X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fwizard2.c;h=1c94028aa52c9d1872bc7c4abfd32a970cacb730;hb=924ccf7dec90442b9f1dc29743203792b11fdd3d;hp=dc0993d6dd00f6891e49fee8d022529cb1720042;hpb=f5ef2743755d65cb49e2ad144a2c094ce62652b6;p=hengband%2Fhengband.git diff --git a/src/wizard2.c b/src/wizard2.c index dc0993d6d..1c94028aa 100644 --- a/src/wizard2.c +++ b/src/wizard2.c @@ -1,20 +1,21 @@ -/* File: wizard2.c */ - -/* - * Copyright (c) 1997 Ben Harrison, and others - * +/*! + * @file wizard2.c + * @brief ウィザードモードの処理(特別処理中心) / Wizard commands + * @date 2014/09/07 + * @author + * Copyright (c) 1997 Ben Harrison, and others
* This software may be copied and distributed for educational, research, * and not for profit purposes provided that this copyright and statement - * are included in all such copies. Other copyrights may also apply. + * are included in all such copies. Other copyrights may also apply.
+ * 2014 Deskull rearranged comment for Doxygen.
*/ -/* Purpose: Wizard commands */ - #include "angband.h" -/* - * Roll the hitdie -- aux of do_cmd_rerate() +/*! + * @brief プレイヤーのヒットダイスを振り直す / Roll the hitdie -- aux of do_cmd_rerate() + * @return なし */ void do_cmd_rerate_aux(void) { @@ -30,7 +31,7 @@ void do_cmd_rerate_aux(void) while (1) { /* Pre-calculate level 1 hitdice */ - p_ptr->player_hp[0] = p_ptr->hitdie; + p_ptr->player_hp[0] = (HIT_POINT)p_ptr->hitdie; for (i = 1; i < 4; i++) { @@ -50,8 +51,10 @@ void do_cmd_rerate_aux(void) } -/* - * Hack -- Rerate Hitpoints +/*! + * @brief プレイヤーのヒットダイスを振り直した後明示を行う / Hack -- Rerate Hitpoints + * @param display TRUEならば体力ランクを明示する + * @return なし */ void do_cmd_rerate(bool display) { @@ -78,20 +81,12 @@ void do_cmd_rerate(bool display) /* Message */ if (display) { -#ifdef JP - msg_format("¸½ºß¤ÎÂÎÎÏ¥é¥ó¥¯¤Ï %d/100 ¤Ç¤¹¡£", percent); -#else - msg_format("Your life rate is %d/100 now.", percent); -#endif + msg_format(_("現在の体力ランクは %d/100 です。", "Your life rate is %d/100 now."), percent); p_ptr->knowledge |= KNOW_HPRATE; } else { -#ifdef JP - msg_print("ÂÎÎÏ¥é¥ó¥¯¤¬ÊѤï¤Ã¤¿¡£"); -#else - msg_print("Life rate is changed."); -#endif + msg_print(_("体力ランクが変わった。", "Life rate is changed.")); p_ptr->knowledge &= ~(KNOW_HPRATE); } } @@ -99,24 +94,52 @@ void do_cmd_rerate(bool display) #ifdef ALLOW_WIZARD -/* - * Dimension Door +/*! + * @brief 必ず成功するウィザードモード用次元の扉処理 / Wizard Dimension Door + * @return 実際にテレポートを行ったらTRUEを返す */ static bool wiz_dimension_door(void) { - int x = 0, y = 0; - + POSITION x = 0, y = 0; if (!tgt_pt(&x, &y)) return FALSE; - teleport_player_to(y, x, TELEPORT_NONMAGICAL); + return (TRUE); +} + + +/*! + * @brief プレイ日数を変更する / Set gametime. + * @return 実際に変更を行ったらTRUEを返す + */ +static bool set_gametime(void) +{ + int tmp_int = 0; + char ppp[80], tmp_val[40]; + + /* Prompt */ + sprintf(ppp, "Dungeon Turn (0-%ld): ", dungeon_turn_limit); + + /* Default */ + sprintf(tmp_val, "%ld", dungeon_turn); + + /* Query */ + if (!get_string(ppp, tmp_val, 10)) return (FALSE); + + /* Extract */ + tmp_int = atoi(tmp_val); + /* Verify */ + if (tmp_int >= dungeon_turn_limit) tmp_int = dungeon_turn_limit - 1; + else if (tmp_int < 0) tmp_int = 0; + dungeon_turn = turn = tmp_int; return (TRUE); + } -/* - * Create the artifact of the specified number -- DAN - * +/*! + * @brief 指定されたIDの固定アーティファクトを生成する / Create the artifact of the specified number + * @return なし */ static void wiz_create_named_art(void) { @@ -132,15 +155,16 @@ static void wiz_create_named_art(void) if(a_idx >= max_a_idx) a_idx = 0; /* Create the artifact */ - (void)create_named_art(a_idx, py, px); + (void)create_named_art(a_idx, p_ptr->y, p_ptr->x); /* All done */ msg_print("Allocated."); } -/* - * Hack -- quick debugging hook +/*! + * @brief ウィザードモード用モンスター調査 / Hack -- quick debugging hook + * @return なし */ static void do_cmd_wiz_hack_ben(void) { @@ -150,18 +174,20 @@ static void do_cmd_wiz_hack_ben(void) } - #ifdef MONSTER_HORDES -/* Summon a horde of monsters */ +/*! + * @brief ウィザードモード用モンスターの群れ生成 / Summon a horde of monsters + * @return なし + */ static void do_cmd_summon_horde(void) { - int wy = py, wx = px; + POSITION wy = p_ptr->y, wx = p_ptr->x; int attempts = 1000; while (--attempts) { - scatter(&wy, &wx, py, px, 3, 0); + scatter(&wy, &wx, p_ptr->y, p_ptr->x, 3, 0); if (cave_empty_bold(wy, wx)) break; } @@ -170,9 +196,9 @@ static void do_cmd_summon_horde(void) #endif /* MONSTER_HORDES */ - -/* - * Output a long int in binary format. +/*! + * @brief 32ビット変数のビット配列を並べて描画する / Output a long int in binary format. + * @return なし */ static void prt_binary(u32b flags, int row, int col) { @@ -197,19 +223,23 @@ static void prt_binary(u32b flags, int row, int col) } -#define K_MAX_DEPTH 110 +#define K_MAX_DEPTH 110 /*!< アイテムの階層毎生成率を表示する最大階 */ -/* - * Output a rarity graph for a type of object. +/*! + * @brief アイテムの階層毎生成率を表示する / Output a rarity graph for a type of object. + * @param tval ベースアイテムの大項目ID + * @param sval ベースアイテムの小項目ID + * @param row 表示列 + * @param col 表示行 + * @return なし */ -static void prt_alloc(byte tval, byte sval, int row, int col) +static void prt_alloc(OBJECT_TYPE_VALUE tval, OBJECT_SUBTYPE_VALUE sval, TERM_POSITION row, TERM_POSITION col) { int i, j; int home = 0; u32b rarity[K_MAX_DEPTH]; u32b total[K_MAX_DEPTH]; - s32b maxd = 1, display[22]; - byte c = TERM_WHITE; + s32b display[22]; cptr r = "+---Rate---+"; object_kind *k_ptr; @@ -289,6 +319,11 @@ static void prt_alloc(byte tval, byte sval, int row, int col) prt(r, row, col); } +/*! + * @brief プレイヤーの職業を変更する + * @return なし + * @todo 魔法領域の再選択などがまだ不完全、要実装。 + */ static void do_cmd_wiz_reset_class(void) { int tmp_int; @@ -311,7 +346,7 @@ static void do_cmd_wiz_reset_class(void) if (tmp_int < 0 || tmp_int >= MAX_CLASS) return; /* Save it */ - p_ptr->pclass = tmp_int; + p_ptr->pclass = (byte_hack)tmp_int; /* Redraw inscription */ p_ptr->window |= (PW_PLAYER); @@ -323,8 +358,9 @@ static void do_cmd_wiz_reset_class(void) } -/* - * Hack -- Teleport to the target +/*! + * @brief ウィザードモード用処理としてターゲット中の相手をテレポートバックする / Hack -- Teleport to the target + * @return なし */ static void do_cmd_wiz_bamf(void) { @@ -336,8 +372,10 @@ static void do_cmd_wiz_bamf(void) } -/* +/*! + * @brief プレイヤーの現能力値を調整する * Aux function for "do_cmd_wiz_change()". -RAK- + * @return なし */ static void do_cmd_wiz_change_aux(void) { @@ -369,7 +407,7 @@ static void do_cmd_wiz_change_aux(void) else if (tmp_int < 3) tmp_int = 3; /* Save it */ - p_ptr->stat_cur[i] = p_ptr->stat_max[i] = tmp_int; + p_ptr->stat_cur[i] = p_ptr->stat_max[i] = (s16b)tmp_int; } @@ -377,14 +415,10 @@ static void do_cmd_wiz_change_aux(void) sprintf(tmp_val, "%d", WEAPON_EXP_MASTER); /* Query */ -#ifdef JP - if (!get_string("½ÏÎýÅÙ: ", tmp_val, 9)) return; -#else - if (!get_string("Proficiency: ", tmp_val, 9)) return; -#endif + if (!get_string(_("熟練度: ", "Proficiency: "), tmp_val, 9)) return; /* Extract */ - tmp_s16b = atoi(tmp_val); + tmp_s16b = (s16b)atoi(tmp_val); /* Verify */ if (tmp_s16b < WEAPON_EXP_UNSKILLED) tmp_s16b = WEAPON_EXP_UNSKILLED; @@ -450,8 +484,10 @@ static void do_cmd_wiz_change_aux(void) } -/* +/*! + * @brief プレイヤーの現能力値を調整する(メインルーチン) * Change various "permanent" player variables. + * @return なし */ static void do_cmd_wiz_change(void) { @@ -463,7 +499,12 @@ static void do_cmd_wiz_change(void) } -/* +/*! + * @brief アイテムの詳細ステータスを表示する / + * Change various "permanent" player variables. + * @param o_ptr 詳細を表示するアイテム情報の参照ポインタ + * @return なし + * @details * Wizard routines for creating objects -RAK- * And for manipulating them! -Bernd- * @@ -517,9 +558,6 @@ static void do_cmd_wiz_change(void) * * Hack -- this function will allow you to create multiple artifacts. * This "feature" may induce crashes or other nasty effects. - */ - -/* * Just display an item's properties (debug-info) * Originally by David Reeve Sward * Verbose item flags by -Bernd- @@ -597,17 +635,17 @@ static void wiz_display_item(object_type *o_ptr) } -/* - * A structure to hold a tval and its description +/*! + * ベースアイテムの大項目IDの種別名をまとめる構造体 / A structure to hold a tval and its description */ typedef struct tval_desc { - int tval; - cptr desc; + int tval; /*!< 大項目のID */ + cptr desc; /*!< 大項目名 */ } tval_desc; -/* - * A list of tvals and their textual names +/*! + * ベースアイテムの大項目IDの種別名定義 / A list of tvals and their textual names */ static tval_desc tvals[] = { @@ -666,8 +704,11 @@ static tval_desc tvals[] = }; -/* - * Strip an "object name" into a buffer +/*! + * @brief nameバッファ内からベースアイテム名を返す / Strip an "object name" into a buffer + * @param buf ベースアイテム格納先の参照ポインタ + * @param k_idx ベースアイテムID + * @return なし */ void strip_name(char *buf, int k_idx) { @@ -695,19 +736,20 @@ void strip_name(char *buf, int k_idx) } -/* +/*! + * @brief ベースアイテムのウィザード生成のために大項目IDと小項目IDを取得する / * Specify tval and sval (type and subtype of object) originally + * @return ベースアイテムID + * @details * by RAK, heavily modified by -Bernd- - * * This function returns the k_idx of an object type, or zero if failed - * * List up to 50 choices in three columns */ -static int wiz_create_itemtype(void) +static IDX wiz_create_itemtype(void) { int i, num, max_num; int col, row; - int tval; + OBJECT_TYPE_VALUE tval; cptr tval_desc; char ch; @@ -799,46 +841,50 @@ static int wiz_create_itemtype(void) } -/* - * Tweak an item +/*! + * @briefアイテムの基礎能力値を調整する / Tweak an item + * @param o_ptr 調整するアイテムの参照ポインタ + * @return なし */ static void wiz_tweak_item(object_type *o_ptr) { cptr p; char tmp_val[80]; - /* Hack -- leave artifacts alone */ if (object_is_artifact(o_ptr)) return; p = "Enter new 'pval' setting: "; sprintf(tmp_val, "%d", o_ptr->pval); if (!get_string(p, tmp_val, 5)) return; - o_ptr->pval = atoi(tmp_val); + o_ptr->pval = (s16b)atoi(tmp_val); wiz_display_item(o_ptr); p = "Enter new 'to_a' setting: "; sprintf(tmp_val, "%d", o_ptr->to_a); if (!get_string(p, tmp_val, 5)) return; - o_ptr->to_a = atoi(tmp_val); + o_ptr->to_a = (s16b)atoi(tmp_val); wiz_display_item(o_ptr); p = "Enter new 'to_h' setting: "; sprintf(tmp_val, "%d", o_ptr->to_h); if (!get_string(p, tmp_val, 5)) return; - o_ptr->to_h = atoi(tmp_val); + o_ptr->to_h = (s16b)atoi(tmp_val); wiz_display_item(o_ptr); p = "Enter new 'to_d' setting: "; - sprintf(tmp_val, "%d", o_ptr->to_d); + sprintf(tmp_val, "%d", (int)o_ptr->to_d); if (!get_string(p, tmp_val, 5)) return; - o_ptr->to_d = atoi(tmp_val); + o_ptr->to_d = (s16b)atoi(tmp_val); wiz_display_item(o_ptr); } -/* +/*! + * @brief アイテムの質を選択して再生成する / * Apply magic to an item or turn it into an artifact. -Bernd- + * @param o_ptr 再生成の対象となるアイテム情報の参照ポインタ + * @return なし */ static void wiz_reroll_item(object_type *o_ptr) { @@ -969,9 +1015,11 @@ static void wiz_reroll_item(object_type *o_ptr) -/* +/*! + * @brief 検査対象のアイテムを基準とした生成テストを行う / * Try to create an item again. Output some statistics. -Bernd- - * + * @param o_ptr 生成テストの基準となるアイテム情報の参照ポインタ + * @return なし * The statistics are correct now. We acquire a clean grid, and then * repeatedly place an object in this grid, copying it into an item * holder, and then deleting the object. We fiddle with the artifact @@ -1137,8 +1185,11 @@ static void wiz_statistics(object_type *o_ptr) } -/* +/*! + * @brief 検査対象のアイテムの数を変更する / * Change the quantity of a the item + * @param o_ptr 変更するアイテム情報構造体の参照ポインタ + * @return なし */ static void wiz_quantity_item(object_type *o_ptr) { @@ -1154,7 +1205,7 @@ static void wiz_quantity_item(object_type *o_ptr) tmp_qnt = o_ptr->number; /* Default */ - sprintf(tmp_val, "%d", o_ptr->number); + sprintf(tmp_val, "%d", (int)o_ptr->number); /* Query */ if (get_string("Quantity: ", tmp_val, 2)) @@ -1167,7 +1218,7 @@ static void wiz_quantity_item(object_type *o_ptr) if (tmp_int > 99) tmp_int = 99; /* Accept modifications */ - o_ptr->number = tmp_int; + o_ptr->number = (byte_hack)tmp_int; } if (o_ptr->tval == TV_ROD) @@ -1176,7 +1227,11 @@ static void wiz_quantity_item(object_type *o_ptr) } } -/* debug command for blue mage */ +/*! + * @brief 青魔導師の魔法を全て習得済みにする / + * debug command for blue mage + * @return なし + */ static void do_cmd_wiz_blue_mage(void) { @@ -1205,16 +1260,19 @@ static void do_cmd_wiz_blue_mage(void) } -/* +/*! + * @brief アイテム検査のメインルーチン / * Play with an item. Options include: - * - Output statistics (via wiz_roll_item) - * - Reroll item (via wiz_reroll_item) - * - Change properties (via wiz_tweak_item) - * - Change the number of items (via wiz_quantity_item) + * @return なし + * @details + * - Output statistics (via wiz_roll_item)
+ * - Reroll item (via wiz_reroll_item)
+ * - Change properties (via wiz_tweak_item)
+ * - Change the number of items (via wiz_quantity_item)
*/ static void do_cmd_wiz_play(void) { - int item; + OBJECT_IDX item; object_type forge; object_type *q_ptr; @@ -1340,8 +1398,11 @@ static void do_cmd_wiz_play(void) } -/* +/*! + * @brief 任意のベースアイテム生成のメインルーチン / * Wizard routine for creating objects -RAK- + * @return なし + * @details * Heavily modified to allow magification and artifactification -Bernd- * * Note that wizards cannot create objects on top of other objects. @@ -1354,8 +1415,7 @@ static void wiz_create_item(void) object_type forge; object_type *q_ptr; - int k_idx; - + IDX k_idx; /* Save the screen */ screen_save(); @@ -1366,7 +1426,6 @@ static void wiz_create_item(void) /* Restore the screen */ screen_load(); - /* Return if failed */ if (!k_idx) return; @@ -1384,7 +1443,7 @@ static void wiz_create_item(void) if (a_info[i].sval != k_info[k_idx].sval) continue; /* Create this artifact */ - (void)create_named_art(i, py, px); + (void)create_named_art(i, p_ptr->y, p_ptr->x); /* All done */ msg_print("Allocated(INSTA_ART)."); @@ -1403,15 +1462,17 @@ static void wiz_create_item(void) apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART); /* Drop the object from heaven */ - (void)drop_near(q_ptr, -1, py, px); + (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x); /* All done */ msg_print("Allocated."); } -/* +/*! + * @brief プレイヤーを完全回復する / * Cure everything instantly + * @return なし */ static void do_cmd_wiz_cure_all(void) { @@ -1466,8 +1527,10 @@ static void do_cmd_wiz_cure_all(void) } -/* +/*! + * @brief 任意のダンジョン及び階層に飛ぶ / * Go to any level + * @return なし */ static void do_cmd_wiz_jump(void) { @@ -1492,18 +1555,19 @@ static void do_cmd_wiz_jump(void) if (!d_info[tmp_dungeon_type].maxdepth || (tmp_dungeon_type > max_d_idx)) tmp_dungeon_type = DUNGEON_ANGBAND; /* Prompt */ - sprintf(ppp, "Jump to level (0, %d-%d): ", d_info[tmp_dungeon_type].mindepth, d_info[tmp_dungeon_type].maxdepth); + sprintf(ppp, "Jump to level (0, %d-%d): ", + (int)d_info[tmp_dungeon_type].mindepth, (int)d_info[tmp_dungeon_type].maxdepth); /* Default */ - sprintf(tmp_val, "%d", dun_level); + sprintf(tmp_val, "%d", (int)dun_level); /* Ask for a level */ if (!get_string(ppp, tmp_val, 10)) return; /* Extract request */ - command_arg = atoi(tmp_val); + command_arg = (s16b)atoi(tmp_val); - dungeon_type = tmp_dungeon_type; + dungeon_type = (byte_hack)tmp_dungeon_type; } /* Paranoia */ @@ -1531,7 +1595,7 @@ static void do_cmd_wiz_jump(void) if (record_stair) do_cmd_write_nikki(NIKKI_WIZ_TELE,0,NULL); p_ptr->inside_quest = 0; - energy_use = 0; + p_ptr->energy_use = 0; /* Prevent energy_need from being too lower than 0 */ p_ptr->energy_need = 0; @@ -1547,12 +1611,14 @@ static void do_cmd_wiz_jump(void) } -/* +/*! + * @brief 全ベースアイテムを鑑定済みにする / * Become aware of a lot of objects + * @return なし */ static void do_cmd_wiz_learn(void) { - int i; + IDX i; object_type forge; object_type *q_ptr; @@ -1578,8 +1644,11 @@ static void do_cmd_wiz_learn(void) } -/* +/*! + * @brief 現在のフロアに合ったモンスターをランダムに召喚する / * Summon some creatures + * @param num 生成処理回数 + * @return なし */ static void do_cmd_wiz_summon(int num) { @@ -1587,40 +1656,49 @@ static void do_cmd_wiz_summon(int num) for (i = 0; i < num; i++) { - (void)summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); + (void)summon_specific(0, p_ptr->y, p_ptr->x, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); } } -/* + +/*! + * @brief モンスターを種族IDを指定して敵対的に召喚する / * Summon a creature of the specified type - * + * @param r_idx モンスター種族ID + * @return なし + * @details * XXX XXX XXX This function is rather dangerous */ -static void do_cmd_wiz_named(int r_idx) +static void do_cmd_wiz_named(MONRACE_IDX r_idx) { - (void)summon_named_creature(0, py, px, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP)); + (void)summon_named_creature(0, p_ptr->y, p_ptr->x, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP)); } -/* +/*! + * @brief モンスターを種族IDを指定してペット召喚する / * Summon a creature of the specified type - * + * @param r_idx モンスター種族ID + * @return なし + * @details * XXX XXX XXX This function is rather dangerous */ -static void do_cmd_wiz_named_friendly(int r_idx) +static void do_cmd_wiz_named_friendly(MONRACE_IDX r_idx) { - (void)summon_named_creature(0, py, px, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP | PM_FORCE_PET)); + (void)summon_named_creature(0, p_ptr->y, p_ptr->x, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP | PM_FORCE_PET)); } -/* +/*! + * @brief プレイヤー近辺の全モンスターを消去する / * Hack -- Delete all nearby monsters + * @return なし */ static void do_cmd_wiz_zap(void) { - int i; + MONSTER_IDX i; /* Genocide everyone nearby */ @@ -1651,12 +1729,14 @@ static void do_cmd_wiz_zap(void) } -/* +/*! + * @brief フロアに存在する全モンスターを消去する / * Hack -- Delete all monsters + * @return なし */ static void do_cmd_wiz_zap_all(void) { - int i; + MONSTER_IDX i; /* Genocide everyone */ for (i = 1; i < m_max; i++) @@ -1683,8 +1763,10 @@ static void do_cmd_wiz_zap_all(void) } -/* +/*! + * @brief 指定された地点の地形IDを変更する / * Create desired feature + * @return なし */ static void do_cmd_wiz_create_feature(void) { @@ -1693,8 +1775,8 @@ static void do_cmd_wiz_create_feature(void) cave_type *c_ptr; feature_type *f_ptr; char tmp_val[160]; - int tmp_feat, tmp_mimic; - int y, x; + IDX tmp_feat, tmp_mimic; + POSITION y, x; if (!tgt_pt(&x, &y)) return; @@ -1704,14 +1786,10 @@ static void do_cmd_wiz_create_feature(void) sprintf(tmp_val, "%d", prev_feat); /* Query */ -#ifdef JP - if (!get_string("ÃÏ·Á: ", tmp_val, 3)) return; -#else - if (!get_string("Feature: ", tmp_val, 3)) return; -#endif + if (!get_string(_("地形: ", "Feature: "), tmp_val, 3)) return; /* Extract */ - tmp_feat = atoi(tmp_val); + tmp_feat = (IDX)atoi(tmp_val); if (tmp_feat < 0) tmp_feat = 0; else if (tmp_feat >= max_f_idx) tmp_feat = max_f_idx - 1; @@ -1719,19 +1797,15 @@ static void do_cmd_wiz_create_feature(void) sprintf(tmp_val, "%d", prev_mimic); /* Query */ -#ifdef JP - if (!get_string("ÃÏ·Á (mimic): ", tmp_val, 3)) return; -#else - if (!get_string("Feature (mimic): ", tmp_val, 3)) return; -#endif + if (!get_string(_("地形 (mimic): ", "Feature (mimic): "), tmp_val, 3)) return; /* Extract */ - tmp_mimic = atoi(tmp_val); + tmp_mimic = (IDX)atoi(tmp_val); if (tmp_mimic < 0) tmp_mimic = 0; else if (tmp_mimic >= max_f_idx) tmp_mimic = max_f_idx - 1; cave_set_feat(y, x, tmp_feat); - c_ptr->mimic = tmp_mimic; + c_ptr->mimic = (s16b)tmp_mimic; f_ptr = &f_info[get_feat_mimic(c_ptr)]; @@ -1758,8 +1832,10 @@ static void do_cmd_wiz_create_feature(void) #define NUM_O_SET 8 #define NUM_O_BIT 32 -/* +/*! + * @brief 現在のオプション設定をダンプ出力する / * Hack -- Dump option bits usage + * @return なし */ static void do_cmd_dump_options(void) { @@ -1780,11 +1856,7 @@ static void do_cmd_dump_options(void) /* Oops */ if (!fff) { -#ifdef JP - msg_format("¥Õ¥¡¥¤¥ë %s ¤ò³«¤±¤Þ¤»¤ó¤Ç¤·¤¿¡£", buf); -#else - msg_format("Failed to open file %s.", buf); -#endif + msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf); msg_print(NULL); return; } @@ -1832,11 +1904,7 @@ static void do_cmd_dump_options(void) /* Close it */ my_fclose(fff); -#ifdef JP - msg_format("¥ª¥×¥·¥ç¥óbit»ÈÍѾõ¶·¤ò¥Õ¥¡¥¤¥ë %s ¤Ë½ñ¤­½Ð¤·¤Þ¤·¤¿¡£", buf); -#else - msg_format("Option bits usage dump saved to file %s.", buf); -#endif + msg_format(_("オプションbit使用状況をファイル %s に書き出しました。", "Option bits usage dump saved to file %s."), buf); } @@ -1858,16 +1926,17 @@ extern void do_cmd_debug(void); -/* +/*! + * @brief デバッグコマンドを選択する処理のメインルーチン / * Ask for and parse a "debug command" * The "command_arg" may have been set. + * @return なし */ void do_cmd_debug(void) { int x, y; char cmd; - /* Get a "debug command" */ get_com("Debug Command: ", &cmd, FALSE); @@ -1960,7 +2029,7 @@ void do_cmd_debug(void) /* Good Objects */ case 'g': if (command_arg <= 0) command_arg = 1; - acquirement(py, px, command_arg, FALSE, FALSE, TRUE); + acquirement(p_ptr->y, p_ptr->x, command_arg, FALSE, FALSE, TRUE); break; /* Hitpoint rerating */ @@ -2039,26 +2108,22 @@ void do_cmd_debug(void) teleport_player(10, 0L); break; -#if 0 /* Complete a Quest -KMW- */ case 'q': - for (i = 0; i < max_quests; i++) + if(p_ptr->inside_quest) { - if (p_ptr->quest[i].status == QUEST_STATUS_TAKEN) + if (quest[p_ptr->inside_quest].status == QUEST_STATUS_TAKEN) { - p_ptr->quest[i].status++; - msg_print("Completed Quest"); - msg_print(NULL); + complete_quest(p_ptr->inside_quest); break; } } - if (i == max_quests) + else { msg_print("No current quest"); msg_print(NULL); } break; -#endif /* Make every dungeon square "known" to test streamers -KMW- */ case 'u': @@ -2081,7 +2146,7 @@ void do_cmd_debug(void) /* Special(Random Artifact) Objects */ case 'S': if (command_arg <= 0) command_arg = 1; - acquirement(py, px, command_arg, TRUE, TRUE, TRUE); + acquirement(p_ptr->y, p_ptr->x, command_arg, TRUE, TRUE, TRUE); break; /* Teleport */ @@ -2089,10 +2154,16 @@ void do_cmd_debug(void) teleport_player(100, 0L); break; + /* Game Time Setting */ + case 'T': + set_gametime(); + break; + + /* Very Good Objects */ case 'v': if (command_arg <= 0) command_arg = 1; - acquirement(py, px, command_arg, TRUE, FALSE, TRUE); + acquirement(p_ptr->y, p_ptr->x, command_arg, TRUE, FALSE, TRUE); break; /* Wizard Light the Level */