X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fwizard2.c;h=0d7831770712b7fa36d8a08f70b7350658b99315;hb=744271a78568822e914a3fe1faf3c153b1ba9954;hp=8e939a5a590b7ff0ecdfe22c5a7b41a214e7fac1;hpb=f1bf5901b99893d7ce556a55ae29fb9f98b4943f;p=hengband%2Fhengband.git
diff --git a/src/wizard2.c b/src/wizard2.c
index 8e939a5a5..0d7831770 100644
--- a/src/wizard2.c
+++ b/src/wizard2.c
@@ -11,6 +11,13 @@
*/
#include "angband.h"
+#include "floor.h"
+#include "selfinfo.h"
+#include "spells-summon.h"
+#include "patron.h"
+#include "mutation.h"
+#include "quest.h"
+#include "artifact.h"
/*!
@@ -20,10 +27,10 @@
void do_cmd_rerate_aux(void)
{
/* Minimum hitpoints at highest level */
- int min_value = p_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (p_ptr->hitdie + 1)) * 3 / 8;
+ HIT_POINT min_value = p_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (p_ptr->hitdie + 1)) * 3 / 8;
/* Maximum hitpoints at highest level */
- int max_value = p_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (p_ptr->hitdie + 1)) * 5 / 8;
+ HIT_POINT max_value = p_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (p_ptr->hitdie + 1)) * 5 / 8;
int i;
@@ -31,7 +38,7 @@ void do_cmd_rerate_aux(void)
while (1)
{
/* Pre-calculate level 1 hitdice */
- p_ptr->player_hp[0] = p_ptr->hitdie;
+ p_ptr->player_hp[0] = (HIT_POINT)p_ptr->hitdie;
for (i = 1; i < 4; i++)
{
@@ -58,27 +65,21 @@ void do_cmd_rerate_aux(void)
*/
void do_cmd_rerate(bool display)
{
- int percent;
+ PERCENTAGE percent;
/* Rerate */
do_cmd_rerate_aux();
percent = (int)(((long)p_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
- (2 * p_ptr->hitdie +
- ((PY_MAX_LEVEL - 1+3) * (p_ptr->hitdie + 1))));
+ (2 * p_ptr->hitdie + ((PY_MAX_LEVEL - 1+3) * (p_ptr->hitdie + 1))));
/* Update and redraw hitpoints */
p_ptr->update |= (PU_HP);
p_ptr->redraw |= (PR_HP);
-
- /* Window stuff */
p_ptr->window |= (PW_PLAYER);
-
- /* Handle stuff */
handle_stuff();
- /* Message */
if (display)
{
msg_format(_("ç¾å¨ã®ä½åã©ã³ã¯ã¯ %d/100 ã§ãã", "Your life rate is %d/100 now."), percent);
@@ -100,13 +101,33 @@ void do_cmd_rerate(bool display)
*/
static bool wiz_dimension_door(void)
{
- int x = 0, y = 0;
-
+ POSITION x = 0, y = 0;
if (!tgt_pt(&x, &y)) return FALSE;
-
teleport_player_to(y, x, TELEPORT_NONMAGICAL);
+ return (TRUE);
+}
+
+/*!
+ * @brief ãã¬ã¤æ¥æ°ãå¤æ´ãã / Set gametime.
+ * @return å®éã«å¤æ´ãè¡ã£ããTRUEãè¿ã
+ */
+static bool set_gametime(void)
+{
+ int tmp_int = 0;
+ char ppp[80], tmp_val[40];
+
+ sprintf(ppp, "Dungeon Turn (0-%ld): ", (long)dungeon_turn_limit);
+ sprintf(tmp_val, "%ld", (long)dungeon_turn);
+ if (!get_string(ppp, tmp_val, 10)) return (FALSE);
+ tmp_int = atoi(tmp_val);
+
+ /* Verify */
+ if (tmp_int >= dungeon_turn_limit) tmp_int = dungeon_turn_limit - 1;
+ else if (tmp_int < 0) tmp_int = 0;
+ dungeon_turn = turn = tmp_int;
return (TRUE);
+
}
@@ -117,18 +138,18 @@ static bool wiz_dimension_door(void)
static void wiz_create_named_art(void)
{
char tmp_val[10] = "";
- int a_idx;
+ ARTIFACT_IDX a_idx;
/* Query */
if (!get_string("Artifact ID:", tmp_val, 3)) return;
/* Extract */
- a_idx = atoi(tmp_val);
+ a_idx = (ARTIFACT_IDX)atoi(tmp_val);
if(a_idx < 0) a_idx = 0;
if(a_idx >= max_a_idx) a_idx = 0;
/* Create the artifact */
- (void)create_named_art(a_idx, py, px);
+ (void)create_named_art(a_idx, p_ptr->y, p_ptr->x);
/* All done */
msg_print("Allocated.");
@@ -141,42 +162,36 @@ static void wiz_create_named_art(void)
*/
static void do_cmd_wiz_hack_ben(void)
{
- /* Oops */
msg_print("Oops.");
(void)probing();
}
-
-#ifdef MONSTER_HORDES
-
/*!
* @brief ã¦ã£ã¶ã¼ãã¢ã¼ãç¨ã¢ã³ã¹ã¿ã¼ã®ç¾¤ãçæ / Summon a horde of monsters
* @return ãªã
*/
static void do_cmd_summon_horde(void)
{
- int wy = py, wx = px;
+ POSITION wy = p_ptr->y, wx = p_ptr->x;
int attempts = 1000;
while (--attempts)
{
- scatter(&wy, &wx, py, px, 3, 0);
+ scatter(&wy, &wx, p_ptr->y, p_ptr->x, 3, 0);
if (cave_empty_bold(wy, wx)) break;
}
(void)alloc_horde(wy, wx);
}
-#endif /* MONSTER_HORDES */
-
/*!
* @brief 32ãããå¤æ°ã®ãããé
åã並ã¹ã¦æç»ãã / Output a long int in binary format.
* @return ãªã
*/
-static void prt_binary(u32b flags, int row, int col)
+static void prt_binary(BIT_FLAGS flags, int row, int col)
{
- int i;
- u32b bitmask;
+ int i;
+ u32b bitmask;
/* Scan the flags */
for (i = bitmask = 1; i <= 32; i++, bitmask *= 2)
@@ -206,15 +221,14 @@ static void prt_binary(u32b flags, int row, int col)
* @param col 表示è¡
* @return ãªã
*/
-static void prt_alloc(byte tval, byte sval, int row, int col)
+static void prt_alloc(OBJECT_TYPE_VALUE tval, OBJECT_SUBTYPE_VALUE sval, TERM_LEN row, TERM_LEN col)
{
int i, j;
int home = 0;
u32b rarity[K_MAX_DEPTH];
u32b total[K_MAX_DEPTH];
- s32b maxd = 1, display[22];
- byte c = TERM_WHITE;
- cptr r = "+---Rate---+";
+ s32b display[22];
+ concptr r = "+---Rate---+";
object_kind *k_ptr;
@@ -232,7 +246,7 @@ static void prt_alloc(byte tval, byte sval, int row, int col)
int total_frac = 0;
for (j = 0; j < alloc_kind_size; j++)
{
- int prob = 0;
+ PERCENTAGE prob = 0;
if (table[j].level <= i)
{
@@ -320,7 +334,7 @@ static void do_cmd_wiz_reset_class(void)
if (tmp_int < 0 || tmp_int >= MAX_CLASS) return;
/* Save it */
- p_ptr->pclass = tmp_int;
+ p_ptr->pclass = (byte_hack)tmp_int;
/* Redraw inscription */
p_ptr->window |= (PW_PLAYER);
@@ -328,7 +342,7 @@ static void do_cmd_wiz_reset_class(void)
/* {.} and {$} effect p_ptr->warning and TRC_TELEPORT_SELF */
p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
- update_stuff();
+ handle_stuff();
}
@@ -362,7 +376,7 @@ static void do_cmd_wiz_change_aux(void)
/* Query the stats */
- for (i = 0; i < 6; i++)
+ for (i = 0; i < A_MAX; i++)
{
/* Prompt */
sprintf(ppp, "%s (3-%d): ", stat_names[i], p_ptr->stat_max_max[i]);
@@ -381,7 +395,7 @@ static void do_cmd_wiz_change_aux(void)
else if (tmp_int < 3) tmp_int = 3;
/* Save it */
- p_ptr->stat_cur[i] = p_ptr->stat_max[i] = tmp_int;
+ p_ptr->stat_cur[i] = p_ptr->stat_max[i] = (s16b)tmp_int;
}
@@ -392,7 +406,7 @@ static void do_cmd_wiz_change_aux(void)
if (!get_string(_("ç練度: ", "Proficiency: "), tmp_val, 9)) return;
/* Extract */
- tmp_s16b = atoi(tmp_val);
+ tmp_s16b = (s16b)atoi(tmp_val);
/* Verify */
if (tmp_s16b < WEAPON_EXP_UNSKILLED) tmp_s16b = WEAPON_EXP_UNSKILLED;
@@ -433,7 +447,6 @@ static void do_cmd_wiz_change_aux(void)
/* Save */
p_ptr->au = tmp_long;
-
/* Default */
sprintf(tmp_val, "%ld", (long)(p_ptr->max_exp));
@@ -467,8 +480,6 @@ static void do_cmd_wiz_change(void)
{
/* Interact */
do_cmd_wiz_change_aux();
-
- /* Redraw everything */
do_cmd_redraw();
}
@@ -539,10 +550,8 @@ static void do_cmd_wiz_change(void)
static void wiz_display_item(object_type *o_ptr)
{
int i, j = 13;
- u32b flgs[TR_FLAG_SIZE];
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
char buf[256];
-
- /* Extract the flags */
object_flags(o_ptr, flgs);
/* Clear the screen */
@@ -615,7 +624,7 @@ static void wiz_display_item(object_type *o_ptr)
typedef struct tval_desc
{
int tval; /*!< 大é
ç®ã®ID */
- cptr desc; /*!< 大é
ç®å */
+ concptr desc; /*!< 大é
ç®å */
} tval_desc;
/*!
@@ -684,13 +693,13 @@ static tval_desc tvals[] =
* @param k_idx ãã¼ã¹ã¢ã¤ãã ID
* @return ãªã
*/
-void strip_name(char *buf, int k_idx)
+void strip_name(char *buf, KIND_OBJECT_IDX k_idx)
{
char *t;
object_kind *k_ptr = &k_info[k_idx];
- cptr str = (k_name + k_ptr->name);
+ concptr str = (k_name + k_ptr->name);
/* Skip past leading characters */
@@ -719,21 +728,20 @@ void strip_name(char *buf, int k_idx)
* This function returns the k_idx of an object type, or zero if failed
* List up to 50 choices in three columns
*/
-static int wiz_create_itemtype(void)
+static KIND_OBJECT_IDX wiz_create_itemtype(void)
{
- int i, num, max_num;
- int col, row;
- int tval;
+ KIND_OBJECT_IDX i;
+ int num, max_num;
+ TERM_LEN col, row;
+ OBJECT_TYPE_VALUE tval;
- cptr tval_desc;
+ concptr tval_desc;
char ch;
- int choice[80];
+ KIND_OBJECT_IDX choice[80];
char buf[160];
-
- /* Clear screen */
Term_clear();
/* Print all tval's and their descriptions */
@@ -766,8 +774,6 @@ static int wiz_create_itemtype(void)
/*** And now we go for k_idx ***/
-
- /* Clear screen */
Term_clear();
/* We have to search the whole itemlist. */
@@ -822,7 +828,7 @@ static int wiz_create_itemtype(void)
*/
static void wiz_tweak_item(object_type *o_ptr)
{
- cptr p;
+ concptr p;
char tmp_val[80];
/* Hack -- leave artifacts alone */
@@ -831,25 +837,25 @@ static void wiz_tweak_item(object_type *o_ptr)
p = "Enter new 'pval' setting: ";
sprintf(tmp_val, "%d", o_ptr->pval);
if (!get_string(p, tmp_val, 5)) return;
- o_ptr->pval = atoi(tmp_val);
+ o_ptr->pval = (s16b)atoi(tmp_val);
wiz_display_item(o_ptr);
p = "Enter new 'to_a' setting: ";
sprintf(tmp_val, "%d", o_ptr->to_a);
if (!get_string(p, tmp_val, 5)) return;
- o_ptr->to_a = atoi(tmp_val);
+ o_ptr->to_a = (s16b)atoi(tmp_val);
wiz_display_item(o_ptr);
p = "Enter new 'to_h' setting: ";
sprintf(tmp_val, "%d", o_ptr->to_h);
if (!get_string(p, tmp_val, 5)) return;
- o_ptr->to_h = atoi(tmp_val);
+ o_ptr->to_h = (s16b)atoi(tmp_val);
wiz_display_item(o_ptr);
p = "Enter new 'to_d' setting: ";
- sprintf(tmp_val, "%d", o_ptr->to_d);
+ sprintf(tmp_val, "%d", (int)o_ptr->to_d);
if (!get_string(p, tmp_val, 5)) return;
- o_ptr->to_d = atoi(tmp_val);
+ o_ptr->to_d = (s16b)atoi(tmp_val);
wiz_display_item(o_ptr);
}
@@ -873,8 +879,6 @@ static void wiz_reroll_item(object_type *o_ptr)
/* Hack -- leave artifacts alone */
if (object_is_artifact(o_ptr)) return;
-
- /* Get local object */
q_ptr = &forge;
/* Copy the object */
@@ -975,14 +979,9 @@ static void wiz_reroll_item(object_type *o_ptr)
{
/* Apply changes */
object_copy(o_ptr, q_ptr);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
+ p_ptr->update |= (PU_COMBINE | PU_REORDER);
- /* Combine / Reorder the pack (later) */
- p_ptr->notice |= (PN_COMBINE | PN_REORDER);
-
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
}
}
@@ -1007,27 +1006,27 @@ static void wiz_statistics(object_type *o_ptr)
u32b test_roll = 1000000;
char ch;
- cptr quality;
+ concptr quality;
- u32b mode;
+ BIT_FLAGS mode;
object_type forge;
object_type *q_ptr;
- cptr q = "Rolls: %ld Correct: %ld Matches: %ld Better: %ld Worse: %ld Other: %ld";
+ concptr q = "Rolls: %ld Correct: %ld Matches: %ld Better: %ld Worse: %ld Other: %ld";
- cptr p = "Enter number of items to roll: ";
+ concptr p = "Enter number of items to roll: ";
char tmp_val[80];
- /* XXX XXX XXX Mega-Hack -- allow multiple artifacts */
+ /* Mega-Hack -- allow multiple artifacts */
if (object_is_fixed_artifact(o_ptr)) a_info[o_ptr->name1].cur_num = 0;
/* Interact */
while (TRUE)
{
- cptr pmt = "Roll for [n]ormal, [g]ood, or [e]xcellent treasure? ";
+ concptr pmt = "Roll for [n]ormal, [g]ood, or [e]xcellent treasure? ";
/* Display item */
wiz_display_item(o_ptr);
@@ -1079,30 +1078,22 @@ static void wiz_statistics(object_type *o_ptr)
/* Allow interupt */
if (inkey())
{
- /* Flush */
flush();
-
- /* Stop rolling */
- break;
+ break; // stop rolling
}
/* Dump the stats */
prt(format(q, i, correct, matches, better, worse, other), 0, 0);
Term_fresh();
}
-
-
- /* Get local object */
q_ptr = &forge;
-
- /* Wipe the object */
object_wipe(q_ptr);
/* Create an object */
make_object(q_ptr, mode);
- /* XXX XXX XXX Mega-Hack -- allow multiple artifacts */
+ /* Mega-Hack -- allow multiple artifacts */
if (object_is_fixed_artifact(q_ptr)) a_info[q_ptr->name1].cur_num = 0;
@@ -1179,7 +1170,7 @@ static void wiz_quantity_item(object_type *o_ptr)
tmp_qnt = o_ptr->number;
/* Default */
- sprintf(tmp_val, "%d", o_ptr->number);
+ sprintf(tmp_val, "%d", (int)o_ptr->number);
/* Query */
if (get_string("Quantity: ", tmp_val, 2))
@@ -1192,7 +1183,7 @@ static void wiz_quantity_item(object_type *o_ptr)
if (tmp_int > 99) tmp_int = 99;
/* Accept modifications */
- o_ptr->number = tmp_int;
+ o_ptr->number = (byte_hack)tmp_int;
}
if (o_ptr->tval == TV_ROD)
@@ -1208,14 +1199,12 @@ static void wiz_quantity_item(object_type *o_ptr)
*/
static void do_cmd_wiz_blue_mage(void)
{
+ int i = 0;
+ int j = 0;
+ BIT_FLAGS f4 = 0L, f5 = 0L, f6 = 0L;
- int i = 0;
- int j = 0;
- s32b f4 = 0, f5 = 0, f6 = 0;
-
- for (j=1; j<6; j++)
+ for (j = 1; j < A_MAX; j++)
{
-
set_rf_masks(&f4, &f5, &f6, j);
for (i = 0; i < 32; i++)
@@ -1234,58 +1223,39 @@ static void do_cmd_wiz_blue_mage(void)
}
-/*
+/*!
+ * @brief ã¢ã¤ãã æ¤æ»ã®ã¡ã¤ã³ã«ã¼ãã³ /
* Play with an item. Options include:
- * - Output statistics (via wiz_roll_item)
- * - Reroll item (via wiz_reroll_item)
- * - Change properties (via wiz_tweak_item)
- * - Change the number of items (via wiz_quantity_item)
+ * @return ãªã
+ * @details
+ * - Output statistics (via wiz_roll_item)
+ * - Reroll item (via wiz_reroll_item)
+ * - Change properties (via wiz_tweak_item)
+ * - Change the number of items (via wiz_quantity_item)
*/
static void do_cmd_wiz_play(void)
{
- int item;
-
+ OBJECT_IDX item;
object_type forge;
object_type *q_ptr;
-
object_type *o_ptr;
-
char ch;
-
bool changed;
+ concptr q, s;
- cptr q, s;
-
- item_tester_no_ryoute = TRUE;
- /* Get an item */
q = "Play with which object? ";
s = "You have nothing to play with.";
- if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return;
- /* Get the item (in the pack) */
- if (item >= 0)
- {
- o_ptr = &inventory[item];
- }
+ o_ptr = choose_object(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR | IGNORE_BOTHHAND_SLOT));
- /* Get the item (on the floor) */
- else
- {
- o_ptr = &o_list[0 - item];
- }
+ if (!o_ptr) return;
/* The item was not changed */
changed = FALSE;
-
- /* Save the screen */
screen_save();
-
- /* Get local object */
q_ptr = &forge;
-
- /* Copy object */
object_copy(q_ptr, o_ptr);
@@ -1329,15 +1299,12 @@ static void do_cmd_wiz_play(void)
}
}
-
- /* Restore the screen */
screen_load();
/* Accept change */
if (changed)
{
- /* Message */
msg_print("Changes accepted.");
/* Recalcurate object's weight */
@@ -1350,14 +1317,9 @@ static void do_cmd_wiz_play(void)
/* Change */
object_copy(o_ptr, q_ptr);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
+ p_ptr->update |= (PU_COMBINE | PU_REORDER);
- /* Combine / Reorder the pack (later) */
- p_ptr->notice |= (PN_COMBINE | PN_REORDER);
-
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
}
@@ -1369,8 +1331,11 @@ static void do_cmd_wiz_play(void)
}
-/*
+/*!
+ * @brief ä»»æã®ãã¼ã¹ã¢ã¤ãã çæã®ã¡ã¤ã³ã«ã¼ãã³ /
* Wizard routine for creating objects -RAK-
+ * @return ãªã
+ * @details
* Heavily modified to allow magification and artifactification -Bernd-
*
* Note that wizards cannot create objects on top of other objects.
@@ -1383,25 +1348,20 @@ static void wiz_create_item(void)
object_type forge;
object_type *q_ptr;
- int k_idx;
-
-
- /* Save the screen */
+ OBJECT_IDX k_idx;
screen_save();
/* Get object base type */
k_idx = wiz_create_itemtype();
- /* Restore the screen */
screen_load();
-
/* Return if failed */
if (!k_idx) return;
if (k_info[k_idx].gen_flags & TRG_INSTA_ART)
{
- int i;
+ ARTIFACT_IDX i;
/* Artifactify */
for (i = 1; i < max_a_idx; i++)
@@ -1413,7 +1373,7 @@ static void wiz_create_item(void)
if (a_info[i].sval != k_info[k_idx].sval) continue;
/* Create this artifact */
- (void)create_named_art(i, py, px);
+ (void)create_named_art(i, p_ptr->y, p_ptr->x);
/* All done */
msg_print("Allocated(INSTA_ART).");
@@ -1421,82 +1381,36 @@ static void wiz_create_item(void)
return;
}
}
-
- /* Get local object */
q_ptr = &forge;
-
- /* Create the item */
object_prep(q_ptr, k_idx);
- /* Apply magic */
apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART);
/* Drop the object from heaven */
- (void)drop_near(q_ptr, -1, py, px);
+ (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x);
/* All done */
msg_print("Allocated.");
}
-/*
+/*!
+ * @brief ãã¬ã¤ã¤ã¼ãå®å
¨å復ãã /
* Cure everything instantly
+ * @return ãªã
*/
static void do_cmd_wiz_cure_all(void)
{
- /* Restore stats */
- (void)res_stat(A_STR);
- (void)res_stat(A_INT);
- (void)res_stat(A_WIS);
- (void)res_stat(A_CON);
- (void)res_stat(A_DEX);
- (void)res_stat(A_CHR);
-
- /* Restore the level */
- (void)restore_level();
-
- /* Heal the player */
- if (p_ptr->chp < p_ptr->mhp)
- {
- p_ptr->chp = p_ptr->mhp;
- p_ptr->chp_frac = 0;
-
- /* Redraw */
- p_ptr->redraw |= (PR_HP);
-
- /* Window stuff */
- p_ptr->window |= (PW_PLAYER);
- }
-
- /* Restore mana */
- if (p_ptr->csp < p_ptr->msp)
- {
- p_ptr->csp = p_ptr->msp;
- p_ptr->csp_frac = 0;
-
- p_ptr->redraw |= (PR_MANA);
- p_ptr->window |= (PW_PLAYER);
- p_ptr->window |= (PW_SPELL);
- }
-
- /* Cure stuff */
- (void)set_blind(0);
- (void)set_confused(0);
- (void)set_poisoned(0);
- (void)set_afraid(0);
- (void)set_paralyzed(0);
- (void)set_image(0);
- (void)set_stun(0);
- (void)set_cut(0);
- (void)set_slow(0, TRUE);
-
- /* No longer hungry */
+ (void)life_stream(FALSE, FALSE);
+ (void)restore_mana(TRUE);
(void)set_food(PY_FOOD_MAX - 1);
}
-/*
+/*!
+ * @brief ä»»æã®ãã³ã¸ã§ã³åã³é層ã«é£ã¶ /
* Go to any level
+ * @return ãªã
*/
static void do_cmd_wiz_jump(void)
{
@@ -1504,9 +1418,8 @@ static void do_cmd_wiz_jump(void)
if (command_arg <= 0)
{
char ppp[80];
-
char tmp_val[160];
- int tmp_dungeon_type;
+ DUNGEON_IDX tmp_dungeon_type;
/* Prompt */
sprintf(ppp, "Jump which dungeon : ");
@@ -1517,29 +1430,28 @@ static void do_cmd_wiz_jump(void)
/* Ask for a level */
if (!get_string(ppp, tmp_val, 2)) return;
- tmp_dungeon_type = atoi(tmp_val);
+ tmp_dungeon_type = (DUNGEON_IDX)atoi(tmp_val);
if (!d_info[tmp_dungeon_type].maxdepth || (tmp_dungeon_type > max_d_idx)) tmp_dungeon_type = DUNGEON_ANGBAND;
/* Prompt */
- sprintf(ppp, "Jump to level (0, %d-%d): ", d_info[tmp_dungeon_type].mindepth, d_info[tmp_dungeon_type].maxdepth);
+ sprintf(ppp, "Jump to level (0, %d-%d): ",
+ (int)d_info[tmp_dungeon_type].mindepth, (int)d_info[tmp_dungeon_type].maxdepth);
/* Default */
- sprintf(tmp_val, "%d", dun_level);
+ sprintf(tmp_val, "%d", (int)dun_level);
/* Ask for a level */
if (!get_string(ppp, tmp_val, 10)) return;
/* Extract request */
- command_arg = atoi(tmp_val);
+ command_arg = (COMMAND_ARG)atoi(tmp_val);
dungeon_type = tmp_dungeon_type;
}
/* Paranoia */
if (command_arg < d_info[dungeon_type].mindepth) command_arg = 0;
-
- /* Paranoia */
- if (command_arg > d_info[dungeon_type].maxdepth) command_arg = d_info[dungeon_type].maxdepth;
+ if (command_arg > d_info[dungeon_type].maxdepth) command_arg = (COMMAND_ARG)d_info[dungeon_type].maxdepth;
/* Accept request */
msg_format("You jump to dungeon level %d.", command_arg);
@@ -1560,7 +1472,7 @@ static void do_cmd_wiz_jump(void)
if (record_stair) do_cmd_write_nikki(NIKKI_WIZ_TELE,0,NULL);
p_ptr->inside_quest = 0;
- energy_use = 0;
+ p_ptr->energy_use = 0;
/* Prevent energy_need from being too lower than 0 */
p_ptr->energy_need = 0;
@@ -1576,12 +1488,14 @@ static void do_cmd_wiz_jump(void)
}
-/*
+/*!
+ * @brief å
¨ãã¼ã¹ã¢ã¤ãã ãéå®æ¸ã¿ã«ãã /
* Become aware of a lot of objects
+ * @return ãªã
*/
static void do_cmd_wiz_learn(void)
{
- int i;
+ KIND_OBJECT_IDX i;
object_type forge;
object_type *q_ptr;
@@ -1594,63 +1508,68 @@ static void do_cmd_wiz_learn(void)
/* Induce awareness */
if (k_ptr->level <= command_arg)
{
- /* Get local object */
q_ptr = &forge;
-
- /* Prepare object */
object_prep(q_ptr, i);
-
- /* Awareness */
object_aware(q_ptr);
}
}
}
-/*
+/*!
+ * @brief ç¾å¨ã®ããã¢ã«åã£ãã¢ã³ã¹ã¿ã¼ãã©ã³ãã ã«å¬åãã /
* Summon some creatures
+ * @param num çæå¦çåæ°
+ * @return ãªã
*/
static void do_cmd_wiz_summon(int num)
{
int i;
-
for (i = 0; i < num; i++)
{
- (void)summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
+ (void)summon_specific(0, p_ptr->y, p_ptr->x, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE), '\0');
}
}
-/*
+
+/*!
+ * @brief ã¢ã³ã¹ã¿ã¼ã種æIDãæå®ãã¦æµå¯¾çã«å¬åãã /
* Summon a creature of the specified type
- *
- * XXX XXX XXX This function is rather dangerous
+ * @param r_idx ã¢ã³ã¹ã¿ã¼ç¨®æID
+ * @return ãªã
+ * @details
+ * This function is rather dangerous
*/
-static void do_cmd_wiz_named(int r_idx)
+static void do_cmd_wiz_named(MONRACE_IDX r_idx)
{
- (void)summon_named_creature(0, py, px, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP));
+ (void)summon_named_creature(0, p_ptr->y, p_ptr->x, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP));
}
-/*
+/*!
+ * @brief ã¢ã³ã¹ã¿ã¼ã種æIDãæå®ãã¦ãããå¬åãã /
* Summon a creature of the specified type
- *
- * XXX XXX XXX This function is rather dangerous
+ * @param r_idx ã¢ã³ã¹ã¿ã¼ç¨®æID
+ * @return ãªã
+ * @details
+ * This function is rather dangerous
*/
-static void do_cmd_wiz_named_friendly(int r_idx)
+static void do_cmd_wiz_named_friendly(MONRACE_IDX r_idx)
{
- (void)summon_named_creature(0, py, px, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP | PM_FORCE_PET));
+ (void)summon_named_creature(0, p_ptr->y, p_ptr->x, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP | PM_FORCE_PET));
}
-/*
+/*!
+ * @brief ãã¬ã¤ã¤ã¼è¿è¾ºã®å
¨ã¢ã³ã¹ã¿ã¼ãæ¶å»ãã /
* Hack -- Delete all nearby monsters
+ * @return ãªã
*/
static void do_cmd_wiz_zap(void)
{
- int i;
-
+ MONSTER_IDX i;
/* Genocide everyone nearby */
for (i = 1; i < m_max; i++)
@@ -1668,7 +1587,7 @@ static void do_cmd_wiz_zap(void)
{
if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
{
- char m_name[80];
+ GAME_TEXT m_name[MAX_NLEN];
monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
@@ -1680,12 +1599,14 @@ static void do_cmd_wiz_zap(void)
}
-/*
+/*!
+ * @brief ããã¢ã«åå¨ããå
¨ã¢ã³ã¹ã¿ã¼ãæ¶å»ãã /
* Hack -- Delete all monsters
+ * @return ãªã
*/
static void do_cmd_wiz_zap_all(void)
{
- int i;
+ MONSTER_IDX i;
/* Genocide everyone */
for (i = 1; i < m_max; i++)
@@ -1700,7 +1621,7 @@ static void do_cmd_wiz_zap_all(void)
if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
{
- char m_name[80];
+ GAME_TEXT m_name[MAX_NLEN];
monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
@@ -1712,8 +1633,10 @@ static void do_cmd_wiz_zap_all(void)
}
-/*
+/*!
+ * @brief æå®ãããå°ç¹ã®å°å½¢IDãå¤æ´ãã /
* Create desired feature
+ * @return ãªã
*/
static void do_cmd_wiz_create_feature(void)
{
@@ -1722,8 +1645,8 @@ static void do_cmd_wiz_create_feature(void)
cave_type *c_ptr;
feature_type *f_ptr;
char tmp_val[160];
- int tmp_feat, tmp_mimic;
- int y, x;
+ IDX tmp_feat, tmp_mimic;
+ POSITION y, x;
if (!tgt_pt(&x, &y)) return;
@@ -1736,7 +1659,7 @@ static void do_cmd_wiz_create_feature(void)
if (!get_string(_("å°å½¢: ", "Feature: "), tmp_val, 3)) return;
/* Extract */
- tmp_feat = atoi(tmp_val);
+ tmp_feat = (IDX)atoi(tmp_val);
if (tmp_feat < 0) tmp_feat = 0;
else if (tmp_feat >= max_f_idx) tmp_feat = max_f_idx - 1;
@@ -1747,12 +1670,12 @@ static void do_cmd_wiz_create_feature(void)
if (!get_string(_("å°å½¢ (mimic): ", "Feature (mimic): "), tmp_val, 3)) return;
/* Extract */
- tmp_mimic = atoi(tmp_val);
+ tmp_mimic = (IDX)atoi(tmp_val);
if (tmp_mimic < 0) tmp_mimic = 0;
else if (tmp_mimic >= max_f_idx) tmp_mimic = max_f_idx - 1;
cave_set_feat(y, x, tmp_feat);
- c_ptr->mimic = tmp_mimic;
+ c_ptr->mimic = (s16b)tmp_mimic;
f_ptr = &f_info[get_feat_mimic(c_ptr)];
@@ -1762,10 +1685,7 @@ static void do_cmd_wiz_create_feature(void)
else if (have_flag(f_ptr->flags, FF_MIRROR))
c_ptr->info |= (CAVE_GLOW | CAVE_OBJECT);
- /* Notice */
note_spot(y, x);
-
- /* Redraw */
lite_spot(y, x);
/* Update some things */
@@ -1779,8 +1699,10 @@ static void do_cmd_wiz_create_feature(void)
#define NUM_O_SET 8
#define NUM_O_BIT 32
-/*
+/*!
+ * @brief ç¾å¨ã®ãªãã·ã§ã³è¨å®ããã³ãåºåãã /
* Hack -- Dump option bits usage
+ * @return ãªã
*/
static void do_cmd_dump_options(void)
{
@@ -1798,7 +1720,6 @@ static void do_cmd_dump_options(void)
/* Open the file */
fff = my_fopen(buf, "a");
- /* Oops */
if (!fff)
{
msg_format(_("ãã¡ã¤ã« %s ãéãã¾ããã§ããã", "Failed to open file %s."), buf);
@@ -1871,16 +1792,17 @@ extern void do_cmd_debug(void);
-/*
+/*!
+ * @brief ãããã°ã³ãã³ããé¸æããå¦çã®ã¡ã¤ã³ã«ã¼ãã³ /
* Ask for and parse a "debug command"
* The "command_arg" may have been set.
+ * @return ãªã
*/
void do_cmd_debug(void)
{
int x, y;
char cmd;
-
/* Get a "debug command" */
get_com("Debug Command: ", &cmd, FALSE);
@@ -1973,7 +1895,7 @@ void do_cmd_debug(void)
/* Good Objects */
case 'g':
if (command_arg <= 0) command_arg = 1;
- acquirement(py, px, command_arg, FALSE, FALSE, TRUE);
+ acquirement(p_ptr->y, p_ptr->x, command_arg, FALSE, FALSE, TRUE);
break;
/* Hitpoint rerating */
@@ -1981,11 +1903,9 @@ void do_cmd_debug(void)
do_cmd_rerate(TRUE);
break;
-#ifdef MONSTER_HORDES
case 'H':
do_cmd_summon_horde();
break;
-#endif /* MONSTER_HORDES */
/* Identify */
case 'i':
@@ -2052,26 +1972,44 @@ void do_cmd_debug(void)
teleport_player(10, 0L);
break;
-#if 0
+ /* Take a Quests */
+ case 'Q':
+ {
+ char ppp[30];
+ char tmp_val[5];
+ int tmp_int;
+ sprintf(ppp, "QuestID (0-%d):", max_q_idx - 1);
+ sprintf(tmp_val, "%d", 0);
+
+ if (!get_string(ppp, tmp_val, 3)) return;
+ tmp_int = atoi(tmp_val);
+
+ if(tmp_int < 0) break;
+ if(tmp_int >= max_q_idx) break;
+
+ p_ptr->inside_quest = (QUEST_IDX)tmp_int;
+ process_dungeon_file("q_info.txt", 0, 0, 0, 0);
+ quest[tmp_int].status = QUEST_STATUS_TAKEN;
+ p_ptr->inside_quest = 0;
+ }
+ break;
+
/* Complete a Quest -KMW- */
case 'q':
- for (i = 0; i < max_quests; i++)
+ if(p_ptr->inside_quest)
{
- if (p_ptr->quest[i].status == QUEST_STATUS_TAKEN)
+ if (quest[p_ptr->inside_quest].status == QUEST_STATUS_TAKEN)
{
- p_ptr->quest[i].status++;
- msg_print("Completed Quest");
- msg_print(NULL);
+ complete_quest(p_ptr->inside_quest);
break;
}
}
- if (i == max_quests)
+ else
{
msg_print("No current quest");
msg_print(NULL);
}
break;
-#endif
/* Make every dungeon square "known" to test streamers -KMW- */
case 'u':
@@ -2094,7 +2032,7 @@ void do_cmd_debug(void)
/* Special(Random Artifact) Objects */
case 'S':
if (command_arg <= 0) command_arg = 1;
- acquirement(py, px, command_arg, TRUE, TRUE, TRUE);
+ acquirement(p_ptr->y, p_ptr->x, command_arg, TRUE, TRUE, TRUE);
break;
/* Teleport */
@@ -2102,10 +2040,16 @@ void do_cmd_debug(void)
teleport_player(100, 0L);
break;
+ /* Game Time Setting */
+ case 'T':
+ set_gametime();
+ break;
+
+
/* Very Good Objects */
case 'v':
if (command_arg <= 0) command_arg = 1;
- acquirement(py, px, command_arg, TRUE, FALSE, TRUE);
+ acquirement(p_ptr->y, p_ptr->x, command_arg, TRUE, FALSE, TRUE);
break;
/* Wizard Light the Level */
@@ -2133,6 +2077,22 @@ void do_cmd_debug(void)
do_cmd_wiz_hack_ben();
break;
+ /* For temporary test. */
+ case 'X':
+ {
+ INVENTORY_IDX i;
+ for(i = INVEN_TOTAL - 1; i >= 0; i--)
+ {
+ if(inventory[i].k_idx) inven_drop(i, 999);
+ }
+ player_outfit();
+ break;
+ }
+
+ case 'V':
+ do_cmd_wiz_reset_class();
+ break;
+
/* Not a Wizard Command */
default:
msg_print("That is not a valid debug command.");
@@ -2140,6 +2100,111 @@ void do_cmd_debug(void)
}
}
+void cheat_death(player_type *creature_ptr)
+{
+ /* Mark social class, reset age, if needed */
+ if (creature_ptr->sc) creature_ptr->sc = creature_ptr->age = 0;
+
+ /* Increase age */
+ creature_ptr->age++;
+
+ /* Mark savefile */
+ creature_ptr->noscore |= 0x0001;
+
+ msg_print(_("ã¦ã£ã¶ã¼ãã¢ã¼ãã«å¿µãéããæ»ã欺ããã", "You invoke wizard mode and cheat death."));
+ msg_print(NULL);
+
+ (void)life_stream(FALSE, FALSE);
+
+ if (creature_ptr->pclass == CLASS_MAGIC_EATER)
+ {
+ int magic_idx;
+ for (magic_idx = 0; magic_idx < EATER_EXT * 2; magic_idx++)
+ {
+ creature_ptr->magic_num1[magic_idx] = creature_ptr->magic_num2[magic_idx] * EATER_CHARGE;
+ }
+ for (; magic_idx < EATER_EXT * 3; magic_idx++)
+ {
+ creature_ptr->magic_num1[magic_idx] = 0;
+ }
+ }
+
+ /* Restore spell points */
+ creature_ptr->csp = creature_ptr->msp;
+ creature_ptr->csp_frac = 0;
+
+ /* Hack -- cancel recall */
+ if (creature_ptr->word_recall)
+ {
+ msg_print(_("å¼µãã¤ãã大æ°ãæµãå»ã£ã...", "A tension leaves the air around you..."));
+ msg_print(NULL);
+
+ /* Hack -- Prevent recall */
+ creature_ptr->word_recall = 0;
+ creature_ptr->redraw |= (PR_STATUS);
+ }
+
+ /* Hack -- cancel alter */
+ if (creature_ptr->alter_reality)
+ {
+ /* Hack -- Prevent alter */
+ creature_ptr->alter_reality = 0;
+ creature_ptr->redraw |= (PR_STATUS);
+ }
+
+ /* Note cause of death */
+ (void)strcpy(creature_ptr->died_from, _("æ»ã®æ¬ºã", "Cheating death"));
+
+ /* Do not die */
+ creature_ptr->is_dead = FALSE;
+
+ /* Hack -- Prevent starvation */
+ (void)set_food(PY_FOOD_MAX - 1);
+
+ dun_level = 0;
+ creature_ptr->inside_arena = FALSE;
+ creature_ptr->inside_battle = FALSE;
+ leaving_quest = 0;
+ creature_ptr->inside_quest = 0;
+ if (dungeon_type) creature_ptr->recall_dungeon = dungeon_type;
+ dungeon_type = 0;
+ if (lite_town || vanilla_town)
+ {
+ creature_ptr->wilderness_y = 1;
+ creature_ptr->wilderness_x = 1;
+ if (vanilla_town)
+ {
+ creature_ptr->oldpy = 10;
+ creature_ptr->oldpx = 34;
+ }
+ else
+ {
+ creature_ptr->oldpy = 33;
+ creature_ptr->oldpx = 131;
+ }
+ }
+ else
+ {
+ creature_ptr->wilderness_y = 48;
+ creature_ptr->wilderness_x = 5;
+ creature_ptr->oldpy = 33;
+ creature_ptr->oldpx = 131;
+ }
+
+ /* Leaving */
+ creature_ptr->wild_mode = FALSE;
+ creature_ptr->leaving = TRUE;
+
+ do_cmd_write_nikki(NIKKI_BUNSHOU, 1,
+ _(" ããããçãè¿ã£ãã",
+ " but revived."));
+
+ /* Prepare next floor */
+ leave_floor();
+ wipe_m_list();
+
+}
+
#else