X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fwizard2.c;h=1c94028aa52c9d1872bc7c4abfd32a970cacb730;hb=924ccf7dec90442b9f1dc29743203792b11fdd3d;hp=20f83a5efadf32a5f3e668b210f4f0a59e62200e;hpb=fae855898cbbf9395503bb182104744a25f9479b;p=hengband%2Fhengband.git diff --git a/src/wizard2.c b/src/wizard2.c index 20f83a5ef..1c94028aa 100644 --- a/src/wizard2.c +++ b/src/wizard2.c @@ -1,20 +1,21 @@ -/* File: wizard2.c */ - -/* - * Copyright (c) 1997 Ben Harrison, and others - * +/*! + * @file wizard2.c + * @brief ウィザードモードの処理(特別処理中心) / Wizard commands + * @date 2014/09/07 + * @author + * Copyright (c) 1997 Ben Harrison, and others
* This software may be copied and distributed for educational, research, * and not for profit purposes provided that this copyright and statement - * are included in all such copies. Other copyrights may also apply. + * are included in all such copies. Other copyrights may also apply.
+ * 2014 Deskull rearranged comment for Doxygen.
*/ -/* Purpose: Wizard commands */ - #include "angband.h" -/* - * Roll the hitdie -- aux of do_cmd_rerate() +/*! + * @brief プレイヤーのヒットダイスを振り直す / Roll the hitdie -- aux of do_cmd_rerate() + * @return なし */ void do_cmd_rerate_aux(void) { @@ -30,7 +31,7 @@ void do_cmd_rerate_aux(void) while (1) { /* Pre-calculate level 1 hitdice */ - p_ptr->player_hp[0] = p_ptr->hitdie; + p_ptr->player_hp[0] = (HIT_POINT)p_ptr->hitdie; for (i = 1; i < 4; i++) { @@ -50,8 +51,10 @@ void do_cmd_rerate_aux(void) } -/* - * Hack -- Rerate Hitpoints +/*! + * @brief プレイヤーのヒットダイスを振り直した後明示を行う / Hack -- Rerate Hitpoints + * @param display TRUEならば体力ランクを明示する + * @return なし */ void do_cmd_rerate(bool display) { @@ -78,20 +81,12 @@ void do_cmd_rerate(bool display) /* Message */ if (display) { -#ifdef JP - msg_format("¸½ºß¤ÎÂÎÎÏ¥é¥ó¥¯¤Ï %d/100 ¤Ç¤¹¡£", percent); -#else - msg_format("Your life rate is %d/100 now.", percent); -#endif + msg_format(_("現在の体力ランクは %d/100 です。", "Your life rate is %d/100 now."), percent); p_ptr->knowledge |= KNOW_HPRATE; } else { -#ifdef JP - msg_print("ÂÎÎÏ¥é¥ó¥¯¤¬ÊѤï¤Ã¤¿¡£"); -#else - msg_print("Life rate is changed."); -#endif + msg_print(_("体力ランクが変わった。", "Life rate is changed.")); p_ptr->knowledge &= ~(KNOW_HPRATE); } } @@ -99,37 +94,77 @@ void do_cmd_rerate(bool display) #ifdef ALLOW_WIZARD -/* - * Dimension Door +/*! + * @brief 必ず成功するウィザードモード用次元の扉処理 / Wizard Dimension Door + * @return 実際にテレポートを行ったらTRUEを返す */ static bool wiz_dimension_door(void) { - int x = 0, y = 0; - + POSITION x = 0, y = 0; if (!tgt_pt(&x, &y)) return FALSE; + teleport_player_to(y, x, TELEPORT_NONMAGICAL); + return (TRUE); +} + + +/*! + * @brief プレイ日数を変更する / Set gametime. + * @return 実際に変更を行ったらTRUEを返す + */ +static bool set_gametime(void) +{ + int tmp_int = 0; + char ppp[80], tmp_val[40]; - teleport_player_to(y, x, FALSE, FALSE); + /* Prompt */ + sprintf(ppp, "Dungeon Turn (0-%ld): ", dungeon_turn_limit); + /* Default */ + sprintf(tmp_val, "%ld", dungeon_turn); + + /* Query */ + if (!get_string(ppp, tmp_val, 10)) return (FALSE); + + /* Extract */ + tmp_int = atoi(tmp_val); + + /* Verify */ + if (tmp_int >= dungeon_turn_limit) tmp_int = dungeon_turn_limit - 1; + else if (tmp_int < 0) tmp_int = 0; + dungeon_turn = turn = tmp_int; return (TRUE); + } -/* - * Create the artifact of the specified number -- DAN - * +/*! + * @brief 指定されたIDの固定アーティファクトを生成する / Create the artifact of the specified number + * @return なし */ -static void wiz_create_named_art(int a_idx) +static void wiz_create_named_art(void) { + char tmp_val[10] = ""; + int a_idx; + + /* Query */ + if (!get_string("Artifact ID:", tmp_val, 3)) return; + + /* Extract */ + a_idx = atoi(tmp_val); + if(a_idx < 0) a_idx = 0; + if(a_idx >= max_a_idx) a_idx = 0; + /* Create the artifact */ - create_named_art(a_idx, py, px); + (void)create_named_art(a_idx, p_ptr->y, p_ptr->x); /* All done */ msg_print("Allocated."); } -/* - * Hack -- quick debugging hook +/*! + * @brief ウィザードモード用モンスター調査 / Hack -- quick debugging hook + * @return なし */ static void do_cmd_wiz_hack_ben(void) { @@ -139,18 +174,20 @@ static void do_cmd_wiz_hack_ben(void) } - #ifdef MONSTER_HORDES -/* Summon a horde of monsters */ +/*! + * @brief ウィザードモード用モンスターの群れ生成 / Summon a horde of monsters + * @return なし + */ static void do_cmd_summon_horde(void) { - int wy = py, wx = px; + POSITION wy = p_ptr->y, wx = p_ptr->x; int attempts = 1000; while (--attempts) { - scatter(&wy, &wx, py, px, 3, 0); + scatter(&wy, &wx, p_ptr->y, p_ptr->x, 3, 0); if (cave_empty_bold(wy, wx)) break; } @@ -159,9 +196,9 @@ static void do_cmd_summon_horde(void) #endif /* MONSTER_HORDES */ - -/* - * Output a long int in binary format. +/*! + * @brief 32ビット変数のビット配列を並べて描画する / Output a long int in binary format. + * @return なし */ static void prt_binary(u32b flags, int row, int col) { @@ -186,21 +223,24 @@ static void prt_binary(u32b flags, int row, int col) } -#define K_MAX_DEPTH 110 +#define K_MAX_DEPTH 110 /*!< アイテムの階層毎生成率を表示する最大階 */ -/* - * Output a rarity graph for a type of object. +/*! + * @brief アイテムの階層毎生成率を表示する / Output a rarity graph for a type of object. + * @param tval ベースアイテムの大項目ID + * @param sval ベースアイテムの小項目ID + * @param row 表示列 + * @param col 表示行 + * @return なし */ -static void prt_alloc(byte tval, byte sval, int row, int col) +static void prt_alloc(OBJECT_TYPE_VALUE tval, OBJECT_SUBTYPE_VALUE sval, TERM_POSITION row, TERM_POSITION col) { int i, j; int home = 0; - u32b maxr = 1, maxt = 1, ratio; u32b rarity[K_MAX_DEPTH]; u32b total[K_MAX_DEPTH]; - s32b maxd = 1, display[22]; - byte c = TERM_WHITE; - cptr r = "+--common--+"; + s32b display[22]; + cptr r = "+---Rate---+"; object_kind *k_ptr; @@ -240,68 +280,20 @@ static void prt_alloc(byte tval, byte sval, int row, int col) if ((k_ptr->tval == tval) && (k_ptr->sval == sval)) { home = k_ptr->level; - rarity[i] += prob; + rarity[i] += prob / (GREAT_OBJ * K_MAX_DEPTH); } } total[i] += total_frac / (GREAT_OBJ * K_MAX_DEPTH); } - /* Find maxima */ - for (i = 0; i < K_MAX_DEPTH; i++) - { - if (rarity[i] > maxr) maxr = rarity[i]; - if (total[i] > maxt) maxt = total[i]; - } - - if (maxr / (GREAT_OBJ * K_MAX_DEPTH) != 0) - ratio = maxt / (maxr / (GREAT_OBJ * K_MAX_DEPTH)); - else - ratio = 99999L; - - /* Simulate a log graph */ - if (ratio > 1000) - { - c = TERM_L_WHITE; - r = "+-uncommon-+"; - } - if (ratio > 3000) - { - c = TERM_SLATE; - r = "+---rare---+"; - } - if (ratio > 32768L) - { - c = TERM_L_DARK; - r = "+-VeryRare-+"; - } - /* Calculate probabilities for each range */ for (i = 0; i < 22; i++) { /* Shift the values into view */ - int possibility = 0; for (j = i * K_MAX_DEPTH / 22; j < (i + 1) * K_MAX_DEPTH / 22; j++) - possibility += rarity[j] * (100 * maxt / total[j]); - - possibility = possibility / maxr; - - /* display[i] = log_{sqrt(2)}(possibility) */ - display[i] = 0; - while (possibility) - { - display[i]++; - possibility = possibility * 1000 / 1414; - } - - /* Track maximum */ - if (display[i] > maxd) maxd = display[i]; - } - - /* Normalize */ - if (maxd > 10) for (i = 0; i < 22; i++) - { - display[i] = display[i] - maxd + 10; + possibility += rarity[j] * 100000 / total[j]; + display[i] = possibility / 5; } /* Graph the rarities */ @@ -309,19 +301,17 @@ static void prt_alloc(byte tval, byte sval, int row, int col) { Term_putch(col, row + i + 1, TERM_WHITE, '|'); - prt(format("%d", (i * K_MAX_DEPTH / 220) % 10), row + i + 1, col); + prt(format("%2dF", (i * 5)), row + i + 1, col); - if (display[i] <= 0) - continue; /* Note the level */ if ((i * K_MAX_DEPTH / 22 <= home) && (home < (i + 1) * K_MAX_DEPTH / 22)) { - c_prt(TERM_RED, format("%.*s", display[i], "**********"), row + i + 1, col + 1); + c_prt(TERM_RED, format("%3d.%04d%%", display[i] / 1000, display[i] % 1000), row + i + 1, col + 3); } else { - c_prt(c, format("%.*s", display[i], "**********"), row + i + 1, col + 1); + c_prt(TERM_WHITE, format("%3d.%04d%%", display[i] / 1000, display[i] % 1000), row + i + 1, col + 3); } } @@ -329,9 +319,48 @@ static void prt_alloc(byte tval, byte sval, int row, int col) prt(r, row, col); } +/*! + * @brief プレイヤーの職業を変更する + * @return なし + * @todo 魔法領域の再選択などがまだ不完全、要実装。 + */ +static void do_cmd_wiz_reset_class(void) +{ + int tmp_int; + char tmp_val[160]; + char ppp[80]; + + /* Prompt */ + sprintf(ppp, "Class (0-%d): ", MAX_CLASS - 1); -/* - * Hack -- Teleport to the target + /* Default */ + sprintf(tmp_val, "%d", p_ptr->pclass); + + /* Query */ + if (!get_string(ppp, tmp_val, 2)) return; + + /* Extract */ + tmp_int = atoi(tmp_val); + + /* Verify */ + if (tmp_int < 0 || tmp_int >= MAX_CLASS) return; + + /* Save it */ + p_ptr->pclass = (byte_hack)tmp_int; + + /* Redraw inscription */ + p_ptr->window |= (PW_PLAYER); + + /* {.} and {$} effect p_ptr->warning and TRC_TELEPORT_SELF */ + p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS); + + update_stuff(); +} + + +/*! + * @brief ウィザードモード用処理としてターゲット中の相手をテレポートバックする / Hack -- Teleport to the target + * @return なし */ static void do_cmd_wiz_bamf(void) { @@ -339,12 +368,14 @@ static void do_cmd_wiz_bamf(void) if (!target_who) return; /* Teleport to the target */ - teleport_player_to(target_row, target_col, FALSE, FALSE); + teleport_player_to(target_row, target_col, TELEPORT_NONMAGICAL); } -/* +/*! + * @brief プレイヤーの現能力値を調整する * Aux function for "do_cmd_wiz_change()". -RAK- + * @return なし */ static void do_cmd_wiz_change_aux(void) { @@ -376,7 +407,7 @@ static void do_cmd_wiz_change_aux(void) else if (tmp_int < 3) tmp_int = 3; /* Save it */ - p_ptr->stat_cur[i] = p_ptr->stat_max[i] = tmp_int; + p_ptr->stat_cur[i] = p_ptr->stat_max[i] = (s16b)tmp_int; } @@ -384,14 +415,10 @@ static void do_cmd_wiz_change_aux(void) sprintf(tmp_val, "%d", WEAPON_EXP_MASTER); /* Query */ -#ifdef JP - if (!get_string("½ÏÎýÅÙ: ", tmp_val, 9)) return; -#else - if (!get_string("Proficiency: ", tmp_val, 9)) return; -#endif + if (!get_string(_("熟練度: ", "Proficiency: "), tmp_val, 9)) return; /* Extract */ - tmp_s16b = atoi(tmp_val); + tmp_s16b = (s16b)atoi(tmp_val); /* Verify */ if (tmp_s16b < WEAPON_EXP_UNSKILLED) tmp_s16b = WEAPON_EXP_UNSKILLED; @@ -457,8 +484,10 @@ static void do_cmd_wiz_change_aux(void) } -/* +/*! + * @brief プレイヤーの現能力値を調整する(メインルーチン) * Change various "permanent" player variables. + * @return なし */ static void do_cmd_wiz_change(void) { @@ -470,7 +499,12 @@ static void do_cmd_wiz_change(void) } -/* +/*! + * @brief アイテムの詳細ステータスを表示する / + * Change various "permanent" player variables. + * @param o_ptr 詳細を表示するアイテム情報の参照ポインタ + * @return なし + * @details * Wizard routines for creating objects -RAK- * And for manipulating them! -Bernd- * @@ -524,9 +558,6 @@ static void do_cmd_wiz_change(void) * * Hack -- this function will allow you to create multiple artifacts. * This "feature" may induce crashes or other nasty effects. - */ - -/* * Just display an item's properties (debug-info) * Originally by David Reeve Sward * Verbose item flags by -Bernd- @@ -604,17 +635,17 @@ static void wiz_display_item(object_type *o_ptr) } -/* - * A structure to hold a tval and its description +/*! + * ベースアイテムの大項目IDの種別名をまとめる構造体 / A structure to hold a tval and its description */ typedef struct tval_desc { - int tval; - cptr desc; + int tval; /*!< 大項目のID */ + cptr desc; /*!< 大項目名 */ } tval_desc; -/* - * A list of tvals and their textual names +/*! + * ベースアイテムの大項目IDの種別名定義 / A list of tvals and their textual names */ static tval_desc tvals[] = { @@ -649,11 +680,12 @@ static tval_desc tvals[] = { TV_DEATH_BOOK, "Death Spellbook" }, { TV_TRUMP_BOOK, "Trump Spellbook" }, { TV_ARCANE_BOOK, "Arcane Spellbook" }, - { TV_ENCHANT_BOOK, "Craft Spellbook"}, + { TV_CRAFT_BOOK, "Craft Spellbook"}, { TV_DAEMON_BOOK, "Daemon Spellbook"}, { TV_CRUSADE_BOOK, "Crusade Spellbook"}, { TV_MUSIC_BOOK, "Music Spellbook" }, { TV_HISSATSU_BOOK, "Book of Kendo" }, + { TV_HEX_BOOK, "Hex Spellbook" }, { TV_PARCHMENT, "Parchment" }, { TV_WHISTLE, "Whistle" }, { TV_SPIKE, "Spikes" }, @@ -672,8 +704,11 @@ static tval_desc tvals[] = }; -/* - * Strip an "object name" into a buffer +/*! + * @brief nameバッファ内からベースアイテム名を返す / Strip an "object name" into a buffer + * @param buf ベースアイテム格納先の参照ポインタ + * @param k_idx ベースアイテムID + * @return なし */ void strip_name(char *buf, int k_idx) { @@ -701,19 +736,20 @@ void strip_name(char *buf, int k_idx) } -/* +/*! + * @brief ベースアイテムのウィザード生成のために大項目IDと小項目IDを取得する / * Specify tval and sval (type and subtype of object) originally + * @return ベースアイテムID + * @details * by RAK, heavily modified by -Bernd- - * * This function returns the k_idx of an object type, or zero if failed - * * List up to 50 choices in three columns */ -static int wiz_create_itemtype(void) +static IDX wiz_create_itemtype(void) { int i, num, max_num; int col, row; - int tval; + OBJECT_TYPE_VALUE tval; cptr tval_desc; char ch; @@ -805,46 +841,50 @@ static int wiz_create_itemtype(void) } -/* - * Tweak an item +/*! + * @briefアイテムの基礎能力値を調整する / Tweak an item + * @param o_ptr 調整するアイテムの参照ポインタ + * @return なし */ static void wiz_tweak_item(object_type *o_ptr) { cptr p; char tmp_val[80]; - /* Hack -- leave artifacts alone */ if (object_is_artifact(o_ptr)) return; p = "Enter new 'pval' setting: "; sprintf(tmp_val, "%d", o_ptr->pval); if (!get_string(p, tmp_val, 5)) return; - o_ptr->pval = atoi(tmp_val); + o_ptr->pval = (s16b)atoi(tmp_val); wiz_display_item(o_ptr); p = "Enter new 'to_a' setting: "; sprintf(tmp_val, "%d", o_ptr->to_a); if (!get_string(p, tmp_val, 5)) return; - o_ptr->to_a = atoi(tmp_val); + o_ptr->to_a = (s16b)atoi(tmp_val); wiz_display_item(o_ptr); p = "Enter new 'to_h' setting: "; sprintf(tmp_val, "%d", o_ptr->to_h); if (!get_string(p, tmp_val, 5)) return; - o_ptr->to_h = atoi(tmp_val); + o_ptr->to_h = (s16b)atoi(tmp_val); wiz_display_item(o_ptr); p = "Enter new 'to_d' setting: "; - sprintf(tmp_val, "%d", o_ptr->to_d); + sprintf(tmp_val, "%d", (int)o_ptr->to_d); if (!get_string(p, tmp_val, 5)) return; - o_ptr->to_d = atoi(tmp_val); + o_ptr->to_d = (s16b)atoi(tmp_val); wiz_display_item(o_ptr); } -/* +/*! + * @brief アイテムの質を選択して再生成する / * Apply magic to an item or turn it into an artifact. -Bernd- + * @param o_ptr 再生成の対象となるアイテム情報の参照ポインタ + * @return なし */ static void wiz_reroll_item(object_type *o_ptr) { @@ -975,9 +1015,11 @@ static void wiz_reroll_item(object_type *o_ptr) -/* +/*! + * @brief 検査対象のアイテムを基準とした生成テストを行う / * Try to create an item again. Output some statistics. -Bernd- - * + * @param o_ptr 生成テストの基準となるアイテム情報の参照ポインタ + * @return なし * The statistics are correct now. We acquire a clean grid, and then * repeatedly place an object in this grid, copying it into an item * holder, and then deleting the object. We fiddle with the artifact @@ -1039,7 +1081,7 @@ static void wiz_statistics(object_type *o_ptr) break; } - sprintf(tmp_val, "%ld", test_roll); + sprintf(tmp_val, "%ld", (long int)test_roll); if (get_string(p, tmp_val, 10)) test_roll = atol(tmp_val); test_roll = MAX(1, test_roll); @@ -1143,8 +1185,11 @@ static void wiz_statistics(object_type *o_ptr) } -/* +/*! + * @brief 検査対象のアイテムの数を変更する / * Change the quantity of a the item + * @param o_ptr 変更するアイテム情報構造体の参照ポインタ + * @return なし */ static void wiz_quantity_item(object_type *o_ptr) { @@ -1160,7 +1205,7 @@ static void wiz_quantity_item(object_type *o_ptr) tmp_qnt = o_ptr->number; /* Default */ - sprintf(tmp_val, "%d", o_ptr->number); + sprintf(tmp_val, "%d", (int)o_ptr->number); /* Query */ if (get_string("Quantity: ", tmp_val, 2)) @@ -1173,7 +1218,7 @@ static void wiz_quantity_item(object_type *o_ptr) if (tmp_int > 99) tmp_int = 99; /* Accept modifications */ - o_ptr->number = tmp_int; + o_ptr->number = (byte_hack)tmp_int; } if (o_ptr->tval == TV_ROD) @@ -1182,7 +1227,11 @@ static void wiz_quantity_item(object_type *o_ptr) } } -/* debug command for blue mage */ +/*! + * @brief 青魔導師の魔法を全て習得済みにする / + * debug command for blue mage + * @return なし + */ static void do_cmd_wiz_blue_mage(void) { @@ -1211,16 +1260,19 @@ static void do_cmd_wiz_blue_mage(void) } -/* +/*! + * @brief アイテム検査のメインルーチン / * Play with an item. Options include: - * - Output statistics (via wiz_roll_item) - * - Reroll item (via wiz_reroll_item) - * - Change properties (via wiz_tweak_item) - * - Change the number of items (via wiz_quantity_item) + * @return なし + * @details + * - Output statistics (via wiz_roll_item)
+ * - Reroll item (via wiz_reroll_item)
+ * - Change properties (via wiz_tweak_item)
+ * - Change the number of items (via wiz_quantity_item)
*/ static void do_cmd_wiz_play(void) { - int item; + OBJECT_IDX item; object_type forge; object_type *q_ptr; @@ -1346,8 +1398,11 @@ static void do_cmd_wiz_play(void) } -/* +/*! + * @brief 任意のベースアイテム生成のメインルーチン / * Wizard routine for creating objects -RAK- + * @return なし + * @details * Heavily modified to allow magification and artifactification -Bernd- * * Note that wizards cannot create objects on top of other objects. @@ -1360,8 +1415,7 @@ static void wiz_create_item(void) object_type forge; object_type *q_ptr; - int k_idx; - + IDX k_idx; /* Save the screen */ screen_save(); @@ -1372,7 +1426,6 @@ static void wiz_create_item(void) /* Restore the screen */ screen_load(); - /* Return if failed */ if (!k_idx) return; @@ -1390,7 +1443,7 @@ static void wiz_create_item(void) if (a_info[i].sval != k_info[k_idx].sval) continue; /* Create this artifact */ - create_named_art(i, py, px); + (void)create_named_art(i, p_ptr->y, p_ptr->x); /* All done */ msg_print("Allocated(INSTA_ART)."); @@ -1409,15 +1462,17 @@ static void wiz_create_item(void) apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART); /* Drop the object from heaven */ - (void)drop_near(q_ptr, -1, py, px); + (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x); /* All done */ msg_print("Allocated."); } -/* +/*! + * @brief プレイヤーを完全回復する / * Cure everything instantly + * @return なし */ static void do_cmd_wiz_cure_all(void) { @@ -1472,8 +1527,10 @@ static void do_cmd_wiz_cure_all(void) } -/* +/*! + * @brief 任意のダンジョン及び階層に飛ぶ / * Go to any level + * @return なし */ static void do_cmd_wiz_jump(void) { @@ -1498,18 +1555,19 @@ static void do_cmd_wiz_jump(void) if (!d_info[tmp_dungeon_type].maxdepth || (tmp_dungeon_type > max_d_idx)) tmp_dungeon_type = DUNGEON_ANGBAND; /* Prompt */ - sprintf(ppp, "Jump to level (0, %d-%d): ", d_info[tmp_dungeon_type].mindepth, d_info[tmp_dungeon_type].maxdepth); + sprintf(ppp, "Jump to level (0, %d-%d): ", + (int)d_info[tmp_dungeon_type].mindepth, (int)d_info[tmp_dungeon_type].maxdepth); /* Default */ - sprintf(tmp_val, "%d", dun_level); + sprintf(tmp_val, "%d", (int)dun_level); /* Ask for a level */ if (!get_string(ppp, tmp_val, 10)) return; /* Extract request */ - command_arg = atoi(tmp_val); + command_arg = (s16b)atoi(tmp_val); - dungeon_type = tmp_dungeon_type; + dungeon_type = (byte_hack)tmp_dungeon_type; } /* Paranoia */ @@ -1537,7 +1595,7 @@ static void do_cmd_wiz_jump(void) if (record_stair) do_cmd_write_nikki(NIKKI_WIZ_TELE,0,NULL); p_ptr->inside_quest = 0; - energy_use = 0; + p_ptr->energy_use = 0; /* Prevent energy_need from being too lower than 0 */ p_ptr->energy_need = 0; @@ -1553,12 +1611,14 @@ static void do_cmd_wiz_jump(void) } -/* +/*! + * @brief 全ベースアイテムを鑑定済みにする / * Become aware of a lot of objects + * @return なし */ static void do_cmd_wiz_learn(void) { - int i; + IDX i; object_type forge; object_type *q_ptr; @@ -1584,8 +1644,11 @@ static void do_cmd_wiz_learn(void) } -/* +/*! + * @brief 現在のフロアに合ったモンスターをランダムに召喚する / * Summon some creatures + * @param num 生成処理回数 + * @return なし */ static void do_cmd_wiz_summon(int num) { @@ -1593,40 +1656,49 @@ static void do_cmd_wiz_summon(int num) for (i = 0; i < num; i++) { - (void)summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); + (void)summon_specific(0, p_ptr->y, p_ptr->x, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); } } -/* + +/*! + * @brief モンスターを種族IDを指定して敵対的に召喚する / * Summon a creature of the specified type - * + * @param r_idx モンスター種族ID + * @return なし + * @details * XXX XXX XXX This function is rather dangerous */ -static void do_cmd_wiz_named(int r_idx) +static void do_cmd_wiz_named(MONRACE_IDX r_idx) { - (void)summon_named_creature(0, py, px, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP)); + (void)summon_named_creature(0, p_ptr->y, p_ptr->x, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP)); } -/* +/*! + * @brief モンスターを種族IDを指定してペット召喚する / * Summon a creature of the specified type - * + * @param r_idx モンスター種族ID + * @return なし + * @details * XXX XXX XXX This function is rather dangerous */ -static void do_cmd_wiz_named_friendly(int r_idx) +static void do_cmd_wiz_named_friendly(MONRACE_IDX r_idx) { - (void)summon_named_creature(0, py, px, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP | PM_FORCE_PET)); + (void)summon_named_creature(0, p_ptr->y, p_ptr->x, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP | PM_FORCE_PET)); } -/* +/*! + * @brief プレイヤー近辺の全モンスターを消去する / * Hack -- Delete all nearby monsters + * @return なし */ static void do_cmd_wiz_zap(void) { - int i; + MONSTER_IDX i; /* Genocide everyone nearby */ @@ -1643,18 +1715,28 @@ static void do_cmd_wiz_zap(void) /* Delete nearby monsters */ if (m_ptr->cdis <= MAX_SIGHT) { + if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) + { + char m_name[80]; + + monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE); + do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name); + } + delete_monster_idx(i); } } } -/* +/*! + * @brief フロアに存在する全モンスターを消去する / * Hack -- Delete all monsters + * @return なし */ static void do_cmd_wiz_zap_all(void) { - int i; + MONSTER_IDX i; /* Genocide everyone */ for (i = 1; i < m_max; i++) @@ -1667,24 +1749,34 @@ static void do_cmd_wiz_zap_all(void) /* Skip the mount */ if (i == p_ptr->riding) continue; + if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) + { + char m_name[80]; + + monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE); + do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name); + } + /* Delete this monster */ delete_monster_idx(i); } } -/* +/*! + * @brief 指定された地点の地形IDを変更する / * Create desired feature + * @return なし */ static void do_cmd_wiz_create_feature(void) { - static int prev_feat = FEAT_NONE; - static int prev_mimic = FEAT_NONE; + static int prev_feat = 0; + static int prev_mimic = 0; cave_type *c_ptr; feature_type *f_ptr; char tmp_val[160]; - int tmp_feat, tmp_mimic; - int y, x; + IDX tmp_feat, tmp_mimic; + POSITION y, x; if (!tgt_pt(&x, &y)) return; @@ -1694,14 +1786,10 @@ static void do_cmd_wiz_create_feature(void) sprintf(tmp_val, "%d", prev_feat); /* Query */ -#ifdef JP - if (!get_string("ÃÏ·Á: ", tmp_val, 3)) return; -#else - if (!get_string("Feature: ", tmp_val, 3)) return; -#endif + if (!get_string(_("地形: ", "Feature: "), tmp_val, 3)) return; /* Extract */ - tmp_feat = atoi(tmp_val); + tmp_feat = (IDX)atoi(tmp_val); if (tmp_feat < 0) tmp_feat = 0; else if (tmp_feat >= max_f_idx) tmp_feat = max_f_idx - 1; @@ -1709,19 +1797,15 @@ static void do_cmd_wiz_create_feature(void) sprintf(tmp_val, "%d", prev_mimic); /* Query */ -#ifdef JP - if (!get_string("ÃÏ·Á (mimic): ", tmp_val, 3)) return; -#else - if (!get_string("Feature (mimic): ", tmp_val, 3)) return; -#endif + if (!get_string(_("地形 (mimic): ", "Feature (mimic): "), tmp_val, 3)) return; /* Extract */ - tmp_mimic = atoi(tmp_val); + tmp_mimic = (IDX)atoi(tmp_val); if (tmp_mimic < 0) tmp_mimic = 0; else if (tmp_mimic >= max_f_idx) tmp_mimic = max_f_idx - 1; cave_set_feat(y, x, tmp_feat); - c_ptr->mimic = tmp_mimic; + c_ptr->mimic = (s16b)tmp_mimic; f_ptr = &f_info[get_feat_mimic(c_ptr)]; @@ -1738,7 +1822,7 @@ static void do_cmd_wiz_create_feature(void) lite_spot(y, x); /* Update some things */ - p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MONSTERS | PU_MON_LITE); + p_ptr->update |= (PU_FLOW); prev_feat = tmp_feat; prev_mimic = tmp_mimic; @@ -1748,8 +1832,10 @@ static void do_cmd_wiz_create_feature(void) #define NUM_O_SET 8 #define NUM_O_BIT 32 -/* +/*! + * @brief 現在のオプション設定をダンプ出力する / * Hack -- Dump option bits usage + * @return なし */ static void do_cmd_dump_options(void) { @@ -1770,11 +1856,7 @@ static void do_cmd_dump_options(void) /* Oops */ if (!fff) { -#ifdef JP - msg_format("¥Õ¥¡¥¤¥ë %s ¤ò³«¤±¤Þ¤»¤ó¤Ç¤·¤¿¡£", buf); -#else - msg_format("Failed to open file %s.", buf); -#endif + msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf); msg_print(NULL); return; } @@ -1787,7 +1869,7 @@ static void do_cmd_dump_options(void) /* Check for exist option bits */ for (i = 0; option_info[i].o_desc; i++) { - option_type *ot_ptr = &option_info[i]; + const option_type *ot_ptr = &option_info[i]; if (ot_ptr->o_var) exist[ot_ptr->o_set][ot_ptr->o_bit] = i + 1; } @@ -1803,7 +1885,7 @@ static void do_cmd_dump_options(void) { if (exist[i][j]) { - option_type *ot_ptr = &option_info[exist[i][j] - 1]; + const option_type *ot_ptr = &option_info[exist[i][j] - 1]; fprintf(fff, " %d - %02d (%4d) %s\n", i, j, ot_ptr->o_page, ot_ptr->o_text); } @@ -1822,11 +1904,7 @@ static void do_cmd_dump_options(void) /* Close it */ my_fclose(fff); -#ifdef JP - msg_format("¥ª¥×¥·¥ç¥óbit»ÈÍѾõ¶·¤ò¥Õ¥¡¥¤¥ë %s ¤Ë½ñ¤­½Ð¤·¤Þ¤·¤¿¡£", buf); -#else - msg_format("Option bits usage dump saved to file %s.", buf); -#endif + msg_format(_("オプションbit使用状況をファイル %s に書き出しました。", "Option bits usage dump saved to file %s."), buf); } @@ -1848,16 +1926,17 @@ extern void do_cmd_debug(void); -/* +/*! + * @brief デバッグコマンドを選択する処理のメインルーチン / * Ask for and parse a "debug command" * The "command_arg" may have been set. + * @return なし */ void do_cmd_debug(void) { int x, y; char cmd; - /* Get a "debug command" */ get_com("Debug Command: ", &cmd, FALSE); @@ -1911,7 +1990,7 @@ void do_cmd_debug(void) /* Create a named artifact */ case 'C': - wiz_create_named_art(command_arg); + wiz_create_named_art(); break; /* Detect everything */ @@ -1950,7 +2029,7 @@ void do_cmd_debug(void) /* Good Objects */ case 'g': if (command_arg <= 0) command_arg = 1; - acquirement(py, px, command_arg, FALSE, TRUE); + acquirement(p_ptr->y, p_ptr->x, command_arg, FALSE, FALSE, TRUE); break; /* Hitpoint rerating */ @@ -1994,6 +2073,11 @@ void do_cmd_debug(void) (void)gain_random_mutation(command_arg); break; + /* Reset Class */ + case 'R': + (void)do_cmd_wiz_reset_class(); + break; + /* Specific reward */ case 'r': (void)gain_level_reward(command_arg); @@ -2021,29 +2105,25 @@ void do_cmd_debug(void) /* Phase Door */ case 'p': - teleport_player(10, FALSE); + teleport_player(10, 0L); break; -#if 0 /* Complete a Quest -KMW- */ case 'q': - for (i = 0; i < max_quests; i++) + if(p_ptr->inside_quest) { - if (p_ptr->quest[i].status == QUEST_STATUS_TAKEN) + if (quest[p_ptr->inside_quest].status == QUEST_STATUS_TAKEN) { - p_ptr->quest[i].status++; - msg_print("Completed Quest"); - msg_print(NULL); + complete_quest(p_ptr->inside_quest); break; } } - if (i == max_quests) + else { msg_print("No current quest"); msg_print(NULL); } break; -#endif /* Make every dungeon square "known" to test streamers -KMW- */ case 'u': @@ -2063,15 +2143,27 @@ void do_cmd_debug(void) do_cmd_wiz_summon(command_arg); break; + /* Special(Random Artifact) Objects */ + case 'S': + if (command_arg <= 0) command_arg = 1; + acquirement(p_ptr->y, p_ptr->x, command_arg, TRUE, TRUE, TRUE); + break; + /* Teleport */ case 't': - teleport_player(100, FALSE); + teleport_player(100, 0L); break; + /* Game Time Setting */ + case 'T': + set_gametime(); + break; + + /* Very Good Objects */ case 'v': if (command_arg <= 0) command_arg = 1; - acquirement(py, px, command_arg, TRUE, TRUE); + acquirement(p_ptr->y, p_ptr->x, command_arg, TRUE, FALSE, TRUE); break; /* Wizard Light the Level */