[2]-y) + centersign*( (point_x[1]-x)*(point_y[2]-y) -(point_y[1]-y)*(point_x[2]-x)) >=0 && - centersign*( (point_x[2]-x)*(point_y[0]-y) + centersign*( (point_x[2]-x)*(point_y[0]-y) -(point_y[2]-y)*(point_x[0]-x)) >=0 ) { - if (player_has_los_bold(y, x) && projectable(py, px, y, x)) { + if (player_has_los_bold(y, x) && projectable(p_ptr->y, p_ptr->x, y, x)) { (void)project_f(0,0,y,x,dam,GF_MANA); } } @@ -7952,12 +7945,12 @@ bool binding_field( int dam ) for( x=x1 ; x <=x2 ; x++ ){ if( centersign*( (point_x[0]-x)*(point_y[1]-y) -(point_y[0]-y)*(point_x[1]-x)) >=0 && - centersign*( (point_x[1]-x)*(point_y[2]-y) + centersign*( (point_x[1]-x)*(point_y[2]-y) -(point_y[1]-y)*(point_x[2]-x)) >=0 && - centersign*( (point_x[2]-x)*(point_y[0]-y) + centersign*( (point_x[2]-x)*(point_y[0]-y) -(point_y[2]-y)*(point_x[0]-x)) >=0 ) { - if (player_has_los_bold(y, x) && projectable(py, px, y, x)) { + if (player_has_los_bold(y, x) && projectable(p_ptr->y, p_ptr->x, y, x)) { (void)project_o(0,0,y,x,dam,GF_MANA); } } @@ -7967,12 +7960,12 @@ bool binding_field( int dam ) for( x=x1 ; x <=x2 ; x++ ){ if( centersign*( (point_x[0]-x)*(point_y[1]-y) -(point_y[0]-y)*(point_x[1]-x)) >=0 && - centersign*( (point_x[1]-x)*(point_y[2]-y) + centersign*( (point_x[1]-x)*(point_y[2]-y) -(point_y[1]-y)*(point_x[2]-x)) >=0 && - centersign*( (point_x[2]-x)*(point_y[0]-y) + centersign*( (point_x[2]-x)*(point_y[0]-y) -(point_y[2]-y)*(point_x[0]-x)) >=0 ) { - if (player_has_los_bold(y, x) && projectable(py, px, y, x)) { + if (player_has_los_bold(y, x) && projectable(p_ptr->y, p_ptr->x, y, x)) { (void)project_m(0,0,y,x,dam,GF_MANA, (PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP),TRUE); } @@ -7980,7 +7973,7 @@ bool binding_field( int dam ) } } if( one_in_(7) ){ - msg_print(_("鏡が結界に耐えきれず、壊れてしまった。", "The field broke a mirror")); + msg_print(_("鏡が結界に耐えきれず、壊れてしまった。", "The field broke a mirror")); remove_mirror(point_y[0],point_x[0]); } @@ -7992,7 +7985,7 @@ bool binding_field( int dam ) * @param dam ダメージ量 * @return 効果があったらTRUEを返す */ -void seal_of_mirror( int dam ) +void seal_of_mirror( HIT_POINT dam ) { int x,y; @@ -8015,4 +8008,4 @@ void seal_of_mirror( int dam ) } return; } - +