X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Ftables.c;h=e46071825b4f5ac0d6bb9e62f38874cf555d5f6e;hb=refs%2Fheads%2Fmaster;hp=e778ea7b45b644120027856332304952188d562c;hpb=ac8d3e626e1b492979988b6e6fa91531fe6d401a;p=hengband%2Fhengband.git diff --git a/src/tables.c b/src/tables.c deleted file mode 100644 index e778ea7b4..000000000 --- a/src/tables.c +++ /dev/null @@ -1,6561 +0,0 @@ -/*! - * @file tables.c - * @brief ゲーム情報テーブル / Angband Tables - * @date 2014/07/23 - * @author - *
- * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
- *
- * This software may be copied and distributed for educational, research,
- * and not for profit purposes provided that this copyright and statement
- * are included in all such copies.  Other copyrights may also apply.
- * 
- */ - - -#include "angband.h" - -/*! - * キーパッドの方向を南から反時計回り順に列挙 / Global array for looping through the "keypad directions" - */ -const s16b ddd[9] = -{ 2, 8, 6, 4, 3, 1, 9, 7, 5 }; - -/*! - * dddで定義した順にベクトルのX軸成分を定義 / Global arrays for converting "keypad direction" into offsets - */ -const s16b ddx[10] = -{ 0, -1, 0, 1, -1, 0, 1, -1, 0, 1 }; - -/*! - * dddで定義した順にベクトルのY軸成分を定義 / Global arrays for converting "keypad direction" into offsets - */ -const s16b ddy[10] = -{ 0, 1, 1, 1, 0, 0, 0, -1, -1, -1 }; - -/*! - * ddd越しにベクトルのX軸成分を定義 / Global arrays for optimizing "ddx[ddd[i]]" and "ddy[ddd[i]]" - */ -const s16b ddx_ddd[9] = -{ 0, 0, 1, -1, 1, -1, 1, -1, 0 }; - -/*! - * ddd越しにベクトルのY軸成分を定義 / Global arrays for optimizing "ddx[ddd[i]]" and "ddy[ddd[i]]" - */ -const s16b ddy_ddd[9] = -{ 1, -1, 0, 0, 1, 1, -1, -1, 0 }; - - -/*! - * キーパッドの円環状方向配列 / Circular keypad direction array - */ -const s16b cdd[8] = -{ 2, 3, 6, 9, 8, 7, 4, 1 }; - -/*! - * cdd越しにベクトルのX軸成分を定義 / Global arrays for optimizing "ddx[cdd[i]]" and "ddy[cdd[i]]" - */ -const s16b ddx_cdd[8] = -{ 0, 1, 1, 1, 0, -1, -1, -1 }; - -/*! - * cdd越しにベクトルのY軸成分を定義 / Global arrays for optimizing "ddx[cdd[i]]" and "ddy[cdd[i]]" - */ -const s16b ddy_cdd[8] = -{ 1, 1, 0, -1, -1, -1, 0, 1 }; - - - -/*! - * 10進数から16進数への変換テーブル / - * Global array for converting numbers to uppercase hecidecimal digit - * This array can also be used to convert a number to an octal digit - */ -const char hexsym[16] = -{ - '0', '1', '2', '3', '4', '5', '6', '7', - '8', '9', 'A', 'B', 'C', 'D', 'E', 'F' -}; - - -/*! - * 選択処理用キーコード / - * Global array for converting numbers to a logical list symbol - */ -const char listsym[] = -{ - '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', - 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', - 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', - 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', - 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', - '\0' -}; - - -/*! - * スクリーン表示色キャラクタ / - * Encode the screen colors - */ -const cptr color_char = "dwsorgbuDWvyRGBU"; - - -/*! - * 知力/賢さによるレベル毎の習得可能魔法数テーブル - * Stat Table (INT/WIS) -- Number of half-spells per level - */ -const byte adj_mag_study[] = -{ - 0 /* 3 */, - 0 /* 4 */, - 0 /* 5 */, - 0 /* 6 */, - 0 /* 7 */, - 1 /* 8 */, - 1 /* 9 */, - 1 /* 10 */, - 1 /* 11 */, - 2 /* 12 */, - 2 /* 13 */, - 2 /* 14 */, - 2 /* 15 */, - 2 /* 16 */, - 2 /* 17 */, - 2 /* 18/00-18/09 */, - 2 /* 18/10-18/19 */, - 2 /* 18/20-18/29 */, - 2 /* 18/30-18/39 */, - 2 /* 18/40-18/49 */, - 3 /* 18/50-18/59 */, - 3 /* 18/60-18/69 */, - 3 /* 18/70-18/79 */, - 3 /* 18/80-18/89 */, - 4 /* 18/90-18/99 */, - 4 /* 18/100-18/109 */, - 4 /* 18/110-18/119 */, - 5 /* 18/120-18/129 */, - 5 /* 18/130-18/139 */, - 5 /* 18/140-18/149 */, - 5 /* 18/150-18/159 */, - 5 /* 18/160-18/169 */, - 5 /* 18/170-18/179 */, - 5 /* 18/180-18/189 */, - 5 /* 18/190-18/199 */, - 5 /* 18/200-18/209 */, - 6 /* 18/210-18/219 */, - 6 /* 18/220+ */ -}; - - -/*! - * 知力/賢さによるMP修正テーブル - * Stat Table (INT/WIS) -- extra 1/4-mana-points per level - */ -const byte adj_mag_mana[] = -{ - 0 /* 3 */, - 0 /* 4 */, - 0 /* 5 */, - 0 /* 6 */, - 0 /* 7 */, - 1 /* 8 */, - 2 /* 9 */, - 3 /* 10 */, - 4 /* 11 */, - 5 /* 12 */, - 5 /* 13 */, - 6 /* 14 */, - 7 /* 15 */, - 8 /* 16 */, - 9 /* 17 */, - 10 /* 18/00-18/09 */, - 11 /* 18/10-18/19 */, - 11 /* 18/20-18/29 */, - 12 /* 18/30-18/39 */, - 12 /* 18/40-18/49 */, - 13 /* 18/50-18/59 */, - 14 /* 18/60-18/69 */, - 15 /* 18/70-18/79 */, - 16 /* 18/80-18/89 */, - 17 /* 18/90-18/99 */, - 18 /* 18/100-18/109 */, - 19 /* 18/110-18/119 */, - 20 /* 18/120-18/129 */, - 21 /* 18/130-18/139 */, - 22 /* 18/140-18/149 */, - 23 /* 18/150-18/159 */, - 24 /* 18/160-18/169 */, - 25 /* 18/170-18/179 */, - 26 /* 18/180-18/189 */, - 27 /* 18/190-18/199 */, - 28 /* 18/200-18/209 */, - 29 /* 18/210-18/219 */, - 30 /* 18/220+ */ -}; - - -/*! - * 知力/賢さによる最低魔法失敗率テーブル - * Stat Table (INT/WIS) -- Minimum failure rate (percentage) - */ -const byte adj_mag_fail[] = -{ - 99 /* 3 */, - 99 /* 4 */, - 99 /* 5 */, - 99 /* 6 */, - 99 /* 7 */, - 50 /* 8 */, - 30 /* 9 */, - 20 /* 10 */, - 15 /* 11 */, - 12 /* 12 */, - 11 /* 13 */, - 10 /* 14 */, - 9 /* 15 */, - 8 /* 16 */, - 7 /* 17 */, - 6 /* 18/00-18/09 */, - 6 /* 18/10-18/19 */, - 5 /* 18/20-18/29 */, - 5 /* 18/30-18/39 */, - 5 /* 18/40-18/49 */, - 4 /* 18/50-18/59 */, - 4 /* 18/60-18/69 */, - 4 /* 18/70-18/79 */, - 4 /* 18/80-18/89 */, - 3 /* 18/90-18/99 */, - 3 /* 18/100-18/109 */, - 2 /* 18/110-18/119 */, - 2 /* 18/120-18/129 */, - 2 /* 18/130-18/139 */, - 2 /* 18/140-18/149 */, - 1 /* 18/150-18/159 */, - 1 /* 18/160-18/169 */, - 1 /* 18/170-18/179 */, - 1 /* 18/180-18/189 */, - 1 /* 18/190-18/199 */, - 0 /* 18/200-18/209 */, - 0 /* 18/210-18/219 */, - 0 /* 18/220+ */ -}; - - -/*! - * 知力/賢さによる魔法失敗率修正テーブル - * Stat Table (INT/WIS) -- Various things - */ -const byte adj_mag_stat[] = -{ - 0 /* 3 */, - 0 /* 4 */, - 0 /* 5 */, - 0 /* 6 */, - 0 /* 7 */, - 1 /* 8 */, - 1 /* 9 */, - 1 /* 10 */, - 1 /* 11 */, - 1 /* 12 */, - 1 /* 13 */, - 1 /* 14 */, - 2 /* 15 */, - 2 /* 16 */, - 2 /* 17 */, - 3 /* 18/00-18/09 */, - 3 /* 18/10-18/19 */, - 3 /* 18/20-18/29 */, - 3 /* 18/30-18/39 */, - 3 /* 18/40-18/49 */, - 4 /* 18/50-18/59 */, - 4 /* 18/60-18/69 */, - 5 /* 18/70-18/79 */, - 6 /* 18/80-18/89 */, - 7 /* 18/90-18/99 */, - 8 /* 18/100-18/109 */, - 9 /* 18/110-18/119 */, - 10 /* 18/120-18/129 */, - 11 /* 18/130-18/139 */, - 12 /* 18/140-18/149 */, - 13 /* 18/150-18/159 */, - 14 /* 18/160-18/169 */, - 15 /* 18/170-18/179 */, - 16 /* 18/180-18/189 */, - 17 /* 18/190-18/199 */, - 18 /* 18/200-18/209 */, - 19 /* 18/210-18/219 */, - 20 /* 18/220+ */ -}; - - -/*! - * 魅力による店での取引修正テーブル - * Stat Table (CHR) -- payment percentages - */ -const byte adj_chr_gold[] = -{ - 130 /* 3 */, - 125 /* 4 */, - 122 /* 5 */, - 120 /* 6 */, - 118 /* 7 */, - 116 /* 8 */, - 114 /* 9 */, - 112 /* 10 */, - 110 /* 11 */, - 108 /* 12 */, - 106 /* 13 */, - 104 /* 14 */, - 103 /* 15 */, - 102 /* 16 */, - 101 /* 17 */, - 100 /* 18/00-18/09 */, - 99 /* 18/10-18/19 */, - 98 /* 18/20-18/29 */, - 97 /* 18/30-18/39 */, - 96 /* 18/40-18/49 */, - 95 /* 18/50-18/59 */, - 94 /* 18/60-18/69 */, - 93 /* 18/70-18/79 */, - 92 /* 18/80-18/89 */, - 91 /* 18/90-18/99 */, - 90 /* 18/100-18/109 */, - 89 /* 18/110-18/119 */, - 88 /* 18/120-18/129 */, - 87 /* 18/130-18/139 */, - 86 /* 18/140-18/149 */, - 85 /* 18/150-18/159 */, - 84 /* 18/160-18/169 */, - 83 /* 18/170-18/179 */, - 82 /* 18/180-18/189 */, - 81 /* 18/190-18/199 */, - 80 /* 18/200-18/209 */, - 79 /* 18/210-18/219 */, - 78 /* 18/220+ */ -}; - - -/*! - * 知力による魔道具使用修正テーブル - * Stat Table (INT) -- Magic devices - */ -const byte adj_int_dev[] = -{ - 0 /* 3 */, - 0 /* 4 */, - 0 /* 5 */, - 0 /* 6 */, - 0 /* 7 */, - 1 /* 8 */, - 1 /* 9 */, - 1 /* 10 */, - 1 /* 11 */, - 1 /* 12 */, - 1 /* 13 */, - 1 /* 14 */, - 2 /* 15 */, - 2 /* 16 */, - 2 /* 17 */, - 3 /* 18/00-18/09 */, - 3 /* 18/10-18/19 */, - 4 /* 18/20-18/29 */, - 4 /* 18/30-18/39 */, - 5 /* 18/40-18/49 */, - 5 /* 18/50-18/59 */, - 6 /* 18/60-18/69 */, - 6 /* 18/70-18/79 */, - 7 /* 18/80-18/89 */, - 7 /* 18/90-18/99 */, - 8 /* 18/100-18/109 */, - 9 /* 18/110-18/119 */, - 10 /* 18/120-18/129 */, - 11 /* 18/130-18/139 */, - 12 /* 18/140-18/149 */, - 13 /* 18/150-18/159 */, - 14 /* 18/160-18/169 */, - 15 /* 18/170-18/179 */, - 16 /* 18/180-18/189 */, - 17 /* 18/190-18/199 */, - 18 /* 18/200-18/209 */, - 19 /* 18/210-18/219 */, - 20 /* 18/220+ */ -}; - - -/*! - * 賢さによる魔法防御修正テーブル - * Stat Table (WIS) -- Saving throw - */ -const byte adj_wis_sav[] = -{ - 0 /* 3 */, - 0 /* 4 */, - 0 /* 5 */, - 0 /* 6 */, - 0 /* 7 */, - 1 /* 8 */, - 1 /* 9 */, - 1 /* 10 */, - 1 /* 11 */, - 1 /* 12 */, - 1 /* 13 */, - 1 /* 14 */, - 2 /* 15 */, - 2 /* 16 */, - 2 /* 17 */, - 3 /* 18/00-18/09 */, - 3 /* 18/10-18/19 */, - 3 /* 18/20-18/29 */, - 3 /* 18/30-18/39 */, - 3 /* 18/40-18/49 */, - 4 /* 18/50-18/59 */, - 4 /* 18/60-18/69 */, - 5 /* 18/70-18/79 */, - 5 /* 18/80-18/89 */, - 6 /* 18/90-18/99 */, - 7 /* 18/100-18/109 */, - 8 /* 18/110-18/119 */, - 9 /* 18/120-18/129 */, - 10 /* 18/130-18/139 */, - 11 /* 18/140-18/149 */, - 12 /* 18/150-18/159 */, - 13 /* 18/160-18/169 */, - 14 /* 18/170-18/179 */, - 15 /* 18/180-18/189 */, - 16 /* 18/190-18/199 */, - 17 /* 18/200-18/209 */, - 18 /* 18/210-18/219 */, - 19 /* 18/220+ */ -}; - - -/*! - * 器用さによるトラップ解除修正テーブル - * Stat Table (DEX) -- disarming - */ -const byte adj_dex_dis[] = -{ - 0 /* 3 */, - 0 /* 4 */, - 0 /* 5 */, - 0 /* 6 */, - 0 /* 7 */, - 0 /* 8 */, - 0 /* 9 */, - 0 /* 10 */, - 0 /* 11 */, - 0 /* 12 */, - 1 /* 13 */, - 1 /* 14 */, - 1 /* 15 */, - 2 /* 16 */, - 2 /* 17 */, - 4 /* 18/00-18/09 */, - 4 /* 18/10-18/19 */, - 4 /* 18/20-18/29 */, - 4 /* 18/30-18/39 */, - 5 /* 18/40-18/49 */, - 5 /* 18/50-18/59 */, - 5 /* 18/60-18/69 */, - 6 /* 18/70-18/79 */, - 6 /* 18/80-18/89 */, - 7 /* 18/90-18/99 */, - 8 /* 18/100-18/109 */, - 8 /* 18/110-18/119 */, - 8 /* 18/120-18/129 */, - 8 /* 18/130-18/139 */, - 8 /* 18/140-18/149 */, - 9 /* 18/150-18/159 */, - 9 /* 18/160-18/169 */, - 9 /* 18/170-18/179 */, - 9 /* 18/180-18/189 */, - 9 /* 18/190-18/199 */, - 10 /* 18/200-18/209 */, - 10 /* 18/210-18/219 */, - 10 /* 18/220+ */ -}; - - -/*! - * 知力によるトラップ解除修正テーブル - * Stat Table (INT) -- disarming - */ -const byte adj_int_dis[] = -{ - 0 /* 3 */, - 0 /* 4 */, - 0 /* 5 */, - 0 /* 6 */, - 0 /* 7 */, - 1 /* 8 */, - 1 /* 9 */, - 1 /* 10 */, - 1 /* 11 */, - 1 /* 12 */, - 1 /* 13 */, - 1 /* 14 */, - 2 /* 15 */, - 2 /* 16 */, - 2 /* 17 */, - 3 /* 18/00-18/09 */, - 3 /* 18/10-18/19 */, - 3 /* 18/20-18/29 */, - 4 /* 18/30-18/39 */, - 4 /* 18/40-18/49 */, - 5 /* 18/50-18/59 */, - 6 /* 18/60-18/69 */, - 7 /* 18/70-18/79 */, - 8 /* 18/80-18/89 */, - 9 /* 18/90-18/99 */, - 10 /* 18/100-18/109 */, - 10 /* 18/110-18/119 */, - 11 /* 18/120-18/129 */, - 12 /* 18/130-18/139 */, - 13 /* 18/140-18/149 */, - 14 /* 18/150-18/159 */, - 15 /* 18/160-18/169 */, - 16 /* 18/170-18/179 */, - 17 /* 18/180-18/189 */, - 18 /* 18/190-18/199 */, - 19 /* 18/200-18/209 */, - 19 /* 18/210-18/219 */, - 20 /* 18/220+ */ -}; - - -/*! - * 器用さによるAC修正テーブル - * Stat Table (DEX) -- bonus to ac (plus 128) - */ -const byte adj_dex_ta[] = -{ - 128 + -4 /* 3 */, - 128 + -3 /* 4 */, - 128 + -2 /* 5 */, - 128 + -1 /* 6 */, - 128 + 0 /* 7 */, - 128 + 0 /* 8 */, - 128 + 0 /* 9 */, - 128 + 0 /* 10 */, - 128 + 0 /* 11 */, - 128 + 0 /* 12 */, - 128 + 0 /* 13 */, - 128 + 0 /* 14 */, - 128 + 1 /* 15 */, - 128 + 1 /* 16 */, - 128 + 1 /* 17 */, - 128 + 2 /* 18/00-18/09 */, - 128 + 2 /* 18/10-18/19 */, - 128 + 2 /* 18/20-18/29 */, - 128 + 2 /* 18/30-18/39 */, - 128 + 2 /* 18/40-18/49 */, - 128 + 3 /* 18/50-18/59 */, - 128 + 3 /* 18/60-18/69 */, - 128 + 3 /* 18/70-18/79 */, - 128 + 4 /* 18/80-18/89 */, - 128 + 5 /* 18/90-18/99 */, - 128 + 6 /* 18/100-18/109 */, - 128 + 7 /* 18/110-18/119 */, - 128 + 8 /* 18/120-18/129 */, - 128 + 9 /* 18/130-18/139 */, - 128 + 9 /* 18/140-18/149 */, - 128 + 10 /* 18/150-18/159 */, - 128 + 11 /* 18/160-18/169 */, - 128 + 12 /* 18/170-18/179 */, - 128 + 13 /* 18/180-18/189 */, - 128 + 14 /* 18/190-18/199 */, - 128 + 15 /* 18/200-18/209 */, - 128 + 15 /* 18/210-18/219 */, - 128 + 16 /* 18/220+ */ -}; - - -/*! - * 腕力によるダメージ修正テーブル - * Stat Table (STR) -- bonus to dam (plus 128) - */ -const byte adj_str_td[] = -{ - 128 + -2 /* 3 */, - 128 + -2 /* 4 */, - 128 + -1 /* 5 */, - 128 + -1 /* 6 */, - 128 + 0 /* 7 */, - 128 + 0 /* 8 */, - 128 + 0 /* 9 */, - 128 + 0 /* 10 */, - 128 + 0 /* 11 */, - 128 + 0 /* 12 */, - 128 + 0 /* 13 */, - 128 + 0 /* 14 */, - 128 + 0 /* 15 */, - 128 + 1 /* 16 */, - 128 + 2 /* 17 */, - 128 + 2 /* 18/00-18/09 */, - 128 + 2 /* 18/10-18/19 */, - 128 + 3 /* 18/20-18/29 */, - 128 + 3 /* 18/30-18/39 */, - 128 + 3 /* 18/40-18/49 */, - 128 + 3 /* 18/50-18/59 */, - 128 + 3 /* 18/60-18/69 */, - 128 + 4 /* 18/70-18/79 */, - 128 + 5 /* 18/80-18/89 */, - 128 + 5 /* 18/90-18/99 */, - 128 + 6 /* 18/100-18/109 */, - 128 + 7 /* 18/110-18/119 */, - 128 + 8 /* 18/120-18/129 */, - 128 + 9 /* 18/130-18/139 */, - 128 + 10 /* 18/140-18/149 */, - 128 + 11 /* 18/150-18/159 */, - 128 + 12 /* 18/160-18/169 */, - 128 + 13 /* 18/170-18/179 */, - 128 + 14 /* 18/180-18/189 */, - 128 + 15 /* 18/190-18/199 */, - 128 + 16 /* 18/200-18/209 */, - 128 + 18 /* 18/210-18/219 */, - 128 + 20 /* 18/220+ */ -}; - - -/*! - * 器用度による命中修正テーブル - * Stat Table (DEX) -- bonus to hit (plus 128) - */ -const byte adj_dex_th[] = -{ - 128 + -3 /* 3 */, - 128 + -2 /* 4 */, - 128 + -2 /* 5 */, - 128 + -1 /* 6 */, - 128 + -1 /* 7 */, - 128 + 0 /* 8 */, - 128 + 0 /* 9 */, - 128 + 0 /* 10 */, - 128 + 0 /* 11 */, - 128 + 0 /* 12 */, - 128 + 0 /* 13 */, - 128 + 0 /* 14 */, - 128 + 0 /* 15 */, - 128 + 1 /* 16 */, - 128 + 2 /* 17 */, - 128 + 3 /* 18/00-18/09 */, - 128 + 3 /* 18/10-18/19 */, - 128 + 3 /* 18/20-18/29 */, - 128 + 3 /* 18/30-18/39 */, - 128 + 3 /* 18/40-18/49 */, - 128 + 4 /* 18/50-18/59 */, - 128 + 4 /* 18/60-18/69 */, - 128 + 4 /* 18/70-18/79 */, - 128 + 4 /* 18/80-18/89 */, - 128 + 5 /* 18/90-18/99 */, - 128 + 6 /* 18/100-18/109 */, - 128 + 7 /* 18/110-18/119 */, - 128 + 8 /* 18/120-18/129 */, - 128 + 9 /* 18/130-18/139 */, - 128 + 9 /* 18/140-18/149 */, - 128 + 10 /* 18/150-18/159 */, - 128 + 11 /* 18/160-18/169 */, - 128 + 12 /* 18/170-18/179 */, - 128 + 13 /* 18/180-18/189 */, - 128 + 14 /* 18/190-18/199 */, - 128 + 15 /* 18/200-18/209 */, - 128 + 15 /* 18/210-18/219 */, - 128 + 16 /* 18/220+ */ -}; - - -/*! - * 腕力による命中修正テーブル - * Stat Table (STR) -- bonus to hit (plus 128) - */ -const byte adj_str_th[] = -{ - 128 + -3 /* 3 */, - 128 + -2 /* 4 */, - 128 + -1 /* 5 */, - 128 + -1 /* 6 */, - 128 + 0 /* 7 */, - 128 + 0 /* 8 */, - 128 + 0 /* 9 */, - 128 + 0 /* 10 */, - 128 + 0 /* 11 */, - 128 + 0 /* 12 */, - 128 + 0 /* 13 */, - 128 + 0 /* 14 */, - 128 + 0 /* 15 */, - 128 + 0 /* 16 */, - 128 + 0 /* 17 */, - 128 + 1 /* 18/00-18/09 */, - 128 + 1 /* 18/10-18/19 */, - 128 + 1 /* 18/20-18/29 */, - 128 + 1 /* 18/30-18/39 */, - 128 + 1 /* 18/40-18/49 */, - 128 + 1 /* 18/50-18/59 */, - 128 + 1 /* 18/60-18/69 */, - 128 + 2 /* 18/70-18/79 */, - 128 + 3 /* 18/80-18/89 */, - 128 + 4 /* 18/90-18/99 */, - 128 + 5 /* 18/100-18/109 */, - 128 + 6 /* 18/110-18/119 */, - 128 + 7 /* 18/120-18/129 */, - 128 + 8 /* 18/130-18/139 */, - 128 + 9 /* 18/140-18/149 */, - 128 + 10 /* 18/150-18/159 */, - 128 + 11 /* 18/160-18/169 */, - 128 + 12 /* 18/170-18/179 */, - 128 + 13 /* 18/180-18/189 */, - 128 + 14 /* 18/190-18/199 */, - 128 + 15 /* 18/200-18/209 */, - 128 + 15 /* 18/210-18/219 */, - 128 + 16 /* 18/220+ */ -}; - - -/*! - * 腕力による基本所持重量値テーブル - * Stat Table (STR) -- weight limit in deca-pounds - */ -const byte adj_str_wgt[] = -{ - 10 /* 3 */, - 11 /* 4 */, - 12 /* 5 */, - 13 /* 6 */, - 14 /* 7 */, - 15 /* 8 */, - 16 /* 9 */, - 17 /* 10 */, - 18 /* 11 */, - 19 /* 12 */, - 20 /* 13 */, - 21 /* 14 */, - 22 /* 15 */, - 23 /* 16 */, - 24 /* 17 */, - 25 /* 18/00-18/09 */, - 26 /* 18/10-18/19 */, - 27 /* 18/20-18/29 */, - 28 /* 18/30-18/39 */, - 29 /* 18/40-18/49 */, - 30 /* 18/50-18/59 */, - 31 /* 18/60-18/69 */, - 31 /* 18/70-18/79 */, - 32 /* 18/80-18/89 */, - 32 /* 18/90-18/99 */, - 33 /* 18/100-18/109 */, - 33 /* 18/110-18/119 */, - 34 /* 18/120-18/129 */, - 34 /* 18/130-18/139 */, - 35 /* 18/140-18/149 */, - 35 /* 18/150-18/159 */, - 36 /* 18/160-18/169 */, - 36 /* 18/170-18/179 */, - 37 /* 18/180-18/189 */, - 37 /* 18/190-18/199 */, - 38 /* 18/200-18/209 */, - 38 /* 18/210-18/219 */, - 39 /* 18/220+ */ -}; - - -/*! - * 腕力による武器重量限界値テーブル - * Stat Table (STR) -- weapon weight limit in pounds - */ -const byte adj_str_hold[] = -{ - 4 /* 3 */, - 5 /* 4 */, - 6 /* 5 */, - 7 /* 6 */, - 8 /* 7 */, - 9 /* 8 */, - 10 /* 9 */, - 11 /* 10 */, - 12 /* 11 */, - 13 /* 12 */, - 14 /* 13 */, - 15 /* 14 */, - 16 /* 15 */, - 17 /* 16 */, - 18 /* 17 */, - 19 /* 18/00-18/09 */, - 20 /* 18/10-18/19 */, - 21 /* 18/20-18/29 */, - 22 /* 18/30-18/39 */, - 23 /* 18/40-18/49 */, - 24 /* 18/50-18/59 */, - 25 /* 18/60-18/69 */, - 26 /* 18/70-18/79 */, - 27 /* 18/80-18/89 */, - 28 /* 18/90-18/99 */, - 30 /* 18/100-18/109 */, - 31 /* 18/110-18/119 */, - 32 /* 18/120-18/129 */, - 33 /* 18/130-18/139 */, - 34 /* 18/140-18/149 */, - 35 /* 18/150-18/159 */, - 37 /* 18/160-18/169 */, - 40 /* 18/170-18/179 */, - 44 /* 18/180-18/189 */, - 48 /* 18/190-18/199 */, - 50 /* 18/200-18/209 */, - 50 /* 18/210-18/219 */, - 50 /* 18/220+ */ -}; - - -/*! - * 腕力による採掘能力修正値テーブル - * Stat Table (STR) -- digging value - */ -const byte adj_str_dig[] = -{ - 0 /* 3 */, - 0 /* 4 */, - 1 /* 5 */, - 2 /* 6 */, - 3 /* 7 */, - 4 /* 8 */, - 4 /* 9 */, - 5 /* 10 */, - 5 /* 11 */, - 6 /* 12 */, - 6 /* 13 */, - 7 /* 14 */, - 7 /* 15 */, - 8 /* 16 */, - 8 /* 17 */, - 9 /* 18/00-18/09 */, - 10 /* 18/10-18/19 */, - 12 /* 18/20-18/29 */, - 15 /* 18/30-18/39 */, - 20 /* 18/40-18/49 */, - 25 /* 18/50-18/59 */, - 30 /* 18/60-18/69 */, - 35 /* 18/70-18/79 */, - 40 /* 18/80-18/89 */, - 45 /* 18/90-18/99 */, - 50 /* 18/100-18/109 */, - 55 /* 18/110-18/119 */, - 60 /* 18/120-18/129 */, - 65 /* 18/130-18/139 */, - 70 /* 18/140-18/149 */, - 75 /* 18/150-18/159 */, - 80 /* 18/160-18/169 */, - 85 /* 18/170-18/179 */, - 90 /* 18/180-18/189 */, - 95 /* 18/190-18/199 */, - 100 /* 18/200-18/209 */, - 100 /* 18/210-18/219 */, - 100 /* 18/220+ */ -}; - - -/*! - * 腕力による攻撃回数算定値テーブル - * Stat Table (STR) -- help index into the "blow" table - */ -const byte adj_str_blow[] = -{ - 3 /* 3 */, - 4 /* 4 */, - 5 /* 5 */, - 6 /* 6 */, - 7 /* 7 */, - 8 /* 8 */, - 9 /* 9 */, - 10 /* 10 */, - 11 /* 11 */, - 12 /* 12 */, - 13 /* 13 */, - 14 /* 14 */, - 15 /* 15 */, - 16 /* 16 */, - 17 /* 17 */, - 20 /* 18/00-18/09 */, - 30 /* 18/10-18/19 */, - 40 /* 18/20-18/29 */, - 50 /* 18/30-18/39 */, - 60 /* 18/40-18/49 */, - 70 /* 18/50-18/59 */, - 80 /* 18/60-18/69 */, - 90 /* 18/70-18/79 */, - 100 /* 18/80-18/89 */, - 110 /* 18/90-18/99 */, - 120 /* 18/100-18/109 */, - 130 /* 18/110-18/119 */, - 140 /* 18/120-18/129 */, - 150 /* 18/130-18/139 */, - 160 /* 18/140-18/149 */, - 170 /* 18/150-18/159 */, - 180 /* 18/160-18/169 */, - 190 /* 18/170-18/179 */, - 200 /* 18/180-18/189 */, - 210 /* 18/190-18/199 */, - 220 /* 18/200-18/209 */, - 230 /* 18/210-18/219 */, - 240 /* 18/220+ */ -}; - - -/*! - * 器用さによる攻撃回数インデックステーブル - * Stat Table (DEX) -- index into the "blow" table - */ -const byte adj_dex_blow[] = -{ - 0 /* 3 */, - 0 /* 4 */, - 0 /* 5 */, - 0 /* 6 */, - 0 /* 7 */, - 0 /* 8 */, - 0 /* 9 */, - 1 /* 10 */, - 1 /* 11 */, - 1 /* 12 */, - 1 /* 13 */, - 1 /* 14 */, - 2 /* 15 */, - 2 /* 16 */, - 2 /* 17 */, - 2 /* 18/00-18/09 */, - 3 /* 18/10-18/19 */, - 3 /* 18/20-18/29 */, - 3 /* 18/30-18/39 */, - 4 /* 18/40-18/49 */, - 4 /* 18/50-18/59 */, - 5 /* 18/60-18/69 */, - 5 /* 18/70-18/79 */, - 6 /* 18/80-18/89 */, - 6 /* 18/90-18/99 */, - 7 /* 18/100-18/109 */, - 7 /* 18/110-18/119 */, - 8 /* 18/120-18/129 */, - 8 /* 18/130-18/139 */, - 9 /* 18/140-18/149 */, - 9 /* 18/150-18/159 */, - 10 /* 18/160-18/169 */, - 10 /* 18/170-18/179 */, - 11 /* 18/180-18/189 */, - 11 /* 18/190-18/199 */, - 12 /* 18/200-18/209 */, - 12 /* 18/210-18/219 */, - 13 /* 18/220+ */ -}; - - -/*! - * 器用さによる盗難防止&体当たり成功判定修正テーブル - * Stat Table (DEX) -- chance of avoiding "theft" and "falling" - */ -const byte adj_dex_safe[] = -{ - 0 /* 3 */, - 1 /* 4 */, - 2 /* 5 */, - 3 /* 6 */, - 4 /* 7 */, - 5 /* 8 */, - 5 /* 9 */, - 6 /* 10 */, - 6 /* 11 */, - 7 /* 12 */, - 7 /* 13 */, - 8 /* 14 */, - 8 /* 15 */, - 9 /* 16 */, - 9 /* 17 */, - 10 /* 18/00-18/09 */, - 10 /* 18/10-18/19 */, - 15 /* 18/20-18/29 */, - 15 /* 18/30-18/39 */, - 20 /* 18/40-18/49 */, - 25 /* 18/50-18/59 */, - 30 /* 18/60-18/69 */, - 35 /* 18/70-18/79 */, - 40 /* 18/80-18/89 */, - 45 /* 18/90-18/99 */, - 50 /* 18/100-18/109 */, - 60 /* 18/110-18/119 */, - 70 /* 18/120-18/129 */, - 80 /* 18/130-18/139 */, - 90 /* 18/140-18/149 */, - 100 /* 18/150-18/159 */, - 100 /* 18/160-18/169 */, - 100 /* 18/170-18/179 */, - 100 /* 18/180-18/189 */, - 100 /* 18/190-18/199 */, - 100 /* 18/200-18/209 */, - 100 /* 18/210-18/219 */, - 100 /* 18/220+ */ -}; - - -/*! - * 耐久による基本HP自然治癒値テーブル / - * Stat Table (CON) -- base regeneration rate - */ -const byte adj_con_fix[] = -{ - 0 /* 3 */, - 0 /* 4 */, - 0 /* 5 */, - 0 /* 6 */, - 0 /* 7 */, - 0 /* 8 */, - 0 /* 9 */, - 0 /* 10 */, - 0 /* 11 */, - 0 /* 12 */, - 0 /* 13 */, - 1 /* 14 */, - 1 /* 15 */, - 1 /* 16 */, - 1 /* 17 */, - 2 /* 18/00-18/09 */, - 2 /* 18/10-18/19 */, - 2 /* 18/20-18/29 */, - 2 /* 18/30-18/39 */, - 2 /* 18/40-18/49 */, - 3 /* 18/50-18/59 */, - 3 /* 18/60-18/69 */, - 3 /* 18/70-18/79 */, - 3 /* 18/80-18/89 */, - 3 /* 18/90-18/99 */, - 4 /* 18/100-18/109 */, - 4 /* 18/110-18/119 */, - 5 /* 18/120-18/129 */, - 6 /* 18/130-18/139 */, - 6 /* 18/140-18/149 */, - 7 /* 18/150-18/159 */, - 7 /* 18/160-18/169 */, - 8 /* 18/170-18/179 */, - 8 /* 18/180-18/189 */, - 8 /* 18/190-18/199 */, - 9 /* 18/200-18/209 */, - 9 /* 18/210-18/219 */, - 9 /* 18/220+ */ -}; - - -/*! - * 耐久による基本HP自然治癒値テーブル / - * Stat Table (CON) -- extra 1/4-hitpoints per level (plus 128) - */ -const byte adj_con_mhp[] = -{ - 128 + -8 /* 3 */, - 128 + -6 /* 4 */, - 128 + -4 /* 5 */, - 128 + -2 /* 6 */, - 128 + -1 /* 7 */, - 128 + 0 /* 8 */, - 128 + 0 /* 9 */, - 128 + 0 /* 10 */, - 128 + 0 /* 11 */, - 128 + 0 /* 12 */, - 128 + 0 /* 13 */, - 128 + 1 /* 14 */, - 128 + 1 /* 15 */, - 128 + 2 /* 16 */, - 128 + 3 /* 17 */, - 128 + 4 /* 18/00-18/09 */, - 128 + 5 /* 18/10-18/19 */, - 128 + 6 /* 18/20-18/29 */, - 128 + 7 /* 18/30-18/39 */, - 128 + 8 /* 18/40-18/49 */, - 128 + 9 /* 18/50-18/59 */, - 128 + 10 /* 18/60-18/69 */, - 128 + 11 /* 18/70-18/79 */, - 128 + 12 /* 18/80-18/89 */, - 128 + 14 /* 18/90-18/99 */, - 128 + 17 /* 18/100-18/109 */, - 128 + 20 /* 18/110-18/119 */, - 128 + 23 /* 18/120-18/129 */, - 128 + 26 /* 18/130-18/139 */, - 128 + 29 /* 18/140-18/149 */, - 128 + 32 /* 18/150-18/159 */, - 128 + 35 /* 18/160-18/169 */, - 128 + 38 /* 18/170-18/179 */, - 128 + 40 /* 18/180-18/189 */, - 128 + 42 /* 18/190-18/199 */, - 128 + 44 /* 18/200-18/209 */, - 128 + 46 /* 18/210-18/219 */, - 128 + 48 /* 18/220+ */ -}; - - -/*! - * 魅力による魅了能力修正テーブル / - * Stat Table (CHR) -- charm - */ -const byte adj_chr_chm[] = -{ - 0 /* 3 */, - 0 /* 4 */, - 1 /* 5 */, - 2 /* 6 */, - 3 /* 7 */, - 4 /* 8 */, - 4 /* 9 */, - 5 /* 10 */, - 5 /* 11 */, - 6 /* 12 */, - 6 /* 13 */, - 7 /* 14 */, - 7 /* 15 */, - 8 /* 16 */, - 8 /* 17 */, - 9 /* 18/00-18/09 */, - 10 /* 18/10-18/19 */, - 12 /* 18/20-18/29 */, - 15 /* 18/30-18/39 */, - 18 /* 18/40-18/49 */, - 21 /* 18/50-18/59 */, - 24 /* 18/60-18/69 */, - 28 /* 18/70-18/79 */, - 32 /* 18/80-18/89 */, - 36 /* 18/90-18/99 */, - 39 /* 18/100-18/109 */, - 42 /* 18/110-18/119 */, - 45 /* 18/120-18/129 */, - 49 /* 18/130-18/139 */, - 53 /* 18/140-18/149 */, - 57 /* 18/150-18/159 */, - 61 /* 18/160-18/169 */, - 65 /* 18/170-18/179 */, - 69 /* 18/180-18/189 */, - 73 /* 18/190-18/199 */, - 77 /* 18/200-18/209 */, - 81 /* 18/210-18/219 */, - 85 /* 18/220+ */ -}; - - -/*! - * @brief - * 魅力による魅了能力修正テーブル / - * This table is used to help calculate the number of blows the player can - * make in a single round of attacks (one player turn) with a normal weapon. - * @details - *
- * This number ranges from a single blow/round for weak players to up to six
- * blows/round for powerful warriors.
- *
- * Note that certain artifacts and ego-items give "bonus" blows/round.
- *
- * First, from the player class, we extract some values:
- *
- * Warrior       num = 6; mul = 5; div = MAX(70, weapon_weight);
- * Berserker     num = 6; mul = 7; div = MAX(70, weapon_weight);
- * Mage          num = 3; mul = 2; div = MAX(100, weapon_weight);
- * Priest        num = 5; mul = 3; div = MAX(100, weapon_weight);
- * Mindcrafter   num = 5; mul = 3; div = MAX(100, weapon_weight);
- * Rogue         num = 5; mul = 3; div = MAX(40, weapon_weight);
- * Ranger        num = 5; mul = 4; div = MAX(70, weapon_weight);
- * Paladin       num = 5; mul = 4; div = MAX(70, weapon_weight);
- * Weaponsmith   num = 5; mul = 5; div = MAX(150, weapon_weight);
- * Warrior-Mage  num = 5; mul = 3; div = MAX(70, weapon_weight);
- * Chaos Warrior num = 5; mul = 4; div = MAX(70, weapon_weight);
- * Monk          num = 5; mul = 3; div = MAX(60, weapon_weight);
- * Tourist       num = 4; mul = 3; div = MAX(100, weapon_weight);
- * Imitator      num = 5; mul = 4; div = MAX(70, weapon_weight);
- * Beastmaster   num = 5; mul = 3; div = MAX(70, weapon_weight);
- * Cavalry(Ride) num = 5; mul = 4; div = MAX(70, weapon_weight);
- * Cavalry(Walk) num = 5; mul = 3; div = MAX(100, weapon_weight);
- * Sorcerer      num = 1; mul = 1; div = MAX(1, weapon_weight);
- * Archer        num = 4; mul = 2; div = MAX(70, weapon_weight);
- * Magic eater   num = 4; mul = 2; div = MAX(70, weapon_weight);
- * ForceTrainer  num = 4; mul = 2; div = MAX(60, weapon_weight);
- * Mirror Master num = 3; mul = 3; div = MAX(100, weapon_weight);
- * Ninja         num = 4; mul = 1; div = MAX(20, weapon_weight);
- *
- * To get "P", we look up the relevant "adj_str_blow[]" (see above),
- * multiply it by "mul", and then divide it by "div".
- * Increase P by 1 if you wield a weapon two-handed.
- * Decrease P by 1 if you are a Ninja.
- *
- * To get "D", we look up the relevant "adj_dex_blow[]" (see above),
- *
- * The player gets "blows_table[P][D]" blows/round, as shown below,
- * up to a maximum of "num" blows/round, plus any "bonus" blows/round.
- * 
- */ -const byte blows_table[12][12] = -{ - /* P/D */ - /* 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11+ */ - /* 3 10 15 /10 /40 /60 /80 /100 /120 /140 /160 /180 */ -/* 0 */{ 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 4 }, -/* 1 */{ 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4 }, -/* 2 */{ 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5 }, -/* 3 */{ 1, 1, 2, 3, 3, 4, 4, 4, 5, 5, 5, 5 }, -/* 4 */{ 1, 1, 2, 3, 3, 4, 4, 5, 5, 5, 5, 5 }, -/* 5 */{ 1, 1, 2, 3, 4, 4, 4, 5, 5, 5, 5, 6 }, -/* 6 */{ 1, 1, 2, 3, 4, 4, 4, 5, 5, 5, 5, 6 }, -/* 7 */{ 1, 2, 2, 3, 4, 4, 4, 5, 5, 5, 5, 6 }, -/* 8 */{ 1, 2, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6 }, -/* 9 */{ 1, 2, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6 }, -/* 10*/{ 2, 2, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6 }, -/*11+*/{ 2, 2, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6 }, - -}; - -/*! - * @brief 闘技場のモンスターID及び報酬アイテムテーブル - */ -const arena_type arena_info[MAX_ARENA_MONS + 2] = -{ - { MON_NOBORTA, TV_AMULET, SV_AMULET_ADORNMENT }, - { MON_MORI_TROLL, TV_FOOD, SV_FOOD_PINT_OF_WINE }, - { MON_IMP, TV_POTION, SV_POTION_SPEED }, - { MON_LION_HEART, 0, 0 }, - { MON_MASTER_YEEK, TV_POTION, SV_POTION_CURING }, - { MON_SABRE_TIGER, TV_WAND, SV_WAND_STONE_TO_MUD }, - { MON_LIZARD_KING, TV_WAND, SV_WAND_TELEPORT_AWAY }, - { MON_WYVERN, TV_POTION, SV_POTION_HEALING }, - { MON_ARCH_VILE, TV_POTION, SV_POTION_RESISTANCE }, - { MON_ELF_LORD , TV_POTION, SV_POTION_ENLIGHTENMENT }, - { MON_GHOUL_KING, TV_FOOD, SV_FOOD_RESTORING }, - { MON_COLBRAN, TV_RING, SV_RING_ELEC }, - { MON_BICLOPS, TV_WAND, SV_WAND_ACID_BALL }, - { MON_M_MINDCRAFTER, TV_POTION, SV_POTION_SELF_KNOWLEDGE }, - { MON_GROO, TV_SCROLL, SV_SCROLL_ACQUIREMENT }, - { MON_RAAL, TV_SCROLL, SV_SCROLL_STAR_DESTRUCTION }, - { MON_DREADMASTER, TV_WAND, SV_WAND_DRAIN_LIFE }, - { MON_ULTRA_PALADIN, TV_STAFF, SV_STAFF_DISPEL_EVIL }, - { MON_BARNEY, TV_RING, SV_RING_RES_CHAOS }, - { MON_TROLL_KING, TV_SCROLL, SV_SCROLL_MASS_GENOCIDE }, - { MON_BARON_HELL, TV_POTION, SV_POTION_AUGMENTATION }, - { MON_F_ANGEL, TV_SCROLL, SV_SCROLL_RUNE_OF_PROTECTION }, - { MON_G_C_DRAKE, TV_WAND, SV_WAND_DRAGON_FIRE }, - { MON_IRON_LICH, TV_STAFF, SV_STAFF_DESTRUCTION }, - { MON_DROLEM, TV_POTION, SV_POTION_STAR_HEALING }, - { MON_G_TITAN, TV_WAND, SV_WAND_GENOCIDE }, - { MON_G_BALROG, TV_POTION, SV_POTION_EXPERIENCE }, - { MON_ELDER_VAMPIRE, TV_RING, SV_RING_SUSTAIN }, - { MON_NIGHTWALKER, TV_WAND, SV_WAND_STRIKING }, - { MON_S_TYRANNO, TV_SCROLL, SV_SCROLL_STAR_ACQUIREMENT }, - { MON_G_MASTER_MYS, TV_ROD, SV_ROD_IDENTIFY }, - { MON_LORD_CHAOS, TV_POTION, SV_POTION_LIFE }, - { MON_SHADOWLORD, TV_POTION, SV_POTION_STAR_ENLIGHTENMENT }, - { MON_ULT_BEHOLDER, TV_AMULET, SV_AMULET_REFLECTION }, - { MON_JABBERWOCK, TV_ROD, SV_ROD_HEALING }, - { MON_LOCKE_CLONE, TV_WAND, SV_WAND_DISINTEGRATE }, - { MON_WYRM_SPACE, TV_ROD, SV_ROD_RESTORATION }, - { MON_SHAMBLER, TV_SCROLL, SV_SCROLL_STAR_ACQUIREMENT }, - { MON_BLACK_REAVER, TV_RING, SV_RING_LORDLY }, - { MON_FENGHUANG, TV_STAFF, SV_STAFF_THE_MAGI }, - { MON_WYRM_POWER, TV_SCROLL, SV_SCROLL_ARTIFACT }, - { 0, 0, 0 }, /* Victory prizing */ - { MON_HAGURE, TV_SCROLL, SV_SCROLL_ARTIFACT }, -}; - - -/*! - * @brief 闘技場のモンスターID及び報酬アイテムテーブル / - * Store owners (exactly four "possible" owners per store, chosen randomly) - * @details - *
- * { name, purse, max greed, min greed, haggle_per, tolerance, race, unused }
- *
- * Lifted extra shopkeepers from CthAngband (don't you just love open source
- * development? ;-)). Since this gave less than 32 unique names for some
- * shops, those have their first x names copied to reach 32.
- *
- * For the weapon and armour shops, several owners have a limit of 5k.
- *
- * I want to do 50k owners, but the purse is currently s16b. Perhaps
- * we should just store 1/10th of the purse?
- * 
- */ -const owner_type owners[MAX_STORES][MAX_OWNERS] = -{ - { - /* General store - 32 unique names */ - /* - Raistlin は dragonlance の powerful wizard 。 - Rincewind the Chicken は Terry Pratchett の Discworld の登場人物 上記のパロディ?、 - { "憶病者ラストリン", 200, 175, 108, 4, 12, RACE_HUMAN}, - { "Raistlin the Chicken", 200, 175, 108, 4, 12, RACE_HUMAN}, - */ - -#ifdef JP - { "フレンドリーなビルボ", 200, 170, 108, 5, 15, RACE_HOBBIT}, - { "憶病者リンスウィンド", 200, 175, 108, 4, 12, RACE_HUMAN}, - { "背の低いサルタン", 300, 170, 107, 5, 15, RACE_GNOME}, - { "ハンサムなライア=エル", 300, 165, 107, 6, 18, RACE_ELF}, - { "親切なファリルマウエン", 250, 170, 108, 5, 15, RACE_HOBBIT}, - { "臆病者ヴォワラン", 500, 175, 108, 4, 12, RACE_HUMAN}, - { "チビのエラシュナク", 750, 170, 107, 5, 15, RACE_BEASTMAN}, - { "ハンサムなグラッグ", 1000, 165, 107, 6, 18, RACE_HALF_TITAN}, - { "ケチなフォロビア", 250, 170, 108, 5, 15, RACE_HUMAN}, - { "馬鹿のエリス", 500, 175, 108, 4, 12, RACE_HUMAN}, - { "腹ペコのフィルバート", 750, 170, 107, 5, 15, RACE_VAMPIRE}, - { "スナーグル・サシグア", 1000, 165, 107, 6, 18, RACE_MIND_FLAYER}, - { "長死きエロワーズ", 250, 170, 108, 5, 15, RACE_SPECTRE}, - { "ノロマのフンディ", 500, 175, 108, 4, 12, RACE_ZOMBIE}, - { "グランサス", 750, 170, 107, 5, 15, RACE_SKELETON}, - { "丁寧なロラックス", 1000, 165, 107, 6, 18, RACE_VAMPIRE}, - { "ブッチ", 250, 170, 108, 5, 15, RACE_HALF_ORC}, - { "美しきエルベレス", 500, 175, 108, 4, 12, RACE_HIGH_ELF}, - { "こそこそサーレス", 750, 170, 107, 5, 15, RACE_GNOME}, - { "ナーロック", 1000, 165, 107, 6, 18, RACE_DWARF}, - { "チビのヘイネッカ", 250, 170, 108, 5, 15, RACE_GNOME}, - { "きちがいロワラン", 500, 175, 108, 4, 12, RACE_HALF_GIANT}, - { "毒息のウート", 750, 170, 107, 5, 15, RACE_DRACONIAN}, - { "でぶっちょアラァカ", 1000, 165, 107, 6, 18, RACE_DRACONIAN}, - { "低能なプーゴー", 250, 170, 108, 5, 15, RACE_BEASTMAN}, - { "フェロールフィリアン", 500, 175, 108, 4, 12, RACE_ELF}, - { "年寄りマロカ", 750, 170, 107, 5, 15, RACE_GNOME}, - { "勇敢なサシン", 1000, 165, 107, 6, 18, RACE_HALF_GIANT}, - { "田舎者アビエマール", 250, 170, 108, 5, 15, RACE_HUMAN}, - { "貧乏なハーク", 500, 175, 108, 4, 12, RACE_HALF_ORC}, - { "みじめなソアリン", 750, 170, 107, 5, 15, RACE_ZOMBIE}, - { "質素なメルラ", 1000, 165, 107, 6, 18, RACE_ELF}, -#else - { "Bilbo the Friendly", 200, 170, 108, 5, 15, RACE_HOBBIT}, - { "Rincewind the Chicken", 200, 175, 108, 4, 12, RACE_HUMAN}, - { "Sultan the Midget", 300, 170, 107, 5, 15, RACE_GNOME}, - { "Lyar-el the Comely", 300, 165, 107, 6, 18, RACE_ELF}, - { "Falilmawen the Friendly", 250, 170, 108, 5, 15, RACE_HOBBIT}, - { "Voirin the Cowardly", 500, 175, 108, 4, 12, RACE_HUMAN}, - { "Erashnak the Midget", 750, 170, 107, 5, 15, RACE_BEASTMAN}, - { "Grug the Comely", 1000, 165, 107, 6, 18, RACE_HALF_TITAN}, - { "Forovir the Cheap", 250, 170, 108, 5, 15, RACE_HUMAN}, - { "Ellis the Fool", 500, 175, 108, 4, 12, RACE_HUMAN}, - { "Filbert the Hungry", 750, 170, 107, 5, 15, RACE_VAMPIRE}, - { "Fthnargl Psathiggua", 1000, 165, 107, 6, 18, RACE_MIND_FLAYER}, - { "Eloise Long-Dead", 250, 170, 108, 5, 15, RACE_SPECTRE}, - { "Fundi the Slow", 500, 175, 108, 4, 12, RACE_ZOMBIE}, - { "Granthus", 750, 170, 107, 5, 15, RACE_SKELETON}, - { "Lorax the Suave", 1000, 165, 107, 6, 18, RACE_VAMPIRE}, - { "Butch", 250, 170, 108, 5, 15, RACE_HALF_ORC}, - { "Elbereth the Beautiful", 500, 175, 108, 4, 12, RACE_HIGH_ELF}, - { "Sarleth the Sneaky", 750, 170, 107, 5, 15, RACE_GNOME}, - { "Narlock", 1000, 165, 107, 6, 18, RACE_DWARF}, - { "Haneka the Small", 250, 170, 108, 5, 15, RACE_GNOME}, - { "Loirin the Mad", 500, 175, 108, 4, 12, RACE_HALF_GIANT}, - { "Wuto Poisonbreath", 750, 170, 107, 5, 15, RACE_DRACONIAN}, - { "Araaka the Rotund", 1000, 165, 107, 6, 18, RACE_DRACONIAN}, - { "Poogor the Dumb", 250, 170, 108, 5, 15, RACE_BEASTMAN}, - { "Felorfiliand", 500, 175, 108, 4, 12, RACE_ELF}, - { "Maroka the Aged", 750, 170, 107, 5, 15, RACE_GNOME}, - { "Sasin the Bold", 1000, 165, 107, 6, 18, RACE_HALF_GIANT}, - { "Abiemar the Peasant", 250, 170, 108, 5, 15, RACE_HUMAN}, - { "Hurk the Poor", 500, 175, 108, 4, 12, RACE_HALF_ORC}, - { "Soalin the Wretched", 750, 170, 107, 5, 15, RACE_ZOMBIE}, - { "Merulla the Humble", 1000, 165, 107, 6, 18, RACE_ELF}, -#endif - }, - { - /* Armoury - 28 unique names */ -#ifdef JP - { "醜悪コン=ダー", 5000, 210, 115, 5, 7, RACE_HALF_ORC}, - { "頑固者ダーグ=ロウ", 10000, 190, 111, 4, 9, RACE_HUMAN}, - { "賢者デカド", 25000, 200, 112, 4, 10, RACE_DUNADAN}, - { "鍛冶屋のウィーランド", 30000, 200, 112, 4, 5, RACE_DWARF}, - { "醜悪コン=ダー", 10000, 210, 115, 5, 7, RACE_HALF_ORC}, - { "頑固者ダーグ=ロウ", 15000, 190, 111, 4, 9, RACE_HUMAN}, - { "ハンサムなデカド", 25000, 200, 112, 4, 10, RACE_AMBERITE}, - { "エロー・ドラゴンスケイル", 30000, 200, 112, 4, 5, RACE_ELF}, - { "デリカトス", 10000, 210, 115, 5, 7, RACE_SPRITE}, - { "巨大なグルース", 15000, 190, 111, 4, 9, RACE_HALF_GIANT}, - { "アニムス", 25000, 200, 112, 4, 10, RACE_GOLEM}, - { "マルヴァス", 30000, 200, 112, 4, 5, RACE_HALF_TITAN}, - { "セラクシス", 10000, 210, 115, 5, 7, RACE_ZOMBIE}, - { "デス・チル", 5000, 190, 111, 4, 9, RACE_SPECTRE}, - { "微かなドリオス", 25000, 200, 112, 4, 10, RACE_SPECTRE}, - { "冷たいバスリック", 30000, 200, 112, 4, 5, RACE_VAMPIRE}, - { "冷酷ヴェンジェラ", 10000, 210, 115, 5, 7, RACE_HALF_TROLL}, - { "強者ウィラナ", 15000, 190, 111, 4, 9, RACE_HUMAN}, - { "ヨジョ二世", 25000, 200, 112, 4, 10, RACE_DWARF}, - { "優しいラナラー", 30000, 200, 112, 4, 5, RACE_AMBERITE}, - { "不浄のホルバグ", 5000, 210, 115, 5, 7, RACE_HALF_ORC}, - { "テレパスのエレレン", 15000, 190, 111, 4, 9, RACE_DARK_ELF}, - { "イスドリリアス", 25000, 200, 112, 4, 10, RACE_SPRITE}, - { "一つ目ヴェグナー", 5000, 200, 112, 4, 5, RACE_CYCLOPS}, - { "混沌のロディッシュ", 10000, 210, 115, 5, 7, RACE_BEASTMAN}, - { "剣豪ヘジン", 15000, 190, 111, 4, 9, RACE_NIBELUNG}, - { "ずる屋のエルベレリス", 10000, 200, 112, 4, 10, RACE_DARK_ELF}, - { "インプのザサス", 30000, 200, 112, 4, 5, RACE_IMP}, - { "醜悪コン=ダー", 5000, 210, 115, 5, 7, RACE_HALF_ORC}, - { "頑固者ダーグ=ロウ", 10000, 190, 111, 4, 9, RACE_HUMAN}, - { "ハンサムなデカド", 25000, 200, 112, 4, 10, RACE_AMBERITE}, - { "鍛冶屋のウィーランド", 30000, 200, 112, 4, 5, RACE_DWARF}, -#else - { "Kon-Dar the Ugly", 5000, 210, 115, 5, 7, RACE_HALF_ORC}, - { "Darg-Low the Grim", 10000, 190, 111, 4, 9, RACE_HUMAN}, - { "Decado the Handsome", 25000, 200, 112, 4, 10, RACE_DUNADAN}, - { "Wieland the Smith", 30000, 200, 112, 4, 5, RACE_DWARF}, - { "Kon-Dar the Ugly", 10000, 210, 115, 5, 7, RACE_HALF_ORC}, - { "Darg-Low the Grim", 15000, 190, 111, 4, 9, RACE_HUMAN}, - { "Decado the Handsome", 25000, 200, 112, 4, 10, RACE_AMBERITE}, - { "Elo Dragonscale", 30000, 200, 112, 4, 5, RACE_ELF}, - { "Delicatus", 10000, 210, 115, 5, 7, RACE_SPRITE}, - { "Gruce the Huge", 15000, 190, 111, 4, 9, RACE_HALF_GIANT}, - { "Animus", 25000, 200, 112, 4, 10, RACE_GOLEM}, - { "Malvus", 30000, 200, 112, 4, 5, RACE_HALF_TITAN}, - { "Selaxis", 10000, 210, 115, 5, 7, RACE_ZOMBIE}, - { "Deathchill", 5000, 190, 111, 4, 9, RACE_SPECTRE}, - { "Drios the Faint", 25000, 200, 112, 4, 10, RACE_SPECTRE}, - { "Bathric the Cold", 30000, 200, 112, 4, 5, RACE_VAMPIRE}, - { "Vengella the Cruel", 10000, 210, 115, 5, 7, RACE_HALF_TROLL}, - { "Wyrana the Mighty", 15000, 190, 111, 4, 9, RACE_HUMAN}, - { "Yojo II", 25000, 200, 112, 4, 10, RACE_DWARF}, - { "Ranalar the Sweet", 30000, 200, 112, 4, 5, RACE_AMBERITE}, - { "Horbag the Unclean", 5000, 210, 115, 5, 7, RACE_HALF_ORC}, - { "Elelen the Telepath", 15000, 190, 111, 4, 9, RACE_DARK_ELF}, - { "Isedrelias", 25000, 200, 112, 4, 10, RACE_SPRITE}, - { "Vegnar One-eye", 5000, 200, 112, 4, 5, RACE_CYCLOPS}, - { "Rodish the Chaotic", 10000, 210, 115, 5, 7, RACE_BEASTMAN}, - { "Hesin Swordmaster", 15000, 190, 111, 4, 9, RACE_NIBELUNG}, - { "Elvererith the Cheat", 10000, 200, 112, 4, 10, RACE_DARK_ELF}, - { "Zzathath the Imp", 30000, 200, 112, 4, 5, RACE_IMP}, - { "Kon-Dar the Ugly", 5000, 210, 115, 5, 7, RACE_HALF_ORC}, - { "Darg-Low the Grim", 10000, 190, 111, 4, 9, RACE_HUMAN}, - { "Decado the Handsome", 25000, 200, 112, 4, 10, RACE_AMBERITE}, - { "Wieland the Smith", 30000, 200, 112, 4, 5, RACE_DWARF}, -#endif - }, - - { - /* Weapon Smith - 28 unique names */ -#ifdef JP - { "残忍なるアーノルド", 5000, 210, 115, 6, 6, RACE_HALF_TROLL}, - { "獣殺しのアーンダル", 10000, 185, 110, 5, 9, RACE_HALF_ELF}, - { "獣マスターのエディー", 25000, 190, 115, 5, 7, RACE_HOBBIT}, - { "竜殺しのオグライン", 30000, 195, 112, 4, 8, RACE_DWARF}, - { "熟練者ドリュー", 10000, 210, 115, 6, 6, RACE_HUMAN}, - {"龍の子オラックス", 15000, 185, 110, 5, 9, RACE_DRACONIAN}, - { "病気持ちのアンスラックス", 25000, 190, 115, 5, 7, RACE_BEASTMAN}, - { "頑丈者アルコス", 30000, 195, 112, 4, 8, RACE_DWARF}, - { "腐れ者のサリアス", 5000, 210, 115, 6, 6, RACE_ZOMBIE}, - {"晒し骨のトゥエシク", 15000, 185, 110, 5, 9, RACE_SKELETON}, - { "ビリオス", 25000, 190, 115, 5, 7, RACE_BEASTMAN}, - { "ファスガル", 30000, 195, 112, 4, 8, RACE_ZOMBIE}, - { "パラディンのエレフリス", 10000, 210, 115, 6, 6, RACE_BARBARIAN}, - {"キ'トリッ'ク", 15000, 185, 110, 5, 9, RACE_KLACKON}, - { "蜘蛛の友ドゥロカス", 25000, 190, 115, 5, 7, RACE_DARK_ELF}, - { "巨人殺しのフングス", 30000, 195, 112, 4, 8, RACE_DWARF}, - { "デランサ", 10000, 210, 115, 6, 6, RACE_ELF}, - {"レンジャーのソルビスタニ", 15000, 185, 110, 5, 9, RACE_HALF_ELF}, - { "ノロマのゾリル", 25000, 190, 115, 5, 7, RACE_GOLEM}, - { "イーオン・フラックス", 20000, 195, 112, 4, 8, RACE_HALF_ELF}, - { "強者ナドック", 10000, 210, 115, 6, 6, RACE_HOBBIT}, - {"弱虫エラモグ", 15000, 185, 110, 5, 9, RACE_KOBOLD}, - { "公正なエオウィリス", 25000, 190, 115, 5, 7, RACE_VAMPIRE}, - { "バルログ殺しのヒュイモグ", 30000, 195, 112, 4, 8, RACE_HALF_ORC}, - { "冷酷ピーダス", 5000, 210, 115, 6, 6, RACE_HUMAN}, - { "ヴァモグ スレイヤー", 15000, 185, 110, 5, 9, RACE_HALF_OGRE}, - { "性悪フーシュナク", 25000, 190, 115, 5, 7, RACE_BEASTMAN}, - { "舞闘バレン", 30000, 195, 112, 4, 8, RACE_BARBARIAN}, - { " 残忍なるアーノルド", 5000, 210, 115, 6, 6, RACE_BARBARIAN}, - { "獣殺しのアーンダル", 10000, 185, 110, 5, 9, RACE_HALF_ELF}, - { "ビーストマスター・エディー", 25000, 190, 115, 5, 7, RACE_HALF_ORC}, - { "竜殺しのオグライン", 30000, 195, 112, 4, 8, RACE_DWARF}, -#else - { "Arnold the Beastly", 5000, 210, 115, 6, 6, RACE_BARBARIAN}, - { "Arndal Beast-Slayer", 10000, 185, 110, 5, 9, RACE_HALF_ELF}, - { "Eddie Beast-Master", 25000, 190, 115, 5, 7, RACE_HALF_ORC}, - { "Oglign Dragon-Slayer", 30000, 195, 112, 4, 8, RACE_DWARF}, - { "Drew the Skilled", 10000, 210, 115, 6, 6, RACE_HUMAN}, - {"Orrax Dragonson", 15000, 185, 110, 5, 9, RACE_DRACONIAN}, - { "Anthrax Disease-Carrier", 25000, 190, 115, 5, 7, RACE_BEASTMAN}, - { "Arkhoth the Stout", 30000, 195, 112, 4, 8, RACE_DWARF}, - { "Sarlyas the Rotten", 5000, 210, 115, 6, 6, RACE_ZOMBIE}, - {"Tuethic Bare-Bones", 15000, 185, 110, 5, 9, RACE_SKELETON}, - { "Bilious", 25000, 190, 115, 5, 7, RACE_BEASTMAN}, - { "Fasgul", 30000, 195, 112, 4, 8, RACE_ZOMBIE}, - { "Ellefris the Paladin", 10000, 210, 115, 6, 6, RACE_BARBARIAN}, - {"K'trrik'k", 15000, 185, 110, 5, 9, RACE_KLACKON}, - { "Drocus Spiderfriend", 25000, 190, 115, 5, 7, RACE_DARK_ELF}, - { "Fungus Giant-Slayer", 30000, 195, 112, 4, 8, RACE_DWARF}, - { "Delantha", 10000, 210, 115, 6, 6, RACE_ELF}, - {"Solvistani the Ranger", 15000, 185, 110, 5, 9, RACE_HALF_ELF}, - { "Xoril the Slow", 25000, 190, 115, 5, 7, RACE_GOLEM}, - { "Aeon Flux", 20000, 195, 112, 4, 8, RACE_HALF_ELF}, - { "Nadoc the Strong", 10000, 210, 115, 6, 6, RACE_HOBBIT}, - {"Eramog the Weak", 15000, 185, 110, 5, 9, RACE_KOBOLD}, - { "Eowilith the Fair", 25000, 190, 115, 5, 7, RACE_VAMPIRE}, - { "Huimog Balrog-Slayer", 30000, 195, 112, 4, 8, RACE_HALF_ORC}, - { "Peadus the Cruel", 5000, 210, 115, 6, 6, RACE_HUMAN}, - { "Vamog Slayer", 15000, 185, 110, 5, 9, RACE_HALF_OGRE}, - { "Hooshnak the Vicious", 25000, 190, 115, 5, 7, RACE_BEASTMAN}, - { "Balenn War-Dancer", 30000, 195, 112, 4, 8, RACE_BARBARIAN}, - { "Arnold the Beastly", 5000, 210, 115, 6, 6, RACE_BARBARIAN}, - { "Arndal Beast-Slayer", 10000, 185, 110, 5, 9, RACE_HALF_ELF}, - { "Eddie Beast-Master", 25000, 190, 115, 5, 7, RACE_HALF_ORC}, - { "Oglign Dragon-Slayer", 30000, 195, 112, 4, 8, RACE_DWARF}, -#endif - }, - { - /* Temple - 22 unique names */ -#ifdef JP - { "質素なルードヴィヒ", 5000, 175, 109, 6, 15, RACE_HUMAN}, - { "パラディンのガンナー", 10000, 185, 110, 5, 23, RACE_HUMAN}, - { "選ばれしトリン", 25000, 180, 107, 6, 20, RACE_ELF}, - { "賢明なるサラストロ", 30000, 185, 109, 5, 15, RACE_DWARF}, - { "パーシヴァル卿", 25000, 180, 107, 6, 20, RACE_HIGH_ELF}, - { "神聖なるアセナス", 30000, 185, 109, 5, 15, RACE_HUMAN}, - { "マッキノン", 10000, 175, 109, 6, 15, RACE_HUMAN}, - { "謹み婦人", 15000, 185, 110, 5, 23, RACE_HIGH_ELF}, - { "ドルイドのハシュニック", 25000, 180, 107, 6, 20, RACE_HOBBIT}, - { "フィナク", 30000, 185, 109, 5, 15, RACE_YEEK}, - { "クリキック", 10000, 175, 109, 6, 15, RACE_KLACKON}, - { "荒くれ者モリヴァル", 15000, 185, 110, 5, 23, RACE_ELF}, - { "暗きホシャック", 25000, 180, 107, 6, 20, RACE_IMP}, - { "賢者アタール", 30000, 185, 109, 5, 15, RACE_HUMAN}, - { "清きイベニッド", 10000, 175, 109, 6, 15, RACE_HUMAN}, - { "エリディシュ", 15000, 185, 110, 5, 23, RACE_HALF_TROLL}, - { "呪術師ヴルドゥシュ", 25000, 180, 107, 6, 20, RACE_HALF_OGRE}, - { "狂戦士ハオブ", 30000, 185, 109, 5, 15, RACE_BARBARIAN}, - { "若きプルーグディシュ", 10000, 175, 109, 6, 15, RACE_HALF_OGRE}, - { "きちがいラムワイズ", 15000, 185, 110, 5, 23, RACE_YEEK}, - { "有徳者ムワート", 25000, 180, 107, 6, 20, RACE_KOBOLD}, - { "弱虫ダードバード", 30000, 185, 109, 5, 15, RACE_SPECTRE}, - { "質素なルードヴィヒ", 5000, 175, 109, 6, 15, RACE_HUMAN}, - { "パラディンのガンナー", 10000, 185, 110, 5, 23, RACE_HUMAN}, - { "選ばれしトリン", 25000, 180, 107, 6, 20, RACE_ELF}, - { "賢明なるサラストロ", 30000, 185, 109, 5, 15, RACE_DWARF}, - { "パーシヴァル卿", 25000, 180, 107, 6, 20, RACE_HIGH_ELF}, - { "神聖なるアセナス", 30000, 185, 109, 5, 15, RACE_HUMAN}, - { "マッキノン", 10000, 175, 109, 6, 15, RACE_HUMAN}, - { "謹み婦人", 15000, 185, 110, 5, 23, RACE_HIGH_ELF}, - { "ドルイドのハシュニック", 25000, 180, 107, 6, 20, RACE_HOBBIT}, - { "フィナク", 30000, 185, 109, 5, 15, RACE_YEEK}, -#else - { "Ludwig the Humble", 5000, 175, 109, 6, 15, RACE_DWARF}, - { "Gunnar the Paladin", 10000, 185, 110, 5, 23, RACE_HALF_TROLL}, - { "Torin the Chosen", 25000, 180, 107, 6, 20, RACE_HIGH_ELF}, - { "Sarastro the Wise", 30000, 185, 109, 5, 15, RACE_HUMAN}, - { "Sir Parsival the Pure", 25000, 180, 107, 6, 20, RACE_HIGH_ELF}, - { "Asenath the Holy", 30000, 185, 109, 5, 15, RACE_HUMAN}, - { "McKinnon", 10000, 175, 109, 6, 15, RACE_HUMAN}, - { "Mistress Chastity", 15000, 185, 110, 5, 23, RACE_HIGH_ELF}, - { "Hashnik the Druid", 25000, 180, 107, 6, 20, RACE_HOBBIT}, - { "Finak", 30000, 185, 109, 5, 15, RACE_YEEK}, - { "Krikkik", 10000, 175, 109, 6, 15, RACE_KLACKON}, - { "Morival the Wild", 15000, 185, 110, 5, 23, RACE_ELF}, - { "Hoshak the Dark", 25000, 180, 107, 6, 20, RACE_IMP}, - { "Atal the Wise", 30000, 185, 109, 5, 15, RACE_HUMAN}, - { "Ibenidd the Chaste", 10000, 175, 109, 6, 15, RACE_HUMAN}, - { "Eridish", 15000, 185, 110, 5, 23, RACE_HALF_TROLL}, - { "Vrudush the Shaman", 25000, 180, 107, 6, 20, RACE_HALF_OGRE}, - { "Haob the Berserker", 30000, 185, 109, 5, 15, RACE_BARBARIAN}, - { "Proogdish the Youthfull", 10000, 175, 109, 6, 15, RACE_HALF_OGRE}, - { "Lumwise the Mad", 15000, 185, 110, 5, 23, RACE_YEEK}, - { "Muirt the Virtuous", 25000, 180, 107, 6, 20, RACE_KOBOLD}, - { "Dardobard the Weak", 30000, 185, 109, 5, 15, RACE_SPECTRE}, - { "Ludwig the Humble", 5000, 175, 109, 6, 15, RACE_DWARF}, - { "Gunnar the Paladin", 10000, 185, 110, 5, 23, RACE_HALF_TROLL}, - { "Torin the Chosen", 25000, 180, 107, 6, 20, RACE_HIGH_ELF}, - { "Sarastro the Wise", 30000, 185, 109, 5, 15, RACE_HUMAN}, - { "Sir Parsival the Pure", 25000, 180, 107, 6, 20, RACE_HIGH_ELF}, - { "Asenath the Holy", 30000, 185, 109, 5, 15, RACE_HUMAN}, - { "McKinnon", 10000, 175, 109, 6, 15, RACE_HUMAN}, - { "Mistress Chastity", 15000, 185, 110, 5, 23, RACE_HIGH_ELF}, - { "Hashnik the Druid", 25000, 180, 107, 6, 20, RACE_HOBBIT}, - { "Finak", 30000, 185, 109, 5, 15, RACE_YEEK}, -#endif - }, - { - /* Alchemist - 26 unique names */ -#ifdef JP - { "化学者マウザー", 10000, 190, 111, 5, 8, RACE_HALF_ELF}, - { "カオスのウィズル", 10000, 190, 110, 6, 8, RACE_HOBBIT}, - { "強欲ミダス", 15000, 200, 116, 6, 9, RACE_GNOME}, - { "貧弱ジャ=ファー", 15000, 220, 111, 4, 9, RACE_ELF},/*FIRST*/ - { "カカルラカカル", 15000, 200, 116, 6, 9, RACE_KLACKON}, - { "錬金術師ジャル=エス", 15000, 220, 111, 4, 9, RACE_ELF}, - { "用心深いファネラス", 10000, 190, 111, 5, 8, RACE_DWARF}, - { "キチガイのルンシー", 10000, 190, 110, 6, 8, RACE_HUMAN}, - { "グランブルワース", 15000, 200, 116, 6, 9, RACE_GNOME}, - { "フリッター", 15000, 220, 111, 4, 9, RACE_SPRITE}, - { "ザリルス", 10000, 190, 111, 5, 8, RACE_HUMAN}, - { "古きエグバート", 10000, 190, 110, 6, 8, RACE_DWARF}, - { "誇り高きヴァリンドラ", 15000, 200, 116, 6, 9, RACE_HIGH_ELF}, - { "錬金術師タエン", 15000, 220, 111, 4, 9, RACE_HUMAN}, - { "巧言カイド", 10000, 190, 111, 5, 8, RACE_VAMPIRE}, - { "暗きフリア", 10000, 190, 110, 6, 8, RACE_NIBELUNG}, - { "質素なドムリ", 15000, 200, 116, 6, 9, RACE_DWARF}, - { "魔の子ヤァジュッカ", 15000, 220, 111, 4, 9, RACE_IMP}, - { "薬草師ジェララルドール", 10000, 190, 111, 5, 8, RACE_HIGH_ELF}, - { "賢者オレラルダン", 10000, 190, 110, 6, 8, RACE_BARBARIAN}, - { "デモニシストのフゾグロ", 15000, 200, 116, 6, 9, RACE_IMP}, - { "錬金術師ドゥリアシュ", 15000, 220, 111, 4, 9, RACE_HALF_ORC}, - { "強者ネリア", 10000, 190, 111, 5, 8, RACE_CYCLOPS}, - { "辛口リグナス", 10000, 190, 110, 6, 8, RACE_HALF_ORC}, - { "ティルバ", 15000, 200, 116, 6, 9, RACE_HOBBIT}, - { "金持ちミリルドリック", 15000, 220, 111, 4, 9, RACE_HUMAN}, - - { "科学者マウザー", 10000, 190, 111, 5, 8, RACE_HALF_ELF}, - { "カオスのウィズル", 10000, 190, 110, 6, 8, RACE_HOBBIT}, - { "強欲ミダス", 15000, 200, 116, 6, 9, RACE_GNOME}, - { "錬金術師ジャ=ファー", 15000, 220, 111, 4, 9, RACE_ELF}, - { "カカルラカカル", 15000, 200, 116, 6, 9, RACE_KLACKON}, - { "錬金術師ジャル=エス", 15000, 220, 111, 4, 9, RACE_ELF}, -#else - { "Mauser the Chemist", 10000, 190, 111, 5, 8, RACE_HALF_ELF}, - { "Wizzle the Chaotic", 10000, 190, 110, 6, 8, RACE_HOBBIT}, - { "Midas the Greedy", 15000, 200, 116, 6, 9, RACE_GNOME}, - { "Ja-Far the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF}, - { "Kakalrakakal", 15000, 200, 116, 6, 9, RACE_KLACKON}, - { "Jal-Eth the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF}, - { "Fanelath the Cautious", 10000, 190, 111, 5, 8, RACE_DWARF}, - { "Runcie the Insane", 10000, 190, 110, 6, 8, RACE_HUMAN}, - { "Grumbleworth", 15000, 200, 116, 6, 9, RACE_GNOME}, - { "Flitter", 15000, 220, 111, 4, 9, RACE_SPRITE}, - { "Xarillus", 10000, 190, 111, 5, 8, RACE_HUMAN}, - { "Egbert the Old", 10000, 190, 110, 6, 8, RACE_DWARF}, - { "Valindra the Proud", 15000, 200, 116, 6, 9, RACE_HIGH_ELF}, - { "Taen the Alchemist", 15000, 220, 111, 4, 9, RACE_HUMAN}, - { "Cayd the Sweet", 10000, 190, 111, 5, 8, RACE_VAMPIRE}, - { "Fulir the Dark", 10000, 190, 110, 6, 8, RACE_NIBELUNG}, - { "Domli the Humble", 15000, 200, 116, 6, 9, RACE_DWARF}, - { "Yaarjukka Demonspawn", 15000, 220, 111, 4, 9, RACE_IMP}, - { "Gelaraldor the Herbmaster", 10000, 190, 111, 5, 8, RACE_HIGH_ELF}, - { "Olelaldan the Wise", 10000, 190, 110, 6, 8, RACE_BARBARIAN}, - { "Fthoglo the Demonicist", 15000, 200, 116, 6, 9, RACE_IMP}, - { "Dridash the Alchemist", 15000, 220, 111, 4, 9, RACE_HALF_ORC}, - { "Nelir the Strong", 10000, 190, 111, 5, 8, RACE_CYCLOPS}, - { "Lignus the Pungent", 10000, 190, 110, 6, 8, RACE_HALF_ORC}, - { "Tilba", 15000, 200, 116, 6, 9, RACE_HOBBIT}, - { "Myrildric the Wealthy", 15000, 220, 111, 4, 9, RACE_HUMAN}, - - { "Mauser the Chemist", 10000, 190, 111, 5, 8, RACE_HALF_ELF}, - { "Wizzle the Chaotic", 10000, 190, 110, 6, 8, RACE_HOBBIT}, - { "Midas the Greedy", 15000, 200, 116, 6, 9, RACE_GNOME}, - { "Ja-Far the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF}, - { "Kakalrakakal", 15000, 200, 116, 6, 9, RACE_KLACKON}, - { "Jal-Eth the Alchemist", 15000, 220, 111, 4, 9, RACE_ELF}, -#endif - }, - - { - /* Magic Shop - 23 unique names */ -#ifdef JP - { "ソーサラーのロ=パン", 20000, 200, 110, 7, 8, RACE_HALF_ELF}, - { "偉大なるブガービイ", 20000, 215, 113, 6, 10, RACE_GNOME}, - { "イェンダーの魔法使い", 30000, 200, 110, 7, 10, RACE_HUMAN}, - { "死霊使いリャク",30000, 175, 110, 5, 11, RACE_HIGH_ELF}, - { "魔術師スキドゥニー", 15000, 200, 110, 7, 8, RACE_HALF_ELF}, - { "幻術師キリア", 30000, 200, 110, 7, 10, RACE_HUMAN}, - { "死霊術師ニッキ", 30000, 175, 110, 5, 11, RACE_DARK_ELF}, - { "ソロストラン", 15000, 200, 110, 7, 8, RACE_SPRITE}, - { "烏賊口アチシェ", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER}, - { "貴族のカザ", 30000, 200, 110, 7, 10, RACE_HIGH_ELF}, - { "暗きファジル", 30000, 175, 110, 5, 11, RACE_DARK_ELF}, - { "偉大なるケルドーン", 15000, 200, 110, 7, 8, RACE_DWARF}, - { "フィランスロプス", 20000, 215, 113, 6, 10, RACE_HOBBIT}, - { "魔女のアグナー", 30000, 200, 110, 7, 10, RACE_HUMAN}, - { "死霊術師ビュリアンス", 30000, 175, 110, 5, 11, RACE_BEASTMAN}, - { "ハイメイジのヴイラク", 15000, 200, 110, 7, 8, RACE_BEASTMAN}, - { "知恵者マディッシュ", 20000, 215, 113, 6, 10, RACE_BEASTMAN}, - { "ファレブリンボール", 30000, 200, 110, 7, 10, RACE_HIGH_ELF}, - { "陰険フェリル=ガンド", 30000, 175, 110, 5, 11, RACE_DARK_ELF}, - { "呪術師サレゴード", 15000, 200, 110, 7, 8, RACE_BARBARIAN}, - { "神秘家クトゥアロス", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER}, - { "幻術師イベリ", 30000, 200, 110, 7, 10, RACE_SKELETON}, - { "死霊術師ヘトー", 30000, 175, 110, 5, 11, RACE_YEEK}, - { "魔術師ロ=パン", 20000, 200, 110, 7, 8, RACE_HALF_ELF}, - { "偉大なるブガービイ", 20000, 215, 113, 6, 10, RACE_GNOME}, - { "イェンダーの魔法使い", 30000, 200, 110, 7, 10, RACE_HUMAN}, - { "死霊術師リャク", 30000, 175, 110, 5, 11, RACE_DARK_ELF}, - { "魔術師スキドゥニー", 15000, 200, 110, 7, 8, RACE_HALF_ELF}, - { "幻術師キリア", 30000, 200, 110, 7, 10, RACE_HUMAN}, - { "死霊術師ニッキ", 30000, 175, 110, 5, 11, RACE_DARK_ELF}, - { "ソロストラン", 15000, 200, 110, 7, 8, RACE_SPRITE}, - { "烏賊口アチシェ", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER}, -#else - { "Lo Pan the Sorcerer", 20000, 200, 110, 7, 8, RACE_HALF_ELF}, - { "Buggerby the Great", 20000, 215, 113, 6, 10, RACE_GNOME}, - { "The Wizard of Yendor", 30000, 200, 110, 7, 10, RACE_HUMAN}, - { "Rjak the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF}, - { "Skidney the Sorcerer", 15000, 200, 110, 7, 8, RACE_HALF_ELF}, - { "Kyria the Illusionist", 30000, 200, 110, 7, 10, RACE_HUMAN}, - { "Nikki the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF}, - { "Solostoran", 15000, 200, 110, 7, 8, RACE_SPRITE}, - { "Achshe the Tentacled", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER}, - { "Kaza the Noble", 30000, 200, 110, 7, 10, RACE_HIGH_ELF}, - { "Fazzil the Dark", 30000, 175, 110, 5, 11, RACE_DARK_ELF}, - { "Keldorn the Grand", 15000, 200, 110, 7, 8, RACE_DWARF}, - { "Philanthropus", 20000, 215, 113, 6, 10, RACE_HOBBIT}, - { "Agnar the Enchantress", 30000, 200, 110, 7, 10, RACE_HUMAN}, - { "Buliance the Necromancer", 30000, 175, 110, 5, 11, RACE_BEASTMAN}, - { "Vuirak the High-Mage", 15000, 200, 110, 7, 8, RACE_BEASTMAN}, - { "Madish the Smart", 20000, 215, 113, 6, 10, RACE_BEASTMAN}, - { "Falebrimbor", 30000, 200, 110, 7, 10, RACE_HIGH_ELF}, - { "Felil-Gand the Subtle", 30000, 175, 110, 5, 11, RACE_DARK_ELF}, - { "Thalegord the Shaman", 15000, 200, 110, 7, 8, RACE_BARBARIAN}, - { "Cthoaloth the Mystic", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER}, - { "Ibeli the Illusionist", 30000, 200, 110, 7, 10, RACE_SKELETON}, - { "Heto the Necromancer", 30000, 175, 110, 5, 11, RACE_YEEK}, - { "Lo Pan the Sorcerer", 20000, 200, 110, 7, 8, RACE_HALF_ELF}, - { "Buggerby the Great", 20000, 215, 113, 6, 10, RACE_GNOME}, - { "The Wizard of Yendor", 30000, 200, 110, 7, 10, RACE_HUMAN}, - { "Rjak the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF}, - { "Skidney the Sorcerer", 15000, 200, 110, 7, 8, RACE_HALF_ELF}, - { "Kyria the Illusionist", 30000, 200, 110, 7, 10, RACE_HUMAN}, - { "Nikki the Necromancer", 30000, 175, 110, 5, 11, RACE_DARK_ELF}, - { "Solostoran", 15000, 200, 110, 7, 8, RACE_SPRITE}, - { "Achshe the Tentacled", 20000, 215, 113, 6, 10, RACE_MIND_FLAYER}, -#endif - }, - { - /* Black Market - 32 unique names */ -#ifdef JP - { "ガリー=ギガズ", 20000, 250, 150, 10, 5, RACE_HALF_TROLL}, - { "ゴブリンのヒストーア", 20000, 250, 150, 10, 5, RACE_HALF_ORC}, - { "フェレンギ人クアーク", 30000, 250, 150, 10, 5, RACE_HUMAN}, - { "公正なる(?)トッピ", 30000, 250, 150, 10, 5, RACE_ELF}, - { "死人ヴァッサ", 20000, 250, 150, 10, 5, RACE_ZOMBIE}, - { "裏切り者カイン", 20000, 250, 150, 10, 5, RACE_VAMPIRE}, - { "ブボニカス", 30000, 250, 150, 10, 5, RACE_BEASTMAN}, - { "コープスライト", 30000, 250, 150, 10, 5, RACE_SPECTRE}, - { "血に飢えしパリッシュ", 20000, 250, 150, 10, 5, RACE_VAMPIRE}, - { "ヴァイル", 20000, 250, 150, 10, 5, RACE_SKELETON}, - { "信頼のプレンティス", 30000, 250, 150, 10, 5, RACE_SKELETON}, - { "人間殺しのグリエラ", 30000, 250, 150, 10, 5, RACE_IMP}, - { "エンジェル", 20000, 250, 150, 10, 5, RACE_VAMPIRE}, - { "水膨れフロツァム", 20000, 250, 150, 10, 5, RACE_ZOMBIE}, - { "ニーヴァル", 30000, 250, 150, 10, 5, RACE_VAMPIRE}, - { "明るいアナスタシア", 30000, 250, 150, 10, 5, RACE_SPECTRE}, - { "死霊術師チャリティー", 20000, 250, 150, 10, 5, RACE_DARK_ELF}, - { "ボクサーのプグナシオス", 20000, 250, 150, 10, 5, RACE_HALF_ORC}, - { "幸運なフットソア", 30000, 250, 150, 10, 5, RACE_BEASTMAN}, - { "光指のシドリア", 30000, 250, 150, 10, 5, RACE_HUMAN}, - { "手品師リアソー", 20000, 250, 150, 10, 5, RACE_HOBBIT}, - { "やりくり上手のジャナッカ", 20000, 250, 150, 10, 5, RACE_GNOME}, - { "悪党シーナ", 30000, 250, 150, 10, 5, RACE_GNOME}, - { "大爪アルニッキ", 30000, 250, 150, 10, 5, RACE_DRACONIAN}, - { "貧乏チャエアンド", 20000, 250, 150, 10, 5, RACE_HUMAN}, - { "山賊アファードーフ", 20000, 250, 150, 10, 5, RACE_BARBARIAN}, - { "強欲ラザクスル", 30000, 250, 150, 10, 5, RACE_MIND_FLAYER}, - { "ファラレウィン", 30000, 250, 150, 10, 5, RACE_SPRITE}, - { "しわしわヴォスール", 20000, 250, 150, 10, 5, RACE_NIBELUNG}, - { "ハンサムなアラオード", 20000, 250, 150, 10, 5, RACE_AMBERITE}, - { "負け犬セラドフリド", 30000, 250, 150, 10, 5, RACE_HUMAN}, - { "片足のエルーロ", 30000, 250, 150, 10, 5, RACE_HALF_OGRE}, -#else - { "Gary Gygaz", 20000, 250, 150, 10, 5, RACE_HALF_TROLL}, - { "Histor the Goblin", 20000, 250, 150, 10, 5, RACE_HALF_ORC}, - { "Quark the Ferengi", 30000, 250, 150, 10, 5, RACE_DWARF}, - { "Topi the Fair(?)", 30000, 250, 150, 10, 5, RACE_HUMAN}, - { "Vhassa the Dead", 20000, 250, 150, 10, 5, RACE_ZOMBIE}, - { "Kyn the Treacherous", 20000, 250, 150, 10, 5, RACE_VAMPIRE}, - { "Bubonicus", 30000, 250, 150, 10, 5, RACE_BEASTMAN}, - { "Corpselight", 30000, 250, 150, 10, 5, RACE_SPECTRE}, - { "Parrish the Bloodthirsty", 20000, 250, 150, 10, 5, RACE_VAMPIRE}, - { "Vile", 20000, 250, 150, 10, 5, RACE_SKELETON}, - { "Prentice the Trusted", 30000, 250, 150, 10, 5, RACE_SKELETON}, - { "Griella Humanslayer", 30000, 250, 150, 10, 5, RACE_IMP}, - { "Angel", 20000, 250, 150, 10, 5, RACE_VAMPIRE}, - { "Flotsam the Bloated", 20000, 250, 150, 10, 5, RACE_ZOMBIE}, - { "Nieval", 30000, 250, 150, 10, 5, RACE_VAMPIRE}, - { "Anastasia the Luminous", 30000, 250, 150, 10, 5, RACE_SPECTRE}, - { "Charity the Necromancer", 20000, 250, 150, 10, 5, RACE_DARK_ELF}, - { "Pugnacious the Pugilist", 20000, 250, 150, 10, 5, RACE_HALF_ORC}, - { "Footsore the Lucky", 30000, 250, 150, 10, 5, RACE_BEASTMAN}, - { "Sidria Lighfingered", 30000, 250, 150, 10, 5, RACE_HUMAN}, - { "Riatho the Juggler", 20000, 250, 150, 10, 5, RACE_HOBBIT}, - { "Janaaka the Shifty", 20000, 250, 150, 10, 5, RACE_GNOME}, - { "Cina the Rogue", 30000, 250, 150, 10, 5, RACE_GNOME}, - { "Arunikki Greatclaw", 30000, 250, 150, 10, 5, RACE_DRACONIAN}, - { "Chaeand the Poor", 20000, 250, 150, 10, 5, RACE_HUMAN}, - { "Afardorf the Brigand", 20000, 250, 150, 10, 5, RACE_BARBARIAN}, - { "Lathaxl the Greedy", 30000, 250, 150, 10, 5, RACE_MIND_FLAYER}, - { "Falarewyn", 30000, 250, 150, 10, 5, RACE_SPRITE}, - { "Vosur the Wrinkled", 20000, 250, 150, 10, 5, RACE_NIBELUNG}, - { "Araord the Handsome", 20000, 250, 150, 10, 5, RACE_AMBERITE}, - { "Theradfrid the Loser", 30000, 250, 150, 10, 5, RACE_HUMAN}, - { "One-Legged Eroolo", 30000, 250, 150, 10, 5, RACE_HALF_OGRE}, -#endif - }, - { - /* Home */ -#ifdef JP - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, - { "我が家", 0, 100, 100, 0, 99, 99}, -#else - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, - { "Your home", 0, 100, 100, 0, 99, 99}, -#endif - - }, - - { - /* Bookstore - 21 unique names */ -#ifdef JP - { "強欲ドラフ", 10000, 175, 108, 4, 12, RACE_HUMAN}, - { "賢者オドナー", 15000, 120, 105, 6, 16, RACE_HIGH_ELF}, - { "中立のガンダー", 25000, 120, 110, 7, 19, RACE_DARK_ELF}, - { "忍耐の人ロ=シャ", 30000, 140, 105, 6, 12, RACE_ELF}, - { "ランドルフ・カーター", 15000, 175, 108, 4, 12, RACE_HUMAN}, - { "隼のサライ", 15000, 175, 108, 4, 12, RACE_HUMAN}, - { "千里眼ボドリル", 20000, 120, 105, 6, 16, RACE_HIGH_ELF}, - { "沈黙のヴェオロイン", 25000, 120, 110, 7, 19, RACE_ZOMBIE}, - { "学者のヴァンシラス", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER}, - { "物書きオセイン", 15000, 175, 108, 4, 12, RACE_SKELETON}, - { "本の虫オルヴァー", 20000, 120, 105, 6, 16, RACE_VAMPIRE}, - { "浅井墓男", 25000, 120, 110, 7, 19, RACE_ZOMBIE}, - { "デスマスク", 30000, 140, 105, 6, 12, RACE_ZOMBIE}, - { "学者のアスーヌ", 15000, 175, 108, 4, 12, RACE_MIND_FLAYER}, - { "死人のプリランド", 20000, 120, 105, 6, 16, RACE_ZOMBIE}, - { "鉄のロナール", 25000, 120, 110, 7, 19, RACE_GOLEM}, -#else - { "Dolaf the Greedy", 10000, 175, 108, 4, 12, RACE_HUMAN}, - { "Odnar the Sage", 15000, 120, 105, 6, 16, RACE_HIGH_ELF}, - { "Gandar the Neutral", 25000, 120, 110, 7, 19, RACE_DARK_ELF}, - { "Ro-sha the Patient", 30000, 140, 105, 6, 12, RACE_ELF}, - { "Randolph Carter", 15000, 175, 108, 4, 12, RACE_HUMAN}, - { "Sarai the Swift", 15000, 175, 108, 4, 12, RACE_HUMAN}, - { "Bodril the Seer", 20000, 120, 105, 6, 16, RACE_HIGH_ELF}, - { "Veloin the Quiet", 25000, 120, 110, 7, 19, RACE_ZOMBIE}, - { "Vanthylas the Learned", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER}, - { "Ossein the Literate", 15000, 175, 108, 4, 12, RACE_SKELETON}, - { "Olvar Bookworm", 20000, 120, 105, 6, 16, RACE_VAMPIRE}, - { "Shallowgrave", 25000, 120, 110, 7, 19, RACE_ZOMBIE}, - { "Death Mask", 30000, 140, 105, 6, 12, RACE_ZOMBIE}, - { "Asuunu the Learned", 15000, 175, 108, 4, 12, RACE_MIND_FLAYER}, - { "Prirand the Dead", 20000, 120, 105, 6, 16, RACE_ZOMBIE}, - { "Ronar the Iron", 25000, 120, 110, 7, 19, RACE_GOLEM}, -#endif -#ifdef JP - { "ガリル=ガミル", 30000, 140, 105, 6, 12, RACE_ELF}, - { "本食いローバグ", 15000, 175, 108, 4, 12, RACE_KOBOLD}, - { "キリアリキーク", 20000, 120, 105, 6, 16, RACE_KLACKON}, - { "静かなるリリン", 25000, 120, 110, 7, 19, RACE_DWARF}, - { "王者イサング", 30000, 140, 105, 6, 12, RACE_HIGH_ELF}, - { "強欲ドラフ", 10000, 175, 108, 4, 12, RACE_HUMAN}, - { "賢者オドナー", 15000, 120, 105, 6, 16, RACE_HIGH_ELF}, - { "中立のガンダー", 25000, 120, 110, 7, 19, RACE_DARK_ELF}, - { "忍耐の人ロ=シャ", 30000, 140, 105, 6, 12, RACE_ELF}, - { "ランドルフ・カーター", 15000, 175, 108, 4, 12, RACE_HUMAN}, - { "隼サライ", 15000, 175, 108, 4, 12, RACE_HUMAN}, - { "千里眼ボドリル", 20000, 120, 105, 6, 16, RACE_HIGH_ELF}, - { "沈黙のヴェオロイン", 25000, 120, 110, 7, 19, RACE_ZOMBIE}, - { "学者のヴァンシラス", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER}, - { "物書きオセイン", 15000, 175, 108, 4, 12, RACE_SKELETON}, - { "本の虫オルヴァー", 20000, 120, 105, 6, 16, RACE_VAMPIRE}, -#else - { "Galil-Gamir", 30000, 140, 105, 6, 12, RACE_ELF}, - { "Rorbag Book-Eater", 15000, 175, 108, 4, 12, RACE_KOBOLD}, - { "Kiriarikirk", 20000, 120, 105, 6, 16, RACE_KLACKON}, - { "Rilin the Quiet", 25000, 120, 110, 7, 19, RACE_DWARF}, - { "Isung the Lord", 30000, 140, 105, 6, 12, RACE_HIGH_ELF}, - { "Dolaf the Greedy", 10000, 175, 108, 4, 12, RACE_HUMAN}, - { "Odnar the Sage", 15000, 120, 105, 6, 16, RACE_HIGH_ELF}, - { "Gandar the Neutral", 25000, 120, 110, 7, 19, RACE_DARK_ELF}, - { "Ro-sha the Patient", 30000, 140, 105, 6, 12, RACE_ELF}, - { "Randolph Carter", 15000, 175, 108, 4, 12, RACE_HUMAN}, - { "Sarai the Swift", 15000, 175, 108, 4, 12, RACE_HUMAN}, - { "Bodril the Seer", 20000, 120, 105, 6, 16, RACE_HIGH_ELF}, - { "Veloin the Quiet", 25000, 120, 110, 7, 19, RACE_ZOMBIE}, - { "Vanthylas the Learned", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER}, - { "Ossein the Literate", 15000, 175, 108, 4, 12, RACE_SKELETON}, - { "Olvar Bookworm", 20000, 120, 105, 6, 16, RACE_VAMPIRE}, -#endif - }, - - { - /* Museum */ -#ifdef JP - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, - { "博物館", 0, 100, 100, 0, 99, 99}, -#else - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, - { "Museum", 0, 100, 100, 0, 99, 99}, -#endif - - }, - -}; - - -/*! - * @brief 加速値による実質速度修正倍率テーブル / - * This table allows quick conversion from "speed" to "energy" - * @details - *
- * The basic function WAS ((S>=110) ? (S-110) : (100 / (120-S)))
- * Note that table access is *much* quicker than computation.
- *
- * Note that the table has been changed at high speeds.  From
- * "Slow (-40)" to "Fast (+30)" is pretty much unchanged, but
- * at speeds above "Fast (+30)", one approaches an asymptotic
- * effective limit of 50 energy per turn.  This means that it
- * is relatively easy to reach "Fast (+30)" and get about 40
- * energy per turn, but then speed becomes very "expensive",
- * and you must get all the way to "Fast (+50)" to reach the
- * point of getting 45 energy per turn.  After that point,
- * furthur increases in speed are more or less pointless,
- * except to balance out heavy inventory.
- *
- * Note that currently the fastest monster is "Fast (+30)".
- *
- * It should be possible to lower the energy threshhold from
- * 100 units to 50 units, though this may interact badly with
- * the (compiled out) small random energy boost code.  It may
- * also tend to cause more "clumping" at high speeds.
- * 
- */ -const byte extract_energy[200] = -{ - /* Slow */ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - /* Slow */ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - /* Slow */ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - /* Slow */ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - /* Slow */ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - /* Slow */ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - /* S-50 */ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - /* S-40 */ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, - /* S-30 */ 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, - /* S-20 */ 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, - /* S-10 */ 5, 5, 5, 5, 6, 6, 7, 7, 8, 9, - /* Norm */ 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, - /* F+10 */ 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, - /* F+20 */ 30, 31, 32, 33, 34, 35, 36, 36, 37, 37, - /* F+30 */ 38, 38, 39, 39, 40, 40, 40, 41, 41, 41, - /* F+40 */ 42, 42, 42, 43, 43, 43, 44, 44, 44, 44, - /* F+50 */ 45, 45, 45, 45, 45, 46, 46, 46, 46, 46, - /* F+60 */ 47, 47, 47, 47, 47, 48, 48, 48, 48, 48, - /* F+70 */ 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, - /* Fast */ 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, -}; - - - -/*! - * @brief 基本必要経験値テーブル / - * Base experience levels, may be adjusted up for race and/or class - */ -const s32b player_exp[PY_MAX_LEVEL] = -{ - 10, - 25, - 45, - 70, - 100, - 140, - 200, - 280, - 380,/*10*/ - 500, - 650, - 850, - 1100, - 1400, - 1800, - 2300, - 2900, - 3600, - 4400,/*20*/ - 5400, - 6800, - 8400, - 10200, - 12500, - 17500, - 25000, - 35000L, - 50000L, - 75000L,/*30*/ - 100000L, - 150000L, - 200000L, - 275000L, - 350000L, - 450000L, - 550000L, - 700000L, - 850000L, - 1000000L,/*40*/ - 1250000L, - 1500000L, - 1800000L, - 2100000L, - 2400000L, - 2700000L, - 3000000L, - 3500000L, - 4000000L, - 4500000L,/*50*/ - 5000000L -}; - - -/*! - * @brief 基本必要強化値テーブル(アンドロイド専用) - */ -const s32b player_exp_a[PY_MAX_LEVEL] = -{ - 20, - 50, - 100, - 170, - 280, - 430, - 650, - 950, - 1400,/*10*/ - 1850, - 2300, - 2900, - 3600, - 4400, - 5400, - 6800, - 8400, - 10400, - 12500,/*20*/ - 17500, - 25000, - 35000, - 50000L, - 75000L, - 100000L, - 150000L, - 200000L, - 275000L, - 350000L,/*30*/ - 450000L, - 550000L, - 650000L, - 800000L, - 950000L, - 1100000L, - 1250000L, - 1400000L, - 1550000L, - 1700000L,/*40*/ - 1900000L, - 2100000L, - 2300000L, - 2550000L, - 2800000L, - 3050000L, - 3300000L, - 3700000L, - 4100000L, - 4500000L,/*50*/ - 5000000L -}; - - -/*! - * @brief 性別表記 / - * Player Sexes - * @details - *
- *      Title,
- *      Winner
- * 
- */ -const player_sex sex_info[MAX_SEXES] = -{ - { -#ifdef JP - "女性", - "クイーン", -#endif - "Female", - "Queen" - }, - { -#ifdef JP - "男性", - "キング", -#endif - "Male", - "King" - } -}; - - -/*! - * @brief 種族情報 / - * Player Races - * @details - *
- *      Title,
- *      {STR,INT,WIS,DEX,CON,CHR},
- *      r_dis, r_dev, r_sav, r_stl, r_srh, r_fos, r_thn, r_thb,
- *      hitdie, exp base,
- *      Age (Base, Mod),
- *      Male (Hgt, Wgt),
- *      Female (Hgt, Wgt)
- *      infra,
- *      class-choices
- * 
- */ -const player_race race_info[MAX_RACES] = -{ - { -#ifdef JP - "人間", -#endif - "Human", - - { 0, 0, 0, 0, 0, 0 }, - 0, 0, 0, 0, 0, 10, 0, 0, - 10, 100, - 14, 6, - 72, 6, 180, 25, - 66, 4, 150, 20, - 0, - 0xFFFFFFF, - }, - { -#ifdef JP - "ハーフエルフ", -#endif - "Half-Elf", - - { -1, 1, 1, 1, -1, 1 }, - 2, 3, 2, 1, 6, 11, -1, 5, - 9, 110, - 24, 16, - 66, 6, 130, 15, - 62, 6, 100, 10, - 2, - 0xE77E7FF, - }, - { -#ifdef JP - "エルフ", -#endif - "Elf", - - { -1, 2, 0, 1, -2, 2 }, - 5, 6, 4, 2, 8, 12, -5, 15, - 8, 120, - 75, 75, - 60, 4, 100, 6, - 54, 4, 80, 6, - 3, - 0xE77E75B, - - }, - { -#ifdef JP - "ホビット", -#endif - "Hobbit", - - { -2, 1, 1, 3, 2, 1 }, - 15, 12, 10, 5, 12, 15, -10, 20, - 7, 110, - 21, 12, - 36, 3, 60, 3, - 33, 3, 50, 3, - 4, - 0xF6FFC0B, - }, - { -#ifdef JP - "ノーム", -#endif - "Gnome", - - { -1, 2, 0, 2, 1, -1 }, - 10, 8, 7, 3, 6, 13, -8, 12, - 8, 120, - 50, 40, - 42, 3, 90, 6, - 39, 3, 75, 3, - 4, - 0xF67D60F, - }, - { -#ifdef JP - "ドワーフ", -#endif - "Dwarf", - - { 2, -2, 2, -2, 2, -1 }, - 2, 7, 6, -1, 7, 10, 15, 0, - 11, 125, - 35, 15, - 48, 3, 150, 10, - 46, 3, 120, 10, - 5, - 0x1890005, - }, - { -#ifdef JP - "ハーフオーク", -#endif - "Half-Orc", - - { 2, -1, 0, 0, 1, -2 }, - -3, -3, -2, -1, 0, 7, 12, -5, - 10, 110, - 11, 4, - 66, 1, 150, 5, - 62, 1, 120, 5, - 3, - 0xDD8818D, - }, - { -#ifdef JP - "ハーフトロル", -#endif - "Half-Troll", - - { 4, -4, -1, -3, 3, -3 }, - -5, -8, -5, -2, -1, 5, 20, -10, - 12, 125, - 20, 10, - 96, 10, 250, 50, - 84, 8, 225, 40, - 3, - 0x0880005, - }, - { -#ifdef JP - "アンバライト", -#endif - "Amberite", - - { 1, 2, 2, 2, 3, 2 }, - 4, 5, 3, 2, 3, 13, 15, 10, - 10, 225, - 50, 50, - 82, 5, 190, 20, - 78, 6, 180, 15, - 0, - 0xFFFF7FF, - }, - { -#ifdef JP - "ハイエルフ", -#endif - "High-Elf", - - { 1, 3, -1, 3, 1, 3 }, - 4, 13, 12, 4, 3, 14, 10, 25, - 10, 200, - 100, 30, - 90, 10, 190, 20, - 82, 10, 180, 15, - 4, - 0xF77E75B, - }, - { -#ifdef JP - "野蛮人", -#endif - "Barbarian", - - { 3, -2, -1, 1, 2, 0 }, - -2, -10, 2, -1, 1, 7, 12, 10, - 11, 120, - 14, 8, - 82, 5, 200, 20, - 78, 6, 190, 15, - 0, - 0x5C0A09D, - }, - { -#ifdef JP - "ハーフオーガ", -#endif - "Half-Ogre", - - { 3, -2, 0, -1, 3, -2 }, - -3, -5, -3, -2, -1, 5, 20, 0, - 12, 145, - 40, 10, - 92, 10, 255, 60, - 80, 8, 235, 60, - 3, - 0x0A80407, - }, - { -#ifdef JP - "半巨人", -#endif - "Half-Giant", - - { 4, -2, -2, -2, 3, -2 }, - -6, -8, -3, -2, -1, 5, 25, 5, - 13, 160, - 40, 10, - 100,10, 255, 65, - 80, 10, 240, 64, - 3, - 0x8880011, - }, - { -#ifdef JP - "半タイタン", -#endif - "Half-Titan", - - { 5, 1, 2, -2, 3, 1 }, - -5, 5, 1, -2, 1, 8, 25, 0, - 14, 255, - 100,30, - 111, 11, 255, 86, - 99, 11, 250, 86, - 0, - 0x23D4727, - }, - { -#ifdef JP - "サイクロプス", -#endif - "Cyclops", - - { 4, -3, -2, -3, 4, -3 }, - -4, -5, -3, -2, -2, 5, 20, 12, - 13, 150, - 50, 24, - 92, 10, 255, 60, - 80, 8, 235, 60, - 1, - 0x0888005, - }, - { -#ifdef JP - "イーク", -#endif - "Yeek", - - { -2, 1, 1, 1, -2, -4 }, - 2, 4, 6, 3, 5, 15, -5, -5, - 7, 100, - 14, 3, - 50, 3, 90, 6, - 50, 3, 75, 3, - 2, - 0x667360F, - }, - { -#ifdef JP - "クラッコン", -#endif - "Klackon", - - { 2, -1, -1, 1, 2, -1 }, - 10, 5, 3, 0, -1, 10, 5, 5, - 12, 190, - 20, 3, - 60, 3, 80, 4, - 54, 3, 70, 4, - 2, - 0x04D8011, - }, - { -#ifdef JP - "コボルド", -#endif - "Kobold", - - { 1, -1, 0, 1, 0, -2 }, - -2, -3, -1, -1, 1, 8, 10, -8, - 9, 125, - 11, 3, - 60, 1, 130, 5, - 55, 1, 100, 5, - 3, - 0x444A009, - }, - { -#ifdef JP - "ニーベルング", -#endif - "Nibelung", - - { 1, -1, 2, 0, 2, -2 }, - 3, 5, 6, 1, 5, 10, 9, 0, - 11, 170, - 40, 12, - 43, 3, 92, 6, - 40, 3, 78, 3, - 5, - 0x569040F, - }, - { -#ifdef JP - "ダークエルフ", -#endif - "Dark-Elf", - - { -1, 3, 2, 2, -2, 1 }, - 5, 10, 12, 3, 8, 12, -5, 10, - 9, 150, - 75, 75, - 60, 4, 100, 6, - 54, 4, 80, 6, - 5, - 0xE77C7DF, - }, - { -#ifdef JP - "ドラコニアン", -#endif - "Draconian", - - { 2, 1, 1, 1, 2, -1 }, - -2, 5, 2, 0, 1, 10, 5, 5, - 11, 220, - 75, 33, - 76, 1, 160, 5, - 72, 1, 130, 5, - 2, - 0x7FFE757, - }, - { -#ifdef JP - "マインドフレア", -#endif - "Mindflayer", - - { -3, 4, 4, 0, -2, -3 }, - 10, 15, 9, 2, 5, 12, -10, -5, - 9, 140, - 100, 25, - 68, 6, 142, 15, - 63, 6, 112, 10, - 4, - 0x2334746, - }, - { -#ifdef JP - "インプ", -#endif - "Imp", - - { 0, -1, -1, 1, 2, -1 }, - -3, 2, -1, 1, -1, 10, 5, -5, - 10, 115, - 13, 4, - 68, 1, 150, 5, - 64, 1, 120, 5, - 3, - 0xDB537CB, - }, - { -#ifdef JP - "ゴーレム", -#endif - "Golem", - - { 4, -5, -5, -2, 4, -2 }, - -5, -5, 6, -1, -1, 8, 20, 0, - 12, 200, - 1, 100, - 66, 1, 200, 6, - 62, 1, 180, 6, - 4, - 0x0800001, - }, - { -#ifdef JP - "骸骨", -#endif - "Skeleton", - - { 0, 1, -2, 0, 1, -2 }, - -5, 0, 3, -1, -1, 8, 10, 0, - 10, 145, - 100, 35, - 72, 6, 50, 5, - 66, 4, 50, 5, - 2, - 0x234070F, - }, - { -#ifdef JP - "ゾンビ", -#endif - "Zombie", - - { 2, -6, -6, 1, 4, -3 }, - -5, -5, 5, -1, -1, 5, 15, 0, - 13, 150, - 100, 30, - 72, 6, 100, 25, - 66, 4, 100, 20, - 2, - 0x0800001, - }, - { -#ifdef JP - "吸血鬼", -#endif - "Vampire", - - { 3, 3, -1, -1, 1, 2 }, - 4, 8, 6, 4, 1, 8, 5, 0, - 11, 200, - 100, 30, - 72, 6, 180, 25, - 66, 4, 150, 20, - 5, - 0x67DC7FF, - }, - { -#ifdef JP - "幽霊", -#endif - "Spectre", - - { -5, 4, -1, 2, 0, -3 }, - 10, 15, 12, 5, 5, 14, -15, -5, - 7, 210, - 100, 30, - 72, 6, 100, 25, - 66, 4, 100, 20, - 5, - 0x631474A, - }, - { -#ifdef JP - "妖精", -#endif - "Sprite", - - { -4, 3, 3, 3, -2, 2 }, - 10, 8, 6, 4, 10, 10, -12, 0, - 7, 145, - 50, 25, - 32, 2, 75, 2, - 29, 2, 65, 2, - 4, - 0x623F65E, - }, - { -#ifdef JP - "獣人", -#endif - "Beastman", - - { 2, -2, -1, -1, 2, -2 }, - -5, -2, -1, -1, -1, 5, 12, 5, - 11, 140, - 14, 6, - 65, 6, 150, 20, - 61, 6, 120, 15, - 0, - 0x57887CF, - }, - { -#ifdef JP - "エント", -#endif - "Ent", - { 2, 0, 2, -3, 2, 0 }, - -5, 2, 5, -1, 0, 9, 15, -5, - 12, 140, - 120, 60, - 111, 11, 255, 50, - 99, 11, 250, 45, - 0, - 0x0010005, - }, - { -#ifdef JP - "アルコン", -#endif - "Archon", - - { 2, 0, 4, 1, 2, 3 }, - 0, 12, 8, 2, 2, 11, 10, 10, - 11, 235, - 150, 150, - 82, 5, 190, 20, - 78, 6, 180, 15, - 3, - 0x779F777, - }, - { -#ifdef JP - "バルログ", - "Balrog", -#else - "Balrog", -#endif - - { 4, 2, -10, 2, 3, -5 }, - -3, 12, 15, -2, 1, 8, 20, 0, - 12, 250, - 255, 255, - 100,10, 255, 65, - 80, 10, 240, 64, - 5, - 0x7EDC4DB, - }, - { -#ifdef JP - "ドゥナダン", -#endif - "Dunadan", - - { 1, 2, 2, 2, 3, 2 }, - 4, 5, 3, 2, 3, 13, 15, 10, - 10, 180, - 50, 20, - 82, 5, 190, 20, - 78, 6, 180, 15, - 0, - 0xFFFF7FF, - }, - { -#ifdef JP - "影フェアリー", -#endif - "Shadow-Fairy", - {-2, 2, 2, 1, -1, 0 }, - 7, 8, 0, 6, 12, 15, -10, -5, - 7, 120, - 200, 100, - 80, 8, 90, 20, - 73, 8, 80, 15, - 4, - 0xE33C7DF, - }, - { -#ifdef JP - "クター", -#endif - "Kutar", - - { 0, -1, -1, 1, 2, 3 }, - -2, 5, 5, 5, -2, 6, 0, -5, - 11, 140, - 14, 6, - 48, 6, 150, 25, - 44, 4, 130, 20, - 0, - 0xC18B7AD, - }, - { -#ifdef JP - "アンドロイド", -#endif - "Android", - - { 4, -5, -5, 0, 4, -2 }, - 0, -5, 0, -2, 3, 14, 20, 10, - 13, 200, - 1, 100, - 72, 12, 240, 64, - 66, 12, 220, 64, - 0, - 0x0800001, - }, -}; - - -/*! - * @brief 職業情報 / - * Player Classes - * @details - *
- *      Title,
- *      {STR,INT,WIS,DEX,CON,CHR},
- *      c_dis, c_dev, c_sav, c_stl, c_srh, c_fos, c_thn, c_thb,
- *      x_dis, x_dev, x_sav, x_stl, x_srh, x_fos, x_thn, x_thb,
- *      HD, Exp, pet_upkeep_div
- * 
- */ -const player_class class_info[MAX_CLASS] = -{ - { -#ifdef JP - "戦士", -#endif - "Warrior", - - { 4, -2, -2, 2, 2, -1}, - 25, 18, 31, 1, 14, 2, 70, 55, - 12, 7, 10, 0, 0, 0, 30, 30, - 9, 0, 40 - }, - - { -#ifdef JP - "メイジ", -#endif - "Mage", - - {-4, 3, 0, 1, -2, 1}, - 30, 40, 38, 3, 16, 20, 34, 20, - 7, 15, 11, 0, 0, 0, 6, 7, - 0, 30, 30 - }, - - { -#ifdef JP - "プリースト", -#endif - "Priest", - - {-1, -3, 3, -1, 0, 2}, - 25, 35, 40, 2, 16, 8, 48, 35, - 7, 11, 12, 0, 0, 0, 13, 11, - 2, 20, 35 - }, - - { -#ifdef JP - "盗賊", -#endif - "Rogue", - - { 2, 1, -2, 3, 1, -1}, - 45, 37, 36, 5, 32, 24, 60, 66, - 15, 12, 10, 0, 0, 0, 21, 18, - 6, 25, 40 - }, - - { -#ifdef JP - "レンジャー", -#endif - "Ranger", - - { 2, 2, 0, 1, 1, 1}, - 30, 37, 36, 3, 24, 16, 56, 72, - 8, 11, 10, 0, 0, 0, 18, 28, - 4, 40, 35 - }, - - { -#ifdef JP - "パラディン", -#endif - "Paladin", - - { 3, -3, 1, 0, 2, 2}, - 20, 24, 34, 1, 12, 2, 68, 40, - 7, 10, 11, 0, 0, 0, 21, 18, - 6, 35, 40 - }, - - { -#ifdef JP - "魔法戦士", -#endif - "Warrior-Mage", - - { 2, 2, 0, 1, 0, 1}, - 30, 35, 36, 2, 18, 16, 50, 25, - 7, 10, 10, 0, 0, 0, 15, 11, - 4, 40, 35 - }, - - { -#ifdef JP - "混沌の戦士", -#endif - "Chaos-Warrior", - - { 2, 1, -1, 0, 2, -2}, - 20, 25, 34, 1, 14, 12, 65, 40, - 7, 11, 10, 0, 0, 0, 20, 17, - 6, 25, 40 - }, - - { -#ifdef JP - "修行僧", -#endif - "Monk", - - { 2, -1, 1, 3, 2, 1}, - 45, 34, 36, 5, 32, 24, 64, 60, - 15, 11, 10, 0, 0, 0, 18, 18, - 6, 30, 35 - }, - - { -#ifdef JP - "超能力者", -#endif - "Mindcrafter", - - {-1, 0, 3, -1, -1, 2}, /* note: spell stat is Wis */ - 30, 33, 38, 3, 22, 16, 50, 40, - 10, 11, 10, 0, 0, 0, 14, 18, - 2, 25, 35 - }, - - { -#ifdef JP - "ハイ=メイジ", -#endif - "High-Mage", - - {-4, 4, 0, 0, -2, 1}, - 30, 40, 38, 3, 16, 20, 34, 20, - 7, 15, 11, 0, 0, 0, 6, 7, - 0, 30, 25 - }, - - { -#ifdef JP - "観光客", -#endif - "Tourist", - { -1, -1, -1, -1, -1, -1}, - 15, 18, 28, 1, 12, 2, 40, 20, - 5, 7, 9, 0, 0, 0, 11, 11, - 0, -30, 40 - }, - - { -#ifdef JP - "ものまね師", -#endif - "Imitator", - { 0, 1, -1, 2, 0, 1}, - 25, 30, 36, 2, 18, 16, 60, 50, - 7, 10, 10, 0, 0, 0, 18, 20, - 5, 10, 20 - }, - - { -#ifdef JP - "魔獣使い", -#endif - "BeastMaster", - { 1, -1, -1, 1, 0, 2}, - 20, 25, 32, 2, 18, 16, 52, 63, - 7, 10, 10, 0, 0, 0, 14, 25, - 3, 20, 10 - }, - - { -#ifdef JP - "スペルマスター", -#endif - "Sorcerer", - - {-5, 6, -2, 2, 0, -2}, - 30, 48, 75, 2, 12, 22, 0, 0, - 7, 18, 13, 0, 0, 0, 0, 0, - 4, 60, 25 - }, - - { -#ifdef JP - "アーチャー", -#endif - "Archer", - - { 2, -1, -1, 2, 1, 0}, - 38, 24, 35, 4, 24, 16, 56, 82, - 12, 10, 10, 0, 0, 0, 18, 36, - 6, 10, 40 - }, - - { -#ifdef JP - "魔道具術師", -#endif - "Magic-Eater", - - {-1, 2, 1, 2, -2, 1}, - 25, 42, 36, 2, 20, 16, 48, 35, - 7, 16, 10, 0, 0, 0, 13, 11, - 3, 30, 30 - }, - - { -#ifdef JP - "吟遊詩人", -#endif - "Bard", /* Note : spell stat is Charisma */ - {-2, 1, 2, -1, -2, 4}, - 20, 33, 34, -5, 16, 20, 34, 20, - 8, 13, 11, 0, 0, 0, 10, 8, - 2, 40, 25 - }, - - { -#ifdef JP - "赤魔道師", -#endif - "Red-Mage", - - { 2, 2, -1, 1, 0, -1}, - 20, 34, 34, 1, 16, 10, 56, 25, - 7, 11, 11, 0, 0, 0, 18, 11, - 4, 40, 40 - }, - - { -#ifdef JP - "剣術家", -#endif - "Samurai", - - { 3, -2, 1, 2, 1, 0}, - 25, 18, 32, 2, 16, 6, 70, 40, - 12, 7, 10, 0, 0, 0, 23, 18, - 6, 30, 40 - }, - - { -#ifdef JP - "練気術師", -#endif - "ForceTrainer", - - { 0, -1, 3, 2, 1, 1}, - 30, 34, 38, 4, 32, 24, 50, 40, - 10, 11, 11, 0, 0, 0, 14, 15, - 2, 35, 40 - }, - - { -#ifdef JP - "青魔道師", -#endif - "Blue-Mage", - - {-4, 4, -1, 1, -2, -1}, - 30, 40, 36, 3, 20, 16, 40, 25, - 7, 16, 11, 0, 0, 0, 6, 7, - 2, 30, 35 - }, - - { -#ifdef JP - "騎兵", -#endif - "Cavalry", - { 2, -2, -2, 2, 2, 0}, - 20, 18, 32, 1, 16, 10, 60, 66, - 10, 7, 10, 0, 0, 0, 22, 26, - 5, 20, 35 - }, - - { -#ifdef JP - "狂戦士", -#endif - "Berserker", - - { 8, -20, -20, 4, 4, -5}, - -100, -1000, -200, -100, -100, -100, 120, -2000, - 0, 0, 0, 0, 0, 0, 50, 0, - 11, 60, 255 - }, - - { -#ifdef JP - "鍛冶師", -#endif - "Weaponsmith", - - { 3, -1, -1, 1, 0, -1}, - 30, 28, 28, 1, 20, 10, 60, 45, - 10, 10, 10, 0, 0, 0, 21, 15, - 6, 30, 40 - }, - { -#ifdef JP - "鏡使い", -#endif - "Mirror-Master", - - { -2, 3, 1, -1, -2, 1}, - 30, 33, 40, 3, 14, 16, 34,30, - 10, 11, 12, 0, 0, 0, 6,10, - 2, 30, 30 - }, - { -#ifdef JP - "忍者", -#endif - "Ninja", - - { 0, -1, -1, 3, 2, -1}, - 45, 24, 36, 8, 48, 32, 70,66, - 15, 10, 10, 0, 0, 0, 25,18, - 2, 20, 40 - }, - - { -#ifdef JP - "スナイパー", -#endif - "Sniper", - - { 2, -1, -1, 2, 1, 0}, - 25, 24, 28, 5, 32, 18, 56, 72, - 12, 10, 10, 0, 0, 0, 18, 28, - 2, 20, 40, - }, -}; - -/*! - * @brief 性格情報 / - * Player Character - */ -const player_seikaku seikaku_info[MAX_SEIKAKU] = -{ - { -#ifdef JP - "ふつう", -#endif - "Ordinary", - { 0, 0, 0, 0, 0, 0 }, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 1, 0 - }, - - { -#ifdef JP - "ちからじまん", -#endif - "Mighty", - { 2, -2, -1, 0, 1, 0 }, - -5, -5, -3, -1, -2, -2, 10, 0, - 1, 1, 0 - }, - - { -#ifdef JP - "きれもの", -#endif - "Shrewd", - { -2, 2, 0, 1, -1, -1 }, - 3, 8, 2, 0, -2, 5, -8, -5, - -1, 1, 0 - }, - - { -#ifdef JP - "しあわせもの", -#endif - "Pious", - { 0, -1, 2, -1, 0, 1 }, - -5, 2, 4, -1, 3, -2, -3, -6, - 0, 1, 0 - }, - - { -#ifdef JP - "すばしっこい", -#endif - "Nimble", - { -1, 1, -1, 2, -1, -1 }, - 7, 2, -1, 1, 5, 5, 0, 10, - 0, 0, 0 - }, - - { -#ifdef JP - "いのちしらず", -#endif - "Fearless", - { 2, 1, 1, -1, -1, 0 }, - -5, 5, -2, 0, 2, -2, 10, 10, - -1, 1, 0 - }, - - { -#ifdef JP - "コンバット", -#endif - "Combat", - { 1, -1, -2, 2, 0, 1 }, - -2, -3, -3, 0, -1, 2, 5, 5, - 0, 0, 0 - }, - - { -#ifdef JP - "なまけもの", -#endif - "Lazy", - { -2, -2, -2, -2, -2, -2 }, - -5, -5, -3, -1, -4, -2, -8, -8, - -1, 1, 0 - }, - - { -#ifdef JP - "セクシーギャル", -#endif - "Sexy", - { 1, 1, 1, 1, 1, 3 }, - 10, 5, 3, 0, 4, 2, 10, 10, - 0, 1, 1 - }, - - { -#ifdef JP - "ラッキーマン", -#endif - "Lucky", - { -2, -2, -2, -2, -2, 2 }, - 10, 7, 3, 2, 10, 8, 15, 15, - 0, 1, 2 - }, - - { -#ifdef JP - "がまんづよい", -#endif - "Patient", - { -1, -1, 1, -2, 2, 0 }, - -5, -3, 3, 1, 0, -3, -6, -6, - 1, 0, 0 - }, - - { -#ifdef JP - "いかさま", -#endif - "Munchkin", - { 10, 10, 10, 10, 10, 10 }, - 20, 40, 30, 10, 40, 40, 80, 80, - 15, 1, 0 - }, -}; - - -/*! - * @brief 変身種族情報 - */ -const player_race mimic_info[] = -{ - { -#ifdef JP - "[標準形態]", -#endif - "Default", - - { 0, 0, 0, 0, 0, 0 }, - 0, 0, 0, 0, 0, 10, 0, 0, - 10, 100, - 0, 0, - 0, 0, 0, 0, - 0, 0, 0, 0, - 0, - 0x000000, - }, - { -#ifdef JP - "[悪魔]", -#endif - "[Demon]", - - { 5, 3, 2, 3, 4, -6 }, - -5, 18, 20, -2, 3, 10, 40, 20, - 12, 0, - 0, 0, - 0, 0, 0, 0, - 0, 0, 0, 0, - 5, - 0x000003, - }, - { -#ifdef JP - "[魔王]", -#endif - "[Demon lord]", - - { 20, 20, 20, 20, 20, 20 }, - 20, 20, 25, -2, 3, 10, 70, 40, - 14, 0, - 0, 0, - 0, 0, 0, 0, - 0, 0, 0, 0, - 20, - 0x000003, - }, - { -#ifdef JP - "[吸血鬼]", -#endif - "[Vampire]", - - { 4, 4, 1, 1, 2, 3 }, - 6, 12, 8, 6, 2, 12, 30, 20, - 11, 0, - 0, 0, - 0, 0, 0, 0, - 0, 0, 0, 0, - 5, - 0x000005, - }, -}; - - -/*! - * @brief 歌、剣術、呪術領域情報テーブル - */ -const magic_type technic_info[NUM_TECHNIC][32] = -{ - { - /* Music */ - { 1, 1, 10, 2}, - { 2, 1, 10, 2}, - { 3, 2, 20, 3}, - { 4, 2, 20, 4}, - { 5, 2, 20, 6}, - { 7, 4, 30, 8}, - { 9, 3, 30, 10}, - { 10, 2, 30, 12}, - - { 12, 3, 40, 20}, - { 15, 16, 42, 35}, - { 17, 18, 40, 25}, - { 18, 2, 45, 30}, - { 23, 8, 50, 38}, - { 28, 30, 50, 41}, - { 33, 35, 60, 42}, - { 38, 35, 70, 46}, - - { 10, 4, 20, 13}, - { 22, 5, 30, 26}, - { 23, 3, 35, 27}, - { 26, 28, 37, 29}, - { 32, 37, 41, 36}, - { 33, 22, 43, 40}, - { 37, 35, 46, 42}, - { 45, 60, 50, 56}, - - { 23, 18, 20, 23}, - { 30, 30, 30, 26}, - { 33, 65, 41, 30}, - { 37, 35, 43, 35}, - { 40, 30, 46, 50}, - { 42, 75, 50, 68}, - { 45, 58, 62, 73}, - { 49, 48, 70, 200} - }, - - { - /* Hissatsu */ - { 1, 15, 0, 0}, - { 3, 10, 0, 0}, - { 6, 15, 0, 0}, - { 9, 8, 0, 0}, - { 10, 12, 0, 0}, - { 12, 25, 0, 0}, - { 14, 7, 0, 0}, - { 17, 20, 0, 0}, - - { 19, 10, 0, 0}, - { 22, 20, 0, 0}, - { 24, 30, 0, 0}, - { 25, 10, 0, 0}, - { 27, 15, 0, 0}, - { 29, 45, 0, 0}, - { 32, 70, 0, 0}, - { 35, 50, 0, 0}, - - { 18, 40, 0, 0}, - { 22, 22, 0, 0}, - { 24, 30, 0, 0}, - { 26, 35, 0, 0}, - { 30, 30, 0, 0}, - { 32, 60, 0, 0}, - { 36, 40, 0, 0}, - { 39, 80, 0, 0}, - - { 26, 20, 0, 0}, - { 29, 40, 0, 0}, - { 31, 35, 0, 0}, - { 36, 80, 0, 0}, - { 39, 100, 0, 0}, - { 42, 110, 0, 0}, - { 45, 130, 0, 0}, - { 50, 255, 0, 0} - }, - - { - /* Hex */ - { 1, 2, 20, 2}, - { 1, 2, 20, 2}, - { 3, 2, 30, 3}, - { 5, 3, 30, 4}, - { 7, 3, 40, 6}, - { 8, 10, 60, 8}, - { 9, 3, 30, 10}, - { 10, 5, 40, 12}, - - { 12, 8, 40, 15}, - { 12, 9, 35, 15}, - { 15, 10, 50, 20}, - { 20, 12, 45, 35}, - { 25, 15, 50, 50}, - { 30, 12, 60, 70}, - { 35, 10, 60, 80}, - { 40, 16, 70, 100}, - - { 15, 8, 20, 20}, - { 18, 15, 50, 20}, - { 22, 10, 65, 35}, - { 25, 28, 70, 50}, - { 28, 10, 70, 60}, - { 30, 20, 60, 60}, - { 36, 22, 70, 80}, - { 40, 28, 70, 100}, - - { 5, 6, 35, 5}, - { 22, 24, 70, 40}, - { 25, 2, 65, 50}, - { 32, 20, 50, 70}, - { 35, 35, 70, 80}, - { 38, 32, 70, 90}, - { 42, 24, 70, 120}, - { 46, 45, 80, 200} - }, -}; - - -/*! - * 魔法領域フラグ管理テーブル / - * Zangband uses this array instead of the spell flags table, as there - * are 5 realms of magic, each with 4 spellbooks and 8 spells per book -- TY - */ -const u32b fake_spell_flags[4]= -{ - 0x000000ff, - 0x0000ff00, - 0x00ff0000, - 0xff000000 -}; - -/*! - * 職業毎に選択可能な第一領域魔法テーブル - */ -const s32b realm_choices1[MAX_CLASS] = -{ - (CH_NONE), /* Warrior */ - (CH_LIFE | CH_SORCERY | CH_NATURE | - CH_CHAOS | CH_DEATH | CH_TRUMP | - CH_ARCANE | CH_ENCHANT | CH_DAEMON | - CH_CRUSADE), /* Mage */ - (CH_LIFE | CH_DEATH | CH_DAEMON | - CH_CRUSADE), /* Priest */ - (CH_SORCERY | CH_DEATH | CH_TRUMP | - CH_ARCANE | CH_ENCHANT), /* Rogue */ - (CH_NATURE), /* Ranger */ - (CH_CRUSADE | CH_DEATH), /* Paladin */ - (CH_ARCANE), /* Warrior-Mage */ - (CH_CHAOS | CH_DAEMON), /* Chaos-Warrior */ - (CH_LIFE | CH_NATURE | CH_DEATH | - CH_ENCHANT), /* Monk */ - (CH_NONE), /* Mindcrafter */ - (CH_LIFE | CH_SORCERY | CH_NATURE | - CH_CHAOS | CH_DEATH | CH_TRUMP | - CH_ARCANE | CH_ENCHANT | CH_DAEMON | - CH_CRUSADE | CH_HEX), /* High-Mage */ - (CH_ARCANE), /* Tourist */ - (CH_NONE), /* Imitator */ - (CH_TRUMP), /* Beastmaster */ - (CH_NONE), /* Sorcerer */ - (CH_NONE), /* Archer */ - (CH_NONE), /* Magic eater */ - (CH_MUSIC), /* Bard */ - (CH_NONE), /* Red Mage */ - (CH_HISSATSU), /* Samurai */ - (CH_LIFE | CH_NATURE | CH_DEATH | - CH_ENCHANT | CH_CRUSADE), /* ForceTrainer */ - (CH_NONE), /* Blue Mage */ - (CH_NONE), /* Cavalry */ - (CH_NONE), /* Berserker */ - (CH_NONE), /* Weaponsmith */ - (CH_NONE), /* Mirror-master */ - (CH_NONE), /* Ninja */ - (CH_NONE), /* Sniper */ -}; - -/*! - * 職業毎に選択可能な第二領域魔法テーブル - */ -const s32b realm_choices2[MAX_CLASS] = -{ - (CH_NONE), /* Warrior */ - (CH_LIFE | CH_SORCERY | CH_NATURE | - CH_CHAOS | CH_DEATH | CH_TRUMP | - CH_ARCANE | CH_ENCHANT | CH_DAEMON | - CH_CRUSADE), /* Mage */ - (CH_LIFE | CH_SORCERY | CH_NATURE | - CH_CHAOS | CH_DEATH | CH_TRUMP | - CH_ARCANE | CH_ENCHANT | CH_DAEMON | - CH_CRUSADE), /* Priest */ - (CH_NONE), /* Rogue */ - (CH_SORCERY | CH_CHAOS | CH_DEATH | - CH_TRUMP | CH_ARCANE | CH_DAEMON), /* Ranger */ - (CH_NONE), /* Paladin */ - (CH_LIFE | CH_NATURE | CH_CHAOS | - CH_DEATH | CH_TRUMP | CH_ARCANE | - CH_SORCERY | CH_ENCHANT | CH_DAEMON | - CH_CRUSADE), /* Warrior-Mage */ - (CH_NONE), /* Chaos-Warrior */ - (CH_NONE), /* Monk */ - (CH_NONE), /* Mindcrafter */ - (CH_NONE), /* High-Mage */ - (CH_NONE), /* Tourist */ - (CH_NONE), /* Imitator */ - (CH_NONE), /* Beastmanster */ - (CH_NONE), /* Sorcerer */ - (CH_NONE), /* Archer */ - (CH_NONE), /* Magic eater */ - (CH_NONE), /* Bard */ - (CH_NONE), /* Red Mage */ - (CH_NONE), /* Samurai */ - (CH_NONE), /* ForceTrainer */ - (CH_NONE), /* Blue Mage */ - (CH_NONE), /* Cavalry */ - (CH_NONE), /* Berserker */ - (CH_NONE), /* Weaponsmith */ - (CH_NONE), /* Mirror-master */ - (CH_NONE), /* Ninja */ - (CH_NONE), /* Sniper */ -}; - - -#ifdef JP -/*! - * 領域魔法名称 - */ -const cptr realm_names[] = -{ - "魔法なし", - "生命", - "仙術", - "自然", - "カオス", - "暗黒", - "トランプ", - "秘術", - "匠", - "悪魔", - "破邪", - "不明", - "不明", - "不明", - "不明", - "不明", - "歌", - "武芸", - "呪術", - "不明" -}; -#endif - -#ifdef JP -const cptr E_realm_names[] -#else -const cptr realm_names[] -#endif -= { - "none", - "Life", - "Sorcery", - "Nature", - "Chaos", - "Death", - "Trump", - "Arcane", - "Craft", - "Daemon", - "Crusade", - "unknown", - "unknown", - "unknown", - "unknown", - "unknown", - "Music", - "Kendo", - "Hex", - "unknown" -}; - - -/*! - * @brief 箱のトラップテーブル - * @details - *
- * Each chest has a certain set of traps, determined by pval
- * Each chest has a "pval" from 1 to the chest level (max 55)
- * If the "pval" is negative then the trap has been disarmed
- * The "pval" of a chest determines the quality of its treasure
- * Note that disarming a trap on a chest also removes the lock.
- * 
- */ -const int chest_traps[64] = -{ - 0, /* 0 == empty */ - (CHEST_POISON), - (CHEST_LOSE_STR), - (CHEST_LOSE_CON), - (CHEST_LOSE_STR), - (CHEST_LOSE_CON), /* 5 == best small wooden */ - 0, - (CHEST_ALARM), - (CHEST_ALARM), - (CHEST_LOSE_STR), - (CHEST_LOSE_CON), - (CHEST_POISON), - (CHEST_SCATTER), - (CHEST_LOSE_STR | CHEST_LOSE_CON), - (CHEST_LOSE_STR | CHEST_LOSE_CON), - (CHEST_SUMMON), /* 15 == best large wooden */ - 0, - (CHEST_ALARM), - (CHEST_SCATTER), - (CHEST_PARALYZE), - (CHEST_LOSE_STR | CHEST_LOSE_CON), - (CHEST_SUMMON), - (CHEST_PARALYZE), - (CHEST_LOSE_STR), - (CHEST_LOSE_CON), - (CHEST_EXPLODE), /* 25 == best small iron */ - 0, - (CHEST_E_SUMMON), - (CHEST_POISON | CHEST_LOSE_CON), - (CHEST_LOSE_STR | CHEST_LOSE_CON), - (CHEST_EXPLODE | CHEST_SUMMON), - (CHEST_BIRD_STORM), - (CHEST_POISON | CHEST_SUMMON), - (CHEST_E_SUMMON | CHEST_ALARM), - (CHEST_EXPLODE), - (CHEST_EXPLODE | CHEST_SUMMON), /* 35 == best large iron */ - 0, - (CHEST_SUMMON | CHEST_ALARM), - (CHEST_EXPLODE), - (CHEST_EXPLODE | CHEST_SUMMON), - (CHEST_EXPLODE | CHEST_SUMMON), - (CHEST_POISON | CHEST_PARALYZE), - (CHEST_EXPLODE), - (CHEST_BIRD_STORM), - (CHEST_EXPLODE | CHEST_E_SUMMON | CHEST_ALARM), - (CHEST_H_SUMMON), /* 45 == best small steel */ - 0, - (CHEST_EXPLODE | CHEST_SUMMON | CHEST_ALARM), - (CHEST_BIRD_STORM), - (CHEST_RUNES_OF_EVIL), - (CHEST_EXPLODE | CHEST_SUMMON | CHEST_ALARM), - (CHEST_BIRD_STORM | CHEST_ALARM), - (CHEST_H_SUMMON | CHEST_ALARM), - (CHEST_RUNES_OF_EVIL), - (CHEST_H_SUMMON | CHEST_SCATTER | CHEST_ALARM), - (CHEST_RUNES_OF_EVIL | CHEST_EXPLODE), /* 55 == best large steel */ - (CHEST_EXPLODE | CHEST_SUMMON), - (CHEST_EXPLODE | CHEST_SUMMON), - (CHEST_EXPLODE | CHEST_SUMMON), - (CHEST_EXPLODE | CHEST_SUMMON), - (CHEST_EXPLODE | CHEST_SUMMON), - (CHEST_EXPLODE | CHEST_SUMMON), - (CHEST_EXPLODE | CHEST_SUMMON), - (CHEST_EXPLODE | CHEST_SUMMON), -}; - - -/*! - * @brief 職業とレベル毎のプレイヤー称号テーブル / Class titles for the player. - *
- * The player gets a new title every five levels, so each class
- * needs only ten titles total.
- * 
- */ -#ifdef JP -const cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] = -{ - /* Warrior */ - { - "新参兵", - "兵士", - "傭兵", - "古参兵", - "剣士", - "闘士", - "英雄", - "男爵", - "伯爵", - "君主", - }, - - /* Mage */ - { - /*"見習い",*/ - "練習生", /*丁稚、練習生 */ - "奇術師", /*詐欺師、ペテン師 */ - "幻術師", - "呪術師", - "召霊師", - "召魔師", - "魔術師", - "魔道師", - "イプシシマス", - "大魔道師", - }, - - /* Priest */ - { - "信者", /*信徒 */ - "侍僧", /*教会奉仕者、見習い僧、伴僧、従者 */ - "熟練僧", - "聖職者", /*聖職者 */ - "伝道師", /*司祭評議員、修道会会員 */ - "牧師", /*ラマ教の僧 */ - "聖人", /*大司教、総主教、総大司教 */ - "祭司", /*祭司、司祭 */ - "祭司長", /*大祭司、祭司長 */ - "教皇", - }, - - /* Rogues */ - { - /* "ごろつき",*/ /*ごろつき、風来坊、浮浪者 */ - "すり", - "追いはぎ", /*追い剥ぎ、強盗、泥棒 */ - "夜盗", /*強盗、夜盗、泥棒 */ - "こそ泥", /*こそ泥、小泥棒 */ - "ペテン師", /*博徒、ペテン師、詐欺師 */ - "ロウシーフ", - "ハイシーフ", - "マスター", /* "マスターシーフ", */ - "アサシン", /* 暗殺者 */ - "頭領", /*"ギルドマスター",*/ - }, - - /* Rangers */ - { - "使い走り", - "馳夫", - "斥候", /*斥候、見張り、偵察兵 */ - "狩人", - "追跡者", - "先導者", - "探険者", /*開拓者、探険者 */ - "野伏", - "野伏頭", - "野伏の総領", - }, - - /* Paladins */ - { - "勇士", /*色男、愛人、しゃれ者、勇敢な人 */ - "衛士", - "保護者", - "防衛者", - "護衛者", - "騎士", - "重騎士", - "聖騎士", - "上級聖騎士", - "聖騎士団長", - }, - - /* Warrior-Mage */ - { - "見習い", - "徒弟", /*丁稚、練習生 */ - "一人前", - "古参兵", - "魔術兵士", - "魔術闘士", - "魔術の英雄", /* Mage-Hero */ - "魔男爵", - /* "魔公爵", */ - "戦闘魔術士", - "知識の守護者", /* "ウィザードロード", */ - }, - - /* Chaos Warrior */ - { - "新参兵", - "兵士", - "傭兵", - "古参兵", - "剣士", - "闘士", - "混沌の英雄", - "混沌の男爵", - "混沌の公爵", - "混沌の王者", - }, - - /* Monk */ - { - "入門者", - "弟子", - "直弟子", - "師範代", - "師範", - "道場主", - "名人", - "大名人", - "拳聖", - "拳神", - }, - - /* Mindcrafter */ - { - "練習生", - "見習い", - "熟練士", - "熟達士", - "黙想士", - "心術士", - "サイキック", - "サイオニック", - "超能力者", - "精神の支配者", /* "マインドマスター", */ - }, - - /* High Mage; same as Mage */ - { - /*"見習い",*/ - "練習生", /*丁稚、練習生 */ - "奇術師", /*詐欺師、ペテン師 */ - "幻術師", - "呪術師", - "召霊師", - "召魔師", - "魔術師", - "魔道師", - "イプシシマス", - "大魔道師", - }, - - /* Tourist */ - { - "プー太郎", - "観光客", - "周遊旅行者", - "遍歴者", - "旅行者", - "放浪者", /* "旅人", */ - "航海者", - "探検家", - "冒険家", - "スペランカー", - }, - - /* Imitator */ - { - "これから", - "いまいち", - "まだまだ", - "ぼちぼち", - "そこそこ", - "まあまあ", - "なかなか", - "いけいけ", - "そうとう", - "えらい", - }, - - /* Beastmaster */ - { - "イモリ使い", - "ヘビ使い", - "クモ使い", - "狼使い", - "トラ使い", - "甲虫使い", - "ヒドラ使い", - "ハウンド使い", - "ムーマク使い", - "ドラゴン使い", - }, - - /* Sorcerer; same as Mage */ - { - /*"見習い",*/ - "練習生", /*丁稚、練習生 */ - "奇術師", /*詐欺師、ペテン師 */ - "幻術師", - "呪術師", - "召霊師", - "召魔師", - "魔術師", - "魔道師", - "イプシシマス", - "大魔道師", - }, - - /* Archer */ - { - "新参兵", - "兵士", - "傭兵", - "古参兵", - "剣士", - "闘士", - "英雄", - "男爵", - "伯爵", - "領主", - }, - - /* Magic eater */ - { - "無知なる者", - "入門者", - "奇術師", - "秘術師", - "秘術師", - "熟練者", - "達人", - "達人", - "魔道師", - "全てを知る者", - }, - - /* Bard */ - { - "見習い", /*"Apprentice"*/ - "作曲家", /*"Songsmith"*/ - "吟遊詩人", /*"Bard"*/ - "コンパニオン", /*"Companion"*/ - "心の癒し手", /*"Minstrel"*/ - "竪琴師", /*"Harper"*/ - "伝承の紡ぎ手", /*"Loreweaver"*/ - "詩神の申し子", /*"Muse"*/ - "夢紡ぎ", /*"Dreamweaver"*/ - "マスター", /*"Master Harper"*/ - }, - - /* Red Mage; same as Warrior-Mage */ - { - "見習い", - "徒弟", /*丁稚、練習生 */ - "一人前", - "古参兵", - "魔術兵士", - "魔術闘士", - "魔術の英雄", /* Mage-Hero */ - "魔男爵", - /* "魔公爵", */ - "戦闘魔術士", - "知識の守護者", /* "ウィザードロード", */ - }, - - /* Samurai */ - { - "入門者", - "弟子", - "直弟子", - "師範代", - "師範", - "道場主", - "名人", - "大名人", - "剣聖", - "剣神", - }, - - /* ForceTrainer; same as Monk(?) */ - { - "入門者", - "弟子", - "直弟子", - "師範代", - "師範", - "道場主", - "名人", - "大名人", - "拳聖", - "拳神", - }, - - /* Blue Mage; same as Mage */ - { - /*"見習い",*/ - "練習生", /*丁稚、練習生 */ - "奇術師", /*詐欺師、ペテン師 */ - "幻術師", - "呪術師", - "召霊師", - "召魔師", - "魔術師", - "魔道師", - "イプシシマス", - "大魔道師", - }, - - /* Cavalry */ - { - "新参兵", - "兵士", - "傭兵", - "古参兵", - "剣士", - "闘士", - "英雄", - "男爵", - "伯爵", - "領主", - }, - - /* Berserker */ - { - "バーサーカー", - "バーサーカー", - "バーサーカー", - "怒りの公爵", - "怒りの公爵", - "怒りの公爵", - "怒りの王", - "怒りの王", - "怒りの王", - "怒りの化身", - }, - - /* Weaponsmith */ - { - "銅を鍛えし者", - "鉄を鍛えし者", - "鋼を鍛えし者", - "銀を鍛えし者", - "竜を鍛えし者", - "霊を鍛えし者", - "魔を鍛えし者", - "魂を鍛えし者", - "神を鍛えし者", - "全を鍛えし者", - }, - - /* Mirror Master */ - { - "鏡を見る人", - "鏡磨き", - "鏡職人", - "鏡術師", - "鏡導師", - "鏡の賢者", - "鏡の王", - "鏡の皇帝", - "鏡の化身", - "ラフノール王", - }, - /* Ninja */ - { - "訓練生", - "仕手", - "熟達者", - "短刀使い", - "切り裂き", - "凄腕", - "漆黒の刃", - "闇の一撃", - "暗殺者", - "死の長き腕", - }, - - /* Sniper */ - { - "新参兵", - "兵士", - "傭兵", - "古参兵", - "剣士", - "闘士", - "英雄", - "男爵", - "伯爵", - "領主", - }, -}; - -#else -const cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] = -{ - /* Warrior */ - { - "Rookie", - "Soldier", - "Mercenary", - "Veteran", - "Swordsman", - "Champion", - "Hero", - "Baron", - "Duke", - "Lord", - }, - - /* Mage */ - { - "Apprentice", - "Trickster", - "Illusionist", - "Spellbinder", - "Evoker", - "Conjurer", - "Warlock", - "Sorcerer", - "Ipsissimus", - "Archimage", - }, - - /* Priest */ - { - "Believer", - "Acolyte", - "Adept", - "Curate", - "Canon", - "Priest", - "High Priest", - "Cardinal", - "Inquisitor", - "Pope", - }, - - /* Rogues */ - { - "Cutpurse", - "Robber", - "Burglar", - "Filcher", - "Sharper", - "Low Thief", - "High Thief", - "Master Thief", - "Assassin", - "Guildmaster", - }, - - /* Rangers */ - { - "Runner", - "Strider", - "Scout", - "Courser", - "Tracker", - "Guide", - "Pathfinder", - "Low Ranger", - "High Ranger", - "Ranger Lord", - }, - - /* Paladins */ - { - "Gallant", - "Keeper", - "Protector", - "Defender", - "Warder", - "Knight", - "Guardian", - "Low Paladin", - "High Paladin", - "Paladin Lord", - }, - - /* Warrior-Mage */ - { - "Novice", - "Apprentice", - "Journeyman", - "Veteran", - "Enchanter", - "Champion", - "Mage-Hero", - "Baron Mage", - "Battlemage", - "Wizard Lord", - }, - - /* Chaos Warrior */ - { - "Rookie", - "Soldier", - "Mercenary", - "Veteran", - "Swordsman", - "Champion", - "Chaos Hero", - "Chaos Baron", - "Chaos Duke", - "Chaos Lord", - }, - - /* Monk */ - { - "Initiate", - "Brother", - "Disciple", - "Immaculate", - "Master", - "Soft Master", - "Hard Master", - "Flower Master", - "Dragon Master", - "Grand Master", - }, - - /* Mindcrafter */ - { - "Trainee", - "Acolyte", - "Adept", - "Immaculate", - "Contemplator", - "Mentalist", - "Psychic", - "Psionicist", - "Esper", - "Mindmaster", - }, - - /* High Mage; same as Mage */ - { - "Apprentice", - "Trickster", - "Illusionist", - "Spellbinder", - "Evoker", - "Conjurer", - "Warlock", - "Sorcerer", - "Ipsissimus", - "Archimage", - }, - - /* Tourist */ - { - "Rambler", - "Sightseer", - "Excursionist", - "Peregrinator", - "Traveler", - "Journeyer", - "Voyager", - "Explorer", - "Adventurer", - "Spelunker", - }, - - /* Imitator */ - { - "Yet", - "Lacks", - "Still more", - "So so", - "All right", - "Not bad", - "Considerable", - "Go go", - "Sizable", - "Great man", - }, - - /* BeastMaster */ - { - "Newt Master", - "Snake Master", - "Spider Master", - "Wolf Master", - "Tiger Master", - "Beetle Master", - "Hydra Master", - "Hound Master", - "Mumak Master", - "Dragon Master", - }, - - /* Sorcerer */ - { - "Apprentice", - "Trickster", - "Illusionist", - "Spellbinder", - "Evoker", - "Conjurer", - "Warlock", - "Sorcerer", - "Ipsissimus", - "Archimage", - }, - - /* Archer */ - { - "Rookie", - "Soldier", - "Mercenary", - "Veteran", - "Bowman", - "Champion", - "Hero", - "Baron", - "Duke", - "Lord", - }, - - /* Magic eater */ - { - "Apprentice", - "Beginner", - "Jagguler", - "Skilled", - "Conjurer", - "Magician", - "Master", - "Master", - "Wizard", - "Almighty", - }, - - /* Bard */ - { - "Apprentice", /*"Apprentice"*/ - "Songsmith", /*"Songsmith"*/ - "Bard", /*"Bard"*/ - "Companion", /*"Companion"*/ - "Minstrel", /*"Minstrel"*/ - "Harper", /*"Harper"*/ - "Loreweaver", /*"Loreweaver"*/ - "Muse", /*"Muse"*/ - "Dreamweaver", /*"Dreamweaver"*/ - "Master Harper", /*"Master Harper"*/ - }, - - /* Red Mage */ - { - "Novice", - "Apprentice", - "Journeyman", - "Veteran", - "Enchanter", - "Champion", - "Mage-Hero", - "Baron Mage", - "Battlemage", - "Wizard Lord", - }, - - /* Samurai */ - { - "Initiate", - "Brother", - "Disciple", - "Immaculate", - "Master", - "Soft Master", - "Hard Master", - "Flower Master", - "Dragon Master", - "Grand Master", - }, - - /* ForceTrainer */ - { - "Initiate", - "Brother", - "Disciple", - "Immaculate", - "Master", - "Soft Master", - "Hard Master", - "Flower Master", - "Dragon Master", - "Grand Master", - }, - - /* Blue Mage */ - { - "Apprentice", - "Trickster", - "Illusionist", - "Spellbinder", - "Evoker", - "Conjurer", - "Warlock", - "Sorcerer", - "Ipsissimus", - "Archimage", - }, - - /* Warrior */ - { - "Rookie", - "Soldier", - "Mercenary", - "Veteran", - "Swordsman", - "Champion", - "Hero", - "Baron", - "Duke", - "Lord", - }, - - /* Berserker */ - { - "Berserker", - "Berserker", - "Berserker", - "Rage Prince", - "Rage Prince", - "Rage Prince", - "Rage King", - "Rage King", - "Rage King", - "God of Rage", - }, - - /* Weaponsmith */ - { - "Copper smith", - "Iron smith", - "Steel smith", - "Silver smith", - "Dragon smith", - "Spirit smith", - "Magic smith", - "Soul smith", - "God smith", - "AlmightySmith", - }, - - /* Mirror Master */ - { - "Mirrorstarer", - "Mirrorcleaner", - "Mirrormaker", - "Mirrormagician", - "Mirror Guru", - "Mirror Mage", - "Mirror King", - "Mirror Emperor", - "Mirror Avatar", - "Ruffnor King", - }, - - /* Ninja */ - { - "Trainee", - "Myrmidon", - "Initiate", - "Knifer", - "Bladesman", - "Hashishin", - "Black Dagger", - "Shadowstrike", - "Assassinator", - "Death Lord", - }, - - /* Sniper */ - { - "Rookie", - "Soldier", - "Mercenary", - "Veteran", - "Swordsman", - "Champion", - "Hero", - "Baron", - "Duke", - "Lord", - }, -}; -#endif - -/*! - * @brief 青魔法テーブル - * @details - * level, smana, %fail, manedam, %manefail, use_stat, name - */ -const monster_power monster_powers[MAX_MONSPELLS] = -{ -#ifdef JP -{ 1, 1, 10, 0, 15, A_CON, "叫ぶ"}, -{ 10, 4, 35, 89, 40, A_INT, "何か"}, -{ 40, 35, 85, 0, 40, A_INT, "魔力消去"}, -{ 35, 30, 80, 800, 70, A_STR, "ロケット"}, -{ 5, 1, 20, 18, 15, A_DEX, "射撃"}, -{ 10, 4, 35, 89, 40, A_INT, "何か"}, -{ 10, 4, 35, 89, 40, A_INT, "何か"}, -{ 10, 4, 35, 89, 40, A_INT, "何か"}, -{ 20, 15, 55, 1600, 95, A_CON, "酸のブレス"}, -{ 20, 15, 55, 1600, 95, A_CON, "電撃のブレス"}, -{ 20, 15, 55, 1600, 95, A_CON, "炎のブレス"}, -{ 20, 15, 55, 1600, 95, A_CON, "冷気のブレス"}, -{ 20, 15, 55, 800, 95, A_CON, "毒のブレス"}, -{ 20, 15, 70, 550, 95, A_CON, "地獄のブレス"}, -{ 20, 16, 70, 400, 95, A_CON, "閃光のブレス"}, -{ 20, 16, 70, 400, 95, A_CON, "暗黒のブレス"}, -{ 20, 20, 70, 450, 95, A_CON, "混乱のブレス"}, -{ 20, 20, 70, 450, 95, A_CON, "轟音のブレス"}, -{ 20, 20, 70, 600, 95, A_CON, "カオスのブレス"}, -{ 20, 16, 70, 500, 95, A_CON, "劣化のブレス"}, -{ 30, 25, 80, 250, 95, A_CON, "因果混乱のブレス"}, -{ 35, 18, 80, 150, 95, A_CON, "時間逆転のブレス"}, -{ 30, 25, 80, 200, 95, A_CON, "遅鈍のブレス"}, -{ 30, 28, 90, 200, 95, A_CON, "重力のブレス"}, -{ 20, 15, 70, 500, 95, A_CON, "破片のブレス"}, -{ 35, 15, 80, 150, 95, A_CON, "プラズマのブレス"}, -{ 30, 18, 70, 200, 95, A_CON, "フォースのブレス"}, -{ 30, 28, 80, 250, 95, A_CON, "魔力のブレス"}, -{ 25, 20, 95, 320, 80, A_INT, "放射能球"}, -{ 25, 15, 70, 800, 95, A_CON, "放射性廃棄物のブレス"}, -{ 30, 32, 85, 400, 80, A_INT, "純ログルス"}, -{ 35, 40, 95, 150, 95, A_CON, "分解のブレス"}, -{ 18, 13, 55, 630, 80, A_INT, "アシッド・ボール"}, -{ 14, 10, 45, 316, 60, A_INT, "サンダー・ボール"}, -{ 20, 14, 60, 720, 80, A_INT, "ファイア・ボール"}, -{ 15, 11, 50, 320, 60, A_INT, "アイス・ボール"}, -{ 5, 3, 40, 48, 20, A_INT, "悪臭雲"}, -{ 25, 18, 70, 350, 80, A_INT, "地獄球"}, -{ 30, 22, 75, 350, 80, A_INT, "ウォーター・ボール"}, -{ 44, 45, 85, 550, 95, A_INT, "魔力の嵐"}, -{ 40, 42, 90, 550, 95, A_INT, "暗黒の嵐"}, -{ 10, 5, 50, 0, 25, A_INT, "魔力吸収"}, -{ 25, 10, 60, 0, 30, A_INT, "精神攻撃"}, -{ 30, 14, 65, 0, 30, A_INT, "脳攻撃"}, -{ 3, 1, 25, 24, 20, A_INT, "軽傷"}, -{ 12, 2, 35, 64, 25, A_INT, "重傷"}, -{ 22, 6, 50, 150, 30, A_INT, "致命傷"}, -{ 32, 10, 70, 225, 35, A_INT, "秘孔を突く"}, -{ 13, 7, 40, 178, 40, A_INT, "アシッド・ボルト"}, -{ 10, 5, 35, 130, 35, A_INT, "サンダー・ボルト"}, -{ 15, 9, 50, 210, 45, A_INT, "ファイア・ボルト"}, -{ 12, 6, 35, 162, 40, A_INT, "アイス・ボルト"}, -{ 40, 42, 90, 550, 95, A_INT, "スター・バースト"}, -{ 25, 17, 60, 255, 60, A_INT, "地獄の矢"}, -{ 25, 20, 65, 250, 60, A_INT, "ウォーター・ボルト"}, -{ 25, 24, 90, 400, 80, A_INT, "魔力の矢"}, -{ 25, 20, 80, 216, 60, A_INT, "プラズマ・ボルト"}, -{ 25, 16, 60, 186, 60, A_INT, "極寒の矢"}, -{ 3, 1, 25, 12, 20, A_INT, "マジック・ミサイル"}, -{ 5, 3, 35, 0, 20, A_INT, "恐慌"}, -{ 10, 5, 40, 0, 20, A_INT, "盲目"}, -{ 10, 5, 40, 0, 20, A_INT, "パニック・モンスター"}, -{ 10, 5, 40, 0, 20, A_INT, "スロウ・モンスター"}, -{ 10, 5, 40, 0, 20, A_INT, "スリープ・モンスター"}, -{ 20, 10, 70, 0, 40, A_INT, "スピード"}, -{ 45, 120, 95, 0, 60, A_INT, "破滅の手"}, -{ 20, 15, 70, 0, 20, A_WIS, "体力回復"}, -{ 45, 65, 80, 0, 60, A_INT, "無傷の球"}, -{ 5, 1, 30, 0, 20, A_INT, "ショート・テレポート"}, -{ 15, 8, 40, 0, 30, A_INT, "テレポート"}, -{ 40, 999, 99, 0, 80, A_INT, "ザ・ワールド"}, -{ 1, 0, 0, 0, 15, A_INT, "何か"}, -{ 15, 8, 50, 0, 30, A_INT, "引きよせる"}, -{ 20, 13, 80, 0, 30, A_INT, "テレポート・アウェイ"}, -{ 30, 40, 95, 0, 40, A_INT, "テレポート・レベル"}, -{ 35, 30, 80, 350, 70, A_INT, "光の剣"}, -{ 5, 1, 20, 0, 15, A_INT, "暗闇"}, -{ 5, 1, 20, 0, 15, A_DEX, "トラップ創造"}, -{ 15, 3, 40, 0, 30, A_INT, "記憶喪失"}, -{ 30, 30, 70, 0, 40, A_INT, "死者復活"}, -{ 40, 70, 85, 0, 45, A_INT, "援軍を呼ぶ"}, -{ 45, 90, 90, 0, 50, A_INT, "サイバーデーモンの召喚"}, -{ 25, 20, 65, 0, 30, A_INT, "モンスターの召喚"}, -{ 35, 30, 75, 0, 40, A_INT, "複数のモンスターの召喚"}, -{ 25, 25, 65, 0, 25, A_INT, "アリの召喚"}, -{ 25, 20, 60, 0, 25, A_INT, "蜘蛛の召喚"}, -{ 35, 26, 75, 0, 40, A_INT, "ハウンドの召喚"}, -{ 30, 23, 70, 0, 35, A_INT, "ヒドラの召喚"}, -{ 40, 50, 85, 0, 40, A_INT, "天使の召喚"}, -{ 35, 50, 80, 0, 35, A_INT, "デーモンの召喚"}, -{ 30, 30, 75, 0, 35, A_INT, "アンデッドの召喚"}, -{ 39, 70, 80, 0, 40, A_INT, "ドラゴンの召喚"}, -{ 43, 85, 85, 0, 45, A_INT, "上級アンデッドの召喚"}, -{ 46, 90, 85, 0, 45, A_INT, "古代ドラゴンの召喚"}, -{ 48, 120, 90, 0, 50, A_INT, "アンバーの王族の召喚"}, -{ 50, 150, 95, 0, 50, A_INT, "ユニークモンスターの召喚"}, -#else -{ 1, 1, 10, 0, 15, A_CON, "shriek"}, -{ 10, 4, 35, 89, 40, A_INT, "something"}, -{ 40, 35, 85, 0, 40, A_INT, "dispel-magic"}, -{ 35, 30, 80, 800, 70, A_STR, "rocket"}, -{ 2, 1, 15, 10, 15, A_DEX, "arrow"}, -{ 5, 2, 20, 18, 20, A_DEX, "arrows"}, -{ 12, 3, 25, 30, 25, A_DEX, "missile"}, -{ 16, 4, 30, 42, 30, A_DEX, "missiles"}, -{ 20, 15, 55, 1600, 95, A_CON, "breath acid"}, -{ 20, 15, 55, 1600, 95, A_CON, "breath lightning"}, -{ 20, 15, 55, 1600, 95, A_CON, "breath fire"}, -{ 20, 15, 55, 1600, 95, A_CON, "breath cold"}, -{ 20, 15, 55, 800, 95, A_CON, "breath poison"}, -{ 20, 15, 70, 550, 95, A_CON, "breath nether"}, -{ 20, 16, 70, 400, 95, A_CON, "breath light"}, -{ 20, 16, 70, 400, 95, A_CON, "breath dark"}, -{ 20, 20, 70, 450, 95, A_CON, "breath confusion"}, -{ 20, 20, 70, 450, 95, A_CON, "breath sound"}, -{ 20, 20, 70, 600, 95, A_CON, "breath chaos"}, -{ 20, 16, 70, 500, 95, A_CON, "breath disenchantment"}, -{ 30, 25, 80, 250, 95, A_CON, "breath nexus"}, -{ 35, 18, 80, 150, 95, A_CON, "breath time"}, -{ 30, 25, 80, 200, 95, A_CON, "breath inertia"}, -{ 30, 28, 90, 200, 95, A_CON, "breath gravity"}, -{ 20, 15, 70, 500, 95, A_CON, "breath shards"}, -{ 35, 15, 80, 150, 95, A_CON, "breath plasma"}, -{ 30, 18, 70, 200, 95, A_CON, "breath force"}, -{ 30, 28, 80, 250, 95, A_CON, "breath mana"}, -{ 25, 20, 95, 320, 80, A_INT, "nuke ball"}, -{ 25, 15, 70, 800, 95, A_CON, "breath nuke"}, -{ 30, 32, 85, 400, 80, A_INT, "raw Logrus"}, -{ 35, 40, 95, 150, 95, A_CON, "breath disintegrate"}, -{ 18, 13, 55, 630, 80, A_INT, "acid ball"}, -{ 14, 10, 45, 316, 60, A_INT, "lightning ball"}, -{ 20, 14, 60, 720, 80, A_INT, "fire ball"}, -{ 15, 11, 50, 320, 60, A_INT, "frost ball"}, -{ 5, 3, 40, 48, 20, A_INT, "stinking cloud"}, -{ 25, 18, 70, 350, 80, A_INT, "nether ball"}, -{ 30, 22, 75, 350, 80, A_INT, "water ball"}, -{ 44, 45, 85, 550, 95, A_INT, "mana storm"}, -{ 40, 42, 90, 550, 95, A_INT, "darkness storm"}, -{ 10, 5, 50, 0, 25, A_INT, "drain mana"}, -{ 25, 10, 60, 0, 30, A_INT, "mind blast"}, -{ 30, 14, 65, 0, 30, A_INT, "brain smash"}, -{ 3, 1, 25, 24, 20, A_INT, "cause light wounds"}, -{ 12, 2, 35, 64, 25, A_INT, "cause serious wounds"}, -{ 22, 6, 50, 150, 30, A_INT, "cause critical wounds"}, -{ 32, 10, 70, 225, 35, A_INT, "cause mortal wounds"}, -{ 13, 7, 40, 178, 40, A_INT, "acid bolt"}, -{ 10, 5, 35, 130, 35, A_INT, "lightning bolt"}, -{ 15, 9, 50, 210, 45, A_INT, "fire bolt"}, -{ 12, 6, 35, 162, 40, A_INT, "frost bolt"}, -{ 40, 42, 90, 550, 95, A_INT, "starburst"}, -{ 25, 17, 60, 255, 60, A_INT, "nether bolt"}, -{ 25, 20, 65, 250, 60, A_INT, "water bolt"}, -{ 25, 24, 90, 400, 80, A_INT, "mana bolt"}, -{ 25, 20, 80, 216, 60, A_INT, "plasma bolt"}, -{ 25, 16, 60, 186, 60, A_INT, "ice bolt"}, -{ 3, 1, 25, 12, 20, A_INT, "magic missile"}, -{ 5, 3, 35, 0, 20, A_INT, "scare"}, -{ 10, 5, 40, 0, 20, A_INT, "blind"}, -{ 10, 5, 40, 0, 20, A_INT, "confuse"}, -{ 10, 5, 40, 0, 20, A_INT, "slow"}, -{ 10, 5, 40, 0, 20, A_INT, "sleep"}, -{ 20, 10, 70, 0, 40, A_INT, "speed"}, -{ 45, 120, 95, 0, 60, A_INT, "the Hand of Doom"}, -{ 20, 15, 70, 0, 20, A_WIS, "heal-self"}, -{ 45, 65, 80, 0, 60, A_INT, "make invulnerable"}, -{ 5, 1, 30, 0, 20, A_INT, "blink-self"}, -{ 15, 8, 40, 0, 30, A_INT, "teleport-self"}, -{ 40, 999, 99, 0, 80, A_INT, "The world"}, -{ 1, 0, 0, 0, 15, A_INT, "something"}, -{ 15, 8, 50, 0, 30, A_INT, "teleport to"}, -{ 20, 13, 80, 0, 30, A_INT, "teleport away"}, -{ 30, 40, 95, 0, 40, A_INT, "teleport level"}, -{ 35, 30, 80, 350, 70, A_INT, "psycho-spear"}, -{ 5, 1, 20, 0, 15, A_INT, "create darkness"}, -{ 5, 1, 20, 0, 15, A_DEX, "create traps"}, -{ 15, 3, 40, 0, 30, A_INT, "cause amnesia"}, -{ 30, 30, 70, 0, 40, A_INT, "raise dead"}, -{ 40, 70, 85, 0, 45, A_INT, "summon aid"}, -{ 45, 90, 90, 0, 50, A_INT, "summon Cyberdemons"}, -{ 25, 20, 65, 0, 30, A_INT, "summon a monster"}, -{ 35, 30, 75, 0, 40, A_INT, "summon monsters"}, -{ 25, 25, 65, 0, 25, A_INT, "summon ants"}, -{ 25, 20, 60, 0, 25, A_INT, "summon spiders"}, -{ 35, 26, 75, 0, 40, A_INT, "summon hounds"}, -{ 30, 23, 70, 0, 35, A_INT, "summon hydras"}, -{ 40, 50, 85, 0, 40, A_INT, "summon an angel"}, -{ 35, 50, 80, 0, 35, A_INT, "summon a daemon"}, -{ 30, 30, 75, 0, 35, A_INT, "summon an undead"}, -{ 39, 70, 80, 0, 40, A_INT, "summon a dragon"}, -{ 43, 85, 85, 0, 45, A_INT, "summon Greater Undead"}, -{ 46, 90, 85, 0, 45, A_INT, "summon Ancient Dragon"}, -{ 48, 120, 90, 0, 50, A_INT, "summon Lords of Amber"}, -{ 50, 150, 95, 0, 50, A_INT, "summon Unique Monsters"}, -#endif - -}; - -/*! - * @brief モンスター魔法名テーブル - */ -const cptr monster_powers_short[MAX_MONSPELLS] = { -#ifdef JP - - "叫ぶ", "何か", "魔力消去", "ロケット", "射撃", "何か", "何か", "何か", - "酸", "電撃", "火炎", "冷気", "毒", "地獄", "閃光", "暗黒", - "混乱", "轟音", "カオス", "劣化", "因果混乱", "時間逆転", "遅鈍", "重力", - "破片", "プラズマ", "フォース", "魔力", "放射能球", "放射性廃棄物", "純ログルス", "分解", - - "酸", "電撃", "火炎", "冷気", "悪臭雲", "地獄球", "ウォーター", "魔力の嵐", - "暗黒の嵐", "魔力吸収", "精神攻撃", "脳攻撃", "軽傷", "重傷", "致命傷", "秘孔を突く", - "酸", "電撃", "火炎", "冷気", "スターバースト", "地獄の矢", "ウォーター", "魔力の矢", - "プラズマ", "極寒", "マジックミサイル", "恐慌", "盲目", "混乱", "減速", "睡眠", - - "加速", "破滅の手", "体力回復", "無傷の球", "ショートテレポート", "テレポート", "時を止める", "何か", - "引きよせる", "テレポートアウェイ", "テレポートレベル", "光の剣", "暗闇", "トラップ創造", "記憶喪失", "死者復活", - "援軍", "サイバーデーモン", "モンスター", "複数のモンスター", "蟻", "蜘蛛", "ハウンド", "ヒドラ", - "天使", "悪魔", "アンデッド", "ドラゴン", "上級アンデッド", "古代ドラゴン", "アンバーの王族", "ユニーク" - -#else - - "Shriek", "Something", "Dispel-magic", "Rocket", "Arrow", "Arrows", "Missile", "Missiles", - "Acid", "Lightning", "Fire", "Cold", "Poison", "Nether", "Light", "Dark", - "Confusion", "Sound", "Chaos", "Disenchantment", "Nexus", "Time", "Inertia", "Gravity", - "Shards", "Plasma", "Force", "Mana", "Nuke", "Nuke", "Logrus", "Disintergrate", - - "Acid", "Lightning", "Fire", "Frost", "Stinking Cloud", "Nether", "Water", "Mana storm", - "Darkness storm", "Drain mana", "Mind blast", "Brain smash", "Cause Light Wound", "Cause Serious Wound", "Cause Critical Wound", "Cause Mortal Wound", - "Acid", "Lightning", "Fire", "Frost", "Starburst", "Nether", "Water", "Mana", - "Plasm", "Ice", "Magic missile", "Scare", "Blind", "Confuse", "Slow", "Sleep", - - "Speed", "Hand of doom", "Heal-self", "Invulnerable", "Blink", "Teleport", "The world", "Something", - "Teleport to", "Teleport away", "Teleport level", "Psycho-spear", "Create darkness", "Create traps", "Amnesia", "Raise dead", - "Aid", "Cyberdeamons", "A monster", "Monsters", "Ants", "Spiders", "Hounds", "Hydras", - "Angel", "Daemon", "Undead", "Dragon", "Greater Undead", "Ancient Dragon", "Lords of Amber", "Unique monsters" - -#endif -}; - - -/*! - * @brief 色名称テーブル / Hack -- the "basic" color names (see "TERM_xxx") - */ -const cptr color_names[16] = -{ -#ifdef JP - "黒", - "白", - "青灰色", - "オレンジ", - "赤", - "緑", - "青", - "琥珀色", - "灰色", - "明青灰色", - "紫", - "黄", - "明るい赤", - "明るい緑", - "明るい青", - "明琥珀色", -#else - "Dark", - "White", - "Slate", - "Orange", - "Red", - "Green", - "Blue", - "Umber", - "Light Dark", - "Light Slate", - "Violet", - "Yellow", - "Light Red", - "Light Green", - "Light Blue", - "Light Umber", -#endif - -}; - - -/*! - * @brief 能力値テーブル / Abbreviations of healthy stats - */ -const cptr stat_names[6] = -{ -#ifdef JP - "腕力 :", "知能 :", "賢さ :", "器用 :", "耐久 :", "魅力 :" -#else - "STR : ", "INT : ", "WIS : ", "DEX : ", "CON : ", "CHR : " -#endif - -}; - -/*! - * @brief 能力値テーブル(能力低下時) / Abbreviations of damaged stats - */ -const cptr stat_names_reduced[6] = -{ -#ifdef JP - "腕力x:", "知能x:", "賢さx:", "器用x:", "耐久x:", "魅力x:" -#else - "Str : ", "Int : ", "Wis : ", "Dex : ", "Con : ", "Chr : " -#endif - -}; - - -/*! - * @brief サブウィンドウ名称テーブル - * @details - *
- * Certain "screens" always use the main screen, including News, Birth,
- * Dungeon, Tomb-stone, High-scores, Macros, Colors, Visuals, Options.
- *
- * Later, special flags may allow sub-windows to "steal" stuff from the
- * main window, including File dump (help), File dump (artifacts, uniques),
- * Character screen, Small scale map, Previous Messages, Store screen, etc.
- *
- * The "ctrl-i" (tab) command flips the "Display inven/equip" and "Display
- * equip/inven" flags for all windows.
- *
- * The "ctrl-g" command (or pseudo-command) should perhaps grab a snapshot
- * of the main screen into any interested windows.
- * 
- */ -const cptr window_flag_desc[32] = -{ -#ifdef JP - "持ち物/装備一覧", -#else - "Display inven/equip", -#endif - -#ifdef JP - "装備/持ち物一覧", -#else - "Display equip/inven", -#endif - -#ifdef JP - "呪文一覧", -#else - "Display spell list", -#endif - -#ifdef JP - "キャラクタ情報", -#else - "Display character", -#endif - -#ifdef JP - "視界内のモンスター表示", -#else - "Display monsters in sight", -#endif - - NULL, -#ifdef JP - "メッセージ", -#else - "Display messages", -#endif - -#ifdef JP - "ダンジョン全体図", -#else - "Display overhead view", -#endif - -#ifdef JP - "モンスターの思い出", -#else - "Display monster recall", -#endif - -#ifdef JP - "アイテムの詳細", -#else - "Display object recall", -#endif - -#ifdef JP - "自分の周囲を表示", -#else - "Display dungeon view", -#endif - -#ifdef JP - "記念撮影", -#else - "Display snap-shot", -#endif - - NULL, - NULL, -#ifdef JP - "ボーグ・メッセージ", -#else - "Display borg messages", -#endif - -#ifdef JP - "ボーグ・ステータス", -#else - "Display borg status", -#endif - - NULL, - NULL, - NULL, - NULL, - NULL, - NULL, - NULL, - NULL, - NULL, - NULL, - NULL, - NULL, - NULL, - NULL, - NULL, - NULL -}; - - -/*! - * @brief オプションテーブル / - * Available Options - */ -const option_type option_info[] = -{ - /*** Input Options ***/ - - { &rogue_like_commands, FALSE, OPT_PAGE_INPUT, 0, 0, - "rogue_like_commands", _("ローグ風キー配置を使用する", "Rogue-like commands") }, - - { &always_pickup, FALSE, OPT_PAGE_INPUT, 0, 5, - "always_pickup", _("常にアイテムを拾う" , "Pick things up by default") }, - - { &carry_query_flag, FALSE, OPT_PAGE_INPUT, 0, 3, - "carry_query_flag", _("アイテムを拾う前に確認する", "Prompt before picking things up") }, - - { &quick_messages, TRUE, OPT_PAGE_INPUT, 0, 1, - "quick_messages", _("クイック・メッセージを使用する", "Activate quick messages") }, - - { &auto_more, FALSE, OPT_PAGE_INPUT, 2, 6, - "auto_more", _("キー待ちしないで連続でメッセージを表示する", "Automatically clear '-more-' prompts") }, - - { &command_menu, TRUE, OPT_PAGE_INPUT, 2, 7, - "command_menu", _("メニューによりコマンド選択を有効にする", "Enable command selection menu") }, - - { &other_query_flag, FALSE, OPT_PAGE_INPUT, 0, 2, - "other_query_flag", _("床上のアイテムを使用するときに確認する", "Prompt for floor item selection") }, - - { &use_old_target, FALSE, OPT_PAGE_INPUT, 0, 4, - "use_old_target", _("常に以前のターゲットを指定する", "Use old target by default") }, - - { &always_repeat, TRUE, OPT_PAGE_INPUT, 0, 6, - "always_repeat", _("コマンド自動繰り返し", "Repeat obvious commands") }, - - { &confirm_destroy, FALSE, OPT_PAGE_INPUT, 5, 3, - "confirm_destroy", _("「無価値」なアイテムを破壊する時確認する", "Prompt for destruction of known worthless items") }, - - { &confirm_wear, TRUE, OPT_PAGE_INPUT, 5, 4, - "confirm_wear", _("呪われた物を装備する時確認する", "Confirm to wear/wield known cursed items") }, - - { &confirm_quest, TRUE, OPT_PAGE_INPUT, 1, 9, - "confirm_quest", _("クエストを諦めて階段で逃げる前に確認する", "Prompt before exiting a quest level") }, - - { &target_pet, FALSE, OPT_PAGE_INPUT, 2, 5, - "target_pet", _("ペットをターゲットにする", "Allow targetting pets") }, - -#ifdef ALLOW_EASY_OPEN - { &easy_open, TRUE, OPT_PAGE_INPUT, 5, 7, - "easy_open", _("自動的にドアを開ける", "Automatically open doors") }, -#endif /* ALLOW_EASY_OPEN */ - -#ifdef ALLOW_EASY_DISARM - { &easy_disarm, TRUE, OPT_PAGE_INPUT, 5, 8, - "easy_disarm", _("自動的に罠を解除する", "Automatically disarm traps") }, -#endif /* ALLOW_EASY_DISARM */ - -#ifdef ALLOW_EASY_FLOOR /* TNB */ - { &easy_floor, FALSE, OPT_PAGE_INPUT, 5, 9, - "easy_floor", _("床上で重なったアイテムをリストする", "Display floor stacks in a list") }, -#endif /* ALLOW_EASY_FLOOR -- TNB */ - - { &use_command, FALSE, OPT_PAGE_INPUT, 5, 10, - "use_command", _("「使う(a)」コマンドでアイテムを何でも使える", "Allow unified use command") }, - - { &over_exert, FALSE, OPT_PAGE_INPUT, 0, 29, - "over_exert", _("MPが足りなくても魔法に挑戦する", "Allow casting spells when short of mana") }, - - { &numpad_as_cursorkey, TRUE, OPT_PAGE_INPUT, 2, 31, - "numpad_as_cursorkey", _("エディタ内でテンキーをカーソルキーとして使う", "Use numpad keys as cursor keys in editor mode") }, - - /*** Map Screen Options ***/ - - { ¢er_player, FALSE, OPT_PAGE_MAPSCREEN, 5, 11, - "center_player", _("常にプレイヤーを中心に置く(*遅い*)", "Center map while walking (*slow*)") }, - - { ¢er_running, TRUE, OPT_PAGE_MAPSCREEN, 5, 12, - "center_running", _("走っている時でも中心に置く", "Centering even while running") }, - - { &view_yellow_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 28, - "view_yellow_lite", _("明かりの範囲を特別な色で表示する", "Use special colors for torch-lit grids") }, - - { &view_bright_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 29, - "view_bright_lite", _("視界の範囲を特別な色で表示する", "Use special colors for 'viewable' grids") }, - - { &view_granite_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 30, - "view_granite_lite", _("壁を特別な色で表示する(重い)", "Use special colors for wall grids (slow)") }, - - { &view_special_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 31, - "view_special_lite", _("床を特別な色で表示する(重い)", "Use special colors for floor grids (slow)") }, - - { &view_perma_grids, TRUE, OPT_PAGE_MAPSCREEN, 1, 6, - "view_perma_grids", _("明るい場所はそのままにする", "Map remembers all perma-lit grids") }, - - { &view_torch_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 7, - "view_torch_grids", _("明かりで照らした場所はそのままにする", "Map remembers all torch-lit grids") }, - - { &view_unsafe_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 8, - "view_unsafe_grids", _("トラップ感知済みでない場所を表示する", "Map marked by detect traps") }, - - { &view_reduce_view, FALSE, OPT_PAGE_MAPSCREEN, 1, 17, - "view_reduce_view", _("街では視野を狭くする", "Reduce view-radius in town") }, - - { &fresh_before, TRUE, OPT_PAGE_MAPSCREEN, 1, 23, - "fresh_before", _("連続コマンド中に画面を再描画し続ける", "Flush output while continuous command") }, - - { &fresh_after, FALSE, OPT_PAGE_MAPSCREEN, 1, 24, - "fresh_after", _("コマンド後に画面を常に再描画し続ける", "Flush output after monster's move") }, - - { &fresh_message, FALSE, OPT_PAGE_MAPSCREEN, 1, 25, - "fresh_message", _("メッセージの後に画面を再描画する", "Flush output after every message") }, - - { &hilite_player, FALSE, OPT_PAGE_MAPSCREEN, 1, 27, - "hilite_player", _("プレイヤーにカーソルを合わせる", "Hilite the player with the cursor") }, - - { &display_path, FALSE, OPT_PAGE_MAPSCREEN, 2, 8, - "display_path", _("魔法や矢の軌跡を表示する", "Display actual path before shooting") }, - - /*** Text Display Options ***/ - - { &plain_descriptions, TRUE, OPT_PAGE_TEXT, 5, 1, - "plain_descriptions", _("アイテムの記述を簡略にする", "Plain object descriptions") }, - - { &plain_pickup, FALSE, OPT_PAGE_TEXT, 6, 6, - "plain_pickup", _("「拾った」メッセージを簡略化する", "Plain pickup messages(japanese only)") }, - - { &always_show_list, TRUE, OPT_PAGE_TEXT, 4, 0, - "always_show_list", _("選択時には常に一覧を表示する", "Always show list when choosing items") }, - - { &depth_in_feet, FALSE, OPT_PAGE_TEXT, 0, 7, - "depth_in_feet", _("ダンジョンの深さをフィートで表示する", "Show dungeon level in feet") }, - - { &show_labels, TRUE, OPT_PAGE_TEXT, 0, 10, - "show_labels", _("装備一覧で装備場所を表示する", "Show labels in object listings") }, - - { &show_weights, TRUE, OPT_PAGE_TEXT, 0, 11, - "show_weights", _("アイテム一覧で重量を表示する", "Show weights in object listings") }, - - { &show_item_graph, TRUE, OPT_PAGE_TEXT, 2, 0, - "show_item_graph", _("アイテムのシンボルを表示する", "Show items graphics") }, - - { &equippy_chars, TRUE, OPT_PAGE_TEXT, 1, 12, - "equippy_chars", _("ステータスに文字で装備を表示する", "Display 'equippy' chars") }, - - { &display_mutations, FALSE, OPT_PAGE_TEXT, 5, 0, - "display_mutations", _("'C'コマンドで突然変異を表示する", "Display mutations in 'C'haracter Display") }, - - { &compress_savefile, FALSE, OPT_PAGE_TEXT, 1, 26, - "compress_savefile", _("セーブ・ファイル中のメッセージを圧縮する", "Compress messages in savefiles") }, - - { &abbrev_extra, FALSE, OPT_PAGE_TEXT, 2, 10, - "abbrev_extra", _("アイテムに追加耐性/能力の略称を刻む", "Describe obj's extra resistances by abbreviation") }, - - { &abbrev_all, FALSE, OPT_PAGE_TEXT, 2, 11, - "abbrev_all", _("アイテムに全ての耐性/能力の略称を刻む", "Describe obj's all resistances by abbreviation") }, - - { &exp_need, FALSE, OPT_PAGE_TEXT, 2, 12, - "exp_need", _("次のレベルに必要な経験値を表示する", "Show the experience needed for next level") }, - - { &ignore_unview, FALSE, OPT_PAGE_TEXT, 2, 13, - "ignore_unview", _("視界外のモンスターの行動を表示しない", "Ignore whenever any monster does") }, - - { &show_ammo_detail, TRUE, OPT_PAGE_TEXT, 2, 14, - "show_ammo_detail", _("矢弾のダメージの説明を表示する", "Show description of ammo damage") }, - - { &show_ammo_no_crit, FALSE, OPT_PAGE_TEXT, 2, 15, - "show_ammo_no_crit", _("会心を考慮しない場合の矢弾のダメージを表示する", "Show ammo damage with no critical") }, - - { &show_ammo_crit_ratio, FALSE, OPT_PAGE_TEXT, 2, 16, - "show_ammo_crit_ratio", _("矢弾の会心発生率を表示する", "Show critical ratio of ammo") }, - - - /*** Game-Play ***/ - - { &stack_force_notes, TRUE, OPT_PAGE_GAMEPLAY, 0, 8, - "stack_force_notes", _("異なる銘のアイテムをまとめる", "Merge inscriptions when stacking") }, - - { &stack_force_costs, FALSE, OPT_PAGE_GAMEPLAY, 0, 9, - "stack_force_costs", _("異なる割引表示のアイテムをまとめる", "Merge discounts when stacking") }, - - { &expand_list, TRUE, OPT_PAGE_GAMEPLAY, 1, 5, - "expand_list", _("「一覧」コマンドを拡張する", "Expand the power of the list commands") }, - - { &small_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 30, - "small_levels", _("非常に小さいフロアの生成を可能にする", "Allow unusually small dungeon levels") }, - - { &always_small_levels, FALSE, OPT_PAGE_GAMEPLAY, 2, 3, - "always_small_levels", _("常に非常に小さいフロアを生成する", "Always create unusually small dungeon levels") }, - - { &empty_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 31, - "empty_levels", _("空っぽの「アリーナ」レベルの生成を可能にする", "Allow empty 'arena' levels") }, - - { &bound_walls_perm, FALSE, OPT_PAGE_GAMEPLAY, 2, 1, - "bound_walls_perm", _("ダンジョンの外壁を永久岩にする", "Boundary walls become 'permanent wall'") }, - - { &last_words, TRUE, OPT_PAGE_GAMEPLAY, 0, 28, - "last_words", _("キャラクターが死んだ時遺言をのこす", "Leave last words when your character dies") }, - -#ifdef WORLD_SCORE - { &send_score, TRUE, OPT_PAGE_GAMEPLAY, 4, 6, - "send_score", _("スコアサーバにスコアを送る", "Send score dump to the world score server") }, -#endif - - { &allow_debug_opts, FALSE, OPT_PAGE_GAMEPLAY, 6, 11, - "allow_debug_opts", _("デバッグ/詐欺オプションを許可する", "Allow use of debug/cheat options") }, - - /*** Disturbance ***/ - - { &find_ignore_stairs, FALSE, OPT_PAGE_DISTURBANCE, 0, 16, - "find_ignore_stairs", _("階段は通過する", "Run past stairs") }, - - { &find_ignore_doors, TRUE, OPT_PAGE_DISTURBANCE, 0, 17, - "find_ignore_doors", _("ドアは通過する", "Run through open doors") }, - - { &find_cut, FALSE, OPT_PAGE_DISTURBANCE, 0, 18, - "find_cut", _("曲り角を斜めに最短距離で通過する", "Run past known corners") }, - - { &check_abort, TRUE, OPT_PAGE_DISTURBANCE, 1, 18, - "check_abort", _("連続コマンドはキー入力で中断する", "Check for user abort while continuous command") }, - - { &flush_failure, TRUE, OPT_PAGE_DISTURBANCE, 1, 20, - "flush_failure", _("様々なミス発生時に入力をクリアする", "Flush input on various failures") }, - - { &flush_disturb, FALSE, OPT_PAGE_DISTURBANCE, 1, 21, - "flush_disturb", _("障害発生時に入力をクリアする", "Flush input whenever disturbed") }, - - { &disturb_move, FALSE, OPT_PAGE_DISTURBANCE, 0, 20, - "disturb_move", _("どこのモンスターが動いても行動を中止する", "Disturb whenever any monster moves") }, - - { &disturb_high, FALSE, OPT_PAGE_DISTURBANCE, 1, 3, - "disturb_high", _("レベルの高いモンスターが動いたら行動を中止する", "Disturb whenever high-level monster moves") }, - - { &disturb_near, TRUE, OPT_PAGE_DISTURBANCE, 0, 21, - "disturb_near", _("視界内のモンスターが動いたら行動を中止する", "Disturb whenever viewable monster moves") }, - - { &disturb_pets, FALSE, OPT_PAGE_DISTURBANCE, 5, 6, - "disturb_pets", _("視界内のペットが動いたら行動を中止する", "Disturb when visible pets move") }, - - { &disturb_panel, TRUE, OPT_PAGE_DISTURBANCE, 0, 22, - "disturb_panel", _("画面スクロール時に行動を中止する", "Disturb whenever map panel changes") }, - - { &disturb_state, TRUE, OPT_PAGE_DISTURBANCE, 0, 23, - "disturb_state", _("自分のステータス変化時に行動を中止する", "Disturb whenever player state changes") }, - - { &disturb_minor, TRUE, OPT_PAGE_DISTURBANCE, 0, 24, - "disturb_minor", _("些細なことが起きても行動を中止する", "Disturb whenever boring things happen") }, - - { &ring_bell, FALSE, OPT_PAGE_DISTURBANCE, 0, 14, - "ring_bell", _("エラー時にビープ音を鳴らす", "Audible bell (on errors, etc)") }, - - { &disturb_trap_detect, TRUE, OPT_PAGE_DISTURBANCE, 0, 27, - "disturb_trap_detect", _("トラップ感知範囲外に出る直前に行動を中止する", "Disturb when leaving trap detected area") }, - - { &alert_trap_detect, FALSE, OPT_PAGE_DISTURBANCE, 0, 25, - "alert_trap_detect", _("トラップ感知範囲外に出る直前に警告する", "Alert when leaving trap detected area") }, - - /*** Birth Options ***/ - { &manual_haggle, FALSE, OPT_PAGE_BIRTH, 1, 0, - "manual_haggle", _("店で値切り交渉をする", "Manually haggle in stores") }, - - { &easy_band, FALSE, OPT_PAGE_BIRTH, 6, 31, - "easy_band", _("初心者用簡単モード(*)", "Easy Mode (*)") }, - - { &smart_learn, TRUE, OPT_PAGE_BIRTH, 1, 14, - "smart_learn", _("モンスターは失敗を学習する(*)", "Monsters learn from their mistakes (*)") }, - - { &smart_cheat, FALSE, OPT_PAGE_BIRTH, 1, 15, - "smart_cheat", _("モンスターはプレイヤーの弱みを突く(*)", "Monsters exploit players weaknesses (*)") }, - - { &vanilla_town, FALSE, OPT_PAGE_BIRTH, 6, 0, - "vanilla_town", _("元祖の街/クエストと荒野なし", "Use 'vanilla' town without quests and wilderness") }, - - { &lite_town, FALSE, OPT_PAGE_BIRTH, 6, 1, - "lite_town", _("小規模な街/荒野なし", "Use 'lite' town without a wilderness") }, - - { &ironman_shops, FALSE, OPT_PAGE_BIRTH, 6, 2, - "ironman_shops", _("(鉄人用)店を使用しない(*)", "Stores are permanently closed (*)") }, - - { &ironman_small_levels, FALSE, OPT_PAGE_BIRTH, 6, 3, - "ironman_small_levels", _("(鉄人用)常に非常に小さいフロアを生成(*)", "Always create unusually small dungeon levels (*)") }, - - { &ironman_downward, FALSE, OPT_PAGE_BIRTH, 6, 4, - "ironman_downward", _("(鉄人用)帰還と上り階段なし(*)", "Disable recall and use of up stairs (*)") }, - - { &ironman_empty_levels, FALSE, OPT_PAGE_BIRTH, 6, 8, - "ironman_empty_levels", _("(鉄人用)常に空っぽのアリーナレベルを生成(*)", "Always create empty 'arena' levels (*)") }, - - { &ironman_rooms, FALSE, OPT_PAGE_BIRTH, 6, 12, - "ironman_rooms", _("(鉄人用)常に普通でない部屋を生成する(*)", "Always generate very unusual rooms (*)") }, - - { &ironman_nightmare, FALSE, OPT_PAGE_BIRTH, 6, 18, - "ironman_nightmare", _("(鉄人用)悪夢モード(これは全く不条理です!)(*)", "Nightmare mode(it isn't even remotely fair!)(*)") }, - - { &left_hander, FALSE, OPT_PAGE_BIRTH, 6, 13, - "left_hander", _("左利きである", "Left-Hander") }, - - { &preserve_mode, TRUE, OPT_PAGE_BIRTH, 6, 14, - "preserve_mode", _("伝説のアイテムを取り逃しても再生成される(*)", "Preserve artifacts (*)") }, - - { &autoroller, TRUE, OPT_PAGE_BIRTH, 6, 15, - "autoroller", _("能力値にオートローラー使用(*)", "Allow use of autoroller for stats (*)") }, - - { &autochara, FALSE, OPT_PAGE_BIRTH, 6, 16, - "autochara", _("体格/地位にオートローラー使用", "Autoroll for weight, height and social status") }, - - { &powerup_home, TRUE, OPT_PAGE_BIRTH, 4, 3, - "powerup_home", _("我が家を拡張する(*)", "Increase capacity of your home (*)") }, - - /*** Easy Object Auto-Destroyer ***/ - - { &destroy_items, FALSE, OPT_PAGE_AUTODESTROY, 7, 0, - "destroy_items", _("アイテムの簡易自動破壊を使用する", "Use easy auto-destroyer") }, - - { &destroy_feeling, FALSE, OPT_PAGE_AUTODESTROY, 7, 8, - "destroy_feeling", _("簡易鑑定したとき自動破壊を適用する", "Apply auto-destroy as sense feeling") }, - - { &destroy_identify, FALSE, OPT_PAGE_AUTODESTROY, 7, 9, - "destroy_identify", _("鑑定したとき自動破壊を適用する", "Apply auto-destroy as identify an item") }, - - { &leave_worth, TRUE, OPT_PAGE_AUTODESTROY, 7, 2, - "leave_worth", _("価値があるアイテムは壊さない", "Auto-destroyer leaves known worthy items") }, - - { &leave_equip, FALSE, OPT_PAGE_AUTODESTROY, 7, 3, - "leave_equip", _("武器/防具は壊さない", "Auto-destroyer leaves weapons and armour") }, - - { &leave_chest, TRUE, OPT_PAGE_AUTODESTROY, 7, 7, - "leave_chest", _("開封されていない箱は壊さない", "Auto-destroyer leaves closed chests") }, - - { &leave_wanted, TRUE, OPT_PAGE_AUTODESTROY, 7, 4, - "leave_wanted", _("賞金首の死体/骨は壊さない", "Auto-destroyer leaves wanted corpses") }, - - { &leave_corpse, FALSE, OPT_PAGE_AUTODESTROY, 7, 5, - "leave_corpse", _("死体/骨は壊さない", "Auto-destroyer leaves corpses and skeletons") }, - - { &leave_junk, FALSE, OPT_PAGE_AUTODESTROY, 7, 6, - "leave_junk", _("がらくたは壊さない", "Auto-destroyer leaves junk") }, - - { &leave_special, TRUE, OPT_PAGE_AUTODESTROY, 7, 1, - "leave_special", _("種族/職業で特別に必要なアイテムは壊さない", "Auto-destroyer leaves items your race/class needs") }, - - /*** Play-record Options ***/ - - { &record_fix_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 11, - "record_fix_art", _("固定アーティファクトの入手を記録する", "Record fixed artifacts") }, - - { &record_rand_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 12, - "record_rand_art", _("ランダムアーティファクトの入手を記録する", "Record random artifacts") }, - - { &record_destroy_uniq, TRUE, OPT_PAGE_PLAYRECORD, 4, 13, - "record_destroy_uniq", _("ユニークモンスターを倒したときを記録する", "Record when destroy unique monster") }, - - { &record_fix_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 14, - "record_fix_quest", _("固定クエストの達成を記録する", "Record fixed quests") }, - - { &record_rand_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 15, - "record_rand_quest", _("ランダムクエストの達成を記録する", "Record random quests") }, - - { &record_maxdepth, TRUE, OPT_PAGE_PLAYRECORD, 4, 16, - "record_maxdepth", _("最深階を更新したときに記録する", "Record movements to deepest level") }, - - { &record_stair, TRUE, OPT_PAGE_PLAYRECORD, 4, 17, - "record_stair", _("階の移動を記録する", "Record recall and stair movements") }, - - { &record_buy, TRUE, OPT_PAGE_PLAYRECORD, 4, 18, - "record_buy", _("アイテムの購入を記録する", "Record purchased items") }, - - { &record_sell, FALSE, OPT_PAGE_PLAYRECORD, 4, 19, - "record_sell", _("アイテムの売却を記録する", "Record sold items") }, - - { &record_danger, TRUE, OPT_PAGE_PLAYRECORD, 4, 20, - "record_danger", _("ピンチになったときを記録する", "Record hitpoint warning") }, - - { &record_arena, TRUE, OPT_PAGE_PLAYRECORD, 4, 21, - "record_arena", _("アリーナでの勝利を記録する", "Record arena victories") }, - - { &record_ident, TRUE, OPT_PAGE_PLAYRECORD, 4, 22, - "record_ident", _("未判明のアイテムの識別を記録する", "Record first identified items") }, - - { &record_named_pet, FALSE, OPT_PAGE_PLAYRECORD, 4, 23, - "record_named_pet", _("名前つきペットの情報を記録する", "Record informations of named pets") }, - - /*** End of Table ***/ - - { NULL, 0, 0, 0, 0, - NULL, NULL } -}; - - -#ifdef JP -/*! - * @brief カオスパトロン名テーブル - */ -const cptr chaos_patrons[MAX_PATRON] = -{ - "スローター", - "マベロード", - "チャードロス", - "ハイオンハーン", - "キシオムバーグ", - - "ピアレー", - "バラン", - "アリオッチ", - "イーカー", - "ナージャン", - - "バロ", - "コーン", - "スラーネッシュ", - "ナーグル", - "ティーンチ", - - "カイン" -}; -#else -const cptr chaos_patrons[MAX_PATRON] = -{ - "Slortar", - "Mabelode", - "Chardros", - "Hionhurn", - "Xiombarg", - - "Pyaray", - "Balaan", - "Arioch", - "Eequor", - "Narjhan", - - "Balo", - "Khorne", - "Slaanesh", - "Nurgle", - "Tzeentch", - - "Khaine" -}; -#endif - - -/*! - * @brief カオスパトロンの報酬能力値テーブル - */ -const int chaos_stats[MAX_PATRON] = -{ - A_CON, /* Slortar */ - A_CON, /* Mabelode */ - A_STR, /* Chardros */ - A_STR, /* Hionhurn */ - A_STR, /* Xiombarg */ - - A_INT, /* Pyaray */ - A_STR, /* Balaan */ - A_INT, /* Arioch */ - A_CON, /* Eequor */ - A_CHR, /* Narjhan */ - - -1, /* Balo */ - A_STR, /* Khorne */ - A_CHR, /* Slaanesh */ - A_CON, /* Nurgle */ - A_INT, /* Tzeentch */ - - A_STR, /* Khaine */ -}; - - -/*! - * @brief カオスパトロンの報酬テーブル - */ -const int chaos_rewards[MAX_PATRON][20] = -{ - /* Slortar the Old: */ - { - REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL, - REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF, - REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP, - REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL, REW_AUGM_ABL - }, - - /* Mabelode the Faceless: */ - { - REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_H_SUMMON, REW_SUMMON_M, - REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_WND, - REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_ABL, REW_SER_UNDE, - REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GOOD_OBS - }, - - /* Chardros the Reaper: */ - { - REW_WRATH, REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_H_SUMMON, - REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_DESTRUCT, REW_SER_UNDE, - REW_GENOCIDE, REW_MASS_GEN, REW_MASS_GEN, REW_DISPEL_C, REW_GOOD_OBJ, - REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL - }, - - /* Hionhurn the Executioner: */ - { - REW_WRATH, REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, - REW_IGNORE, REW_IGNORE, REW_SER_UNDE, REW_DESTRUCT, REW_GENOCIDE, - REW_MASS_GEN, REW_MASS_GEN, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL, - REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL - }, - - /* Xiombarg the Sword-Queen: */ - { - REW_TY_CURSE, REW_TY_CURSE, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL, - REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND, REW_POLY_WND, - REW_GENOCIDE, REW_DISPEL_C, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS, - REW_GAIN_ABL, REW_CHAOS_WP, REW_GAIN_EXP, REW_AUGM_ABL, REW_GOOD_OBS - }, - - - /* Pyaray the Tentacled Whisperer of Impossible Secretes: */ - { - REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_H_SUMMON, REW_H_SUMMON, - REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF, - REW_POLY_SLF, REW_SER_DEMO, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL, - REW_CHAOS_WP, REW_DO_HAVOC, REW_GOOD_OBJ, REW_GREA_OBJ, REW_GREA_OBS - }, - - /* Balaan the Grim: */ - { - REW_TY_CURSE, REW_HURT_LOT, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, - REW_SUMMON_M, REW_LOSE_EXP, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND, - REW_SER_UNDE, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_GAIN_EXP, - REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GREA_OBS, REW_AUGM_ABL - }, - - /* Arioch, Duke of Hell: */ - { - REW_WRATH, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_EXP, REW_H_SUMMON, - REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF, - REW_POLY_SLF, REW_MASS_GEN, REW_SER_DEMO, REW_HEAL_FUL, REW_CHAOS_WP, - REW_CHAOS_WP, REW_GOOD_OBJ, REW_GAIN_EXP, REW_GREA_OBJ, REW_AUGM_ABL - }, - - /* Eequor, Blue Lady of Dismay: */ - { - REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_CURSE_WP, REW_RUIN_ABL, - REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND, - REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS, REW_HEAL_FUL, REW_GAIN_EXP, - REW_GAIN_ABL, REW_CHAOS_WP, REW_GOOD_OBS, REW_GREA_OBJ, REW_AUGM_ABL - }, - - /* Narjhan, Lord of Beggars: */ - { - REW_WRATH, REW_CURSE_AR, REW_CURSE_WP, REW_CURSE_WP, REW_CURSE_AR, - REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, - REW_POLY_WND, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_AUGM_ABL, - REW_GOOD_OBJ, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GREA_OBS - }, - - /* Balo the Jester: */ - { - REW_WRATH, REW_SER_DEMO, REW_CURSE_WP, REW_CURSE_AR, REW_LOSE_EXP, - REW_GAIN_ABL, REW_LOSE_ABL, REW_POLY_WND, REW_POLY_SLF, REW_IGNORE, - REW_DESTRUCT, REW_MASS_GEN, REW_CHAOS_WP, REW_GREA_OBJ, REW_HURT_LOT, - REW_AUGM_ABL, REW_RUIN_ABL, REW_H_SUMMON, REW_GREA_OBS, REW_AUGM_ABL - }, - - /* Khorne the Bloodgod: */ - { - REW_WRATH, REW_HURT_LOT, REW_HURT_LOT, REW_H_SUMMON, REW_H_SUMMON, - REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_SER_MONS, REW_SER_DEMO, - REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GOOD_OBJ, - REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_GREA_OBJ, REW_GREA_OBS - }, - - /* Slaanesh: */ - { - REW_WRATH, REW_PISS_OFF, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL, - REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_SER_DEMO, - REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_EXP, - REW_GAIN_EXP, REW_CHAOS_WP, REW_GAIN_ABL, REW_GREA_OBJ, REW_AUGM_ABL - }, - - /* Nurgle: */ - { - REW_WRATH, REW_PISS_OFF, REW_HURT_LOT, REW_RUIN_ABL, REW_LOSE_ABL, - REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF, - REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_ABL, - REW_GAIN_ABL, REW_SER_UNDE, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL - }, - - /* Tzeentch: */ - { - REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL, - REW_LOSE_EXP, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_SLF, - REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_CHAOS_WP, REW_GREA_OBJ, - REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP, REW_GAIN_EXP, REW_AUGM_ABL - }, - - /* Khaine: */ - { - REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_LOSE_ABL, REW_LOSE_EXP, - REW_IGNORE, REW_IGNORE, REW_DISPEL_C, REW_DO_HAVOC, REW_DO_HAVOC, - REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_EXP, REW_GAIN_ABL, REW_GAIN_ABL, - REW_SER_MONS, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GOOD_OBS - } -}; - -/*! - * @brief マーシャルアーツ打撃テーブル - */ -const martial_arts ma_blows[MAX_MA] = -{ -#ifdef JP - { "%sを殴った。", 1, 0, 1, 5, 0 }, - { "%sを蹴った。", 2, 0, 1, 7, 0 }, - { "%sに正拳突きをくらわした。", 3, 0, 1, 9, 0 }, - { "%sに膝蹴りをくらわした。", 5, 5, 2, 4, MA_KNEE }, - { "%sに肘打ちをくらわした。", 7, 5, 1, 12, 0 }, - { "%sに体当りした。", 9, 10, 2, 6, 0 }, - { "%sを蹴った。", 11, 10, 3, 6, MA_SLOW }, - { "%sにアッパーをくらわした。", 13, 12, 5, 5, 6 }, - { "%sに二段蹴りをくらわした。", 16, 15, 5, 6, 8 }, - { "%sに猫爪撃をくらわした。", 20, 20, 5, 8, 0 }, - { "%sに跳空脚をくらわした。", 24, 25, 6, 8, 10 }, - { "%sに鷲爪襲をくらわした。", 28, 25, 7, 9, 0 }, - { "%sに回し蹴りをくらわした。", 32, 30, 8, 10, 10 }, - { "%sに鉄拳撃をくらわした。", 35, 35, 8, 11, 10 }, - { "%sに飛空脚をくらわした。", 39, 35, 8, 12, 12 }, - { "%sに昇龍拳をくらわした。", 43, 35, 9, 12, 16 }, - { "%sに石破天驚拳をくらわした。", 48, 40, 10, 13, 18 }, -#else - { "You punch %s.", 1, 0, 1, 4, 0 }, - { "You kick %s.", 2, 0, 1, 6, 0 }, - { "You strike %s.", 3, 0, 1, 7, 0 }, - { "You hit %s with your knee.", 5, 5, 2, 3, MA_KNEE }, - { "You hit %s with your elbow.", 7, 5, 1, 8, 0 }, - { "You butt %s.", 9, 10, 2, 5, 0 }, - { "You kick %s.", 11, 10, 3, 4, MA_SLOW }, - { "You uppercut %s.", 13, 12, 4, 4, 6 }, - { "You double-kick %s.", 16, 15, 5, 4, 8 }, - { "You hit %s with a Cat's Claw.", 20, 20, 5, 5, 0 }, - { "You hit %s with a jump kick.", 25, 25, 5, 6, 10 }, - { "You hit %s with an Eagle's Claw.", 29, 25, 6, 6, 0 }, - { "You hit %s with a circle kick.", 33, 30, 6, 8, 10 }, - { "You hit %s with an Iron Fist.", 37, 35, 8, 8, 10 }, - { "You hit %s with a flying kick.", 41, 35, 8, 10, 12 }, - { "You hit %s with a Dragon Fist.", 45, 35, 10, 10, 16 }, - { "You hit %s with a Crushing Blow.", 48, 35, 10, 12, 18 }, -#endif - -}; - -/*! - * @brief 修行僧のターンダメージ算出テーブル - */ -const int monk_ave_damage[PY_MAX_LEVEL+1][3] = -{ - {0, 0, 0}, - {249, 249, 249}, - {324, 324, 324}, - {382, 438, 382}, - {382, 439, 382}, - {390, 446, 390}, - {394, 473, 394}, - {425, 528, 425}, - {430, 535, 430}, - {505, 560, 435}, - {517, 575, 444}, - {566, 655, 474}, - {585, 713, 486}, - {653, 843, 527}, - {678, 890, 544}, - {703, 973, 558}, - {765, 1096, 596}, - {914, 1146, 614}, - {943, 1240, 629}, - {971, 1276, 643}, - {1018, 1350, 667}, - {1063, 1464, 688}, - {1099, 1515, 705}, - {1128, 1559, 721}, - {1153, 1640, 735}, - {1336, 1720, 757}, - {1387, 1789, 778}, - {1430, 1893, 794}, - {1610, 2199, 863}, - {1666, 2280, 885}, - {1713, 2401, 908}, - {1755, 2465, 925}, - {1909, 2730, 984}, - {2156, 2891, 1009}, - {2218, 2970, 1031}, - {2319, 3107, 1063}, - {2404, 3290, 1098}, - {2477, 3389, 1125}, - {2544, 3483, 1150}, - {2771, 3899, 1228}, - {2844, 3982, 1259}, - {3129, 4064, 1287}, - {3200, 4190, 1313}, - {3554, 4674, 1432}, - {3614, 4738, 1463}, - {3679, 4853, 1485}, - {3741, 4905, 1512}, - {3785, 4943, 1538}, - {4141, 5532, 1652}, - {4442, 5581, 1679}, - {4486, 5636, 1702}, -}; - -/*! - * @brief アイテムの価値記述テーブル / - * Table of game-generated inscriptions (indexed by the defines in defines.h). -- RG - */ -const cptr game_inscriptions[] = -{ - NULL, /* FEEL_NONE */ -#ifdef JP - "壊れている", /* FEEL_BROKEN */ - "恐ろしい", /* FEEL_TERRIBLE */ - "無価値", /* FEEL_WORTHLESS */ - "呪われている", /* FEEL_CURSED */ - "上質以上", /* FEEL_UNCURSED */ - "並", /* FEEL_AVERAGE */ - "上質", /* FEEL_GOOD */ - "高級品", /* FEEL_EXCELLENT */ - "特別製", /* FEEL_SPECIAL */ -#else - "broken", /* FEEL_BROKEN */ - "terrible", /* FEEL_TERRIBLE */ - "worthless", /* FEEL_WORTHLESS */ - "cursed", /* FEEL_CURSED */ - "uncursed", /* FEEL_UNCURSED */ - "average", /* FEEL_AVERAGE */ - "good", /* FEEL_GOOD */ - "excellent", /* FEEL_EXCELLENT */ - "special", /* FEEL_SPECIAL */ -#endif - -}; - -/*! - * @brief 修行僧の構え能力テーブル - */ -const kamae kamae_shurui[MAX_KAMAE] = -{ -#ifdef JP - {"玄武", 25, ""}, - {"白虎", 30, ""}, - {"青竜", 35, ""}, - {"朱雀", 40, ""}, -#else - {"Genbu", 25, "(Black Tortoise) "}, - {"Byakko", 30, "(White Tiger) "}, - {"Seiryuu", 35, "(Blue Dragon) "}, - {"Suzaku", 40, "(Red Phoenix) "}, -#endif -}; - -/*! - * @brief 剣術家の構え能力テーブル - */ -const kamae kata_shurui[MAX_KATA] = -{ -#ifdef JP - {"居合", 25, ""}, - {"風塵", 30, ""}, - {"降鬼", 35, ""}, - {"無想", 40, ""}, -#else - {"Iai", 25, ""}, - {"Huujin", 30, ""}, - {"Kouki", 35, ""}, - {"Musou", 40, ""}, -#endif -}; - -/*! - * @brief 技能値到達表記テーブル - */ -const cptr exp_level_str[5]= -#ifdef JP -{"[初心者]", "[入門者]", "[熟練者]", "[エキスパート]", "[達人]"}; -#else -{"[Unskilled]", "[Beginner]", "[Skilled]", "[Expert]", "[Master]"}; -#endif - -/*! - * @brief 幻覚時の打撃記述テーブル / Weird melee attack types when hallucinating - */ -#ifdef JP -const cptr silly_attacks[MAX_SILLY_ATTACK] = -{ - "に小便をかけられた。", - "があなたの回りを3回回ってワンと言った。", - "にしばきまわされた。", - "に靴をなめさせられた。", - "にハナクソを飛ばされた。", - "にジャン拳で攻撃された。", - "があなたの頬を札束でしばいた。", - "があなたの前でポージングをした。", - "にアカンベーされた。", - "に「神の国」発言の撤回を求められた。", - "にメッ○ールを飲まされた。", - "につっこみを入れられた。", - "はあなたと踊った。", - "に顔にらく書きをされた。", - "に借金の返済をせまられた。", - "にスカートをめくられた。", - "はあなたの手相を占った。", - "から役満を上がられた。", - "から愛の告白をされた。", - "はあなたを時給500円で雇った。", - "はあなたの100の秘密について熱く語った。", - "がニャーと鳴いた。", - "はあなたに気をつけた。", - "はあなたをポリゴン化させた。", - "に少しかじられた。", - "はアルテマの呪文を唱えた!", - "はあなたのスパイクをブロックした。", - "はスライド移動した。", - "は昇龍拳コマンドの入力に失敗した。", - "は拡散波動砲を発射した。", - "はデスラー戦法をしかけた。", - "にライダーキックで攻撃された。", - "に二週間以内でビデオを人に見せないと死ぬ呪いをかけられた。", - "はパルプンテを唱えた。", - "はスーパーウルトラギャラクティカマグナムを放った。", - "にしゃがみ小キックでハメられた。", - "にジェットストリームアタックをかけられた。", - "はあなたに卍固めをかけて「1、2、3、ダーッ!」と叫んだ。", - "は「いくじなし!ばかばかばか!」といって駆け出した。", - "が「ごらん、ルーベンスの絵だよ」と言って静かに目を閉じた。", - "は言った。「変愚蛮怒、絶賛公開中!」", -}; - -/*! - * @brief 幻覚時の打撃記述テーブル(フォーマットつき) / Weird melee attack types when hallucinating (%s for strfmt()) - */ -const cptr silly_attacks2[MAX_SILLY_ATTACK] = -{ - "%sに小便をかけた。", - "%sの回りを3回回ってワンと言った。", - "%sをしばきまわした。", - "%sに靴をなめさせた。", - "%sにハナクソを飛ばした。", - "%sをジャン拳で攻撃した。", - "%sの頬を札束でしばいた。", - "%sの前でポージングをした。", - "%sにアカンベーした。", - "%sに「神の国」発言の撤回を求めた。", - "%sにメッ○ールを飲ませた。", - "%sにつっこみを入れた。", - "%sと踊った。", - "%sの顔にらく書きをした。", - "%sに借金の返済をせまった。", - "%sのスカートをめくった。", - "%sの手相を占った。", - "%sから役満を上がった。", - "%sに愛の告白をした。", - "%sを時給500円で雇った。", - "%sの100の秘密について熱く語った。", - "ニャーと鳴いた。", - "%sに気をつけた。", - "%sをポリゴン化させた。", - "%sを少しかじった。", - "アルテマの呪文を唱えた!", - "%sのスパイクをブロックした。", - "スライド移動した。", - "昇龍拳コマンドの入力に失敗した。", - "%sに拡散波動砲を発射した。", - "%sにデスラー戦法をしかけた。", - "%sをライダーキックで攻撃した。", - "%sに二週間以内でビデオを人に見せないと死ぬ呪いをかけた。", - "パルプンテを唱えた。", - "%sにスーパーウルトラギャラクティカマグナムを放った。", - "%sをしゃがみ小キックでハメた。", - "%sにジェットストリームアタックをかけた。", - "%sに卍固めをかけて「1、2、3、ダーッ!」と叫んだ。", - "「いくじなし!ばかばかばか!」といって駆け出した。", - "「ごらん、ルーベンスの絵だよ」と言って静かに目を閉じた。", - "言った。「変愚蛮怒、絶賛公開中!」", -}; -#else -const cptr silly_attacks[MAX_SILLY_ATTACK] = -{ - "smothers", - "hugs", - "humiliates", - "whips", - "kisses", - - "disgusts", - "pees all over", - "passes the gas on", - "makes obscene gestures at", - "licks", - - "stomps on", - "swallows", - "drools on", - "misses", - "shrinks", - - "emasculates", - "evaporates", - "solidifies", - "digitizes", - "insta-kills", - - "massacres", - "slaughters", - "drugs", - "psychoanalyzes", - "deconstructs", - - "falsifies", - "disbelieves", - "molests", - "pusupusu", -}; -#endif - - -/*! - * @brief シンボル解説テーブル / - * The table of "symbol info" -- each entry is a string of the form "X:desc" where "X" is the trigger, and "desc" is the "info". - */ -const cptr ident_info[] = -{ -#ifdef JP - " :暗闇", - "!:薬, オイル", - "\":アミュレット, 頸飾り", - "#:壁(隠しドア)/植物/気体", - "$:財宝(金か宝石)", - "%:鉱脈(溶岩か石英)", - "&:ç®±", - "':開いたドア", - "(:軟らかい防具", - "):盾", - "*:財宝を含んだ鉱脈または球形の怪物", - "+:閉じたドア", - ",:食べ物, おばけキノコ", - "-:魔法棒, ロッド", - ".:床", - "/:竿状武器(アックス/パイク/等)", - "0:博物館の入口", - "1:雑貨屋の入口", - "2:防具屋の入口", - "3:武器専門店の入口", - "4:寺院の入口", - "5:錬金術の店の入口", - "6:魔法の店の入口", - "7:ブラックマーケットの入口", - "8:我が家の入口", - "9:書店の入口", - "::岩石", - ";:回避の彫像/爆発のルーン", - "<:上り階段", - "=:指輪", - ">:下り階段", - "?:巻物", - "@:プレイヤー", - "A:天使", - "B:é³¥", - "C:犬", - "D:古代ドラゴン/ワイアーム", - "E:エレメンタル", - "F:トンボ", - "G:ゴースト", - "H:雑種", - "I:昆虫", - "J:ヘビ", - "K:キラー・ビートル", - "L:リッチ", - "M:多首の爬虫類", - "N:謎の生物", - "O:オーガ", - "P:巨大人間型生物", - "Q:クイルスルグ(脈打つ肉塊)", - "R:爬虫類/両生類", - "S:蜘蛛/サソリ/ダニ", - "T:トロル", - "U:上級デーモン", - "V:バンパイア", - "W:ワイト/レイス/等", - "X:ゾーン/ザレン/等", - "Y:イエティ", - "Z:ハウンド", - "[:堅いアーマー", - "\\:鈍器(メイス/ムチ/等)", - "]:種々の防具", - "^:トラップ", - "_:杖", - "`:人形,彫像", - "a:アリ", - "b:コウモリ", - "c:ムカデ", - "d:ドラゴン", - "e:目玉", - "f:ネコ", - "g:ゴーレム", - "h:ホビット/エルフ/ドワーフ", - "i:ベトベト", - "j:ゼリー", - "k:コボルド", - "l:水棲生物", - "m:モルド", - "n:ナーガ", - "o:オーク", - "p:人間", - "q:四足獣", - "r:ネズミ", - "s:スケルトン", - "t:町の人", - "u:下級デーモン", - "v:ボルテックス", - "w:イモムシ/大群", - /* "x:unused", */ - "y:イーク", - "z:ゾンビ/ミイラ", - "{:飛び道具の弾(矢/å¼¾)", - "|:刀剣類(ソード/ダガー/等)", - "}:飛び道具(弓/クロスボウ/スリング)", - "~:æ°´/溶岩流(種々のアイテム)", -#else - " :A dark grid", - "!:A potion (or oil)", - "\":An amulet (or necklace)", - "#:A wall (or secret door) / a plant / a gas", - "$:Treasure (gold or gems)", - "%:A vein (magma or quartz)", - "&:A chest", - "':An open door", - "(:Soft armor", - "):A shield", - "*:A vein with treasure or a ball monster", - "+:A closed door", - ",:Food (or mushroom patch)", - "-:A wand (or rod)", - ".:Floor", - "/:A polearm (Axe/Pike/etc)", - "0:Entrance to Museum", - "1:Entrance to General Store", - "2:Entrance to Armory", - "3:Entrance to Weaponsmith", - "4:Entrance to Temple", - "5:Entrance to Alchemy shop", - "6:Entrance to Magic store", - "7:Entrance to Black Market", - "8:Entrance to your home", - "9:Entrance to the bookstore", - "::Rubble", - ";:A glyph of warding / an explosive rune", - "<:An up staircase", - "=:A ring", - ">:A down staircase", - "?:A scroll", - "@:You", - "A:Angel", - "B:Bird", - "C:Canine", - "D:Ancient Dragon/Wyrm", - "E:Elemental", - "F:Dragon Fly", - "G:Ghost", - "H:Hybrid", - "I:Insect", - "J:Snake", - "K:Killer Beetle", - "L:Lich", - "M:Multi-Headed Reptile", - "N:Mystery Living", - "O:Ogre", - "P:Giant Humanoid", - "Q:Quylthulg (Pulsing Flesh Mound)", - "R:Reptile/Amphibian", - "S:Spider/Scorpion/Tick", - "T:Troll", - "U:Major Demon", - "V:Vampire", - "W:Wight/Wraith/etc", - "X:Xorn/Xaren/etc", - "Y:Yeti", - "Z:Zephyr Hound", - "[:Hard armor", - "\\:A hafted weapon (mace/whip/etc)", - "]:Misc. armor", - "^:A trap", - "_:A staff", - "`:A figurine or statue", - "a:Ant", - "b:Bat", - "c:Centipede", - "d:Dragon", - "e:Floating Eye", - "f:Feline", - "g:Golem", - "h:Hobbit/Elf/Dwarf", - "i:Icky Thing", - "j:Jelly", - "k:Kobold", - "l:Aquatic monster", - "m:Mold", - "n:Naga", - "o:Orc", - "p:Person/Human", - "q:Quadruped", - "r:Rodent", - "s:Skeleton", - "t:Townsperson", - "u:Minor Demon", - "v:Vortex", - "w:Worm/Worm-Mass", - /* "x:unused", */ - "y:Yeek", - "z:Zombie/Mummy", - "{:A missile (arrow/bolt/shot)", - "|:An edged weapon (sword/dagger/etc)", - "}:A launcher (bow/crossbow/sling)", - "~:Fluid terrain (or miscellaneous item)", -#endif - - NULL -}; - -/*! - * @brief モンスターの打撃効力テーブル / - * The table of monsters' blow effects - */ -const mbe_info_type mbe_info[] = -{ - { 0, 0, }, /* None */ - { 60, GF_MISSILE, }, /* HURT */ - { 5, GF_POIS, }, /* POISON */ - { 20, GF_DISENCHANT, }, /* UN_BONUS */ - { 15, GF_MISSILE, }, /* UN_POWER */ /* ToDo: Apply the correct effects */ - { 5, GF_MISSILE, }, /* EAT_GOLD */ - { 5, GF_MISSILE, }, /* EAT_ITEM */ - { 5, GF_MISSILE, }, /* EAT_FOOD */ - { 5, GF_MISSILE, }, /* EAT_LITE */ - { 0, GF_ACID, }, /* ACID */ - { 10, GF_ELEC, }, /* ELEC */ - { 10, GF_FIRE, }, /* FIRE */ - { 10, GF_COLD, }, /* COLD */ - { 2, GF_MISSILE, }, /* BLIND */ - { 10, GF_CONFUSION, }, /* CONFUSE */ - { 10, GF_MISSILE, }, /* TERRIFY */ - { 2, GF_MISSILE, }, /* PARALYZE */ - { 0, GF_MISSILE, }, /* LOSE_STR */ - { 0, GF_MISSILE, }, /* LOSE_INT */ - { 0, GF_MISSILE, }, /* LOSE_WIS */ - { 0, GF_MISSILE, }, /* LOSE_DEX */ - { 0, GF_MISSILE, }, /* LOSE_CON */ - { 0, GF_MISSILE, }, /* LOSE_CHR */ - { 2, GF_MISSILE, }, /* LOSE_ALL */ - { 60, GF_ROCKET, }, /* SHATTER */ - { 5, GF_MISSILE, }, /* EXP_10 */ - { 5, GF_MISSILE, }, /* EXP_20 */ - { 5, GF_MISSILE, }, /* EXP_40 */ - { 5, GF_MISSILE, }, /* EXP_80 */ - { 5, GF_POIS, }, /* DISEASE */ - { 5, GF_TIME, }, /* TIME */ - { 5, GF_MISSILE, }, /* EXP_VAMP */ - { 5, GF_MANA, }, /* DR_MANA */ - { 60, GF_MISSILE, }, /* SUPERHURT */ -}; - - -/*! - * @brief 地形状態フラグテーブル / - * The table of features' actions - */ -const byte feature_action_flags[FF_FLAG_MAX] = -{ - 0, /* LOS */ - 0, /* PROJECT */ - 0, /* MOVE */ - 0, /* PLACE */ - 0, /* DROP */ - 0, /* SECRET */ - 0, /* NOTICE */ - 0, /* REMEMBER */ - 0, /* OPEN */ - 0, /* CLOSE */ - FAF_CRASH_GLASS, /* BASH */ - 0, /* SPIKE */ - FAF_DESTROY, /* DISARM */ - 0, /* STORE */ - FAF_DESTROY | FAF_CRASH_GLASS, /* TUNNEL */ - 0, /* MAY_HAVE_GOLD */ - 0, /* HAS_GOLD */ - 0, /* HAS_ITEM */ - 0, /* DOOR */ - 0, /* TRAP */ - 0, /* STAIRS */ - 0, /* GLYPH */ - 0, /* LESS */ - 0, /* MORE */ - 0, /* RUN */ - 0, /* FLOOR */ - 0, /* WALL */ - 0, /* PERMANENT */ - 0, /* INNER */ - 0, /* OUTER */ - 0, /* SOLID */ - 0, /* HIT_TRAP */ - - 0, /* BRIDGE */ - 0, /* RIVER */ - 0, /* LAKE */ - 0, /* BRIDGED */ - 0, /* COVERED */ - 0, /* GLOW */ - 0, /* ENSECRET */ - 0, /* WATER */ - 0, /* LAVA */ - 0, /* SHALLOW */ - 0, /* DEEP */ - 0, /* FILLED */ - FAF_DESTROY | FAF_CRASH_GLASS, /* HURT_ROCK */ - 0, /* HURT_FIRE */ - 0, /* HURT_COLD */ - 0, /* HURT_ACID */ - 0, /* ICE */ - 0, /* ACID */ - 0, /* OIL */ - 0, /* XXX04 */ - 0, /* CAN_CLIMB */ - 0, /* CAN_FLY */ - 0, /* CAN_SWIM */ - 0, /* CAN_PASS */ - 0, /* CAN_OOZE */ - 0, /* CAN_DIG */ - 0, /* HIDE_ITEM */ - 0, /* HIDE_SNEAK */ - 0, /* HIDE_SWIM */ - 0, /* HIDE_DIG */ - 0, /* KILL_HUGE */ - 0, /* KILL_MOVE */ - - 0, /* PICK_TRAP */ - 0, /* PICK_DOOR */ - 0, /* ALLOC */ - 0, /* CHEST */ - 0, /* DROP_1D2 */ - 0, /* DROP_2D2 */ - 0, /* DROP_GOOD */ - 0, /* DROP_GREAT */ - 0, /* HURT_POIS */ - 0, /* HURT_ELEC */ - 0, /* HURT_WATER */ - 0, /* HURT_BWATER */ - 0, /* USE_FEAT */ - 0, /* GET_FEAT */ - 0, /* GROUND */ - 0, /* OUTSIDE */ - 0, /* EASY_HIDE */ - 0, /* EASY_CLIMB */ - 0, /* MUST_CLIMB */ - 0, /* TREE */ - 0, /* NEED_TREE */ - 0, /* BLOOD */ - 0, /* DUST */ - 0, /* SLIME */ - 0, /* PLANT */ - 0, /* XXX2 */ - 0, /* INSTANT */ - 0, /* EXPLODE */ - 0, /* TIMED */ - 0, /* ERUPT */ - 0, /* STRIKE */ - 0, /* SPREAD */ - - 0, /* SPECIAL */ - FAF_DESTROY | FAF_NO_DROP | FAF_CRASH_GLASS, /* HURT_DISI */ - 0, /* QUEST_ENTER */ - 0, /* QUEST_EXIT */ - 0, /* QUEST */ - 0, /* SHAFT */ - 0, /* MOUNTAIN */ - 0, /* BLDG */ - 0, /* MINOR_GLYPH */ - 0, /* PATTERN */ - 0, /* TOWN */ - 0, /* ENTRANCE */ - 0, /* MIRROR */ - 0, /* UNPERM */ - 0, /* TELEPORTABLE */ - 0, /* CONVERT */ - 0, /* GLASS */ -}; - - -/*! - * @brief 装備耐性に準じたブレス効果の選択テーブル / - * Define flags, effect type, name for dragon breath activation - */ -const dragonbreath_type dragonbreath_info[] = { - { TR_RES_ACID, GF_ACID, _("酸", "acid") }, - { TR_RES_ELEC, GF_ELEC, _("電撃", "lightning") }, - { TR_RES_FIRE, GF_FIRE, _("火炎", "fire") }, - { TR_RES_COLD, GF_COLD, _("冷気", "cold") }, - { TR_RES_POIS, GF_POIS, _("毒", "poison") }, - { TR_RES_LITE, GF_LITE, _("閃光", "light") }, - { TR_RES_DARK, GF_DARK, _("暗黒", "dark") }, - { TR_RES_SHARDS, GF_SHARDS, _("破片", "shard") }, - { TR_RES_CONF, GF_CONFUSION, _("æ··ä¹±", "confusion") }, - { TR_RES_SOUND, GF_SOUND, _("轟音", "sound") }, - { TR_RES_NEXUS, GF_NEXUS, _("因果混乱", "nexus") }, - { TR_RES_NETHER, GF_NETHER, _("地獄", "nether") }, - { TR_RES_CHAOS, GF_CHAOS, _("カオス", "chaos") }, - { TR_RES_DISEN, GF_DISENCHANT, _("劣化", "disenchant") }, - { 0, 0, NULL } -}; - -/*! - * @brief アイテムの発動効果テーブル / - * Define flags, levels, values of activations - */ -const activation_type activation_info[] = -{ - { "SUNLIGHT", ACT_SUNLIGHT, 10, 250, {10, 0}, - _("太陽光線", "beam of sunlight") }, - { "BO_MISS_1", ACT_BO_MISS_1, 10, 250, {2, 0}, - _("マジック・ミサイル(2d6)", "magic missile (2d6)") }, - { "BA_POIS_1", ACT_BA_POIS_1, 10, 300, {4, 0}, - _("悪臭雲(12)", "stinking cloud (12)") }, - { "BO_ELEC_1", ACT_BO_ELEC_1, 20, 250, {5, 0}, - _("サンダー・ボルト(4d8)", "lightning bolt (4d8)") }, - { "BO_ACID_1", ACT_BO_ACID_1, 20, 250, {6, 0}, - _("アシッド・ボルト(5d8)", "acid bolt (5d8)") }, - { "BO_COLD_1", ACT_BO_COLD_1, 20, 250, {7, 0}, - _("アイス・ボルト(6d8)", "frost bolt (6d8)") }, - { "BO_FIRE_1", ACT_BO_FIRE_1, 20, 250, {8, 0}, - _("ファイア・ボルト(9d8)", "fire bolt (9d8)") }, - { "BA_COLD_1", ACT_BA_COLD_1, 30, 750, {6, 0}, - _("アイス・ボール(48)", "ball of cold (48)") }, - { "BA_COLD_2", ACT_BA_COLD_2, 40, 1000, {12, 0}, - _("アイス・ボール(100)", "ball of cold (100)") }, - { "BA_COLD_3", ACT_BA_COLD_3, 70, 2500, {50, 0}, - _("巨大アイス・ボール(400)", "ball of cold (400)") }, - { "BA_FIRE_1", ACT_BA_FIRE_1, 30, 1000, {9, 0}, - _("ファイア・ボール(72)", "ball of fire (72)") }, - { "BA_FIRE_2", ACT_BA_FIRE_2, 40, 1500, {15, 0}, - _("巨大ファイア・ボール(120)", "large fire ball (120)") }, - { "BA_FIRE_3", ACT_BA_FIRE_3, 60, 1750, {40, 0}, - _("巨大ファイア・ボール(300)", "fire ball (300)") }, - { "BA_FIRE_4", ACT_BA_FIRE_4, 40, 1000, {12, 0}, - _("ファイア・ボール(100)", "fire ball (100)") }, - { "BA_ELEC_2", ACT_BA_ELEC_2, 40, 1000, {12, 0}, - _("サンダー・ボール(100)", "ball of lightning (100)") }, - { "BA_ELEC_3", ACT_BA_ELEC_3, 70, 2500, {70, 0}, - _("巨大サンダー・ボール(500)", "ball of lightning (500)") }, - { "BA_ACID_1", ACT_BA_ACID_1, 30, 1000, {12, 0}, - _("アシッド・ボール(100)", "ball of acid (100)") }, - { "BA_NUKE_1", ACT_BA_NUKE_1, 50, 1000, {12, 0}, - _("放射能球(100)", "ball of nuke (100)") }, - { "DRAIN_1", ACT_DRAIN_1, 30, 500, {12, 0}, - _("窒息攻撃(100)", "a strangling attack (100)") }, - { "DRAIN_2", ACT_DRAIN_2, 40, 750, {15, 0}, - _("生命力吸収(120)", "drain life (120)") }, - { "VAMPIRE_1", ACT_VAMPIRE_1, 40, 1000, {20, 0}, - _("吸血ドレイン(3*50)", "vampiric drain (3*50)") }, - { "BO_MISS_2", ACT_BO_MISS_2, 40, 1000, {20, 0}, - _("矢(150)", "arrows (150)") }, - { "WHIRLWIND", ACT_WHIRLWIND, 50, 7500, {25, 0}, - _("カマイタチ", "whirlwind attack") }, - { "VAMPIRE_2", ACT_VAMPIRE_2, 50, 2500, {40, 0}, - _("吸血ドレイン(3*100)", "vampiric drain (3*100)") }, - { "CALL_CHAOS", ACT_CALL_CHAOS, 70, 5000, {35, 0}, - _("混沌召来", "call chaos") }, - { "ROCKET", ACT_ROCKET, 70, 5000, {20, 0}, - _("ロケット(120+レベル)", "launch rocket (120+level)") }, - { "DISP_EVIL", ACT_DISP_EVIL, 50, 4000, {50, 0}, - _("邪悪退散(x5)", "dispel evil (x5)") }, - { "BA_MISS_3", ACT_BA_MISS_3, 50, 1500, {50, 0}, - _("エレメントのブレス(300)", "elemental breath (300)") }, - { "DISP_GOOD", ACT_DISP_GOOD, 50, 3500, {50, 0}, - _("善良退散(x5)", "dispel good (x5)") }, - { "BO_MANA", ACT_BO_MANA, 40, 1500, {20, 0}, - _("魔法の矢(150)", "a magical arrow (150)") }, - { "BA_WATER", ACT_BA_WATER, 50, 2000, {25, 0}, - _("ウォーター・ボール(200)", "water ball (200)") }, - { "BA_STAR", ACT_BA_STAR, 50, 2200, {25, 0}, - _("巨大スター・ボール(200)", "large star ball (200)") }, - { "BA_DARK", ACT_BA_DARK, 50, 2200, {30, 0}, - _("暗黒の嵐(250)", "darkness storm (250)") }, - { "BA_MANA", ACT_BA_MANA, 70, 2500, {30, 0}, - _("魔力の嵐(250)", "a mana storm (250)") }, - { "PESTICIDE", ACT_PESTICIDE, 10, 500, {10, 0}, - _("害虫の駆除", "dispel small life") }, - { "BLINDING_LIGHT", ACT_BLINDING_LIGHT, 30, 5000, {40, 0}, - _("眩しい光", "blinding light") }, - { "BIZARRE", ACT_BIZARRE, 90, 10000, {50, 0}, - _("信じ難いこと", "bizarre things") }, - { "CAST_BA_STAR", ACT_CAST_BA_STAR, 70, 7500, {100, 0}, - _("スター・ボール・ダスト(150)", "cast star balls (150)") }, - { "BLADETURNER", ACT_BLADETURNER, 80, 20000, {80, 0}, - _("エレメントのブレス(300), 士気高揚、祝福、耐性", "breathe elements (300), hero, bless, and resistance") }, - { "BR_FIRE", ACT_BR_FIRE, 50, 5000, {-1, 0}, - _("火炎のブレス (200)", "fire breath (200)") }, - { "BR_COLD", ACT_BR_COLD, 50, 5000, {-1, 0}, - _("冷気のブレス (200)", "cold breath (200)") }, - { "BR_DRAGON", ACT_BR_DRAGON, 70, 10000, { 30, 0 }, - "" /* built by item_activation_dragon_breath() */ }, - - { "CONFUSE", ACT_CONFUSE, 10, 500, {10, 0}, - _("パニック・モンスター", "confuse monster") }, - { "SLEEP", ACT_SLEEP, 10, 750, {15, 0}, - _("周囲のモンスターを眠らせる", "sleep nearby monsters") }, - { "QUAKE", ACT_QUAKE, 30, 600, {20, 0}, - _("地震", "earthquake") }, - { "TERROR", ACT_TERROR, 20, 2500, {-1, 0}, - _("恐慌", "terror") }, - { "TELE_AWAY", ACT_TELE_AWAY, 20, 2000, {15, 0}, - _("テレポート・アウェイ", "teleport away") }, - { "BANISH_EVIL", ACT_BANISH_EVIL, 40, 2000, {250, 0}, - _("邪悪消滅", "banish evil") }, - { "GENOCIDE", ACT_GENOCIDE, 50, 10000, {500, 0}, - _("抹殺", "genocide") }, - { "MASS_GENO", ACT_MASS_GENO, 50, 10000, {1000, 0}, - _("周辺抹殺", "mass genocide") }, - { "SCARE_AREA", ACT_SCARE_AREA, 20, 2500, {20, 0}, - _("モンスター恐慌", "frighten monsters") }, - { "AGGRAVATE", ACT_AGGRAVATE, 0, 100, {0, 0}, - _("モンスターを怒らせる", "aggravete monsters") }, - - { "CHARM_ANIMAL", ACT_CHARM_ANIMAL, 40, 7500, {200, 0}, - _("動物魅了", "charm animal") }, - { "CHARM_UNDEAD", ACT_CHARM_UNDEAD, 40, 10000, {333, 0}, - _("アンデッド従属", "enslave undead") }, - { "CHARM_OTHER", ACT_CHARM_OTHER, 40, 10000, {400, 0}, - _("モンスター魅了", "charm monster") }, - { "CHARM_ANIMALS", ACT_CHARM_ANIMALS, 40, 12500, {500, 0}, - _("動物友和", "animal friendship") }, - { "CHARM_OTHERS", ACT_CHARM_OTHERS, 40, 17500, {750, 0}, - _("周辺魅了", "mass charm") }, - { "SUMMON_ANIMAL", ACT_SUMMON_ANIMAL, 50, 10000, {200, 300}, - _("動物召喚", "summon animal") }, - { "SUMMON_PHANTOM", ACT_SUMMON_PHANTOM, 50, 12000, {200, 200}, - _("幻霊召喚", "summon phantasmal servant") }, - { "SUMMON_ELEMENTAL", ACT_SUMMON_ELEMENTAL, 50, 15000, {750, 0}, - _("エレメンタル召喚", "summon elemental") }, - { "SUMMON_DEMON", ACT_SUMMON_DEMON, 50, 20000, {666, 0}, - _("悪魔召喚", "summon demon") }, - { "SUMMON_UNDEAD", ACT_SUMMON_UNDEAD, 50, 20000, {666, 0}, - _("アンデッド召喚", "summon undead") }, - { "SUMMON_HOUND", ACT_SUMMON_HOUND, 50, 15000, {300, 0}, - _("ハウンド召喚", "summon hound") }, - { "SUMMON_DAWN", ACT_SUMMON_DAWN, 50, 15000, {500, 0}, - _("暁の師団召喚", "summon the Legion of the Dawn") }, - { "SUMMON_OCTOPUS", ACT_SUMMON_OCTOPUS, 50, 15000, {300, 0}, - _("蛸の大群召喚", "summon octopus") }, - - { "CHOIR_SINGS", ACT_CHOIR_SINGS, 60, 20000, {300, 0}, - _("回復(777)、癒し、士気高揚", "heal 777 hit points, curing and heloism") }, - { "CURE_LW", ACT_CURE_LW, 10, 500, {10, 0}, - _("恐怖除去/体力回復(30)", "remove fear and heal 30 hp") }, - { "CURE_MW", ACT_CURE_MW, 20, 750, {3, 3}, - _("傷回復(4d8)", "heal 4d8 and wounds") }, - { "CURE_POISON", ACT_CURE_POISON, 10, 1000, {5, 0}, - _("恐怖除去/毒消し", "remove fear and cure poison") }, - { "REST_LIFE", ACT_REST_EXP, 40, 7500, {450, 0}, - _("経験値復活", "restore experience") }, - { "REST_ALL", ACT_REST_ALL, 30, 15000, {750, 0}, - _("全ステータスと経験値復活", "restore stats and experience") }, - { "CURE_700", ACT_CURE_700, 40, 10000, {250, 0}, - _("体力回復(700)", "heal 700 hit points") }, - { "CURE_1000", ACT_CURE_1000, 50, 15000, {888, 0}, - _("体力回復(1000)", "heal 1000 hit points") }, - { "CURING", ACT_CURING, 30, 5000, {100, 0}, - _("癒し", "curing") }, - { "CURE_MANA_FULL", ACT_CURE_MANA_FULL, 60, 20000, {777, 0}, - _("魔力復活", "restore mana") }, - - { "ESP", ACT_ESP, 30, 1500, {100, 0}, - _("テレパシー(期間 25+d30)", "telepathy (dur 25+d30)") }, - { "BERSERK", ACT_BERSERK, 10, 800, {75, 0}, - _("狂戦士化(25+d25ターン)", "berserk (25+d25 turns)") }, - { "PROT_EVIL", ACT_PROT_EVIL, 30, 5000, {100, 0}, - _("対邪悪結界(期間 3*レベル+d25)", "protect evil (dur level*3 + d25)") }, - { "RESIST_ALL", ACT_RESIST_ALL, 30, 5000, {111, 0}, - _("全耐性(期間 20+d20)", "resist elements (dur 20+d20)") }, - { "SPEED", ACT_SPEED, 40, 15000, {250, 0}, - _("加速(期間 20+d20)", "speed (dur 20+d20)") }, - { "XTRA_SPEED", ACT_XTRA_SPEED, 40, 25000, {200, 200}, - _("加速(期間 75+d75)", "speed (dur 75+d75)") }, - { "WRAITH", ACT_WRAITH, 90, 25000, {1000, 0}, - _("幽体化(期間 (レベル/2)+d(レベル/2))", "wraith form (dur level/2 + d(level/2))") }, - { "INVULN", ACT_INVULN, 90, 25000, {1000, 0}, - _("無敵化(期間 8+d8)", "invulnerability (dur 8+d8)") }, - { "HELO", ACT_HELO, 10, 500, {30, 30}, - _("士気高揚", "heroism") }, - { "HELO_SPEED", ACT_HELO_SPEED, 30, 20000, {100, 200}, - _("士気高揚, スピード(期間 50+d50ターン)", "hero and +10 to speed (50)") }, - { "RESIST_ACID", ACT_RESIST_ACID, 20, 2000, {40, 40}, - _("酸への耐性(期間 20+d20)", "resist acid (dur 20+d20)") }, - { "RESIST_FIRE", ACT_RESIST_FIRE, 20, 2000, {40, 40}, - _("火炎への耐性(期間 20+d20)", "resist fire (dur 20+d20)") }, - { "RESIST_COLD", ACT_RESIST_COLD, 20, 2000, {40, 40}, - _("冷気への耐性(期間 20+d20)", "resist cold (dur 20+d20)") }, - { "RESIST_ELEC", ACT_RESIST_ELEC, 20, 2000, {40, 40}, - _("電撃への耐性(期間 20+d20)", "resist elec (dur 20+d20)") }, - { "RESIST_POIS", ACT_RESIST_POIS, 20, 2000, {40, 40}, - _("毒への耐性(期間 20+d20)", "resist poison (dur 20+d20)") }, - - { "LIGHT", ACT_LIGHT, 10, 150, {10, 10}, - _("イルミネーション", "light area (dam 2d15)") }, - { "MAP_LIGHT", ACT_MAP_LIGHT, 30, 500, {50, 50}, - _("魔法の地図と光", "light (dam 2d15) & map area") }, - { "DETECT_ALL", ACT_DETECT_ALL, 30, 1000, {55, 55}, - _("全感知", "detection") }, - { "DETECT_XTRA", ACT_DETECT_XTRA, 50, 12500, {100, 0}, - _("全感知、探索、*鑑定*", "detection, probing and identify true") }, - { "ID_FULL", ACT_ID_FULL, 50, 10000, {75, 0}, - _("*鑑定*", "identify true") }, - { "ID_PLAIN", ACT_ID_PLAIN, 20, 1250, {10, 0}, - _("鑑定", "identify spell") }, - { "RUNE_EXPLO", ACT_RUNE_EXPLO, 40, 4000, {200, 0}, - _("爆発のルーン", "explosive rune") }, - { "RUNE_PROT", ACT_RUNE_PROT, 60, 10000, {400, 0}, - _("守りのルーン", "rune of protection") }, - { "SATIATE", ACT_SATIATE, 10, 2000, {200, 0}, - _("空腹充足", "satisfy hunger") }, - { "DEST_DOOR", ACT_DEST_DOOR, 10, 100, {10, 0}, - _("ドア破壊", "destroy doors") }, - { "STONE_MUD", ACT_STONE_MUD, 20, 1000, {3, 0}, - _("岩石溶解", "stone to mud") }, - { "RECHARGE", ACT_RECHARGE, 30, 1000, {70, 0}, - _("魔力充填", "recharging") }, - { "ALCHEMY", ACT_ALCHEMY, 50, 10000, {500, 0}, - _("錬金術", "alchemy") }, - { "DIM_DOOR", ACT_DIM_DOOR, 50, 10000, {100, 0}, - _("次元の扉", "dimension door") }, - { "TELEPORT", ACT_TELEPORT, 10, 2000, {25, 0}, - _("テレポート", "teleport") }, - { "RECALL", ACT_RECALL, 30, 7500, {200, 0}, - _("帰還の詔", "word of recall") }, - { "JUDGE", ACT_JUDGE, 90, 50000, {20, 20}, - _("体力と引き替えに千里眼と帰還", "a telekinesis (500 lb)") }, - { "TELEKINESIS", ACT_TELEKINESIS, 20, 5500, {25, 25}, - _("物体を引き寄せる(重量25kgまで)", "clairvoyance and recall, draining you") }, - { "DETECT_UNIQUE", ACT_DETECT_UNIQUE, 40, 10000, {200, 0}, - _("この階にいるユニークモンスターを表示", "list of the uniques on the level") }, - { "ESCAPE", ACT_ESCAPE, 10, 3000, {35, 0}, - _("逃走", "a getaway") }, - { "DISP_CURSE_XTRA", ACT_DISP_CURSE_XTRA, 40, 30000, {0, 0}, - _("*解呪*と調査", "dispel curse and probing") }, - { "BRAND_FIRE_BOLTS", ACT_BRAND_FIRE_BOLTS, 40, 20000, {999, 0}, - _("刃先のファイア・ボルト", "fire branding of bolts") }, - { "RECHARGE_XTRA", ACT_RECHARGE_XTRA, 70, 30000, {200, 0}, - _("魔力充填", "recharge item") }, - { "LORE", ACT_LORE, 10, 30000, {0, 0}, - _("危険を伴う鑑定", "perilous identify") }, - { "SHIKOFUMI", ACT_SHIKOFUMI, 10, 10000, {100, 100}, - _("四股踏み", "shiko") }, - { "PHASE_DOOR", ACT_PHASE_DOOR, 10, 1500, {10, 0}, - _("ショート・テレポート", "blink") }, - { "DETECT_ALL_MONS", ACT_DETECT_ALL_MONS, 30, 3000, {150, 0}, - _("全モンスター感知", "detect all monsters") }, - { "ULTIMATE_RESIST", ACT_ULTIMATE_RESIST, 90, 20000, {777, 0}, - _("士気高揚、祝福、究極の耐性", "hero, bless, and ultimate resistance") }, - - { "CAST_OFF", ACT_CAST_OFF, 30, 15000, {100, 0}, - _("脱衣と小宇宙燃焼", "cast it off and cosmic heroism") }, - { "FISHING", ACT_FISHING, 0, 100, {0, 0}, - _("釣りをする", "fishing") }, - { "INROU", ACT_INROU, 40, 15000, {150, 150}, - _("例のアレ", "reveal your identity") }, - { "MURAMASA", ACT_MURAMASA, 0, 0, {-1, 0}, - _("腕力の上昇", "increase STR") }, - { "BLOODY_MOON", ACT_BLOODY_MOON, 0, 0, {3333, 0}, - _("属性変更", "change zokusei") }, - { "CRIMSON", ACT_CRIMSON, 0, 50000, {15, 0}, - _("ファイア!", "fire!") }, - - { "STRAIN_HASTE", ACT_STRAIN_HASTE, 10, 1000, {120, 100}, - _("体力と引き換えに加速", "haste with strain") }, - { "GRAND_CROSS", ACT_GRAND_CROSS, 30, 15000, {250, 200}, - _("グランド・クロス", "grand cross") }, - { "TELEPORT_LEVEL", ACT_TELEPORT_LEVEL, 10, 1500, {100, 200}, - _("テレポート・レベル", "teleort level") }, - { "ARTS_FALLING_STAR", ACT_FALLING_STAR, 20, 5500, {30, 50}, - _("魔剣・流れ星", "blade arts 'falling star'") }, - { NULL, 0, 0, 0, {0, 0}, - "" } -}; - -#ifdef JP -/*! - * @brief ランダムアーティファクトのバイアス名称テーブル - */ -const cptr artifact_bias_name[MAX_BIAS] = -{ - "なし", - "電撃", - "毒", - "火炎", - "冷気", - "酸", - "腕力", - "知力", - "賢さ", - "器用さ", - "耐久", - "魅力", - "混沌", - "プリースト", - "死霊", - "法", - "盗賊", - "メイジ", - "戦士", - "レンジャー", -}; -#else -const cptr artifact_bias_name[MAX_BIAS] = -{ - "None", - "Elec", - "Poison", - "Fire", - "Cold", - "Acid", - "STR", - "INT", - "WIS", - "DEX", - "CON", - "CHA", - "Chaos", - "Pristly", - "Necromantic", - "Law", - "Rogue", - "Mage", - "Warrior", - "Ranger", -}; -#endif \ No newline at end of file