X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Ftables.c;h=604dae0479ed6b4463f4c2f1520cbb7afaeab353;hb=2d26c9f1556744b5e861843d48f09fec8957d844;hp=fc1ef4ff2514d12c81e00593991ff83312e0e85b;hpb=e66df29d3d41943ee8f518e3e0be412ef633f911;p=hengband%2Fhengband.git diff --git a/src/tables.c b/src/tables.c index fc1ef4ff2..604dae047 100644 --- a/src/tables.c +++ b/src/tables.c @@ -1119,13 +1119,15 @@ byte adj_chr_chm[] = * Rogue num = 5; mul = 3; div = MAX(40, weapon_weight); * Ranger num = 5; mul = 4; div = MAX(70, weapon_weight); * Paladin num = 5; mul = 4; div = MAX(70, weapon_weight); - * Kaji num = 5; mul = 5; div = MAX(150, weapon_weight); + * Weaponsmith num = 5; mul = 5; div = MAX(150, weapon_weight); * Warrior-Mage num = 5; mul = 3; div = MAX(70, weapon_weight); * Chaos Warrior num = 5; mul = 4; div = MAX(70, weapon_weight); * Monk num = 5; mul = 3; div = MAX(60, weapon_weight); * Tourist num = 4; mul = 3; div = MAX(100, weapon_weight); * Imitator num = 5; mul = 4; div = MAX(70, weapon_weight); * Beastmaster num = 5; mul = 3; div = MAX(70, weapon_weight); + * Cavalry(Ride) num = 5; mul = 4; div = MAX(70, weapon_weight); + * Cavalry(Walk) num = 5; mul = 3; div = MAX(100, weapon_weight); * Sorcerer num = 1; mul = 1; div = MAX(1, weapon_weight); * Archer num = 4; mul = 2; div = MAX(70, weapon_weight); * Magic eater num = 4; mul = 2; div = MAX(70, weapon_weight); @@ -1168,6 +1170,7 @@ arena_type arena_info[MAX_ARENA_MONS + 2] = { { MON_NOBORTA, 0, 0 }, { MON_MORI_TROLL, 0, 0 }, + { MON_LION_HEART, 0, 0 }, { MON_TIGER, 0, 0 }, { MON_DRUID, 0, 0 }, { MON_HILL_GIANT, TV_POTION, SV_POTION_SPEED }, @@ -2168,151 +2171,66 @@ owner_type owners[MAX_STORES][MAX_OWNERS] = { "¥´¥Ö¥ê¥ó¤Î¥Ò¥¹¥È¡¼¥¢", 20000, 250, 150, 10, 5, RACE_HALF_ORC}, { "¥Õ¥§¥ì¥ó¥®¿Í¥¯¥¢¡¼¥¯", 30000, 250, 150, 10, 5, RACE_HUMAN}, { "¸øÀµ¤Ê¤ë(?)¥È¥Ã¥Ô", 30000, 250, 150, 10, 5, RACE_ELF}, + { "»à¿Í¥ô¥¡¥Ã¥µ", 20000, 250, 150, 10, 5, RACE_ZOMBIE}, + { "΢ÀÚ¤ê¼Ô¥«¥¤¥ó", 20000, 250, 150, 10, 5, RACE_VAMPIRE}, + { "¥Ö¥Ü¥Ë¥«¥¹", 30000, 250, 150, 10, 5, RACE_BEASTMAN}, + { "¥³¡¼¥×¥¹¥é¥¤¥È", 30000, 250, 150, 10, 5, RACE_SPECTRE}, + { "·ì¤Ëµ²¤¨¤·¥Ñ¥ê¥Ã¥·¥å", 20000, 250, 150, 10, 5, RACE_VAMPIRE}, + { "¥ô¥¡¥¤¥ë", 20000, 250, 150, 10, 5, RACE_SKELETON}, + { "¿®Íê¤Î¥×¥ì¥ó¥Æ¥£¥¹", 30000, 250, 150, 10, 5, RACE_SKELETON}, + { "¿Í´Ö»¦¤·¤Î¥°¥ê¥¨¥é", 30000, 250, 150, 10, 5, RACE_IMP}, + { "¥¨¥ó¥¸¥§¥ë", 20000, 250, 150, 10, 5, RACE_VAMPIRE}, + { "¿åËĤì¥Õ¥í¥Ä¥¡¥à", 20000, 250, 150, 10, 5, RACE_ZOMBIE}, + { "¥Ë¡¼¥ô¥¡¥ë", 30000, 250, 150, 10, 5, RACE_VAMPIRE}, + { "ÌÀ¤ë¤¤¥¢¥Ê¥¹¥¿¥·¥¢", 30000, 250, 150, 10, 5, RACE_SPECTRE}, + { "»àÎî½Ñ»Õ¥Á¥ã¥ê¥Æ¥£¡¼", 20000, 250, 150, 10, 5, RACE_DARK_ELF}, + { "¥Ü¥¯¥µ¡¼¤Î¥×¥°¥Ê¥·¥ª¥¹", 20000, 250, 150, 10, 5, RACE_HALF_ORC}, + { "¹¬±¿¤Ê¥Õ¥Ã¥È¥½¥¢", 30000, 250, 150, 10, 5, RACE_BEASTMAN}, + { "¸÷»Ø¤Î¥·¥É¥ê¥¢", 30000, 250, 150, 10, 5, RACE_HUMAN}, + { "¼êÉʻեꥢ¥½¡¼", 20000, 250, 150, 10, 5, RACE_HOBBIT}, + { "¤ä¤ê¤¯¤ê¾å¼ê¤Î¥¸¥ã¥Ê¥Ã¥«", 20000, 250, 150, 10, 5, RACE_GNOME}, + { "°­ÅÞ¥·¡¼¥Ê", 30000, 250, 150, 10, 5, RACE_GNOME}, + { "ÂçÄÞ¥¢¥ë¥Ë¥Ã¥­", 30000, 250, 150, 10, 5, RACE_DRACONIAN}, + { "ÉÏ˳¥Á¥ã¥¨¥¢¥ó¥É", 20000, 250, 150, 10, 5, RACE_HUMAN}, + { "»³Â±¥¢¥Õ¥¡¡¼¥É¡¼¥Õ", 20000, 250, 150, 10, 5, RACE_BARBARIAN}, + { "¶¯Íߥ饶¥¯¥¹¥ë", 30000, 250, 150, 10, 5, RACE_MIND_FLAYER}, + { "¥Õ¥¡¥é¥ì¥¦¥£¥ó", 30000, 250, 150, 10, 5, RACE_SPRITE}, + { "¤·¤ï¤·¤ï¥ô¥©¥¹¡¼¥ë", 20000, 250, 150, 10, 5, RACE_NIBELUNG}, + { "¥Ï¥ó¥µ¥à¤Ê¥¢¥é¥ª¡¼¥É", 20000, 250, 150, 10, 5, RACE_AMBERITE}, + { "É餱¸¤¥»¥é¥É¥Õ¥ê¥É", 30000, 250, 150, 10, 5, RACE_HUMAN}, + { "ÊÒ­¤Î¥¨¥ë¡¼¥í", 30000, 250, 150, 10, 5, RACE_HALF_OGRE}, #else { "Gary Gygaz", 20000, 250, 150, 10, 5, RACE_HALF_TROLL}, { "Histor the Goblin", 20000, 250, 150, 10, 5, RACE_HALF_ORC}, { "Quark the Ferengi", 30000, 250, 150, 10, 5, RACE_DWARF}, { "Topi the Fair(?)", 30000, 250, 150, 10, 5, RACE_HUMAN}, -#endif - -#ifdef JP -{ "»à¿Í¥ô¥¡¥Ã¥µ", 20000, 250, 150, 10, 5, RACE_ZOMBIE}, -#else { "Vhassa the Dead", 20000, 250, 150, 10, 5, RACE_ZOMBIE}, -#endif -#ifdef JP -{ "΢ÀÚ¤ê¼Ô¥«¥¤¥ó", 20000, 250, 150, 10, 5, RACE_VAMPIRE}, -#else { "Kyn the Treacherous", 20000, 250, 150, 10, 5, RACE_VAMPIRE}, -#endif -#ifdef JP -{ "¥Ö¥Ü¥Ë¥«¥¹", 30000, 250, 150, 10, 5, RACE_BEASTMAN}, -#else { "Bubonicus", 30000, 250, 150, 10, 5, RACE_BEASTMAN}, -#endif -#ifdef JP -{ "¥³¡¼¥×¥¹¥é¥¤¥È", 30000, 250, 150, 10, 5, RACE_SPECTRE}, -#else { "Corpselight", 30000, 250, 150, 10, 5, RACE_SPECTRE}, -#endif -#ifdef JP -{ "·ì¤Ëµ²¤¨¤·¥Ñ¥ê¥Ã¥·¥å", 20000, 250, 150, 10, 5, RACE_VAMPIRE}, -#else { "Parrish the Bloodthirsty", 20000, 250, 150, 10, 5, RACE_VAMPIRE}, -#endif -#ifdef JP -{ "¥ô¥¡¥¤¥ë", 20000, 250, 150, 10, 5, RACE_SKELETON}, -#else { "Vile", 20000, 250, 150, 10, 5, RACE_SKELETON}, -#endif -#ifdef JP -{ "¿®Íê¤Î¥×¥ì¥ó¥Æ¥£¥¹", 30000, 250, 150, 10, 5, RACE_SKELETON}, -#else { "Prentice the Trusted", 30000, 250, 150, 10, 5, RACE_SKELETON}, -#endif -#ifdef JP -{ "¿Í´Ö»¦¤·¤Î¥°¥ê¥¨¥é", 30000, 250, 150, 10, 5, RACE_IMP}, -#else { "Griella Humanslayer", 30000, 250, 150, 10, 5, RACE_IMP}, -#endif -#ifdef JP -{ "¥¨¥ó¥¸¥§¥ë", 20000, 250, 150, 10, 5, RACE_VAMPIRE}, -#else { "Angel", 20000, 250, 150, 10, 5, RACE_VAMPIRE}, -#endif -#ifdef JP -{ "¿åËĤì¥Õ¥í¥Ä¥¡¥à", 20000, 250, 150, 10, 5, RACE_ZOMBIE}, -#else { "Flotsam the Bloated", 20000, 250, 150, 10, 5, RACE_ZOMBIE}, -#endif -#ifdef JP -{ "¥Ë¡¼¥ô¥¡¥ë", 30000, 250, 150, 10, 5, RACE_VAMPIRE}, -#else { "Nieval", 30000, 250, 150, 10, 5, RACE_VAMPIRE}, -#endif -#ifdef JP -{ "ÌÀ¤ë¤¤¥¢¥Ê¥¹¥¿¥·¥¢", 30000, 250, 150, 10, 5, RACE_SPECTRE}, -#else { "Anastasia the Luminous", 30000, 250, 150, 10, 5, RACE_SPECTRE}, -#endif -#ifdef JP -{ "»àÎî½Ñ»Õ¥Á¥ã¥ê¥Æ¥£¡¼", 20000, 250, 150, 10, 5, RACE_DARK_ELF}, -#else { "Charity the Necromancer", 20000, 250, 150, 10, 5, RACE_DARK_ELF}, -#endif -#ifdef JP -{ "¥Ü¥¯¥µ¡¼¤Î¥×¥°¥Ê¥·¥ª¥¹", 20000, 250, 150, 10, 5, RACE_HALF_ORC}, -#else { "Pugnacious the Pugilist", 20000, 250, 150, 10, 5, RACE_HALF_ORC}, -#endif -#ifdef JP -{ "¹¬±¿¤Ê¥Õ¥Ã¥È¥½¥¢", 30000, 250, 150, 10, 5, RACE_BEASTMAN}, -#else { "Footsore the Lucky", 30000, 250, 150, 10, 5, RACE_BEASTMAN}, -#endif -#ifdef JP -{ "¸÷»Ø¤Î¥·¥É¥ê¥¢", 30000, 250, 150, 10, 5, RACE_HUMAN}, -#else { "Sidria Lighfingered", 30000, 250, 150, 10, 5, RACE_HUMAN}, -#endif -#ifdef JP -{ "¼êÉʻեꥢ¥½¡¼", 20000, 250, 150, 10, 5, RACE_HOBBIT}, -#else { "Riatho the Juggler", 20000, 250, 150, 10, 5, RACE_HOBBIT}, -#endif -#ifdef JP -{ "¤ä¤ê¤¯¤ê¾å¼ê¤Î¥¸¥ã¥Ê¥Ã¥«", 20000, 250, 150, 10, 5, RACE_GNOME}, -#else { "Janaaka the Shifty", 20000, 250, 150, 10, 5, RACE_GNOME}, -#endif -#ifdef JP -{ "°­ÅÞ¥·¡¼¥Ê", 30000, 250, 150, 10, 5, RACE_GNOME}, -#else { "Cina the Rogue", 30000, 250, 150, 10, 5, RACE_GNOME}, -#endif -#ifdef JP -{ "ÂçÄÞ¥¢¥ë¥Ë¥Ã¥­", 30000, 250, 150, 10, 5, RACE_DRACONIAN}, -#else { "Arunikki Greatclaw", 30000, 250, 150, 10, 5, RACE_DRACONIAN}, -#endif -#ifdef JP -{ "ÉÏ˳¥Á¥ã¥¨¥¢¥ó¥É", 20000, 250, 150, 10, 5, RACE_HUMAN}, -#else { "Chaeand the Poor", 20000, 250, 150, 10, 5, RACE_HUMAN}, -#endif -#ifdef JP -{ "»³Â±¥¢¥Õ¥¡¡¼¥É¡¼¥Õ", 20000, 250, 150, 10, 5, RACE_BARBARIAN}, -#else { "Afardorf the Brigand", 20000, 250, 150, 10, 5, RACE_BARBARIAN}, -#endif -#ifdef JP -{ "¶¯Íߥ饶¥¯¥¹¥ë", 30000, 250, 150, 10, 5, RACE_MIND_FLAYER}, -#else { "Lathaxl the Greedy", 30000, 250, 150, 10, 5, RACE_MIND_FLAYER}, -#endif -#ifdef JP -{ "¥Õ¥¡¥é¥ì¥¦¥£¥ó", 30000, 250, 150, 10, 5, RACE_SPRITE}, -#else { "Falarewyn", 30000, 250, 150, 10, 5, RACE_SPRITE}, -#endif -#ifdef JP -{ "¤·¤ï¤·¤ï¥ô¥©¥¹¡¼¥ë", 20000, 250, 150, 10, 5, RACE_NIBELUNG}, -#else { "Vosur the Wrinkled", 20000, 250, 150, 10, 5, RACE_NIBELUNG}, -#endif -#ifdef JP -{ "¥Ï¥ó¥µ¥à¤Ê¥¢¥é¥ª¡¼¥É", 20000, 250, 150, 10, 5, RACE_AMBERITE}, -#else { "Araord the Handsome", 20000, 250, 150, 10, 5, RACE_AMBERITE}, -#endif -#ifdef JP -{ "É餱¸¤¥»¥é¥É¥Õ¥ê¥É", 30000, 250, 150, 10, 5, RACE_HUMAN}, -#else { "Theradfrid the Loser", 30000, 250, 150, 10, 5, RACE_HUMAN}, -#endif -#ifdef JP -{ "ÊÒ­¤Î¥¨¥ë¡¼¥í", 30000, 250, 150, 10, 5, RACE_HALF_OGRE}, -#else { "One-Legged Eroolo", 30000, 250, 150, 10, 5, RACE_HALF_OGRE}, #endif }, @@ -2839,7 +2757,7 @@ player_race race_info[MAX_RACES] = 72, 6, 180, 25, 66, 4, 150, 20, 0, - 0x7FFFFFF, + 0xFFFFFFF, }, { #ifdef JP @@ -2854,7 +2772,7 @@ player_race race_info[MAX_RACES] = 66, 6, 130, 15, 62, 6, 100, 10, 2, - 0x677E7FF, + 0xE77E7FF, }, { #ifdef JP @@ -2869,7 +2787,7 @@ player_race race_info[MAX_RACES] = 60, 4, 100, 6, 54, 4, 80, 6, 3, - 0x677E75B, + 0xE77E75B, }, { @@ -2885,7 +2803,7 @@ player_race race_info[MAX_RACES] = 36, 3, 60, 3, 33, 3, 50, 3, 4, - 0x76FFC0B, + 0xF6FFC0B, }, { #ifdef JP @@ -2900,7 +2818,7 @@ player_race race_info[MAX_RACES] = 42, 3, 90, 6, 39, 3, 75, 3, 4, - 0x767D60F, + 0xF67D60F, }, { #ifdef JP @@ -2930,7 +2848,7 @@ player_race race_info[MAX_RACES] = 66, 1, 150, 5, 62, 1, 120, 5, 3, - 0x5D8818D, + 0xDD8818D, }, { #ifdef JP @@ -2960,7 +2878,7 @@ player_race race_info[MAX_RACES] = 82, 5, 190, 20, 78, 6, 180, 15, 0, - 0x7FFF7FF, + 0xFFFF7FF, }, { #ifdef JP @@ -2975,7 +2893,7 @@ player_race race_info[MAX_RACES] = 90, 10, 190, 20, 82, 10, 180, 15, 4, - 0x777E75B, + 0xF77E75B, }, { #ifdef JP @@ -3020,7 +2938,7 @@ player_race race_info[MAX_RACES] = 100,10, 255, 65, 80, 10, 240, 64, 3, - 0x0880011, + 0x8880011, }, { #ifdef JP @@ -3125,7 +3043,7 @@ player_race race_info[MAX_RACES] = 60, 4, 100, 6, 54, 4, 80, 6, 5, - 0x677C7DF, + 0xE77C7DF, }, { #ifdef JP @@ -3170,7 +3088,7 @@ player_race race_info[MAX_RACES] = 68, 1, 150, 5, 64, 1, 120, 5, 3, - 0x6B537CB, + 0xDB537CB, }, { #ifdef JP @@ -3336,7 +3254,7 @@ player_race race_info[MAX_RACES] = 82, 5, 190, 20, 78, 6, 180, 15, 0, - 0x7FFF7FF, + 0xFFFF7FF, }, { #ifdef JP @@ -3350,7 +3268,7 @@ player_race race_info[MAX_RACES] = 80, 8, 90, 20, 73, 8, 80, 15, 4, - 0x633C7DF, + 0xE33C7DF, }, { #ifdef JP @@ -3365,7 +3283,7 @@ player_race race_info[MAX_RACES] = 48, 6, 150, 25, 44, 4, 130, 20, 0, - 0x418B7AD, + 0xC18B7AD, }, { #ifdef JP @@ -3712,6 +3630,18 @@ player_class class_info[MAX_CLASS] = 15, 10, 10, 0, 0, 0, 25,18, 2, 20, 40 }, + + { +#ifdef JP + "¥¹¥Ê¥¤¥Ñ¡¼", +#endif + "Sniper", + + { 2, -1, -1, 2, 1, 0}, + 25, 24, 28, 5, 32, 18, 35, 72, + 12, 10, 10, 0, 0, 0, 12, 28, + 2, 20, 40, + }, }; player_seikaku seikaku_info[MAX_SEIKAKU] = @@ -3984,6 +3914,45 @@ magic_type technic_info[NUM_TECHNIC][32] = { 45, 130, 0, 0}, { 50, 255, 0, 0} }, + + { + /* Hex */ + { 1, 2, 20, 2}, + { 1, 2, 20, 2}, + { 3, 2, 30, 3}, + { 5, 3, 30, 4}, + { 7, 3, 40, 6}, + { 8, 10, 60, 8}, + { 9, 3, 30, 10}, + { 10, 5, 40, 12}, + + { 12, 8, 40, 15}, + { 12, 9, 35, 15}, + { 15, 10, 50, 20}, + { 20, 12, 45, 35}, + { 25, 15, 50, 50}, + { 30, 12, 60, 70}, + { 35, 10, 60, 80}, + { 40, 16, 70, 100}, + + { 15, 8, 20, 20}, + { 18, 15, 50, 20}, + { 22, 10, 65, 35}, + { 25, 28, 70, 50}, + { 28, 10, 70, 60}, + { 30, 20, 60, 60}, + { 36, 22, 70, 80}, + { 40, 28, 70, 100}, + + { 5, 6, 35, 5}, + { 22, 24, 70, 40}, + { 25, 2, 65, 50}, + { 32, 20, 50, 70}, + { 35, 35, 70, 80}, + { 38, 32, 70, 90}, + { 42, 24, 70, 120}, + { 46, 45, 80, 200} + }, }; @@ -4021,24 +3990,25 @@ s32b realm_choices1[MAX_CLASS] = (CH_LIFE | CH_SORCERY | CH_NATURE | CH_CHAOS | CH_DEATH | CH_TRUMP | CH_ARCANE | CH_ENCHANT | CH_DAEMON | - CH_CRUSADE), /* High-Mage */ + CH_CRUSADE | CH_HEX), /* High-Mage */ (CH_ARCANE), /* Tourist */ - (CH_NONE), /* Imitation */ + (CH_NONE), /* Imitator */ (CH_TRUMP), /* Beastmaster */ (CH_NONE), /* Sorcerer */ (CH_NONE), /* Archer */ (CH_NONE), /* Magic eater */ - (CH_MUSIC), /* Harper */ + (CH_MUSIC), /* Bard */ (CH_NONE), /* Red Mage */ (CH_HISSATSU), /* Samurai */ (CH_LIFE | CH_NATURE | CH_DEATH | CH_ENCHANT | CH_CRUSADE), /* ForceTrainer */ (CH_NONE), /* Blue Mage */ - (CH_NONE), /* Kihei */ + (CH_NONE), /* Cavalry */ (CH_NONE), /* Berserker */ - (CH_NONE), /* Kaji */ + (CH_NONE), /* Weaponsmith */ (CH_NONE), /* Mirror-master */ (CH_NONE), /* Ninja */ + (CH_NONE), /* Sniper */ }; @@ -4066,21 +4036,22 @@ s32b realm_choices2[MAX_CLASS] = (CH_NONE), /* Mindcrafter */ (CH_NONE), /* High-Mage */ (CH_NONE), /* Tourist */ - (CH_NONE), /* Imitation */ + (CH_NONE), /* Imitator */ (CH_NONE), /* Beastmanster */ (CH_NONE), /* Sorcerer */ (CH_NONE), /* Archer */ (CH_NONE), /* Magic eater */ - (CH_NONE), /* Harper */ + (CH_NONE), /* Bard */ (CH_NONE), /* Red Mage */ (CH_NONE), /* Samurai */ (CH_NONE), /* ForceTrainer */ (CH_NONE), /* Blue Mage */ - (CH_NONE), /* Kihei */ + (CH_NONE), /* Cavalry */ (CH_NONE), /* Berserker */ - (CH_NONE), /* Kaji */ + (CH_NONE), /* Weaponsmith */ (CH_NONE), /* Mirror-master */ (CH_NONE), /* Ninja */ + (CH_NONE), /* Sniper */ }; @@ -4105,6 +4076,7 @@ cptr realm_names[] = "ÉÔÌÀ", "²Î", "Éð·Ý", + "¼ö½Ñ", "ÉÔÌÀ" }; #endif @@ -4133,1034 +4105,10 @@ cptr realm_names[] "unknown", "Music", "Kendo", + "Hex", "unknown" }; -/* - * Names of the spells (mage spells then priest spells) - */ -#ifdef JP -cptr spell_names[VALID_REALM][32] = -{ - /*** Life Spells ***/ - { - /* Common Life Spellbooks */ -"·Ú½ý¤Î¼£Ìþ", -"½ËÊ¡", -"·Ú½ý", -"¸÷¤Î¾¤´­", -"æ« & ±£¤·Èâ´¶ÃÎ", -"½Å½ý¤Î¼£Ìþ", -"²òÆÇ", -"¶õÊ¢½¼Â­", - -"²ò¼ö", -"½Å½ý", -"Ã×Ì¿½ý¤Î¼£Ìþ", -"ÂÑÇ®ÂÑ´¨", -"¼þÊÕ´¶ÃÎ", -"¥Ñ¥Ë¥Ã¥¯¡¦¥¢¥ó¥Ç¥Ã¥É", -"ÂÎÎϲóÉü", -"·ë³¦¤ÎÌæ¾Ï", - - /* Rare Life Spellbooks */ -"*²ò¼ö*", -"´Õ¼±", -"¥¢¥ó¥Ç¥Ã¥ÉÂ໶", -"Æä¤Î¹ï", -"Ã×Ì¿½ý", -"µ¢´Ô¤Î¾Û", -"¿¿¼Â¤Îº×ÃÅ", -"¿¿¡¦·ë³¦", - -"ÉÔÌÓ²½", -"Á´´¶ÃÎ", -"¥¢¥ó¥Ç¥Ã¥É¾ÃÌÇ", -"ÀéΤ´ã", -"Á´Éü³è", -"*ÂÎÎϲóÉü*", -"À»¤Ê¤ë¥Ó¥¸¥ç¥ó", -"µæ¶Ë¤ÎÂÑÀ­" - }, - - /*** Sorcery Spells ***/ - - { - /* Common Sorcery Spellbooks */ -"¥â¥ó¥¹¥¿¡¼´¶ÃÎ", -"¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È", -"櫤ÈÈâ´¶ÃÎ", -"¥é¥¤¥È¡¦¥¨¥ê¥¢", -"¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼", -"¥Æ¥ì¥Ý¡¼¥È", -"¥¹¥ê¡¼¥×¡¦¥â¥ó¥¹¥¿¡¼", -"ËâÎϽ¼Å¶", - -"ËâË¡¤ÎÃÏ¿Þ", -"´ÕÄê", -"¥¹¥í¥¦¡¦¥â¥ó¥¹¥¿¡¼", -"¼þÊÕ¥¹¥ê¡¼¥×", -"¥Æ¥ì¥Ý¡¼¥È¡¦¥â¥ó¥¹¥¿¡¼", -"¥¹¥Ô¡¼¥É", -"¿¿¡¦´¶ÃÎ", -"¿¿¡¦´ÕÄê", - - /* Rare Sorcery Spellbooks */ -"ʪÂΤȺâÊõ´¶ÃÎ", -"¥Á¥ã¡¼¥à¡¦¥â¥ó¥¹¥¿¡¼", -"Àº¿À´¶ÃÎ", -"³¹°ÜÆ°", -"¼«¸ÊʬÀÏ", -"¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë", -"µ¢´Ô¤Î¼öʸ", -"¼¡¸µ¤ÎÈâ", - -"Ä´ºº", -"Çúȯ¤Î¥ë¡¼¥ó", -"Ç°Æ°ÎÏ", -"ÀéΤ´ã", -"̥λ¤Î»ëÀþ", -"Ï£¶â½Ñ", -"²øʪÄÉÊü", -"̵½ý¤Îµå" - - }, - - /*** Nature Spells ***/ - - { - /* Common Nature Spellbooks */ -"¥â¥ó¥¹¥¿¡¼´¶ÃÎ", -"°ðºÊ", -"櫤ÈÈâ´¶ÃÎ", -"¿©ÎÈÀ¸À®", -"Æü¤Î¸÷", -"ưʪ½¬¤·", -"´Ä¶­¤Ø¤ÎÂÑÀ­", -"½ý¤ÈÆǼ£ÎÅ", - -"´äÀÐÍϲò", -"¥¢¥¤¥¹¡¦¥Ü¥ë¥È", -"¼«Á³¤Î³ÐÀÃ", -"¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È", -"ÂÀÍÛ¸÷Àþ", -"­¤«¤»", -"ưʪ¾¤´­", -"ÌôÁð¼£ÎÅ", - - /* Rare Nature Spellbooks */ -"³¬ÃÊÀ¸À®", -"È©Àв½", -"¿¿¡¦ÂÑÀ­", -"¿¹ÎÓÁϤ", -"ưʪͧÏÂ", -"»î¶âÀÐ", -"ÀФÎÊÉ", -"Éå¿©ËÉ»ß", - -"ÃÏ¿Ì", -"¥«¥Þ¥¤¥¿¥Á", -"¥Ö¥ê¥¶¡¼¥É", -"°ðºÊÍò", -"±²Ä¬", -"ÍÛ¸÷¾¤´­", -"ÀºÎî¤Î¿Ï", -"¼«Á³¤Î¶¼°Ò" - - }, - - /*** Chaos Spells ***/ - - { - /* Common Chaos Spellbooks */ -"¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë", -"¥È¥é¥Ã¥×/¥É¥¢Ç˲õ", -"Á®¸÷", -"º®Íð¤Î¼ê", -"ËâÎÏßÚÎö", -"¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È", -"ÎϤηý", -"¥Æ¥ì¥Ý¡¼¥È", - -"¥ï¥ó¥À¡¼", -"¥«¥ª¥¹¡¦¥Ü¥ë¥È", -"¥½¥Ë¥Ã¥¯¡¦¥Ö¡¼¥à", -"ÇËÌǤÎÌð", -"¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë", -"¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤", -"Ç˲õ¤Î¸ÀÍÕ", -"¥í¥°¥ë¥¹È¯Æ°", - - /* Rare Chaos Spellbooks */ -"¾¼ÔÊÑÍÆ", -"Ï¢º¿°ðºÊ", -"ËâÎÏÉõÆþ", -"¸¶»Òʬ²ò", -"¸½¼ÂÊÑÍÆ", -"¥Þ¥¸¥Ã¥¯¡¦¥í¥±¥Ã¥È", -"º®Æ٤οÏ", -"°­Ë⾤´­", - -"½ÅÎϸ÷Àþ", -"ήÀ±·²", -"±ë¤Î°ì·â", -"º®ÆÙ¾¤Íè", -"¼«¸ÊÊÑÍÆ", -"ËâÎϤÎÍò", -"¥í¥°¥ë¥¹¤Î¥Ö¥ì¥¹", -"µõ̵¾¤Íè" - - }, - - /*** Death Spells ***/ - - { - /* Common Death Spellbooks */ -"̵À¸Ì¿´¶ÃÎ", -"¼ö»¦ÃÆ", -"¼Ù°­´¶ÃÎ", -"°­½­±À", -"¹õ¤¤Ì²¤ê", -"ÂÑÆÇ", -"¶²¹²", -"¥¢¥ó¥Ç¥Ã¥É½¾Â°", - -"¥¨¥ó¥È¥í¥Ô¡¼¤Îµå", -"ÃϹö¤ÎÌð", -"»¦Ù¤±À", -"¥â¥ó¥¹¥¿¡¼¾ÃÌÇ", -"ÆǤοÏ", -"µÛ·ì¥É¥ì¥¤¥ó", -"È¿º²¤Î½Ñ", -"Ëõ»¦", - - /* Rare Death Spellbooks */ -"¶¸Àï»Î²½", -"°­Î´­", -"°Å¹õ¤ÎÌð", -"¶¸ÍðÀï»Î", -"µÛ·ì¤Î¿Ï", -"¿¿¡¦µÛ·ì", -"»à¤Î¸Àº²", -"°Å¹õ¤ÎÍò", - -"»à¤Î¸÷Àþ", -"»à¼Ô¾¤´­", -"»à¼Ô¤ÎÈëÅÁ", -"µÛ·ìµ´ÊѲ½", -"À¸Ì¿ÎÏÉü³è", -"¼þÊÕËõ»¦", -"ÃϹö¤Î¹å²Ð", -"Í©Âβ½" - - }, - - /*** Trump Spells ***/ - - { - /* Common Trump Spellbooks */ -"¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È", -"ÃØéá¤Î¥«¡¼¥É", -"¥·¥ã¥Ã¥Õ¥ë", -"¥Õ¥í¥¢¡¦¥ê¥»¥Ã¥È", -"¥Æ¥ì¥Ý¡¼¥È", -"´¶ÃΤΥ«¡¼¥É", -"¥Æ¥ì¥Ý¡¼¥È¡¦¥â¥ó¥¹¥¿¡¼", -"ưʪ¤Î¥«¡¼¥É", - -"°ÜÆ°¤Î¥«¡¼¥É", -"¥«¥ß¥«¥¼¤Î¥«¡¼¥É", -"¸¸Î´­", -"¥¹¥Ô¡¼¥É¡¦¥â¥ó¥¹¥¿¡¼", -"¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë", -"¼¡¸µ¤ÎÈâ", -"µ¢´Ô¤Î¼öʸ", -"²øʪÄÉÊü", - - /* Rare Trump Spellbooks */ -"°ÌÃÖ¸ò´¹¤Î¥«¡¼¥É", -"¥¢¥ó¥Ç¥Ã¥É¤Î¥«¡¼¥É", -"à¨ÃîÎà¤Î¥«¡¼¥É", -"¥â¥ó¥¹¥¿¡¼¤Î¥«¡¼¥É", -"¥Ï¥¦¥ó¥É¤Î¥«¡¼¥É", -"¥È¥é¥ó¥×¤Î¿Ï", -"¿Í´Ö¥È¥é¥ó¥×", -"¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤Î¥«¡¼¥É", - -"ͽ¸«¤Î¥«¡¼¥É", -"Ãμ±¤Î¥«¡¼¥É", -"²óÉü¥â¥ó¥¹¥¿¡¼", -"¥É¥é¥´¥ó¤Î¥«¡¼¥É", -"ð¨ÀФΥ«¡¼¥É", -"¥Ç¡¼¥â¥ó¤Î¥«¡¼¥É", -"ÃϹö¤Î¥«¡¼¥É", -"¸ÅÂå¥É¥é¥´¥ó¤Î¥«¡¼¥É" - - }, - - /*** Arcane Spells (_only_ common spells) ***/ - - { -"ÅÅ·â", -"ËâË¡¤Î»Ü¾û", -"Æ©ÌÀÂδ¶ÃÎ", -"¥â¥ó¥¹¥¿¡¼´¶ÃÎ", -"¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È", -"¥é¥¤¥È¡¦¥¨¥ê¥¢", -"櫤ÈÈâ Ç˲õ", -"·Ú½ý¤Î¼£Ìþ", - -"櫤ÈÈâ ´¶ÃÎ", -"dzÁÇ", -"ºâÊõ´¶ÃÎ", -"ËâË¡ ´¶ÃÎ", -"¥¢¥¤¥Æ¥à´¶ÃÎ", -"²òÆÇ", -"ÂÑÎä", -"ÂѲÐ", - -"ÂÑÅÅ", -"ÂÑ»À", -"½Å½ý¤Î¼£Ìþ", -"¥Æ¥ì¥Ý¡¼¥È", -"´ÕÄê", -"´äÀÐÍϲò", -"Á®¸÷", -"¶õÊ¢½¼Â­", - -"Æ©ÌÀ»ëǧ", -"¥¨¥ì¥á¥ó¥¿¥ë¾¤´­", -"¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë", -"¥Æ¥ì¥Ý¡¼¥È¡¦¥â¥ó¥¹¥¿¡¼", -"¸µÁǤεå", -"Á´´¶ÃÎ", -"µ¢´Ô¤Î¼öʸ", -"ÀéΤ´ã", - - }, - - /*** Craft Spells ***/ - - { - /* Common Craft Spellbooks */ -"ÀÖ³°Àþ»ëÎÏ", -"²óÉüÎ϶¯²½", -"¶õÊ¢½¼Â­", -"ÂÑÎ䵤", -"ÂѲбê", -"»Îµ¤¹âÍÈ", -"ÂÑÅÅ·â", -"ÂÑ»À", - -"Æ©ÌÀ»ëǧ", -"²ò¼ö", -"ÂÑÆÇ", -"¶¸Àï»Î²½", -"¼«¸ÊʬÀÏ", -"Âмٰ­·ë³¦", -"Ìþ¤·", -"ËâË¡·õ", - - /* Rare Craft Spellbooks */ -"¥Æ¥ì¥Ñ¥·¡¼", -"È©Àв½", -"Á´ÂÑÀ­", -"¥¹¥Ô¡¼¥É", -"ÊÉÈ´¤±", -"½âË᤭", -"¥´¡¼¥ì¥àÀ½Â¤", -"ËâË¡¤Î³»", - -"ÁõÈ÷̵Îϲ½", -"¼ö¤¤Ê´ºÕ", -"´°Á´¤Ê¤ëÃμ±", -"Éð´ï¶¯²½", -"Ëɶñ¶¯²½", -"Éð´ï°À­ÉÕÍ¿", -"¿Í´Ö¥È¥é¥ó¥×", -"°À­¤Ø¤ÎÌȱÖ", - - }, - - /*** Daemon Spells ***/ - - { - /* Common Daemon Spellbooks */ -"¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë", -"̵À¸Ì¿´¶ÃÎ", -"¼Ù¤Ê¤ë½ËÊ¡", -"ÂѲбê", -"¶²¹²", -"ÃϹö¤ÎÌð", -"¸ÅÂå¤Î»àÎ´­", -"ÃϹö¤Î±ë", - -"¥Ç¡¼¥â¥ó»ÙÇÛ", -"¥Ó¥¸¥ç¥ó", -"ÂÑÃϹö", -"¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È", -"¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë", -"±ê¤Î¿Ï", -"ÃϹöµå", -"¥Ç¡¼¥â¥ó¾¤´­", - - /* Rare Daemon Spellbooks */ -"°­Ëâ¤ÎÌÜ", -"°­Ëâ¤Î¥¯¥í¡¼¥¯", -"ÍÏ´äή", -"¥×¥é¥º¥Þµå", -"°­ËâÊѲ½", -"ÃϹö¤ÎÇÈÆ°", -"¥µ¥­¥å¥Ð¥¹¤ÎÀÜÊ­", -"ÇËÌǤμê", - -"»Îµ¤¹âÍÈ", -"ÉÔÌǤÎÆùÂÎ", -"¶¸µ¤¤Î±ß´Ä", -"¥Ú¥Ã¥ÈÇúÇË", -"¥°¥ì¡¼¥¿¡¼¥Ç¡¼¥â¥ó¾¤´­", -"ÃϹöÍò", -"·ì¤Î¼ö¤¤", -"ËⲦÊѲ½", - - }, - - /*** Crusade Spells ***/ - - { - /* Common Crusade Spellbooks */ -"Ĩȳ", -"¼Ù°­Â¸ºß´¶ÃÎ", -"¶²Éݽüµî", -"°Ò°µ", -"À»°è", -"Æþ¸ý", -"¥¹¥¿¡¼¥À¥¹¥È", -"¿ÈÂξô²½", - -"¼Ù°­Èô¤Ð¤·", -"À»¤Ê¤ë¸÷µå", -"°­Ëâʧ¤¤", -"²ò¼ö", -"Æ©ÌÀ»ëǧ", -"Âмٰ­·ë³¦", -"ºÛ¤­¤ÎÍë", -"À»¤Ê¤ë¸æ¸ÀÍÕ", - - /* Rare Crusade Spellbooks */ -"³«¤«¤ì¤¿Æ»", -"ÉõËâ", -"À»¤Ê¤ë¥ª¡¼¥é", -"¥¢¥ó¥Ç¥Ã¥É&°­ËâÂ໶", -"¼Ù°­Â໶", -"À»¤Ê¤ë¿Ï", -"¥¹¥¿¡¼¥Ð¡¼¥¹¥È", -"Å·»È¾¤´­", - -"»Îµ¤¹âÍÈ", -"¼ö¤¤Â໶", -"¼Ù°­ÄÉÊü", -"¥Ï¥ë¥Þ¥²¥É¥ó", -"ÌܤˤÏÌܤò", -"¿À¤ÎÅܤê", -"¿À°Ò", -"À»Àï", - - }, - - /*** Music Spells ***/ - - /* Ìõ¸ì - Song : ²Î, Note : ²»¿§, Pattern : ÀûΧ, - Ballad : ²Î(Íضʢª¡Ö±´¡×¤ÈÌõ¤¹?), Chant : ²ÎÀ¼, */ - { - /******* Apprentice Handbook *******/ - "ÃÙÆߤβÎ", /*"Song of Holding"*/ - "½ËÊ¡¤Î²Î", /*"Song of Blessing"*/ - "Êø²õ¤Î²»¿§", /*"Wracking Note"*/ - "Û¯Û°¤ÎÀûΧ", /*"Stun Pattern"*/ - "À¸Ì¿¤Îή¤ì", /*"Flow of Life"*/ - "ÂÀÍۤβÎ", /*"Song of the Sun"*/ - "¶²ÉݤβÎ", - "À襤¤Î²Î", /*"Heroic Ballad"*/ - - /******* Minstrel's Music *******/ - "ÎîŪÃγÐ", /*"Clairaudience"*/ - "º²¤Î²Î", - "Ãμ±¤Î²Î", /*"Song of Lore"*/ - "±£ÆۤβÎ", - "¸¸±Æ¤ÎÀûΧ", /*"Illusion Pattern"*/ - "ÇËÌǤ櫤Ó", /*"Doomcall"*/ - "¥Õ¥£¥ê¥¨¥ë¤Î²Î", /*"Firiel's Song"*/ - "ι¤ÎÃç´Ö", /*"Fellowship Chant"*/ - - /******* Harps of Rivendell *******/ - "ʬ²ò²»ÇÈ", - "¸µÁÇÂÑÀ­", - "¥Û¥Ó¥Ã¥È¤Î¥á¥í¥Ç¥£", - "ÏĤó¤ÀÀ¤³¦", - "Â໶¤Î²Î", - "¥µ¥ë¥Þ¥ó¤Î´Å¸À", - "Íò¤Î²»¿§", - "¤â¤¦°ì¤Ä¤ÎÀ¤³¦", - - /******* Lays of Beleriand *******/ - "Ç˲õ¤ÎÀûΧ", - "ÄäÂڤβÎ", - "¼é¤ê¤Î²Î", - "±Ñͺ¤Î»í", - "¥ä¥ô¥¡¥ó¥Ê¤Î½õ¤±", - "ºÆÀ¸¤Î²Î", - "¥µ¥¦¥í¥ó¤ÎËâ½Ñ", - "¥Õ¥£¥ó¥´¥ë¥Õ¥£¥ó¤ÎÄ©Àï", - }, - - /*** Hissatsuwaza ***/ - - { - "ÈôÈÓ¹Ë", - "¸Þ·î±«»Â¤ê", - "¥Ö¡¼¥á¥é¥ó", - "±ëÎî", - "»¦µ¤´¶ÃÎ", - "¤ß¤ÍÂǤÁ", - "¥«¥¦¥ó¥¿¡¼", - "ʧ¤¤È´¤±", - - "¥µ¡¼¥Ú¥ó¥Ä¥¿¥ó", - "»ÂËâ·õÆõ¤ÎÂÀÅá", - "ÎöÉ÷·õ", - "Åá¾¢¤ÎÌÜÍø¤­", - "ÇË´ä»Â", - "Íð¤ìÀã·î²Ö", - "µÞ½êÆͤ­", - "Ëâ¿À»Â¤ê", - - "¼Î¤Æ¿È", - "Íë·âÏÉÄÞ»Â", - "Æþ¿È", - "ÀÖή±²", - "·ã¿Ì·â", - "ÃÏÁö¤ê", - "µ¤Ç÷¤Îͺ¶«¤Ó", - "̵Áл°ÃÊ", - - "µÛ·ìµ´¤Î²ç", - "¸¸ÏÇ", - "É´¿Í»Â¤ê", - "Å·æÆζÁ®", - "Æó½Å¤Î·õ·â", - "¸×ÉúÀäÅáÀª", - "·Ä±Àµ´Ç¦·õ", - "ÀÚÊ¢", - }, -}; - -#else - -cptr spell_names[VALID_REALM][32] = -{ - /*** Life Spells ***/ - { - /* Common Life Spellbooks */ - "Cure Light Wounds", - "Bless", - "Cause Light Wounds", - "Call Light", - "Detect Doors & Traps", - "Cure Medium Wounds", - "Cure Poison", - "Satisfy Hunger", - - "Remove Curse", - "Cause Medium Wounds", - "Cure Critical Wounds", - "Resist Heat and Cold", - "Sense Surroundings", - "Turn Undead", - "Healing", - "Glyph of Warding", - - /* Rare Life Spellbooks */ - "Dispel Curse", - "Perception", - "Dispel Undead", - "Day of the Dove", - "Cause Critical Wounds", - "Word of Recall", - "Alter Reality", - "Warding True", - - "Sterilization", - "Detection", - "Annihilate Undead", - "Clairvoyance", - "Restoration", - "Healing True", - "Holy Vision", - "Ultimate Resistance", - }, - - /*** Sorcery Spells ***/ - - { - /* Common Sorcery Spellbooks */ - "Detect Monsters", - "Phase Door", - "Detect Doors and Traps", - "Light Area", - "Confuse Monster", - "Teleport", - "Sleep Monster", - "Recharging", - - "Magic Mapping", - "Identify", - "Slow Monster", - "Mass Sleep", - "Teleport Away", - "Haste Self", - "Detection True", - "Identify True", - - /* Rare Sorcery Spellbooks */ - "Detect items and Treasure", - "Charm Monster", - "Sense Minds", - "Teleport to town", - "Self Knowledge", - "Teleport Level", - "Word of Recall", - "Dimension Door", - - "Probing", - "Explosive Rune", - "Telekinesis", - "Clairvoyance", - "Charm monsters", - "Alchemy", - "Banishment", - "Globe of Invulnerability", - }, - - /*** Nature Spells ***/ - - { - /* Common Nature Spellbooks */ - "Detect Creatures", - "Lightning", - "Detect Doors and Traps", - "Produce Food", - "Daylight", - "Animal Taming", - "Resist Environment", - "Cure Wounds & Poison", - - "Stone to Mud", - "Frost Bolt", - "Nature Awareness", - "Fire Bolt", - "Ray of Sunlight", - "Entangle", - "Summon Animal", - "Herbal Healing", - - /* Rare Nature Spellbooks */ - "Stair Building", - "Stone Skin", - "Resistance True", - "Forest Creation", - "Animal Friendship", - "Stone Tell", - "Wall of Stone", - "Protect from Corrosion", - - "Earthquake", - "Cyclone", - "Blizzard", - "Lightning Storm", - "Whirlpool", - "Call Sunlight", - "Elemental Branding", - "Nature's Wrath", - }, - - /*** Chaos Spells ***/ - - { - /* Common Chaos Spellbooks */ - "Magic Missile", - "Trap / Door Destruction", - "Flash of Light", - "Touch of Confusion", - "Mana Burst", - "Fire Bolt", - "Fist of Force", - "Teleport Self", - - "Wonder", - "Chaos Bolt", - "Sonic Boom", - "Doom Bolt", - "Fire Ball", - "Teleport Other", - "Word of Destruction", - "Invoke Logrus", - - /* Rare Chaos Spellbooks */ - "Polymorph Other", - "Chain Lightning", - "Arcane Binding", - "Disintegrate", - "Alter Reality", - "Magic Rocket", - "Chaos Branding", - "Summon Demon", - - "Beam of Gravity", - "Meteor Swarm", - "Flame Strike", - "Call Chaos", - "Polymorph Self", - "Mana Storm", - "Breathe Logrus", - "Call the Void", - }, - - /*** Death Spells ***/ - - { - /* Common Death Spellbooks */ - "Detect Unlife", - "Malediction", - "Detect Evil", - "Stinking Cloud", - "Black Sleep", - "Resist Poison", - "Horrify", - "Enslave Undead", - - "Orb of Entropy", - "Nether Bolt", - "Cloud kill", - "Genocide One", - "Poison Branding", - "Vampiric Drain", - "Animate dead", - "Genocide", - - /* Rare Death Spellbooks */ - "Berserk", - "Invoke Spirits", - "Dark Bolt", - "Battle Frenzy", - "Vampiric Branding", - "Vampirism True", - "Nether Wave", - "Darkness Storm", - - "Death Ray", - "Raise the Dead", - "Esoteria", - "Polymorph Vampire", - "Restore Life", - "Mass Genocide", - "Hellfire", - "Wraithform", - }, - - /*** Trump Spells ***/ - - { - /* Common Trump Spellbooks */ - "Phase Door", - "Trump Spiders", - "Shuffle", - "Reset Recall", - "Teleport", - "Trump Spying", - "Teleport Away", - "Trump Animals", - - "Trump Reach", - "Trump Kamikaze", - "Phantasmal Servant", - "Haste Monster", - "Teleport Level", - "Dimension Door", - "Word of Recall", - "Banish", - - /* Rare Trump Spellbooks */ - "Swap Position", - "Trump Undead", - "Trump Reptiles", - "Trump Monsters", - "Trump Hounds", - "Trump Branding", - "Living Trump", - "Trump Cyberdemon", - - "Trump Divination", - "Trump Lore", - "Heal Monster", - "Trump Dragon", - "Trump Meteor", - "Trump Demon", - "Trump Greater Undead", - "Trump Ancient Dragon", - }, - - /*** Arcane Spells (_only_ common spells) ***/ - - { - "Zap", - "Wizard Lock", - "Detect Invisibility", - "Detect Monsters", - "Blink", - "Light Area", - "Trap & Door Destruction", - "Cure Light Wounds", - - "Detect Doors & Traps", - "Phlogiston", - "Detect Treasure", - "Detect Enchantment", - "Detect Objects", - "Cure Poison", - "Resist Cold", - "Resist Fire", - - "Resist Lightning", - "Resist Acid", - "Cure Medium Wounds", - "Teleport", - "Identify", - "Stone to Mud", - "Ray of Light", - "Satisfy Hunger", - - "See Invisible", - "Conjure Elemental", - "Teleport Level", - "Teleport Away", - "Elemental Ball", - "Detection", - "Word of Recall", - "Clairvoyance", - }, - - /*** Craft Spells ***/ - - { - /* Common Craft Spellbooks */ - "Infravision", - "Regeneration", - "Satisfy Hunger", - "Resist Cold", - "Resist Fire", - "Heroism", - "Resist Lightning", - "Resist Acid", - - "See Invisibility", - "Remove Curse", - "Resist Poison", - "Berserk", - "Self Knowledge", - "Protection from Evil", - "Cure", - "Mana Branding", - - /* Rare Craft Spellbooks */ - "Telepathy", - "Stone Skin", - "Resistance", - "Haste Self", - "Walk through Wall", - "Polish Shield", - "Create Golem", - "Magical armor", - - "Remove Enchantment", - "Remove All Curse", - "Knowledge True", /* "Total Knowledge", */ - "Enchant Weapon", - "Enchant Armor", - "Brand Weapon", - "Living Trump", - "Immunity", - }, - - /*** Daemon Spells ***/ - - { - /* Common Daemon Spellbooks */ - "Magic Missile", - "Detect Unlife", - "Evil Bless", - "Resist Fire", - "Horrify", - "Nether Bolt", - "Summon Manes", - "Hellish Flame", - - "Dominate Demon", - "Vision", - "Resist Nether", - "Plasma bolt", - "Fire Ball", - "Fire Branding", - "Nether Ball", - "Summon Demon", - - /* Rare Daemon Spellbooks */ - "Devilish Eye", - "Devil Cloak", - "The Flow of Lava", - "Plasma Ball", - "Polymorph Demon", - "Nather Wave", - "Kiss of Succubus", - "Doom Hand", - - "Raise the Morale", - "Immortal Body", - "Insanity Circle", - "Explode Pets", - "Summon Greater Demon", - "Nether Storm", - "Bloody Curse", - "Polymorph Demonlord", - }, - - /*** Crusade Spells ***/ - - { - /* Common Crusade Spellbooks */ - "Punishment", - "Detect Evil", - "Remove Fear", - "Scare Monster", - "Sanctuary", - "Portal", - "Star Dust", - "Purify", - - "Scatter Evil", - "Holy Orb", - "Exorcism", - "Remove Curse", - "Sense Unseen", - "Protection from Evil", - "Judgment Thunder", - "Holy Word", - - /* Rare Crusade Spellbooks */ - "Unbarring Ways", - "Arrest", - "Holy Aura", - "Dispel Undead & Demons", - "Dispel Evil", - "Holy Blade", - "Star Burst", - "Summon Angel", - - "Heroism", - "Dispel Curse", - "Banish Evil", - "Armageddon", - "An Eye for an Eye", - "Wrath of the God", - "Divine Intervention", - "Crusade", - }, - - /*** Music Spells ***/ - - { - /******* Apprentice Handbook *******/ - "Song of Holding", - "Song of Blessing", - "Wrecking Note", - "Stun Pattern", - "Flow of Life", - "Song of the Sun", - "Song of Fear", /* ¶²ÉݤβΠ*/ - "Heroic Ballad", - - /******* Minstrel's Music *******/ - "Clairaudience", - "Soul Shriek", /* º²¤Î²Î */ - "Song of Lore", - "Hiding Tune", /* "±£ÆۤβÎ", */ - "Illusion Pattern", - "Doomcall", - "Firiel's Song", - "Fellowship Chant", /* "ι¤ÎÃç´Ö" */ - - /******* Harps of Rivendell *******/ - "Sound of disintegration", /* ʬ²ò²»ÇÈ */ - "Finrod's Resistance", /* ¸µÁÇÂÑÀ­ */ - "Hobbit Melodies", /* ¥Û¥Ó¥Ã¥È¤Î¥á¥í¥Ç¥£ */ - "World Contortion", /* ÏĤó¤ÀÀ¤³¦ */ - "Dispelling chant", /* Â໶¤Î²Î */ - "The Voice of Saruman", /* ¥µ¥ë¥Þ¥ó¤Î´Å¸À */ - "Song of the Tempest", /* Íò¤Î²»¿§ */ - "Ambarkanta", /* ¤â¤¦°ì¤Ä¤ÎÀ¤³¦ */ - - /******* Lays of Beleriand *******/ - "Wrecking Pattern", /* Ç˲õ¤ÎÀûΧ */ - "Stationary Shriek", /* ÄäÂڤβΠ*/ - "Endurance", /* ¼é¤ê¤Î²Î */ - "The Hero's Poem", /* ±Ñͺ¤Î»í */ - "Relief of Yavanna", /* "¥ä¥ô¥¡¥ó¥Ê¤Î½õ¤±" */ - "Goddess' rebirth", /* "ºÆÀ¸¤Î²Î" */ - "Wizardry of Sauron", /* "¥µ¥¦¥í¥ó¤ÎËâ½Ñ", */ - "Fingolfin's Challenge", /* "¥Õ¥£¥ó¥´¥ë¥Õ¥£¥ó¤ÎÄ©Àï", */ - }, - - /*** Hissatsuwaza ***/ - { - "Tobi-Izuna", - "3-Way Attack", - "Boomerang", - "Burning Strike", - "Detect Ferocity", - "Strike to Stun", - "Counter", - "Harainuke", - - "Serpent's Tongue", - "Zammaken", - "Wind Blast", - "Judge", - "Rock Smash", - "Midare-Setsugekka", - "Spot Aiming", - "Majingiri", - - "Desperate Attack", - "Lightning Eagle", - "Rush Attack", - "Bloody Maelstrom", - "Earthquake Blow", - "Crack", - "War Cry", - "Musou-Sandan", - - "Vampire's Fang", - "Moon Dazzling", - "Hundred Slaughter", - "Dragonic Flash", - "Twin Slash", - "Kofuku-Zettousei", - "Keiun-Kininken", - "Harakiri", - }, -}; -#endif /* * Each chest has a certain set of traps, determined by pval @@ -5258,7 +4206,7 @@ cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] = "±Ñͺ", "Ã˼ß", "Çì¼ß", - "Îμç", + "·¯¼ç", }, /* Mage */ @@ -5300,9 +4248,9 @@ cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] = "¥Ú¥Æ¥ó»Õ", /*ÇîÅÌ¡¢¥Ú¥Æ¥ó»Õ¡¢º¾µ½»Õ */ "¥í¥¦¥·¡¼¥Õ", "¥Ï¥¤¥·¡¼¥Õ", - "¥Þ¥¹¥¿¡¼¥·¡¼¥Õ", + "¥Þ¥¹¥¿¡¼", /* "¥Þ¥¹¥¿¡¼¥·¡¼¥Õ", */ "¥¢¥µ¥·¥ó", /* °Å»¦¼Ô */ - "¥®¥ë¥É¥Þ¥¹¥¿¡¼", + "ƬÎÎ", /*"¥®¥ë¥É¥Þ¥¹¥¿¡¼",*/ }, /* Rangers */ @@ -5330,7 +4278,7 @@ cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] = "½Åµ³»Î", "À»µ³»Î", "¾åµéÀ»µ³»Î", - "À»µ³»ÎĹ", + "À»µ³»ÎÃÄĹ", }, /* Warrior-Mage */ @@ -5345,7 +4293,7 @@ cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] = "ËâÃ˼ß", /* "Ëâ¸ø¼ß", */ "ÀïÆ®Ëâ½Ñ»Î", - "¥¦¥£¥¶¡¼¥É¥í¡¼¥É", + "Ãμ±¤Î¼é¸î¼Ô", /* "¥¦¥£¥¶¡¼¥É¥í¡¼¥É", */ }, /* Chaos Warrior */ @@ -5387,7 +4335,7 @@ cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] = "¥µ¥¤¥­¥Ã¥¯", "¥µ¥¤¥ª¥Ë¥Ã¥¯", "ĶǽÎϼÔ", - "¥Þ¥¤¥ó¥É¥Þ¥¹¥¿¡¼", + "Àº¿À¤Î»ÙÇÛ¼Ô", /* "¥Þ¥¤¥ó¥É¥Þ¥¹¥¿¡¼", */ }, /* High Mage; same as Mage */ @@ -5490,7 +4438,7 @@ cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] = "Á´¤Æ¤òÃΤë¼Ô", }, - /* Harper */ + /* Bard */ { "¸«½¬¤¤", /*"Apprentice"*/ "ºî¶Ê²È", /*"Songsmith"*/ @@ -5516,7 +4464,7 @@ cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] = "ËâÃ˼ß", /* "Ëâ¸ø¼ß", */ "ÀïÆ®Ëâ½Ñ»Î", - "¥¦¥£¥¶¡¼¥É¥í¡¼¥É", + "Ãμ±¤Î¼é¸î¼Ô", /* "¥¦¥£¥¶¡¼¥É¥í¡¼¥É", */ }, /* Samurai */ @@ -5562,7 +4510,7 @@ cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] = "ÂçËâÆ»»Õ", }, - /* Kihei */ + /* Cavalry */ { "¿·»²Ê¼", "ʼ»Î", @@ -5590,7 +4538,7 @@ cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] = "Åܤê¤Î²½¿È", }, - /* Kaji */ + /* Weaponsmith */ { "Ƽ¤òÃ䨤·¼Ô", "Å´¤òÃ䨤·¼Ô", @@ -5630,6 +4578,20 @@ cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] = "°Å»¦¼Ô", "»à¤ÎŤ­ÏÓ", }, + + /* Sniper */ + { + "¿·»²Ê¼", + "ʼ»Î", + "ÍÃʼ", + "¸Å»²Ê¼", + "·õ»Î", + "Æ®»Î", + "±Ñͺ", + "Ã˼ß", + "Çì¼ß", + "Îμç", + }, }; #else @@ -5851,7 +4813,7 @@ cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] = "Soldier", "Mercenary", "Veteran", - "Swordsman", + "Bowman", "Champion", "Hero", "Baron", @@ -5873,7 +4835,7 @@ cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] = "Almighty", }, - /* Harper */ + /* Bard */ { "Apprentice", /*"Apprentice"*/ "Songsmith", /*"Songsmith"*/ @@ -5971,7 +4933,7 @@ cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] = "God of Rage", }, - /* Kaji */ + /* Weaponsmith */ { "Copper smith", "Iron smith", @@ -5988,14 +4950,14 @@ cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] = /* Mirror Master */ { "Mirrorstarer", - "Mirrorpolisher", + "Mirrorcleaner", "Mirrormaker", "Mirrormagician", - "Guru of Mirror ", + "Mirror Guru", "Mirror Mage", "Mirror King", - "Mirror Emperror", - "Avatar of Mirror", + "Mirror Emperor", + "Mirror Avatar", "Ruffnor King", }, @@ -6012,6 +4974,20 @@ cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] = "Assassinator", "Death Lord", }, + + /* Sniper */ + { + "Rookie", + "Soldier", + "Mercenary", + "Veteran", + "Swordsman", + "Champion", + "Hero", + "Baron", + "Duke", + "Lord", + }, }; #endif @@ -6447,1085 +5423,939 @@ option_type option_info[] = /*** Input Options ***/ #ifdef JP - { &rogue_like_commands, FALSE, 1, 0, 0, + { &rogue_like_commands, FALSE, OPT_PAGE_INPUT, 0, 0, "rogue_like_commands", "¥í¡¼¥°É÷¥­¡¼ÇÛÃÖ¤ò»ÈÍѤ¹¤ë" }, #else - { &rogue_like_commands, FALSE, 1, 0, 0, + { &rogue_like_commands, FALSE, OPT_PAGE_INPUT, 0, 0, "rogue_like_commands", "Rogue-like commands" }, #endif - #ifdef JP - { &always_pickup, FALSE, 1, 0, 5, + { &always_pickup, FALSE, OPT_PAGE_INPUT, 0, 5, "always_pickup", "¾ï¤Ë¥¢¥¤¥Æ¥à¤ò½¦¤¦" }, #else - { &always_pickup, FALSE, 1, 0, 5, + { &always_pickup, FALSE, OPT_PAGE_INPUT, 0, 5, "always_pickup", "Pick things up by default" }, #endif - #ifdef JP - { &carry_query_flag, FALSE, 1, 0, 3, - "carry_query_flag", "¥¢¥¤¥Æ¥à¤ò½¦¤¦Á°¤Ë³Îǧ¤¹¤ë" }, + { &carry_query_flag, FALSE, OPT_PAGE_INPUT, 0, 3, + "carry_query_flag", "¥¢¥¤¥Æ¥à¤ò½¦¤¦Á°¤Ë³Îǧ¤¹¤ë" }, #else - { &carry_query_flag, FALSE, 1, 0, 3, + { &carry_query_flag, FALSE, OPT_PAGE_INPUT, 0, 3, "carry_query_flag", "Prompt before picking things up" }, #endif - #ifdef JP - { &quick_messages, TRUE, 1, 0, 1, - "quick_messages", "¥¯¥¤¥Ã¥¯¡¦¥á¥Ã¥»¡¼¥¸¤ò»ÈÍѤ¹¤ë" }, + { &quick_messages, TRUE, OPT_PAGE_INPUT, 0, 1, + "quick_messages", "¥¯¥¤¥Ã¥¯¡¦¥á¥Ã¥»¡¼¥¸¤ò»ÈÍѤ¹¤ë" }, #else - { &quick_messages, TRUE, 1, 0, 1, + { &quick_messages, TRUE, OPT_PAGE_INPUT, 0, 1, "quick_messages", "Activate quick messages" }, #endif - #ifdef JP - { &auto_more, FALSE, 1, 2, 6, + { &auto_more, FALSE, OPT_PAGE_INPUT, 2, 6, "auto_more", "¥­¡¼ÂÔ¤Á¤·¤Ê¤¤¤ÇϢ³¤Ç¥á¥Ã¥»¡¼¥¸¤òɽ¼¨¤¹¤ë" }, #else - { &auto_more, FALSE, 1, 2, 6, + { &auto_more, FALSE, OPT_PAGE_INPUT, 2, 6, "auto_more", "Automatically clear '-more-' prompts" }, #endif - #ifdef JP - { &command_menu, TRUE, 1, 2, 7, + { &command_menu, TRUE, OPT_PAGE_INPUT, 2, 7, "command_menu", "¥á¥Ë¥å¡¼¤Ë¤è¤ê¥³¥Þ¥ó¥ÉÁªÂò¤òÍ­¸ú¤Ë¤¹¤ë" }, #else - { &command_menu, TRUE, 1, 2, 7, + { &command_menu, TRUE, OPT_PAGE_INPUT, 2, 7, "command_menu", "Enable command selection menu" }, #endif - #ifdef JP - { &other_query_flag, FALSE, 1, 0, 2, + { &other_query_flag, FALSE, OPT_PAGE_INPUT, 0, 2, "other_query_flag", "¾²¾å¤Î¥¢¥¤¥Æ¥à¤ò»ÈÍѤ¹¤ë¤È¤­¤Ë³Îǧ¤¹¤ë" }, #else - { &other_query_flag, FALSE, 1, 0, 2, + { &other_query_flag, FALSE, OPT_PAGE_INPUT, 0, 2, "other_query_flag", "Prompt for floor item selection" }, #endif - #ifdef JP - { &use_old_target, FALSE, 1, 0, 4, - "use_old_target", "¾ï¤Ë°ÊÁ°¤Î¥¿¡¼¥²¥Ã¥È¤ò»ØÄꤹ¤ë" }, + { &use_old_target, FALSE, OPT_PAGE_INPUT, 0, 4, + "use_old_target", "¾ï¤Ë°ÊÁ°¤Î¥¿¡¼¥²¥Ã¥È¤ò»ØÄꤹ¤ë" }, #else - { &use_old_target, FALSE, 1, 0, 4, + { &use_old_target, FALSE, OPT_PAGE_INPUT, 0, 4, "use_old_target", "Use old target by default" }, #endif - #ifdef JP - { &always_repeat, TRUE, 1, 0, 6, + { &always_repeat, TRUE, OPT_PAGE_INPUT, 0, 6, "always_repeat", "¥³¥Þ¥ó¥É¼«Æ°·«¤êÊÖ¤·" }, #else - { &always_repeat, TRUE, 1, 0, 6, + { &always_repeat, TRUE, OPT_PAGE_INPUT, 0, 6, "always_repeat", "Repeat obvious commands" }, #endif - #ifdef JP - { &confirm_destroy, FALSE, 1, 5, 3, + { &confirm_destroy, FALSE, OPT_PAGE_INPUT, 5, 3, "confirm_destroy", "¡Ö̵²ÁÃ͡פʥ¢¥¤¥Æ¥à¤òÇ˲õ¤¹¤ë»þ³Îǧ¤¹¤ë" }, #else - { &confirm_destroy, FALSE, 1, 5, 3, + { &confirm_destroy, FALSE, OPT_PAGE_INPUT, 5, 3, "confirm_destroy", "Prompt for destruction of known worthless items" }, #endif - #ifdef JP - { &confirm_wear, TRUE, 1, 5, 4, + { &confirm_wear, TRUE, OPT_PAGE_INPUT, 5, 4, "confirm_wear", "¼ö¤ï¤ì¤¿Êª¤òÁõÈ÷¤¹¤ë»þ³Îǧ¤¹¤ë" }, #else - { &confirm_wear, TRUE, 1, 5, 4, + { &confirm_wear, TRUE, OPT_PAGE_INPUT, 5, 4, "confirm_wear", "Confirm to wear/wield known cursed items" }, #endif - #ifdef JP - { &confirm_quest, TRUE, 1, 1, 9, + { &confirm_quest, TRUE, OPT_PAGE_INPUT, 1, 9, "confirm_quest", "¥¯¥¨¥¹¥È¤òÄü¤á¤Æ³¬ÃʤÇƨ¤²¤ëÁ°¤Ë³Îǧ¤¹¤ë" }, #else - { &confirm_quest, TRUE, 1, 1, 9, + { &confirm_quest, TRUE, OPT_PAGE_INPUT, 1, 9, "confirm_quest", "Prompt before exiting a quest level" }, #endif - #ifdef JP - { &target_pet, FALSE, 1, 2, 5, + { &target_pet, FALSE, OPT_PAGE_INPUT, 2, 5, "target_pet", "¥Ú¥Ã¥È¤ò¥¿¡¼¥²¥Ã¥È¤Ë¤¹¤ë" }, #else - { &target_pet, FALSE, 1, 2, 5, + { &target_pet, FALSE, OPT_PAGE_INPUT, 2, 5, "target_pet", "Allow targetting pets" }, #endif - #ifdef ALLOW_EASY_OPEN #ifdef JP - { &easy_open, TRUE, 1, 5, 7, + { &easy_open, TRUE, OPT_PAGE_INPUT, 5, 7, "easy_open", "¼«Æ°Åª¤Ë¥É¥¢¤ò³«¤±¤ë" }, #else - { &easy_open, TRUE, 1, 5, 7, + { &easy_open, TRUE, OPT_PAGE_INPUT, 5, 7, "easy_open", "Automatically open doors" }, #endif #endif /* ALLOW_EASY_OPEN */ - #ifdef ALLOW_EASY_DISARM #ifdef JP - { &easy_disarm, TRUE, 1, 5, 8, + { &easy_disarm, TRUE, OPT_PAGE_INPUT, 5, 8, "easy_disarm", "¼«Æ°Åª¤Ë櫤ò²ò½ü¤¹¤ë" }, #else - { &easy_disarm, TRUE, 1, 5, 8, + { &easy_disarm, TRUE, OPT_PAGE_INPUT, 5, 8, "easy_disarm", "Automatically disarm traps" }, #endif #endif /* ALLOW_EASY_DISARM */ - #ifdef ALLOW_EASY_FLOOR /* TNB */ #ifdef JP - { &easy_floor, FALSE, 1, 5, 9, + { &easy_floor, FALSE, OPT_PAGE_INPUT, 5, 9, "easy_floor", "¾²¾å¤Ç½Å¤Ê¤Ã¤¿¥¢¥¤¥Æ¥à¤ò¥ê¥¹¥È¤¹¤ë" }, #else - { &easy_floor, FALSE, 1, 5, 9, + { &easy_floor, FALSE, OPT_PAGE_INPUT, 5, 9, "easy_floor", "Display floor stacks in a list" }, #endif #endif /* ALLOW_EASY_FLOOR -- TNB */ - #ifdef JP - { &use_command, FALSE, 1, 5, 10, + { &use_command, FALSE, OPT_PAGE_INPUT, 5, 10, "use_command", "¡Ö»È¤¦(a)¡×¥³¥Þ¥ó¥É¤Ç¥¢¥¤¥Æ¥à¤ò²¿¤Ç¤â»È¤¨¤ë" }, #else - { &use_command, FALSE, 1, 5, 10, + { &use_command, FALSE, OPT_PAGE_INPUT, 5, 10, "use_command", "Allow unified use command" }, #endif - #ifdef JP - { &over_exert, FALSE, 1, 0, 29, + { &over_exert, FALSE, OPT_PAGE_INPUT, 0, 29, "over_exert", "MP¤¬Â­¤ê¤Ê¤¯¤Æ¤âËâË¡¤ËÄ©À魯¤ë" }, #else - { &over_exert, FALSE, 1, 0, 29, + { &over_exert, FALSE, OPT_PAGE_INPUT, 0, 29, "over_exert", "Allow casting spells when short of mana" }, #endif - - /*** Output Options ***/ - #ifdef JP - { &depth_in_feet, FALSE, 2, 0, 7, - "depth_in_feet", "¥À¥ó¥¸¥ç¥ó¤Î¿¼¤µ¤ò¥Õ¥£¡¼¥È¤Çɽ¼¨¤¹¤ë" }, + { &numpad_as_cursorkey, TRUE, OPT_PAGE_INPUT, 2, 31, + "numpad_as_cursorkey", "¥¨¥Ç¥£¥¿Æâ¤Ç¥Æ¥ó¥­¡¼¤ò¥«¡¼¥½¥ë¥­¡¼¤È¤·¤Æ»È¤¦" }, #else - { &depth_in_feet, FALSE, 2, 0, 7, - "depth_in_feet", "Show dungeon level in feet" }, + { &numpad_as_cursorkey, TRUE, OPT_PAGE_INPUT, 2, 31, + "numpad_as_cursorkey", "Use numpad keys as cursor keys in editor mode" }, #endif + /*** Map Screen Options ***/ #ifdef JP - { &show_labels, TRUE, 2, 0, 10, - "show_labels", "ÁõÈ÷°ìÍ÷¤ÇÁõÈ÷¾ì½ê¤òɽ¼¨¤¹¤ë" }, + { ¢er_player, FALSE, OPT_PAGE_MAPSCREEN, 5, 11, + "center_player", "¾ï¤Ë¥×¥ì¥¤¥ä¡¼¤òÃæ¿´¤ËÃÖ¤¯(*ÃÙ¤¤*)" }, #else - { &show_labels, TRUE, 2, 0, 10, - "show_labels", "Show labels in object listings" }, + { ¢er_player, FALSE, OPT_PAGE_MAPSCREEN, 5, 11, + "center_player", "Center map while walking (*slow*)" }, #endif - #ifdef JP - { &show_weights, TRUE, 2, 0, 11, - "show_weights", "¥¢¥¤¥Æ¥à°ìÍ÷¤Ç½ÅÎ̤òɽ¼¨¤¹¤ë" }, + { ¢er_running, TRUE, OPT_PAGE_MAPSCREEN, 5, 12, + "center_running", "Áö¤Ã¤Æ¤¤¤ë»þ¤Ç¤âÃæ¿´¤ËÃÖ¤¯" }, #else - { &show_weights, TRUE, 2, 0, 11, - "show_weights", "Show weights in object listings" }, + { ¢er_running, TRUE, OPT_PAGE_MAPSCREEN, 5, 12, + "center_running", "Centering even while running" }, #endif - #ifdef JP - { &show_item_graph, TRUE, 2, 2, 0, - "show_item_graph", "¥¢¥¤¥Æ¥à¤Î¥·¥ó¥Ü¥ë¤òɽ¼¨¤¹¤ë" }, + { &view_yellow_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 28, + "view_yellow_lite", "ÌÀ¤«¤ê¤ÎÈϰϤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë" }, #else - { &show_item_graph, TRUE, 2, 2, 0, - "show_item_graph", "Show items graphics" }, + { &view_yellow_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 28, + "view_yellow_lite", "Use special colors for torch-lit grids" }, #endif - #ifdef JP - { &show_choices, TRUE, 2, 0, 12, - "show_choices", "»ý¤Áʪ/ÁõÈ÷¥¦¥£¥ó¥É¥¦¤ËÁªÂò¥¢¥¤¥Æ¥àɽ¼¨" }, + { &view_bright_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 29, + "view_bright_lite", "»ë³¦¤ÎÈϰϤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë" }, #else - { &show_choices, TRUE, 2, 0, 12, - "show_choices", "Show choices in certain sub-windows" }, + { &view_bright_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 29, + "view_bright_lite", "Use special colors for 'viewable' grids" }, #endif - #ifdef JP - { &plain_pickup, FALSE, 2, 6, 6, - "plain_pickup", "¡Ö½¦¤Ã¤¿¡×¥á¥Ã¥»¡¼¥¸¤ò´Êά²½¤¹¤ë" }, + { &view_granite_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 30, + "view_granite_lite", "ÊɤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë(½Å¤¤)" }, #else - { &plain_pickup, FALSE,99, 6, 6, - "plain_pickup", "Plain pickup messages(japanese only)" }, + { &view_granite_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 30, + "view_granite_lite", "Use special colors for wall grids (slow)" }, #endif - #ifdef JP - { &player_symbols, FALSE, 2, 1, 13, - "player_symbols", "¥×¥ì¥¤¥ä¡¼¤òÆÃÊ̤ʵ­¹æ¤Çɽ¼¨¤¹¤ë"}, + { &view_special_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 31, + "view_special_lite", "¾²¤òÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë(½Å¤¤)" }, #else - { &player_symbols, FALSE, 2, 1, 13, - "player_symbols", "Use special symbols for the player char"}, + { &view_special_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 31, + "view_special_lite", "Use special colors for floor grids (slow)" }, #endif - #ifdef JP - { &equippy_chars, TRUE, 2, 1, 12, - "equippy_chars", "¥¹¥Æ¡¼¥¿¥¹¤Ëʸ»ú¤ÇÁõÈ÷¤òɽ¼¨¤¹¤ë" }, + { &view_perma_grids, TRUE, OPT_PAGE_MAPSCREEN, 1, 6, + "view_perma_grids", "ÌÀ¤ë¤¤¾ì½ê¤Ï¤½¤Î¤Þ¤Þ¤Ë¤¹¤ë" }, #else - { &equippy_chars, TRUE, 2, 1, 12, - "equippy_chars", "Display 'equippy' chars" }, + { &view_perma_grids, TRUE, OPT_PAGE_MAPSCREEN, 1, 6, + "view_perma_grids", "Map remembers all perma-lit grids" }, #endif - #ifdef JP - { &display_mutations, FALSE, 2, 5, 0, - "display_mutations", "'C'¥³¥Þ¥ó¥É¤ÇÆÍÁ³ÊÑ°Û¤òɽ¼¨¤¹¤ë" }, + { &view_torch_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 7, + "view_torch_grids", "ÌÀ¤«¤ê¤Ç¾È¤é¤·¤¿¾ì½ê¤Ï¤½¤Î¤Þ¤Þ¤Ë¤¹¤ë" }, #else - { &display_mutations, FALSE, 2, 5, 0, - "display_mutations", "Display mutations in 'C'haracter Display" }, + { &view_torch_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 7, + "view_torch_grids", "Map remembers all torch-lit grids" }, #endif - #ifdef JP - { &plain_descriptions, TRUE, 2, 5, 1, - "plain_descriptions", "¥¢¥¤¥Æ¥à¤Îµ­½Ò¤ò´Êά¤Ë¤¹¤ë" }, + { &view_unsafe_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 8, + "view_unsafe_grids", "¥È¥é¥Ã¥×´¶ÃκѤߤǤʤ¤¾ì½ê¤òɽ¼¨¤¹¤ë" }, #else - { &plain_descriptions, TRUE, 2, 5, 1, - "plain_descriptions", "Plain object descriptions" }, + { &view_unsafe_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 8, + "view_unsafe_grids", "Map marked by detect traps" }, #endif - #ifdef JP - { ¢er_player, FALSE, 2, 5, 11, - "center_player", "¾ï¤Ë¥×¥ì¥¤¥ä¡¼¤òÃæ¿´¤ËÃÖ¤¯(*ÃÙ¤¤*)" }, + { &view_reduce_view, FALSE, OPT_PAGE_MAPSCREEN, 1, 17, + "view_reduce_view", "³¹¤Ç¤Ï»ëÌî¤ò¶¹¤¯¤¹¤ë" }, #else - { ¢er_player, FALSE, 2, 5, 11, - "center_player", "Center map while walking (*slow*)" }, + { &view_reduce_view, FALSE, OPT_PAGE_MAPSCREEN, 1, 17, + "view_reduce_view", "Reduce view-radius in town" }, #endif - #ifdef JP - { ¢er_running, TRUE, 2, 5, 12, - "center_running", "Áö¤Ã¤Æ¤¤¤ë»þ¤Ç¤âÃæ¿´¤ËÃÖ¤¯" }, + { &fresh_before, TRUE, OPT_PAGE_MAPSCREEN, 1, 23, + "fresh_before", "Ϣ³¥³¥Þ¥ó¥ÉÃæ¤Ë²èÌ̤òºÆÉÁ²è¤·Â³¤±¤ë" }, #else - { ¢er_running, TRUE, 2, 5, 12, - "center_running", "Centering even while running" }, + { &fresh_before, TRUE, OPT_PAGE_MAPSCREEN, 1, 23, + "fresh_before", "Flush output while continuous command" }, #endif - #ifdef JP - { &view_yellow_lite, TRUE, 2, 1, 28, - "view_yellow_lite", "ÌÀ¤«¤ê¤ÎÈϰϤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë" }, + { &fresh_after, FALSE, OPT_PAGE_MAPSCREEN, 1, 24, + "fresh_after", "¥³¥Þ¥ó¥É¸å¤Ë²èÌ̤ò¾ï¤ËºÆÉÁ²è¤·Â³¤±¤ë" }, #else - { &view_yellow_lite, TRUE, 2, 1, 28, - "view_yellow_lite", "Use special colors for torch-lit grids" }, + { &fresh_after, FALSE, OPT_PAGE_MAPSCREEN, 1, 24, + "fresh_after", "Flush output after monster's move" }, #endif - #ifdef JP - { &view_bright_lite, TRUE, 2, 1, 29, - "view_bright_lite", "»ë³¦¤ÎÈϰϤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë" }, + { &fresh_message, FALSE, OPT_PAGE_MAPSCREEN, 1, 25, + "fresh_message", "¥á¥Ã¥»¡¼¥¸¤Î¸å¤Ë²èÌ̤òºÆÉÁ²è¤¹¤ë" }, #else - { &view_bright_lite, TRUE, 2, 1, 29, - "view_bright_lite", "Use special colors for 'viewable' grids" }, + { &fresh_message, FALSE, OPT_PAGE_MAPSCREEN, 1, 25, + "fresh_message", "Flush output after every message" }, #endif - #ifdef JP - { &view_granite_lite, TRUE, 2, 1, 30, - "view_granite_lite", "ÊɤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë(½Å¤¤)" }, + { &hilite_player, FALSE, OPT_PAGE_MAPSCREEN, 1, 27, + "hilite_player", "¥×¥ì¥¤¥ä¡¼¤Ë¥«¡¼¥½¥ë¤ò¹ç¤ï¤»¤ë" }, #else - { &view_granite_lite, TRUE, 2, 1, 30, - "view_granite_lite", "Use special colors for wall grids (slow)" }, + { &hilite_player, FALSE, OPT_PAGE_MAPSCREEN, 1, 27, + "hilite_player", "Hilite the player with the cursor" }, #endif - #ifdef JP - { &view_special_lite, TRUE, 2, 1, 31, - "view_special_lite", "¾²¤òÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë(½Å¤¤)" }, + { &display_path, FALSE, OPT_PAGE_MAPSCREEN, 2, 8, + "display_path", "ËâË¡¤äÌð¤Îµ°Àפòɽ¼¨¤¹¤ë" }, #else - { &view_special_lite, TRUE, 2, 1, 31, - "view_special_lite", "Use special colors for floor grids (slow)" }, + { &display_path, FALSE, OPT_PAGE_MAPSCREEN, 2, 8, + "display_path", "Display actual path before shooting" }, #endif + /*** Text Display Options ***/ + #ifdef JP - { &new_ascii_graphics, FALSE, 2, 2, 4, - "new_ascii_graphics", "ÃÏ·Á¤ÎÌÀ°Å¤ò¤Ï¤Ã¤­¤ê¤Èɽ¼¨¤¹¤ë" }, + { &plain_descriptions, TRUE, OPT_PAGE_TEXT, 5, 1, + "plain_descriptions", "¥¢¥¤¥Æ¥à¤Îµ­½Ò¤ò´Êά¤Ë¤¹¤ë" }, #else - { &new_ascii_graphics, FALSE, 2, 2, 4, - "new_ascii_graphics", "Show a clear contrast between light and dark" }, + { &plain_descriptions, TRUE, OPT_PAGE_TEXT, 5, 1, + "plain_descriptions", "Plain object descriptions" }, #endif #ifdef JP - { &display_path, FALSE, 2, 2, 8, - "display_path", "ËâË¡¤äÌð¤Îµ°Àפòɽ¼¨¤¹¤ë" }, + { &plain_pickup, FALSE, OPT_PAGE_TEXT, 6, 6, + "plain_pickup", "¡Ö½¦¤Ã¤¿¡×¥á¥Ã¥»¡¼¥¸¤ò´Êά²½¤¹¤ë" }, #else - { &display_path, FALSE, 2, 2, 8, - "display_path", "Display actual path before shooting" }, + { &plain_pickup, FALSE, OPT_PAGE_JAPANESE_ONLY, 6, 6, + "plain_pickup", "Plain pickup messages(japanese only)" }, #endif - #ifdef JP - { &always_show_list, TRUE, 2, 4, 0, + { &always_show_list, TRUE, OPT_PAGE_TEXT, 4, 0, "always_show_list", "ÁªÂò»þ¤Ë¤Ï¾ï¤Ë°ìÍ÷¤òɽ¼¨¤¹¤ë" }, #else - { &always_show_list, TRUE, 2, 4, 0, - "always_show_list", "Always show list at first when select items" }, + { &always_show_list, TRUE, OPT_PAGE_TEXT, 4, 0, + "always_show_list", "Always show list when choosing items" }, #endif - #ifdef JP - { &change_numeral, TRUE, 2, 4, 5, - "change_numeral", "¥¢¥¤¥Æ¥à¤Î¼ïÎà¤Ë¤è¤Ã¤Æ¿ô¤¨Êý¤òÊѤ¨¤ë" }, + { &depth_in_feet, FALSE, OPT_PAGE_TEXT, 0, 7, + "depth_in_feet", "¥À¥ó¥¸¥ç¥ó¤Î¿¼¤µ¤ò¥Õ¥£¡¼¥È¤Çɽ¼¨¤¹¤ë" }, #else - { &change_numeral, TRUE, 99, 4, 5, - "change_numeral", "Change a way to counting (japanese only)" }, + { &depth_in_feet, FALSE, OPT_PAGE_TEXT, 0, 7, + "depth_in_feet", "Show dungeon level in feet" }, #endif - - /*** Game-Play ***/ - #ifdef JP - { &auto_scum, FALSE, 3, 1, 1, - "auto_scum", "³¬¤ÎÊ·°Ïµ¤¼«Æ°Áª¤ê¹¥¤ß" }, + { &show_labels, TRUE, OPT_PAGE_TEXT, 0, 10, + "show_labels", "ÁõÈ÷°ìÍ÷¤ÇÁõÈ÷¾ì½ê¤òɽ¼¨¤¹¤ë" }, #else - { &auto_scum, FALSE, 3, 1, 1, - "auto_scum", "Auto-scum for good levels" }, + { &show_labels, TRUE, OPT_PAGE_TEXT, 0, 10, + "show_labels", "Show labels in object listings" }, #endif - #ifdef JP - { &stack_force_notes, TRUE, 3, 0, 8, - "stack_force_notes", "°Û¤Ê¤ëÌäΥ¢¥¤¥Æ¥à¤ò¤Þ¤È¤á¤ë" }, + { &show_weights, TRUE, OPT_PAGE_TEXT, 0, 11, + "show_weights", "¥¢¥¤¥Æ¥à°ìÍ÷¤Ç½ÅÎ̤òɽ¼¨¤¹¤ë" }, #else - { &stack_force_notes, TRUE, 3, 0, 8, - "stack_force_notes", "Merge inscriptions when stacking" }, + { &show_weights, TRUE, OPT_PAGE_TEXT, 0, 11, + "show_weights", "Show weights in object listings" }, #endif - #ifdef JP - { &stack_force_costs, FALSE, 3, 0, 9, - "stack_force_costs", "°Û¤Ê¤ë³ä°úɽ¼¨¤Î¥¢¥¤¥Æ¥à¤ò¤Þ¤È¤á¤ë" }, + { &show_item_graph, TRUE, OPT_PAGE_TEXT, 2, 0, + "show_item_graph", "¥¢¥¤¥Æ¥à¤Î¥·¥ó¥Ü¥ë¤òɽ¼¨¤¹¤ë" }, #else - { &stack_force_costs, FALSE, 3, 0, 9, - "stack_force_costs", "Merge discounts when stacking" }, + { &show_item_graph, TRUE, OPT_PAGE_TEXT, 2, 0, + "show_item_graph", "Show items graphics" }, #endif - #ifdef JP - { &stack_allow_items, TRUE, 3, 1, 2, - "stack_allow_items", "Ʊ¼ï¤ÎÉð´ï¤äËɶñ¤ò¤Þ¤È¤á¤ë" }, + { &equippy_chars, TRUE, OPT_PAGE_TEXT, 1, 12, + "equippy_chars", "¥¹¥Æ¡¼¥¿¥¹¤Ëʸ»ú¤ÇÁõÈ÷¤òɽ¼¨¤¹¤ë" }, #else - { &stack_allow_items, TRUE, 3, 1, 2, - "stack_allow_items", "Allow weapons and armor to stack" }, + { &equippy_chars, TRUE, OPT_PAGE_TEXT, 1, 12, + "equippy_chars", "Display 'equippy' chars" }, #endif +#ifdef JP + { &display_mutations, FALSE, OPT_PAGE_TEXT, 5, 0, + "display_mutations", "'C'¥³¥Þ¥ó¥É¤ÇÆÍÁ³ÊÑ°Û¤òɽ¼¨¤¹¤ë" }, +#else + { &display_mutations, FALSE, OPT_PAGE_TEXT, 5, 0, + "display_mutations", "Display mutations in 'C'haracter Display" }, +#endif #ifdef JP - { &expand_look, TRUE, 3, 1, 4, - "expand_look", "¡Ö²ó¤ê¤òÄ´¤Ù¤ë¡×¥³¥Þ¥ó¥É¤ò³ÈÄ¥¤¹¤ë" }, + { &compress_savefile, FALSE, OPT_PAGE_TEXT, 1, 26, + "compress_savefile", "¥»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ëÃæ¤Î¥á¥Ã¥»¡¼¥¸¤ò°µ½Ì¤¹¤ë" }, #else - { &expand_look, TRUE, 3, 1, 4, - "expand_look", "Expand the power of the look command" }, + { &compress_savefile, FALSE, OPT_PAGE_TEXT, 1, 26, + "compress_savefile", "Compress messages in savefiles" }, #endif +#ifdef JP + { &abbrev_extra, FALSE, OPT_PAGE_TEXT, 2, 10, + "abbrev_extra", "¥¢¥¤¥Æ¥à¤ËÄɲÃÂÑÀ­/ǽÎϤÎά¾Î¤ò¹ï¤à" }, +#else + { &abbrev_extra, FALSE, OPT_PAGE_TEXT, 2, 10, + "abbrev_extra", "Describe obj's extra resistances by abbreviation" }, +#endif #ifdef JP - { &expand_list, TRUE, 3, 1, 5, - "expand_list", "¡Ö°ìÍ÷¡×¥³¥Þ¥ó¥É¤ò³ÈÄ¥¤¹¤ë" }, + { &abbrev_all, FALSE, OPT_PAGE_TEXT, 2, 11, + "abbrev_all", "¥¢¥¤¥Æ¥à¤ËÁ´¤Æ¤ÎÂÑÀ­/ǽÎϤÎά¾Î¤ò¹ï¤à" }, #else - { &expand_list, TRUE, 3, 1, 5, - "expand_list", "Expand the power of the list commands" }, + { &abbrev_all, FALSE, OPT_PAGE_TEXT, 2, 11, + "abbrev_all", "Describe obj's all resistances by abbreviation" }, #endif +#ifdef JP + { &exp_need, FALSE, OPT_PAGE_TEXT, 2, 12, + "exp_need", "¼¡¤Î¥ì¥Ù¥ë¤ËɬÍפʷи³Ãͤòɽ¼¨¤¹¤ë" }, +#else + { &exp_need, FALSE, OPT_PAGE_TEXT, 2, 12, + "exp_need", "Show the experience needed for next level" }, +#endif #ifdef JP - { &view_perma_grids, TRUE, 3, 1, 6, - "view_perma_grids", "ÌÀ¤ë¤¤¾ì½ê¤Ï¤½¤Î¤Þ¤Þ¤Ë¤¹¤ë" }, + { &ignore_unview, FALSE, OPT_PAGE_TEXT, 2, 13, + "ignore_unview", "»ë³¦³°¤Î¥â¥ó¥¹¥¿¡¼¤Î¹ÔÆ°¤òɽ¼¨¤·¤Ê¤¤" }, #else - { &view_perma_grids, TRUE, 3, 1, 6, - "view_perma_grids", "Map remembers all perma-lit grids" }, + { &ignore_unview, FALSE, OPT_PAGE_TEXT, 2, 13, + "ignore_unview", "Ignore whenever any monster does" }, #endif + /*** Game-Play ***/ #ifdef JP - { &view_torch_grids, FALSE, 3, 1, 7, - "view_torch_grids", "ÌÀ¤«¤ê¤Ç¾È¤é¤·¤¿¾ì½ê¤Ï¤½¤Î¤Þ¤Þ¤Ë¤¹¤ë" }, + { &stack_force_notes, TRUE, OPT_PAGE_GAMEPLAY, 0, 8, + "stack_force_notes", "°Û¤Ê¤ëÌäΥ¢¥¤¥Æ¥à¤ò¤Þ¤È¤á¤ë" }, #else - { &view_torch_grids, FALSE, 3, 1, 7, - "view_torch_grids", "Map remembers all torch-lit grids" }, + { &stack_force_notes, TRUE, OPT_PAGE_GAMEPLAY, 0, 8, + "stack_force_notes", "Merge inscriptions when stacking" }, #endif - #ifdef JP - { &view_unsafe_grids, FALSE, 3, 1, 8, - "view_unsafe_grids", "¥È¥é¥Ã¥×´¶ÃκѤߤǤʤ¤¾ì½ê¤òɽ¼¨¤¹¤ë" }, + { &stack_force_costs, FALSE, OPT_PAGE_GAMEPLAY, 0, 9, + "stack_force_costs", "°Û¤Ê¤ë³ä°úɽ¼¨¤Î¥¢¥¤¥Æ¥à¤ò¤Þ¤È¤á¤ë" }, #else - { &view_unsafe_grids, FALSE, 3, 1, 8, - "view_unsafe_grids", "Map marked by detect traps" }, + { &stack_force_costs, FALSE, OPT_PAGE_GAMEPLAY, 0, 9, + "stack_force_costs", "Merge discounts when stacking" }, #endif +#ifdef JP + { &expand_list, TRUE, OPT_PAGE_GAMEPLAY, 1, 5, + "expand_list", "¡Ö°ìÍ÷¡×¥³¥Þ¥ó¥É¤ò³ÈÄ¥¤¹¤ë" }, +#else + { &expand_list, TRUE, OPT_PAGE_GAMEPLAY, 1, 5, + "expand_list", "Expand the power of the list commands" }, +#endif #ifdef JP - { &small_levels, TRUE, 3, 0, 30, + { &small_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 30, "small_levels", "Èó¾ï¤Ë¾®¤µ¤¤¥Õ¥í¥¢¤ÎÀ¸À®¤ò²Äǽ¤Ë¤¹¤ë" }, #else - { &small_levels, TRUE, 3, 0, 30, + { &small_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 30, "small_levels", "Allow unusually small dungeon levels" }, #endif - #ifdef JP - { &always_small_levels, FALSE, 3, 2, 3, + { &always_small_levels, FALSE, OPT_PAGE_GAMEPLAY, 2, 3, "always_small_levels", "¾ï¤ËÈó¾ï¤Ë¾®¤µ¤¤¥Õ¥í¥¢¤òÀ¸À®¤¹¤ë" }, #else - { &always_small_levels, FALSE, 3, 2, 3, + { &always_small_levels, FALSE, OPT_PAGE_GAMEPLAY, 2, 3, "always_small_levels", "Always create unusually small dungeon levels" }, #endif - #ifdef JP - { &empty_levels, TRUE, 3, 0, 31, + { &empty_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 31, "empty_levels", "¶õ¤Ã¤Ý¤Î¡Ö¥¢¥ê¡¼¥Ê¡×¥ì¥Ù¥ë¤ÎÀ¸À®¤ò²Äǽ¤Ë¤¹¤ë" }, #else - { &empty_levels, TRUE, 3, 0, 31, + { &empty_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 31, "empty_levels", "Allow empty 'arena' levels" }, #endif - #ifdef JP - { &bound_walls_perm, FALSE, 3, 2, 1, + { &bound_walls_perm, FALSE, OPT_PAGE_GAMEPLAY, 2, 1, "bound_walls_perm", "¥À¥ó¥¸¥ç¥ó¤Î³°Êɤò±Êµ×´ä¤Ë¤¹¤ë" }, #else - { &bound_walls_perm, FALSE, 3, 2, 1, + { &bound_walls_perm, FALSE, OPT_PAGE_GAMEPLAY, 2, 1, "bound_walls_perm", "Boundary walls become 'permanent wall'" }, #endif - #ifdef JP - { &last_words, TRUE, 3, 0, 28, + { &last_words, TRUE, OPT_PAGE_GAMEPLAY, 0, 28, "last_words", "¥­¥ã¥é¥¯¥¿¡¼¤¬»à¤ó¤À»þ°ä¸À¤ò¤Î¤³¤¹" }, #else - { &last_words, TRUE, 3, 0, 28, + { &last_words, TRUE, OPT_PAGE_GAMEPLAY, 0, 28, "last_words", "Leave last words when your character dies" }, #endif - #ifdef WORLD_SCORE #ifdef JP - { &send_score, TRUE, 3, 4, 6, + { &send_score, TRUE, OPT_PAGE_GAMEPLAY, 4, 6, "send_score", "¥¹¥³¥¢¥µ¡¼¥Ð¤Ë¥¹¥³¥¢¤òÁ÷¤ë" }, #else - { &send_score, TRUE, 3, 4, 6, + { &send_score, TRUE, OPT_PAGE_GAMEPLAY, 4, 6, "send_score", "Send score dump to the world score server" }, #endif #endif - #ifdef JP - { &allow_debug_opts, FALSE, 3, 6, 11, + { &allow_debug_opts, FALSE, OPT_PAGE_GAMEPLAY, 6, 11, "allow_debug_opts", "¥Ç¥Ð¥Ã¥°/º¾µ½¥ª¥×¥·¥ç¥ó¤òµö²Ä¤¹¤ë" }, #else - { &allow_debug_opts, FALSE, 3, 6, 11, + { &allow_debug_opts, FALSE, OPT_PAGE_GAMEPLAY, 6, 11, "allow_debug_opts", "Allow use of debug/cheat options" }, #endif - - - /*** Disturbance ***/ #ifdef JP - { &find_ignore_stairs, FALSE, 4, 0, 16, + { &find_ignore_stairs, FALSE, OPT_PAGE_DISTURBANCE, 0, 16, "find_ignore_stairs", "³¬ÃʤÏÄ̲᤹¤ë" }, #else - { &find_ignore_stairs, FALSE, 4, 0, 16, + { &find_ignore_stairs, FALSE, OPT_PAGE_DISTURBANCE, 0, 16, "find_ignore_stairs", "Run past stairs" }, #endif - #ifdef JP - { &find_ignore_doors, TRUE, 4, 0, 17, + { &find_ignore_doors, TRUE, OPT_PAGE_DISTURBANCE, 0, 17, "find_ignore_doors", "¥É¥¢¤ÏÄ̲᤹¤ë" }, #else - { &find_ignore_doors, TRUE, 4, 0, 17, + { &find_ignore_doors, TRUE, OPT_PAGE_DISTURBANCE, 0, 17, "find_ignore_doors", "Run through open doors" }, #endif - #ifdef JP - { &find_cut, FALSE, 4, 0, 18, + { &find_cut, FALSE, OPT_PAGE_DISTURBANCE, 0, 18, "find_cut", "¶Ê¤ê³Ñ¤ò¼Ð¤á¤ËºÇûµ÷Î¥¤ÇÄ̲᤹¤ë" }, #else - { &find_cut, FALSE, 4, 0, 18, + { &find_cut, FALSE, OPT_PAGE_DISTURBANCE, 0, 18, "find_cut", "Run past known corners" }, #endif +#ifdef JP + { &check_abort, TRUE, OPT_PAGE_DISTURBANCE, 1, 18, + "check_abort", "Ϣ³¥³¥Þ¥ó¥É¤Ï¥­¡¼ÆþÎϤÇÃæÃǤ¹¤ë" }, +#else + { &check_abort, TRUE, OPT_PAGE_DISTURBANCE, 1, 18, + "check_abort", "Check for user abort while continuous command" }, +#endif #ifdef JP - { &find_examine, TRUE, 4, 0, 19, - "find_examine", "ÄÌÏ©¤¬°Å¤¤»þ¤Ë¤Ê¤ë¤Ù¤¯¶Ê¤ê³Ñ¤È²¾Äꤷ¤ÆÄ̲᤹¤ë" }, + { &flush_failure, TRUE, OPT_PAGE_DISTURBANCE, 1, 20, + "flush_failure", "ÍÍ¡¹¤Ê¥ß¥¹È¯À¸»þ¤ËÆþÎϤò¥¯¥ê¥¢¤¹¤ë" }, #else - { &find_examine, TRUE, 4, 0, 19, - "find_examine", "Run into potential corners" }, + { &flush_failure, TRUE, OPT_PAGE_DISTURBANCE, 1, 20, + "flush_failure", "Flush input on various failures" }, #endif +#ifdef JP + { &flush_disturb, FALSE, OPT_PAGE_DISTURBANCE, 1, 21, + "flush_disturb", "¾ã³²È¯À¸»þ¤ËÆþÎϤò¥¯¥ê¥¢¤¹¤ë" }, +#else + { &flush_disturb, FALSE, OPT_PAGE_DISTURBANCE, 1, 21, + "flush_disturb", "Flush input whenever disturbed" }, +#endif #ifdef JP - { &disturb_move, FALSE, 4, 0, 20, + { &disturb_move, FALSE, OPT_PAGE_DISTURBANCE, 0, 20, "disturb_move", "¤É¤³¤Î¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤Æ¤â¹ÔÆ°¤òÃæ»ß¤¹¤ë" }, #else - { &disturb_move, FALSE, 4, 0, 20, + { &disturb_move, FALSE, OPT_PAGE_DISTURBANCE, 0, 20, "disturb_move", "Disturb whenever any monster moves" }, #endif - #ifdef JP - { &disturb_high, FALSE, 4, 1, 3, - "disturb_high", "¥ì¥Ù¥ë¤Î¹â¤¤¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë"}, + { &disturb_high, FALSE, OPT_PAGE_DISTURBANCE, 1, 3, + "disturb_high", "¥ì¥Ù¥ë¤Î¹â¤¤¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë" }, #else - { &disturb_high, FALSE, 4, 1, 3, + { &disturb_high, FALSE, OPT_PAGE_DISTURBANCE, 1, 3, "disturb_high", "Disturb whenever high-level monster moves" }, #endif - #ifdef JP - { &disturb_near, TRUE, 4, 0, 21, + { &disturb_near, TRUE, OPT_PAGE_DISTURBANCE, 0, 21, "disturb_near", "»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë" }, #else - { &disturb_near, TRUE, 4, 0, 21, + { &disturb_near, TRUE, OPT_PAGE_DISTURBANCE, 0, 21, "disturb_near", "Disturb whenever viewable monster moves" }, #endif - #ifdef JP - { &disturb_pets, FALSE, 4, 5, 6, + { &disturb_pets, FALSE, OPT_PAGE_DISTURBANCE, 5, 6, "disturb_pets", "»ë³¦Æâ¤Î¥Ú¥Ã¥È¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë" }, #else - { &disturb_pets, FALSE, 4, 5, 6, + { &disturb_pets, FALSE, OPT_PAGE_DISTURBANCE, 5, 6, "disturb_pets", "Disturb when visible pets move" }, #endif - #ifdef JP - { &disturb_panel, TRUE, 4, 0, 22, + { &disturb_panel, TRUE, OPT_PAGE_DISTURBANCE, 0, 22, "disturb_panel", "²èÌÌ¥¹¥¯¥í¡¼¥ë»þ¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" }, #else - { &disturb_panel, TRUE, 4, 0, 22, + { &disturb_panel, TRUE, OPT_PAGE_DISTURBANCE, 0, 22, "disturb_panel", "Disturb whenever map panel changes" }, #endif - #ifdef JP - { &disturb_state, TRUE, 4, 0, 23, + { &disturb_state, TRUE, OPT_PAGE_DISTURBANCE, 0, 23, "disturb_state", "¼«Ê¬¤Î¥¹¥Æ¡¼¥¿¥¹ÊѲ½»þ¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" }, #else - { &disturb_state, TRUE, 4, 0, 23, + { &disturb_state, TRUE, OPT_PAGE_DISTURBANCE, 0, 23, "disturb_state", "Disturb whenever player state changes" }, #endif - #ifdef JP - { &disturb_minor, TRUE, 4, 0, 24, + { &disturb_minor, TRUE, OPT_PAGE_DISTURBANCE, 0, 24, "disturb_minor", "º³ºÙ¤Ê¤³¤È¤¬µ¯¤­¤Æ¤â¹ÔÆ°¤òÃæ»ß¤¹¤ë" }, #else - { &disturb_minor, TRUE, 4, 0, 24, + { &disturb_minor, TRUE, OPT_PAGE_DISTURBANCE, 0, 24, "disturb_minor", "Disturb whenever boring things happen" }, #endif - #ifdef JP - { &ring_bell, FALSE, 4, 0, 14, + { &ring_bell, FALSE, OPT_PAGE_DISTURBANCE, 0, 14, "ring_bell", "¥¨¥é¡¼»þ¤Ë¥Ó¡¼¥×²»¤òÌĤ餹" }, #else - { &ring_bell, FALSE, 4, 0, 14, + { &ring_bell, FALSE, OPT_PAGE_DISTURBANCE, 0, 14, "ring_bell", "Audible bell (on errors, etc)" }, #endif - -#ifdef JP - { &alert_hitpoint, TRUE, 4, 0, 26, - "alert_hitpoint", "Äã¥Ò¥Ã¥È¥Ý¥¤¥ó¥È¤Î·Ù¹ð»þ¤Ë¥Ó¡¼¥×¤òÌĤ餹" }, -#else - { &alert_hitpoint, TRUE, 4, 0, 26, - "alert_hitpoint", "Alert user to critical hitpoints" }, -#endif - - #ifdef JP - { &disturb_trap_detect, TRUE, 4, 0, 27, + { &disturb_trap_detect, TRUE, OPT_PAGE_DISTURBANCE, 0, 27, "disturb_trap_detect", "¥È¥é¥Ã¥×´¶ÃÎÈϰϳ°¤Ë½Ð¤ëľÁ°¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" }, #else - { &disturb_trap_detect, TRUE, 4, 0, 27, - "disturb_trap_detect", "Disturb when leaving trap detected area"}, + { &disturb_trap_detect, TRUE, OPT_PAGE_DISTURBANCE, 0, 27, + "disturb_trap_detect", "Disturb when leaving trap detected area" }, #endif #ifdef JP - { &alert_trap_detect, FALSE, 4, 0, 25, + { &alert_trap_detect, FALSE, OPT_PAGE_DISTURBANCE, 0, 25, "alert_trap_detect", "¥È¥é¥Ã¥×´¶ÃÎÈϰϳ°¤Ë½Ð¤ëľÁ°¤Ë·Ù¹ð¤¹¤ë" }, #else - { &alert_trap_detect, FALSE, 4, 0, 25, - "alert_trap_detect", "Alert when leaving trap detected area"}, -#endif - - - /*** Efficiency ***/ - -#ifdef JP - { &view_reduce_lite, FALSE, 5, 1, 16, - "view_reduce_lite", "Áö¤Ã¤Æ¤¤¤ë¤È¤­¤ÏÌÀ¤«¤ê¤ÎȾ·Â¤ò¸º¾¯¤¹¤ë" }, -#else - { &view_reduce_lite, FALSE, 5, 1, 16, - "view_reduce_lite", "Reduce lite-radius when running" }, -#endif - - -#ifdef JP - { &view_reduce_view, FALSE, 5, 1, 17, - "view_reduce_view", "³¹¤Ç¤Ï»ëÌî¤ò¶¹¤¯¤¹¤ë" }, -#else - { &view_reduce_view, FALSE, 5, 1, 17, - "view_reduce_view", "Reduce view-radius in town" }, -#endif - - -#ifdef JP - { &check_abort, TRUE, 5, 1, 18, - "check_abort", "Ϣ³¥³¥Þ¥ó¥É¤Ï¥­¡¼ÆþÎϤÇÃæÃǤ¹¤ë" }, -#else - { &check_abort, TRUE, 5, 1, 18, - "check_abort", "Check for user abort while continuous command" }, -#endif - - -#ifdef JP - { &flush_failure, TRUE, 5, 1, 20, - "flush_failure", "ÍÍ¡¹¤Ê¥ß¥¹È¯À¸»þ¤ËÆþÎϤò¥¯¥ê¥¢¤¹¤ë" }, -#else - { &flush_failure, TRUE, 5, 1, 20, - "flush_failure", "Flush input on various failures" }, -#endif - - -#ifdef JP - { &flush_disturb, FALSE, 5, 1, 21, - "flush_disturb", "¾ã³²È¯À¸»þ¤ËÆþÎϤò¥¯¥ê¥¢¤¹¤ë" }, -#else - { &flush_disturb, FALSE, 5, 1, 21, - "flush_disturb", "Flush input whenever disturbed" }, -#endif - - -#ifdef JP - { &fresh_before, TRUE, 5, 1, 23, - "fresh_before", "Ϣ³¥³¥Þ¥ó¥ÉÃæ¤Ë²èÌ̤òºÆÉÁ²è¤·Â³¤±¤ë" }, -#else - { &fresh_before, TRUE, 5, 1, 23, - "fresh_before", "Flush output while continuous command" }, -#endif - - -#ifdef JP - { &fresh_after, FALSE, 5, 1, 24, - "fresh_after", "¥³¥Þ¥ó¥É¸å¤Ë²èÌ̤ò¾ï¤ËºÆÉÁ²è¤·Â³¤±¤ë" }, -#else - { &fresh_after, FALSE, 5, 1, 24, - "fresh_after", "Flush output after monster's move" }, -#endif - - -#ifdef JP - { &fresh_message, FALSE, 5, 1, 25, - "fresh_message", "¥á¥Ã¥»¡¼¥¸¤Î¸å¤Ë²èÌ̤òºÆÉÁ²è¤¹¤ë" }, -#else - { &fresh_message, FALSE, 5, 1, 25, - "fresh_message", "Flush output after every message" }, -#endif - - -#ifdef JP - { &compress_savefile, FALSE, 5, 1, 26, - "compress_savefile", "¥»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ëÃæ¤Î¥á¥Ã¥»¡¼¥¸¤ò°µ½Ì¤¹¤ë" }, -#else - { &compress_savefile, FALSE, 5, 1, 26, - "compress_savefile", "Compress messages in savefiles" }, -#endif - - -#ifdef JP - { &hilite_player, FALSE, 5, 1, 27, - "hilite_player", "¥×¥ì¥¤¥ä¡¼¤Ë¥«¡¼¥½¥ë¤ò¹ç¤ï¤»¤ë" }, -#else - { &hilite_player, FALSE, 5, 1, 27, - "hilite_player", "Hilite the player with the cursor" }, + { &alert_trap_detect, FALSE, OPT_PAGE_DISTURBANCE, 0, 25, + "alert_trap_detect", "Alert when leaving trap detected area" }, #endif - /*** Birth Options ***/ #ifdef JP - { &manual_haggle, FALSE, 6, 1, 0, + { &manual_haggle, FALSE, OPT_PAGE_BIRTH, 1, 0, "manual_haggle", "Ź¤ÇÃÍÀÚ¤ê¸ò¾Ä¤ò¤¹¤ë" }, #else - { &manual_haggle, FALSE, 6, 1, 0, + { &manual_haggle, FALSE, OPT_PAGE_BIRTH, 1, 0, "manual_haggle", "Manually haggle in stores" }, #endif - #ifdef JP - { &easy_band, FALSE, 6, 6, 31, + { &easy_band, FALSE, OPT_PAGE_BIRTH, 6, 31, "easy_band", "½é¿´¼ÔÍÑ´Êñ¥â¡¼¥É(*)" }, #else - { &easy_band, FALSE, 6, 6, 31, + { &easy_band, FALSE, OPT_PAGE_BIRTH, 6, 31, "easy_band", "Easy Mode (*)" }, #endif - #ifdef JP - { &smart_learn, TRUE, 6, 1, 14, + { &smart_learn, TRUE, OPT_PAGE_BIRTH, 1, 14, "smart_learn", "¥â¥ó¥¹¥¿¡¼¤Ï¼ºÇÔ¤ò³Ø½¬¤¹¤ë(*)" }, #else - { &smart_learn, TRUE, 6, 1, 14, + { &smart_learn, TRUE, OPT_PAGE_BIRTH, 1, 14, "smart_learn", "Monsters learn from their mistakes (*)" }, #endif - #ifdef JP - { &smart_cheat, FALSE, 6, 1, 15, + { &smart_cheat, FALSE, OPT_PAGE_BIRTH, 1, 15, "smart_cheat", "¥â¥ó¥¹¥¿¡¼¤Ï¥×¥ì¥¤¥ä¡¼¤Î¼å¤ß¤òÆͤ¯(*)" }, #else - { &smart_cheat, FALSE, 6, 1, 15, + { &smart_cheat, FALSE, OPT_PAGE_BIRTH, 1, 15, "smart_cheat", "Monsters exploit players weaknesses (*)" }, #endif - #ifdef JP - { &vanilla_town, FALSE, 6, 6, 0, + { &vanilla_town, FALSE, OPT_PAGE_BIRTH, 6, 0, "vanilla_town", "¸µÁĤγ¹/¥¯¥¨¥¹¥È¤È¹ÓÌî¤Ê¤·" }, #else - { &vanilla_town, FALSE, 6, 6, 0, + { &vanilla_town, FALSE, OPT_PAGE_BIRTH, 6, 0, "vanilla_town", "Use 'vanilla' town without quests and wilderness" }, #endif - #ifdef JP - { &lite_town, FALSE, 6, 6, 1, + { &lite_town, FALSE, OPT_PAGE_BIRTH, 6, 1, "lite_town", "¾®µ¬ÌϤʳ¹/¹ÓÌî¤Ê¤·" }, #else - { &lite_town, FALSE, 6, 6, 1, + { &lite_town, FALSE, OPT_PAGE_BIRTH, 6, 1, "lite_town", "Use 'lite' town without a wilderness" }, #endif - #ifdef JP - { &ironman_shops, FALSE, 6, 6, 2, - "ironman_shops", "¡ÊÅ´¿ÍÍÑ¡ËŹ¤ò»ÈÍѤ·¤Ê¤¤(*)" }, + { &ironman_shops, FALSE, OPT_PAGE_BIRTH, 6, 2, + "ironman_shops", "(Å´¿ÍÍÑ)Ź¤ò»ÈÍѤ·¤Ê¤¤(*)" }, #else - { &ironman_shops, FALSE, 6, 6, 2, + { &ironman_shops, FALSE, OPT_PAGE_BIRTH, 6, 2, "ironman_shops", "Stores are permanently closed (*)" }, #endif - #ifdef JP - { &ironman_small_levels, FALSE, 6, 6, 3, - "ironman_small_levels", "¡ÊÅ´¿ÍÍѡ˾ï¤ËÈó¾ï¤Ë¾®¤µ¤¤¥Õ¥í¥¢¤òÀ¸À®(*)" }, + { &ironman_small_levels, FALSE, OPT_PAGE_BIRTH, 6, 3, + "ironman_small_levels", "(Å´¿ÍÍÑ)¾ï¤ËÈó¾ï¤Ë¾®¤µ¤¤¥Õ¥í¥¢¤òÀ¸À®(*)" }, #else - { &ironman_small_levels, FALSE, 6, 6, 3, + { &ironman_small_levels, FALSE, OPT_PAGE_BIRTH, 6, 3, "ironman_small_levels", "Always create unusually small dungeon levels (*)" }, #endif - #ifdef JP - { &ironman_downward, FALSE, 6, 6, 4, - "ironman_downward", "¡ÊÅ´¿ÍÍѡ˵¢´Ô¤È¾å¤ê³¬Ãʤʤ·(*)" }, + { &ironman_downward, FALSE, OPT_PAGE_BIRTH, 6, 4, + "ironman_downward", "(Å´¿ÍÍÑ)µ¢´Ô¤È¾å¤ê³¬Ãʤʤ·(*)" }, #else - { &ironman_downward, FALSE, 6, 6, 4, + { &ironman_downward, FALSE, OPT_PAGE_BIRTH, 6, 4, "ironman_downward", "Disable recall and use of up stairs (*)" }, #endif - -#ifdef JP - { &ironman_autoscum, FALSE, 6, 6, 5, - "ironman_autoscum", "¡ÊÅ´¿ÍÍѡ˾ï¤Ë³¬¤ÎÊ·°Ïµ¤¤ò¼«Æ°Áª¤ê¹¥¤ß¤¹¤ë" }, -#else - { &ironman_autoscum, FALSE, 6, 6, 5, - "ironman_autoscum", "Permanently enable the autoscummer" }, -#endif - - #ifdef JP - { &ironman_empty_levels, FALSE, 6, 6, 8, - "ironman_empty_levels", "¡ÊÅ´¿ÍÍѡ˾ï¤Ë¶õ¤Ã¤Ý¤Î¥¢¥ê¡¼¥Ê¥ì¥Ù¥ë¤òÀ¸À®(*)" }, + { &ironman_empty_levels, FALSE, OPT_PAGE_BIRTH, 6, 8, + "ironman_empty_levels", "(Å´¿ÍÍÑ)¾ï¤Ë¶õ¤Ã¤Ý¤Î¥¢¥ê¡¼¥Ê¥ì¥Ù¥ë¤òÀ¸À®(*)" }, #else - { &ironman_empty_levels, FALSE, 6, 6, 8, + { &ironman_empty_levels, FALSE, OPT_PAGE_BIRTH, 6, 8, "ironman_empty_levels", "Always create empty 'arena' levels (*)" }, #endif - #ifdef JP - { &ironman_rooms, FALSE, 6, 6, 12, - "ironman_rooms", "¡ÊÅ´¿ÍÍѡ˾ï¤ËÉáÄ̤Ǥʤ¤Éô²°¤òÀ¸À®¤¹¤ë(*)" }, + { &ironman_rooms, FALSE, OPT_PAGE_BIRTH, 6, 12, + "ironman_rooms", "(Å´¿ÍÍÑ)¾ï¤ËÉáÄ̤Ǥʤ¤Éô²°¤òÀ¸À®¤¹¤ë(*)" }, #else - { &ironman_rooms, FALSE, 6, 6, 12, + { &ironman_rooms, FALSE, OPT_PAGE_BIRTH, 6, 12, "ironman_rooms", "Always generate very unusual rooms (*)" }, #endif - #ifdef JP - { &ironman_nightmare, FALSE, 6, 6, 18, - "ironman_nightmare", "¡ÊÅ´¿ÍÍÑ¡Ë°­Ì´¥â¡¼¥É(¤³¤ì¤ÏÁ´¤¯ÉÔ¾òÍý¤Ç¤¹¡ª)(*)" }, + { &ironman_nightmare, FALSE, OPT_PAGE_BIRTH, 6, 18, + "ironman_nightmare", "(Å´¿ÍÍÑ)°­Ì´¥â¡¼¥É(¤³¤ì¤ÏÁ´¤¯ÉÔ¾òÍý¤Ç¤¹¡ª)(*)" }, #else - { &ironman_nightmare, FALSE, 6, 6, 18, - "ironman_nightmare", "Nightmare mode(it isn't even remotely fair!)(*)" }, + { &ironman_nightmare, FALSE, OPT_PAGE_BIRTH, 6, 18, + "ironman_nightmare", "Nightmare mode(it isn't even remotely fair!)(*)" }, #endif #ifdef JP - { &left_hander, FALSE, 6, 6, 13, + { &left_hander, FALSE, OPT_PAGE_BIRTH, 6, 13, "left_hander", "º¸Íø¤­¤Ç¤¢¤ë" }, #else - { &left_hander, FALSE, 6, 6, 13, + { &left_hander, FALSE, OPT_PAGE_BIRTH, 6, 13, "left_hander", "Left-Hander" }, #endif - #ifdef JP - { &preserve_mode, TRUE, 6, 6, 14, + { &preserve_mode, TRUE, OPT_PAGE_BIRTH, 6, 14, "preserve_mode", "ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤ò¼è¤êƨ¤·¤Æ¤âºÆÀ¸À®¤µ¤ì¤ë(*)" }, #else - { &preserve_mode, TRUE, 6, 6, 14, + { &preserve_mode, TRUE, OPT_PAGE_BIRTH, 6, 14, "preserve_mode", "Preserve artifacts (*)" }, #endif - #ifdef JP - { &autoroller, TRUE, 6, 6, 15, + { &autoroller, TRUE, OPT_PAGE_BIRTH, 6, 15, "autoroller", "ǽÎÏÃͤ˥ª¡¼¥È¥í¡¼¥é¡¼»ÈÍÑ(*)" }, #else - { &autoroller, TRUE, 6, 6, 15, + { &autoroller, TRUE, OPT_PAGE_BIRTH, 6, 15, "autoroller", "Allow use of autoroller for stats (*)" }, #endif - #ifdef JP - { &autochara, FALSE, 6, 6, 16, + { &autochara, FALSE, OPT_PAGE_BIRTH, 6, 16, "autochara", "ÂγÊ/Ãϰ̤˥ª¡¼¥È¥í¡¼¥é¡¼»ÈÍÑ" }, #else - { &autochara, FALSE, 6, 6, 16, + { &autochara, FALSE, OPT_PAGE_BIRTH, 6, 16, "autochara", "Autoroll for weight, height and social status" }, #endif - #ifdef JP - { &powerup_home, TRUE, 6, 4, 3, + { &powerup_home, TRUE, OPT_PAGE_BIRTH, 4, 3, "powerup_home", "²æ¤¬²È¤ò³ÈÄ¥¤¹¤ë(*)" }, - #else - { &powerup_home, TRUE, 6, 4, 3, + { &powerup_home, TRUE, OPT_PAGE_BIRTH, 4, 3, "powerup_home", "Increase capacity of your home (*)" }, #endif - /*** Easy Object Auto-Destroyer ***/ #ifdef JP - { &destroy_items, FALSE, 7, 7, 0, + { &destroy_items, FALSE, OPT_PAGE_AUTODESTROY, 7, 0, "destroy_items", "¥¢¥¤¥Æ¥à¤Î´Ê°×¼«Æ°Ç˲õ¤ò»ÈÍѤ¹¤ë" }, #else - { &destroy_items, FALSE, 7, 7, 0, + { &destroy_items, FALSE, OPT_PAGE_AUTODESTROY, 7, 0, "destroy_items", "Use easy auto-destroyer" }, #endif #ifdef JP - { &destroy_feeling, FALSE, 7, 7, 8, - "destroy_feeling", "´Ê°×´ÕÄꤷ¤¿¤È¤­¼«Æ°Ç˲õ¤òŬÍѤ¹¤ë" }, + { &destroy_feeling, FALSE, OPT_PAGE_AUTODESTROY, 7, 8, + "destroy_feeling", "´Ê°×´ÕÄꤷ¤¿¤È¤­¼«Æ°Ç˲õ¤òŬÍѤ¹¤ë" }, #else - { &destroy_feeling, FALSE, 7, 7, 8, - "destroy_feeling", "Apply auto-destroy as sense feeling" }, + { &destroy_feeling, FALSE, OPT_PAGE_AUTODESTROY, 7, 8, + "destroy_feeling", "Apply auto-destroy as sense feeling" }, #endif #ifdef JP - { &destroy_identify, FALSE, 7, 7, 9, - "destroy_identify", "´ÕÄꤷ¤¿¤È¤­¼«Æ°Ç˲õ¤òŬÍѤ¹¤ë" }, + { &destroy_identify, FALSE, OPT_PAGE_AUTODESTROY, 7, 9, + "destroy_identify", "´ÕÄꤷ¤¿¤È¤­¼«Æ°Ç˲õ¤òŬÍѤ¹¤ë" }, #else - { &destroy_identify, FALSE, 7, 7, 9, - "destroy_identify", "Apply auto-destroy as identify an item" }, + { &destroy_identify, FALSE, OPT_PAGE_AUTODESTROY, 7, 9, + "destroy_identify", "Apply auto-destroy as identify an item" }, #endif #ifdef JP - { &leave_worth, TRUE, 7, 7, 2, + { &leave_worth, TRUE, OPT_PAGE_AUTODESTROY, 7, 2, "leave_worth", "²ÁÃͤ¬¤¢¤ë¥¢¥¤¥Æ¥à¤Ï²õ¤µ¤Ê¤¤" }, #else - { &leave_worth, TRUE, 7, 7, 2, + { &leave_worth, TRUE, OPT_PAGE_AUTODESTROY, 7, 2, "leave_worth", "Auto-destroyer leaves known worthy items" }, #endif #ifdef JP - { &leave_equip, FALSE, 7, 7, 3, + { &leave_equip, FALSE, OPT_PAGE_AUTODESTROY, 7, 3, "leave_equip", "Éð´ï/Ëɶñ¤Ï²õ¤µ¤Ê¤¤" }, #else - { &leave_equip, FALSE, 7, 7, 3, + { &leave_equip, FALSE, OPT_PAGE_AUTODESTROY, 7, 3, "leave_equip", "Auto-destroyer leaves weapons and armour" }, #endif #ifdef JP - { &leave_chest, TRUE, 7, 7, 7, + { &leave_chest, TRUE, OPT_PAGE_AUTODESTROY, 7, 7, "leave_chest", "³«Éõ¤µ¤ì¤Æ¤¤¤Ê¤¤È¢¤Ï²õ¤µ¤Ê¤¤" }, #else - { &leave_chest, TRUE, 7, 7, 7, + { &leave_chest, TRUE, OPT_PAGE_AUTODESTROY, 7, 7, "leave_chest", "Auto-destroyer leaves closed chests" }, #endif #ifdef JP - { &leave_wanted, TRUE, 7, 7, 4, + { &leave_wanted, TRUE, OPT_PAGE_AUTODESTROY, 7, 4, "leave_wanted", "¾Þ¶â¼ó¤Î»àÂÎ/¹ü¤Ï²õ¤µ¤Ê¤¤" }, #else - { &leave_wanted, TRUE, 7, 7, 4, + { &leave_wanted, TRUE, OPT_PAGE_AUTODESTROY, 7, 4, "leave_wanted", "Auto-destroyer leaves wanted corpses" }, #endif #ifdef JP - { &leave_corpse, FALSE, 7, 7, 5, + { &leave_corpse, FALSE, OPT_PAGE_AUTODESTROY, 7, 5, "leave_corpse", "»àÂÎ/¹ü¤Ï²õ¤µ¤Ê¤¤" }, #else - { &leave_corpse, FALSE, 7, 7, 5, + { &leave_corpse, FALSE, OPT_PAGE_AUTODESTROY, 7, 5, "leave_corpse", "Auto-destroyer leaves corpses and skeletons" }, #endif #ifdef JP - { &leave_junk, FALSE, 7, 7, 6, + { &leave_junk, FALSE, OPT_PAGE_AUTODESTROY, 7, 6, "leave_junk", "¤¬¤é¤¯¤¿¤Ï²õ¤µ¤Ê¤¤" }, #else - { &leave_junk, FALSE, 7, 7, 6, + { &leave_junk, FALSE, OPT_PAGE_AUTODESTROY, 7, 6, "leave_junk", "Auto-destroyer leaves junk" }, #endif #ifdef JP - { &leave_special, TRUE, 7, 7, 1, + { &leave_special, TRUE, OPT_PAGE_AUTODESTROY, 7, 1, "leave_special", "¼ï²/¿¦¶È¤ÇÆÃÊ̤ËɬÍפʥ¢¥¤¥Æ¥à¤Ï²õ¤µ¤Ê¤¤" }, #else - { &leave_special, TRUE, 7, 7, 1, + { &leave_special, TRUE, OPT_PAGE_AUTODESTROY, 7, 1, "leave_special", "Auto-destroyer leaves items your race/class needs" }, #endif - /*** Play-record Options ***/ #ifdef JP - { &record_fix_art, TRUE, 10, 4, 11, + { &record_fix_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 11, "record_fix_art", "¸ÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÆþ¼ê¤òµ­Ï¿¤¹¤ë" }, #else - { &record_fix_art, TRUE, 10, 4, 11, + { &record_fix_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 11, "record_fix_art", "Record fixed artifacts" }, #endif #ifdef JP - { &record_rand_art, TRUE, 10, 4, 12, + { &record_rand_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 12, "record_rand_art", "¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÆþ¼ê¤òµ­Ï¿¤¹¤ë" }, #else - { &record_rand_art, TRUE, 10, 4, 12, + { &record_rand_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 12, "record_rand_art", "Record random artifacts" }, #endif #ifdef JP - { &record_destroy_uniq, TRUE, 10, 4, 13, + { &record_destroy_uniq, TRUE, OPT_PAGE_PLAYRECORD, 4, 13, "record_destroy_uniq", "¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤òÅݤ·¤¿¤È¤­¤òµ­Ï¿¤¹¤ë" }, #else - { &record_destroy_uniq, TRUE, 10, 4, 13, + { &record_destroy_uniq, TRUE, OPT_PAGE_PLAYRECORD, 4, 13, "record_destroy_uniq", "Record when destroy unique monster" }, #endif #ifdef JP - { &record_fix_quest, TRUE, 10, 4, 14, + { &record_fix_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 14, "record_fix_quest", "¸ÇÄꥯ¥¨¥¹¥È¤ÎãÀ®¤òµ­Ï¿¤¹¤ë" }, #else - { &record_fix_quest, TRUE, 10, 4, 14, + { &record_fix_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 14, "record_fix_quest", "Record fixed quests" }, #endif #ifdef JP - { &record_rand_quest, TRUE, 10, 4, 15, + { &record_rand_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 15, "record_rand_quest", "¥é¥ó¥À¥à¥¯¥¨¥¹¥È¤ÎãÀ®¤òµ­Ï¿¤¹¤ë" }, #else - { &record_rand_quest, TRUE, 10, 4, 15, + { &record_rand_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 15, "record_rand_quest", "Record random quests" }, #endif #ifdef JP - { &record_maxdeapth, TRUE, 10, 4, 16, - "record_maxdeapth", "ºÇ¿¼³¬¤ò¹¹¿·¤·¤¿¤È¤­¤Ëµ­Ï¿¤¹¤ë" }, + { &record_maxdepth, TRUE, OPT_PAGE_PLAYRECORD, 4, 16, + "record_maxdepth", "ºÇ¿¼³¬¤ò¹¹¿·¤·¤¿¤È¤­¤Ëµ­Ï¿¤¹¤ë" }, #else - { &record_maxdeapth, TRUE, 10, 4, 16, - "record_maxdeapth", "Record movements to deepest level" }, + { &record_maxdepth, TRUE, OPT_PAGE_PLAYRECORD, 4, 16, + "record_maxdepth", "Record movements to deepest level" }, #endif #ifdef JP - { &record_stair, TRUE, 10, 4, 17, + { &record_stair, TRUE, OPT_PAGE_PLAYRECORD, 4, 17, "record_stair", "³¬¤Î°ÜÆ°¤òµ­Ï¿¤¹¤ë" }, #else - { &record_stair, TRUE, 10, 4, 17, + { &record_stair, TRUE, OPT_PAGE_PLAYRECORD, 4, 17, "record_stair", "Record recall and stair movements" }, #endif #ifdef JP - { &record_buy, TRUE, 10, 4, 18, + { &record_buy, TRUE, OPT_PAGE_PLAYRECORD, 4, 18, "record_buy", "¥¢¥¤¥Æ¥à¤Î¹ØÆþ¤òµ­Ï¿¤¹¤ë" }, #else - { &record_buy, TRUE, 10, 4, 18, + { &record_buy, TRUE, OPT_PAGE_PLAYRECORD, 4, 18, "record_buy", "Record purchased items" }, #endif #ifdef JP - { &record_sell, FALSE, 10, 4, 19, + { &record_sell, FALSE, OPT_PAGE_PLAYRECORD, 4, 19, "record_sell", "¥¢¥¤¥Æ¥à¤ÎÇäµÑ¤òµ­Ï¿¤¹¤ë" }, #else - { &record_sell, FALSE, 10, 4, 19, + { &record_sell, FALSE, OPT_PAGE_PLAYRECORD, 4, 19, "record_sell", "Record sold items" }, #endif #ifdef JP - { &record_danger, TRUE, 10, 4, 20, + { &record_danger, TRUE, OPT_PAGE_PLAYRECORD, 4, 20, "record_danger", "¥Ô¥ó¥Á¤Ë¤Ê¤Ã¤¿¤È¤­¤òµ­Ï¿¤¹¤ë" }, #else - { &record_danger, TRUE, 10, 4, 20, + { &record_danger, TRUE, OPT_PAGE_PLAYRECORD, 4, 20, "record_danger", "Record hitpoint warning" }, #endif #ifdef JP - { &record_arena, TRUE, 10, 4, 21, + { &record_arena, TRUE, OPT_PAGE_PLAYRECORD, 4, 21, "record_arena", "¥¢¥ê¡¼¥Ê¤Ç¤Î¾¡Íø¤òµ­Ï¿¤¹¤ë" }, #else - { &record_arena, TRUE, 10, 4, 21, + { &record_arena, TRUE, OPT_PAGE_PLAYRECORD, 4, 21, "record_arena", "Record arena victories" }, #endif #ifdef JP - { &record_ident, TRUE, 10, 4, 22, + { &record_ident, TRUE, OPT_PAGE_PLAYRECORD, 4, 22, "record_ident", "̤ȽÌÀ¤Î¥¢¥¤¥Æ¥à¤Î¼±Ê̤òµ­Ï¿¤¹¤ë" }, #else - { &record_ident, TRUE, 10, 4, 22, + { &record_ident, TRUE, OPT_PAGE_PLAYRECORD, 4, 22, "record_ident", "Record first identified items" }, #endif #ifdef JP - { &record_named_pet, FALSE, 10, 4, 23, + { &record_named_pet, FALSE, OPT_PAGE_PLAYRECORD, 4, 23, "record_named_pet", "̾Á°¤Ä¤­¥Ú¥Ã¥È¤Î¾ðÊó¤òµ­Ï¿¤¹¤ë" }, #else - { &record_named_pet, FALSE, 10, 4, 23, + { &record_named_pet, FALSE, OPT_PAGE_PLAYRECORD, 4, 23, "record_named_pet", "Record informations of named pets" }, #endif - /*** End of Table ***/ { NULL, 0, 0, 0, 0, @@ -7905,22 +6735,6 @@ cptr exp_level_str[5]= {"[Unskilled]", "[Beginner]", "[Skilled]", "[Expert]", "[Master]"}; #endif -byte conv_terrain2feat[MAX_WILDERNESS] = -{ - FEAT_PERM_EXTRA, - FEAT_TOWN, - FEAT_DEEP_WATER, - FEAT_SHAL_WATER, - FEAT_SWAMP, - FEAT_DIRT, - FEAT_GRASS, - FEAT_TREES, - FEAT_DIRT, - FEAT_SHAL_LAVA, - FEAT_DEEP_LAVA, - FEAT_MOUNTAIN -}; - /* Weird melee attack types when hallucinating */ #ifdef JP cptr silly_attacks[MAX_SILLY_ATTACK] = @@ -8298,3 +7112,127 @@ mbe_info_type mbe_info[] = { 5, GF_MANA, }, /* DR_MANA */ { 60, GF_MISSILE, }, /* SUPERHURT */ }; + + +/* + * The table of features' actions + */ +byte feature_action_flags[FF_FLAG_MAX] = +{ + 0, /* LOS */ + 0, /* PROJECT */ + 0, /* MOVE */ + 0, /* PLACE */ + 0, /* DROP */ + 0, /* SECRET */ + 0, /* NOTICE */ + 0, /* REMEMBER */ + 0, /* OPEN */ + 0, /* CLOSE */ + FAF_CRASH_GLASS, /* BASH */ + 0, /* SPIKE */ + FAF_DESTROY, /* DISARM */ + 0, /* STORE */ + FAF_DESTROY | FAF_CRASH_GLASS, /* TUNNEL */ + 0, /* MAY_HAVE_GOLD */ + 0, /* HAS_GOLD */ + 0, /* HAS_ITEM */ + 0, /* DOOR */ + 0, /* TRAP */ + 0, /* STAIRS */ + 0, /* GLYPH */ + 0, /* LESS */ + 0, /* MORE */ + 0, /* RUN */ + 0, /* FLOOR */ + 0, /* WALL */ + 0, /* PERMANENT */ + 0, /* INNER */ + 0, /* OUTER */ + 0, /* SOLID */ + 0, /* HIT_TRAP */ + + 0, /* BRIDGE */ + 0, /* RIVER */ + 0, /* LAKE */ + 0, /* BRIDGED */ + 0, /* COVERED */ + 0, /* GLOW */ + 0, /* ENSECRET */ + 0, /* WATER */ + 0, /* LAVA */ + 0, /* SHALLOW */ + 0, /* DEEP */ + 0, /* FILLED */ + FAF_DESTROY | FAF_CRASH_GLASS, /* HURT_ROCK */ + 0, /* HURT_FIRE */ + 0, /* HURT_COLD */ + 0, /* HURT_ACID */ + 0, /* ICE */ + 0, /* ACID */ + 0, /* OIL */ + 0, /* XXX04 */ + 0, /* CAN_CLIMB */ + 0, /* CAN_FLY */ + 0, /* CAN_SWIM */ + 0, /* CAN_PASS */ + 0, /* CAN_OOZE */ + 0, /* CAN_DIG */ + 0, /* HIDE_ITEM */ + 0, /* HIDE_SNEAK */ + 0, /* HIDE_SWIM */ + 0, /* HIDE_DIG */ + 0, /* KILL_HUGE */ + 0, /* KILL_MOVE */ + + 0, /* PICK_TRAP */ + 0, /* PICK_DOOR */ + 0, /* ALLOC */ + 0, /* CHEST */ + 0, /* DROP_1D2 */ + 0, /* DROP_2D2 */ + 0, /* DROP_GOOD */ + 0, /* DROP_GREAT */ + 0, /* HURT_POIS */ + 0, /* HURT_ELEC */ + 0, /* HURT_WATER */ + 0, /* HURT_BWATER */ + 0, /* USE_FEAT */ + 0, /* GET_FEAT */ + 0, /* GROUND */ + 0, /* OUTSIDE */ + 0, /* EASY_HIDE */ + 0, /* EASY_CLIMB */ + 0, /* MUST_CLIMB */ + 0, /* TREE */ + 0, /* NEED_TREE */ + 0, /* BLOOD */ + 0, /* DUST */ + 0, /* SLIME */ + 0, /* PLANT */ + 0, /* XXX2 */ + 0, /* INSTANT */ + 0, /* EXPLODE */ + 0, /* TIMED */ + 0, /* ERUPT */ + 0, /* STRIKE */ + 0, /* SPREAD */ + + 0, /* SPECIAL */ + FAF_DESTROY | FAF_NO_DROP | FAF_CRASH_GLASS, /* HURT_DISI */ + 0, /* QUEST_ENTER */ + 0, /* QUEST_EXIT */ + 0, /* QUEST */ + 0, /* SHAFT */ + 0, /* MOUNTAIN */ + 0, /* BLDG */ + 0, /* MINOR_GLYPH */ + 0, /* PATTERN */ + 0, /* TOWN */ + 0, /* ENTRANCE */ + 0, /* MIRROR */ + 0, /* UNPERM */ + 0, /* TELEPORTABLE */ + 0, /* CONVERT */ + 0, /* GLASS */ +};