X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fvariable.c;h=0a853efb79a29676a5c8e0749334272159a6bee6;hb=6d340e461d95ac600bdf07d8e3d5ac1196298837;hp=6595b82a6306dc97f2fbec956fff44cad261353c;hpb=740aebb8e35a0656989de0174f20cfa7732fb4ad;p=hengband%2Fhengband.git diff --git a/src/variable.c b/src/variable.c index 6595b82a6..0a853efb7 100644 --- a/src/variable.c +++ b/src/variable.c @@ -1,22 +1,22 @@ -/* File: variable.c */ - -/* - * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke - * - * This software may be copied and distributed for educational, research, - * and not for profit purposes provided that this copyright and statement - * are included in all such copies. Other copyrights may also apply. +/*! + * @file variable.c + * @brief グローバル変数定義 / Angband variables + * @date 2014/10/05 + * @author + * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
+ *
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies. Other copyrights may also apply.
*/ -/* Purpose: Angband variables */ - #include "angband.h" - -/* +/*! + * コピーライト情報 / * Hack -- Link a copyright message into the executable */ -cptr copyright[5] = +const cptr copyright[5] = { "Copyright (c) 1989 James E. Wilson, Robert A. Keoneke", "", @@ -26,22 +26,22 @@ cptr copyright[5] = }; -int max_macrotrigger = 0; -cptr macro_template = NULL; -cptr macro_modifier_chr; -cptr macro_modifier_name[MAX_MACRO_MOD]; -cptr macro_trigger_name[MAX_MACRO_TRIG]; -cptr macro_trigger_keycode[2][MAX_MACRO_TRIG]; +int max_macrotrigger = 0; /*!< 現在登録中のマクロ(トリガー)の数 */ +cptr macro_template = NULL; /*!< Angband設定ファイルのT: タグ情報から読み込んだ長いTコードを処理するために利用する文字列ポインタ */ +cptr macro_modifier_chr; /*!< &x# で指定されるマクロトリガーに関する情報を記録する文字列ポインタ */ +cptr macro_modifier_name[MAX_MACRO_MOD]; /*!< マクロ上で取り扱う特殊キーを文字列上で表現するためのフォーマットを記録した文字列ポインタ配列 */ +cptr macro_trigger_name[MAX_MACRO_TRIG]; /*!< マクロのトリガーコード */ +cptr macro_trigger_keycode[2][MAX_MACRO_TRIG]; /*!< マクロの内容 */ + +int level_up = 0; /*!< レベルアップの際に遅延してcalc_mana()関数上で上昇量を表示するかどうかの判定フラグ */ -/* ¥ì¥Ù¥ë¥¢¥Ã¥×¤Î»þ¤Ë¾å¾ºÎ̤òɽ¼¨¤¹¤ë¤Î¤Ë»È¤¦ */ -int level_up = 0; /* - * List for auto-picker/destroyer entries + * 自動拾い/破壊設定のリストに関する変数 / List for auto-picker/destroyer entries */ -int max_autopick = 0; -int max_max_autopick = 0; -autopick_type *autopick_list = NULL; +int max_autopick = 0; /*!< 現在登録している自動拾い/破壊設定の数 */ +int max_max_autopick = 0; /*!< 自動拾い/破壊設定の限界数 */ +autopick_type *autopick_list = NULL; /*!< 自動拾い/破壊設定構造体のポインタ配列 */ /* * Savefile version @@ -71,6 +71,7 @@ u16b sf_saves; /* Number of "saves" during this life */ bool arg_fiddle; /* Command arg -- Request fiddle mode */ bool arg_wizard; /* Command arg -- Request wizard mode */ bool arg_sound; /* Command arg -- Request special sounds */ +bool arg_music; /* Command arg -- Request special musics */ byte arg_graphics; /* Command arg -- Request graphics mode */ bool arg_monochrome; /* Command arg -- Request monochrome mode */ bool arg_force_original; /* Command arg -- Request original keyset */ @@ -88,14 +89,16 @@ bool character_saved; /* The character was just saved to a savefile */ bool character_icky; /* The game is in an icky full screen mode */ bool character_xtra; /* The game is in an icky startup mode */ +bool creating_savefile; /* New savefile is currently created */ + u32b seed_flavor; /* Hack -- consistent object colors */ u32b seed_town; /* Hack -- consistent town layout */ s16b command_cmd; /* Current "Angband Command" */ -s16b command_arg; /* Gives argument of current command */ +COMMAND_ARG command_arg; /* Gives argument of current command */ s16b command_rep; /* Gives repetition of current command */ -s16b command_dir; /* Gives direction of current command */ +DIRECTION command_dir; /* Gives direction of current command */ s16b command_see; /* See "object1.c" */ s16b command_wrk; /* See "object1.c" */ @@ -104,29 +107,28 @@ s16b command_gap = 999; /* See "object1.c" */ s16b command_new; /* Command chaining from inven/equip view */ -s16b energy_use; /* Energy use this turn */ - bool msg_flag; /* Used in msg_print() for "buffering" */ s16b running; /* Current counter for running, if any */ s16b resting; /* Current counter for resting, if any */ -s16b cur_hgt; /* Current dungeon height */ -s16b cur_wid; /* Current dungeon width */ -s16b dun_level; /* Current dungeon level */ +POSITION cur_hgt; /* Current dungeon height */ +POSITION cur_wid; /* Current dungeon width */ +DEPTH dun_level; /* Current dungeon level */ s16b num_repro; /* Current reproducer count */ -s16b object_level; /* Current object creation level */ -s16b monster_level; /* Current monster creation level */ -s16b base_level; /* Base dungeon level */ +DEPTH object_level; /* Current object creation level */ +DEPTH monster_level; /* Current monster creation level */ +DEPTH base_level; /* Base dungeon level */ -s32b turn; /* Current game turn */ -s32b turn_limit; /* Limit of game turn */ -s32b dungeon_turn; /* Game turn in dungeon */ -s32b dungeon_turn_limit; /* Limit of game turn in dungeon */ -s32b old_turn; /* Turn when level began */ -s32b old_battle; +GAME_TURN turn; /*!< 画面表示上のゲーム時間基準となるターン / Current game turn */ +GAME_TURN turn_limit; /*!< turnの最大値 / Limit of game turn */ +GAME_TURN dungeon_turn; /*!< NASTY生成の計算に関わる内部ターン値 / Game turn in dungeon */ +GAME_TURN dungeon_turn_limit; /*!< dungeon_turnの最大値 / Limit of game turn in dungeon */ +GAME_TURN old_turn; /* Turn when level began */ +GAME_TURN old_battle; bool use_sound; /* The "sound" mode is enabled */ +bool use_music; /* The "music" mode is enabled */ bool use_graphics; /* The "graphics" mode is enabled */ bool use_bigtile = FALSE; @@ -136,8 +138,9 @@ bool inkey_base; /* See the "inkey()" function */ bool inkey_xtra; /* See the "inkey()" function */ bool inkey_scan; /* See the "inkey()" function */ bool inkey_flag; /* See the "inkey()" function */ +bool get_com_no_macros = FALSE; /* Expand macros in "get_com" or not */ -s16b coin_type; /* Hack -- force coin type */ +OBJECT_SUBTYPE_VALUE coin_type; /* Hack -- force coin type */ bool opening_chest; /* Hack -- prevent chest generation */ @@ -157,16 +160,15 @@ s16b equip_cnt; /* Number of items in equipment */ s16b o_max = 1; /* Number of allocated objects */ s16b o_cnt = 0; /* Number of live objects */ -s16b m_max = 1; /* Number of allocated monsters */ -s16b m_cnt = 0; /* Number of live monsters */ +MONSTER_IDX m_max = 1; /* Number of allocated monsters */ +MONSTER_IDX m_cnt = 0; /* Number of live monsters */ -s16b hack_m_idx = 0; /* Hack -- see "process_monsters()" */ -s16b hack_m_idx_ii = 0; +MONSTER_IDX hack_m_idx = 0; /* Hack -- see "process_monsters()" */ +MONSTER_IDX hack_m_idx_ii = 0; bool multi_rew = FALSE; char summon_kin_type; /* Hack, by Julian Lighton: summon 'relatives' */ int total_friends = 0; -s32b total_friend_levels = 0; s32b friend_align = 0; int leaving_quest = 0; @@ -304,6 +306,11 @@ bool preserve_mode; /* Preserve artifacts (*) */ bool autoroller; /* Allow use of autoroller for stats (*) */ bool autochara; /* Autoroll for weight, height and social status */ bool powerup_home; /* Increase capacity of your home (*) */ +bool show_ammo_detail; /* Show Description of ammo damage */ +bool show_ammo_no_crit; /* Show No-crit damage of ammo */ +bool show_ammo_crit_ratio; /* Show critical ratio of ammo */ + + /*** Easy Object Auto-Destroyer ***/ @@ -335,6 +342,8 @@ bool record_danger; /* Record hitpoint warning */ bool record_arena; /* Record arena victories */ bool record_ident; /* Record first identified items */ bool record_named_pet; /* Record informations of named pets */ +char record_o_name[MAX_NLEN]; +s32b record_turn; /* Cheating options */ @@ -346,6 +355,8 @@ bool cheat_xtra; /* Peek into something else */ bool cheat_know; /* Know complete monster info */ bool cheat_live; /* Allow player to avoid death */ bool cheat_save; /* Ask for saving death */ +bool cheat_diary_output; /* Detailed info to diary */ +bool cheat_turn; /* Peek turn */ /* Special options */ @@ -371,22 +382,17 @@ bool closing_flag; /* Dungeon is closing */ * Dungeon size info */ -s16b panel_row_min, panel_row_max; -s16b panel_col_min, panel_col_max; -s16b panel_col_prt, panel_row_prt; +POSITION panel_row_min, panel_row_max; +POSITION panel_col_min, panel_col_max; +POSITION panel_col_prt, panel_row_prt; -/* - * Player location in dungeon - */ -int py; -int px; /* * Targetting variables */ -s16b target_who; -s16b target_col; -s16b target_row; +IDX target_who; +POSITION target_col; +POSITION target_row; /* @@ -397,11 +403,6 @@ int player_euid; int player_egid; /* - * Current player's character name - */ -char player_name[32]; - -/* * Stripped version of "player_name" */ char player_base[32]; @@ -418,36 +419,36 @@ char savefile_base[40]; * Array of grids lit by player lite (see "cave.c") */ s16b lite_n; -s16b lite_y[LITE_MAX]; -s16b lite_x[LITE_MAX]; +POSITION lite_y[LITE_MAX]; +POSITION lite_x[LITE_MAX]; /* * Array of grids lit by player lite (see "cave.c") */ s16b mon_lite_n; -s16b mon_lite_y[MON_LITE_MAX]; -s16b mon_lite_x[MON_LITE_MAX]; +POSITION mon_lite_y[MON_LITE_MAX]; +POSITION mon_lite_x[MON_LITE_MAX]; /* * Array of grids viewable to the player (see "cave.c") */ s16b view_n; -byte view_y[VIEW_MAX]; -byte view_x[VIEW_MAX]; +POSITION view_y[VIEW_MAX]; +POSITION view_x[VIEW_MAX]; /* * Array of grids for use by various functions (see "cave.c") */ s16b temp_n; -byte temp_y[TEMP_MAX]; -byte temp_x[TEMP_MAX]; +POSITION temp_y[TEMP_MAX]; +POSITION temp_x[TEMP_MAX]; /* * Array of grids for delayed visual updating (see "cave.c") */ s16b redraw_n = 0; -byte redraw_y[REDRAW_MAX]; -byte redraw_x[REDRAW_MAX]; +POSITION redraw_y[REDRAW_MAX]; +POSITION redraw_x[REDRAW_MAX]; /* @@ -490,27 +491,27 @@ cptr *quark__str; /* * The next "free" index to use */ -u16b message__next; +u32b message__next; /* * The index of the oldest message (none yet) */ -u16b message__last; +u32b message__last; /* * The next "free" offset */ -u16b message__head; +u32b message__head; /* * The offset to the oldest used char (none yet) */ -u16b message__tail; +u32b message__tail; /* * The array of offsets, by index [MESSAGE_MAX] */ -u16b *message__ptr; +u32b *message__ptr; /* * The array of chars, by offset [MESSAGE_BUF] @@ -541,7 +542,7 @@ term *angband_term[8]; /* * Standard window names */ -char angband_term_name[8][16] = +const char angband_term_name[8][16] = { "Hengband", "Term-1", @@ -581,9 +582,9 @@ byte angband_color_table[256][4] = /* * Standard sound names */ -char angband_sound_name[SOUND_MAX][16] = +const cptr angband_sound_name[SOUND_MAX] = { - "", + "dummy", "hit", "miss", "flee", @@ -651,6 +652,34 @@ char angband_sound_name[SOUND_MAX][16] = "glass", }; +/* + * Standard music names + */ +const cptr angband_music_basic_name[MUSIC_BASIC_MAX] = +{ + "default", + "gameover", + "exit", + "town", + "field1", + "field2", + "field3", + "dun_low", + "dun_med", + "dun_high", + "feel1", + "feel2", + "winner", + "build", + "wild", + "quest", + "arena", + "battle", + "quest_clear", + "final_quest_clear", + "ambush", +}; + /* * The array of "cave grids" [MAX_WID][MAX_HGT]. @@ -774,11 +803,11 @@ player_type *p_ptr = &p_body; * Pointer to the player tables * (sex, race, class, magic) */ -player_sex *sp_ptr; -player_race *rp_ptr; -player_class *cp_ptr; -player_seikaku *ap_ptr; -player_magic *mp_ptr; +const player_sex *sp_ptr; +const player_race *rp_ptr; +const player_class *cp_ptr; +const player_seikaku *ap_ptr; +const player_magic *mp_ptr; /* @@ -963,7 +992,7 @@ bool item_tester_no_ryoute = FALSE; * Here is a "pseudo-hook" used during calls to "get_item()" and * "show_inven()" and "show_equip()", and the choice window routines. */ -byte item_tester_tval; +OBJECT_TYPE_VALUE item_tester_tval; /* @@ -1004,50 +1033,6 @@ bool (*get_obj_num_hook)(int k_idx); bool monk_armour_aux; bool monk_notify_aux; -#ifdef ALLOW_EASY_OPEN /* TNB */ -bool easy_open; -#endif /* ALLOW_EASY_OPEN -- TNB */ - -#ifdef ALLOW_EASY_DISARM /* TNB */ -bool easy_disarm; -#endif /* ALLOW_EASY_DISARM -- TNB */ - -#ifdef ALLOW_EASY_FLOOR /* TNB */ -bool easy_floor; -#endif /* ALLOW_EASY_FLOOR -- TNB */ - -bool use_command; -bool center_player; -bool center_running; - -/* Auto-destruction options */ -bool destroy_items; -bool destroy_feeling; -bool destroy_identify; -bool leave_worth; -bool leave_equip; -bool leave_wanted; -bool leave_corpse; -bool leave_junk; -bool leave_chest; -bool leave_special; - -/* Nikki */ -bool record_fix_art; -bool record_rand_art; -bool record_destroy_uniq; -bool record_fix_quest; -bool record_rand_quest; -bool record_maxdepth; -bool record_stair; -bool record_buy; -bool record_sell; -bool record_danger; -bool record_arena; -bool record_ident; -bool record_named_pet; -char record_o_name[MAX_NLEN]; -s32b record_turn; /* * Wilderness @@ -1064,58 +1049,58 @@ building_type building[MAX_BLDG]; /* * Maximum number of quests */ -u16b max_quests; +IDX max_quests; /* * Maximum number of monsters in r_info.txt */ -u16b max_r_idx; +MONRACE_IDX max_r_idx; /* * Maximum number of items in k_info.txt */ -u16b max_k_idx; +IDX max_k_idx; /* * Maximum number of vaults in v_info.txt */ -u16b max_v_idx; +IDX max_v_idx; /* * Maximum number of terrain features in f_info.txt */ -u16b max_f_idx; +IDX max_f_idx; /* * Maximum number of artifacts in a_info.txt */ -u16b max_a_idx; +IDX max_a_idx; /* * Maximum number of ego-items in e_info.txt */ -u16b max_e_idx; +IDX max_e_idx; /* * Maximum number of dungeon in e_info.txt */ -u16b max_d_idx; +IDX max_d_idx; /* * Maximum number of objects in the level */ -u16b max_o_idx; +IDX max_o_idx; /* * Maximum number of monsters in the level */ -u16b max_m_idx; +MONSTER_IDX max_m_idx; /* * Maximum size of the wilderness */ -s32b max_wild_x; -s32b max_wild_y; +POSITION max_wild_x; +POSITION max_wild_y; /* * Quest info @@ -1161,17 +1146,17 @@ int cap_hp; int cap_maxhp; u16b cap_nickname; -s16b battle_mon[4]; +IDX battle_mon[4]; int sel_monster; int battle_odds; int kakekin; u32b mon_odds[4]; -int pet_t_m_idx; -int riding_t_m_idx; +MONSTER_IDX pet_t_m_idx; +MONSTER_IDX riding_t_m_idx; -s16b kubi_r_idx[MAX_KUBI]; -s16b today_mon; +IDX kubi_r_idx[MAX_KUBI]; +IDX today_mon; bool write_level; @@ -1193,91 +1178,91 @@ cptr screen_dump = NULL; /*** Terrain feature variables ***/ /* Nothing */ -s16b feat_none; +FEAT_IDX feat_none; /* Floor */ -s16b feat_floor; +FEAT_IDX feat_floor; /* Objects */ -s16b feat_glyph; -s16b feat_explosive_rune; -s16b feat_mirror; +FEAT_IDX feat_glyph; +FEAT_IDX feat_explosive_rune; +FEAT_IDX feat_mirror; /* Doors */ door_type feat_door[MAX_DOOR_TYPES]; /* Stairs */ -s16b feat_up_stair; -s16b feat_down_stair; -s16b feat_entrance; +FEAT_IDX feat_up_stair; +FEAT_IDX feat_down_stair; +FEAT_IDX feat_entrance; /* Special traps */ -s16b feat_trap_open; -s16b feat_trap_armageddon; -s16b feat_trap_piranha; +FEAT_IDX feat_trap_open; +FEAT_IDX feat_trap_armageddon; +FEAT_IDX feat_trap_piranha; /* Rubble */ -s16b feat_rubble; +FEAT_IDX feat_rubble; /* Seams */ -s16b feat_magma_vein; -s16b feat_quartz_vein; +FEAT_IDX feat_magma_vein; +FEAT_IDX feat_quartz_vein; /* Walls */ -s16b feat_granite; -s16b feat_permanent; +FEAT_IDX feat_granite; +FEAT_IDX feat_permanent; /* Glass floor */ -s16b feat_glass_floor; +FEAT_IDX feat_glass_floor; /* Glass walls */ -s16b feat_glass_wall; -s16b feat_permanent_glass_wall; +FEAT_IDX feat_glass_wall; +FEAT_IDX feat_permanent_glass_wall; /* Pattern */ -s16b feat_pattern_start; -s16b feat_pattern_1; -s16b feat_pattern_2; -s16b feat_pattern_3; -s16b feat_pattern_4; -s16b feat_pattern_end; -s16b feat_pattern_old; -s16b feat_pattern_exit; -s16b feat_pattern_corrupted; +FEAT_IDX feat_pattern_start; +FEAT_IDX feat_pattern_1; +FEAT_IDX feat_pattern_2; +FEAT_IDX feat_pattern_3; +FEAT_IDX feat_pattern_4; +FEAT_IDX feat_pattern_end; +FEAT_IDX feat_pattern_old; +FEAT_IDX feat_pattern_exit; +FEAT_IDX feat_pattern_corrupted; /* Various */ -s16b feat_black_market; -s16b feat_town; +FEAT_IDX feat_black_market; +FEAT_IDX feat_town; /* Terrains */ -s16b feat_deep_water; -s16b feat_shallow_water; -s16b feat_deep_lava; -s16b feat_shallow_lava; -s16b feat_dirt; -s16b feat_grass; -s16b feat_flower; -s16b feat_brake; -s16b feat_tree; -s16b feat_mountain; -s16b feat_swamp; +FEAT_IDX feat_deep_water; +FEAT_IDX feat_shallow_water; +FEAT_IDX feat_deep_lava; +FEAT_IDX feat_shallow_lava; +FEAT_IDX feat_dirt; +FEAT_IDX feat_grass; +FEAT_IDX feat_flower; +FEAT_IDX feat_brake; +FEAT_IDX feat_tree; +FEAT_IDX feat_mountain; +FEAT_IDX feat_swamp; /* Unknown grid (not detected) */ -s16b feat_undetected; +FEAT_IDX feat_undetected; /* * Which dungeon ? */ -byte dungeon_type; -s16b *max_dlv; +DUNGEON_IDX dungeon_type; +DEPTH *max_dlv; -s16b feat_wall_outer; -s16b feat_wall_inner; -s16b feat_wall_solid; -s16b floor_type[100], fill_type[100]; +FEAT_IDX feat_wall_outer; +FEAT_IDX feat_wall_inner; +FEAT_IDX feat_wall_solid; +FEAT_IDX floor_type[100], fill_type[100]; bool now_damaged; -s16b now_message; +COMMAND_CODE now_message; bool use_menu; #ifdef CHUUKEI @@ -1286,3 +1271,17 @@ bool chuukei_client; char *server_name; int server_port; #endif + +/* for movie */ +bool browsing_movie; + +#ifdef TRAVEL +/* for travel */ +travel_type travel; +#endif + +/* for snipers */ +int snipe_type = SP_NONE; +bool reset_concent = FALSE; /* Concentration reset flag */ +bool is_fired = FALSE; +