X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Ftables.c;h=7232d17c0e6f5d904b1d5ab4ed90bec410037463;hb=52cfa084dc04db3e7413c11b7fa50e3a3dc020cb;hp=f1cfb55315bdc60727ee473570e96c829355d419;hpb=4054f623c19ce03251c26569479124f5a63f5e1c;p=hengband%2Fhengband.git diff --git a/src/tables.c b/src/tables.c index f1cfb5531..7232d17c0 100644 --- a/src/tables.c +++ b/src/tables.c @@ -1,77 +1,38 @@ -/* File: tables.c */ - -/* +/*! + * @file tables.c + * @brief ゲーム情報テーブル / Angband Tables + * @date 2014/07/23 + * @author + *
  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
- *
  * This software may be copied and distributed for educational, research,
  * and not for profit purposes provided that this copyright and statement
  * are included in all such copies.  Other copyrights may also apply.
+ * 
*/ -/* Purpose: Angband Tables */ #include "angband.h" +#include "spells.h" - - -/* - * Global array for looping through the "keypad directions" - */ -s16b ddd[9] = -{ 2, 8, 6, 4, 3, 1, 9, 7, 5 }; - -/* - * Global arrays for converting "keypad direction" into offsets - */ -s16b ddx[10] = -{ 0, -1, 0, 1, -1, 0, 1, -1, 0, 1 }; - -s16b ddy[10] = -{ 0, 1, 1, 1, 0, 0, 0, -1, -1, -1 }; - -/* - * Global arrays for optimizing "ddx[ddd[i]]" and "ddy[ddd[i]]" - */ -s16b ddx_ddd[9] = -{ 0, 0, 1, -1, 1, -1, 1, -1, 0 }; - -s16b ddy_ddd[9] = -{ 1, -1, 0, 0, 1, 1, -1, -1, 0 }; - - -/* - * Circular keypad direction array - */ -s16b cdd[8] = -{ 2, 3, 6, 9, 8, 7, 4, 1 }; - -/* - * Global arrays for optimizing "ddx[cdd[i]]" and "ddy[cdd[i]]" - */ -s16b ddx_cdd[8] = -{ 0, 1, 1, 1, 0, -1, -1, -1 }; - -s16b ddy_cdd[8] = -{ 1, 1, 0, -1, -1, -1, 0, 1 }; - - - -/* +/*! + * 10進数から16進数への変換テーブル / * Global array for converting numbers to uppercase hecidecimal digit * This array can also be used to convert a number to an octal digit */ -char hexsym[16] = +const char hexsym[16] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F' }; -/* +/*! + * 選択処理用キーコード / * Global array for converting numbers to a logical list symbol */ -char listsym[] = +const char listsym[] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', @@ -82,16 +43,18 @@ char listsym[] = }; -/* +/*! + * スクリーン表示色キャラクタ / * Encode the screen colors */ -cptr color_char = "dwsorgbuDWvyRGBU"; +const concptr color_char = "dwsorgbuDWvyRGBU"; -/* +/*! + * 知力/賢さによるレベル毎の習得可能魔法数テーブル * Stat Table (INT/WIS) -- Number of half-spells per level */ -byte adj_mag_study[] = +const byte adj_mag_study[] = { 0 /* 3 */, 0 /* 4 */, @@ -134,10 +97,11 @@ byte adj_mag_study[] = }; -/* +/*! + * 知力/賢さによるMP修正テーブル * Stat Table (INT/WIS) -- extra 1/4-mana-points per level */ -byte adj_mag_mana[] = +const byte adj_mag_mana[] = { 0 /* 3 */, 0 /* 4 */, @@ -180,10 +144,11 @@ byte adj_mag_mana[] = }; -/* +/*! + * 知力/賢さによる最低魔法失敗率テーブル * Stat Table (INT/WIS) -- Minimum failure rate (percentage) */ -byte adj_mag_fail[] = +const byte adj_mag_fail[] = { 99 /* 3 */, 99 /* 4 */, @@ -226,10 +191,11 @@ byte adj_mag_fail[] = }; -/* +/*! + * 知力/賢さによる魔法失敗率修正テーブル * Stat Table (INT/WIS) -- Various things */ -byte adj_mag_stat[] = +const byte adj_mag_stat[] = { 0 /* 3 */, 0 /* 4 */, @@ -272,10 +238,11 @@ byte adj_mag_stat[] = }; -/* +/*! + * 魅力による店での取引修正テーブル * Stat Table (CHR) -- payment percentages */ -byte adj_chr_gold[] = +const byte adj_chr_gold[] = { 130 /* 3 */, 125 /* 4 */, @@ -318,10 +285,11 @@ byte adj_chr_gold[] = }; -/* +/*! + * 知力による魔道具使用修正テーブル * Stat Table (INT) -- Magic devices */ -byte adj_int_dev[] = +const byte adj_int_dev[] = { 0 /* 3 */, 0 /* 4 */, @@ -364,10 +332,11 @@ byte adj_int_dev[] = }; -/* +/*! + * 賢さによる魔法防御修正テーブル * Stat Table (WIS) -- Saving throw */ -byte adj_wis_sav[] = +const byte adj_wis_sav[] = { 0 /* 3 */, 0 /* 4 */, @@ -410,10 +379,11 @@ byte adj_wis_sav[] = }; -/* +/*! + * 器用さによるトラップ解除修正テーブル * Stat Table (DEX) -- disarming */ -byte adj_dex_dis[] = +const byte adj_dex_dis[] = { 0 /* 3 */, 0 /* 4 */, @@ -456,10 +426,11 @@ byte adj_dex_dis[] = }; -/* +/*! + * 知力によるトラップ解除修正テーブル * Stat Table (INT) -- disarming */ -byte adj_int_dis[] = +const byte adj_int_dis[] = { 0 /* 3 */, 0 /* 4 */, @@ -502,10 +473,11 @@ byte adj_int_dis[] = }; -/* +/*! + * 器用さによるAC修正テーブル * Stat Table (DEX) -- bonus to ac (plus 128) */ -byte adj_dex_ta[] = +const byte adj_dex_ta[] = { 128 + -4 /* 3 */, 128 + -3 /* 4 */, @@ -548,10 +520,11 @@ byte adj_dex_ta[] = }; -/* +/*! + * 腕力によるダメージ修正テーブル * Stat Table (STR) -- bonus to dam (plus 128) */ -byte adj_str_td[] = +const byte adj_str_td[] = { 128 + -2 /* 3 */, 128 + -2 /* 4 */, @@ -594,10 +567,11 @@ byte adj_str_td[] = }; -/* +/*! + * 器用度による命中修正テーブル * Stat Table (DEX) -- bonus to hit (plus 128) */ -byte adj_dex_th[] = +const byte adj_dex_th[] = { 128 + -3 /* 3 */, 128 + -2 /* 4 */, @@ -640,10 +614,11 @@ byte adj_dex_th[] = }; -/* +/*! + * 腕力による命中修正テーブル * Stat Table (STR) -- bonus to hit (plus 128) */ -byte adj_str_th[] = +const byte adj_str_th[] = { 128 + -3 /* 3 */, 128 + -2 /* 4 */, @@ -686,10 +661,11 @@ byte adj_str_th[] = }; -/* +/*! + * 腕力による基本所持重量値テーブル * Stat Table (STR) -- weight limit in deca-pounds */ -byte adj_str_wgt[] = +const byte adj_str_wgt[] = { 10 /* 3 */, 11 /* 4 */, @@ -732,10 +708,11 @@ byte adj_str_wgt[] = }; -/* +/*! + * 腕力による武器重量限界値テーブル * Stat Table (STR) -- weapon weight limit in pounds */ -byte adj_str_hold[] = +const byte adj_str_hold[] = { 4 /* 3 */, 5 /* 4 */, @@ -778,10 +755,11 @@ byte adj_str_hold[] = }; -/* +/*! + * 腕力による採掘能力修正値テーブル * Stat Table (STR) -- digging value */ -byte adj_str_dig[] = +const byte adj_str_dig[] = { 0 /* 3 */, 0 /* 4 */, @@ -823,103 +801,11 @@ byte adj_str_dig[] = 100 /* 18/220+ */ }; - -/* - * Stat Table (STR) -- help index into the "blow" table - */ -byte adj_str_blow[] = -{ - 3 /* 3 */, - 4 /* 4 */, - 5 /* 5 */, - 6 /* 6 */, - 7 /* 7 */, - 8 /* 8 */, - 9 /* 9 */, - 10 /* 10 */, - 11 /* 11 */, - 12 /* 12 */, - 13 /* 13 */, - 14 /* 14 */, - 15 /* 15 */, - 16 /* 16 */, - 17 /* 17 */, - 20 /* 18/00-18/09 */, - 30 /* 18/10-18/19 */, - 40 /* 18/20-18/29 */, - 50 /* 18/30-18/39 */, - 60 /* 18/40-18/49 */, - 70 /* 18/50-18/59 */, - 80 /* 18/60-18/69 */, - 90 /* 18/70-18/79 */, - 100 /* 18/80-18/89 */, - 110 /* 18/90-18/99 */, - 120 /* 18/100-18/109 */, - 130 /* 18/110-18/119 */, - 140 /* 18/120-18/129 */, - 150 /* 18/130-18/139 */, - 160 /* 18/140-18/149 */, - 170 /* 18/150-18/159 */, - 180 /* 18/160-18/169 */, - 190 /* 18/170-18/179 */, - 200 /* 18/180-18/189 */, - 210 /* 18/190-18/199 */, - 220 /* 18/200-18/209 */, - 230 /* 18/210-18/219 */, - 240 /* 18/220+ */ -}; - - -/* - * Stat Table (DEX) -- index into the "blow" table - */ -byte adj_dex_blow[] = -{ - 0 /* 3 */, - 0 /* 4 */, - 0 /* 5 */, - 0 /* 6 */, - 0 /* 7 */, - 0 /* 8 */, - 0 /* 9 */, - 1 /* 10 */, - 1 /* 11 */, - 1 /* 12 */, - 1 /* 13 */, - 1 /* 14 */, - 2 /* 15 */, - 2 /* 16 */, - 2 /* 17 */, - 2 /* 18/00-18/09 */, - 3 /* 18/10-18/19 */, - 3 /* 18/20-18/29 */, - 3 /* 18/30-18/39 */, - 4 /* 18/40-18/49 */, - 4 /* 18/50-18/59 */, - 5 /* 18/60-18/69 */, - 5 /* 18/70-18/79 */, - 6 /* 18/80-18/89 */, - 6 /* 18/90-18/99 */, - 7 /* 18/100-18/109 */, - 7 /* 18/110-18/119 */, - 8 /* 18/120-18/129 */, - 8 /* 18/130-18/139 */, - 9 /* 18/140-18/149 */, - 9 /* 18/150-18/159 */, - 10 /* 18/160-18/169 */, - 10 /* 18/170-18/179 */, - 11 /* 18/180-18/189 */, - 11 /* 18/190-18/199 */, - 12 /* 18/200-18/209 */, - 12 /* 18/210-18/219 */, - 13 /* 18/220+ */ -}; - - -/* +/*! + * 器用さによる盗難防止&体当たり成功判定修正テーブル * Stat Table (DEX) -- chance of avoiding "theft" and "falling" */ -byte adj_dex_safe[] = +const byte adj_dex_safe[] = { 0 /* 3 */, 1 /* 4 */, @@ -962,10 +848,11 @@ byte adj_dex_safe[] = }; -/* +/*! + * 耐久による基本HP自然治癒値テーブル / * Stat Table (CON) -- base regeneration rate */ -byte adj_con_fix[] = +const byte adj_con_fix[] = { 0 /* 3 */, 0 /* 4 */, @@ -1008,10 +895,11 @@ byte adj_con_fix[] = }; -/* +/*! + * 耐久による基本HP自然治癒値テーブル / * Stat Table (CON) -- extra 1/4-hitpoints per level (plus 128) */ -byte adj_con_mhp[] = +const byte adj_con_mhp[] = { 128 + -8 /* 3 */, 128 + -6 /* 4 */, @@ -1054,10 +942,11 @@ byte adj_con_mhp[] = }; -/* +/*! + * 魅力による魅了能力修正テーブル / * Stat Table (CHR) -- charm */ -byte adj_chr_chm[] = +const byte adj_chr_chm[] = { 0 /* 3 */, 0 /* 4 */, @@ -1099,5296 +988,235 @@ byte adj_chr_chm[] = 85 /* 18/220+ */ }; - -/* - * This table is used to help calculate the number of blows the player can - * make in a single round of attacks (one player turn) with a normal weapon. - * - * This number ranges from a single blow/round for weak players to up to six - * blows/round for powerful warriors. - * - * Note that certain artifacts and ego-items give "bonus" blows/round. - * - * First, from the player class, we extract some values: - * - * Warrior num = 6; mul = 5; div = MAX(70, weapon_weight); - * Berserker num = 6; mul = 7; div = MAX(70, weapon_weight); - * Mage num = 3; mul = 2; div = MAX(100, weapon_weight); - * Priest num = 5; mul = 3; div = MAX(100, weapon_weight); - * Mindcrafter num = 5; mul = 3; div = MAX(100, weapon_weight); - * Rogue num = 5; mul = 3; div = MAX(40, weapon_weight); - * Ranger num = 5; mul = 4; div = MAX(70, weapon_weight); - * Paladin num = 5; mul = 4; div = MAX(70, weapon_weight); - * Weaponsmith num = 5; mul = 5; div = MAX(150, weapon_weight); - * Warrior-Mage num = 5; mul = 3; div = MAX(70, weapon_weight); - * Chaos Warrior num = 5; mul = 4; div = MAX(70, weapon_weight); - * Monk num = 5; mul = 3; div = MAX(60, weapon_weight); - * Tourist num = 4; mul = 3; div = MAX(100, weapon_weight); - * Imitator num = 5; mul = 4; div = MAX(70, weapon_weight); - * Beastmaster num = 5; mul = 3; div = MAX(70, weapon_weight); - * Cavalry(Ride) num = 5; mul = 4; div = MAX(70, weapon_weight); - * Cavalry(Walk) num = 5; mul = 3; div = MAX(100, weapon_weight); - * Sorcerer num = 1; mul = 1; div = MAX(1, weapon_weight); - * Archer num = 4; mul = 2; div = MAX(70, weapon_weight); - * Magic eater num = 4; mul = 2; div = MAX(70, weapon_weight); - * ForceTrainer num = 4; mul = 2; div = MAX(60, weapon_weight); - * Mirror Master num = 3; mul = 3; div = MAX(100, weapon_weight); - * Ninja num = 4; mul = 1; div = MAX(20, weapon_weight); - * - * To get "P", we look up the relevant "adj_str_blow[]" (see above), - * multiply it by "mul", and then divide it by "div". - * Increase P by 1 if you wield a weapon two-handed. - * Decrease P by 1 if you are a Ninja. - * - * To get "D", we look up the relevant "adj_dex_blow[]" (see above), - * - * The player gets "blows_table[P][D]" blows/round, as shown below, - * up to a maximum of "num" blows/round, plus any "bonus" blows/round. +/*! + * @brief 色名称テーブル / Hack -- the "basic" color names (see "TERM_xxx") */ -byte blows_table[12][12] = -{ - /* P/D */ - /* 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11+ */ - /* 3 10 15 /10 /40 /60 /80 /100 /120 /140 /160 /180 */ -/* 0 */{ 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 4 }, -/* 1 */{ 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4 }, -/* 2 */{ 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5 }, -/* 3 */{ 1, 1, 2, 3, 3, 4, 4, 4, 5, 5, 5, 5 }, -/* 4 */{ 1, 1, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5 }, -/* 5 */{ 1, 1, 2, 3, 4, 4, 4, 5, 5, 5, 5, 6 }, -/* 6 */{ 1, 1, 2, 3, 4, 4, 4, 5, 5, 5, 5, 6 }, -/* 7 */{ 1, 2, 2, 3, 4, 4, 4, 5, 5, 5, 5, 6 }, -/* 8 */{ 1, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6 }, -/* 9 */{ 1, 2, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6 }, -/* 10*/{ 2, 2, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6 }, -/*11+*/{ 2, 2, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6 }, - -}; - +const concptr color_names[16] = +{ +#ifdef JP + "黒", + "白", + "青灰色", + "オレンジ", + "赤", + "緑", + "青", + "琥珀色", + "灰色", + "明青灰色", + "ç´«", + "黄", + "明るい赤", + "明るい緑", + "明るい青", + "明琥珀色", +#else + "Dark", + "White", + "Slate", + "Orange", + "Red", + "Green", + "Blue", + "Umber", + "Light Dark", + "Light Slate", + "Violet", + "Yellow", + "Light Red", + "Light Green", + "Light Blue", + "Light Umber", +#endif -arena_type arena_info[MAX_ARENA_MONS + 2] = -{ - { MON_NOBORTA, TV_AMULET, SV_AMULET_ADORNMENT }, - { MON_MORI_TROLL, TV_FOOD, SV_FOOD_PINT_OF_WINE }, - { MON_IMP, TV_POTION, SV_POTION_SPEED }, - { MON_LION_HEART, 0, 0 }, - { MON_MASTER_YEEK, TV_POTION, SV_POTION_CURING }, - { MON_SABRE_TIGER, TV_WAND, SV_WAND_STONE_TO_MUD }, - { MON_LIZARD_KING, TV_POTION, SV_POTION_RESISTANCE }, - { MON_WYVERN, TV_POTION, SV_POTION_HEALING }, - { MON_ARCH_VILE, TV_SCROLL, SV_SCROLL_GENOCIDE }, - { MON_ELF_LORD , TV_POTION, SV_POTION_ENLIGHTENMENT }, - { MON_GHOUL_KING, TV_FOOD, SV_FOOD_RESTORING }, - { MON_COLBRAN, TV_RING, SV_RING_ELEC }, - { MON_BICLOPS, TV_WAND, SV_WAND_ACID_BALL }, - { MON_M_MINDCRAFTER, TV_POTION, SV_POTION_SELF_KNOWLEDGE }, - { MON_GROO, TV_SCROLL, SV_SCROLL_ACQUIREMENT }, - { MON_RAAL, TV_SCROLL, SV_SCROLL_STAR_DESTRUCTION }, - { MON_DREADMASTER, TV_WAND, SV_WAND_DRAIN_LIFE }, - { MON_ULTRA_PALADIN, TV_STAFF, SV_STAFF_DISPEL_EVIL }, - { MON_BARNEY, TV_RING, SV_RING_RES_CHAOS }, - { MON_TROLL_KING, TV_SCROLL, SV_SCROLL_MASS_GENOCIDE }, - { MON_BARON_HELL, TV_POTION, SV_POTION_AUGMENTATION }, - { MON_F_ANGEL, TV_SCROLL, SV_SCROLL_RUNE_OF_PROTECTION }, - { MON_G_C_DRAKE, TV_WAND, SV_WAND_DRAGON_FIRE }, - { MON_IRON_LICH, TV_STAFF, SV_STAFF_DESTRUCTION }, - { MON_DROLEM, TV_POTION, SV_POTION_STAR_HEALING }, - { MON_G_TITAN, TV_WAND, SV_WAND_GENOCIDE }, - { MON_G_BALROG, TV_POTION, SV_POTION_EXPERIENCE }, - { MON_ELDER_VAMPIRE, TV_RING, SV_RING_SUSTAIN }, - { MON_NIGHTWALKER, TV_WAND, SV_WAND_STRIKING }, - { MON_S_TYRANNO, TV_SCROLL, SV_SCROLL_STAR_ACQUIREMENT }, - { MON_G_MASTER_MYS, TV_ROD, SV_ROD_IDENTIFY }, - { MON_LORD_CHAOS, TV_POTION, SV_POTION_LIFE }, - { MON_SHADOWLORD, TV_POTION, SV_POTION_STAR_ENLIGHTENMENT }, - { MON_ULT_BEHOLDER, TV_AMULET, SV_AMULET_REFLECTION }, - { MON_JABBERWOCK, TV_ROD, SV_ROD_HEALING }, - { MON_LOCKE_CLONE, TV_WAND, SV_WAND_DISINTEGRATE }, - { MON_WYRM_SPACE, TV_ROD, SV_ROD_RESTORATION }, - { MON_SHAMBLER, TV_SCROLL, SV_SCROLL_STAR_ACQUIREMENT }, - { MON_BLACK_REAVER, TV_RING, SV_RING_LORDLY }, - { MON_FENGHUANG, TV_STAFF, SV_STAFF_THE_MAGI }, - { MON_WYRM_POWER, TV_SCROLL, SV_SCROLL_ARTIFACT }, - { 0, 0, 0 }, /* Victory prizing */ - { MON_HAGURE, TV_SCROLL, SV_SCROLL_ARTIFACT }, }; -/* - * Store owners (exactly four "possible" owners per store, chosen randomly) - * { name, purse, max greed, min greed, haggle_per, tolerance, race, unused } - * - * Lifted extra shopkeepers from CthAngband (don't you just love open source - * development? ;-)). Since this gave less than 32 unique names for some - * shops, those have their first x names copied to reach 32. - * - * For the weapon and armour shops, several owners have a limit of 5k. - * - * I want to do 50k owners, but the purse is currently s16b. Perhaps - * we should just store 1/10th of the purse? +/*! + * @brief 能力値テーブル / Abbreviations of healthy stats */ -owner_type owners[MAX_STORES][MAX_OWNERS] = +const concptr stat_names[6] = { - { - /* General store - 32 unique names */ - /* - Raistlin ¤Ï dragonlance ¤Î powerful wizard ¡£ - Rincewind the Chicken ¤Ï Terry Pratchett ¤Î Discworld ¤ÎÅоì¿Íʪ ¾åµ­¤Î¥Ñ¥í¥Ç¥£¡©¡¢ - { "²±É¼ԥ饹¥È¥ê¥ó", 200, 175, 108, 4, 12, RACE_HUMAN}, - { "Raistlin the Chicken", 200, 175, 108, 4, 12, RACE_HUMAN}, - */ - -#ifdef JP - { "¥Õ¥ì¥ó¥É¥ê¡¼¤Ê¥Ó¥ë¥Ü", 200, 170, 108, 5, 15, RACE_HOBBIT}, - { "²±É¼ԥê¥ó¥¹¥¦¥£¥ó¥É", 200, 175, 108, 4, 12, RACE_HUMAN}, - { "ÇؤÎÄ㤤¥µ¥ë¥¿¥ó", 300, 170, 107, 5, 15, RACE_GNOME}, - { "¥Ï¥ó¥µ¥à¤Ê¥é¥¤¥¢=¥¨¥ë", 300, 165, 107, 6, 18, RACE_ELF}, - { "¿ÆÀڤʥե¡¥ê¥ë¥Þ¥¦¥¨¥ó", 250, 170, 108, 5, 15, RACE_HOBBIT}, - { "²²É¼ԥô¥©¥ï¥é¥ó", 500, 175, 108, 4, 12, RACE_HUMAN}, - { "¥Á¥Ó¤Î¥¨¥é¥·¥å¥Ê¥¯", 750, 170, 107, 5, 15, RACE_BEASTMAN}, - { "¥Ï¥ó¥µ¥à¤Ê¥°¥é¥Ã¥°", 1000, 165, 107, 6, 18, RACE_HALF_TITAN}, - { "¥±¥Á¤Ê¥Õ¥©¥í¥Ó¥¢", 250, 170, 108, 5, 15, RACE_HUMAN}, - { "Çϼ¯¤Î¥¨¥ê¥¹", 500, 175, 108, 4, 12, RACE_HUMAN}, - { "Ê¢¥Ú¥³¤Î¥Õ¥£¥ë¥Ð¡¼¥È", 750, 170, 107, 5, 15, RACE_VAMPIRE}, - { "¥¹¥Ê¡¼¥°¥ë¡¦¥µ¥·¥°¥¢", 1000, 165, 107, 6, 18, RACE_MIND_FLAYER}, - { "Ĺ»à¤­¥¨¥í¥ï¡¼¥º", 250, 170, 108, 5, 15, RACE_SPECTRE}, - { "¥Î¥í¥Þ¤Î¥Õ¥ó¥Ç¥£", 500, 175, 108, 4, 12, RACE_ZOMBIE}, - { "¥°¥é¥ó¥µ¥¹", 750, 170, 107, 5, 15, RACE_SKELETON}, - { "ÃúÇ«¤Ê¥í¥é¥Ã¥¯¥¹", 1000, 165, 107, 6, 18, RACE_VAMPIRE}, - { "¥Ö¥Ã¥Á", 250, 170, 108, 5, 15, RACE_HALF_ORC}, - { "Èþ¤·¤­¥¨¥ë¥Ù¥ì¥¹", 500, 175, 108, 4, 12, RACE_HIGH_ELF}, - { "¤³¤½¤³¤½¥µ¡¼¥ì¥¹", 750, 170, 107, 5, 15, RACE_GNOME}, - { "¥Ê¡¼¥í¥Ã¥¯", 1000, 165, 107, 6, 18, RACE_DWARF}, - { "¥Á¥Ó¤Î¥Ø¥¤¥Í¥Ã¥«", 250, 170, 108, 5, 15, RACE_GNOME}, - { "¤­¤Á¤¬¤¤¥í¥ï¥é¥ó", 500, 175, 108, 4, 12, RACE_HALF_GIANT}, - { "ÆÇ©¤Î¥¦¡¼¥È", 750, 170, 107, 5, 15, RACE_DRACONIAN}, - { "¤Ç¤Ö¤Ã¤Á¤ç¥¢¥é¥¡¥«", 1000, 165, 107, 6, 18, RACE_DRACONIAN}, - { "Äãǽ¤Ê¥×¡¼¥´¡¼", 250, 170, 108, 5, 15, RACE_BEASTMAN}, - { "¥Õ¥§¥í¡¼¥ë¥Õ¥£¥ê¥¢¥ó", 500, 175, 108, 4, 12, RACE_ELF}, - { "ǯ´ó¤ê¥Þ¥í¥«", 750, 170, 107, 5, 15, RACE_GNOME}, - { "ͦ´º¤Ê¥µ¥·¥ó", 1000, 165, 107, 6, 18, RACE_HALF_GIANT}, - { "Åļ˼ԥ¢¥Ó¥¨¥Þ¡¼¥ë", 250, 170, 108, 5, 15, RACE_HUMAN}, - { "ÉÏ˳¤Ê¥Ï¡¼¥¯", 500, 175, 108, 4, 12, RACE_HALF_ORC}, - { "¤ß¤¸¤á¤Ê¥½¥¢¥ê¥ó", 750, 170, 107, 5, 15, RACE_ZOMBIE}, - { "¼ÁÁǤʥá¥ë¥é", 1000, 165, 107, 6, 18, RACE_ELF}, -#else - { "Bilbo the Friendly", 200, 170, 108, 5, 15, RACE_HOBBIT}, - { "Rincewind the Chicken", 200, 175, 108, 4, 12, RACE_HUMAN}, - { "Sultan the Midget", 300, 170, 107, 5, 15, RACE_GNOME}, - { "Lyar-el the Comely", 300, 165, 107, 6, 18, RACE_ELF}, - { "Falilmawen the Friendly", 250, 170, 108, 5, 15, RACE_HOBBIT}, - { "Voirin the Cowardly", 500, 175, 108, 4, 12, RACE_HUMAN}, - { "Erashnak the Midget", 750, 170, 107, 5, 15, RACE_BEASTMAN}, - { "Grug the Comely", 1000, 165, 107, 6, 18, RACE_HALF_TITAN}, - { "Forovir the Cheap", 250, 170, 108, 5, 15, RACE_HUMAN}, - { "Ellis the Fool", 500, 175, 108, 4, 12, RACE_HUMAN}, - { "Filbert the Hungry", 750, 170, 107, 5, 15, RACE_VAMPIRE}, - { "Fthnargl Psathiggua", 1000, 165, 107, 6, 18, RACE_MIND_FLAYER}, - { "Eloise Long-Dead", 250, 170, 108, 5, 15, RACE_SPECTRE}, - { "Fundi the Slow", 500, 175, 108, 4, 12, RACE_ZOMBIE}, - { "Granthus", 750, 170, 107, 5, 15, RACE_SKELETON}, - { "Lorax the Suave", 1000, 165, 107, 6, 18, RACE_VAMPIRE}, - { "Butch", 250, 170, 108, 5, 15, RACE_HALF_ORC}, - { "Elbereth the Beautiful", 500, 175, 108, 4, 12, RACE_HIGH_ELF}, - { "Sarleth the Sneaky", 750, 170, 107, 5, 15, RACE_GNOME}, - { "Narlock", 1000, 165, 107, 6, 18, RACE_DWARF}, - { "Haneka the Small", 250, 170, 108, 5, 15, RACE_GNOME}, - { "Loirin the Mad", 500, 175, 108, 4, 12, RACE_HALF_GIANT}, - { "Wuto Poisonbreath", 750, 170, 107, 5, 15, RACE_DRACONIAN}, - { "Araaka the Rotund", 1000, 165, 107, 6, 18, RACE_DRACONIAN}, - { "Poogor the Dumb", 250, 170, 108, 5, 15, RACE_BEASTMAN}, - { "Felorfiliand", 500, 175, 108, 4, 12, RACE_ELF}, - { "Maroka the Aged", 750, 170, 107, 5, 15, RACE_GNOME}, - { "Sasin the Bold", 1000, 165, 107, 6, 18, RACE_HALF_GIANT}, - { "Abiemar the Peasant", 250, 170, 108, 5, 15, RACE_HUMAN}, - { "Hurk the Poor", 500, 175, 108, 4, 12, RACE_HALF_ORC}, - { "Soalin the Wretched", 750, 170, 107, 5, 15, RACE_ZOMBIE}, - { "Merulla the Humble", 1000, 165, 107, 6, 18, RACE_ELF}, -#endif - }, - { - /* Armoury - 28 unique names */ -#ifdef JP - { "½¹°­¥³¥ó=¥À¡¼", 5000, 210, 115, 5, 7, RACE_HALF_ORC}, - { "´è¸Ç¼Ô¥À¡¼¥°=¥í¥¦", 10000, 190, 111, 4, 9, RACE_HUMAN}, - { "¸­¼Ô¥Ç¥«¥É", 25000, 200, 112, 4, 10, RACE_DUNADAN}, - { "ÃÃÌê²°¤Î¥¦¥£¡¼¥é¥ó¥É", 30000, 200, 112, 4, 5, RACE_DWARF}, - { "½¹°­¥³¥ó=¥À¡¼", 10000, 210, 115, 5, 7, RACE_HALF_ORC}, - { "´è¸Ç¼Ô¥À¡¼¥°=¥í¥¦", 15000, 190, 111, 4, 9, RACE_HUMAN}, - { "¥Ï¥ó¥µ¥à¤Ê¥Ç¥«¥É", 25000, 200, 112, 4, 10, RACE_AMBERITE}, - { "¥¨¥í¡¼¡¦¥É¥é¥´¥ó¥¹¥±¥¤¥ë", 30000, 200, 112, 4, 5, RACE_ELF}, - { "¥Ç¥ê¥«¥È¥¹", 10000, 210, 115, 5, 7, RACE_SPRITE}, - { "µðÂç¤Ê¥°¥ë¡¼¥¹", 15000, 190, 111, 4, 9, RACE_HALF_GIANT}, - { "¥¢¥Ë¥à¥¹", 25000, 200, 112, 4, 10, RACE_GOLEM}, - { "¥Þ¥ë¥ô¥¡¥¹", 30000, 200, 112, 4, 5, RACE_HALF_TITAN}, - { "¥»¥é¥¯¥·¥¹", 10000, 210, 115, 5, 7, RACE_ZOMBIE}, - { "¥Ç¥¹¡¦¥Á¥ë", 5000, 190, 111, 4, 9, RACE_SPECTRE}, - { "Èù¤«¤Ê¥É¥ê¥ª¥¹", 25000, 200, 112, 4, 10, RACE_SPECTRE}, - { "Î䤿¤¤¥Ð¥¹¥ê¥Ã¥¯", 30000, 200, 112, 4, 5, RACE_VAMPIRE}, - { "Îä¹ó¥ô¥§¥ó¥¸¥§¥é", 10000, 210, 115, 5, 7, RACE_HALF_TROLL}, - { "¶¯¼Ô¥¦¥£¥é¥Ê", 15000, 190, 111, 4, 9, RACE_HUMAN}, - { "¥è¥¸¥çÆóÀ¤", 25000, 200, 112, 4, 10, RACE_DWARF}, - { "Í¥¤·¤¤¥é¥Ê¥é¡¼", 30000, 200, 112, 4, 5, RACE_AMBERITE}, - { "ÉÔ¾ô¤Î¥Û¥ë¥Ð¥°", 5000, 210, 115, 5, 7, RACE_HALF_ORC}, - { "¥Æ¥ì¥Ñ¥¹¤Î¥¨¥ì¥ì¥ó", 15000, 190, 111, 4, 9, RACE_DARK_ELF}, - { "¥¤¥¹¥É¥ê¥ê¥¢¥¹", 25000, 200, 112, 4, 10, RACE_SPRITE}, - { "°ì¤ÄÌÜ¥ô¥§¥°¥Ê¡¼", 5000, 200, 112, 4, 5, RACE_CYCLOPS}, - { "º®Æ٤Υí¥Ç¥£¥Ã¥·¥å", 10000, 210, 115, 5, 7, RACE_BEASTMAN}, - { "·õ¹ë¥Ø¥¸¥ó", 15000, 190, 111, 4, 9, RACE_NIBELUNG}, - { "¤º¤ë²°¤Î¥¨¥ë¥Ù¥ì¥ê¥¹", 10000, 200, 112, 4, 10, RACE_DARK_ELF}, - { "¥¤¥ó¥×¤Î¥¶¥µ¥¹", 30000, 200, 112, 4, 5, RACE_IMP}, - { "½¹°­¥³¥ó=¥À¡¼", 5000, 210, 115, 5, 7, RACE_HALF_ORC}, - { "´è¸Ç¼Ô¥À¡¼¥°=¥í¥¦", 10000, 190, 111, 4, 9, RACE_HUMAN}, - { "¥Ï¥ó¥µ¥à¤Ê¥Ç¥«¥É", 25000, 200, 112, 4, 10, RACE_AMBERITE}, - { "ÃÃÌê²°¤Î¥¦¥£¡¼¥é¥ó¥É", 30000, 200, 112, 4, 5, RACE_DWARF}, -#else - { "Kon-Dar the Ugly", 5000, 210, 115, 5, 7, RACE_HALF_ORC}, - { "Darg-Low the Grim", 10000, 190, 111, 4, 9, RACE_HUMAN}, - { "Decado the Handsome", 25000, 200, 112, 4, 10, RACE_DUNADAN}, - { "Wieland the Smith", 30000, 200, 112, 4, 5, RACE_DWARF}, - { "Kon-Dar the Ugly", 10000, 210, 115, 5, 7, RACE_HALF_ORC}, - { "Darg-Low the Grim", 15000, 190, 111, 4, 9, RACE_HUMAN}, - { "Decado the Handsome", 25000, 200, 112, 4, 10, RACE_AMBERITE}, - { "Elo Dragonscale", 30000, 200, 112, 4, 5, RACE_ELF}, - { "Delicatus", 10000, 210, 115, 5, 7, RACE_SPRITE}, - { "Gruce the Huge", 15000, 190, 111, 4, 9, RACE_HALF_GIANT}, - { "Animus", 25000, 200, 112, 4, 10, RACE_GOLEM}, - { "Malvus", 30000, 200, 112, 4, 5, RACE_HALF_TITAN}, - { "Selaxis", 10000, 210, 115, 5, 7, RACE_ZOMBIE}, - { "Deathchill", 5000, 190, 111, 4, 9, RACE_SPECTRE}, - { "Drios the Faint", 25000, 200, 112, 4, 10, RACE_SPECTRE}, - { "Bathric the Cold", 30000, 200, 112, 4, 5, RACE_VAMPIRE}, - { "Vengella the Cruel", 10000, 210, 115, 5, 7, RACE_HALF_TROLL}, - { "Wyrana the Mighty", 15000, 190, 111, 4, 9, RACE_HUMAN}, - { "Yojo II", 25000, 200, 112, 4, 10, RACE_DWARF}, - { "Ranalar the Sweet", 30000, 200, 112, 4, 5, RACE_AMBERITE}, - { "Horbag the Unclean", 5000, 210, 115, 5, 7, RACE_HALF_ORC}, - { "Elelen the Telepath", 15000, 190, 111, 4, 9, RACE_DARK_ELF}, - { "Isedrelias", 25000, 200, 112, 4, 10, RACE_SPRITE}, - { "Vegnar One-eye", 5000, 200, 112, 4, 5, RACE_CYCLOPS}, - { "Rodish the Chaotic", 10000, 210, 115, 5, 7, RACE_BEASTMAN}, - { "Hesin Swordmaster", 15000, 190, 111, 4, 9, RACE_NIBELUNG}, - { "Elvererith the Cheat", 10000, 200, 112, 4, 10, RACE_DARK_ELF}, - { "Zzathath the Imp", 30000, 200, 112, 4, 5, RACE_IMP}, - { "Kon-Dar the Ugly", 5000, 210, 115, 5, 7, RACE_HALF_ORC}, - { "Darg-Low the Grim", 10000, 190, 111, 4, 9, RACE_HUMAN}, - { "Decado the Handsome", 25000, 200, 112, 4, 10, RACE_AMBERITE}, - { "Wieland the Smith", 30000, 200, 112, 4, 5, RACE_DWARF}, -#endif - }, - - { - /* Weapon Smith - 28 unique names */ -#ifdef JP - { "»ÄǦ¤Ê¤ë¥¢¡¼¥Î¥ë¥É", 5000, 210, 115, 6, 6, RACE_HALF_TROLL}, - { "½Ã»¦¤·¤Î¥¢¡¼¥ó¥À¥ë", 10000, 185, 110, 5, 9, RACE_HALF_ELF}, - { "½Ã¥Þ¥¹¥¿¡¼¤Î¥¨¥Ç¥£¡¼", 25000, 190, 115, 5, 7, RACE_HOBBIT}, - { "廦¤·¤Î¥ª¥°¥é¥¤¥ó", 30000, 195, 112, 4, 8, RACE_DWARF}, - { "½ÏÎý¼Ô¥É¥ê¥å¡¼", 10000, 210, 115, 6, 6, RACE_HUMAN}, - {"ζ¤Î»Ò¥ª¥é¥Ã¥¯¥¹", 15000, 185, 110, 5, 9, RACE_DRACONIAN}, - { "ɵ¤»ý¤Á¤Î¥¢¥ó¥¹¥é¥Ã¥¯¥¹", 25000, 190, 115, 5, 7, RACE_BEASTMAN}, - { "´è¾æ¼Ô¥¢¥ë¥³¥¹", 30000, 195, 112, 4, 8, RACE_DWARF}, - { "Éå¤ì¼Ô¤Î¥µ¥ê¥¢¥¹", 5000, 210, 115, 6, 6, RACE_ZOMBIE}, - {"»¯¤·¹ü¤Î¥È¥¥¥¨¥·¥¯", 15000, 185, 110, 5, 9, RACE_SKELETON}, - { "¥Ó¥ê¥ª¥¹", 25000, 190, 115, 5, 7, RACE_BEASTMAN}, - { "¥Õ¥¡¥¹¥¬¥ë", 30000, 195, 112, 4, 8, RACE_ZOMBIE}, - { "¥Ñ¥é¥Ç¥£¥ó¤Î¥¨¥ì¥Õ¥ê¥¹", 10000, 210, 115, 6, 6, RACE_BARBARIAN}, - {"¥­'¥È¥ê¥Ã'¥¯", 15000, 185, 110, 5, 9, RACE_KLACKON}, - { "ÃØéá¤Îͧ¥É¥¥¥í¥«¥¹", 25000, 190, 115, 5, 7, RACE_DARK_ELF}, - { "µð¿Í»¦¤·¤Î¥Õ¥ó¥°¥¹", 30000, 195, 112, 4, 8, RACE_DWARF}, - { "¥Ç¥é¥ó¥µ", 10000, 210, 115, 6, 6, RACE_ELF}, - {"¥ì¥ó¥¸¥ã¡¼¤Î¥½¥ë¥Ó¥¹¥¿¥Ë", 15000, 185, 110, 5, 9, RACE_HALF_ELF}, - { "¥Î¥í¥Þ¤Î¥¾¥ê¥ë", 25000, 190, 115, 5, 7, RACE_GOLEM}, - { "¥¤¡¼¥ª¥ó¡¦¥Õ¥é¥Ã¥¯¥¹", 20000, 195, 112, 4, 8, RACE_HALF_ELF}, - { "¶¯¼Ô¥Ê¥É¥Ã¥¯", 10000, 210, 115, 6, 6, RACE_HOBBIT}, - {"¼åÃ¥é¥â¥°", 15000, 185, 110, 5, 9, RACE_KOBOLD}, - { "¸øÀµ¤Ê¥¨¥ª¥¦¥£¥ê¥¹", 25000, 190, 115, 5, 7, RACE_VAMPIRE}, - { "¥Ð¥ë¥í¥°»¦¤·¤Î¥Ò¥å¥¤¥â¥°", 30000, 195, 112, 4, 8, RACE_HALF_ORC}, - { "Îä¹ó¥Ô¡¼¥À¥¹", 5000, 210, 115, 6, 6, RACE_HUMAN}, - { "¥ô¥¡¥â¥° ¥¹¥ì¥¤¥ä¡¼", 15000, 185, 110, 5, 9, RACE_HALF_OGRE}, - { "À­°­¥Õ¡¼¥·¥å¥Ê¥¯", 25000, 190, 115, 5, 7, RACE_BEASTMAN}, - { "ÉñÆ®¥Ð¥ì¥ó", 30000, 195, 112, 4, 8, RACE_BARBARIAN}, - { " »ÄǦ¤Ê¤ë¥¢¡¼¥Î¥ë¥É", 5000, 210, 115, 6, 6, RACE_BARBARIAN}, - { "½Ã»¦¤·¤Î¥¢¡¼¥ó¥À¥ë", 10000, 185, 110, 5, 9, RACE_HALF_ELF}, - { "¥Ó¡¼¥¹¥È¥Þ¥¹¥¿¡¼¡¦¥¨¥Ç¥£¡¼", 25000, 190, 115, 5, 7, RACE_HALF_ORC}, - { "廦¤·¤Î¥ª¥°¥é¥¤¥ó", 30000, 195, 112, 4, 8, RACE_DWARF}, -#else - { "Arnold the Beastly", 5000, 210, 115, 6, 6, RACE_BARBARIAN}, - { "Arndal Beast-Slayer", 10000, 185, 110, 5, 9, RACE_HALF_ELF}, - { "Eddie Beast-Master", 25000, 190, 115, 5, 7, RACE_HALF_ORC}, - { "Oglign Dragon-Slayer", 30000, 195, 112, 4, 8, RACE_DWARF}, - { "Drew the Skilled", 10000, 210, 115, 6, 6, RACE_HUMAN}, - {"Orrax Dragonson", 15000, 185, 110, 5, 9, RACE_DRACONIAN}, - { "Anthrax Disease-Carrier", 25000, 190, 115, 5, 7, RACE_BEASTMAN}, - { "Arkhoth the Stout", 30000, 195, 112, 4, 8, RACE_DWARF}, - { "Sarlyas the Rotten", 5000, 210, 115, 6, 6, RACE_ZOMBIE}, - {"Tuethic Bare-Bones", 15000, 185, 110, 5, 9, RACE_SKELETON}, - { "Bilious", 25000, 190, 115, 5, 7, RACE_BEASTMAN}, - { "Fasgul", 30000, 195, 112, 4, 8, RACE_ZOMBIE}, - { "Ellefris the Paladin", 10000, 210, 115, 6, 6, RACE_BARBARIAN}, - {"K'trrik'k", 15000, 185, 110, 5, 9, RACE_KLACKON}, - { "Drocus Spiderfriend", 25000, 190, 115, 5, 7, RACE_DARK_ELF}, - { "Fungus Giant-Slayer", 30000, 195, 112, 4, 8, RACE_DWARF}, - { "Delantha", 10000, 210, 115, 6, 6, RACE_ELF}, - {"Solvistani the Ranger", 15000, 185, 110, 5, 9, RACE_HALF_ELF}, - { "Xoril the Slow", 25000, 190, 115, 5, 7, RACE_GOLEM}, - { "Aeon Flux", 20000, 195, 112, 4, 8, RACE_HALF_ELF}, - { "Nadoc the Strong", 10000, 210, 115, 6, 6, RACE_HOBBIT}, - {"Eramog the Weak", 15000, 185, 110, 5, 9, RACE_KOBOLD}, - { "Eowilith the Fair", 25000, 190, 115, 5, 7, RACE_VAMPIRE}, - { "Huimog Balrog-Slayer", 30000, 195, 112, 4, 8, RACE_HALF_ORC}, - { "Peadus the Cruel", 5000, 210, 115, 6, 6, RACE_HUMAN}, - { "Vamog Slayer", 15000, 185, 110, 5, 9, RACE_HALF_OGRE}, - { "Hooshnak the Vicious", 25000, 190, 115, 5, 7, RACE_BEASTMAN}, - { "Balenn War-Dancer", 30000, 195, 112, 4, 8, RACE_BARBARIAN}, - { "Arnold the Beastly", 5000, 210, 115, 6, 6, RACE_BARBARIAN}, - { "Arndal Beast-Slayer", 10000, 185, 110, 5, 9, RACE_HALF_ELF}, - { "Eddie Beast-Master", 25000, 190, 115, 5, 7, RACE_HALF_ORC}, - { "Oglign Dragon-Slayer", 30000, 195, 112, 4, 8, RACE_DWARF}, -#endif - }, - { - /* Temple - 22 unique names */ -#ifdef JP - { "¼ÁÁǤʥ롼¥É¥ô¥£¥Ò", 5000, 175, 109, 6, 15, RACE_HUMAN}, - { "¥Ñ¥é¥Ç¥£¥ó¤Î¥¬¥ó¥Ê¡¼", 10000, 185, 110, 5, 23, RACE_HUMAN}, - { "Áª¤Ð¤ì¤·¥È¥ê¥ó", 25000, 180, 107, 6, 20, RACE_ELF}, - { "¸­ÌÀ¤Ê¤ë¥µ¥é¥¹¥È¥í", 30000, 185, 109, 5, 15, RACE_DWARF}, - { "¥Ñ¡¼¥·¥ô¥¡¥ë¶ª", 25000, 180, 107, 6, 20, RACE_HIGH_ELF}, - { "¿ÀÀ»¤Ê¤ë¥¢¥»¥Ê¥¹", 30000, 185, 109, 5, 15, RACE_HUMAN}, - { "¥Þ¥Ã¥­¥Î¥ó", 10000, 175, 109, 6, 15, RACE_HUMAN}, - { "¶à¤ßÉØ¿Í", 15000, 185, 110, 5, 23, RACE_HIGH_ELF}, - { "¥É¥ë¥¤¥É¤Î¥Ï¥·¥å¥Ë¥Ã¥¯", 25000, 180, 107, 6, 20, RACE_HOBBIT}, - { "¥Õ¥£¥Ê¥¯", 30000, 185, 109, 5, 15, RACE_YEEK}, - { "¥¯¥ê¥­¥Ã¥¯", 10000, 175, 109, 6, 15, RACE_KLACKON}, - { "¹Ó¤¯¤ì¼Ô¥â¥ê¥ô¥¡¥ë", 15000, 185, 110, 5, 23, RACE_ELF}, - { "°Å¤­¥Û¥·¥ã¥Ã¥¯", 25000, 180, 107, 6, 20, RACE_IMP}, - { "¸­¼Ô¥¢¥¿¡¼¥ë", 30000, 185, 109, 5, 15, RACE_HUMAN}, - { "À¶¤­¥¤¥Ù¥Ë¥Ã¥É", 10000, 175, 109, 6, 15, RACE_HUMAN}, - { "¥¨¥ê¥Ç¥£¥·¥å", 15000, 185, 110, 5, 23, RACE_HALF_TROLL}, - { "¼ö½Ñ»Õ¥ô¥ë¥É¥¥¥·¥å", 25000, 180, 107, 6, 20, RACE_HALF_OGRE}, - { "¶¸Àï»Î¥Ï¥ª¥Ö", 30000, 185, 109, 5, 15, RACE_BARBARIAN}, - { "¼ã¤­¥×¥ë¡¼¥°¥Ç¥£¥·¥å", 10000, 175, 109, 6, 15, RACE_HALF_OGRE}, - { "¤­¤Á¤¬¤¤¥é¥à¥ï¥¤¥º", 15000, 185, 110, 5, 23, RACE_YEEK}, - { "Í­ÆÁ¼Ô¥à¥ï¡¼¥È", 25000, 180, 107, 6, 20, RACE_KOBOLD}, - { "¼åÃî¥À¡¼¥É¥Ð¡¼¥É", 30000, 185, 109, 5, 15, RACE_SPECTRE}, - { "¼ÁÁǤʥ롼¥É¥ô¥£¥Ò", 5000, 175, 109, 6, 15, RACE_HUMAN}, - { "¥Ñ¥é¥Ç¥£¥ó¤Î¥¬¥ó¥Ê¡¼", 10000, 185, 110, 5, 23, RACE_HUMAN}, - { "Áª¤Ð¤ì¤·¥È¥ê¥ó", 25000, 180, 107, 6, 20, RACE_ELF}, - { "¸­ÌÀ¤Ê¤ë¥µ¥é¥¹¥È¥í", 30000, 185, 109, 5, 15, RACE_DWARF}, - { "¥Ñ¡¼¥·¥ô¥¡¥ë¶ª", 25000, 180, 107, 6, 20, RACE_HIGH_ELF}, - { "¿ÀÀ»¤Ê¤ë¥¢¥»¥Ê¥¹", 30000, 185, 109, 5, 15, RACE_HUMAN}, - { "¥Þ¥Ã¥­¥Î¥ó", 10000, 175, 109, 6, 15, RACE_HUMAN}, - { "¶à¤ßÉØ¿Í", 15000, 185, 110, 5, 23, RACE_HIGH_ELF}, - { "¥É¥ë¥¤¥É¤Î¥Ï¥·¥å¥Ë¥Ã¥¯", 25000, 180, 107, 6, 20, RACE_HOBBIT}, - { "¥Õ¥£¥Ê¥¯", 30000, 185, 109, 5, 15, RACE_YEEK}, -#else - { "Ludwig the Humble", 5000, 175, 109, 6, 15, RACE_DWARF}, - { "Gunnar the Paladin", 10000, 185, 110, 5, 23, RACE_HALF_TROLL}, - { "Torin the Chosen", 25000, 180, 107, 6, 20, RACE_HIGH_ELF}, - { "Sarastro the Wise", 30000, 185, 109, 5, 15, RACE_HUMAN}, - { "Sir Parsival the Pure", 25000, 180, 107, 6, 20, RACE_HIGH_ELF}, - { "Asenath the Holy", 30000, 185, 109, 5, 15, RACE_HUMAN}, - { "McKinnon", 10000, 175, 109, 6, 15, RACE_HUMAN}, - { "Mistress Chastity", 15000, 185, 110, 5, 23, RACE_HIGH_ELF}, - { "Hashnik the Druid", 25000, 180, 107, 6, 20, RACE_HOBBIT}, - { "Finak", 30000, 185, 109, 5, 15, RACE_YEEK}, - { "Krikkik", 10000, 175, 109, 6, 15, RACE_KLACKON}, - { "Morival the Wild", 15000, 185, 110, 5, 23, RACE_ELF}, - { "Hoshak the Dark", 25000, 180, 107, 6, 20, RACE_IMP}, - { "Atal the Wise", 30000, 185, 109, 5, 15, RACE_HUMAN}, - { "Ibenidd the Chaste", 10000, 175, 109, 6, 15, RACE_HUMAN}, - { "Eridish", 15000, 185, 110, 5, 23, RACE_HALF_TROLL}, - { "Vrudush the Shaman", 25000, 180, 107, 6, 20, RACE_HALF_OGRE}, - { "Haob the Berserker", 30000, 185, 109, 5, 15, RACE_BARBARIAN}, - { "Proogdish the Youthfull", 10000, 175, 109, 6, 15, RACE_HALF_OGRE}, - { "Lumwise the Mad", 15000, 185, 110, 5, 23, RACE_YEEK}, - { "Muirt the Virtuous", 25000, 180, 107, 6, 20, RACE_KOBOLD}, - { "Dardobard the Weak", 30000, 185, 109, 5, 15, RACE_SPECTRE}, - { "Ludwig the Humble", 5000, 175, 109, 6, 15, RACE_DWARF}, - { "Gunnar the Paladin", 10000, 185, 110, 5, 23, RACE_HALF_TROLL}, - { "Torin the Chosen", 25000, 180, 107, 6, 20, RACE_HIGH_ELF}, - { "Sarastro the Wise", 30000, 185, 109, 5, 15, RACE_HUMAN}, - { "Sir Parsival the Pure", 25000, 180, 107, 6, 20, RACE_HIGH_ELF}, - { "Asenath the Holy", 30000, 185, 109, 5, 15, RACE_HUMAN}, - { "McKinnon", 10000, 175, 109, 6, 15, RACE_HUMAN}, - { "Mistress Chastity", 15000, 185, 110, 5, 23, RACE_HIGH_ELF}, - { "Hashnik the Druid", 25000, 180, 107, 6, 20, RACE_HOBBIT}, - { "Finak", 30000, 185, 109, 5, 15, RACE_YEEK}, -#endif - }, - { - /* Alchemist - 26 unique names */ -#ifdef JP - { "²½³Ø¼Ô¥Þ¥¦¥¶¡¼", 10000, 190, 111, 5, 8, RACE_HALF_ELF}, - { "¥«¥ª¥¹¤Î¥¦¥£¥º¥ë", 10000, 190, 110, 6, 8, RACE_HOBBIT}, - { "¶¯ÍߥߥÀ¥¹", 15000, 200, 116, 6, 9, RACE_GNOME}, - { "Éϼ奸¥ã=¥Õ¥¡¡¼", 15000, 220, 111, 4, 9, RACE_ELF},/*FIRST*/ - { "¥«¥«¥ë¥é¥«¥«¥ë", 15000, 200, 116, 6, 9, RACE_KLACKON}, - { "Ï£¶â½Ñ»Õ¥¸¥ã¥ë=¥¨¥¹", 15000, 220, 111, 4, 9, RACE_ELF}, - { "ÍÑ¿´¿¼¤¤¥Õ¥¡¥Í¥é¥¹", 10000, 190, 111, 5, 8, RACE_DWARF}, - { "¥­¥Á¥¬¥¤¤Î¥ë¥ó¥·¡¼", 10000, 190, 110, 6, 8, RACE_HUMAN}, - { "¥°¥é¥ó¥Ö¥ë¥ï¡¼¥¹", 15000, 200, 116, 6, 9, RACE_GNOME}, - { "¥Õ¥ê¥Ã¥¿¡¼", 15000, 220, 111, 4, 9, RACE_SPRITE}, - { "¥¶¥ê¥ë¥¹", 10000, 190, 111, 5, 8, RACE_HUMAN}, - { "¸Å¤­¥¨¥°¥Ð¡¼¥È", 10000, 190, 110, 6, 8, RACE_DWARF}, - { "¸Ø¤ê¹â¤­¥ô¥¡¥ê¥ó¥É¥é", 15000, 200, 116, 6, 9, RACE_HIGH_ELF}, - { "Ï£¶â½Ñ»Õ¥¿¥¨¥ó", 15000, 220, 111, 4, 9, RACE_HUMAN}, - { "¹ª¸À¥«¥¤¥É", 10000, 190, 111, 5, 8, RACE_VAMPIRE}, - { "°Å¤­¥Õ¥ê¥¢", 10000, 190, 110, 6, 8, RACE_NIBELUNG}, - { "¼ÁÁǤʥɥà¥ê", 15000, 200, 116, 6, 9, RACE_DWARF}, - { "Ëâ¤Î»Ò¥ä¥¡¥¸¥å¥Ã¥«", 15000, 220, 111, 4, 9, RACE_IMP}, - { "ÌôÁð»Õ¥¸¥§¥é¥é¥ë¥É¡¼¥ë", 10000, 190, 111, 5, 8, RACE_HIGH_ELF}, - { "¸­¼Ô¥ª¥ì¥é¥ë¥À¥ó", 10000, 190, 110, 6, 8, RACE_BARBARIAN}, - { "¥Ç¥â¥Ë¥·¥¹¥È¤Î¥Õ¥¾¥°¥í", 15000, 200, 116, 6, 9, RACE_IMP}, - { "Ï£¶â½Ñ»Õ¥É¥¥¥ê¥¢¥·¥å", 15000, 220, 111, 4, 9, RACE_HALF_ORC}, - { "¶¯¼Ô¥Í¥ê¥¢", 10000, 190, 111, 5, 8, RACE_CYCLOPS}, - { "¿É¸ý¥ê¥°¥Ê¥¹", 10000, 190, 110, 6, 8, RACE_HALF_ORC}, - { "¥Æ¥£¥ë¥Ð", 15000, 200, 116, 6, 9, RACE_HOBBIT}, - { "¶â»ý¤Á¥ß¥ê¥ë¥É¥ê¥Ã¥¯", 15000, 220, 111, 4, 9, RACE_HUMAN}, - - { "²Ê³Ø¼Ô¥Þ¥¦¥¶¡¼", 10000, 190, 111, 5, 8, RACE_HALF_ELF}, - { "¥«¥ª¥¹¤Î¥¦¥£¥º¥ë", 10000, 190, 110, 6, 8, RACE_HOBBIT}, - { "¶¯ÍߥߥÀ¥¹", 15000, 200, 116, 6, 9, RACE_GNOME}, - { "Ï£¶â½Ñ»Õ¥¸¥ã=¥Õ¥¡¡¼", 15000, 220, 111, 4, 9, RACE_ELF}, - { "¥«¥«¥ë¥é¥«¥«¥ë", 15000, 200, 116, 6, 9, RACE_KLACKON}, - { "Ï£¶â½Ñ»Õ¥¸¥ã¥ë=¥¨¥¹", 15000, 220, 111, 4, 9, RACE_ELF}, -#else - { "Mauser the Chemist", 10000, 190, 111, 5, 8, RACE_HALF_ELF}, - { "Wizzle the Chaotic", 10000, 190, 110, 6, 8, RACE_HOBBIT}, - { "Midas the Greedy", 15000, 200, 116, 6, 9, RACE_GNOME}, - { "Ja-Far the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF}, - { "Kakalrakakal", 15000, 200, 116, 6, 9, RACE_KLACKON}, - { "Jal-Eth the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF}, - { "Fanelath the Cautious", 10000, 190, 111, 5, 8, RACE_DWARF}, - { "Runcie the Insane", 10000, 190, 110, 6, 8, RACE_HUMAN}, - { "Grumbleworth", 15000, 200, 116, 6, 9, RACE_GNOME}, - { "Flitter", 15000, 220, 111, 4, 9, RACE_SPRITE}, - { "Xarillus", 10000, 190, 111, 5, 8, RACE_HUMAN}, - { "Egbert the Old", 10000, 190, 110, 6, 8, RACE_DWARF}, - { "Valindra the Proud", 15000, 200, 116, 6, 9, RACE_HIGH_ELF}, - { "Taen the Alchemist", 15000, 220, 111, 4, 9, RACE_HUMAN}, - { "Cayd the Sweet", 10000, 190, 111, 5, 8, RACE_VAMPIRE}, - { "Fulir the Dark", 10000, 190, 110, 6, 8, RACE_NIBELUNG}, - { "Domli the Humble", 15000, 200, 116, 6, 9, RACE_DWARF}, - { "Yaarjukka Demonspawn", 15000, 220, 111, 4, 9, RACE_IMP}, - { "Gelaraldor the Herbmaster", 10000, 190, 111, 5, 8, RACE_HIGH_ELF}, - { "Olelaldan the Wise", 10000, 190, 110, 6, 8, RACE_BARBARIAN}, - { "Fthoglo the Demonicist", 15000, 200, 116, 6, 9, RACE_IMP}, - { "Dridash the Alchemist", 15000, 220, 111, 4, 9, RACE_HALF_ORC}, - { "Nelir the Strong", 10000, 190, 111, 5, 8, RACE_CYCLOPS}, - { "Lignus the Pungent", 10000, 190, 110, 6, 8, RACE_HALF_ORC}, - { "Tilba", 15000, 200, 116, 6, 9, RACE_HOBBIT}, - { "Myrildric the Wealthy", 15000, 220, 111, 4, 9, RACE_HUMAN}, - - { "Mauser the Chemist", 10000, 190, 111, 5, 8, RACE_HALF_ELF}, - { "Wizzle the Chaotic", 10000, 190, 110, 6, 8, RACE_HOBBIT}, - { "Midas the Greedy", 15000, 200, 116, 6, 9, RACE_GNOME}, - { "Ja-Far the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF}, - { "Kakalrakakal", 15000, 200, 116, 6, 9, RACE_KLACKON}, - { "Jal-Eth the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF}, -#endif - }, - - { - /* Magic Shop - 23 unique names */ -#ifdef JP - { "¥½¡¼¥µ¥é¡¼¤Î¥í=¥Ñ¥ó", 20000, 200, 110, 7, 8, RACE_HALF_ELF}, - { "°ÎÂç¤Ê¤ë¥Ö¥¬¡¼¥Ó¥¤", 20000, 215, 113, 6, 10, RACE_GNOME}, - { "¥¤¥§¥ó¥À¡¼¤ÎËâË¡»È¤¤", 30000, 200, 110, 7, 10, RACE_HUMAN}, - { "»àÎî»È¤¤¥ê¥ã¥¯",30000, 175, 110, 5, 11, RACE_HIGH_ELF}, - { "Ëâ½Ñ»Õ¥¹¥­¥É¥¥¥Ë¡¼", 15000, 200, 110, 7, 8, RACE_HALF_ELF}, - { "¸¸½Ñ»Õ¥­¥ê¥¢", 30000, 200, 110, 7, 10, RACE_HUMAN}, - { "»àÎî½Ñ»Õ¥Ë¥Ã¥­", 30000, 175, 110, 5, 11, RACE_DARK_ELF}, - { "¥½¥í¥¹¥È¥é¥ó", 15000, 200, 110, 7, 8, RACE_SPRITE}, - { "±¨Â±¸ý¥¢¥Á¥·¥§", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER}, - { "µ®Â²¤Î¥«¥¶", 30000, 200, 110, 7, 10, RACE_HIGH_ELF}, - { "°Å¤­¥Õ¥¡¥¸¥ë", 30000, 175, 110, 5, 11, RACE_DARK_ELF}, - { "°ÎÂç¤Ê¤ë¥±¥ë¥É¡¼¥ó", 15000, 200, 110, 7, 8, RACE_DWARF}, - { "¥Õ¥£¥é¥ó¥¹¥í¥×¥¹", 20000, 215, 113, 6, 10, RACE_HOBBIT}, - { "Ëâ½÷¤Î¥¢¥°¥Ê¡¼", 30000, 200, 110, 7, 10, RACE_HUMAN}, - { "»àÎî½Ñ»Õ¥Ó¥å¥ê¥¢¥ó¥¹", 30000, 175, 110, 5, 11, RACE_BEASTMAN}, - { "¥Ï¥¤¥á¥¤¥¸¤Î¥ô¥¤¥é¥¯", 15000, 200, 110, 7, 8, RACE_BEASTMAN}, - { "Ãηüԥޥǥ£¥Ã¥·¥å", 20000, 215, 113, 6, 10, RACE_BEASTMAN}, - { "¥Õ¥¡¥ì¥Ö¥ê¥ó¥Ü¡¼¥ë", 30000, 200, 110, 7, 10, RACE_HIGH_ELF}, - { "±¢¸±¥Õ¥§¥ê¥ë=¥¬¥ó¥É", 30000, 175, 110, 5, 11, RACE_DARK_ELF}, - { "¼ö½Ñ»Õ¥µ¥ì¥´¡¼¥É", 15000, 200, 110, 7, 8, RACE_BARBARIAN}, - { "¿ÀÈë²È¥¯¥È¥¥¥¢¥í¥¹", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER}, - { "¸¸½Ñ»Õ¥¤¥Ù¥ê", 30000, 200, 110, 7, 10, RACE_SKELETON}, - { "»àÎî½Ñ»Õ¥Ø¥È¡¼", 30000, 175, 110, 5, 11, RACE_YEEK}, - { "Ëâ½Ñ»Õ¥í=¥Ñ¥ó", 20000, 200, 110, 7, 8, RACE_HALF_ELF}, - { "°ÎÂç¤Ê¤ë¥Ö¥¬¡¼¥Ó¥¤", 20000, 215, 113, 6, 10, RACE_GNOME}, - { "¥¤¥§¥ó¥À¡¼¤ÎËâË¡»È¤¤", 30000, 200, 110, 7, 10, RACE_HUMAN}, - { "»àÎî½Ñ»Õ¥ê¥ã¥¯", 30000, 175, 110, 5, 11, RACE_DARK_ELF}, - { "Ëâ½Ñ»Õ¥¹¥­¥É¥¥¥Ë¡¼", 15000, 200, 110, 7, 8, RACE_HALF_ELF}, - { "¸¸½Ñ»Õ¥­¥ê¥¢", 30000, 200, 110, 7, 10, RACE_HUMAN}, - { "»àÎî½Ñ»Õ¥Ë¥Ã¥­", 30000, 175, 110, 5, 11, RACE_DARK_ELF}, - { "¥½¥í¥¹¥È¥é¥ó", 15000, 200, 110, 7, 8, RACE_SPRITE}, - { "±¨Â±¸ý¥¢¥Á¥·¥§", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER}, -#else - { "Lo Pan the Sorcerer", 20000, 200, 110, 7, 8, RACE_HALF_ELF}, - { "Buggerby the Great", 20000, 215, 113, 6, 10, RACE_GNOME}, - { "The Wizard of Yendor", 30000, 200, 110, 7, 10, RACE_HUMAN}, - { "Rjak the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF}, - { "Skidney the Sorcerer", 15000, 200, 110, 7, 8, RACE_HALF_ELF}, - { "Kyria the Illusionist", 30000, 200, 110, 7, 10, RACE_HUMAN}, - { "Nikki the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF}, - { "Solostoran", 15000, 200, 110, 7, 8, RACE_SPRITE}, - { "Achshe the Tentacled", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER}, - { "Kaza the Noble", 30000, 200, 110, 7, 10, RACE_HIGH_ELF}, - { "Fazzil the Dark", 30000, 175, 110, 5, 11, RACE_DARK_ELF}, - { "Keldorn the Grand", 15000, 200, 110, 7, 8, RACE_DWARF}, - { "Philanthropus", 20000, 215, 113, 6, 10, RACE_HOBBIT}, - { "Agnar the Enchantress", 30000, 200, 110, 7, 10, RACE_HUMAN}, - { "Buliance the Necromancer", 30000, 175, 110, 5, 11, RACE_BEASTMAN}, - { "Vuirak the High-Mage", 15000, 200, 110, 7, 8, RACE_BEASTMAN}, - { "Madish the Smart", 20000, 215, 113, 6, 10, RACE_BEASTMAN}, - { "Falebrimbor", 30000, 200, 110, 7, 10, RACE_HIGH_ELF}, - { "Felil-Gand the Subtle", 30000, 175, 110, 5, 11, RACE_DARK_ELF}, - { "Thalegord the Shaman", 15000, 200, 110, 7, 8, RACE_BARBARIAN}, - { "Cthoaloth the Mystic", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER}, - { "Ibeli the Illusionist", 30000, 200, 110, 7, 10, RACE_SKELETON}, - { "Heto the Necromancer", 30000, 175, 110, 5, 11, RACE_YEEK}, - { "Lo Pan the Sorcerer", 20000, 200, 110, 7, 8, RACE_HALF_ELF}, - { "Buggerby the Great", 20000, 215, 113, 6, 10, RACE_GNOME}, - { "The Wizard of Yendor", 30000, 200, 110, 7, 10, RACE_HUMAN}, - { "Rjak the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF}, - { "Skidney the Sorcerer", 15000, 200, 110, 7, 8, RACE_HALF_ELF}, - { "Kyria the Illusionist", 30000, 200, 110, 7, 10, RACE_HUMAN}, - { "Nikki the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF}, - { "Solostoran", 15000, 200, 110, 7, 8, RACE_SPRITE}, - { "Achshe the Tentacled", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER}, -#endif - }, - { - /* Black Market - 32 unique names */ -#ifdef JP - { "¥¬¥ê¡¼=¥®¥¬¥º", 20000, 250, 150, 10, 5, RACE_HALF_TROLL}, - { "¥´¥Ö¥ê¥ó¤Î¥Ò¥¹¥È¡¼¥¢", 20000, 250, 150, 10, 5, RACE_HALF_ORC}, - { "¥Õ¥§¥ì¥ó¥®¿Í¥¯¥¢¡¼¥¯", 30000, 250, 150, 10, 5, RACE_HUMAN}, - { "¸øÀµ¤Ê¤ë(?)¥È¥Ã¥Ô", 30000, 250, 150, 10, 5, RACE_ELF}, - { "»à¿Í¥ô¥¡¥Ã¥µ", 20000, 250, 150, 10, 5, RACE_ZOMBIE}, - { "΢ÀÚ¤ê¼Ô¥«¥¤¥ó", 20000, 250, 150, 10, 5, RACE_VAMPIRE}, - { "¥Ö¥Ü¥Ë¥«¥¹", 30000, 250, 150, 10, 5, RACE_BEASTMAN}, - { "¥³¡¼¥×¥¹¥é¥¤¥È", 30000, 250, 150, 10, 5, RACE_SPECTRE}, - { "·ì¤Ëµ²¤¨¤·¥Ñ¥ê¥Ã¥·¥å", 20000, 250, 150, 10, 5, RACE_VAMPIRE}, - { "¥ô¥¡¥¤¥ë", 20000, 250, 150, 10, 5, RACE_SKELETON}, - { "¿®Íê¤Î¥×¥ì¥ó¥Æ¥£¥¹", 30000, 250, 150, 10, 5, RACE_SKELETON}, - { "¿Í´Ö»¦¤·¤Î¥°¥ê¥¨¥é", 30000, 250, 150, 10, 5, RACE_IMP}, - { "¥¨¥ó¥¸¥§¥ë", 20000, 250, 150, 10, 5, RACE_VAMPIRE}, - { "¿åËĤì¥Õ¥í¥Ä¥¡¥à", 20000, 250, 150, 10, 5, RACE_ZOMBIE}, - { "¥Ë¡¼¥ô¥¡¥ë", 30000, 250, 150, 10, 5, RACE_VAMPIRE}, - { "ÌÀ¤ë¤¤¥¢¥Ê¥¹¥¿¥·¥¢", 30000, 250, 150, 10, 5, RACE_SPECTRE}, - { "»àÎî½Ñ»Õ¥Á¥ã¥ê¥Æ¥£¡¼", 20000, 250, 150, 10, 5, RACE_DARK_ELF}, - { "¥Ü¥¯¥µ¡¼¤Î¥×¥°¥Ê¥·¥ª¥¹", 20000, 250, 150, 10, 5, RACE_HALF_ORC}, - { "¹¬±¿¤Ê¥Õ¥Ã¥È¥½¥¢", 30000, 250, 150, 10, 5, RACE_BEASTMAN}, - { "¸÷»Ø¤Î¥·¥É¥ê¥¢", 30000, 250, 150, 10, 5, RACE_HUMAN}, - { "¼êÉʻեꥢ¥½¡¼", 20000, 250, 150, 10, 5, RACE_HOBBIT}, - { "¤ä¤ê¤¯¤ê¾å¼ê¤Î¥¸¥ã¥Ê¥Ã¥«", 20000, 250, 150, 10, 5, RACE_GNOME}, - { "°­ÅÞ¥·¡¼¥Ê", 30000, 250, 150, 10, 5, RACE_GNOME}, - { "ÂçÄÞ¥¢¥ë¥Ë¥Ã¥­", 30000, 250, 150, 10, 5, RACE_DRACONIAN}, - { "ÉÏ˳¥Á¥ã¥¨¥¢¥ó¥É", 20000, 250, 150, 10, 5, RACE_HUMAN}, - { "»³Â±¥¢¥Õ¥¡¡¼¥É¡¼¥Õ", 20000, 250, 150, 10, 5, RACE_BARBARIAN}, - { "¶¯Íߥ饶¥¯¥¹¥ë", 30000, 250, 150, 10, 5, RACE_MIND_FLAYER}, - { "¥Õ¥¡¥é¥ì¥¦¥£¥ó", 30000, 250, 150, 10, 5, RACE_SPRITE}, - { "¤·¤ï¤·¤ï¥ô¥©¥¹¡¼¥ë", 20000, 250, 150, 10, 5, RACE_NIBELUNG}, - { "¥Ï¥ó¥µ¥à¤Ê¥¢¥é¥ª¡¼¥É", 20000, 250, 150, 10, 5, RACE_AMBERITE}, - { "É餱¸¤¥»¥é¥É¥Õ¥ê¥É", 30000, 250, 150, 10, 5, RACE_HUMAN}, - { "ÊÒ­¤Î¥¨¥ë¡¼¥í", 30000, 250, 150, 10, 5, RACE_HALF_OGRE}, -#else - { "Gary Gygaz", 20000, 250, 150, 10, 5, RACE_HALF_TROLL}, - { "Histor the Goblin", 20000, 250, 150, 10, 5, RACE_HALF_ORC}, - { "Quark the Ferengi", 30000, 250, 150, 10, 5, RACE_DWARF}, - { "Topi the Fair(?)", 30000, 250, 150, 10, 5, RACE_HUMAN}, - { "Vhassa the Dead", 20000, 250, 150, 10, 5, RACE_ZOMBIE}, - { "Kyn the Treacherous", 20000, 250, 150, 10, 5, RACE_VAMPIRE}, - { "Bubonicus", 30000, 250, 150, 10, 5, RACE_BEASTMAN}, - { "Corpselight", 30000, 250, 150, 10, 5, RACE_SPECTRE}, - { "Parrish the Bloodthirsty", 20000, 250, 150, 10, 5, RACE_VAMPIRE}, - { "Vile", 20000, 250, 150, 10, 5, RACE_SKELETON}, - { "Prentice the Trusted", 30000, 250, 150, 10, 5, RACE_SKELETON}, - { "Griella Humanslayer", 30000, 250, 150, 10, 5, RACE_IMP}, - { "Angel", 20000, 250, 150, 10, 5, RACE_VAMPIRE}, - { "Flotsam the Bloated", 20000, 250, 150, 10, 5, RACE_ZOMBIE}, - { "Nieval", 30000, 250, 150, 10, 5, RACE_VAMPIRE}, - { "Anastasia the Luminous", 30000, 250, 150, 10, 5, RACE_SPECTRE}, - { "Charity the Necromancer", 20000, 250, 150, 10, 5, RACE_DARK_ELF}, - { "Pugnacious the Pugilist", 20000, 250, 150, 10, 5, RACE_HALF_ORC}, - { "Footsore the Lucky", 30000, 250, 150, 10, 5, RACE_BEASTMAN}, - { "Sidria Lighfingered", 30000, 250, 150, 10, 5, RACE_HUMAN}, - { "Riatho the Juggler", 20000, 250, 150, 10, 5, RACE_HOBBIT}, - { "Janaaka the Shifty", 20000, 250, 150, 10, 5, RACE_GNOME}, - { "Cina the Rogue", 30000, 250, 150, 10, 5, RACE_GNOME}, - { "Arunikki Greatclaw", 30000, 250, 150, 10, 5, RACE_DRACONIAN}, - { "Chaeand the Poor", 20000, 250, 150, 10, 5, RACE_HUMAN}, - { "Afardorf the Brigand", 20000, 250, 150, 10, 5, RACE_BARBARIAN}, - { "Lathaxl the Greedy", 30000, 250, 150, 10, 5, RACE_MIND_FLAYER}, - { "Falarewyn", 30000, 250, 150, 10, 5, RACE_SPRITE}, - { "Vosur the Wrinkled", 20000, 250, 150, 10, 5, RACE_NIBELUNG}, - { "Araord the Handsome", 20000, 250, 150, 10, 5, RACE_AMBERITE}, - { "Theradfrid the Loser", 30000, 250, 150, 10, 5, RACE_HUMAN}, - { "One-Legged Eroolo", 30000, 250, 150, 10, 5, RACE_HALF_OGRE}, -#endif - }, - { - /* Home */ #ifdef JP - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, - { "²æ¤¬²È", 0, 100, 100, 0, 99, 99}, + "腕力 :", "知能 :", "賢さ :", "器用 :", "耐久 :", "魅力 :" #else - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, + "STR : ", "INT : ", "WIS : ", "DEX : ", "CON : ", "CHR : " #endif - }, - - { - /* Bookstore - 21 unique names */ -#ifdef JP - { "¶¯Íߥɥé¥Õ", 10000, 175, 108, 4, 12, RACE_HUMAN}, - { "¸­¼Ô¥ª¥É¥Ê¡¼", 15000, 120, 105, 6, 16, RACE_HIGH_ELF}, - { "ÃæΩ¤Î¥¬¥ó¥À¡¼", 25000, 120, 110, 7, 19, RACE_DARK_ELF}, - { "ǦÂѤοͥí=¥·¥ã", 30000, 140, 105, 6, 12, RACE_ELF}, - { "¥é¥ó¥É¥ë¥Õ¡¦¥«¡¼¥¿¡¼", 15000, 175, 108, 4, 12, RACE_HUMAN}, - { "È»¤Î¥µ¥é¥¤", 15000, 175, 108, 4, 12, RACE_HUMAN}, - { "ÀéΤ´ã¥Ü¥É¥ê¥ë", 20000, 120, 105, 6, 16, RACE_HIGH_ELF}, - { "ÄÀÌۤΥô¥§¥ª¥í¥¤¥ó", 25000, 120, 110, 7, 19, RACE_ZOMBIE}, - { "³Ø¼Ô¤Î¥ô¥¡¥ó¥·¥é¥¹", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER}, - { "ʪ½ñ¤­¥ª¥»¥¤¥ó", 15000, 175, 108, 4, 12, RACE_SKELETON}, - { "ËܤÎÃ¥ë¥ô¥¡¡¼", 20000, 120, 105, 6, 16, RACE_VAMPIRE}, - { "Àõ°æÊèÃË", 25000, 120, 110, 7, 19, RACE_ZOMBIE}, - { "¥Ç¥¹¥Þ¥¹¥¯", 30000, 140, 105, 6, 12, RACE_ZOMBIE}, - { "³Ø¼Ô¤Î¥¢¥¹¡¼¥Ì", 15000, 175, 108, 4, 12, RACE_MIND_FLAYER}, - { "»à¿Í¤Î¥×¥ê¥é¥ó¥É", 20000, 120, 105, 6, 16, RACE_ZOMBIE}, - { "Å´¤Î¥í¥Ê¡¼¥ë", 25000, 120, 110, 7, 19, RACE_GOLEM}, -#else - { "Dolaf the Greedy", 10000, 175, 108, 4, 12, RACE_HUMAN}, - { "Odnar the Sage", 15000, 120, 105, 6, 16, RACE_HIGH_ELF}, - { "Gandar the Neutral", 25000, 120, 110, 7, 19, RACE_DARK_ELF}, - { "Ro-sha the Patient", 30000, 140, 105, 6, 12, RACE_ELF}, - { "Randolph Carter", 15000, 175, 108, 4, 12, RACE_HUMAN}, - { "Sarai the Swift", 15000, 175, 108, 4, 12, RACE_HUMAN}, - { "Bodril the Seer", 20000, 120, 105, 6, 16, RACE_HIGH_ELF}, - { "Veloin the Quiet", 25000, 120, 110, 7, 19, RACE_ZOMBIE}, - { "Vanthylas the Learned", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER}, - { "Ossein the Literate", 15000, 175, 108, 4, 12, RACE_SKELETON}, - { "Olvar Bookworm", 20000, 120, 105, 6, 16, RACE_VAMPIRE}, - { "Shallowgrave", 25000, 120, 110, 7, 19, RACE_ZOMBIE}, - { "Death Mask", 30000, 140, 105, 6, 12, RACE_ZOMBIE}, - { "Asuunu the Learned", 15000, 175, 108, 4, 12, RACE_MIND_FLAYER}, - { "Prirand the Dead", 20000, 120, 105, 6, 16, RACE_ZOMBIE}, - { "Ronar the Iron", 25000, 120, 110, 7, 19, RACE_GOLEM}, -#endif -#ifdef JP - { "¥¬¥ê¥ë=¥¬¥ß¥ë", 30000, 140, 105, 6, 12, RACE_ELF}, - { "ËÜ¿©¤¤¥í¡¼¥Ð¥°", 15000, 175, 108, 4, 12, RACE_KOBOLD}, - { "¥­¥ê¥¢¥ê¥­¡¼¥¯", 20000, 120, 105, 6, 16, RACE_KLACKON}, - { "ÀŤ«¤Ê¤ë¥ê¥ê¥ó", 25000, 120, 110, 7, 19, RACE_DWARF}, - { "²¦¼Ô¥¤¥µ¥ó¥°", 30000, 140, 105, 6, 12, RACE_HIGH_ELF}, - { "¶¯Íߥɥé¥Õ", 10000, 175, 108, 4, 12, RACE_HUMAN}, - { "¸­¼Ô¥ª¥É¥Ê¡¼", 15000, 120, 105, 6, 16, RACE_HIGH_ELF}, - { "ÃæΩ¤Î¥¬¥ó¥À¡¼", 25000, 120, 110, 7, 19, RACE_DARK_ELF}, - { "ǦÂѤοͥí=¥·¥ã", 30000, 140, 105, 6, 12, RACE_ELF}, - { "¥é¥ó¥É¥ë¥Õ¡¦¥«¡¼¥¿¡¼", 15000, 175, 108, 4, 12, RACE_HUMAN}, - { "È»¥µ¥é¥¤", 15000, 175, 108, 4, 12, RACE_HUMAN}, - { "ÀéΤ´ã¥Ü¥É¥ê¥ë", 20000, 120, 105, 6, 16, RACE_HIGH_ELF}, - { "ÄÀÌۤΥô¥§¥ª¥í¥¤¥ó", 25000, 120, 110, 7, 19, RACE_ZOMBIE}, - { "³Ø¼Ô¤Î¥ô¥¡¥ó¥·¥é¥¹", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER}, - { "ʪ½ñ¤­¥ª¥»¥¤¥ó", 15000, 175, 108, 4, 12, RACE_SKELETON}, - { "ËܤÎÃ¥ë¥ô¥¡¡¼", 20000, 120, 105, 6, 16, RACE_VAMPIRE}, -#else - { "Galil-Gamir", 30000, 140, 105, 6, 12, RACE_ELF}, - { "Rorbag Book-Eater", 15000, 175, 108, 4, 12, RACE_KOBOLD}, - { "Kiriarikirk", 20000, 120, 105, 6, 16, RACE_KLACKON}, - { "Rilin the Quiet", 25000, 120, 110, 7, 19, RACE_DWARF}, - { "Isung the Lord", 30000, 140, 105, 6, 12, RACE_HIGH_ELF}, - { "Dolaf the Greedy", 10000, 175, 108, 4, 12, RACE_HUMAN}, - { "Odnar the Sage", 15000, 120, 105, 6, 16, RACE_HIGH_ELF}, - { "Gandar the Neutral", 25000, 120, 110, 7, 19, RACE_DARK_ELF}, - { "Ro-sha the Patient", 30000, 140, 105, 6, 12, RACE_ELF}, - { "Randolph Carter", 15000, 175, 108, 4, 12, RACE_HUMAN}, - { "Sarai the Swift", 15000, 175, 108, 4, 12, RACE_HUMAN}, - { "Bodril the Seer", 20000, 120, 105, 6, 16, RACE_HIGH_ELF}, - { "Veloin the Quiet", 25000, 120, 110, 7, 19, RACE_ZOMBIE}, - { "Vanthylas the Learned", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER}, - { "Ossein the Literate", 15000, 175, 108, 4, 12, RACE_SKELETON}, - { "Olvar Bookworm", 20000, 120, 105, 6, 16, RACE_VAMPIRE}, -#endif - }, +}; - { - /* Museum */ +/*! + * @brief 能力値テーブル(能力低下時) / Abbreviations of damaged stats + */ +const concptr stat_names_reduced[6] = +{ #ifdef JP - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, - { "Çîʪ´Û", 0, 100, 100, 0, 99, 99}, + "腕力x:", "知能x:", "賢さx:", "器用x:", "耐久x:", "魅力x:" #else - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, + "Str : ", "Int : ", "Wis : ", "Dex : ", "Con : ", "Chr : " #endif - }, - }; - - -/* - * This table allows quick conversion from "speed" to "energy" - * The basic function WAS ((S>=110) ? (S-110) : (100 / (120-S))) - * Note that table access is *much* quicker than computation. +/*! + * @brief サブウィンドウ名称テーブル + * @details + *
+ * Certain "screens" always use the main screen, including News, Birth,
+ * Dungeon, Tomb-stone, High-scores, Macros, Colors, Visuals, Options.
  *
- * Note that the table has been changed at high speeds.  From
- * "Slow (-40)" to "Fast (+30)" is pretty much unchanged, but
- * at speeds above "Fast (+30)", one approaches an asymptotic
- * effective limit of 50 energy per turn.  This means that it
- * is relatively easy to reach "Fast (+30)" and get about 40
- * energy per turn, but then speed becomes very "expensive",
- * and you must get all the way to "Fast (+50)" to reach the
- * point of getting 45 energy per turn.  After that point,
- * furthur increases in speed are more or less pointless,
- * except to balance out heavy inventory.
+ * Later, special flags may allow sub-windows to "steal" stuff from the
+ * main window, including File dump (help), File dump (artifacts, uniques),
+ * Character screen, Small scale map, Previous Messages, Store screen, etc.
  *
- * Note that currently the fastest monster is "Fast (+30)".
+ * The "ctrl-i" (tab) command flips the "Display inven/equip" and "Display
+ * equip/inven" flags for all windows.
  *
- * It should be possible to lower the energy threshhold from
- * 100 units to 50 units, though this may interact badly with
- * the (compiled out) small random energy boost code.  It may
- * also tend to cause more "clumping" at high speeds.
- */
-byte extract_energy[200] =
-{
-	/* Slow */     1,  1,  1,  1,  1,  1,  1,  1,  1,  1,
-	/* Slow */     1,  1,  1,  1,  1,  1,  1,  1,  1,  1,
-	/* Slow */     1,  1,  1,  1,  1,  1,  1,  1,  1,  1,
-	/* Slow */     1,  1,  1,  1,  1,  1,  1,  1,  1,  1,
-	/* Slow */     1,  1,  1,  1,  1,  1,  1,  1,  1,  1,
-	/* Slow */     1,  1,  1,  1,  1,  1,  1,  1,  1,  1,
-	/* S-50 */     1,  1,  1,  1,  1,  1,  1,  1,  1,  1,
-	/* S-40 */     2,  2,  2,  2,  2,  2,  2,  2,  2,  2,
-	/* S-30 */     2,  2,  2,  2,  2,  2,  2,  3,  3,  3,
-	/* S-20 */     3,  3,  3,  3,  3,  4,  4,  4,  4,  4,
-	/* S-10 */     5,  5,  5,  5,  6,  6,  7,  7,  8,  9,
-	/* Norm */    10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
-	/* F+10 */    20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
-	/* F+20 */    30, 31, 32, 33, 34, 35, 36, 36, 37, 37,
-	/* F+30 */    38, 38, 39, 39, 40, 40, 40, 41, 41, 41,
-	/* F+40 */    42, 42, 42, 43, 43, 43, 44, 44, 44, 44,
-	/* F+50 */    45, 45, 45, 45, 45, 46, 46, 46, 46, 46,
-	/* F+60 */    47, 47, 47, 47, 47, 48, 48, 48, 48, 48,
-	/* F+70 */    49, 49, 49, 49, 49, 49, 49, 49, 49, 49,
-	/* Fast */    49, 49, 49, 49, 49, 49, 49, 49, 49, 49,
-};
-
-
-
-
-/*
- * Base experience levels, may be adjusted up for race and/or class
+ * The "ctrl-g" command (or pseudo-command) should perhaps grab a snapshot
+ * of the main screen into any interested windows.
+ * 
*/ -s32b player_exp[PY_MAX_LEVEL] = -{ - 10, - 25, - 45, - 70, - 100, - 140, - 200, - 280, - 380,/*10*/ - 500, - 650, - 850, - 1100, - 1400, - 1800, - 2300, - 2900, - 3600, - 4400,/*20*/ - 5400, - 6800, - 8400, - 10200, - 12500, - 17500, - 25000, - 35000L, - 50000L, - 75000L,/*30*/ - 100000L, - 150000L, - 200000L, - 275000L, - 350000L, - 450000L, - 550000L, - 700000L, - 850000L, - 1000000L,/*40*/ - 1250000L, - 1500000L, - 1800000L, - 2100000L, - 2400000L, - 2700000L, - 3000000L, - 3500000L, - 4000000L, - 4500000L,/*50*/ - 5000000L -}; - - -s32b player_exp_a[PY_MAX_LEVEL] = +const concptr window_flag_desc[32] = { - 20, - 50, - 100, - 170, - 280, - 430, - 650, - 950, - 1400,/*10*/ - 1850, - 2300, - 2900, - 3600, - 4400, - 5400, - 6800, - 8400, - 10400, - 12500,/*20*/ - 17500, - 25000, - 35000, - 50000L, - 75000L, - 100000L, - 150000L, - 200000L, - 275000L, - 350000L,/*30*/ - 450000L, - 550000L, - 650000L, - 800000L, - 950000L, - 1100000L, - 1250000L, - 1400000L, - 1550000L, - 1700000L,/*40*/ - 1900000L, - 2100000L, - 2300000L, - 2550000L, - 2800000L, - 3050000L, - 3300000L, - 3700000L, - 4100000L, - 4500000L,/*50*/ - 5000000L + _("持ち物/装備一覧", "Display inven/equip"), + _("装備/持ち物一覧", "Display equip/inven"), + _("呪文一覧", "Display spell list"), + _("キャラクタ情報", "Display character"), + _("視界内のモンスター表示", "Display monsters in sight"), + NULL, + _("メッセージ", "Display messages"), + _("ダンジョン全体図", "Display overhead view"), + _("モンスターの思い出", "Display monster recall"), + _("アイテムの詳細", "Display object recall"), + _("自分の周囲を表示", "Display dungeon view"), + _("記念撮影", "Display snap-shot"), + NULL, + NULL, + _("ボーグ・メッセージ", "Display borg messages"), + _("ボーグ・ステータス", "Display borg status"), + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL }; -/* - * Player Sexes - * - * Title, - * Winner - */ -player_sex sex_info[MAX_SEXES] = -{ - { -#ifdef JP - "½÷À­", - "¥¯¥¤¡¼¥ó", -#endif - "Female", - "Queen" - }, - { -#ifdef JP - "ÃËÀ­", - "¥­¥ó¥°", -#endif - "Male", - "King" - } -}; - -/* - * Player Races - * - * Title, - * {STR,INT,WIS,DEX,CON,CHR}, - * r_dis, r_dev, r_sav, r_stl, r_srh, r_fos, r_thn, r_thb, - * hitdie, exp base, - * Age (Base, Mod), - * Male (Hgt, Wgt), - * Female (Hgt, Wgt) - * infra, - * class-choices +/*! + * @brief シンボル解説テーブル / + * The table of "symbol info" -- each entry is a string of the form "X:desc" where "X" is the trigger, and "desc" is the "info". */ -player_race race_info[MAX_RACES] = -{ - { -#ifdef JP - "¿Í´Ö", -#endif - "Human", - - { 0, 0, 0, 0, 0, 0 }, - 0, 0, 0, 0, 0, 10, 0, 0, - 10, 100, - 14, 6, - 72, 6, 180, 25, - 66, 4, 150, 20, - 0, - 0xFFFFFFF, - }, - { -#ifdef JP - "¥Ï¡¼¥Õ¥¨¥ë¥Õ", -#endif - "Half-Elf", - - { -1, 1, 1, 1, -1, 1 }, - 2, 3, 2, 1, 6, 11, -1, 5, - 9, 110, - 24, 16, - 66, 6, 130, 15, - 62, 6, 100, 10, - 2, - 0xE77E7FF, - }, - { -#ifdef JP - "¥¨¥ë¥Õ", -#endif - "Elf", - - { -1, 2, 0, 1, -2, 2 }, - 5, 6, 4, 2, 8, 12, -5, 15, - 8, 120, - 75, 75, - 60, 4, 100, 6, - 54, 4, 80, 6, - 3, - 0xE77E75B, - - }, - { -#ifdef JP - "¥Û¥Ó¥Ã¥È", -#endif - "Hobbit", - - { -2, 1, 1, 3, 2, 1 }, - 15, 12, 10, 5, 12, 15, -10, 20, - 7, 110, - 21, 12, - 36, 3, 60, 3, - 33, 3, 50, 3, - 4, - 0xF6FFC0B, - }, - { -#ifdef JP - "¥Î¡¼¥à", -#endif - "Gnome", - - { -1, 2, 0, 2, 1, -1 }, - 10, 8, 7, 3, 6, 13, -8, 12, - 8, 120, - 50, 40, - 42, 3, 90, 6, - 39, 3, 75, 3, - 4, - 0xF67D60F, - }, - { -#ifdef JP - "¥É¥ï¡¼¥Õ", -#endif - "Dwarf", - - { 2, -2, 2, -2, 2, -1 }, - 2, 7, 6, -1, 7, 10, 15, 0, - 11, 125, - 35, 15, - 48, 3, 150, 10, - 46, 3, 120, 10, - 5, - 0x1890005, - }, - { -#ifdef JP - "¥Ï¡¼¥Õ¥ª¡¼¥¯", -#endif - "Half-Orc", - - { 2, -1, 0, 0, 1, -2 }, - -3, -3, -2, -1, 0, 7, 12, -5, - 10, 110, - 11, 4, - 66, 1, 150, 5, - 62, 1, 120, 5, - 3, - 0xDD8818D, - }, - { -#ifdef JP - "¥Ï¡¼¥Õ¥È¥í¥ë", -#endif - "Half-Troll", - - { 4, -4, -1, -3, 3, -3 }, - -5, -8, -5, -2, -1, 5, 20, -10, - 12, 125, - 20, 10, - 96, 10, 250, 50, - 84, 8, 225, 40, - 3, - 0x0880005, - }, - { -#ifdef JP - "¥¢¥ó¥Ð¥é¥¤¥È", -#endif - "Amberite", - - { 1, 2, 2, 2, 3, 2 }, - 4, 5, 3, 2, 3, 13, 15, 10, - 10, 225, - 50, 50, - 82, 5, 190, 20, - 78, 6, 180, 15, - 0, - 0xFFFF7FF, - }, - { -#ifdef JP - "¥Ï¥¤¥¨¥ë¥Õ", -#endif - "High-Elf", - - { 1, 3, -1, 3, 1, 3 }, - 4, 13, 12, 4, 3, 14, 10, 25, - 10, 200, - 100, 30, - 90, 10, 190, 20, - 82, 10, 180, 15, - 4, - 0xF77E75B, - }, - { -#ifdef JP - "ÌîÈÚ¿Í", -#endif - "Barbarian", - - { 3, -2, -1, 1, 2, 0 }, - -2, -10, 2, -1, 1, 7, 12, 10, - 11, 120, - 14, 8, - 82, 5, 200, 20, - 78, 6, 190, 15, - 0, - 0x5C0A09D, - }, - { -#ifdef JP - "¥Ï¡¼¥Õ¥ª¡¼¥¬", -#endif - "Half-Ogre", - - { 3, -2, 0, -1, 3, -2 }, - -3, -5, -3, -2, -1, 5, 20, 0, - 12, 145, - 40, 10, - 92, 10, 255, 60, - 80, 8, 235, 60, - 3, - 0x0A80407, - }, - { -#ifdef JP - "Ⱦµð¿Í", -#endif - "Half-Giant", - - { 4, -2, -2, -2, 3, -2 }, - -6, -8, -3, -2, -1, 5, 25, 5, - 13, 160, - 40, 10, - 100,10, 255, 65, - 80, 10, 240, 64, - 3, - 0x8880011, - }, - { -#ifdef JP - "Ⱦ¥¿¥¤¥¿¥ó", -#endif - "Half-Titan", - - { 5, 1, 2, -2, 3, 1 }, - -5, 5, 1, -2, 1, 8, 25, 0, - 14, 255, - 100,30, - 111, 11, 255, 86, - 99, 11, 250, 86, - 0, - 0x23D4727, - }, - { -#ifdef JP - "¥µ¥¤¥¯¥í¥×¥¹", -#endif - "Cyclops", - - { 4, -3, -2, -3, 4, -3 }, - -4, -5, -3, -2, -2, 5, 20, 12, - 13, 150, - 50, 24, - 92, 10, 255, 60, - 80, 8, 235, 60, - 1, - 0x0888005, - }, - { -#ifdef JP - "¥¤¡¼¥¯", -#endif - "Yeek", - - { -2, 1, 1, 1, -2, -4 }, - 2, 4, 6, 3, 5, 15, -5, -5, - 7, 100, - 14, 3, - 50, 3, 90, 6, - 50, 3, 75, 3, - 2, - 0x667360F, - }, - { -#ifdef JP - "¥¯¥é¥Ã¥³¥ó", -#endif - "Klackon", - - { 2, -1, -1, 1, 2, -1 }, - 10, 5, 3, 0, -1, 10, 5, 5, - 12, 190, - 20, 3, - 60, 3, 80, 4, - 54, 3, 70, 4, - 2, - 0x04D8011, - }, - { -#ifdef JP - "¥³¥Ü¥ë¥É", -#endif - "Kobold", - - { 1, -1, 0, 1, 0, -2 }, - -2, -3, -1, -1, 1, 8, 10, -8, - 9, 125, - 11, 3, - 60, 1, 130, 5, - 55, 1, 100, 5, - 3, - 0x444A009, - }, - { -#ifdef JP - "¥Ë¡¼¥Ù¥ë¥ó¥°", -#endif - "Nibelung", - - { 1, -1, 2, 0, 2, -2 }, - 3, 5, 6, 1, 5, 10, 9, 0, - 11, 170, - 40, 12, - 43, 3, 92, 6, - 40, 3, 78, 3, - 5, - 0x569040F, - }, - { -#ifdef JP - "¥À¡¼¥¯¥¨¥ë¥Õ", -#endif - "Dark-Elf", - - { -1, 3, 2, 2, -2, 1 }, - 5, 10, 12, 3, 8, 12, -5, 10, - 9, 150, - 75, 75, - 60, 4, 100, 6, - 54, 4, 80, 6, - 5, - 0xE77C7DF, - }, - { -#ifdef JP - "¥É¥é¥³¥Ë¥¢¥ó", -#endif - "Draconian", - - { 2, 1, 1, 1, 2, -1 }, - -2, 5, 2, 0, 1, 10, 5, 5, - 11, 220, - 75, 33, - 76, 1, 160, 5, - 72, 1, 130, 5, - 2, - 0x7FFE757, - }, - { -#ifdef JP - "¥Þ¥¤¥ó¥É¥Õ¥ì¥¢", -#endif - "Mindflayer", - - { -3, 4, 4, 0, -2, -3 }, - 10, 15, 9, 2, 5, 12, -10, -5, - 9, 140, - 100, 25, - 68, 6, 142, 15, - 63, 6, 112, 10, - 4, - 0x2334746, - }, - { -#ifdef JP - "¥¤¥ó¥×", -#endif - "Imp", - - { 0, -1, -1, 1, 2, -1 }, - -3, 2, -1, 1, -1, 10, 5, -5, - 10, 115, - 13, 4, - 68, 1, 150, 5, - 64, 1, 120, 5, - 3, - 0xDB537CB, - }, - { -#ifdef JP - "¥´¡¼¥ì¥à", -#endif - "Golem", - - { 4, -5, -5, -2, 4, -2 }, - -5, -5, 6, -1, -1, 8, 20, 0, - 12, 200, - 1, 100, - 66, 1, 200, 6, - 62, 1, 180, 6, - 4, - 0x0800001, - }, - { -#ifdef JP - "³¼¹ü", -#endif - "Skeleton", - - { 0, 1, -2, 0, 1, -2 }, - -5, 0, 3, -1, -1, 8, 10, 0, - 10, 145, - 100, 35, - 72, 6, 50, 5, - 66, 4, 50, 5, - 2, - 0x234070F, - }, - { -#ifdef JP - "¥¾¥ó¥Ó", -#endif - "Zombie", - - { 2, -6, -6, 1, 4, -3 }, - -5, -5, 5, -1, -1, 5, 15, 0, - 13, 150, - 100, 30, - 72, 6, 100, 25, - 66, 4, 100, 20, - 2, - 0x0800001, - }, - { -#ifdef JP - "µÛ·ìµ´", -#endif - "Vampire", - - { 3, 3, -1, -1, 1, 2 }, - 4, 8, 6, 4, 1, 8, 5, 0, - 11, 200, - 100, 30, - 72, 6, 180, 25, - 66, 4, 150, 20, - 5, - 0x67DC7FF, - }, - { -#ifdef JP - "Í©Îî", -#endif - "Spectre", - - { -5, 4, -1, 2, 0, -3 }, - 10, 15, 12, 5, 5, 14, -15, -5, - 7, 210, - 100, 30, - 72, 6, 100, 25, - 66, 4, 100, 20, - 5, - 0x631474A, - }, - { -#ifdef JP - "ÍÅÀº", -#endif - "Sprite", - - { -4, 3, 3, 3, -2, 2 }, - 10, 8, 6, 4, 10, 10, -12, 0, - 7, 145, - 50, 25, - 32, 2, 75, 2, - 29, 2, 65, 2, - 4, - 0x623F65E, - }, - { -#ifdef JP - "½Ã¿Í", -#endif - "Beastman", - - { 2, -2, -1, -1, 2, -2 }, - -5, -2, -1, -1, -1, 5, 12, 5, - 11, 140, - 14, 6, - 65, 6, 150, 20, - 61, 6, 120, 15, - 0, - 0x57887CF, - }, - { -#ifdef JP - "¥¨¥ó¥È", -#endif - "Ent", - { 2, 0, 2, -3, 2, 0 }, - -5, 2, 5, -1, 0, 9, 15, -5, - 12, 140, - 120, 60, - 111, 11, 255, 50, - 99, 11, 250, 45, - 0, - 0x0010005, - }, - { -#ifdef JP - "¥¢¥ë¥³¥ó", -#endif - "Archon", - - { 2, 0, 4, 1, 2, 3 }, - 0, 12, 8, 2, 2, 11, 10, 10, - 11, 235, - 150, 150, - 82, 5, 190, 20, - 78, 6, 180, 15, - 3, - 0x779F777, - }, - { -#ifdef JP - "¥Ð¥ë¥í¥°", - "Balrog", -#else - "Balrog", -#endif - - { 4, 2, -10, 2, 3, -5 }, - -3, 12, 15, -2, 1, 8, 20, 0, - 12, 250, - 255, 255, - 100,10, 255, 65, - 80, 10, 240, 64, - 5, - 0x7EDC4DB, - }, - { -#ifdef JP - "¥É¥¥¥Ê¥À¥ó", -#endif - "Dunadan", - - { 1, 2, 2, 2, 3, 2 }, - 4, 5, 3, 2, 3, 13, 15, 10, - 10, 180, - 50, 20, - 82, 5, 190, 20, - 78, 6, 180, 15, - 0, - 0xFFFF7FF, - }, - { -#ifdef JP - "±Æ¥Õ¥§¥¢¥ê¡¼", -#endif - "Shadow-Fairy", - {-2, 2, 2, 1, -1, 0 }, - 7, 8, 0, 6, 12, 15, -10, -5, - 7, 120, - 200, 100, - 80, 8, 90, 20, - 73, 8, 80, 15, - 4, - 0xE33C7DF, - }, - { -#ifdef JP - "¥¯¥¿¡¼", -#endif - "Kutar", - - { 0, -1, -1, 1, 2, 3 }, - -2, 5, 5, 5, -2, 6, 0, -5, - 11, 140, - 14, 6, - 48, 6, 150, 25, - 44, 4, 130, 20, - 0, - 0xC18B7AD, - }, - { -#ifdef JP - "¥¢¥ó¥É¥í¥¤¥É", -#endif - "Android", - - { 4, -5, -5, 0, 4, -2 }, - 0, -5, 0, -2, 3, 14, 20, 10, - 13, 200, - 1, 100, - 72, 12, 240, 64, - 66, 12, 220, 64, - 0, - 0x0800001, - }, -}; - - -/* - * Player Classes - * - * Title, - * {STR,INT,WIS,DEX,CON,CHR}, - * c_dis, c_dev, c_sav, c_stl, c_srh, c_fos, c_thn, c_thb, - * x_dis, x_dev, x_sav, x_stl, x_srh, x_fos, x_thn, x_thb, - * HD, Exp, pet_upkeep_div - */ -player_class class_info[MAX_CLASS] = -{ - { -#ifdef JP - "Àï»Î", -#endif - "Warrior", - - { 4, -2, -2, 2, 2, -1}, - 25, 18, 31, 1, 14, 2, 70, 55, - 12, 7, 10, 0, 0, 0, 30, 30, - 9, 0, 40 - }, - - { -#ifdef JP - "¥á¥¤¥¸", -#endif - "Mage", - - {-4, 3, 0, 1, -2, 1}, - 30, 40, 38, 3, 16, 20, 34, 20, - 7, 15, 11, 0, 0, 0, 6, 7, - 0, 30, 30 - }, - - { -#ifdef JP - "¥×¥ê¡¼¥¹¥È", -#endif - "Priest", - - {-1, -3, 3, -1, 0, 2}, - 25, 35, 40, 2, 16, 8, 48, 35, - 7, 11, 12, 0, 0, 0, 13, 11, - 2, 20, 35 - }, - - { -#ifdef JP - "Åð±", -#endif - "Rogue", - - { 2, 1, -2, 3, 1, -1}, - 45, 37, 36, 5, 32, 24, 60, 66, - 15, 12, 10, 0, 0, 0, 21, 18, - 6, 25, 40 - }, - - { -#ifdef JP - "¥ì¥ó¥¸¥ã¡¼", -#endif - "Ranger", - - { 2, 2, 0, 1, 1, 1}, - 30, 37, 36, 3, 24, 16, 56, 72, - 8, 11, 10, 0, 0, 0, 18, 28, - 4, 40, 35 - }, - - { -#ifdef JP - "¥Ñ¥é¥Ç¥£¥ó", -#endif - "Paladin", - - { 3, -3, 1, 0, 2, 2}, - 20, 24, 34, 1, 12, 2, 68, 40, - 7, 10, 11, 0, 0, 0, 21, 18, - 6, 35, 40 - }, - - { -#ifdef JP - "ËâË¡Àï»Î", -#endif - "Warrior-Mage", - - { 2, 2, 0, 1, 0, 1}, - 30, 35, 36, 2, 18, 16, 50, 25, - 7, 10, 10, 0, 0, 0, 15, 11, - 4, 40, 35 - }, - - { -#ifdef JP - "º®ÆÙ¤ÎÀï»Î", -#endif - "Chaos-Warrior", - - { 2, 1, -1, 0, 2, -2}, - 20, 25, 34, 1, 14, 12, 65, 40, - 7, 11, 10, 0, 0, 0, 20, 17, - 6, 25, 40 - }, - - { -#ifdef JP - "½¤¹ÔÁÎ", -#endif - "Monk", - - { 2, -1, 1, 3, 2, 1}, - 45, 34, 36, 5, 32, 24, 64, 60, - 15, 11, 10, 0, 0, 0, 18, 18, - 6, 30, 35 - }, - - { -#ifdef JP - "ĶǽÎϼÔ", -#endif - "Mindcrafter", - - {-1, 0, 3, -1, -1, 2}, /* note: spell stat is Wis */ - 30, 33, 38, 3, 22, 16, 50, 40, - 10, 11, 10, 0, 0, 0, 14, 18, - 2, 25, 35 - }, - - { -#ifdef JP - "¥Ï¥¤=¥á¥¤¥¸", -#endif - "High-Mage", - - {-4, 4, 0, 0, -2, 1}, - 30, 40, 38, 3, 16, 20, 34, 20, - 7, 15, 11, 0, 0, 0, 6, 7, - 0, 30, 25 - }, - - { -#ifdef JP - "´Ñ¸÷µÒ", -#endif - "Tourist", - { -1, -1, -1, -1, -1, -1}, - 15, 18, 28, 1, 12, 2, 40, 20, - 5, 7, 9, 0, 0, 0, 11, 11, - 0, -30, 40 - }, - - { -#ifdef JP - "¤â¤Î¤Þ¤Í»Õ", -#endif - "Imitator", - { 0, 1, -1, 2, 0, 1}, - 25, 30, 36, 2, 18, 16, 60, 50, - 7, 10, 10, 0, 0, 0, 18, 20, - 5, 10, 20 - }, - - { -#ifdef JP - "Ëâ½Ã»È¤¤", -#endif - "BeastMaster", - { 1, -1, -1, 1, 0, 2}, - 20, 25, 32, 2, 18, 16, 52, 63, - 7, 10, 10, 0, 0, 0, 14, 25, - 3, 20, 10 - }, - - { -#ifdef JP - "¥¹¥Ú¥ë¥Þ¥¹¥¿¡¼", -#endif - "Sorcerer", - - {-5, 6, -2, 2, 0, -2}, - 30, 48, 75, 2, 12, 22, 0, 0, - 7, 18, 13, 0, 0, 0, 0, 0, - 4, 60, 25 - }, - - { -#ifdef JP - "¥¢¡¼¥Á¥ã¡¼", -#endif - "Archer", - - { 2, -1, -1, 2, 1, 0}, - 38, 24, 35, 4, 24, 16, 56, 82, - 12, 10, 10, 0, 0, 0, 18, 36, - 6, 10, 40 - }, - - { -#ifdef JP - "ËâÆ»¶ñ½Ñ»Õ", -#endif - "Magic-Eater", - - {-1, 2, 1, 2, -2, 1}, - 25, 42, 36, 2, 20, 16, 48, 35, - 7, 16, 10, 0, 0, 0, 13, 11, - 3, 30, 30 - }, - - { -#ifdef JP - "¶ãÍ·»í¿Í", -#endif - "Bard", /* Note : spell stat is Charisma */ - {-2, 1, 2, -1, -2, 4}, - 20, 33, 34, -5, 16, 20, 34, 20, - 8, 13, 11, 0, 0, 0, 10, 8, - 2, 40, 25 - }, - - { -#ifdef JP - "ÀÖËâÆ»»Õ", -#endif - "Red-Mage", - - { 2, 2, -1, 1, 0, -1}, - 20, 34, 34, 1, 16, 10, 56, 25, - 7, 11, 11, 0, 0, 0, 18, 11, - 4, 40, 40 - }, - - { -#ifdef JP - "·õ½Ñ²È", -#endif - "Samurai", - - { 3, -2, 1, 2, 1, 0}, - 25, 18, 32, 2, 16, 6, 70, 40, - 12, 7, 10, 0, 0, 0, 23, 18, - 6, 30, 40 - }, - - { -#ifdef JP - "Îýµ¤½Ñ»Õ", -#endif - "ForceTrainer", - - { 0, -1, 3, 2, 1, 1}, - 30, 34, 38, 4, 32, 24, 50, 40, - 10, 11, 11, 0, 0, 0, 14, 15, - 2, 35, 40 - }, - - { -#ifdef JP - "ÀÄËâÆ»»Õ", -#endif - "Blue-Mage", - - {-4, 4, -1, 1, -2, -1}, - 30, 40, 36, 3, 20, 16, 40, 25, - 7, 16, 11, 0, 0, 0, 6, 7, - 2, 30, 35 - }, - - { -#ifdef JP - "µ³Ê¼", -#endif - "Cavalry", - { 2, -2, -2, 2, 2, 0}, - 20, 18, 32, 1, 16, 10, 60, 66, - 10, 7, 10, 0, 0, 0, 22, 26, - 5, 20, 35 - }, - - { -#ifdef JP - "¶¸Àï»Î", -#endif - "Berserker", - - { 8, -20, -20, 4, 4, -5}, - -100, -1000, -200, -100, -100, -100, 120, -2000, - 0, 0, 0, 0, 0, 0, 50, 0, - 11, 60, 255 - }, - - { -#ifdef JP - "ÃÃÌê»Õ", -#endif - "Weaponsmith", - - { 3, -1, -1, 1, 0, -1}, - 30, 28, 28, 1, 20, 10, 60, 45, - 10, 10, 10, 0, 0, 0, 21, 15, - 6, 30, 40 - }, - { -#ifdef JP - "¶À»È¤¤", -#endif - "Mirror-Master", - - { -2, 3, 1, -1, -2, 1}, - 30, 33, 40, 3, 14, 16, 34,30, - 10, 11, 12, 0, 0, 0, 6,10, - 2, 30, 30 - }, - { -#ifdef JP - "Ǧ¼Ô", -#endif - "Ninja", - - { 0, -1, -1, 3, 2, -1}, - 45, 24, 36, 8, 48, 32, 70,66, - 15, 10, 10, 0, 0, 0, 25,18, - 2, 20, 40 - }, - - { -#ifdef JP - "¥¹¥Ê¥¤¥Ñ¡¼", -#endif - "Sniper", - - { 2, -1, -1, 2, 1, 0}, - 25, 24, 28, 5, 32, 18, 35, 72, - 12, 10, 10, 0, 0, 0, 12, 28, - 2, 20, 40, - }, -}; - -player_seikaku seikaku_info[MAX_SEIKAKU] = -{ - { -#ifdef JP - "¤Õ¤Ä¤¦", -#endif - "Ordinary", - { 0, 0, 0, 0, 0, 0 }, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 1, 0 - }, - - { -#ifdef JP - "¤Á¤«¤é¤¸¤Þ¤ó", -#endif - "Mighty", - { 2, -2, -1, 0, 1, 0 }, - -5, -5, -3, -1, -2, -2, 10, 0, - 1, 1, 0 - }, - - { -#ifdef JP - "¤­¤ì¤â¤Î", -#endif - "Shrewd", - { -2, 2, 0, 1, -1, -1 }, - 3, 8, 2, 0, -2, 5, -8, -5, - -1, 1, 0 - }, - - { -#ifdef JP - "¤·¤¢¤ï¤»¤â¤Î", -#endif - "Pious", - { 0, -1, 2, -1, 0, 1 }, - -5, 2, 4, -1, 3, -2, -3, -6, - 0, 1, 0 - }, - - { -#ifdef JP - "¤¹¤Ð¤·¤Ã¤³¤¤", -#endif - "Nimble", - { -1, 1, -1, 2, -1, -1 }, - 7, 2, -1, 1, 5, 5, 0, 10, - 0, 0, 0 - }, - - { -#ifdef JP - "¤¤¤Î¤Á¤·¤é¤º", -#endif - "Fearless", - { 2, 1, 1, -1, -1, 0 }, - -5, 5, -2, 0, 2, -2, 10, 10, - -1, 1, 0 - }, - - { -#ifdef JP - "¥³¥ó¥Ð¥Ã¥È", -#endif - "Combat", - { 1, -1, -2, 2, 0, 1 }, - -2, -3, -3, 0, -1, 2, 5, 5, - 0, 0, 0 - }, - - { -#ifdef JP - "¤Ê¤Þ¤±¤â¤Î", -#endif - "Lazy", - { -2, -2, -2, -2, -2, -2 }, - -5, -5, -3, -1, -4, -2, -8, -8, - -1, 1, 0 - }, - - { -#ifdef JP - "¥»¥¯¥·¡¼¥®¥ã¥ë", -#endif - "Sexy", - { 1, 1, 1, 1, 1, 3 }, - 10, 5, 3, 0, 4, 2, 10, 10, - 0, 1, 1 - }, - - { -#ifdef JP - "¥é¥Ã¥­¡¼¥Þ¥ó", -#endif - "Lucky", - { -2, -2, -2, -2, -2, 2 }, - 10, 7, 3, 2, 10, 8, 15, 15, - 0, 1, 2 - }, - - { -#ifdef JP - "¤¬¤Þ¤ó¤Å¤è¤¤", -#endif - "Patient", - { -1, -1, 1, -2, 2, 0 }, - -5, -3, 3, 1, 0, -3, -6, -6, - 1, 0, 0 - }, - - { -#ifdef JP - "¤¤¤«¤µ¤Þ", -#endif - "Munchkin", - { 10, 10, 10, 10, 10, 10 }, - 20, 40, 30, 10, 40, 40, 80, 80, - 15, 1, 0 - }, -}; - - - -player_race mimic_info[] = -{ - { -#ifdef JP - "[ɸ½à·ÁÂÖ]", -#endif - "Default", - - { 0, 0, 0, 0, 0, 0 }, - 0, 0, 0, 0, 0, 10, 0, 0, - 10, 100, - 0, 0, - 0, 0, 0, 0, - 0, 0, 0, 0, - 0, - 0x000000, - }, - { -#ifdef JP - "[°­Ëâ]", -#endif - "[Demon]", - - { 5, 3, 2, 3, 4, -6 }, - -5, 18, 20, -2, 3, 10, 40, 20, - 12, 0, - 0, 0, - 0, 0, 0, 0, - 0, 0, 0, 0, - 5, - 0x000003, - }, - { -#ifdef JP - "[ËⲦ]", -#endif - "[Demon lord]", - - { 20, 20, 20, 20, 20, 20 }, - 20, 20, 25, -2, 3, 10, 70, 40, - 14, 0, - 0, 0, - 0, 0, 0, 0, - 0, 0, 0, 0, - 20, - 0x000003, - }, - { -#ifdef JP - "[µÛ·ìµ´]", -#endif - "[Vampire]", - - { 4, 4, 1, 1, 2, 3 }, - 6, 12, 8, 6, 2, 12, 30, 20, - 11, 0, - 0, 0, - 0, 0, 0, 0, - 0, 0, 0, 0, - 5, - 0x000005, - }, -}; - - - -magic_type technic_info[NUM_TECHNIC][32] = -{ - { - /* Music */ - { 1, 1, 10, 2}, - { 2, 1, 10, 2}, - { 3, 2, 20, 3}, - { 4, 2, 20, 4}, - { 5, 2, 20, 6}, - { 7, 4, 30, 8}, - { 9, 3, 30, 10}, - { 10, 2, 30, 12}, - - { 12, 3, 40, 20}, - { 15, 16, 42, 35}, - { 17, 18, 40, 25}, - { 18, 2, 45, 30}, - { 23, 8, 50, 38}, - { 28, 30, 50, 41}, - { 33, 35, 60, 42}, - { 38, 35, 70, 46}, - - { 10, 4, 20, 13}, - { 22, 5, 30, 26}, - { 23, 3, 35, 27}, - { 26, 28, 37, 29}, - { 32, 37, 41, 36}, - { 33, 22, 43, 40}, - { 37, 35, 46, 42}, - { 45, 60, 50, 56}, - - { 23, 18, 20, 23}, - { 30, 30, 30, 26}, - { 33, 65, 41, 30}, - { 37, 35, 43, 35}, - { 40, 30, 46, 50}, - { 42, 75, 50, 68}, - { 45, 58, 62, 73}, - { 49, 48, 70, 200} - }, - - { - /* Hissatsu */ - { 1, 15, 0, 0}, - { 3, 10, 0, 0}, - { 6, 15, 0, 0}, - { 9, 8, 0, 0}, - { 10, 12, 0, 0}, - { 12, 25, 0, 0}, - { 14, 7, 0, 0}, - { 17, 20, 0, 0}, - - { 19, 10, 0, 0}, - { 22, 20, 0, 0}, - { 24, 30, 0, 0}, - { 25, 10, 0, 0}, - { 27, 15, 0, 0}, - { 29, 45, 0, 0}, - { 32, 70, 0, 0}, - { 35, 50, 0, 0}, - - { 18, 40, 0, 0}, - { 22, 22, 0, 0}, - { 24, 30, 0, 0}, - { 26, 35, 0, 0}, - { 30, 30, 0, 0}, - { 32, 60, 0, 0}, - { 36, 40, 0, 0}, - { 39, 80, 0, 0}, - - { 26, 20, 0, 0}, - { 29, 40, 0, 0}, - { 31, 35, 0, 0}, - { 36, 80, 0, 0}, - { 39, 100, 0, 0}, - { 42, 110, 0, 0}, - { 45, 130, 0, 0}, - { 50, 255, 0, 0} - }, - - { - /* Hex */ - { 1, 2, 20, 2}, - { 1, 2, 20, 2}, - { 3, 2, 30, 3}, - { 5, 3, 30, 4}, - { 7, 3, 40, 6}, - { 8, 10, 60, 8}, - { 9, 3, 30, 10}, - { 10, 5, 40, 12}, - - { 12, 8, 40, 15}, - { 12, 9, 35, 15}, - { 15, 10, 50, 20}, - { 20, 12, 45, 35}, - { 25, 15, 50, 50}, - { 30, 12, 60, 70}, - { 35, 10, 60, 80}, - { 40, 16, 70, 100}, - - { 15, 8, 20, 20}, - { 18, 15, 50, 20}, - { 22, 10, 65, 35}, - { 25, 28, 70, 50}, - { 28, 10, 70, 60}, - { 30, 20, 60, 60}, - { 36, 22, 70, 80}, - { 40, 28, 70, 100}, - - { 5, 6, 35, 5}, - { 22, 24, 70, 40}, - { 25, 2, 65, 50}, - { 32, 20, 50, 70}, - { 35, 35, 70, 80}, - { 38, 32, 70, 90}, - { 42, 24, 70, 120}, - { 46, 45, 80, 200} - }, -}; - - -/* - * Zangband uses this array instead of the spell flags table, as there - * are 5 realms of magic, each with 4 spellbooks and 8 spells per book -- TY - */ -u32b fake_spell_flags[4]= -{ - 0x000000ff, - 0x0000ff00, - 0x00ff0000, - 0xff000000 -}; - - -s32b realm_choices1[MAX_CLASS] = -{ - (CH_NONE), /* Warrior */ - (CH_LIFE | CH_SORCERY | CH_NATURE | - CH_CHAOS | CH_DEATH | CH_TRUMP | - CH_ARCANE | CH_ENCHANT | CH_DAEMON | - CH_CRUSADE), /* Mage */ - (CH_LIFE | CH_DEATH | CH_DAEMON | - CH_CRUSADE), /* Priest */ - (CH_SORCERY | CH_DEATH | CH_TRUMP | - CH_ARCANE | CH_ENCHANT), /* Rogue */ - (CH_NATURE), /* Ranger */ - (CH_CRUSADE | CH_DEATH), /* Paladin */ - (CH_ARCANE), /* Warrior-Mage */ - (CH_CHAOS | CH_DAEMON), /* Chaos-Warrior */ - (CH_LIFE | CH_NATURE | CH_DEATH | - CH_ENCHANT), /* Monk */ - (CH_NONE), /* Mindcrafter */ - (CH_LIFE | CH_SORCERY | CH_NATURE | - CH_CHAOS | CH_DEATH | CH_TRUMP | - CH_ARCANE | CH_ENCHANT | CH_DAEMON | - CH_CRUSADE | CH_HEX), /* High-Mage */ - (CH_ARCANE), /* Tourist */ - (CH_NONE), /* Imitator */ - (CH_TRUMP), /* Beastmaster */ - (CH_NONE), /* Sorcerer */ - (CH_NONE), /* Archer */ - (CH_NONE), /* Magic eater */ - (CH_MUSIC), /* Bard */ - (CH_NONE), /* Red Mage */ - (CH_HISSATSU), /* Samurai */ - (CH_LIFE | CH_NATURE | CH_DEATH | - CH_ENCHANT | CH_CRUSADE), /* ForceTrainer */ - (CH_NONE), /* Blue Mage */ - (CH_NONE), /* Cavalry */ - (CH_NONE), /* Berserker */ - (CH_NONE), /* Weaponsmith */ - (CH_NONE), /* Mirror-master */ - (CH_NONE), /* Ninja */ - (CH_NONE), /* Sniper */ -}; - - -s32b realm_choices2[MAX_CLASS] = -{ - (CH_NONE), /* Warrior */ - (CH_LIFE | CH_SORCERY | CH_NATURE | - CH_CHAOS | CH_DEATH | CH_TRUMP | - CH_ARCANE | CH_ENCHANT | CH_DAEMON | - CH_CRUSADE), /* Mage */ - (CH_LIFE | CH_SORCERY | CH_NATURE | - CH_CHAOS | CH_DEATH | CH_TRUMP | - CH_ARCANE | CH_ENCHANT | CH_DAEMON | - CH_CRUSADE), /* Priest */ - (CH_NONE), /* Rogue */ - (CH_SORCERY | CH_CHAOS | CH_DEATH | - CH_TRUMP | CH_ARCANE | CH_DAEMON), /* Ranger */ - (CH_NONE), /* Paladin */ - (CH_LIFE | CH_NATURE | CH_CHAOS | - CH_DEATH | CH_TRUMP | CH_ARCANE | - CH_SORCERY | CH_ENCHANT | CH_DAEMON | - CH_CRUSADE), /* Warrior-Mage */ - (CH_NONE), /* Chaos-Warrior */ - (CH_NONE), /* Monk */ - (CH_NONE), /* Mindcrafter */ - (CH_NONE), /* High-Mage */ - (CH_NONE), /* Tourist */ - (CH_NONE), /* Imitator */ - (CH_NONE), /* Beastmanster */ - (CH_NONE), /* Sorcerer */ - (CH_NONE), /* Archer */ - (CH_NONE), /* Magic eater */ - (CH_NONE), /* Bard */ - (CH_NONE), /* Red Mage */ - (CH_NONE), /* Samurai */ - (CH_NONE), /* ForceTrainer */ - (CH_NONE), /* Blue Mage */ - (CH_NONE), /* Cavalry */ - (CH_NONE), /* Berserker */ - (CH_NONE), /* Weaponsmith */ - (CH_NONE), /* Mirror-master */ - (CH_NONE), /* Ninja */ - (CH_NONE), /* Sniper */ -}; - - -#ifdef JP -cptr realm_names[] = -{ - "ËâË¡¤Ê¤·", - "À¸Ì¿", - "Àç½Ñ", - "¼«Á³", - "¥«¥ª¥¹", - "°Å¹õ", - "¥È¥é¥ó¥×", - "Èë½Ñ", - "¾¢", - "°­Ëâ", - "Ç˼Ù", - "ÉÔÌÀ", - "ÉÔÌÀ", - "ÉÔÌÀ", - "ÉÔÌÀ", - "ÉÔÌÀ", - "²Î", - "Éð·Ý", - "¼ö½Ñ", - "ÉÔÌÀ" -}; -#endif - -#ifdef JP -cptr E_realm_names[] -#else -cptr realm_names[] -#endif -= { - "none", - "Life", - "Sorcery", - "Nature", - "Chaos", - "Death", - "Trump", - "Arcane", - "Craft", - "Daemon", - "Crusade", - "unknown", - "unknown", - "unknown", - "unknown", - "unknown", - "Music", - "Kendo", - "Hex", - "unknown" -}; - - -/* - * Each chest has a certain set of traps, determined by pval - * Each chest has a "pval" from 1 to the chest level (max 55) - * If the "pval" is negative then the trap has been disarmed - * The "pval" of a chest determines the quality of its treasure - * Note that disarming a trap on a chest also removes the lock. - */ -int chest_traps[64] = -{ - 0, /* 0 == empty */ - (CHEST_POISON), - (CHEST_LOSE_STR), - (CHEST_LOSE_CON), - (CHEST_LOSE_STR), - (CHEST_LOSE_CON), /* 5 == best small wooden */ - 0, - (CHEST_ALARM), - (CHEST_ALARM), - (CHEST_LOSE_STR), - (CHEST_LOSE_CON), - (CHEST_POISON), - (CHEST_SCATTER), - (CHEST_LOSE_STR | CHEST_LOSE_CON), - (CHEST_LOSE_STR | CHEST_LOSE_CON), - (CHEST_SUMMON), /* 15 == best large wooden */ - 0, - (CHEST_ALARM), - (CHEST_SCATTER), - (CHEST_PARALYZE), - (CHEST_LOSE_STR | CHEST_LOSE_CON), - (CHEST_SUMMON), - (CHEST_PARALYZE), - (CHEST_LOSE_STR), - (CHEST_LOSE_CON), - (CHEST_EXPLODE), /* 25 == best small iron */ - 0, - (CHEST_E_SUMMON), - (CHEST_POISON | CHEST_LOSE_CON), - (CHEST_LOSE_STR | CHEST_LOSE_CON), - (CHEST_EXPLODE | CHEST_SUMMON), - (CHEST_BIRD_STORM), - (CHEST_POISON | CHEST_SUMMON), - (CHEST_E_SUMMON | CHEST_ALARM), - (CHEST_EXPLODE), - (CHEST_EXPLODE | CHEST_SUMMON), /* 35 == best large iron */ - 0, - (CHEST_SUMMON | CHEST_ALARM), - (CHEST_EXPLODE), - (CHEST_EXPLODE | CHEST_SUMMON), - (CHEST_EXPLODE | CHEST_SUMMON), - (CHEST_POISON | CHEST_PARALYZE), - (CHEST_EXPLODE), - (CHEST_BIRD_STORM), - (CHEST_EXPLODE | CHEST_E_SUMMON | CHEST_ALARM), - (CHEST_H_SUMMON), /* 45 == best small steel */ - 0, - (CHEST_EXPLODE | CHEST_SUMMON | CHEST_ALARM), - (CHEST_BIRD_STORM), - (CHEST_RUNES_OF_EVIL), - (CHEST_EXPLODE | CHEST_SUMMON | CHEST_ALARM), - (CHEST_BIRD_STORM | CHEST_ALARM), - (CHEST_H_SUMMON | CHEST_ALARM), - (CHEST_RUNES_OF_EVIL), - (CHEST_H_SUMMON | CHEST_SCATTER | CHEST_ALARM), - (CHEST_RUNES_OF_EVIL | CHEST_EXPLODE), /* 55 == best large steel */ - (CHEST_EXPLODE | CHEST_SUMMON), - (CHEST_EXPLODE | CHEST_SUMMON), - (CHEST_EXPLODE | CHEST_SUMMON), - (CHEST_EXPLODE | CHEST_SUMMON), - (CHEST_EXPLODE | CHEST_SUMMON), - (CHEST_EXPLODE | CHEST_SUMMON), - (CHEST_EXPLODE | CHEST_SUMMON), - (CHEST_EXPLODE | CHEST_SUMMON), -}; - - -/* - * Class titles for the player. - * - * The player gets a new title every five levels, so each class - * needs only ten titles total. - */ -#ifdef JP -cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] = -{ - /* Warrior */ - { - "¿·»²Ê¼", - "ʼ»Î", - "ÍÃʼ", - "¸Å»²Ê¼", - "·õ»Î", - "Æ®»Î", - "±Ñͺ", - "Ã˼ß", - "Çì¼ß", - "·¯¼ç", - }, - - /* Mage */ - { - /*"¸«½¬¤¤",*/ - "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */ - "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */ - "¸¸½Ñ»Õ", - "¼ö½Ñ»Õ", - "¾¤Îî»Õ", - "¾¤Ëâ»Õ", - "Ëâ½Ñ»Õ", - "ËâÆ»»Õ", - "¥¤¥×¥·¥·¥Þ¥¹", - "ÂçËâÆ»»Õ", - }, - - /* Priest */ - { - "¿®¼Ô", /*¿®ÅÌ */ - "»øÁÎ", /*¶µ²ñÊô»Å¼Ô¡¢¸«½¬¤¤ÁΡ¢È¼ÁΡ¢½¾¼Ô */ - "½ÏÎýÁÎ", - "À»¿¦¼Ô", /*À»¿¦¼Ô */ - "ÅÁÆ»»Õ", /*»Êº×ɾµÄ°÷¡¢½¤Æ»²ñ²ñ°÷ */ - "ËÒ»Õ", /*¥é¥Þ¶µ¤ÎÁÎ */ - "À»¿Í", /*Âç»Ê¶µ¡¢Áí¼ç¶µ¡¢ÁíÂç»Ê¶µ */ - "º×»Ê", /*º×»Ê¡¢»Êº× */ - "º×»ÊĹ", /*Âçº×»Ê¡¢º×»ÊĹ */ - "¶µ¹Ä", - }, - - /* Rogues */ - { - /* "¤´¤í¤Ä¤­",*/ /*¤´¤í¤Ä¤­¡¢É÷ÍèË·¡¢Éâϲ¼Ô */ - "¤¹¤ê", - "Äɤ¤¤Ï¤®", /*Äɤ¤Çí¤®¡¢¶¯Åð¡¢Å¥ËÀ */ - "ÌëÅð", /*¶¯Åð¡¢ÌëÅð¡¢Å¥ËÀ */ - "¤³¤½Å¥", /*¤³¤½Å¥¡¢¾®Å¥ËÀ */ - "¥Ú¥Æ¥ó»Õ", /*ÇîÅÌ¡¢¥Ú¥Æ¥ó»Õ¡¢º¾µ½»Õ */ - "¥í¥¦¥·¡¼¥Õ", - "¥Ï¥¤¥·¡¼¥Õ", - "¥Þ¥¹¥¿¡¼", /* "¥Þ¥¹¥¿¡¼¥·¡¼¥Õ", */ - "¥¢¥µ¥·¥ó", /* °Å»¦¼Ô */ - "ƬÎÎ", /*"¥®¥ë¥É¥Þ¥¹¥¿¡¼",*/ - }, - - /* Rangers */ - { - "»È¤¤Áö¤ê", - "ÃÚÉ×", - "À͸õ", /*À͸õ¡¢¸«Ä¥¤ê¡¢Ä廡ʼ */ - "¼í¿Í", - "ÄÉÀ×¼Ô", - "ÀèƳ¼Ô", - "õ¸±¼Ô", /*³«Âó¼Ô¡¢Ãµ¸±¼Ô */ - "ÌîÉú", - "ÌîÉúƬ", - "ÌîÉú¤ÎÁíÎÎ", - }, - - /* Paladins */ - { - "ͦ»Î", /*¿§ÃË¡¢°¦¿Í¡¢¤·¤ã¤ì¼Ô¡¢Í¦´º¤Ê¿Í */ - "±Ò»Î", - "Êݸî¼Ô", - "ËɱҼÔ", - "¸î±Ò¼Ô", - "µ³»Î", - "½Åµ³»Î", - "À»µ³»Î", - "¾åµéÀ»µ³»Î", - "À»µ³»ÎÃÄĹ", - }, - - /* Warrior-Mage */ - { - "¸«½¬¤¤", - "ÅÌÄï", /*ÃúÃÕ¡¢Îý½¬À¸ */ - "°ì¿ÍÁ°", - "¸Å»²Ê¼", - "Ëâ½Ñʼ»Î", - "Ëâ½ÑÆ®»Î", - "Ëâ½Ñ¤Î±Ñͺ", /* Mage-Hero */ - "ËâÃ˼ß", - /* "Ëâ¸ø¼ß", */ - "ÀïÆ®Ëâ½Ñ»Î", - "Ãμ±¤Î¼é¸î¼Ô", /* "¥¦¥£¥¶¡¼¥É¥í¡¼¥É", */ - }, - - /* Chaos Warrior */ - { - "¿·»²Ê¼", - "ʼ»Î", - "ÍÃʼ", - "¸Å»²Ê¼", - "·õ»Î", - "Æ®»Î", - "º®Æ٤αÑͺ", - "º®ÆÙ¤ÎÃ˼ß", - "º®Æ٤θø¼ß", - "º®Æ٤β¦¼Ô", - }, - - /* Monk */ - { - "ÆþÌç¼Ô", - "Äï»Ò", - "ľÄï»Ò", - "»ÕÈÏÂå", - "»ÕÈÏ", - "Æ»¾ì¼ç", - "̾¿Í", - "Âç̾¿Í", - "·ýÀ»", - "·ý¿À", - }, - - /* Mindcrafter */ - { - "Îý½¬À¸", - "¸«½¬¤¤", - "½ÏÎý»Î", - "½Ïã»Î", - "ÌÛÁÛ»Î", - "¿´½Ñ»Î", - "¥µ¥¤¥­¥Ã¥¯", - "¥µ¥¤¥ª¥Ë¥Ã¥¯", - "ĶǽÎϼÔ", - "Àº¿À¤Î»ÙÇÛ¼Ô", /* "¥Þ¥¤¥ó¥É¥Þ¥¹¥¿¡¼", */ - }, - - /* High Mage; same as Mage */ - { - /*"¸«½¬¤¤",*/ - "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */ - "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */ - "¸¸½Ñ»Õ", - "¼ö½Ñ»Õ", - "¾¤Îî»Õ", - "¾¤Ëâ»Õ", - "Ëâ½Ñ»Õ", - "ËâÆ»»Õ", - "¥¤¥×¥·¥·¥Þ¥¹", - "ÂçËâÆ»»Õ", - }, - - /* Tourist */ - { - "¥×¡¼ÂÀϺ", - "´Ñ¸÷µÒ", - "¼þͷι¹Ô¼Ô", - "Ê×Îò¼Ô", - "ι¹Ô¼Ô", - "Êüϲ¼Ô", /* "ι¿Í", */ - "¹Ò³¤¼Ô", - "õ¸¡²È", - "ËÁ¸±²È", - "¥¹¥Ú¥é¥ó¥«¡¼", - }, - - /* Imitator */ - { - "¤³¤ì¤«¤é", - "¤¤¤Þ¤¤¤Á", - "¤Þ¤À¤Þ¤À", - "¤Ü¤Á¤Ü¤Á", - "¤½¤³¤½¤³", - "¤Þ¤¢¤Þ¤¢", - "¤Ê¤«¤Ê¤«", - "¤¤¤±¤¤¤±", - "¤½¤¦¤È¤¦", - "¤¨¤é¤¤", - }, - - /* Beastmaster */ - { - "¥¤¥â¥ê»È¤¤", - "¥Ø¥Ó»È¤¤", - "¥¯¥â»È¤¤", - "ϵ»È¤¤", - "¥È¥é»È¤¤", - "¹ÃÃî»È¤¤", - "¥Ò¥É¥é»È¤¤", - "¥Ï¥¦¥ó¥É»È¤¤", - "¥à¡¼¥Þ¥¯»È¤¤", - "¥É¥é¥´¥ó»È¤¤", - }, - - /* Sorcerer; same as Mage */ - { - /*"¸«½¬¤¤",*/ - "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */ - "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */ - "¸¸½Ñ»Õ", - "¼ö½Ñ»Õ", - "¾¤Îî»Õ", - "¾¤Ëâ»Õ", - "Ëâ½Ñ»Õ", - "ËâÆ»»Õ", - "¥¤¥×¥·¥·¥Þ¥¹", - "ÂçËâÆ»»Õ", - }, - - /* Archer */ - { - "¿·»²Ê¼", - "ʼ»Î", - "ÍÃʼ", - "¸Å»²Ê¼", - "·õ»Î", - "Æ®»Î", - "±Ñͺ", - "Ã˼ß", - "Çì¼ß", - "Îμç", - }, - - /* Magic eater */ - { - "̵ÃΤʤë¼Ô", - "ÆþÌç¼Ô", - "´ñ½Ñ»Õ", - "Èë½Ñ»Õ", - "Èë½Ñ»Õ", - "½ÏÎý¼Ô", - "ã¿Í", - "ã¿Í", - "ËâÆ»»Õ", - "Á´¤Æ¤òÃΤë¼Ô", - }, - - /* Bard */ - { - "¸«½¬¤¤", /*"Apprentice"*/ - "ºî¶Ê²È", /*"Songsmith"*/ - "¶ãÍ·»í¿Í", /*"Bard"*/ - "¥³¥ó¥Ñ¥Ë¥ª¥ó", /*"Companion"*/ - "¿´¤ÎÌþ¤·¼ê", /*"Minstrel"*/ - "è¶×»Õ", /*"Harper"*/ - "ÅÁ¾µ¤Îˤ®¼ê", /*"Loreweaver"*/ - "»í¿À¤Î¿½¤·»Ò", /*"Muse"*/ - "̴ˤ®", /*"Dreamweaver"*/ - "¥Þ¥¹¥¿¡¼", /*"Master Harper"*/ - }, - - /* Red Mage; same as Warrior-Mage */ - { - "¸«½¬¤¤", - "ÅÌÄï", /*ÃúÃÕ¡¢Îý½¬À¸ */ - "°ì¿ÍÁ°", - "¸Å»²Ê¼", - "Ëâ½Ñʼ»Î", - "Ëâ½ÑÆ®»Î", - "Ëâ½Ñ¤Î±Ñͺ", /* Mage-Hero */ - "ËâÃ˼ß", - /* "Ëâ¸ø¼ß", */ - "ÀïÆ®Ëâ½Ñ»Î", - "Ãμ±¤Î¼é¸î¼Ô", /* "¥¦¥£¥¶¡¼¥É¥í¡¼¥É", */ - }, - - /* Samurai */ - { - "ÆþÌç¼Ô", - "Äï»Ò", - "ľÄï»Ò", - "»ÕÈÏÂå", - "»ÕÈÏ", - "Æ»¾ì¼ç", - "̾¿Í", - "Âç̾¿Í", - "·õÀ»", - "·õ¿À", - }, - - /* ForceTrainer; same as Monk(?) */ - { - "ÆþÌç¼Ô", - "Äï»Ò", - "ľÄï»Ò", - "»ÕÈÏÂå", - "»ÕÈÏ", - "Æ»¾ì¼ç", - "̾¿Í", - "Âç̾¿Í", - "·ýÀ»", - "·ý¿À", - }, - - /* Blue Mage; same as Mage */ - { - /*"¸«½¬¤¤",*/ - "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */ - "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */ - "¸¸½Ñ»Õ", - "¼ö½Ñ»Õ", - "¾¤Îî»Õ", - "¾¤Ëâ»Õ", - "Ëâ½Ñ»Õ", - "ËâÆ»»Õ", - "¥¤¥×¥·¥·¥Þ¥¹", - "ÂçËâÆ»»Õ", - }, - - /* Cavalry */ - { - "¿·»²Ê¼", - "ʼ»Î", - "ÍÃʼ", - "¸Å»²Ê¼", - "·õ»Î", - "Æ®»Î", - "±Ñͺ", - "Ã˼ß", - "Çì¼ß", - "Îμç", - }, - - /* Berserker */ - { - "¥Ð¡¼¥µ¡¼¥«¡¼", - "¥Ð¡¼¥µ¡¼¥«¡¼", - "¥Ð¡¼¥µ¡¼¥«¡¼", - "Åܤê¤Î¸ø¼ß", - "Åܤê¤Î¸ø¼ß", - "Åܤê¤Î¸ø¼ß", - "Åܤê¤Î²¦", - "Åܤê¤Î²¦", - "Åܤê¤Î²¦", - "Åܤê¤Î²½¿È", - }, - - /* Weaponsmith */ - { - "Ƽ¤òÃ䨤·¼Ô", - "Å´¤òÃ䨤·¼Ô", - "¹Ý¤òÃ䨤·¼Ô", - "¶ä¤òÃ䨤·¼Ô", - "ε¤òÃ䨤·¼Ô", - "Îî¤òÃ䨤·¼Ô", - "Ëâ¤òÃ䨤·¼Ô", - "º²¤òÃ䨤·¼Ô", - "¿À¤òÃ䨤·¼Ô", - "Á´¤òÃ䨤·¼Ô", - }, - - /* Mirror Master */ - { - "¶À¤ò¸«¤ë¿Í", - "¶ÀË᤭", - "¶À¿¦¿Í", - "¶À½Ñ»Õ", - "¶ÀƳ»Õ", - "¶À¤Î¸­¼Ô", - "¶À¤Î²¦", - "¶À¤Î¹ÄÄë", - "¶À¤Î²½¿È", - "¥é¥Õ¥Î¡¼¥ë²¦", - }, - /* Ninja */ - { - "·±ÎýÀ¸", - "»Å¼ê", - "½Ïã¼Ô", - "ûÅá»È¤¤", - "ÀÚ¤êÎö¤­", - "À¨ÏÓ", - "¼¿¹õ¤Î¿Ï", - "°Ç¤Î°ì·â", - "°Å»¦¼Ô", - "»à¤ÎŤ­ÏÓ", - }, - - /* Sniper */ - { - "¿·»²Ê¼", - "ʼ»Î", - "ÍÃʼ", - "¸Å»²Ê¼", - "·õ»Î", - "Æ®»Î", - "±Ñͺ", - "Ã˼ß", - "Çì¼ß", - "Îμç", - }, -}; - -#else -cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] = -{ - /* Warrior */ - { - "Rookie", - "Soldier", - "Mercenary", - "Veteran", - "Swordsman", - "Champion", - "Hero", - "Baron", - "Duke", - "Lord", - }, - - /* Mage */ - { - "Apprentice", - "Trickster", - "Illusionist", - "Spellbinder", - "Evoker", - "Conjurer", - "Warlock", - "Sorcerer", - "Ipsissimus", - "Archimage", - }, - - /* Priest */ - { - "Believer", - "Acolyte", - "Adept", - "Curate", - "Canon", - "Priest", - "High Priest", - "Cardinal", - "Inquisitor", - "Pope", - }, - - /* Rogues */ - { - "Cutpurse", - "Robber", - "Burglar", - "Filcher", - "Sharper", - "Low Thief", - "High Thief", - "Master Thief", - "Assassin", - "Guildmaster", - }, - - /* Rangers */ - { - "Runner", - "Strider", - "Scout", - "Courser", - "Tracker", - "Guide", - "Pathfinder", - "Low Ranger", - "High Ranger", - "Ranger Lord", - }, - - /* Paladins */ - { - "Gallant", - "Keeper", - "Protector", - "Defender", - "Warder", - "Knight", - "Guardian", - "Low Paladin", - "High Paladin", - "Paladin Lord", - }, - - /* Warrior-Mage */ - { - "Novice", - "Apprentice", - "Journeyman", - "Veteran", - "Enchanter", - "Champion", - "Mage-Hero", - "Baron Mage", - "Battlemage", - "Wizard Lord", - }, - - /* Chaos Warrior */ - { - "Rookie", - "Soldier", - "Mercenary", - "Veteran", - "Swordsman", - "Champion", - "Chaos Hero", - "Chaos Baron", - "Chaos Duke", - "Chaos Lord", - }, - - /* Monk */ - { - "Initiate", - "Brother", - "Disciple", - "Immaculate", - "Master", - "Soft Master", - "Hard Master", - "Flower Master", - "Dragon Master", - "Grand Master", - }, - - /* Mindcrafter */ - { - "Trainee", - "Acolyte", - "Adept", - "Immaculate", - "Contemplator", - "Mentalist", - "Psychic", - "Psionicist", - "Esper", - "Mindmaster", - }, - - /* High Mage; same as Mage */ - { - "Apprentice", - "Trickster", - "Illusionist", - "Spellbinder", - "Evoker", - "Conjurer", - "Warlock", - "Sorcerer", - "Ipsissimus", - "Archimage", - }, - - /* Tourist */ - { - "Rambler", - "Sightseer", - "Excursionist", - "Peregrinator", - "Traveler", - "Journeyer", - "Voyager", - "Explorer", - "Adventurer", - "Spelunker", - }, - - /* Imitator */ - { - "Yet", - "Lacks", - "Still more", - "So so", - "All right", - "Not bad", - "Considerable", - "Go go", - "Sizable", - "Great man", - }, - - /* BeastMaster */ - { - "Newt Master", - "Snake Master", - "Spider Master", - "Wolf Master", - "Tiger Master", - "Beetle Master", - "Hydra Master", - "Hound Master", - "Mumak Master", - "Dragon Master", - }, - - /* Sorcerer */ - { - "Apprentice", - "Trickster", - "Illusionist", - "Spellbinder", - "Evoker", - "Conjurer", - "Warlock", - "Sorcerer", - "Ipsissimus", - "Archimage", - }, - - /* Archer */ - { - "Rookie", - "Soldier", - "Mercenary", - "Veteran", - "Bowman", - "Champion", - "Hero", - "Baron", - "Duke", - "Lord", - }, - - /* Magic eater */ - { - "Apprentice", - "Beginner", - "Jagguler", - "Skilled", - "Conjurer", - "Magician", - "Master", - "Master", - "Wizard", - "Almighty", - }, - - /* Bard */ - { - "Apprentice", /*"Apprentice"*/ - "Songsmith", /*"Songsmith"*/ - "Bard", /*"Bard"*/ - "Companion", /*"Companion"*/ - "Minstrel", /*"Minstrel"*/ - "Harper", /*"Harper"*/ - "Loreweaver", /*"Loreweaver"*/ - "Muse", /*"Muse"*/ - "Dreamweaver", /*"Dreamweaver"*/ - "Master Harper", /*"Master Harper"*/ - }, - - /* Red Mage */ - { - "Novice", - "Apprentice", - "Journeyman", - "Veteran", - "Enchanter", - "Champion", - "Mage-Hero", - "Baron Mage", - "Battlemage", - "Wizard Lord", - }, - - /* Samurai */ - { - "Initiate", - "Brother", - "Disciple", - "Immaculate", - "Master", - "Soft Master", - "Hard Master", - "Flower Master", - "Dragon Master", - "Grand Master", - }, - - /* ForceTrainer */ - { - "Initiate", - "Brother", - "Disciple", - "Immaculate", - "Master", - "Soft Master", - "Hard Master", - "Flower Master", - "Dragon Master", - "Grand Master", - }, - - /* Blue Mage */ - { - "Apprentice", - "Trickster", - "Illusionist", - "Spellbinder", - "Evoker", - "Conjurer", - "Warlock", - "Sorcerer", - "Ipsissimus", - "Archimage", - }, - - /* Warrior */ - { - "Rookie", - "Soldier", - "Mercenary", - "Veteran", - "Swordsman", - "Champion", - "Hero", - "Baron", - "Duke", - "Lord", - }, - - /* Berserker */ - { - "Berserker", - "Berserker", - "Berserker", - "Rage Prince", - "Rage Prince", - "Rage Prince", - "Rage King", - "Rage King", - "Rage King", - "God of Rage", - }, - - /* Weaponsmith */ - { - "Copper smith", - "Iron smith", - "Steel smith", - "Silver smith", - "Dragon smith", - "Spirit smith", - "Magic smith", - "Soul smith", - "God smith", - "AlmightySmith", - }, - - /* Mirror Master */ - { - "Mirrorstarer", - "Mirrorcleaner", - "Mirrormaker", - "Mirrormagician", - "Mirror Guru", - "Mirror Mage", - "Mirror King", - "Mirror Emperor", - "Mirror Avatar", - "Ruffnor King", - }, - - /* Ninja */ - { - "Trainee", - "Myrmidon", - "Initiate", - "Knifer", - "Bladesman", - "Hashishin", - "Black Dagger", - "Shadowstrike", - "Assassinator", - "Death Lord", - }, - - /* Sniper */ - { - "Rookie", - "Soldier", - "Mercenary", - "Veteran", - "Swordsman", - "Champion", - "Hero", - "Baron", - "Duke", - "Lord", - }, -}; -#endif - -monster_power monster_powers[MAX_MONSPELLS] = -{ -/* level, smana, %fail, manedam, %manefail, use_stat, name */ -#ifdef JP -{ 1, 1, 10, 0, 15, A_CON, "¶«¤Ö"}, -{ 10, 4, 35, 89, 40, A_INT, "²¿¤«"}, -{ 40, 35, 85, 0, 40, A_INT, "ËâÎϾõî"}, -{ 35, 30, 80, 800, 70, A_STR, "¥í¥±¥Ã¥È"}, -{ 5, 1, 20, 18, 15, A_DEX, "¼Í·â"}, -{ 10, 4, 35, 89, 40, A_INT, "²¿¤«"}, -{ 10, 4, 35, 89, 40, A_INT, "²¿¤«"}, -{ 10, 4, 35, 89, 40, A_INT, "²¿¤«"}, -{ 20, 15, 55, 1600, 95, A_CON, "»À¤Î¥Ö¥ì¥¹"}, -{ 20, 15, 55, 1600, 95, A_CON, "ÅÅ·â¤Î¥Ö¥ì¥¹"}, -{ 20, 15, 55, 1600, 95, A_CON, "±ê¤Î¥Ö¥ì¥¹"}, -{ 20, 15, 55, 1600, 95, A_CON, "Î䵤¤Î¥Ö¥ì¥¹"}, -{ 20, 15, 55, 800, 95, A_CON, "ÆǤΥ֥쥹"}, -{ 20, 15, 70, 550, 95, A_CON, "ÃϹö¤Î¥Ö¥ì¥¹"}, -{ 20, 16, 70, 400, 95, A_CON, "Á®¸÷¤Î¥Ö¥ì¥¹"}, -{ 20, 16, 70, 400, 95, A_CON, "°Å¹õ¤Î¥Ö¥ì¥¹"}, -{ 20, 20, 70, 450, 95, A_CON, "º®Íð¤Î¥Ö¥ì¥¹"}, -{ 20, 20, 70, 450, 95, A_CON, "¹ì²»¤Î¥Ö¥ì¥¹"}, -{ 20, 20, 70, 600, 95, A_CON, "¥«¥ª¥¹¤Î¥Ö¥ì¥¹"}, -{ 20, 16, 70, 500, 95, A_CON, "Îô²½¤Î¥Ö¥ì¥¹"}, -{ 30, 25, 80, 250, 95, A_CON, "°ø²Ìº®Íð¤Î¥Ö¥ì¥¹"}, -{ 35, 18, 80, 150, 95, A_CON, "»þ´ÖµÕž¤Î¥Ö¥ì¥¹"}, -{ 30, 25, 80, 200, 95, A_CON, "ÃÙÆߤΥ֥쥹"}, -{ 30, 28, 90, 200, 95, A_CON, "½ÅÎϤΥ֥쥹"}, -{ 20, 15, 70, 500, 95, A_CON, "ÇËÊҤΥ֥쥹"}, -{ 35, 15, 80, 150, 95, A_CON, "¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹"}, -{ 30, 18, 70, 200, 95, A_CON, "¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹"}, -{ 30, 28, 80, 250, 95, A_CON, "ËâÎϤΥ֥쥹"}, -{ 25, 20, 95, 320, 80, A_INT, "Êü¼Íǽµå"}, -{ 25, 15, 70, 800, 95, A_CON, "Êü¼ÍÀ­ÇÑ´þʪ¤Î¥Ö¥ì¥¹"}, -{ 30, 32, 85, 400, 80, A_INT, "½ã¥í¥°¥ë¥¹"}, -{ 35, 40, 95, 150, 95, A_CON, "ʬ²ò¤Î¥Ö¥ì¥¹"}, -{ 18, 13, 55, 630, 80, A_INT, "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë"}, -{ 14, 10, 45, 316, 60, A_INT, "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë"}, -{ 20, 14, 60, 720, 80, A_INT, "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë"}, -{ 15, 11, 50, 320, 60, A_INT, "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë"}, -{ 5, 3, 40, 48, 20, A_INT, "°­½­±À"}, -{ 25, 18, 70, 350, 80, A_INT, "ÃϹöµå"}, -{ 30, 22, 75, 350, 80, A_INT, "¥¦¥©¡¼¥¿¡¼¡¦¥Ü¡¼¥ë"}, -{ 44, 45, 85, 550, 95, A_INT, "ËâÎϤÎÍò"}, -{ 40, 42, 90, 550, 95, A_INT, "°Å¹õ¤ÎÍò"}, -{ 10, 5, 50, 0, 25, A_INT, "ËâÎϵۼý"}, -{ 25, 10, 60, 0, 30, A_INT, "Àº¿À¹¶·â"}, -{ 30, 14, 65, 0, 30, A_INT, "Ǿ¹¶·â"}, -{ 3, 1, 25, 24, 20, A_INT, "·Ú½ý"}, -{ 12, 2, 35, 64, 25, A_INT, "½Å½ý"}, -{ 22, 6, 50, 150, 30, A_INT, "Ã×Ì¿½ý"}, -{ 32, 10, 70, 225, 35, A_INT, "È빦¤òÆͤ¯"}, -{ 13, 7, 40, 178, 40, A_INT, "¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È"}, -{ 10, 5, 35, 130, 35, A_INT, "¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È"}, -{ 15, 9, 50, 210, 45, A_INT, "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È"}, -{ 12, 6, 35, 162, 40, A_INT, "¥¢¥¤¥¹¡¦¥Ü¥ë¥È"}, -{ 40, 42, 90, 550, 95, A_INT, "¥¹¥¿¡¼¡¦¥Ð¡¼¥¹¥È"}, -{ 25, 17, 60, 255, 60, A_INT, "ÃϹö¤ÎÌð"}, -{ 25, 20, 65, 250, 60, A_INT, "¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È"}, -{ 25, 24, 90, 400, 80, A_INT, "ËâÎϤÎÌð"}, -{ 25, 20, 80, 216, 60, A_INT, "¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È"}, -{ 25, 16, 60, 186, 60, A_INT, "¶Ë´¨¤ÎÌð"}, -{ 3, 1, 25, 12, 20, A_INT, "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë"}, -{ 5, 3, 35, 0, 20, A_INT, "¶²¹²"}, -{ 10, 5, 40, 0, 20, A_INT, "ÌÕÌÜ"}, -{ 10, 5, 40, 0, 20, A_INT, "¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼"}, -{ 10, 5, 40, 0, 20, A_INT, "¥¹¥í¥¦¡¦¥â¥ó¥¹¥¿¡¼"}, -{ 10, 5, 40, 0, 20, A_INT, "¥¹¥ê¡¼¥×¡¦¥â¥ó¥¹¥¿¡¼"}, -{ 20, 10, 70, 0, 40, A_INT, "¥¹¥Ô¡¼¥É"}, -{ 45, 120, 95, 0, 60, A_INT, "ÇËÌǤμê"}, -{ 20, 15, 70, 0, 20, A_WIS, "ÂÎÎϲóÉü"}, -{ 45, 65, 80, 0, 60, A_INT, "̵½ý¤Îµå"}, -{ 5, 1, 30, 0, 20, A_INT, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È"}, -{ 15, 8, 40, 0, 30, A_INT, "¥Æ¥ì¥Ý¡¼¥È"}, -{ 40, 999, 99, 0, 80, A_INT, "¥¶¡¦¥ï¡¼¥ë¥É"}, -{ 1, 0, 0, 0, 15, A_INT, "²¿¤«"}, -{ 15, 8, 50, 0, 30, A_INT, "°ú¤­¤è¤»¤ë"}, -{ 20, 13, 80, 0, 30, A_INT, "¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤"}, -{ 30, 40, 95, 0, 40, A_INT, "¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë"}, -{ 35, 30, 80, 350, 70, A_INT, "¸÷¤Î·õ"}, -{ 5, 1, 20, 0, 15, A_INT, "°Å°Ç"}, -{ 5, 1, 20, 0, 15, A_DEX, "¥È¥é¥Ã¥×ÁϤ"}, -{ 15, 3, 40, 0, 30, A_INT, "µ­²±ÁÓ¼º"}, -{ 30, 30, 70, 0, 40, A_INT, "»à¼ÔÉü³è"}, -{ 40, 70, 85, 0, 45, A_INT, "±ç·³¤ò¸Æ¤Ö"}, -{ 45, 90, 90, 0, 50, A_INT, "¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤Î¾¤´­"}, -{ 25, 20, 65, 0, 30, A_INT, "¥â¥ó¥¹¥¿¡¼¤Î¾¤´­"}, -{ 35, 30, 75, 0, 40, A_INT, "Ê£¿ô¤Î¥â¥ó¥¹¥¿¡¼¤Î¾¤´­"}, -{ 25, 25, 65, 0, 25, A_INT, "¥¢¥ê¤Î¾¤´­"}, -{ 25, 20, 60, 0, 25, A_INT, "ÃØéá¤Î¾¤´­"}, -{ 35, 26, 75, 0, 40, A_INT, "¥Ï¥¦¥ó¥É¤Î¾¤´­"}, -{ 30, 23, 70, 0, 35, A_INT, "¥Ò¥É¥é¤Î¾¤´­"}, -{ 40, 50, 85, 0, 40, A_INT, "Å·»È¤Î¾¤´­"}, -{ 35, 50, 80, 0, 35, A_INT, "¥Ç¡¼¥â¥ó¤Î¾¤´­"}, -{ 30, 30, 75, 0, 35, A_INT, "¥¢¥ó¥Ç¥Ã¥É¤Î¾¤´­"}, -{ 39, 70, 80, 0, 40, A_INT, "¥É¥é¥´¥ó¤Î¾¤´­"}, -{ 43, 85, 85, 0, 45, A_INT, "¾åµé¥¢¥ó¥Ç¥Ã¥É¤Î¾¤´­"}, -{ 46, 90, 85, 0, 45, A_INT, "¸ÅÂå¥É¥é¥´¥ó¤Î¾¤´­"}, -{ 48, 120, 90, 0, 50, A_INT, "¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î¾¤´­"}, -{ 50, 150, 95, 0, 50, A_INT, "¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤Î¾¤´­"}, -#else -{ 1, 1, 10, 0, 15, A_CON, "shriek"}, -{ 10, 4, 35, 89, 40, A_INT, "something"}, -{ 40, 35, 85, 0, 40, A_INT, "dispel-magic"}, -{ 35, 30, 80, 800, 70, A_STR, "rocket"}, -{ 2, 1, 15, 10, 15, A_DEX, "arrow"}, -{ 5, 2, 20, 18, 20, A_DEX, "arrows"}, -{ 12, 3, 25, 30, 25, A_DEX, "missile"}, -{ 16, 4, 30, 42, 30, A_DEX, "missiles"}, -{ 20, 15, 55, 1600, 95, A_CON, "breath acid"}, -{ 20, 15, 55, 1600, 95, A_CON, "breath lightning"}, -{ 20, 15, 55, 1600, 95, A_CON, "breath fire"}, -{ 20, 15, 55, 1600, 95, A_CON, "breath cold"}, -{ 20, 15, 55, 800, 95, A_CON, "breath poison"}, -{ 20, 15, 70, 550, 95, A_CON, "breath nether"}, -{ 20, 16, 70, 400, 95, A_CON, "breath light"}, -{ 20, 16, 70, 400, 95, A_CON, "breath dark"}, -{ 20, 20, 70, 450, 95, A_CON, "breath confusion"}, -{ 20, 20, 70, 450, 95, A_CON, "breath sound"}, -{ 20, 20, 70, 600, 95, A_CON, "breath chaos"}, -{ 20, 16, 70, 500, 95, A_CON, "breath disenchantment"}, -{ 30, 25, 80, 250, 95, A_CON, "breath nexus"}, -{ 35, 18, 80, 150, 95, A_CON, "breath time"}, -{ 30, 25, 80, 200, 95, A_CON, "breath inertia"}, -{ 30, 28, 90, 200, 95, A_CON, "breath gravity"}, -{ 20, 15, 70, 500, 95, A_CON, "breath shards"}, -{ 35, 15, 80, 150, 95, A_CON, "breath plasma"}, -{ 30, 18, 70, 200, 95, A_CON, "breath force"}, -{ 30, 28, 80, 250, 95, A_CON, "breath mana"}, -{ 25, 20, 95, 320, 80, A_INT, "nuke ball"}, -{ 25, 15, 70, 800, 95, A_CON, "breath nuke"}, -{ 30, 32, 85, 400, 80, A_INT, "raw Logrus"}, -{ 35, 40, 95, 150, 95, A_CON, "breath disintegrate"}, -{ 18, 13, 55, 630, 80, A_INT, "acid ball"}, -{ 14, 10, 45, 316, 60, A_INT, "lightning ball"}, -{ 20, 14, 60, 720, 80, A_INT, "fire ball"}, -{ 15, 11, 50, 320, 60, A_INT, "frost ball"}, -{ 5, 3, 40, 48, 20, A_INT, "stinking cloud"}, -{ 25, 18, 70, 350, 80, A_INT, "nether ball"}, -{ 30, 22, 75, 350, 80, A_INT, "water ball"}, -{ 44, 45, 85, 550, 95, A_INT, "mana storm"}, -{ 40, 42, 90, 550, 95, A_INT, "darkness storm"}, -{ 10, 5, 50, 0, 25, A_INT, "drain mana"}, -{ 25, 10, 60, 0, 30, A_INT, "mind blast"}, -{ 30, 14, 65, 0, 30, A_INT, "brain smash"}, -{ 3, 1, 25, 24, 20, A_INT, "cause light wounds"}, -{ 12, 2, 35, 64, 25, A_INT, "cause serious wounds"}, -{ 22, 6, 50, 150, 30, A_INT, "cause critical wounds"}, -{ 32, 10, 70, 225, 35, A_INT, "cause mortal wounds"}, -{ 13, 7, 40, 178, 40, A_INT, "acid bolt"}, -{ 10, 5, 35, 130, 35, A_INT, "lightning bolt"}, -{ 15, 9, 50, 210, 45, A_INT, "fire bolt"}, -{ 12, 6, 35, 162, 40, A_INT, "frost bolt"}, -{ 40, 42, 90, 550, 95, A_INT, "starburst"}, -{ 25, 17, 60, 255, 60, A_INT, "nether bolt"}, -{ 25, 20, 65, 250, 60, A_INT, "water bolt"}, -{ 25, 24, 90, 400, 80, A_INT, "mana bolt"}, -{ 25, 20, 80, 216, 60, A_INT, "plasma bolt"}, -{ 25, 16, 60, 186, 60, A_INT, "ice bolt"}, -{ 3, 1, 25, 12, 20, A_INT, "magic missile"}, -{ 5, 3, 35, 0, 20, A_INT, "scare"}, -{ 10, 5, 40, 0, 20, A_INT, "blind"}, -{ 10, 5, 40, 0, 20, A_INT, "confuse"}, -{ 10, 5, 40, 0, 20, A_INT, "slow"}, -{ 10, 5, 40, 0, 20, A_INT, "sleep"}, -{ 20, 10, 70, 0, 40, A_INT, "speed"}, -{ 45, 120, 95, 0, 60, A_INT, "the Hand of Doom"}, -{ 20, 15, 70, 0, 20, A_WIS, "heal-self"}, -{ 45, 65, 80, 0, 60, A_INT, "make invulnerable"}, -{ 5, 1, 30, 0, 20, A_INT, "blink-self"}, -{ 15, 8, 40, 0, 30, A_INT, "teleport-self"}, -{ 40, 999, 99, 0, 80, A_INT, "The world"}, -{ 1, 0, 0, 0, 15, A_INT, "something"}, -{ 15, 8, 50, 0, 30, A_INT, "teleport to"}, -{ 20, 13, 80, 0, 30, A_INT, "teleport away"}, -{ 30, 40, 95, 0, 40, A_INT, "teleport level"}, -{ 35, 30, 80, 350, 70, A_INT, "psycho-spear"}, -{ 5, 1, 20, 0, 15, A_INT, "create darkness"}, -{ 5, 1, 20, 0, 15, A_DEX, "create traps"}, -{ 15, 3, 40, 0, 30, A_INT, "cause amnesia"}, -{ 30, 30, 70, 0, 40, A_INT, "raise dead"}, -{ 40, 70, 85, 0, 45, A_INT, "summon aid"}, -{ 45, 90, 90, 0, 50, A_INT, "summon Cyberdemons"}, -{ 25, 20, 65, 0, 30, A_INT, "summon a monster"}, -{ 35, 30, 75, 0, 40, A_INT, "summon monsters"}, -{ 25, 25, 65, 0, 25, A_INT, "summon ants"}, -{ 25, 20, 60, 0, 25, A_INT, "summon spiders"}, -{ 35, 26, 75, 0, 40, A_INT, "summon hounds"}, -{ 30, 23, 70, 0, 35, A_INT, "summon hydras"}, -{ 40, 50, 85, 0, 40, A_INT, "summon an angel"}, -{ 35, 50, 80, 0, 35, A_INT, "summon a daemon"}, -{ 30, 30, 75, 0, 35, A_INT, "summon an undead"}, -{ 39, 70, 80, 0, 40, A_INT, "summon a dragon"}, -{ 43, 85, 85, 0, 45, A_INT, "summon Greater Undead"}, -{ 46, 90, 85, 0, 45, A_INT, "summon Ancient Dragon"}, -{ 48, 120, 90, 0, 50, A_INT, "summon Lords of Amber"}, -{ 50, 150, 95, 0, 50, A_INT, "summon Unique Monsters"}, -#endif - -}; - - -cptr monster_powers_short[MAX_MONSPELLS] = { -#ifdef JP - - "¶«¤Ö", "²¿¤«", "ËâÎϾõî", "¥í¥±¥Ã¥È", "¼Í·â", "²¿¤«", "²¿¤«", "²¿¤«", - "»À", "ÅÅ·â", "²Ð±ê", "Î䵤", "ÆÇ", "ÃϹö", "Á®¸÷", "°Å¹õ", - "º®Íð", "¹ì²»", "¥«¥ª¥¹", "Îô²½", "°ø²Ìº®Íð", "»þ´ÖµÕž", "ÃÙÆß", "½ÅÎÏ", - "ÇËÊÒ", "¥×¥é¥º¥Þ", "¥Õ¥©¡¼¥¹", "ËâÎÏ", "Êü¼Íǽµå", "Êü¼ÍÀ­ÇÑ´þʪ", "½ã¥í¥°¥ë¥¹", "ʬ²ò", - - "»À", "ÅÅ·â", "²Ð±ê", "Î䵤", "°­½­±À", "ÃϹöµå", "¥¦¥©¡¼¥¿¡¼", "ËâÎϤÎÍò", - "°Å¹õ¤ÎÍò", "ËâÎϵۼý", "Àº¿À¹¶·â", "Ǿ¹¶·â", "·Ú½ý", "½Å½ý", "Ã×Ì¿½ý", "È빦¤òÆͤ¯", - "»À", "ÅÅ·â", "²Ð±ê", "Î䵤", "¥¹¥¿¡¼¥Ð¡¼¥¹¥È", "ÃϹö¤ÎÌð", "¥¦¥©¡¼¥¿¡¼", "ËâÎϤÎÌð", - "¥×¥é¥º¥Þ", "¶Ë´¨", "¥Þ¥¸¥Ã¥¯¥ß¥µ¥¤¥ë", "¶²¹²", "ÌÕÌÜ", "º®Íð", "¸ºÂ®", "¿ç̲", - - "²Ã®", "ÇËÌǤμê", "ÂÎÎϲóÉü", "̵½ý¤Îµå", "¥·¥ç¡¼¥È¥Æ¥ì¥Ý¡¼¥È", "¥Æ¥ì¥Ý¡¼¥È", "»þ¤ò»ß¤á¤ë", "²¿¤«", - "°ú¤­¤è¤»¤ë", "¥Æ¥ì¥Ý¡¼¥È¥¢¥¦¥§¥¤", "¥Æ¥ì¥Ý¡¼¥È¥ì¥Ù¥ë", "¸÷¤Î·õ", "°Å°Ç", "¥È¥é¥Ã¥×ÁϤ", "µ­²±ÁÓ¼º", "»à¼ÔÉü³è", - "±ç·³", "¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó", "¥â¥ó¥¹¥¿¡¼", "Ê£¿ô¤Î¥â¥ó¥¹¥¿¡¼", "µÂ", "ÃØéá", "¥Ï¥¦¥ó¥É", "¥Ò¥É¥é", - "Å·»È", "°­Ëâ", "¥¢¥ó¥Ç¥Ã¥É", "¥É¥é¥´¥ó", "¾åµé¥¢¥ó¥Ç¥Ã¥É", "¸ÅÂå¥É¥é¥´¥ó", "¥¢¥ó¥Ð¡¼¤Î²¦Â²", "¥æ¥Ë¡¼¥¯" - -#else - - "Shriek", "Something", "Dispel-magic", "Rocket", "Arrow", "Arrows", "Missile", "Missiles", - "Acid", "Lightning", "Fire", "Cold", "Poison", "Nether", "Light", "Dark", - "Confusion", "Sound", "Chaos", "Disenchantment", "Nexus", "Time", "Inertia", "Gravity", - "Shards", "Plasma", "Force", "Mana", "Nuke", "Nuke", "Logrus", "Disintergrate", - - "Acid", "Lightning", "Fire", "Frost", "Stinking Cloud", "Nether", "Water", "Mana storm", - "Darkness storm", "Drain mana", "Mind blast", "Brain smash", "Cause Light Wound", "Cause Serious Wound", "Cause Critical Wound", "Cause Mortal Wound", - "Acid", "Lightning", "Fire", "Frost", "Starburst", "Nether", "Water", "Mana", - "Plasm", "Ice", "Magic missile", "Scare", "Blind", "Confuse", "Slow", "Sleep", - - "Speed", "Hand of doom", "Heal-self", "Invulnerable", "Blink", "Teleport", "The world", "Something", - "Teleport to", "Teleport away", "Teleport level", "Psycho-spear", "Create darkness", "Create traps", "Amnesia", "Raise dead", - "Aid", "Cyberdeamons", "A monster", "Monsters", "Ants", "Spiders", "Hounds", "Hydras", - "Angel", "Daemon", "Undead", "Dragon", "Greater Undead", "Ancient Dragon", "Lords of Amber", "Unique monsters" - -#endif -}; - - -/* - * Hack -- the "basic" color names (see "TERM_xxx") - */ -cptr color_names[16] = -{ -#ifdef JP - "¹õ", - "Çò", - "Àij¥¿§", - "¥ª¥ì¥ó¥¸", - "ÀÖ", - "ÎÐ", - "ÀÄ", - "àèàῧ", - "³¥¿§", - "ÌÀÀij¥¿§", - "»ç", - "²«", - "ÌÀ¤ë¤¤ÀÖ", - "ÌÀ¤ë¤¤ÎÐ", - "ÌÀ¤ë¤¤ÀÄ", - "ÌÀàèàῧ", -#else - "Dark", - "White", - "Slate", - "Orange", - "Red", - "Green", - "Blue", - "Umber", - "Light Dark", - "Light Slate", - "Violet", - "Yellow", - "Light Red", - "Light Green", - "Light Blue", - "Light Umber", -#endif - -}; - - -/* - * Abbreviations of healthy stats - */ -cptr stat_names[6] = -{ -#ifdef JP - "ÏÓÎÏ :", "ÃÎǽ :", "¸­¤µ :", "´ïÍÑ :", "ÂÑµ× :", "Ì¥ÎÏ :" -#else - "STR : ", "INT : ", "WIS : ", "DEX : ", "CON : ", "CHR : " -#endif - -}; - -/* - * Abbreviations of damaged stats - */ -cptr stat_names_reduced[6] = -{ -#ifdef JP - "ÏÓÎÏx:", "ÃÎǽx:", "¸­¤µx:", "´ïÍÑx:", "Âѵ×x:", "Ì¥ÎÏx:" -#else - "Str : ", "Int : ", "Wis : ", "Dex : ", "Con : ", "Chr : " -#endif - -}; - - -/* - * Certain "screens" always use the main screen, including News, Birth, - * Dungeon, Tomb-stone, High-scores, Macros, Colors, Visuals, Options. - * - * Later, special flags may allow sub-windows to "steal" stuff from the - * main window, including File dump (help), File dump (artifacts, uniques), - * Character screen, Small scale map, Previous Messages, Store screen, etc. - * - * The "ctrl-i" (tab) command flips the "Display inven/equip" and "Display - * equip/inven" flags for all windows. - * - * The "ctrl-g" command (or pseudo-command) should perhaps grab a snapshot - * of the main screen into any interested windows. - */ -cptr window_flag_desc[32] = -{ -#ifdef JP - "»ý¤Áʪ/ÁõÈ÷°ìÍ÷", -#else - "Display inven/equip", -#endif - -#ifdef JP - "ÁõÈ÷/»ý¤Áʪ°ìÍ÷", -#else - "Display equip/inven", -#endif - -#ifdef JP - "¼öʸ°ìÍ÷", -#else - "Display spell list", -#endif - -#ifdef JP - "¥­¥ã¥é¥¯¥¿¾ðÊó", -#else - "Display character", -#endif - -#ifdef JP - "»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼É½¼¨", -#else - "Display monsters in sight", -#endif - - NULL, -#ifdef JP - "¥á¥Ã¥»¡¼¥¸", -#else - "Display messages", -#endif - -#ifdef JP - "¥À¥ó¥¸¥ç¥óÁ´ÂοÞ", -#else - "Display overhead view", -#endif - -#ifdef JP - "¥â¥ó¥¹¥¿¡¼¤Î»×¤¤½Ð", -#else - "Display monster recall", -#endif - -#ifdef JP - "¥¢¥¤¥Æ¥à¤Î¾ÜºÙ", -#else - "Display object recall", -#endif - -#ifdef JP - "¼«Ê¬¤Î¼þ°Ï¤òɽ¼¨", -#else - "Display dungeon view", -#endif - -#ifdef JP - "µ­Ç°»£±Æ", -#else - "Display snap-shot", -#endif - - NULL, - NULL, -#ifdef JP - "¥Ü¡¼¥°¡¦¥á¥Ã¥»¡¼¥¸", -#else - "Display borg messages", -#endif - -#ifdef JP - "¥Ü¡¼¥°¡¦¥¹¥Æ¡¼¥¿¥¹", -#else - "Display borg status", -#endif - - NULL, - NULL, - NULL, - NULL, - NULL, - NULL, - NULL, - NULL, - NULL, - NULL, - NULL, - NULL, - NULL, - NULL, - NULL, - NULL -}; - - -/* - * Available Options - * - */ -option_type option_info[] = -{ - /*** Input Options ***/ - -#ifdef JP - { &rogue_like_commands, FALSE, OPT_PAGE_INPUT, 0, 0, - "rogue_like_commands", "¥í¡¼¥°É÷¥­¡¼ÇÛÃÖ¤ò»ÈÍѤ¹¤ë" }, -#else - { &rogue_like_commands, FALSE, OPT_PAGE_INPUT, 0, 0, - "rogue_like_commands", "Rogue-like commands" }, -#endif - -#ifdef JP - { &always_pickup, FALSE, OPT_PAGE_INPUT, 0, 5, - "always_pickup", "¾ï¤Ë¥¢¥¤¥Æ¥à¤ò½¦¤¦" }, -#else - { &always_pickup, FALSE, OPT_PAGE_INPUT, 0, 5, - "always_pickup", "Pick things up by default" }, -#endif - -#ifdef JP - { &carry_query_flag, FALSE, OPT_PAGE_INPUT, 0, 3, - "carry_query_flag", "¥¢¥¤¥Æ¥à¤ò½¦¤¦Á°¤Ë³Îǧ¤¹¤ë" }, -#else - { &carry_query_flag, FALSE, OPT_PAGE_INPUT, 0, 3, - "carry_query_flag", "Prompt before picking things up" }, -#endif - -#ifdef JP - { &quick_messages, TRUE, OPT_PAGE_INPUT, 0, 1, - "quick_messages", "¥¯¥¤¥Ã¥¯¡¦¥á¥Ã¥»¡¼¥¸¤ò»ÈÍѤ¹¤ë" }, -#else - { &quick_messages, TRUE, OPT_PAGE_INPUT, 0, 1, - "quick_messages", "Activate quick messages" }, -#endif - -#ifdef JP - { &auto_more, FALSE, OPT_PAGE_INPUT, 2, 6, - "auto_more", "¥­¡¼ÂÔ¤Á¤·¤Ê¤¤¤ÇϢ³¤Ç¥á¥Ã¥»¡¼¥¸¤òɽ¼¨¤¹¤ë" }, -#else - { &auto_more, FALSE, OPT_PAGE_INPUT, 2, 6, - "auto_more", "Automatically clear '-more-' prompts" }, -#endif - -#ifdef JP - { &command_menu, TRUE, OPT_PAGE_INPUT, 2, 7, - "command_menu", "¥á¥Ë¥å¡¼¤Ë¤è¤ê¥³¥Þ¥ó¥ÉÁªÂò¤òÍ­¸ú¤Ë¤¹¤ë" }, -#else - { &command_menu, TRUE, OPT_PAGE_INPUT, 2, 7, - "command_menu", "Enable command selection menu" }, -#endif - -#ifdef JP - { &other_query_flag, FALSE, OPT_PAGE_INPUT, 0, 2, - "other_query_flag", "¾²¾å¤Î¥¢¥¤¥Æ¥à¤ò»ÈÍѤ¹¤ë¤È¤­¤Ë³Îǧ¤¹¤ë" }, -#else - { &other_query_flag, FALSE, OPT_PAGE_INPUT, 0, 2, - "other_query_flag", "Prompt for floor item selection" }, -#endif - -#ifdef JP - { &use_old_target, FALSE, OPT_PAGE_INPUT, 0, 4, - "use_old_target", "¾ï¤Ë°ÊÁ°¤Î¥¿¡¼¥²¥Ã¥È¤ò»ØÄꤹ¤ë" }, -#else - { &use_old_target, FALSE, OPT_PAGE_INPUT, 0, 4, - "use_old_target", "Use old target by default" }, -#endif - -#ifdef JP - { &always_repeat, TRUE, OPT_PAGE_INPUT, 0, 6, - "always_repeat", "¥³¥Þ¥ó¥É¼«Æ°·«¤êÊÖ¤·" }, -#else - { &always_repeat, TRUE, OPT_PAGE_INPUT, 0, 6, - "always_repeat", "Repeat obvious commands" }, -#endif - -#ifdef JP - { &confirm_destroy, FALSE, OPT_PAGE_INPUT, 5, 3, - "confirm_destroy", "¡Ö̵²ÁÃ͡פʥ¢¥¤¥Æ¥à¤òÇ˲õ¤¹¤ë»þ³Îǧ¤¹¤ë" }, -#else - { &confirm_destroy, FALSE, OPT_PAGE_INPUT, 5, 3, - "confirm_destroy", "Prompt for destruction of known worthless items" }, -#endif - -#ifdef JP - { &confirm_wear, TRUE, OPT_PAGE_INPUT, 5, 4, - "confirm_wear", "¼ö¤ï¤ì¤¿Êª¤òÁõÈ÷¤¹¤ë»þ³Îǧ¤¹¤ë" }, -#else - { &confirm_wear, TRUE, OPT_PAGE_INPUT, 5, 4, - "confirm_wear", "Confirm to wear/wield known cursed items" }, -#endif - -#ifdef JP - { &confirm_quest, TRUE, OPT_PAGE_INPUT, 1, 9, - "confirm_quest", "¥¯¥¨¥¹¥È¤òÄü¤á¤Æ³¬ÃʤÇƨ¤²¤ëÁ°¤Ë³Îǧ¤¹¤ë" }, -#else - { &confirm_quest, TRUE, OPT_PAGE_INPUT, 1, 9, - "confirm_quest", "Prompt before exiting a quest level" }, -#endif - -#ifdef JP - { &target_pet, FALSE, OPT_PAGE_INPUT, 2, 5, - "target_pet", "¥Ú¥Ã¥È¤ò¥¿¡¼¥²¥Ã¥È¤Ë¤¹¤ë" }, -#else - { &target_pet, FALSE, OPT_PAGE_INPUT, 2, 5, - "target_pet", "Allow targetting pets" }, -#endif - -#ifdef ALLOW_EASY_OPEN -#ifdef JP - { &easy_open, TRUE, OPT_PAGE_INPUT, 5, 7, - "easy_open", "¼«Æ°Åª¤Ë¥É¥¢¤ò³«¤±¤ë" }, -#else - { &easy_open, TRUE, OPT_PAGE_INPUT, 5, 7, - "easy_open", "Automatically open doors" }, -#endif -#endif /* ALLOW_EASY_OPEN */ - -#ifdef ALLOW_EASY_DISARM -#ifdef JP - { &easy_disarm, TRUE, OPT_PAGE_INPUT, 5, 8, - "easy_disarm", "¼«Æ°Åª¤Ë櫤ò²ò½ü¤¹¤ë" }, -#else - { &easy_disarm, TRUE, OPT_PAGE_INPUT, 5, 8, - "easy_disarm", "Automatically disarm traps" }, -#endif -#endif /* ALLOW_EASY_DISARM */ - -#ifdef ALLOW_EASY_FLOOR /* TNB */ -#ifdef JP - { &easy_floor, FALSE, OPT_PAGE_INPUT, 5, 9, - "easy_floor", "¾²¾å¤Ç½Å¤Ê¤Ã¤¿¥¢¥¤¥Æ¥à¤ò¥ê¥¹¥È¤¹¤ë" }, -#else - { &easy_floor, FALSE, OPT_PAGE_INPUT, 5, 9, - "easy_floor", "Display floor stacks in a list" }, -#endif -#endif /* ALLOW_EASY_FLOOR -- TNB */ - -#ifdef JP - { &use_command, FALSE, OPT_PAGE_INPUT, 5, 10, - "use_command", "¡Ö»È¤¦(a)¡×¥³¥Þ¥ó¥É¤Ç¥¢¥¤¥Æ¥à¤ò²¿¤Ç¤â»È¤¨¤ë" }, -#else - { &use_command, FALSE, OPT_PAGE_INPUT, 5, 10, - "use_command", "Allow unified use command" }, -#endif - -#ifdef JP - { &over_exert, FALSE, OPT_PAGE_INPUT, 0, 29, - "over_exert", "MP¤¬Â­¤ê¤Ê¤¯¤Æ¤âËâË¡¤ËÄ©À魯¤ë" }, -#else - { &over_exert, FALSE, OPT_PAGE_INPUT, 0, 29, - "over_exert", "Allow casting spells when short of mana" }, -#endif - -#ifdef JP - { &numpad_as_cursorkey, TRUE, OPT_PAGE_INPUT, 2, 31, - "numpad_as_cursorkey", "¥¨¥Ç¥£¥¿Æâ¤Ç¥Æ¥ó¥­¡¼¤ò¥«¡¼¥½¥ë¥­¡¼¤È¤·¤Æ»È¤¦" }, -#else - { &numpad_as_cursorkey, TRUE, OPT_PAGE_INPUT, 2, 31, - "numpad_as_cursorkey", "Use numpad keys as cursor keys in editor mode" }, -#endif - - /*** Map Screen Options ***/ - -#ifdef JP - { ¢er_player, FALSE, OPT_PAGE_MAPSCREEN, 5, 11, - "center_player", "¾ï¤Ë¥×¥ì¥¤¥ä¡¼¤òÃæ¿´¤ËÃÖ¤¯(*ÃÙ¤¤*)" }, -#else - { ¢er_player, FALSE, OPT_PAGE_MAPSCREEN, 5, 11, - "center_player", "Center map while walking (*slow*)" }, -#endif - -#ifdef JP - { ¢er_running, TRUE, OPT_PAGE_MAPSCREEN, 5, 12, - "center_running", "Áö¤Ã¤Æ¤¤¤ë»þ¤Ç¤âÃæ¿´¤ËÃÖ¤¯" }, -#else - { ¢er_running, TRUE, OPT_PAGE_MAPSCREEN, 5, 12, - "center_running", "Centering even while running" }, -#endif - -#ifdef JP - { &view_yellow_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 28, - "view_yellow_lite", "ÌÀ¤«¤ê¤ÎÈϰϤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë" }, -#else - { &view_yellow_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 28, - "view_yellow_lite", "Use special colors for torch-lit grids" }, -#endif - -#ifdef JP - { &view_bright_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 29, - "view_bright_lite", "»ë³¦¤ÎÈϰϤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë" }, -#else - { &view_bright_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 29, - "view_bright_lite", "Use special colors for 'viewable' grids" }, -#endif - -#ifdef JP - { &view_granite_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 30, - "view_granite_lite", "ÊɤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë(½Å¤¤)" }, -#else - { &view_granite_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 30, - "view_granite_lite", "Use special colors for wall grids (slow)" }, -#endif - -#ifdef JP - { &view_special_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 31, - "view_special_lite", "¾²¤òÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë(½Å¤¤)" }, -#else - { &view_special_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 31, - "view_special_lite", "Use special colors for floor grids (slow)" }, -#endif - -#ifdef JP - { &view_perma_grids, TRUE, OPT_PAGE_MAPSCREEN, 1, 6, - "view_perma_grids", "ÌÀ¤ë¤¤¾ì½ê¤Ï¤½¤Î¤Þ¤Þ¤Ë¤¹¤ë" }, -#else - { &view_perma_grids, TRUE, OPT_PAGE_MAPSCREEN, 1, 6, - "view_perma_grids", "Map remembers all perma-lit grids" }, -#endif - -#ifdef JP - { &view_torch_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 7, - "view_torch_grids", "ÌÀ¤«¤ê¤Ç¾È¤é¤·¤¿¾ì½ê¤Ï¤½¤Î¤Þ¤Þ¤Ë¤¹¤ë" }, -#else - { &view_torch_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 7, - "view_torch_grids", "Map remembers all torch-lit grids" }, -#endif - -#ifdef JP - { &view_unsafe_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 8, - "view_unsafe_grids", "¥È¥é¥Ã¥×´¶ÃκѤߤǤʤ¤¾ì½ê¤òɽ¼¨¤¹¤ë" }, -#else - { &view_unsafe_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 8, - "view_unsafe_grids", "Map marked by detect traps" }, -#endif - -#ifdef JP - { &view_reduce_view, FALSE, OPT_PAGE_MAPSCREEN, 1, 17, - "view_reduce_view", "³¹¤Ç¤Ï»ëÌî¤ò¶¹¤¯¤¹¤ë" }, -#else - { &view_reduce_view, FALSE, OPT_PAGE_MAPSCREEN, 1, 17, - "view_reduce_view", "Reduce view-radius in town" }, -#endif - -#ifdef JP - { &fresh_before, TRUE, OPT_PAGE_MAPSCREEN, 1, 23, - "fresh_before", "Ϣ³¥³¥Þ¥ó¥ÉÃæ¤Ë²èÌ̤òºÆÉÁ²è¤·Â³¤±¤ë" }, -#else - { &fresh_before, TRUE, OPT_PAGE_MAPSCREEN, 1, 23, - "fresh_before", "Flush output while continuous command" }, -#endif - -#ifdef JP - { &fresh_after, FALSE, OPT_PAGE_MAPSCREEN, 1, 24, - "fresh_after", "¥³¥Þ¥ó¥É¸å¤Ë²èÌ̤ò¾ï¤ËºÆÉÁ²è¤·Â³¤±¤ë" }, -#else - { &fresh_after, FALSE, OPT_PAGE_MAPSCREEN, 1, 24, - "fresh_after", "Flush output after monster's move" }, -#endif - -#ifdef JP - { &fresh_message, FALSE, OPT_PAGE_MAPSCREEN, 1, 25, - "fresh_message", "¥á¥Ã¥»¡¼¥¸¤Î¸å¤Ë²èÌ̤òºÆÉÁ²è¤¹¤ë" }, -#else - { &fresh_message, FALSE, OPT_PAGE_MAPSCREEN, 1, 25, - "fresh_message", "Flush output after every message" }, -#endif - -#ifdef JP - { &hilite_player, FALSE, OPT_PAGE_MAPSCREEN, 1, 27, - "hilite_player", "¥×¥ì¥¤¥ä¡¼¤Ë¥«¡¼¥½¥ë¤ò¹ç¤ï¤»¤ë" }, -#else - { &hilite_player, FALSE, OPT_PAGE_MAPSCREEN, 1, 27, - "hilite_player", "Hilite the player with the cursor" }, -#endif - -#ifdef JP - { &display_path, FALSE, OPT_PAGE_MAPSCREEN, 2, 8, - "display_path", "ËâË¡¤äÌð¤Îµ°Àפòɽ¼¨¤¹¤ë" }, -#else - { &display_path, FALSE, OPT_PAGE_MAPSCREEN, 2, 8, - "display_path", "Display actual path before shooting" }, -#endif - - /*** Text Display Options ***/ - -#ifdef JP - { &plain_descriptions, TRUE, OPT_PAGE_TEXT, 5, 1, - "plain_descriptions", "¥¢¥¤¥Æ¥à¤Îµ­½Ò¤ò´Êά¤Ë¤¹¤ë" }, -#else - { &plain_descriptions, TRUE, OPT_PAGE_TEXT, 5, 1, - "plain_descriptions", "Plain object descriptions" }, -#endif - -#ifdef JP - { &plain_pickup, FALSE, OPT_PAGE_TEXT, 6, 6, - "plain_pickup", "¡Ö½¦¤Ã¤¿¡×¥á¥Ã¥»¡¼¥¸¤ò´Êά²½¤¹¤ë" }, -#else - { &plain_pickup, FALSE, OPT_PAGE_JAPANESE_ONLY, 6, 6, - "plain_pickup", "Plain pickup messages(japanese only)" }, -#endif - -#ifdef JP - { &always_show_list, TRUE, OPT_PAGE_TEXT, 4, 0, - "always_show_list", "ÁªÂò»þ¤Ë¤Ï¾ï¤Ë°ìÍ÷¤òɽ¼¨¤¹¤ë" }, -#else - { &always_show_list, TRUE, OPT_PAGE_TEXT, 4, 0, - "always_show_list", "Always show list when choosing items" }, -#endif - -#ifdef JP - { &depth_in_feet, FALSE, OPT_PAGE_TEXT, 0, 7, - "depth_in_feet", "¥À¥ó¥¸¥ç¥ó¤Î¿¼¤µ¤ò¥Õ¥£¡¼¥È¤Çɽ¼¨¤¹¤ë" }, -#else - { &depth_in_feet, FALSE, OPT_PAGE_TEXT, 0, 7, - "depth_in_feet", "Show dungeon level in feet" }, -#endif - -#ifdef JP - { &show_labels, TRUE, OPT_PAGE_TEXT, 0, 10, - "show_labels", "ÁõÈ÷°ìÍ÷¤ÇÁõÈ÷¾ì½ê¤òɽ¼¨¤¹¤ë" }, -#else - { &show_labels, TRUE, OPT_PAGE_TEXT, 0, 10, - "show_labels", "Show labels in object listings" }, -#endif - -#ifdef JP - { &show_weights, TRUE, OPT_PAGE_TEXT, 0, 11, - "show_weights", "¥¢¥¤¥Æ¥à°ìÍ÷¤Ç½ÅÎ̤òɽ¼¨¤¹¤ë" }, -#else - { &show_weights, TRUE, OPT_PAGE_TEXT, 0, 11, - "show_weights", "Show weights in object listings" }, -#endif - -#ifdef JP - { &show_item_graph, TRUE, OPT_PAGE_TEXT, 2, 0, - "show_item_graph", "¥¢¥¤¥Æ¥à¤Î¥·¥ó¥Ü¥ë¤òɽ¼¨¤¹¤ë" }, -#else - { &show_item_graph, TRUE, OPT_PAGE_TEXT, 2, 0, - "show_item_graph", "Show items graphics" }, -#endif - -#ifdef JP - { &equippy_chars, TRUE, OPT_PAGE_TEXT, 1, 12, - "equippy_chars", "¥¹¥Æ¡¼¥¿¥¹¤Ëʸ»ú¤ÇÁõÈ÷¤òɽ¼¨¤¹¤ë" }, -#else - { &equippy_chars, TRUE, OPT_PAGE_TEXT, 1, 12, - "equippy_chars", "Display 'equippy' chars" }, -#endif - -#ifdef JP - { &display_mutations, FALSE, OPT_PAGE_TEXT, 5, 0, - "display_mutations", "'C'¥³¥Þ¥ó¥É¤ÇÆÍÁ³ÊÑ°Û¤òɽ¼¨¤¹¤ë" }, -#else - { &display_mutations, FALSE, OPT_PAGE_TEXT, 5, 0, - "display_mutations", "Display mutations in 'C'haracter Display" }, -#endif - -#ifdef JP - { &compress_savefile, FALSE, OPT_PAGE_TEXT, 1, 26, - "compress_savefile", "¥»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ëÃæ¤Î¥á¥Ã¥»¡¼¥¸¤ò°µ½Ì¤¹¤ë" }, -#else - { &compress_savefile, FALSE, OPT_PAGE_TEXT, 1, 26, - "compress_savefile", "Compress messages in savefiles" }, -#endif - -#ifdef JP - { &abbrev_extra, FALSE, OPT_PAGE_TEXT, 2, 10, - "abbrev_extra", "¥¢¥¤¥Æ¥à¤ËÄɲÃÂÑÀ­/ǽÎϤÎά¾Î¤ò¹ï¤à" }, -#else - { &abbrev_extra, FALSE, OPT_PAGE_TEXT, 2, 10, - "abbrev_extra", "Describe obj's extra resistances by abbreviation" }, -#endif - -#ifdef JP - { &abbrev_all, FALSE, OPT_PAGE_TEXT, 2, 11, - "abbrev_all", "¥¢¥¤¥Æ¥à¤ËÁ´¤Æ¤ÎÂÑÀ­/ǽÎϤÎά¾Î¤ò¹ï¤à" }, -#else - { &abbrev_all, FALSE, OPT_PAGE_TEXT, 2, 11, - "abbrev_all", "Describe obj's all resistances by abbreviation" }, -#endif - -#ifdef JP - { &exp_need, FALSE, OPT_PAGE_TEXT, 2, 12, - "exp_need", "¼¡¤Î¥ì¥Ù¥ë¤ËɬÍפʷи³Ãͤòɽ¼¨¤¹¤ë" }, -#else - { &exp_need, FALSE, OPT_PAGE_TEXT, 2, 12, - "exp_need", "Show the experience needed for next level" }, -#endif - -#ifdef JP - { &ignore_unview, FALSE, OPT_PAGE_TEXT, 2, 13, - "ignore_unview", "»ë³¦³°¤Î¥â¥ó¥¹¥¿¡¼¤Î¹ÔÆ°¤òɽ¼¨¤·¤Ê¤¤" }, -#else - { &ignore_unview, FALSE, OPT_PAGE_TEXT, 2, 13, - "ignore_unview", "Ignore whenever any monster does" }, -#endif - - /*** Game-Play ***/ - -#ifdef JP - { &stack_force_notes, TRUE, OPT_PAGE_GAMEPLAY, 0, 8, - "stack_force_notes", "°Û¤Ê¤ëÌäΥ¢¥¤¥Æ¥à¤ò¤Þ¤È¤á¤ë" }, -#else - { &stack_force_notes, TRUE, OPT_PAGE_GAMEPLAY, 0, 8, - "stack_force_notes", "Merge inscriptions when stacking" }, -#endif - -#ifdef JP - { &stack_force_costs, FALSE, OPT_PAGE_GAMEPLAY, 0, 9, - "stack_force_costs", "°Û¤Ê¤ë³ä°úɽ¼¨¤Î¥¢¥¤¥Æ¥à¤ò¤Þ¤È¤á¤ë" }, -#else - { &stack_force_costs, FALSE, OPT_PAGE_GAMEPLAY, 0, 9, - "stack_force_costs", "Merge discounts when stacking" }, -#endif - -#ifdef JP - { &expand_list, TRUE, OPT_PAGE_GAMEPLAY, 1, 5, - "expand_list", "¡Ö°ìÍ÷¡×¥³¥Þ¥ó¥É¤ò³ÈÄ¥¤¹¤ë" }, -#else - { &expand_list, TRUE, OPT_PAGE_GAMEPLAY, 1, 5, - "expand_list", "Expand the power of the list commands" }, -#endif - -#ifdef JP - { &small_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 30, - "small_levels", "Èó¾ï¤Ë¾®¤µ¤¤¥Õ¥í¥¢¤ÎÀ¸À®¤ò²Äǽ¤Ë¤¹¤ë" }, -#else - { &small_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 30, - "small_levels", "Allow unusually small dungeon levels" }, -#endif - -#ifdef JP - { &always_small_levels, FALSE, OPT_PAGE_GAMEPLAY, 2, 3, - "always_small_levels", "¾ï¤ËÈó¾ï¤Ë¾®¤µ¤¤¥Õ¥í¥¢¤òÀ¸À®¤¹¤ë" }, -#else - { &always_small_levels, FALSE, OPT_PAGE_GAMEPLAY, 2, 3, - "always_small_levels", "Always create unusually small dungeon levels" }, -#endif - -#ifdef JP - { &empty_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 31, - "empty_levels", "¶õ¤Ã¤Ý¤Î¡Ö¥¢¥ê¡¼¥Ê¡×¥ì¥Ù¥ë¤ÎÀ¸À®¤ò²Äǽ¤Ë¤¹¤ë" }, -#else - { &empty_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 31, - "empty_levels", "Allow empty 'arena' levels" }, -#endif - -#ifdef JP - { &bound_walls_perm, FALSE, OPT_PAGE_GAMEPLAY, 2, 1, - "bound_walls_perm", "¥À¥ó¥¸¥ç¥ó¤Î³°Êɤò±Êµ×´ä¤Ë¤¹¤ë" }, -#else - { &bound_walls_perm, FALSE, OPT_PAGE_GAMEPLAY, 2, 1, - "bound_walls_perm", "Boundary walls become 'permanent wall'" }, -#endif - -#ifdef JP - { &last_words, TRUE, OPT_PAGE_GAMEPLAY, 0, 28, - "last_words", "¥­¥ã¥é¥¯¥¿¡¼¤¬»à¤ó¤À»þ°ä¸À¤ò¤Î¤³¤¹" }, -#else - { &last_words, TRUE, OPT_PAGE_GAMEPLAY, 0, 28, - "last_words", "Leave last words when your character dies" }, -#endif - -#ifdef WORLD_SCORE -#ifdef JP - { &send_score, TRUE, OPT_PAGE_GAMEPLAY, 4, 6, - "send_score", "¥¹¥³¥¢¥µ¡¼¥Ð¤Ë¥¹¥³¥¢¤òÁ÷¤ë" }, -#else - { &send_score, TRUE, OPT_PAGE_GAMEPLAY, 4, 6, - "send_score", "Send score dump to the world score server" }, -#endif -#endif - -#ifdef JP - { &allow_debug_opts, FALSE, OPT_PAGE_GAMEPLAY, 6, 11, - "allow_debug_opts", "¥Ç¥Ð¥Ã¥°/º¾µ½¥ª¥×¥·¥ç¥ó¤òµö²Ä¤¹¤ë" }, -#else - { &allow_debug_opts, FALSE, OPT_PAGE_GAMEPLAY, 6, 11, - "allow_debug_opts", "Allow use of debug/cheat options" }, -#endif - - /*** Disturbance ***/ - -#ifdef JP - { &find_ignore_stairs, FALSE, OPT_PAGE_DISTURBANCE, 0, 16, - "find_ignore_stairs", "³¬ÃʤÏÄ̲᤹¤ë" }, -#else - { &find_ignore_stairs, FALSE, OPT_PAGE_DISTURBANCE, 0, 16, - "find_ignore_stairs", "Run past stairs" }, -#endif - -#ifdef JP - { &find_ignore_doors, TRUE, OPT_PAGE_DISTURBANCE, 0, 17, - "find_ignore_doors", "¥É¥¢¤ÏÄ̲᤹¤ë" }, -#else - { &find_ignore_doors, TRUE, OPT_PAGE_DISTURBANCE, 0, 17, - "find_ignore_doors", "Run through open doors" }, -#endif - -#ifdef JP - { &find_cut, FALSE, OPT_PAGE_DISTURBANCE, 0, 18, - "find_cut", "¶Ê¤ê³Ñ¤ò¼Ð¤á¤ËºÇûµ÷Î¥¤ÇÄ̲᤹¤ë" }, -#else - { &find_cut, FALSE, OPT_PAGE_DISTURBANCE, 0, 18, - "find_cut", "Run past known corners" }, -#endif - -#ifdef JP - { &check_abort, TRUE, OPT_PAGE_DISTURBANCE, 1, 18, - "check_abort", "Ϣ³¥³¥Þ¥ó¥É¤Ï¥­¡¼ÆþÎϤÇÃæÃǤ¹¤ë" }, -#else - { &check_abort, TRUE, OPT_PAGE_DISTURBANCE, 1, 18, - "check_abort", "Check for user abort while continuous command" }, -#endif - -#ifdef JP - { &flush_failure, TRUE, OPT_PAGE_DISTURBANCE, 1, 20, - "flush_failure", "ÍÍ¡¹¤Ê¥ß¥¹È¯À¸»þ¤ËÆþÎϤò¥¯¥ê¥¢¤¹¤ë" }, -#else - { &flush_failure, TRUE, OPT_PAGE_DISTURBANCE, 1, 20, - "flush_failure", "Flush input on various failures" }, -#endif - -#ifdef JP - { &flush_disturb, FALSE, OPT_PAGE_DISTURBANCE, 1, 21, - "flush_disturb", "¾ã³²È¯À¸»þ¤ËÆþÎϤò¥¯¥ê¥¢¤¹¤ë" }, -#else - { &flush_disturb, FALSE, OPT_PAGE_DISTURBANCE, 1, 21, - "flush_disturb", "Flush input whenever disturbed" }, -#endif - -#ifdef JP - { &disturb_move, FALSE, OPT_PAGE_DISTURBANCE, 0, 20, - "disturb_move", "¤É¤³¤Î¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤Æ¤â¹ÔÆ°¤òÃæ»ß¤¹¤ë" }, -#else - { &disturb_move, FALSE, OPT_PAGE_DISTURBANCE, 0, 20, - "disturb_move", "Disturb whenever any monster moves" }, -#endif - -#ifdef JP - { &disturb_high, FALSE, OPT_PAGE_DISTURBANCE, 1, 3, - "disturb_high", "¥ì¥Ù¥ë¤Î¹â¤¤¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë" }, -#else - { &disturb_high, FALSE, OPT_PAGE_DISTURBANCE, 1, 3, - "disturb_high", "Disturb whenever high-level monster moves" }, -#endif - -#ifdef JP - { &disturb_near, TRUE, OPT_PAGE_DISTURBANCE, 0, 21, - "disturb_near", "»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë" }, -#else - { &disturb_near, TRUE, OPT_PAGE_DISTURBANCE, 0, 21, - "disturb_near", "Disturb whenever viewable monster moves" }, -#endif - -#ifdef JP - { &disturb_pets, FALSE, OPT_PAGE_DISTURBANCE, 5, 6, - "disturb_pets", "»ë³¦Æâ¤Î¥Ú¥Ã¥È¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë" }, -#else - { &disturb_pets, FALSE, OPT_PAGE_DISTURBANCE, 5, 6, - "disturb_pets", "Disturb when visible pets move" }, -#endif - -#ifdef JP - { &disturb_panel, TRUE, OPT_PAGE_DISTURBANCE, 0, 22, - "disturb_panel", "²èÌÌ¥¹¥¯¥í¡¼¥ë»þ¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" }, -#else - { &disturb_panel, TRUE, OPT_PAGE_DISTURBANCE, 0, 22, - "disturb_panel", "Disturb whenever map panel changes" }, -#endif - -#ifdef JP - { &disturb_state, TRUE, OPT_PAGE_DISTURBANCE, 0, 23, - "disturb_state", "¼«Ê¬¤Î¥¹¥Æ¡¼¥¿¥¹ÊѲ½»þ¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" }, -#else - { &disturb_state, TRUE, OPT_PAGE_DISTURBANCE, 0, 23, - "disturb_state", "Disturb whenever player state changes" }, -#endif - -#ifdef JP - { &disturb_minor, TRUE, OPT_PAGE_DISTURBANCE, 0, 24, - "disturb_minor", "º³ºÙ¤Ê¤³¤È¤¬µ¯¤­¤Æ¤â¹ÔÆ°¤òÃæ»ß¤¹¤ë" }, -#else - { &disturb_minor, TRUE, OPT_PAGE_DISTURBANCE, 0, 24, - "disturb_minor", "Disturb whenever boring things happen" }, -#endif - -#ifdef JP - { &ring_bell, FALSE, OPT_PAGE_DISTURBANCE, 0, 14, - "ring_bell", "¥¨¥é¡¼»þ¤Ë¥Ó¡¼¥×²»¤òÌĤ餹" }, -#else - { &ring_bell, FALSE, OPT_PAGE_DISTURBANCE, 0, 14, - "ring_bell", "Audible bell (on errors, etc)" }, -#endif - -#ifdef JP - { &disturb_trap_detect, TRUE, OPT_PAGE_DISTURBANCE, 0, 27, - "disturb_trap_detect", "¥È¥é¥Ã¥×´¶ÃÎÈϰϳ°¤Ë½Ð¤ëľÁ°¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" }, -#else - { &disturb_trap_detect, TRUE, OPT_PAGE_DISTURBANCE, 0, 27, - "disturb_trap_detect", "Disturb when leaving trap detected area" }, -#endif - -#ifdef JP - { &alert_trap_detect, FALSE, OPT_PAGE_DISTURBANCE, 0, 25, - "alert_trap_detect", "¥È¥é¥Ã¥×´¶ÃÎÈϰϳ°¤Ë½Ð¤ëľÁ°¤Ë·Ù¹ð¤¹¤ë" }, -#else - { &alert_trap_detect, FALSE, OPT_PAGE_DISTURBANCE, 0, 25, - "alert_trap_detect", "Alert when leaving trap detected area" }, -#endif - - /*** Birth Options ***/ - -#ifdef JP - { &manual_haggle, FALSE, OPT_PAGE_BIRTH, 1, 0, - "manual_haggle", "Ź¤ÇÃÍÀÚ¤ê¸ò¾Ä¤ò¤¹¤ë" }, -#else - { &manual_haggle, FALSE, OPT_PAGE_BIRTH, 1, 0, - "manual_haggle", "Manually haggle in stores" }, -#endif - -#ifdef JP - { &easy_band, FALSE, OPT_PAGE_BIRTH, 6, 31, - "easy_band", "½é¿´¼ÔÍÑ´Êñ¥â¡¼¥É(*)" }, -#else - { &easy_band, FALSE, OPT_PAGE_BIRTH, 6, 31, - "easy_band", "Easy Mode (*)" }, -#endif - -#ifdef JP - { &smart_learn, TRUE, OPT_PAGE_BIRTH, 1, 14, - "smart_learn", "¥â¥ó¥¹¥¿¡¼¤Ï¼ºÇÔ¤ò³Ø½¬¤¹¤ë(*)" }, -#else - { &smart_learn, TRUE, OPT_PAGE_BIRTH, 1, 14, - "smart_learn", "Monsters learn from their mistakes (*)" }, -#endif - -#ifdef JP - { &smart_cheat, FALSE, OPT_PAGE_BIRTH, 1, 15, - "smart_cheat", "¥â¥ó¥¹¥¿¡¼¤Ï¥×¥ì¥¤¥ä¡¼¤Î¼å¤ß¤òÆͤ¯(*)" }, -#else - { &smart_cheat, FALSE, OPT_PAGE_BIRTH, 1, 15, - "smart_cheat", "Monsters exploit players weaknesses (*)" }, -#endif - -#ifdef JP - { &vanilla_town, FALSE, OPT_PAGE_BIRTH, 6, 0, - "vanilla_town", "¸µÁĤγ¹/¥¯¥¨¥¹¥È¤È¹ÓÌî¤Ê¤·" }, -#else - { &vanilla_town, FALSE, OPT_PAGE_BIRTH, 6, 0, - "vanilla_town", "Use 'vanilla' town without quests and wilderness" }, -#endif - -#ifdef JP - { &lite_town, FALSE, OPT_PAGE_BIRTH, 6, 1, - "lite_town", "¾®µ¬ÌϤʳ¹/¹ÓÌî¤Ê¤·" }, -#else - { &lite_town, FALSE, OPT_PAGE_BIRTH, 6, 1, - "lite_town", "Use 'lite' town without a wilderness" }, -#endif - -#ifdef JP - { &ironman_shops, FALSE, OPT_PAGE_BIRTH, 6, 2, - "ironman_shops", "(Å´¿ÍÍÑ)Ź¤ò»ÈÍѤ·¤Ê¤¤(*)" }, -#else - { &ironman_shops, FALSE, OPT_PAGE_BIRTH, 6, 2, - "ironman_shops", "Stores are permanently closed (*)" }, -#endif - -#ifdef JP - { &ironman_small_levels, FALSE, OPT_PAGE_BIRTH, 6, 3, - "ironman_small_levels", "(Å´¿ÍÍÑ)¾ï¤ËÈó¾ï¤Ë¾®¤µ¤¤¥Õ¥í¥¢¤òÀ¸À®(*)" }, -#else - { &ironman_small_levels, FALSE, OPT_PAGE_BIRTH, 6, 3, - "ironman_small_levels", "Always create unusually small dungeon levels (*)" }, -#endif - -#ifdef JP - { &ironman_downward, FALSE, OPT_PAGE_BIRTH, 6, 4, - "ironman_downward", "(Å´¿ÍÍÑ)µ¢´Ô¤È¾å¤ê³¬Ãʤʤ·(*)" }, -#else - { &ironman_downward, FALSE, OPT_PAGE_BIRTH, 6, 4, - "ironman_downward", "Disable recall and use of up stairs (*)" }, -#endif - -#ifdef JP - { &ironman_empty_levels, FALSE, OPT_PAGE_BIRTH, 6, 8, - "ironman_empty_levels", "(Å´¿ÍÍÑ)¾ï¤Ë¶õ¤Ã¤Ý¤Î¥¢¥ê¡¼¥Ê¥ì¥Ù¥ë¤òÀ¸À®(*)" }, -#else - { &ironman_empty_levels, FALSE, OPT_PAGE_BIRTH, 6, 8, - "ironman_empty_levels", "Always create empty 'arena' levels (*)" }, -#endif - -#ifdef JP - { &ironman_rooms, FALSE, OPT_PAGE_BIRTH, 6, 12, - "ironman_rooms", "(Å´¿ÍÍÑ)¾ï¤ËÉáÄ̤Ǥʤ¤Éô²°¤òÀ¸À®¤¹¤ë(*)" }, -#else - { &ironman_rooms, FALSE, OPT_PAGE_BIRTH, 6, 12, - "ironman_rooms", "Always generate very unusual rooms (*)" }, -#endif - -#ifdef JP - { &ironman_nightmare, FALSE, OPT_PAGE_BIRTH, 6, 18, - "ironman_nightmare", "(Å´¿ÍÍÑ)°­Ì´¥â¡¼¥É(¤³¤ì¤ÏÁ´¤¯ÉÔ¾òÍý¤Ç¤¹¡ª)(*)" }, -#else - { &ironman_nightmare, FALSE, OPT_PAGE_BIRTH, 6, 18, - "ironman_nightmare", "Nightmare mode(it isn't even remotely fair!)(*)" }, -#endif - -#ifdef JP - { &left_hander, FALSE, OPT_PAGE_BIRTH, 6, 13, - "left_hander", "º¸Íø¤­¤Ç¤¢¤ë" }, -#else - { &left_hander, FALSE, OPT_PAGE_BIRTH, 6, 13, - "left_hander", "Left-Hander" }, -#endif - -#ifdef JP - { &preserve_mode, TRUE, OPT_PAGE_BIRTH, 6, 14, - "preserve_mode", "ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤ò¼è¤êƨ¤·¤Æ¤âºÆÀ¸À®¤µ¤ì¤ë(*)" }, -#else - { &preserve_mode, TRUE, OPT_PAGE_BIRTH, 6, 14, - "preserve_mode", "Preserve artifacts (*)" }, -#endif - -#ifdef JP - { &autoroller, TRUE, OPT_PAGE_BIRTH, 6, 15, - "autoroller", "ǽÎÏÃͤ˥ª¡¼¥È¥í¡¼¥é¡¼»ÈÍÑ(*)" }, -#else - { &autoroller, TRUE, OPT_PAGE_BIRTH, 6, 15, - "autoroller", "Allow use of autoroller for stats (*)" }, -#endif - -#ifdef JP - { &autochara, FALSE, OPT_PAGE_BIRTH, 6, 16, - "autochara", "ÂγÊ/Ãϰ̤˥ª¡¼¥È¥í¡¼¥é¡¼»ÈÍÑ" }, -#else - { &autochara, FALSE, OPT_PAGE_BIRTH, 6, 16, - "autochara", "Autoroll for weight, height and social status" }, -#endif - -#ifdef JP - { &powerup_home, TRUE, OPT_PAGE_BIRTH, 4, 3, - "powerup_home", "²æ¤¬²È¤ò³ÈÄ¥¤¹¤ë(*)" }, -#else - { &powerup_home, TRUE, OPT_PAGE_BIRTH, 4, 3, - "powerup_home", "Increase capacity of your home (*)" }, -#endif - - /*** Easy Object Auto-Destroyer ***/ - -#ifdef JP - { &destroy_items, FALSE, OPT_PAGE_AUTODESTROY, 7, 0, - "destroy_items", "¥¢¥¤¥Æ¥à¤Î´Ê°×¼«Æ°Ç˲õ¤ò»ÈÍѤ¹¤ë" }, -#else - { &destroy_items, FALSE, OPT_PAGE_AUTODESTROY, 7, 0, - "destroy_items", "Use easy auto-destroyer" }, -#endif - -#ifdef JP - { &destroy_feeling, FALSE, OPT_PAGE_AUTODESTROY, 7, 8, - "destroy_feeling", "´Ê°×´ÕÄꤷ¤¿¤È¤­¼«Æ°Ç˲õ¤òŬÍѤ¹¤ë" }, -#else - { &destroy_feeling, FALSE, OPT_PAGE_AUTODESTROY, 7, 8, - "destroy_feeling", "Apply auto-destroy as sense feeling" }, -#endif - -#ifdef JP - { &destroy_identify, FALSE, OPT_PAGE_AUTODESTROY, 7, 9, - "destroy_identify", "´ÕÄꤷ¤¿¤È¤­¼«Æ°Ç˲õ¤òŬÍѤ¹¤ë" }, -#else - { &destroy_identify, FALSE, OPT_PAGE_AUTODESTROY, 7, 9, - "destroy_identify", "Apply auto-destroy as identify an item" }, -#endif - -#ifdef JP - { &leave_worth, TRUE, OPT_PAGE_AUTODESTROY, 7, 2, - "leave_worth", "²ÁÃͤ¬¤¢¤ë¥¢¥¤¥Æ¥à¤Ï²õ¤µ¤Ê¤¤" }, -#else - { &leave_worth, TRUE, OPT_PAGE_AUTODESTROY, 7, 2, - "leave_worth", "Auto-destroyer leaves known worthy items" }, -#endif - -#ifdef JP - { &leave_equip, FALSE, OPT_PAGE_AUTODESTROY, 7, 3, - "leave_equip", "Éð´ï/Ëɶñ¤Ï²õ¤µ¤Ê¤¤" }, -#else - { &leave_equip, FALSE, OPT_PAGE_AUTODESTROY, 7, 3, - "leave_equip", "Auto-destroyer leaves weapons and armour" }, -#endif - -#ifdef JP - { &leave_chest, TRUE, OPT_PAGE_AUTODESTROY, 7, 7, - "leave_chest", "³«Éõ¤µ¤ì¤Æ¤¤¤Ê¤¤È¢¤Ï²õ¤µ¤Ê¤¤" }, -#else - { &leave_chest, TRUE, OPT_PAGE_AUTODESTROY, 7, 7, - "leave_chest", "Auto-destroyer leaves closed chests" }, -#endif - -#ifdef JP - { &leave_wanted, TRUE, OPT_PAGE_AUTODESTROY, 7, 4, - "leave_wanted", "¾Þ¶â¼ó¤Î»àÂÎ/¹ü¤Ï²õ¤µ¤Ê¤¤" }, -#else - { &leave_wanted, TRUE, OPT_PAGE_AUTODESTROY, 7, 4, - "leave_wanted", "Auto-destroyer leaves wanted corpses" }, -#endif - -#ifdef JP - { &leave_corpse, FALSE, OPT_PAGE_AUTODESTROY, 7, 5, - "leave_corpse", "»àÂÎ/¹ü¤Ï²õ¤µ¤Ê¤¤" }, -#else - { &leave_corpse, FALSE, OPT_PAGE_AUTODESTROY, 7, 5, - "leave_corpse", "Auto-destroyer leaves corpses and skeletons" }, -#endif - -#ifdef JP - { &leave_junk, FALSE, OPT_PAGE_AUTODESTROY, 7, 6, - "leave_junk", "¤¬¤é¤¯¤¿¤Ï²õ¤µ¤Ê¤¤" }, -#else - { &leave_junk, FALSE, OPT_PAGE_AUTODESTROY, 7, 6, - "leave_junk", "Auto-destroyer leaves junk" }, -#endif - -#ifdef JP - { &leave_special, TRUE, OPT_PAGE_AUTODESTROY, 7, 1, - "leave_special", "¼ï²/¿¦¶È¤ÇÆÃÊ̤ËɬÍפʥ¢¥¤¥Æ¥à¤Ï²õ¤µ¤Ê¤¤" }, -#else - { &leave_special, TRUE, OPT_PAGE_AUTODESTROY, 7, 1, - "leave_special", "Auto-destroyer leaves items your race/class needs" }, -#endif - - /*** Play-record Options ***/ - -#ifdef JP - { &record_fix_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 11, - "record_fix_art", "¸ÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÆþ¼ê¤òµ­Ï¿¤¹¤ë" }, -#else - { &record_fix_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 11, - "record_fix_art", "Record fixed artifacts" }, -#endif - -#ifdef JP - { &record_rand_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 12, - "record_rand_art", "¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÆþ¼ê¤òµ­Ï¿¤¹¤ë" }, -#else - { &record_rand_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 12, - "record_rand_art", "Record random artifacts" }, -#endif - -#ifdef JP - { &record_destroy_uniq, TRUE, OPT_PAGE_PLAYRECORD, 4, 13, - "record_destroy_uniq", "¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤òÅݤ·¤¿¤È¤­¤òµ­Ï¿¤¹¤ë" }, -#else - { &record_destroy_uniq, TRUE, OPT_PAGE_PLAYRECORD, 4, 13, - "record_destroy_uniq", "Record when destroy unique monster" }, -#endif - -#ifdef JP - { &record_fix_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 14, - "record_fix_quest", "¸ÇÄꥯ¥¨¥¹¥È¤ÎãÀ®¤òµ­Ï¿¤¹¤ë" }, -#else - { &record_fix_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 14, - "record_fix_quest", "Record fixed quests" }, -#endif - -#ifdef JP - { &record_rand_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 15, - "record_rand_quest", "¥é¥ó¥À¥à¥¯¥¨¥¹¥È¤ÎãÀ®¤òµ­Ï¿¤¹¤ë" }, -#else - { &record_rand_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 15, - "record_rand_quest", "Record random quests" }, -#endif - -#ifdef JP - { &record_maxdepth, TRUE, OPT_PAGE_PLAYRECORD, 4, 16, - "record_maxdepth", "ºÇ¿¼³¬¤ò¹¹¿·¤·¤¿¤È¤­¤Ëµ­Ï¿¤¹¤ë" }, -#else - { &record_maxdepth, TRUE, OPT_PAGE_PLAYRECORD, 4, 16, - "record_maxdepth", "Record movements to deepest level" }, -#endif - -#ifdef JP - { &record_stair, TRUE, OPT_PAGE_PLAYRECORD, 4, 17, - "record_stair", "³¬¤Î°ÜÆ°¤òµ­Ï¿¤¹¤ë" }, -#else - { &record_stair, TRUE, OPT_PAGE_PLAYRECORD, 4, 17, - "record_stair", "Record recall and stair movements" }, -#endif - -#ifdef JP - { &record_buy, TRUE, OPT_PAGE_PLAYRECORD, 4, 18, - "record_buy", "¥¢¥¤¥Æ¥à¤Î¹ØÆþ¤òµ­Ï¿¤¹¤ë" }, -#else - { &record_buy, TRUE, OPT_PAGE_PLAYRECORD, 4, 18, - "record_buy", "Record purchased items" }, -#endif - -#ifdef JP - { &record_sell, FALSE, OPT_PAGE_PLAYRECORD, 4, 19, - "record_sell", "¥¢¥¤¥Æ¥à¤ÎÇäµÑ¤òµ­Ï¿¤¹¤ë" }, -#else - { &record_sell, FALSE, OPT_PAGE_PLAYRECORD, 4, 19, - "record_sell", "Record sold items" }, -#endif - -#ifdef JP - { &record_danger, TRUE, OPT_PAGE_PLAYRECORD, 4, 20, - "record_danger", "¥Ô¥ó¥Á¤Ë¤Ê¤Ã¤¿¤È¤­¤òµ­Ï¿¤¹¤ë" }, -#else - { &record_danger, TRUE, OPT_PAGE_PLAYRECORD, 4, 20, - "record_danger", "Record hitpoint warning" }, -#endif - -#ifdef JP - { &record_arena, TRUE, OPT_PAGE_PLAYRECORD, 4, 21, - "record_arena", "¥¢¥ê¡¼¥Ê¤Ç¤Î¾¡Íø¤òµ­Ï¿¤¹¤ë" }, -#else - { &record_arena, TRUE, OPT_PAGE_PLAYRECORD, 4, 21, - "record_arena", "Record arena victories" }, -#endif - -#ifdef JP - { &record_ident, TRUE, OPT_PAGE_PLAYRECORD, 4, 22, - "record_ident", "̤ȽÌÀ¤Î¥¢¥¤¥Æ¥à¤Î¼±Ê̤òµ­Ï¿¤¹¤ë" }, -#else - { &record_ident, TRUE, OPT_PAGE_PLAYRECORD, 4, 22, - "record_ident", "Record first identified items" }, -#endif - -#ifdef JP - { &record_named_pet, FALSE, OPT_PAGE_PLAYRECORD, 4, 23, - "record_named_pet", "̾Á°¤Ä¤­¥Ú¥Ã¥È¤Î¾ðÊó¤òµ­Ï¿¤¹¤ë" }, -#else - { &record_named_pet, FALSE, OPT_PAGE_PLAYRECORD, 4, 23, - "record_named_pet", "Record informations of named pets" }, -#endif - - /*** End of Table ***/ - - { NULL, 0, 0, 0, 0, - NULL, NULL } -}; - - -#ifdef JP -cptr chaos_patrons[MAX_PATRON] = -{ - "¥¹¥í¡¼¥¿¡¼", - "¥Þ¥Ù¥í¡¼¥É", - "¥Á¥ã¡¼¥É¥í¥¹", - "¥Ï¥¤¥ª¥ó¥Ï¡¼¥ó", - "¥­¥·¥ª¥à¥Ð¡¼¥°", - - "¥Ô¥¢¥ì¡¼", - "¥Ð¥é¥ó", - "¥¢¥ê¥ª¥Ã¥Á", - "¥¤¡¼¥«¡¼", - "¥Ê¡¼¥¸¥ã¥ó", - - "¥Ð¥í", - "¥³¡¼¥ó", - "¥¹¥é¡¼¥Í¥Ã¥·¥å", - "¥Ê¡¼¥°¥ë", - "¥Æ¥£¡¼¥ó¥Á", - - "¥«¥¤¥ó" -}; -#else -cptr chaos_patrons[MAX_PATRON] = -{ - "Slortar", - "Mabelode", - "Chardros", - "Hionhurn", - "Xiombarg", - - "Pyaray", - "Balaan", - "Arioch", - "Eequor", - "Narjhan", - - "Balo", - "Khorne", - "Slaanesh", - "Nurgle", - "Tzeentch", - - "Khaine" -}; -#endif - - -int chaos_stats[MAX_PATRON] = -{ - A_CON, /* Slortar */ - A_CON, /* Mabelode */ - A_STR, /* Chardros */ - A_STR, /* Hionhurn */ - A_STR, /* Xiombarg */ - - A_INT, /* Pyaray */ - A_STR, /* Balaan */ - A_INT, /* Arioch */ - A_CON, /* Eequor */ - A_CHR, /* Narjhan */ - - -1, /* Balo */ - A_STR, /* Khorne */ - A_CHR, /* Slaanesh */ - A_CON, /* Nurgle */ - A_INT, /* Tzeentch */ - - A_STR, /* Khaine */ -}; - - - - -int chaos_rewards[MAX_PATRON][20] = -{ - /* Slortar the Old: */ - { - REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL, - REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF, - REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP, - REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL, REW_AUGM_ABL - }, - - /* Mabelode the Faceless: */ - { - REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_H_SUMMON, REW_SUMMON_M, - REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_WND, - REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_ABL, REW_SER_UNDE, - REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GOOD_OBS - }, - - /* Chardros the Reaper: */ - { - REW_WRATH, REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_H_SUMMON, - REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_DESTRUCT, REW_SER_UNDE, - REW_GENOCIDE, REW_MASS_GEN, REW_MASS_GEN, REW_DISPEL_C, REW_GOOD_OBJ, - REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL - }, - - /* Hionhurn the Executioner: */ - { - REW_WRATH, REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, - REW_IGNORE, REW_IGNORE, REW_SER_UNDE, REW_DESTRUCT, REW_GENOCIDE, - REW_MASS_GEN, REW_MASS_GEN, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL, - REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL - }, - - /* Xiombarg the Sword-Queen: */ - { - REW_TY_CURSE, REW_TY_CURSE, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL, - REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND, REW_POLY_WND, - REW_GENOCIDE, REW_DISPEL_C, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS, - REW_GAIN_ABL, REW_CHAOS_WP, REW_GAIN_EXP, REW_AUGM_ABL, REW_GOOD_OBS - }, - - - /* Pyaray the Tentacled Whisperer of Impossible Secretes: */ - { - REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_H_SUMMON, REW_H_SUMMON, - REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF, - REW_POLY_SLF, REW_SER_DEMO, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL, - REW_CHAOS_WP, REW_DO_HAVOC, REW_GOOD_OBJ, REW_GREA_OBJ, REW_GREA_OBS - }, - - /* Balaan the Grim: */ - { - REW_TY_CURSE, REW_HURT_LOT, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, - REW_SUMMON_M, REW_LOSE_EXP, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND, - REW_SER_UNDE, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_GAIN_EXP, - REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GREA_OBS, REW_AUGM_ABL - }, - - /* Arioch, Duke of Hell: */ - { - REW_WRATH, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_EXP, REW_H_SUMMON, - REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF, - REW_POLY_SLF, REW_MASS_GEN, REW_SER_DEMO, REW_HEAL_FUL, REW_CHAOS_WP, - REW_CHAOS_WP, REW_GOOD_OBJ, REW_GAIN_EXP, REW_GREA_OBJ, REW_AUGM_ABL - }, - - /* Eequor, Blue Lady of Dismay: */ - { - REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_CURSE_WP, REW_RUIN_ABL, - REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND, - REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS, REW_HEAL_FUL, REW_GAIN_EXP, - REW_GAIN_ABL, REW_CHAOS_WP, REW_GOOD_OBS, REW_GREA_OBJ, REW_AUGM_ABL - }, - - /* Narjhan, Lord of Beggars: */ - { - REW_WRATH, REW_CURSE_AR, REW_CURSE_WP, REW_CURSE_WP, REW_CURSE_AR, - REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, - REW_POLY_WND, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_AUGM_ABL, - REW_GOOD_OBJ, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GREA_OBS - }, - - /* Balo the Jester: */ - { - REW_WRATH, REW_SER_DEMO, REW_CURSE_WP, REW_CURSE_AR, REW_LOSE_EXP, - REW_GAIN_ABL, REW_LOSE_ABL, REW_POLY_WND, REW_POLY_SLF, REW_IGNORE, - REW_DESTRUCT, REW_MASS_GEN, REW_CHAOS_WP, REW_GREA_OBJ, REW_HURT_LOT, - REW_AUGM_ABL, REW_RUIN_ABL, REW_H_SUMMON, REW_GREA_OBS, REW_AUGM_ABL - }, - - /* Khorne the Bloodgod: */ - { - REW_WRATH, REW_HURT_LOT, REW_HURT_LOT, REW_H_SUMMON, REW_H_SUMMON, - REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_SER_MONS, REW_SER_DEMO, - REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GOOD_OBJ, - REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_GREA_OBJ, REW_GREA_OBS - }, - - /* Slaanesh: */ - { - REW_WRATH, REW_PISS_OFF, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL, - REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_SER_DEMO, - REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_EXP, - REW_GAIN_EXP, REW_CHAOS_WP, REW_GAIN_ABL, REW_GREA_OBJ, REW_AUGM_ABL - }, - - /* Nurgle: */ - { - REW_WRATH, REW_PISS_OFF, REW_HURT_LOT, REW_RUIN_ABL, REW_LOSE_ABL, - REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF, - REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_ABL, - REW_GAIN_ABL, REW_SER_UNDE, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL - }, - - /* Tzeentch: */ - { - REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL, - REW_LOSE_EXP, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_SLF, - REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_CHAOS_WP, REW_GREA_OBJ, - REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP, REW_GAIN_EXP, REW_AUGM_ABL - }, - - /* Khaine: */ - { - REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_LOSE_ABL, REW_LOSE_EXP, - REW_IGNORE, REW_IGNORE, REW_DISPEL_C, REW_DO_HAVOC, REW_DO_HAVOC, - REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_EXP, REW_GAIN_ABL, REW_GAIN_ABL, - REW_SER_MONS, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GOOD_OBS - } -}; - -martial_arts ma_blows[MAX_MA] = -{ -#ifdef JP - { "%s¤ò²¥¤Ã¤¿¡£", 1, 0, 1, 5, 0 }, - { "%s¤ò½³¤Ã¤¿¡£", 2, 0, 1, 7, 0 }, - { "%s¤ËÀµ·ýÆͤ­¤ò¤¯¤é¤ï¤·¤¿¡£", 3, 0, 1, 9, 0 }, - { "%s¤Ëɨ½³¤ê¤ò¤¯¤é¤ï¤·¤¿¡£", 5, 5, 2, 4, MA_KNEE }, - { "%s¤ËɪÂǤÁ¤ò¤¯¤é¤ï¤·¤¿¡£", 7, 5, 1, 12, 0 }, - { "%s¤ËÂÎÅö¤ê¤·¤¿¡£", 9, 10, 2, 6, 0 }, - { "%s¤ò½³¤Ã¤¿¡£", 11, 10, 3, 6, MA_SLOW }, - { "%s¤Ë¥¢¥Ã¥Ñ¡¼¤ò¤¯¤é¤ï¤·¤¿¡£", 13, 12, 5, 5, 6 }, - { "%s¤ËÆóÃʽ³¤ê¤ò¤¯¤é¤ï¤·¤¿¡£", 16, 15, 5, 6, 8 }, - { "%s¤ËÇ­ÄÞ·â¤ò¤¯¤é¤ï¤·¤¿¡£", 20, 20, 5, 8, 0 }, - { "%s¤ËÄ·¶õµÓ¤ò¤¯¤é¤ï¤·¤¿¡£", 24, 25, 6, 8, 10 }, - { "%s¤ËÏÉÄÞ½±¤ò¤¯¤é¤ï¤·¤¿¡£", 28, 25, 7, 9, 0 }, - { "%s¤Ë²ó¤·½³¤ê¤ò¤¯¤é¤ï¤·¤¿¡£", 32, 30, 8, 10, 10 }, - { "%s¤ËÅ´·ý·â¤ò¤¯¤é¤ï¤·¤¿¡£", 35, 35, 8, 11, 10 }, - { "%s¤ËÈô¶õµÓ¤ò¤¯¤é¤ï¤·¤¿¡£", 39, 35, 8, 12, 12 }, - { "%s¤Ë¾ºÎ¶·ý¤ò¤¯¤é¤ï¤·¤¿¡£", 43, 35, 9, 12, 16 }, - { "%s¤ËÀÐÇËÅ·¶Ã·ý¤ò¤¯¤é¤ï¤·¤¿¡£", 48, 40, 10, 13, 18 }, -#else - { "You punch %s.", 1, 0, 1, 4, 0 }, - { "You kick %s.", 2, 0, 1, 6, 0 }, - { "You strike %s.", 3, 0, 1, 7, 0 }, - { "You hit %s with your knee.", 5, 5, 2, 3, MA_KNEE }, - { "You hit %s with your elbow.", 7, 5, 1, 8, 0 }, - { "You butt %s.", 9, 10, 2, 5, 0 }, - { "You kick %s.", 11, 10, 3, 4, MA_SLOW }, - { "You uppercut %s.", 13, 12, 4, 4, 6 }, - { "You double-kick %s.", 16, 15, 5, 4, 8 }, - { "You hit %s with a Cat's Claw.", 20, 20, 5, 5, 0 }, - { "You hit %s with a jump kick.", 25, 25, 5, 6, 10 }, - { "You hit %s with an Eagle's Claw.", 29, 25, 6, 6, 0 }, - { "You hit %s with a circle kick.", 33, 30, 6, 8, 10 }, - { "You hit %s with an Iron Fist.", 37, 35, 8, 8, 10 }, - { "You hit %s with a flying kick.", 41, 35, 8, 10, 12 }, - { "You hit %s with a Dragon Fist.", 45, 35, 10, 10, 16 }, - { "You hit %s with a Crushing Blow.", 48, 35, 10, 12, 18 }, -#endif - -}; - -int monk_ave_damage[PY_MAX_LEVEL+1][3] = -{ - {0, 0, 0}, - {249, 249, 249}, - {324, 324, 324}, - {382, 438, 382}, - {382, 439, 382}, - {390, 446, 390}, - {394, 473, 394}, - {425, 528, 425}, - {430, 535, 430}, - {505, 560, 435}, - {517, 575, 444}, - {566, 655, 474}, - {585, 713, 486}, - {653, 843, 527}, - {678, 890, 544}, - {703, 973, 558}, - {765, 1096, 596}, - {914, 1146, 614}, - {943, 1240, 629}, - {971, 1276, 643}, - {1018, 1350, 667}, - {1063, 1464, 688}, - {1099, 1515, 705}, - {1128, 1559, 721}, - {1153, 1640, 735}, - {1336, 1720, 757}, - {1387, 1789, 778}, - {1430, 1893, 794}, - {1610, 2199, 863}, - {1666, 2280, 885}, - {1713, 2401, 908}, - {1755, 2465, 925}, - {1909, 2730, 984}, - {2156, 2891, 1009}, - {2218, 2970, 1031}, - {2319, 3107, 1063}, - {2404, 3290, 1098}, - {2477, 3389, 1125}, - {2544, 3483, 1150}, - {2771, 3899, 1228}, - {2844, 3982, 1259}, - {3129, 4064, 1287}, - {3200, 4190, 1313}, - {3554, 4674, 1432}, - {3614, 4738, 1463}, - {3679, 4853, 1485}, - {3741, 4905, 1512}, - {3785, 4943, 1538}, - {4141, 5532, 1652}, - {4442, 5581, 1679}, - {4486, 5636, 1702}, -}; - -/* - * Table of game-generated inscriptions (indexed by the defines in - * defines.h). -- RG - */ -cptr game_inscriptions[] = -{ - NULL, /* FEEL_NONE */ -#ifdef JP - "²õ¤ì¤Æ¤¤¤ë", /* FEEL_BROKEN */ - "¶²¤í¤·¤¤", /* FEEL_TERRIBLE */ - "̵²ÁÃÍ", /* FEEL_WORTHLESS */ - "¼ö¤ï¤ì¤Æ¤¤¤ë", /* FEEL_CURSED */ - "¾å¼Á°Ê¾å", /* FEEL_UNCURSED */ - "ÊÂ", /* FEEL_AVERAGE */ - "¾å¼Á", /* FEEL_GOOD */ - "¹âµéÉÊ", /* FEEL_EXCELLENT */ - "ÆÃÊÌÀ½", /* FEEL_SPECIAL */ -#else - "broken", /* FEEL_BROKEN */ - "terrible", /* FEEL_TERRIBLE */ - "worthless", /* FEEL_WORTHLESS */ - "cursed", /* FEEL_CURSED */ - "uncursed", /* FEEL_UNCURSED */ - "average", /* FEEL_AVERAGE */ - "good", /* FEEL_GOOD */ - "excellent", /* FEEL_EXCELLENT */ - "special", /* FEEL_SPECIAL */ -#endif - -}; - -kamae kamae_shurui[MAX_KAMAE] = -{ -#ifdef JP - {"¸¼Éð", 25, ""}, - {"Çò¸×", 30, ""}, - {"ÀÄε", 35, ""}, - {"¼ë¿ý", 40, ""}, -#else - {"Genbu", 25, "(Black Tortoise) "}, - {"Byakko", 30, "(White Tiger) "}, - {"Seiryuu", 35, "(Blue Dragon) "}, - {"Suzaku", 40, "(Red Phoenix) "}, -#endif -}; - -kamae kata_shurui[MAX_KATA] = -{ -#ifdef JP - {"µï¹ç", 25, ""}, - {"É÷¿Ð", 30, ""}, - {"¹ßµ´", 35, ""}, - {"̵ÁÛ", 40, ""}, -#else - {"Iai", 25, ""}, - {"Huujin", 30, ""}, - {"Kouki", 35, ""}, - {"Musou", 40, ""}, -#endif -}; - -cptr exp_level_str[5]= -#ifdef JP -{"[½é¿´¼Ô]", "[ÆþÌç¼Ô]", "[½ÏÎý¼Ô]", "[¥¨¥­¥¹¥Ñ¡¼¥È]", "[ã¿Í]"}; -#else -{"[Unskilled]", "[Beginner]", "[Skilled]", "[Expert]", "[Master]"}; -#endif - -/* Weird melee attack types when hallucinating */ -#ifdef JP -cptr silly_attacks[MAX_SILLY_ATTACK] = -{ - "¤Ë¾®Êؤò¤«¤±¤é¤ì¤¿¡£", - "¤¬¤¢¤Ê¤¿¤Î²ó¤ê¤ò3²ó²ó¤Ã¤Æ¥ï¥ó¤È¸À¤Ã¤¿¡£", - "¤Ë¤·¤Ð¤­¤Þ¤ï¤µ¤ì¤¿¡£", - "¤Ë·¤¤ò¤Ê¤á¤µ¤»¤é¤ì¤¿¡£", - "¤Ë¥Ï¥Ê¥¯¥½¤òÈô¤Ð¤µ¤ì¤¿¡£", - "¤Ë¥¸¥ã¥ó·ý¤Ç¹¶·â¤µ¤ì¤¿¡£", - "¤¬¤¢¤Ê¤¿¤ÎËˤò»¥Â«¤Ç¤·¤Ð¤¤¤¿¡£", - "¤¬¤¢¤Ê¤¿¤ÎÁ°¤Ç¥Ý¡¼¥¸¥ó¥°¤ò¤·¤¿¡£", - "¤Ë¥¢¥«¥ó¥Ù¡¼¤µ¤ì¤¿¡£", - "¤Ë¡Ö¿À¤Î¹ñ¡×ȯ¸À¤Îű²ó¤òµá¤á¤é¤ì¤¿¡£", - "¤Ë¥á¥Ã¡û¡¼¥ë¤ò°û¤Þ¤µ¤ì¤¿¡£", - "¤Ë¤Ä¤Ã¤³¤ß¤òÆþ¤ì¤é¤ì¤¿¡£", - "¤Ï¤¢¤Ê¤¿¤ÈÍ٤ä¿¡£", - "¤Ë´é¤Ë¤é¤¯½ñ¤­¤ò¤µ¤ì¤¿¡£", - "¤Ë¼Ú¶â¤ÎÊֺѤò¤»¤Þ¤é¤ì¤¿¡£", - "¤Ë¥¹¥«¡¼¥È¤ò¤á¤¯¤é¤ì¤¿¡£", - "¤Ï¤¢¤Ê¤¿¤Î¼êÁê¤òÀê¤Ã¤¿¡£", - "¤«¤éÌòËþ¤ò¾å¤¬¤é¤ì¤¿¡£", - "¤«¤é°¦¤Î¹ðÇò¤ò¤µ¤ì¤¿¡£", - "¤Ï¤¢¤Ê¤¿¤ò»þµë500±ß¤Ç¸Û¤Ã¤¿¡£", - "¤Ï¤¢¤Ê¤¿¤Î100¤ÎÈëÌ©¤Ë¤Ä¤¤¤ÆÇ®¤¯¸ì¤Ã¤¿¡£", - "¤¬¥Ë¥ã¡¼¤ÈÌĤ¤¤¿¡£", - "¤Ï¤¢¤Ê¤¿¤Ëµ¤¤ò¤Ä¤±¤¿¡£", - "¤Ï¤¢¤Ê¤¿¤ò¥Ý¥ê¥´¥ó²½¤µ¤»¤¿¡£", - "¤Ë¾¯¤·¤«¤¸¤é¤ì¤¿¡£", - "¤Ï¥¢¥ë¥Æ¥Þ¤Î¼öʸ¤ò¾§¤¨¤¿¡ª", - "¤Ï¤¢¤Ê¤¿¤Î¥¹¥Ñ¥¤¥¯¤ò¥Ö¥í¥Ã¥¯¤·¤¿¡£", - "¤Ï¥¹¥é¥¤¥É°ÜÆ°¤·¤¿¡£", - "¤Ï¾ºÎ¶·ý¥³¥Þ¥ó¥É¤ÎÆþÎϤ˼ºÇÔ¤·¤¿¡£", - "¤Ï³È»¶ÇÈưˤ¤òȯ¼Í¤·¤¿¡£", - "¤Ï¥Ç¥¹¥é¡¼ÀïË¡¤ò¤·¤«¤±¤¿¡£", - "¤Ë¥é¥¤¥À¡¼¥­¥Ã¥¯¤Ç¹¶·â¤µ¤ì¤¿¡£", - "¤ËÆó½µ´Ö°ÊÆâ¤Ç¥Ó¥Ç¥ª¤ò¿Í¤Ë¸«¤»¤Ê¤¤¤È»à¤Ì¼ö¤¤¤ò¤«¤±¤é¤ì¤¿¡£", - "¤Ï¥Ñ¥ë¥×¥ó¥Æ¤ò¾§¤¨¤¿¡£", - "¤Ï¥¹¡¼¥Ñ¡¼¥¦¥ë¥È¥é¥®¥ã¥é¥¯¥Æ¥£¥«¥Þ¥°¥Ê¥à¤òÊü¤Ã¤¿¡£", - "¤Ë¤·¤ã¤¬¤ß¾®¥­¥Ã¥¯¤Ç¥Ï¥á¤é¤ì¤¿¡£", - "¤Ë¥¸¥§¥Ã¥È¥¹¥È¥ê¡¼¥à¥¢¥¿¥Ã¥¯¤ò¤«¤±¤é¤ì¤¿¡£", - "¤Ï¤¢¤Ê¤¿¤ËÒĸǤá¤ò¤«¤±¤Æ¡Ö1¡¢2¡¢3¡¢¥À¡¼¥Ã¡ª¡×¤È¶«¤ó¤À¡£", - "¤Ï¡Ö¤¤¤¯¤¸¤Ê¤·¡ª¤Ð¤«¤Ð¤«¤Ð¤«¡ª¡×¤È¤¤¤Ã¤Æ¶î¤±½Ð¤·¤¿¡£", - "¤¬¡Ö¤´¤é¤ó¡¢¥ë¡¼¥Ù¥ó¥¹¤Î³¨¤À¤è¡×¤È¸À¤Ã¤ÆÀŤ«¤ËÌܤòÊĤ¸¤¿¡£", - "¤Ï¸À¤Ã¤¿¡£¡ÖÊѶòÈÚÅÜ¡¢À仿¸ø³«Ã桪¡×", -}; - -/* Note: %s for strfmt() */ -cptr silly_attacks2[MAX_SILLY_ATTACK] = -{ - "%s¤Ë¾®Êؤò¤«¤±¤¿¡£", - "%s¤Î²ó¤ê¤ò3²ó²ó¤Ã¤Æ¥ï¥ó¤È¸À¤Ã¤¿¡£", - "%s¤ò¤·¤Ð¤­¤Þ¤ï¤·¤¿¡£", - "%s¤Ë·¤¤ò¤Ê¤á¤µ¤»¤¿¡£", - "%s¤Ë¥Ï¥Ê¥¯¥½¤òÈô¤Ð¤·¤¿¡£", - "%s¤ò¥¸¥ã¥ó·ý¤Ç¹¶·â¤·¤¿¡£", - "%s¤ÎËˤò»¥Â«¤Ç¤·¤Ð¤¤¤¿¡£", - "%s¤ÎÁ°¤Ç¥Ý¡¼¥¸¥ó¥°¤ò¤·¤¿¡£", - "%s¤Ë¥¢¥«¥ó¥Ù¡¼¤·¤¿¡£", - "%s¤Ë¡Ö¿À¤Î¹ñ¡×ȯ¸À¤Îű²ó¤òµá¤á¤¿¡£", - "%s¤Ë¥á¥Ã¡û¡¼¥ë¤ò°û¤Þ¤»¤¿¡£", - "%s¤Ë¤Ä¤Ã¤³¤ß¤òÆþ¤ì¤¿¡£", - "%s¤ÈÍ٤ä¿¡£", - "%s¤Î´é¤Ë¤é¤¯½ñ¤­¤ò¤·¤¿¡£", - "%s¤Ë¼Ú¶â¤ÎÊֺѤò¤»¤Þ¤Ã¤¿¡£", - "%s¤Î¥¹¥«¡¼¥È¤ò¤á¤¯¤Ã¤¿¡£", - "%s¤Î¼êÁê¤òÀê¤Ã¤¿¡£", - "%s¤«¤éÌòËþ¤ò¾å¤¬¤Ã¤¿¡£", - "%s¤Ë°¦¤Î¹ðÇò¤ò¤·¤¿¡£", - "%s¤ò»þµë500±ß¤Ç¸Û¤Ã¤¿¡£", - "%s¤Î100¤ÎÈëÌ©¤Ë¤Ä¤¤¤ÆÇ®¤¯¸ì¤Ã¤¿¡£", - "¥Ë¥ã¡¼¤ÈÌĤ¤¤¿¡£", - "%s¤Ëµ¤¤ò¤Ä¤±¤¿¡£", - "%s¤ò¥Ý¥ê¥´¥ó²½¤µ¤»¤¿¡£", - "%s¤ò¾¯¤·¤«¤¸¤Ã¤¿¡£", - "¥¢¥ë¥Æ¥Þ¤Î¼öʸ¤ò¾§¤¨¤¿¡ª", - "%s¤Î¥¹¥Ñ¥¤¥¯¤ò¥Ö¥í¥Ã¥¯¤·¤¿¡£", - "¥¹¥é¥¤¥É°ÜÆ°¤·¤¿¡£", - "¾ºÎ¶·ý¥³¥Þ¥ó¥É¤ÎÆþÎϤ˼ºÇÔ¤·¤¿¡£", - "%s¤Ë³È»¶ÇÈưˤ¤òȯ¼Í¤·¤¿¡£", - "%s¤Ë¥Ç¥¹¥é¡¼ÀïË¡¤ò¤·¤«¤±¤¿¡£", - "%s¤ò¥é¥¤¥À¡¼¥­¥Ã¥¯¤Ç¹¶·â¤·¤¿¡£", - "%s¤ËÆó½µ´Ö°ÊÆâ¤Ç¥Ó¥Ç¥ª¤ò¿Í¤Ë¸«¤»¤Ê¤¤¤È»à¤Ì¼ö¤¤¤ò¤«¤±¤¿¡£", - "¥Ñ¥ë¥×¥ó¥Æ¤ò¾§¤¨¤¿¡£", - "%s¤Ë¥¹¡¼¥Ñ¡¼¥¦¥ë¥È¥é¥®¥ã¥é¥¯¥Æ¥£¥«¥Þ¥°¥Ê¥à¤òÊü¤Ã¤¿¡£", - "%s¤ò¤·¤ã¤¬¤ß¾®¥­¥Ã¥¯¤Ç¥Ï¥á¤¿¡£", - "%s¤Ë¥¸¥§¥Ã¥È¥¹¥È¥ê¡¼¥à¥¢¥¿¥Ã¥¯¤ò¤«¤±¤¿¡£", - "%s¤ËÒĸǤá¤ò¤«¤±¤Æ¡Ö1¡¢2¡¢3¡¢¥À¡¼¥Ã¡ª¡×¤È¶«¤ó¤À¡£", - "¡Ö¤¤¤¯¤¸¤Ê¤·¡ª¤Ð¤«¤Ð¤«¤Ð¤«¡ª¡×¤È¤¤¤Ã¤Æ¶î¤±½Ð¤·¤¿¡£", - "¡Ö¤´¤é¤ó¡¢¥ë¡¼¥Ù¥ó¥¹¤Î³¨¤À¤è¡×¤È¸À¤Ã¤ÆÀŤ«¤ËÌܤòÊĤ¸¤¿¡£", - "¸À¤Ã¤¿¡£¡ÖÊѶòÈÚÅÜ¡¢À仿¸ø³«Ã桪¡×", -}; -#else -cptr silly_attacks[MAX_SILLY_ATTACK] = -{ - "smothers", - "hugs", - "humiliates", - "whips", - "kisses", - - "disgusts", - "pees all over", - "passes the gas on", - "makes obscene gestures at", - "licks", - - "stomps on", - "swallows", - "drools on", - "misses", - "shrinks", - - "emasculates", - "evaporates", - "solidifies", - "digitizes", - "insta-kills", - - "massacres", - "slaughters", - "drugs", - "psychoanalyzes", - "deconstructs", - - "falsifies", - "disbelieves", - "molests", - "pusupusu", -}; -#endif - - -/* - * The table of "symbol info" -- each entry is a string of the form - * "X:desc" where "X" is the trigger, and "desc" is the "info". - */ -cptr ident_info[] = -{ -#ifdef JP - " :°Å°Ç", - "!:Ìô, ¥ª¥¤¥ë", - "\":¥¢¥ß¥å¥ì¥Ã¥È, ðô¾þ¤ê", - "#:ÊÉ(±£¤·¥É¥¢)/¿¢Êª/µ¤ÂÎ", - "$:ºâÊõ(¶â¤«ÊõÀÐ)", - "%:¹ÛÌ®(Íϴ䤫ÀбÑ)", - "&:È¢", - "':³«¤¤¤¿¥É¥¢", - "(:Æð¤é¤«¤¤Ëɶñ", - "):½â", - "*:ºâÊõ¤ò´Þ¤ó¤À¹ÛÌ®¤Þ¤¿¤Ïµå·Á¤Î²øʪ", - "+:ÊĤ¸¤¿¥É¥¢", - ",:¿©¤Ùʪ, ¤ª¤Ð¤±¥­¥Î¥³", - "-:ËâË¡ËÀ, ¥í¥Ã¥É", - ".:¾²", - "/:´È¾õÉð´ï(¥¢¥Ã¥¯¥¹/¥Ñ¥¤¥¯/Åù)", - "0:Çîʪ´Û¤ÎÆþ¸ý", - "1:»¨²ß²°¤ÎÆþ¸ý", - "2:Ëɶñ²°¤ÎÆþ¸ý", - "3:Éð´ïÀìÌ珤ÎÆþ¸ý", - "4:»û±¡¤ÎÆþ¸ý", - "5:Ï£¶â½Ñ¤ÎŹ¤ÎÆþ¸ý", - "6:ËâË¡¤ÎŹ¤ÎÆþ¸ý", - "7:¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥È¤ÎÆþ¸ý", - "8:²æ¤¬²È¤ÎÆþ¸ý", - "9:½ñŹ¤ÎÆþ¸ý", - "::´äÀÐ", - ";:²óÈò¤ÎĦÁü/Çúȯ¤Î¥ë¡¼¥ó", - "<:¾å¤ê³¬ÃÊ", - "=:»ØÎØ", - ">:²¼¤ê³¬ÃÊ", - "?:´¬Êª", - "@:¥×¥ì¥¤¥ä¡¼", - "A:Å·»È", - "B:Ä»", - "C:¸¤", - "D:¸ÅÂå¥É¥é¥´¥ó/¥ï¥¤¥¢¡¼¥à", - "E:¥¨¥ì¥á¥ó¥¿¥ë", - "F:¥È¥ó¥Ü", - "G:¥´¡¼¥¹¥È", - "H:»¨¼ï", - "I:º«Ãî", - "J:¥Ø¥Ó", - "K:¥­¥é¡¼¡¦¥Ó¡¼¥È¥ë", - "L:¥ê¥Ã¥Á", - "M:¿¼ó¤Îà¨ÃîÎà", - "N:Ææ¤ÎÀ¸Êª", - "O:¥ª¡¼¥¬", - "P:µðÂç¿Í´Ö·¿À¸Êª", - "Q:¥¯¥¤¥ë¥¹¥ë¥°(Ì®ÂǤÄÆù²ô)", - "R:à¨ÃîÎà/ξÀ¸Îà", - "S:ÃØéá/¥µ¥½¥ê/¥À¥Ë", - "T:¥È¥í¥ë", - "U:¾åµé¥Ç¡¼¥â¥ó", - "V:¥Ð¥ó¥Ñ¥¤¥¢", - "W:¥ï¥¤¥È/¥ì¥¤¥¹/Åù", - "X:¥¾¡¼¥ó/¥¶¥ì¥ó/Åù", - "Y:¥¤¥¨¥Æ¥£", - "Z:¥Ï¥¦¥ó¥É", - "[:·ø¤¤¥¢¡¼¥Þ¡¼", - "\\:Æß´ï(¥á¥¤¥¹/¥à¥Á/Åù)", - "]:¼ï¡¹¤ÎËɶñ", - "^:¥È¥é¥Ã¥×", - "_:¾ó", - "`:¿Í·Á¡¤Ä¦Áü", - "a:¥¢¥ê", - "b:¥³¥¦¥â¥ê", - "c:¥à¥«¥Ç", - "d:¥É¥é¥´¥ó", - "e:ÌܶÌ", - "f:¥Í¥³", - "g:¥´¡¼¥ì¥à", - "h:¥Û¥Ó¥Ã¥È/¥¨¥ë¥Õ/¥É¥ï¡¼¥Õ", - "i:¥Ù¥È¥Ù¥È", - "j:¥¼¥ê¡¼", - "k:¥³¥Ü¥ë¥É", - "l:¿åÀ³À¸Êª", - "m:¥â¥ë¥É", - "n:¥Ê¡¼¥¬", - "o:¥ª¡¼¥¯", - "p:¿Í´Ö", - "q:»Í­½Ã", - "r:¥Í¥º¥ß", - "s:¥¹¥±¥ë¥È¥ó", - "t:Ä®¤Î¿Í", - "u:²¼µé¥Ç¡¼¥â¥ó", - "v:¥Ü¥ë¥Æ¥Ã¥¯¥¹", - "w:¥¤¥â¥à¥·/Âç·²", +const concptr ident_info[] = +{ +#ifdef JP + " :暗闇", + "!:薬, オイル", + "\":アミュレット, 頸飾り", + "#:壁(隠しドア)/植物/気体", + "$:財宝(金か宝石)", + "%:鉱脈(溶岩か石英)", + "&:ç®±", + "':開いたドア", + "(:軟らかい防具", + "):盾", + "*:財宝を含んだ鉱脈または球形の怪物", + "+:閉じたドア", + ",:食べ物, おばけキノコ", + "-:魔法棒, ロッド", + ".:床", + "/:竿状武器(アックス/パイク/等)", + "0:博物館の入口", + "1:雑貨屋の入口", + "2:防具屋の入口", + "3:武器専門店の入口", + "4:寺院の入口", + "5:錬金術の店の入口", + "6:魔法の店の入口", + "7:ブラックマーケットの入口", + "8:我が家の入口", + "9:書店の入口", + "::岩石", + ";:回避の彫像/爆発のルーン", + "<:上り階段", + "=:指輪", + ">:下り階段", + "?:巻物", + "@:プレイヤー", + "A:天使", + "B:é³¥", + "C:犬", + "D:古代ドラゴン/ワイアーム", + "E:エレメンタル", + "F:トンボ", + "G:ゴースト", + "H:雑種", + "I:昆虫", + "J:ヘビ", + "K:キラー・ビートル", + "L:リッチ", + "M:多首の爬虫類", + "N:謎の生物", + "O:オーガ", + "P:巨大人間型生物", + "Q:クイルスルグ(脈打つ肉塊)", + "R:爬虫類/両生類", + "S:蜘蛛/サソリ/ダニ", + "T:トロル", + "U:上級デーモン", + "V:バンパイア", + "W:ワイト/レイス/等", + "X:ゾーン/ザレン/等", + "Y:イエティ", + "Z:ハウンド", + "[:堅いアーマー", + "\\:鈍器(メイス/ムチ/等)", + "]:種々の防具", + "^:トラップ", + "_:杖", + "`:人形,彫像", + "a:アリ", + "b:コウモリ", + "c:ムカデ", + "d:ドラゴン", + "e:目玉", + "f:ネコ", + "g:ゴーレム", + "h:ホビット/エルフ/ドワーフ", + "i:ベトベト", + "j:ゼリー", + "k:コボルド", + "l:水棲生物", + "m:モルド", + "n:ナーガ", + "o:オーク", + "p:人間", + "q:四足獣", + "r:ネズミ", + "s:スケルトン", + "t:町の人", + "u:下級デーモン", + "v:ボルテックス", + "w:イモムシ/大群", /* "x:unused", */ - "y:¥¤¡¼¥¯", - "z:¥¾¥ó¥Ó/¥ß¥¤¥é", - "{:Èô¤ÓÆ»¶ñ¤ÎÃÆ(Ìð/ÃÆ)", - "|:Åá·õÎà(¥½¡¼¥É/¥À¥¬¡¼/Åù)", - "}:Èô¤ÓÆ»¶ñ(µÝ/¥¯¥í¥¹¥Ü¥¦/¥¹¥ê¥ó¥°)", - "~:¿å/ÍÏ´äή(¼ï¡¹¤Î¥¢¥¤¥Æ¥à)", + "y:イーク", + "z:ゾンビ/ミイラ", + "{:飛び道具の弾(矢/å¼¾)", + "|:刀剣類(ソード/ダガー/等)", + "}:飛び道具(弓/クロスボウ/スリング)", + "~:æ°´/溶岩流(種々のアイテム)", #else " :A dark grid", "!:A potion (or oil)", @@ -6491,52 +1319,11 @@ cptr ident_info[] = }; -/* - * The table of monsters' blow effects - */ -mbe_info_type mbe_info[] = -{ - { 0, 0, }, /* None */ - { 60, GF_MISSILE, }, /* HURT */ - { 5, GF_POIS, }, /* POISON */ - { 20, GF_DISENCHANT, }, /* UN_BONUS */ - { 15, GF_MISSILE, }, /* UN_POWER */ /* ToDo: Apply the correct effects */ - { 5, GF_MISSILE, }, /* EAT_GOLD */ - { 5, GF_MISSILE, }, /* EAT_ITEM */ - { 5, GF_MISSILE, }, /* EAT_FOOD */ - { 5, GF_MISSILE, }, /* EAT_LITE */ - { 0, GF_ACID, }, /* ACID */ - { 10, GF_ELEC, }, /* ELEC */ - { 10, GF_FIRE, }, /* FIRE */ - { 10, GF_COLD, }, /* COLD */ - { 2, GF_MISSILE, }, /* BLIND */ - { 10, GF_CONFUSION, }, /* CONFUSE */ - { 10, GF_MISSILE, }, /* TERRIFY */ - { 2, GF_MISSILE, }, /* PARALYZE */ - { 0, GF_MISSILE, }, /* LOSE_STR */ - { 0, GF_MISSILE, }, /* LOSE_INT */ - { 0, GF_MISSILE, }, /* LOSE_WIS */ - { 0, GF_MISSILE, }, /* LOSE_DEX */ - { 0, GF_MISSILE, }, /* LOSE_CON */ - { 0, GF_MISSILE, }, /* LOSE_CHR */ - { 2, GF_MISSILE, }, /* LOSE_ALL */ - { 60, GF_ROCKET, }, /* SHATTER */ - { 5, GF_MISSILE, }, /* EXP_10 */ - { 5, GF_MISSILE, }, /* EXP_20 */ - { 5, GF_MISSILE, }, /* EXP_40 */ - { 5, GF_MISSILE, }, /* EXP_80 */ - { 5, GF_POIS, }, /* DISEASE */ - { 5, GF_TIME, }, /* TIME */ - { 5, GF_MISSILE, }, /* EXP_VAMP */ - { 5, GF_MANA, }, /* DR_MANA */ - { 60, GF_MISSILE, }, /* SUPERHURT */ -}; - - -/* +/*! + * @brief 地形状態フラグテーブル / * The table of features' actions */ -byte feature_action_flags[FF_FLAG_MAX] = +const byte feature_action_flags[FF_FLAG_MAX] = { 0, /* LOS */ 0, /* PROJECT */ @@ -6656,138 +1443,3 @@ byte feature_action_flags[FF_FLAG_MAX] = 0, /* GLASS */ }; - -/* - * Define flags, levels, values of activations - */ -activation_type activation_info[] = -{ - { "SUNLIGHT", ACT_SUNLIGHT, 10, 250, {10, 0} }, - { "BO_MISS_1", ACT_BO_MISS_1, 10, 250, {2, 0} }, - { "BA_POIS_1", ACT_BA_POIS_1, 10, 300, {4, 4} }, - { "BO_ELEC_1", ACT_BO_ELEC_1, 20, 250, {5, 5} }, - { "BO_ACID_1", ACT_BO_ACID_1, 20, 250, {6, 6} }, - { "BO_COLD_1", ACT_BO_COLD_1, 20, 250, {7, 7} }, - { "BO_FIRE_1", ACT_BO_FIRE_1, 20, 250, {8, 8} }, - { "BA_COLD_1", ACT_BA_COLD_1, 30, 750, {6, 6} }, - { "BA_FIRE_1", ACT_BA_FIRE_1, 30, 1000, {9, 9} }, - { "DRAIN_1", ACT_DRAIN_1, 30, 500, {100, 100} }, - { "BA_COLD_2", ACT_BA_COLD_2, 40, 1250, {12, 12} }, - { "BA_ELEC_2", ACT_BA_ELEC_2, 40, 1500, {12, 12} }, - { "BA_FIRE_2", ACT_BA_FIRE_2, 40, 1500, {15, 0} }, - { "DRAIN_2", ACT_DRAIN_2, 40, 750, {400, 0} }, - { "VAMPIRE_1", ACT_VAMPIRE_1, 40, 1000, {400, 0} }, - { "BO_MISS_2", ACT_BO_MISS_2, 40, 1000, {90, 90} }, - { "BA_FIRE_3", ACT_BA_FIRE_3, 60, 1750, {225, 225} }, - { "BA_COLD_3", ACT_BA_COLD_3, 70, 2500, {325, 325} }, - { "BA_ELEC_3", ACT_BA_ELEC_3, 70, 2500, {425, 425} }, - { "WHIRLWIND", ACT_WHIRLWIND, 50, 7500, {250, 0} }, - { "VAMPIRE_2", ACT_VAMPIRE_2, 50, 2500, {400, 0} }, - { "CALL_CHAOS", ACT_CALL_CHAOS, 70, 5000, {350, 0} }, - { "ROCKET", ACT_ROCKET, 70, 5000, {400, 0} }, - { "DISP_EVIL", ACT_DISP_EVIL, 50, 4000, {100, 100} }, - { "BA_MISS_3", ACT_BA_MISS_3, 50, 1500, {500, 0} }, - { "DISP_GOOD", ACT_DISP_GOOD, 50, 3500, {100, 100} }, - { "BO_MANA", ACT_BO_MANA, 40, 1500, {90, 90} }, - { "BA_WATER", ACT_BA_WATER, 50, 2000, {250, 0} }, - { "BA_STAR", ACT_BA_STAR, 50, 2200, {200, 200} }, - { "BA_DARK", ACT_BA_DARK, 50, 2200, {150, 150} }, - { "BA_MANA", ACT_BA_MANA, 70, 2500, {150, 150} }, - { "PESTICIDE", ACT_PESTICIDE, 10, 500, {55, 55} }, - { "BLINDING_LIGHT", ACT_BLINDING_LIGHT, 30, 5000, {250, 0} }, - { "BIZARRE", ACT_BIZARRE, 90, 10000, {450, 450} }, - { "CAST_BA_STAR", ACT_CAST_BA_STAR, 70, 7500, {1000, 0} }, - { "BLADETURNER", ACT_BLADETURNER, 80, 20000, {400, 0} }, - { "BA_ACID_1", ACT_BA_ACID_1, 30, 1000, {12, 12} }, - { "BR_FIRE", ACT_BR_FIRE, 50, 5000, {-1, 0} }, - { "BR_COLD", ACT_BR_COLD, 50, 5000, {-1, 0} }, - - { "CONFUSE", ACT_CONFUSE, 10, 500, {15, 0} }, - { "SLEEP", ACT_SLEEP, 10, 750, {55, 0} }, - { "QUAKE", ACT_QUAKE, 30, 600, {50, 0} }, - { "TERROR", ACT_TERROR, 20, 2500, {-1, 0} }, - { "TELE_AWAY", ACT_TELE_AWAY, 20, 2000, {150, 0} }, - { "BANISH_EVIL", ACT_BANISH_EVIL, 40, 2000, {250, 250} }, - { "GENOCIDE", ACT_GENOCIDE, 50, 10000, {500, 0} }, - { "MASS_GENO", ACT_MASS_GENO, 50, 10000, {1000, 0} }, - { "SCARE_AREA", ACT_SCARE_AREA, 20, 2500, {40, 40} }, - { "AGGRAVATE", ACT_AGGRAVATE, 0, 100, {0, 0} }, - - { "CHARM_ANIMAL", ACT_CHARM_ANIMAL, 40, 7500, {200, 0} }, - { "CHARM_UNDEAD", ACT_CHARM_UNDEAD, 40, 10000, {333, 0} }, - { "CHARM_OTHER", ACT_CHARM_OTHER, 40, 10000, {400, 0} }, - { "CHARM_ANIMALS", ACT_CHARM_ANIMALS, 40, 12500, {500, 0} }, - { "CHARM_OTHERS", ACT_CHARM_OTHERS, 40, 17500, {750, 0} }, - { "SUMMON_ANIMAL", ACT_SUMMON_ANIMAL, 50, 10000, {200, 300} }, - { "SUMMON_PHANTOM", ACT_SUMMON_PHANTOM, 50, 12000, {200, 200} }, - { "SUMMON_ELEMENTAL", ACT_SUMMON_ELEMENTAL, 50, 15000, {750, 0} }, - { "SUMMON_DEMON", ACT_SUMMON_DEMON, 50, 20000, {666, 333} }, - { "SUMMON_UNDEAD", ACT_SUMMON_UNDEAD, 50, 20000, {666, 333} }, - { "SUMMON_HOUND", ACT_SUMMON_HOUND, 50, 15000, {300, 150} }, - { "SUMMON_DAWN", ACT_SUMMON_DAWN, 50, 15000, {500, 500} }, - { "SUMMON_OCTOPUS", ACT_SUMMON_OCTOPUS, 50, 15000, {300, 150} }, - - { "CHOIR_SINGS", ACT_CHOIR_SINGS, 60, 20000, {300, 0} }, - { "CURE_LW", ACT_CURE_LW, 10, 500, {10, 0} }, - { "CURE_MW", ACT_CURE_MW, 20, 750, {3, 3} }, - { "CURE_POISON", ACT_CURE_POISON, 10, 1000, {5, 0} }, - { "REST_LIFE", ACT_REST_LIFE, 40, 7500, {450, 0} }, - { "REST_ALL", ACT_REST_ALL, 30, 15000, {750, 0} }, - { "CURE_700", ACT_CURE_700, 40, 10000, {250, 0} }, - { "CURE_1000", ACT_CURE_1000, 50, 15000, {888, 0} }, - { "CURING", ACT_CURING, 30, 5000, {100, 0} }, - { "CURE_MANA_FULL", ACT_CURE_MANA_FULL, 60, 20000, {777, 0} }, - - { "ESP", ACT_ESP, 30, 1500, {200, 0} }, - { "BERSERK", ACT_BERSERK, 10, 800, {75, 75} }, - { "PROT_EVIL", ACT_PROT_EVIL, 30, 5000, {200, 200} }, - { "RESIST_ALL", ACT_RESIST_ALL, 30, 5000, {111, 0} }, - { "SPEED", ACT_SPEED, 40, 15000, {250, 0} }, - { "XTRA_SPEED", ACT_XTRA_SPEED, 40, 25000, {200, 200} }, - { "WRAITH", ACT_WRAITH, 90, 25000, {1000, 0} }, - { "INVULN", ACT_INVULN, 90, 25000, {1000, 0} }, - { "HELO", ACT_HELO, 10, 500, {30, 30} }, - { "HELO_SPEED", ACT_HELO_SPEED, 30, 20000, {100, 200} }, - { "RESIST_ACID", ACT_RESIST_ACID, 20, 2000, {40, 40} }, - { "RESIST_FIRE", ACT_RESIST_FIRE, 20, 2000, {40, 40} }, - { "RESIST_COLD", ACT_RESIST_COLD, 20, 2000, {40, 40} }, - { "RESIST_ELEC", ACT_RESIST_ELEC, 20, 2000, {40, 40} }, - { "RESIST_POIS", ACT_RESIST_POIS, 20, 2000, {40, 40} }, - - { "LIGHT", ACT_LIGHT, 10, 150, {10, 10} }, - { "MAP_LIGHT", ACT_MAP_LIGHT, 30, 500, {50, 50} }, - { "DETECT_ALL", ACT_DETECT_ALL, 30, 1000, {55, 55} }, - { "DETECT_XTRA", ACT_DETECT_XTRA, 50, 12500, {100, 0} }, - { "ID_FULL", ACT_ID_FULL, 50, 10000, {75, 0} }, - { "ID_PLAIN", ACT_ID_PLAIN, 20, 1250, {10, 0} }, - { "RUNE_EXPLO", ACT_RUNE_EXPLO, 40, 4000, {200, 0} }, - { "RUNE_PROT", ACT_RUNE_PROT, 60, 10000, {400, 0} }, - { "SATIATE", ACT_SATIATE, 10, 2000, {200, 0} }, - { "DEST_DOOR", ACT_DEST_DOOR, 10, 100, {10, 0} }, - { "STONE_MUD", ACT_STONE_MUD, 20, 1000, {3, 0} }, - { "RECHARGE", ACT_RECHARGE, 30, 1000, {70, 0} }, - { "ALCHEMY", ACT_ALCHEMY, 50, 10000, {500, 0} }, - { "DIM_DOOR", ACT_DIM_DOOR, 50, 10000, {100, 0} }, - { "TELEPORT", ACT_TELEPORT, 10, 2000, {25, 0} }, - { "RECALL", ACT_RECALL, 30, 7500, {200, 0} }, - { "JUDGE", ACT_JUDGE, 90, 50000, {20, 20} }, - { "TELEKINESIS", ACT_TELEKINESIS, 20, 5500, {25, 25} }, - { "DETECT_UNIQUE", ACT_DETECT_UNIQUE, 40, 10000, {200, 0} }, - { "ESCAPE", ACT_ESCAPE, 10, 3000, {35, 0} }, - { "DISP_CURSE_XTRA", ACT_DISP_CURSE_XTRA, 40, 30000, {0, 0} }, - { "BRAND_FIRE_BOLTS", ACT_BRAND_FIRE_BOLTS, 40, 20000, {999, 0} }, - { "RECHARGE_XTRA", ACT_RECHARGE_XTRA, 70, 30000, {200, 0} }, - { "LORE", ACT_LORE, 10, 30000, {0, 0} }, - { "SHIKOFUMI", ACT_SHIKOFUMI, 10, 10000, {100, 100} }, - { "PHASE_DOOR", ACT_PHASE_DOOR, 10, 1500, {10, 0} }, - { "DETECT_ALL_MONS", ACT_DETECT_ALL_MONS, 30, 3000, {150, 0} }, - { "ULTIMATE_RESIST", ACT_ULTIMATE_RESIST, 90, 20000, {777, 0} }, - - { "FISHING", ACT_FISHING, 0, 100, {0, 0} }, - { "INROU", ACT_INROU, 40, 15000, {150, 150} }, - { "MURAMASA", ACT_MURAMASA, 0, 0, {-1, 0} }, - { "BLOODY_MOON", ACT_BLOODY_MOON, 0, 0, {3333, 0} }, - { "CRIMSON", ACT_CRIMSON, 0, 50000, {15, 0} }, - - { NULL, 0, 0, 0, {0, 0} } -};