X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fwizard2.c;h=17c8a2d4039e0ca3a7577b69d0454fe2a4809366;hb=547ecfbda2c09bb8238bd955ff51c2869823e5a1;hp=3b95aa562861840b1ba711c6d8209202bf6ea08b;hpb=efc40a69f7a3b1c4379d5aacacf89594eb1b12fa;p=hengband%2Fhengband.git diff --git a/src/wizard2.c b/src/wizard2.c index 3b95aa562..17c8a2d40 100644 --- a/src/wizard2.c +++ b/src/wizard2.c @@ -11,6 +11,7 @@ */ #include "angband.h" +#include "selfinfo.h" /*! @@ -31,7 +32,7 @@ void do_cmd_rerate_aux(void) while (1) { /* Pre-calculate level 1 hitdice */ - p_ptr->player_hp[0] = p_ptr->hitdie; + p_ptr->player_hp[0] = (HIT_POINT)p_ptr->hitdie; for (i = 1; i < 4; i++) { @@ -58,7 +59,7 @@ void do_cmd_rerate_aux(void) */ void do_cmd_rerate(bool display) { - int percent; + PERCENTAGE percent; /* Rerate */ do_cmd_rerate_aux(); @@ -72,13 +73,9 @@ void do_cmd_rerate(bool display) p_ptr->update |= (PU_HP); p_ptr->redraw |= (PR_HP); - /* Window stuff */ p_ptr->window |= (PW_PLAYER); - - /* Handle stuff */ handle_stuff(); - /* Message */ if (display) { msg_format(_("現在の体力ランクは %d/100 です。", "Your life rate is %d/100 now."), percent); @@ -100,13 +97,40 @@ void do_cmd_rerate(bool display) */ static bool wiz_dimension_door(void) { - int x = 0, y = 0; - + POSITION x = 0, y = 0; if (!tgt_pt(&x, &y)) return FALSE; - teleport_player_to(y, x, TELEPORT_NONMAGICAL); + return (TRUE); +} + +/*! + * @brief プレイ日数を変更する / Set gametime. + * @return 実際に変更を行ったらTRUEを返す + */ +static bool set_gametime(void) +{ + int tmp_int = 0; + char ppp[80], tmp_val[40]; + + /* Prompt */ + sprintf(ppp, "Dungeon Turn (0-%ld): ", (long)dungeon_turn_limit); + + /* Default */ + sprintf(tmp_val, "%ld", (long)dungeon_turn); + + /* Query */ + if (!get_string(ppp, tmp_val, 10)) return (FALSE); + + /* Extract */ + tmp_int = atoi(tmp_val); + + /* Verify */ + if (tmp_int >= dungeon_turn_limit) tmp_int = dungeon_turn_limit - 1; + else if (tmp_int < 0) tmp_int = 0; + dungeon_turn = turn = tmp_int; return (TRUE); + } @@ -117,18 +141,18 @@ static bool wiz_dimension_door(void) static void wiz_create_named_art(void) { char tmp_val[10] = ""; - int a_idx; + ARTIFACT_IDX a_idx; /* Query */ if (!get_string("Artifact ID:", tmp_val, 3)) return; /* Extract */ - a_idx = atoi(tmp_val); + a_idx = (ARTIFACT_IDX)atoi(tmp_val); if(a_idx < 0) a_idx = 0; if(a_idx >= max_a_idx) a_idx = 0; /* Create the artifact */ - (void)create_named_art(a_idx, py, px); + (void)create_named_art(a_idx, p_ptr->y, p_ptr->x); /* All done */ msg_print("Allocated."); @@ -141,42 +165,36 @@ static void wiz_create_named_art(void) */ static void do_cmd_wiz_hack_ben(void) { - /* Oops */ msg_print("Oops."); (void)probing(); } - -#ifdef MONSTER_HORDES - /*! * @brief ウィザードモード用モンスターの群れ生成 / Summon a horde of monsters * @return なし */ static void do_cmd_summon_horde(void) { - int wy = py, wx = px; + POSITION wy = p_ptr->y, wx = p_ptr->x; int attempts = 1000; while (--attempts) { - scatter(&wy, &wx, py, px, 3, 0); + scatter(&wy, &wx, p_ptr->y, p_ptr->x, 3, 0); if (cave_empty_bold(wy, wx)) break; } (void)alloc_horde(wy, wx); } -#endif /* MONSTER_HORDES */ - /*! * @brief 32ビット変数のビット配列を並べて描画する / Output a long int in binary format. * @return なし */ -static void prt_binary(u32b flags, int row, int col) +static void prt_binary(BIT_FLAGS flags, int row, int col) { - int i; - u32b bitmask; + int i; + u32b bitmask; /* Scan the flags */ for (i = bitmask = 1; i <= 32; i++, bitmask *= 2) @@ -206,15 +224,14 @@ static void prt_binary(u32b flags, int row, int col) * @param col 表示行 * @return なし */ -static void prt_alloc(byte tval, byte sval, int row, int col) +static void prt_alloc(OBJECT_TYPE_VALUE tval, OBJECT_SUBTYPE_VALUE sval, TERM_LEN row, TERM_LEN col) { int i, j; int home = 0; u32b rarity[K_MAX_DEPTH]; u32b total[K_MAX_DEPTH]; - s32b maxd = 1, display[22]; - byte c = TERM_WHITE; - cptr r = "+---Rate---+"; + s32b display[22]; + concptr r = "+---Rate---+"; object_kind *k_ptr; @@ -232,7 +249,7 @@ static void prt_alloc(byte tval, byte sval, int row, int col) int total_frac = 0; for (j = 0; j < alloc_kind_size; j++) { - int prob = 0; + PERCENTAGE prob = 0; if (table[j].level <= i) { @@ -320,7 +337,7 @@ static void do_cmd_wiz_reset_class(void) if (tmp_int < 0 || tmp_int >= MAX_CLASS) return; /* Save it */ - p_ptr->pclass = tmp_int; + p_ptr->pclass = (byte_hack)tmp_int; /* Redraw inscription */ p_ptr->window |= (PW_PLAYER); @@ -328,12 +345,13 @@ static void do_cmd_wiz_reset_class(void) /* {.} and {$} effect p_ptr->warning and TRC_TELEPORT_SELF */ p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS); - update_stuff(); + handle_stuff(); } -/* - * Hack -- Teleport to the target +/*! + * @brief ウィザードモード用処理としてターゲット中の相手をテレポートバックする / Hack -- Teleport to the target + * @return なし */ static void do_cmd_wiz_bamf(void) { @@ -345,8 +363,10 @@ static void do_cmd_wiz_bamf(void) } -/* +/*! + * @brief プレイヤーの現能力値を調整する * Aux function for "do_cmd_wiz_change()". -RAK- + * @return なし */ static void do_cmd_wiz_change_aux(void) { @@ -359,7 +379,7 @@ static void do_cmd_wiz_change_aux(void) /* Query the stats */ - for (i = 0; i < 6; i++) + for (i = 0; i < A_MAX; i++) { /* Prompt */ sprintf(ppp, "%s (3-%d): ", stat_names[i], p_ptr->stat_max_max[i]); @@ -378,7 +398,7 @@ static void do_cmd_wiz_change_aux(void) else if (tmp_int < 3) tmp_int = 3; /* Save it */ - p_ptr->stat_cur[i] = p_ptr->stat_max[i] = tmp_int; + p_ptr->stat_cur[i] = p_ptr->stat_max[i] = (s16b)tmp_int; } @@ -389,7 +409,7 @@ static void do_cmd_wiz_change_aux(void) if (!get_string(_("熟練度: ", "Proficiency: "), tmp_val, 9)) return; /* Extract */ - tmp_s16b = atoi(tmp_val); + tmp_s16b = (s16b)atoi(tmp_val); /* Verify */ if (tmp_s16b < WEAPON_EXP_UNSKILLED) tmp_s16b = WEAPON_EXP_UNSKILLED; @@ -430,7 +450,6 @@ static void do_cmd_wiz_change_aux(void) /* Save */ p_ptr->au = tmp_long; - /* Default */ sprintf(tmp_val, "%ld", (long)(p_ptr->max_exp)); @@ -455,20 +474,25 @@ static void do_cmd_wiz_change_aux(void) } -/* +/*! + * @brief プレイヤーの現能力値を調整する(メインルーチン) * Change various "permanent" player variables. + * @return なし */ static void do_cmd_wiz_change(void) { /* Interact */ do_cmd_wiz_change_aux(); - - /* Redraw everything */ do_cmd_redraw(); } -/* +/*! + * @brief アイテムの詳細ステータスを表示する / + * Change various "permanent" player variables. + * @param o_ptr 詳細を表示するアイテム情報の参照ポインタ + * @return なし + * @details * Wizard routines for creating objects -RAK- * And for manipulating them! -Bernd- * @@ -522,9 +546,6 @@ static void do_cmd_wiz_change(void) * * Hack -- this function will allow you to create multiple artifacts. * This "feature" may induce crashes or other nasty effects. - */ - -/* * Just display an item's properties (debug-info) * Originally by David Reeve Sward * Verbose item flags by -Bernd- @@ -532,10 +553,8 @@ static void do_cmd_wiz_change(void) static void wiz_display_item(object_type *o_ptr) { int i, j = 13; - u32b flgs[TR_FLAG_SIZE]; + BIT_FLAGS flgs[TR_FLAG_SIZE]; char buf[256]; - - /* Extract the flags */ object_flags(o_ptr, flgs); /* Clear the screen */ @@ -602,17 +621,17 @@ static void wiz_display_item(object_type *o_ptr) } -/* - * A structure to hold a tval and its description +/*! + * ベースアイテムの大項目IDの種別名をまとめる構造体 / A structure to hold a tval and its description */ typedef struct tval_desc { - int tval; - cptr desc; + int tval; /*!< 大項目のID */ + concptr desc; /*!< 大項目名 */ } tval_desc; -/* - * A list of tvals and their textual names +/*! + * ベースアイテムの大項目IDの種別名定義 / A list of tvals and their textual names */ static tval_desc tvals[] = { @@ -671,16 +690,19 @@ static tval_desc tvals[] = }; -/* - * Strip an "object name" into a buffer +/*! + * @brief nameバッファ内からベースアイテム名を返す / Strip an "object name" into a buffer + * @param buf ベースアイテム格納先の参照ポインタ + * @param k_idx ベースアイテムID + * @return なし */ -void strip_name(char *buf, int k_idx) +void strip_name(char *buf, KIND_OBJECT_IDX k_idx) { char *t; object_kind *k_ptr = &k_info[k_idx]; - cptr str = (k_name + k_ptr->name); + concptr str = (k_name + k_ptr->name); /* Skip past leading characters */ @@ -700,29 +722,29 @@ void strip_name(char *buf, int k_idx) } -/* +/*! + * @brief ベースアイテムのウィザード生成のために大項目IDと小項目IDを取得する / * Specify tval and sval (type and subtype of object) originally + * @return ベースアイテムID + * @details * by RAK, heavily modified by -Bernd- - * * This function returns the k_idx of an object type, or zero if failed - * * List up to 50 choices in three columns */ -static int wiz_create_itemtype(void) +static KIND_OBJECT_IDX wiz_create_itemtype(void) { - int i, num, max_num; - int col, row; - int tval; + KIND_OBJECT_IDX i; + int num, max_num; + TERM_LEN col, row; + OBJECT_TYPE_VALUE tval; - cptr tval_desc; + concptr tval_desc; char ch; - int choice[80]; + KIND_OBJECT_IDX choice[80]; char buf[160]; - - /* Clear screen */ Term_clear(); /* Print all tval's and their descriptions */ @@ -755,8 +777,6 @@ static int wiz_create_itemtype(void) /*** And now we go for k_idx ***/ - - /* Clear screen */ Term_clear(); /* We have to search the whole itemlist. */ @@ -804,46 +824,50 @@ static int wiz_create_itemtype(void) } -/* - * Tweak an item +/*! + * @briefアイテムの基礎能力値を調整する / Tweak an item + * @param o_ptr 調整するアイテムの参照ポインタ + * @return なし */ static void wiz_tweak_item(object_type *o_ptr) { - cptr p; + concptr p; char tmp_val[80]; - /* Hack -- leave artifacts alone */ if (object_is_artifact(o_ptr)) return; p = "Enter new 'pval' setting: "; sprintf(tmp_val, "%d", o_ptr->pval); if (!get_string(p, tmp_val, 5)) return; - o_ptr->pval = atoi(tmp_val); + o_ptr->pval = (s16b)atoi(tmp_val); wiz_display_item(o_ptr); p = "Enter new 'to_a' setting: "; sprintf(tmp_val, "%d", o_ptr->to_a); if (!get_string(p, tmp_val, 5)) return; - o_ptr->to_a = atoi(tmp_val); + o_ptr->to_a = (s16b)atoi(tmp_val); wiz_display_item(o_ptr); p = "Enter new 'to_h' setting: "; sprintf(tmp_val, "%d", o_ptr->to_h); if (!get_string(p, tmp_val, 5)) return; - o_ptr->to_h = atoi(tmp_val); + o_ptr->to_h = (s16b)atoi(tmp_val); wiz_display_item(o_ptr); p = "Enter new 'to_d' setting: "; - sprintf(tmp_val, "%d", o_ptr->to_d); + sprintf(tmp_val, "%d", (int)o_ptr->to_d); if (!get_string(p, tmp_val, 5)) return; - o_ptr->to_d = atoi(tmp_val); + o_ptr->to_d = (s16b)atoi(tmp_val); wiz_display_item(o_ptr); } -/* +/*! + * @brief アイテムの質を選択して再生成する / * Apply magic to an item or turn it into an artifact. -Bernd- + * @param o_ptr 再生成の対象となるアイテム情報の参照ポインタ + * @return なし */ static void wiz_reroll_item(object_type *o_ptr) { @@ -858,8 +882,6 @@ static void wiz_reroll_item(object_type *o_ptr) /* Hack -- leave artifacts alone */ if (object_is_artifact(o_ptr)) return; - - /* Get local object */ q_ptr = &forge; /* Copy the object */ @@ -960,23 +982,22 @@ static void wiz_reroll_item(object_type *o_ptr) { /* Apply changes */ object_copy(o_ptr, q_ptr); - - /* Recalculate bonuses */ p_ptr->update |= (PU_BONUS); /* Combine / Reorder the pack (later) */ - p_ptr->notice |= (PN_COMBINE | PN_REORDER); + p_ptr->update |= (PU_COMBINE | PU_REORDER); - /* Window stuff */ p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER); } } -/* +/*! + * @brief 検査対象のアイテムを基準とした生成テストを行う / * Try to create an item again. Output some statistics. -Bernd- - * + * @param o_ptr 生成テストの基準となるアイテム情報の参照ポインタ + * @return なし * The statistics are correct now. We acquire a clean grid, and then * repeatedly place an object in this grid, copying it into an item * holder, and then deleting the object. We fiddle with the artifact @@ -990,27 +1011,27 @@ static void wiz_statistics(object_type *o_ptr) u32b test_roll = 1000000; char ch; - cptr quality; + concptr quality; - u32b mode; + BIT_FLAGS mode; object_type forge; object_type *q_ptr; - cptr q = "Rolls: %ld Correct: %ld Matches: %ld Better: %ld Worse: %ld Other: %ld"; + concptr q = "Rolls: %ld Correct: %ld Matches: %ld Better: %ld Worse: %ld Other: %ld"; - cptr p = "Enter number of items to roll: "; + concptr p = "Enter number of items to roll: "; char tmp_val[80]; - /* XXX XXX XXX Mega-Hack -- allow multiple artifacts */ + /* Mega-Hack -- allow multiple artifacts */ if (object_is_fixed_artifact(o_ptr)) a_info[o_ptr->name1].cur_num = 0; /* Interact */ while (TRUE) { - cptr pmt = "Roll for [n]ormal, [g]ood, or [e]xcellent treasure? "; + concptr pmt = "Roll for [n]ormal, [g]ood, or [e]xcellent treasure? "; /* Display item */ wiz_display_item(o_ptr); @@ -1062,30 +1083,22 @@ static void wiz_statistics(object_type *o_ptr) /* Allow interupt */ if (inkey()) { - /* Flush */ flush(); - - /* Stop rolling */ - break; + break; // stop rolling } /* Dump the stats */ prt(format(q, i, correct, matches, better, worse, other), 0, 0); Term_fresh(); } - - - /* Get local object */ q_ptr = &forge; - - /* Wipe the object */ object_wipe(q_ptr); /* Create an object */ make_object(q_ptr, mode); - /* XXX XXX XXX Mega-Hack -- allow multiple artifacts */ + /* Mega-Hack -- allow multiple artifacts */ if (object_is_fixed_artifact(q_ptr)) a_info[q_ptr->name1].cur_num = 0; @@ -1142,8 +1155,11 @@ static void wiz_statistics(object_type *o_ptr) } -/* +/*! + * @brief 検査対象のアイテムの数を変更する / * Change the quantity of a the item + * @param o_ptr 変更するアイテム情報構造体の参照ポインタ + * @return なし */ static void wiz_quantity_item(object_type *o_ptr) { @@ -1159,7 +1175,7 @@ static void wiz_quantity_item(object_type *o_ptr) tmp_qnt = o_ptr->number; /* Default */ - sprintf(tmp_val, "%d", o_ptr->number); + sprintf(tmp_val, "%d", (int)o_ptr->number); /* Query */ if (get_string("Quantity: ", tmp_val, 2)) @@ -1172,7 +1188,7 @@ static void wiz_quantity_item(object_type *o_ptr) if (tmp_int > 99) tmp_int = 99; /* Accept modifications */ - o_ptr->number = tmp_int; + o_ptr->number = (byte_hack)tmp_int; } if (o_ptr->tval == TV_ROD) @@ -1181,17 +1197,19 @@ static void wiz_quantity_item(object_type *o_ptr) } } -/* debug command for blue mage */ +/*! + * @brief 青魔導師の魔法を全て習得済みにする / + * debug command for blue mage + * @return なし + */ static void do_cmd_wiz_blue_mage(void) { + int i = 0; + int j = 0; + BIT_FLAGS f4 = 0L, f5 = 0L, f6 = 0L; - int i = 0; - int j = 0; - s32b f4 = 0, f5 = 0, f6 = 0; - - for (j=1; j<6; j++) + for (j = 1; j < A_MAX; j++) { - set_rf_masks(&f4, &f5, &f6, j); for (i = 0; i < 32; i++) @@ -1210,58 +1228,39 @@ static void do_cmd_wiz_blue_mage(void) } -/* +/*! + * @brief アイテム検査のメインルーチン / * Play with an item. Options include: - * - Output statistics (via wiz_roll_item) - * - Reroll item (via wiz_reroll_item) - * - Change properties (via wiz_tweak_item) - * - Change the number of items (via wiz_quantity_item) + * @return なし + * @details + * - Output statistics (via wiz_roll_item)
+ * - Reroll item (via wiz_reroll_item)
+ * - Change properties (via wiz_tweak_item)
+ * - Change the number of items (via wiz_quantity_item)
*/ static void do_cmd_wiz_play(void) { - int item; - + OBJECT_IDX item; object_type forge; object_type *q_ptr; - object_type *o_ptr; - char ch; - bool changed; + concptr q, s; - cptr q, s; - - item_tester_no_ryoute = TRUE; - /* Get an item */ q = "Play with which object? "; s = "You have nothing to play with."; - if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return; - /* Get the item (in the pack) */ - if (item >= 0) - { - o_ptr = &inventory[item]; - } + o_ptr = choose_object(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR | IGNORE_BOTHHAND_SLOT)); - /* Get the item (on the floor) */ - else - { - o_ptr = &o_list[0 - item]; - } + if (!o_ptr) return; /* The item was not changed */ changed = FALSE; - - /* Save the screen */ screen_save(); - - /* Get local object */ q_ptr = &forge; - - /* Copy object */ object_copy(q_ptr, o_ptr); @@ -1305,15 +1304,12 @@ static void do_cmd_wiz_play(void) } } - - /* Restore the screen */ screen_load(); /* Accept change */ if (changed) { - /* Message */ msg_print("Changes accepted."); /* Recalcurate object's weight */ @@ -1326,14 +1322,11 @@ static void do_cmd_wiz_play(void) /* Change */ object_copy(o_ptr, q_ptr); - - /* Recalculate bonuses */ p_ptr->update |= (PU_BONUS); /* Combine / Reorder the pack (later) */ - p_ptr->notice |= (PN_COMBINE | PN_REORDER); + p_ptr->update |= (PU_COMBINE | PU_REORDER); - /* Window stuff */ p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER); } @@ -1345,8 +1338,11 @@ static void do_cmd_wiz_play(void) } -/* +/*! + * @brief 任意のベースアイテム生成のメインルーチン / * Wizard routine for creating objects -RAK- + * @return なし + * @details * Heavily modified to allow magification and artifactification -Bernd- * * Note that wizards cannot create objects on top of other objects. @@ -1359,25 +1355,20 @@ static void wiz_create_item(void) object_type forge; object_type *q_ptr; - int k_idx; - - - /* Save the screen */ + OBJECT_IDX k_idx; screen_save(); /* Get object base type */ k_idx = wiz_create_itemtype(); - /* Restore the screen */ screen_load(); - /* Return if failed */ if (!k_idx) return; if (k_info[k_idx].gen_flags & TRG_INSTA_ART) { - int i; + ARTIFACT_IDX i; /* Artifactify */ for (i = 1; i < max_a_idx; i++) @@ -1389,7 +1380,7 @@ static void wiz_create_item(void) if (a_info[i].sval != k_info[k_idx].sval) continue; /* Create this artifact */ - (void)create_named_art(i, py, px); + (void)create_named_art(i, p_ptr->y, p_ptr->x); /* All done */ msg_print("Allocated(INSTA_ART)."); @@ -1397,82 +1388,36 @@ static void wiz_create_item(void) return; } } - - /* Get local object */ q_ptr = &forge; - - /* Create the item */ object_prep(q_ptr, k_idx); - /* Apply magic */ apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART); /* Drop the object from heaven */ - (void)drop_near(q_ptr, -1, py, px); + (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x); /* All done */ msg_print("Allocated."); } -/* +/*! + * @brief プレイヤーを完全回復する / * Cure everything instantly + * @return なし */ static void do_cmd_wiz_cure_all(void) { - /* Restore stats */ - (void)res_stat(A_STR); - (void)res_stat(A_INT); - (void)res_stat(A_WIS); - (void)res_stat(A_CON); - (void)res_stat(A_DEX); - (void)res_stat(A_CHR); - - /* Restore the level */ - (void)restore_level(); - - /* Heal the player */ - if (p_ptr->chp < p_ptr->mhp) - { - p_ptr->chp = p_ptr->mhp; - p_ptr->chp_frac = 0; - - /* Redraw */ - p_ptr->redraw |= (PR_HP); - - /* Window stuff */ - p_ptr->window |= (PW_PLAYER); - } - - /* Restore mana */ - if (p_ptr->csp < p_ptr->msp) - { - p_ptr->csp = p_ptr->msp; - p_ptr->csp_frac = 0; - - p_ptr->redraw |= (PR_MANA); - p_ptr->window |= (PW_PLAYER); - p_ptr->window |= (PW_SPELL); - } - - /* Cure stuff */ - (void)set_blind(0); - (void)set_confused(0); - (void)set_poisoned(0); - (void)set_afraid(0); - (void)set_paralyzed(0); - (void)set_image(0); - (void)set_stun(0); - (void)set_cut(0); - (void)set_slow(0, TRUE); - - /* No longer hungry */ + (void)life_stream(FALSE, FALSE); + (void)restore_mana(TRUE); (void)set_food(PY_FOOD_MAX - 1); } -/* +/*! + * @brief 任意のダンジョン及び階層に飛ぶ / * Go to any level + * @return なし */ static void do_cmd_wiz_jump(void) { @@ -1480,9 +1425,8 @@ static void do_cmd_wiz_jump(void) if (command_arg <= 0) { char ppp[80]; - char tmp_val[160]; - int tmp_dungeon_type; + DUNGEON_IDX tmp_dungeon_type; /* Prompt */ sprintf(ppp, "Jump which dungeon : "); @@ -1493,29 +1437,28 @@ static void do_cmd_wiz_jump(void) /* Ask for a level */ if (!get_string(ppp, tmp_val, 2)) return; - tmp_dungeon_type = atoi(tmp_val); + tmp_dungeon_type = (DUNGEON_IDX)atoi(tmp_val); if (!d_info[tmp_dungeon_type].maxdepth || (tmp_dungeon_type > max_d_idx)) tmp_dungeon_type = DUNGEON_ANGBAND; /* Prompt */ - sprintf(ppp, "Jump to level (0, %d-%d): ", d_info[tmp_dungeon_type].mindepth, d_info[tmp_dungeon_type].maxdepth); + sprintf(ppp, "Jump to level (0, %d-%d): ", + (int)d_info[tmp_dungeon_type].mindepth, (int)d_info[tmp_dungeon_type].maxdepth); /* Default */ - sprintf(tmp_val, "%d", dun_level); + sprintf(tmp_val, "%d", (int)dun_level); /* Ask for a level */ if (!get_string(ppp, tmp_val, 10)) return; /* Extract request */ - command_arg = atoi(tmp_val); + command_arg = (COMMAND_ARG)atoi(tmp_val); dungeon_type = tmp_dungeon_type; } /* Paranoia */ if (command_arg < d_info[dungeon_type].mindepth) command_arg = 0; - - /* Paranoia */ - if (command_arg > d_info[dungeon_type].maxdepth) command_arg = d_info[dungeon_type].maxdepth; + if (command_arg > d_info[dungeon_type].maxdepth) command_arg = (COMMAND_ARG)d_info[dungeon_type].maxdepth; /* Accept request */ msg_format("You jump to dungeon level %d.", command_arg); @@ -1536,7 +1479,7 @@ static void do_cmd_wiz_jump(void) if (record_stair) do_cmd_write_nikki(NIKKI_WIZ_TELE,0,NULL); p_ptr->inside_quest = 0; - energy_use = 0; + p_ptr->energy_use = 0; /* Prevent energy_need from being too lower than 0 */ p_ptr->energy_need = 0; @@ -1552,12 +1495,14 @@ static void do_cmd_wiz_jump(void) } -/* +/*! + * @brief 全ベースアイテムを鑑定済みにする / * Become aware of a lot of objects + * @return なし */ static void do_cmd_wiz_learn(void) { - int i; + KIND_OBJECT_IDX i; object_type forge; object_type *q_ptr; @@ -1570,63 +1515,68 @@ static void do_cmd_wiz_learn(void) /* Induce awareness */ if (k_ptr->level <= command_arg) { - /* Get local object */ q_ptr = &forge; - - /* Prepare object */ object_prep(q_ptr, i); - - /* Awareness */ object_aware(q_ptr); } } } -/* +/*! + * @brief 現在のフロアに合ったモンスターをランダムに召喚する / * Summon some creatures + * @param num 生成処理回数 + * @return なし */ static void do_cmd_wiz_summon(int num) { int i; - for (i = 0; i < num; i++) { - (void)summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); + (void)summon_specific(0, p_ptr->y, p_ptr->x, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE), '\0'); } } -/* + +/*! + * @brief モンスターを種族IDを指定して敵対的に召喚する / * Summon a creature of the specified type - * - * XXX XXX XXX This function is rather dangerous + * @param r_idx モンスター種族ID + * @return なし + * @details + * This function is rather dangerous */ -static void do_cmd_wiz_named(int r_idx) +static void do_cmd_wiz_named(MONRACE_IDX r_idx) { - (void)summon_named_creature(0, py, px, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP)); + (void)summon_named_creature(0, p_ptr->y, p_ptr->x, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP)); } -/* +/*! + * @brief モンスターを種族IDを指定してペット召喚する / * Summon a creature of the specified type - * - * XXX XXX XXX This function is rather dangerous + * @param r_idx モンスター種族ID + * @return なし + * @details + * This function is rather dangerous */ -static void do_cmd_wiz_named_friendly(int r_idx) +static void do_cmd_wiz_named_friendly(MONRACE_IDX r_idx) { - (void)summon_named_creature(0, py, px, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP | PM_FORCE_PET)); + (void)summon_named_creature(0, p_ptr->y, p_ptr->x, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP | PM_FORCE_PET)); } -/* +/*! + * @brief プレイヤー近辺の全モンスターを消去する / * Hack -- Delete all nearby monsters + * @return なし */ static void do_cmd_wiz_zap(void) { - int i; - + MONSTER_IDX i; /* Genocide everyone nearby */ for (i = 1; i < m_max; i++) @@ -1644,7 +1594,7 @@ static void do_cmd_wiz_zap(void) { if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) { - char m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE); do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name); @@ -1656,12 +1606,14 @@ static void do_cmd_wiz_zap(void) } -/* +/*! + * @brief フロアに存在する全モンスターを消去する / * Hack -- Delete all monsters + * @return なし */ static void do_cmd_wiz_zap_all(void) { - int i; + MONSTER_IDX i; /* Genocide everyone */ for (i = 1; i < m_max; i++) @@ -1676,7 +1628,7 @@ static void do_cmd_wiz_zap_all(void) if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) { - char m_name[80]; + GAME_TEXT m_name[MAX_NLEN]; monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE); do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name); @@ -1688,8 +1640,10 @@ static void do_cmd_wiz_zap_all(void) } -/* +/*! + * @brief 指定された地点の地形IDを変更する / * Create desired feature + * @return なし */ static void do_cmd_wiz_create_feature(void) { @@ -1698,8 +1652,8 @@ static void do_cmd_wiz_create_feature(void) cave_type *c_ptr; feature_type *f_ptr; char tmp_val[160]; - int tmp_feat, tmp_mimic; - int y, x; + IDX tmp_feat, tmp_mimic; + POSITION y, x; if (!tgt_pt(&x, &y)) return; @@ -1712,7 +1666,7 @@ static void do_cmd_wiz_create_feature(void) if (!get_string(_("地形: ", "Feature: "), tmp_val, 3)) return; /* Extract */ - tmp_feat = atoi(tmp_val); + tmp_feat = (IDX)atoi(tmp_val); if (tmp_feat < 0) tmp_feat = 0; else if (tmp_feat >= max_f_idx) tmp_feat = max_f_idx - 1; @@ -1723,12 +1677,12 @@ static void do_cmd_wiz_create_feature(void) if (!get_string(_("地形 (mimic): ", "Feature (mimic): "), tmp_val, 3)) return; /* Extract */ - tmp_mimic = atoi(tmp_val); + tmp_mimic = (IDX)atoi(tmp_val); if (tmp_mimic < 0) tmp_mimic = 0; else if (tmp_mimic >= max_f_idx) tmp_mimic = max_f_idx - 1; cave_set_feat(y, x, tmp_feat); - c_ptr->mimic = tmp_mimic; + c_ptr->mimic = (s16b)tmp_mimic; f_ptr = &f_info[get_feat_mimic(c_ptr)]; @@ -1738,10 +1692,7 @@ static void do_cmd_wiz_create_feature(void) else if (have_flag(f_ptr->flags, FF_MIRROR)) c_ptr->info |= (CAVE_GLOW | CAVE_OBJECT); - /* Notice */ note_spot(y, x); - - /* Redraw */ lite_spot(y, x); /* Update some things */ @@ -1755,8 +1706,10 @@ static void do_cmd_wiz_create_feature(void) #define NUM_O_SET 8 #define NUM_O_BIT 32 -/* +/*! + * @brief 現在のオプション設定をダンプ出力する / * Hack -- Dump option bits usage + * @return なし */ static void do_cmd_dump_options(void) { @@ -1774,7 +1727,6 @@ static void do_cmd_dump_options(void) /* Open the file */ fff = my_fopen(buf, "a"); - /* Oops */ if (!fff) { msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf); @@ -1847,16 +1799,17 @@ extern void do_cmd_debug(void); -/* +/*! + * @brief デバッグコマンドを選択する処理のメインルーチン / * Ask for and parse a "debug command" * The "command_arg" may have been set. + * @return なし */ void do_cmd_debug(void) { int x, y; char cmd; - /* Get a "debug command" */ get_com("Debug Command: ", &cmd, FALSE); @@ -1949,7 +1902,7 @@ void do_cmd_debug(void) /* Good Objects */ case 'g': if (command_arg <= 0) command_arg = 1; - acquirement(py, px, command_arg, FALSE, FALSE, TRUE); + acquirement(p_ptr->y, p_ptr->x, command_arg, FALSE, FALSE, TRUE); break; /* Hitpoint rerating */ @@ -1957,11 +1910,9 @@ void do_cmd_debug(void) do_cmd_rerate(TRUE); break; -#ifdef MONSTER_HORDES case 'H': do_cmd_summon_horde(); break; -#endif /* MONSTER_HORDES */ /* Identify */ case 'i': @@ -2028,26 +1979,44 @@ void do_cmd_debug(void) teleport_player(10, 0L); break; -#if 0 + /* Take a Quests */ + case 'Q': + { + char ppp[30]; + char tmp_val[5]; + int tmp_int; + sprintf(ppp, "QuestID (0-%d):", max_q_idx - 1); + sprintf(tmp_val, "%d", 0); + + if (!get_string(ppp, tmp_val, 3)) return; + tmp_int = atoi(tmp_val); + + if(tmp_int < 0) break; + if(tmp_int >= max_q_idx) break; + + p_ptr->inside_quest = (QUEST_IDX)tmp_int; + process_dungeon_file("q_info.txt", 0, 0, 0, 0); + quest[tmp_int].status = QUEST_STATUS_TAKEN; + p_ptr->inside_quest = 0; + } + break; + /* Complete a Quest -KMW- */ case 'q': - for (i = 0; i < max_quests; i++) + if(p_ptr->inside_quest) { - if (p_ptr->quest[i].status == QUEST_STATUS_TAKEN) + if (quest[p_ptr->inside_quest].status == QUEST_STATUS_TAKEN) { - p_ptr->quest[i].status++; - msg_print("Completed Quest"); - msg_print(NULL); + complete_quest(p_ptr->inside_quest); break; } } - if (i == max_quests) + else { msg_print("No current quest"); msg_print(NULL); } break; -#endif /* Make every dungeon square "known" to test streamers -KMW- */ case 'u': @@ -2070,7 +2039,7 @@ void do_cmd_debug(void) /* Special(Random Artifact) Objects */ case 'S': if (command_arg <= 0) command_arg = 1; - acquirement(py, px, command_arg, TRUE, TRUE, TRUE); + acquirement(p_ptr->y, p_ptr->x, command_arg, TRUE, TRUE, TRUE); break; /* Teleport */ @@ -2078,10 +2047,16 @@ void do_cmd_debug(void) teleport_player(100, 0L); break; + /* Game Time Setting */ + case 'T': + set_gametime(); + break; + + /* Very Good Objects */ case 'v': if (command_arg <= 0) command_arg = 1; - acquirement(py, px, command_arg, TRUE, FALSE, TRUE); + acquirement(p_ptr->y, p_ptr->x, command_arg, TRUE, FALSE, TRUE); break; /* Wizard Light the Level */ @@ -2109,6 +2084,22 @@ void do_cmd_debug(void) do_cmd_wiz_hack_ben(); break; + /* For temporary test. */ + case 'X': + { + INVENTORY_IDX i; + for(i = INVEN_TOTAL - 1; i >= 0; i--) + { + if(inventory[i].k_idx) inven_drop(i, 999); + } + player_outfit(); + break; + } + + case 'V': + do_cmd_wiz_reset_class(); + break; + /* Not a Wizard Command */ default: msg_print("That is not a valid debug command."); @@ -2116,6 +2107,111 @@ void do_cmd_debug(void) } } +void cheat_death(player_type *creature_ptr) +{ + /* Mark social class, reset age, if needed */ + if (creature_ptr->sc) creature_ptr->sc = creature_ptr->age = 0; + + /* Increase age */ + creature_ptr->age++; + + /* Mark savefile */ + creature_ptr->noscore |= 0x0001; + + msg_print(_("ウィザードモードに念を送り、死を欺いた。", "You invoke wizard mode and cheat death.")); + msg_print(NULL); + + (void)life_stream(FALSE, FALSE); + + if (creature_ptr->pclass == CLASS_MAGIC_EATER) + { + int magic_idx; + for (magic_idx = 0; magic_idx < EATER_EXT * 2; magic_idx++) + { + creature_ptr->magic_num1[magic_idx] = creature_ptr->magic_num2[magic_idx] * EATER_CHARGE; + } + for (; magic_idx < EATER_EXT * 3; magic_idx++) + { + creature_ptr->magic_num1[magic_idx] = 0; + } + } + + /* Restore spell points */ + creature_ptr->csp = creature_ptr->msp; + creature_ptr->csp_frac = 0; + + /* Hack -- cancel recall */ + if (creature_ptr->word_recall) + { + msg_print(_("張りつめた大気が流れ去った...", "A tension leaves the air around you...")); + msg_print(NULL); + + /* Hack -- Prevent recall */ + creature_ptr->word_recall = 0; + creature_ptr->redraw |= (PR_STATUS); + } + + /* Hack -- cancel alter */ + if (creature_ptr->alter_reality) + { + /* Hack -- Prevent alter */ + creature_ptr->alter_reality = 0; + creature_ptr->redraw |= (PR_STATUS); + } + + /* Note cause of death */ + (void)strcpy(creature_ptr->died_from, _("死の欺き", "Cheating death")); + + /* Do not die */ + creature_ptr->is_dead = FALSE; + + /* Hack -- Prevent starvation */ + (void)set_food(PY_FOOD_MAX - 1); + + dun_level = 0; + creature_ptr->inside_arena = FALSE; + creature_ptr->inside_battle = FALSE; + leaving_quest = 0; + creature_ptr->inside_quest = 0; + if (dungeon_type) creature_ptr->recall_dungeon = dungeon_type; + dungeon_type = 0; + if (lite_town || vanilla_town) + { + creature_ptr->wilderness_y = 1; + creature_ptr->wilderness_x = 1; + if (vanilla_town) + { + creature_ptr->oldpy = 10; + creature_ptr->oldpx = 34; + } + else + { + creature_ptr->oldpy = 33; + creature_ptr->oldpx = 131; + } + } + else + { + creature_ptr->wilderness_y = 48; + creature_ptr->wilderness_x = 5; + creature_ptr->oldpy = 33; + creature_ptr->oldpx = 131; + } + + /* Leaving */ + creature_ptr->wild_mode = FALSE; + creature_ptr->leaving = TRUE; + + do_cmd_write_nikki(NIKKI_BUNSHOU, 1, + _(" しかし、生き返った。", + " but revived.")); + + /* Prepare next floor */ + leave_floor(); + wipe_m_list(); + +} + #else