X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fwizard2.c;h=1c94028aa52c9d1872bc7c4abfd32a970cacb730;hb=924ccf7dec90442b9f1dc29743203792b11fdd3d;hp=ecb1180f0a6942293eb0e0967eba1e229c6e59a6;hpb=5354093f6e1a73b3ea03e372703fffdf4947d0e1;p=hengband%2Fhengband.git diff --git a/src/wizard2.c b/src/wizard2.c index ecb1180f0..1c94028aa 100644 --- a/src/wizard2.c +++ b/src/wizard2.c @@ -1,53 +1,67 @@ -/* File: wizard2.c */ - -/* Purpose: Wizard commands */ - -/* - * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke - * - * This software may be copied and distributed for educational, research, and - * not for profit purposes provided that this copyright and statement are - * included in all such copies. +/*! + * @file wizard2.c + * @brief ウィザードモードの処理(特別処理中心) / Wizard commands + * @date 2014/09/07 + * @author + * Copyright (c) 1997 Ben Harrison, and others
+ * This software may be copied and distributed for educational, research, + * and not for profit purposes provided that this copyright and statement + * are included in all such copies. Other copyrights may also apply.
+ * 2014 Deskull rearranged comment for Doxygen.
*/ #include "angband.h" -/* - * Hack -- Rerate Hitpoints +/*! + * @brief プレイヤーのヒットダイスを振り直す / Roll the hitdie -- aux of do_cmd_rerate() + * @return なし */ -void do_cmd_rerate(bool display) +void do_cmd_rerate_aux(void) { - int min_value, max_value, i, percent, j; + /* Minimum hitpoints at highest level */ + int min_value = p_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (p_ptr->hitdie + 1)) * 3 / 8; - min_value = ((PY_MAX_LEVEL+2) * (p_ptr->hitdie + 1)) * 3 / 8; - min_value += p_ptr->hitdie; + /* Maximum hitpoints at highest level */ + int max_value = p_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (p_ptr->hitdie + 1)) * 5 / 8; - max_value = ((PY_MAX_LEVEL+2) * (p_ptr->hitdie + 1)) * 5 / 8; - max_value += p_ptr->hitdie; + int i; /* Rerate */ while (1) { - p_ptr->player_hp[0] = p_ptr->hitdie; + /* Pre-calculate level 1 hitdice */ + p_ptr->player_hp[0] = (HIT_POINT)p_ptr->hitdie; for (i = 1; i < 4; i++) { - j = randint1(p_ptr->hitdie); - p_ptr->player_hp[0] += j; + p_ptr->player_hp[0] += randint1(p_ptr->hitdie); } - /* Collect values */ + /* Roll the hitpoint values */ for (i = 1; i < PY_MAX_LEVEL; i++) { - p_ptr->player_hp[i] = randint1(p_ptr->hitdie); - p_ptr->player_hp[i] += p_ptr->player_hp[i - 1]; + p_ptr->player_hp[i] = p_ptr->player_hp[i - 1] + randint1(p_ptr->hitdie); } - /* Legal values */ + /* Require "valid" hitpoints at highest level */ if ((p_ptr->player_hp[PY_MAX_LEVEL - 1] >= min_value) && (p_ptr->player_hp[PY_MAX_LEVEL - 1] <= max_value)) break; } +} + + +/*! + * @brief プレイヤーのヒットダイスを振り直した後明示を行う / Hack -- Rerate Hitpoints + * @param display TRUEならば体力ランクを明示する + * @return なし + */ +void do_cmd_rerate(bool display) +{ + int percent; + + /* Rerate */ + do_cmd_rerate_aux(); percent = (int)(((long)p_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) / (2 * p_ptr->hitdie + @@ -67,20 +81,12 @@ void do_cmd_rerate(bool display) /* Message */ if (display) { -#ifdef JP - msg_format("¸½ºß¤ÎÂÎÎÏ¥é¥ó¥¯¤Ï %d/100 ¤Ç¤¹¡£", percent); -#else - msg_format("Your life rate is %d/100 now.", percent); -#endif + msg_format(_("現在の体力ランクは %d/100 です。", "Your life rate is %d/100 now."), percent); p_ptr->knowledge |= KNOW_HPRATE; } else { -#ifdef JP - msg_print("ÂÎÎÏ¥é¥ó¥¯¤¬ÊѤï¤Ã¤¿¡£"); -#else - msg_print("Life rate is changed."); -#endif + msg_print(_("体力ランクが変わった。", "Life rate is changed.")); p_ptr->knowledge &= ~(KNOW_HPRATE); } } @@ -88,47 +94,77 @@ void do_cmd_rerate(bool display) #ifdef ALLOW_WIZARD -/* - * Dimension Door +/*! + * @brief 必ず成功するウィザードモード用次元の扉処理 / Wizard Dimension Door + * @return 実際にテレポートを行ったらTRUEを返す */ static bool wiz_dimension_door(void) { - int x = 0, y = 0; - + POSITION x = 0, y = 0; if (!tgt_pt(&x, &y)) return FALSE; + teleport_player_to(y, x, TELEPORT_NONMAGICAL); + return (TRUE); +} - if (!cave_empty_bold(y, x)) - { -#ifdef JP -msg_print("ÀºÎ¤«¤éʪ¼Á³¦¤ËÌá¤ë»þ¤¦¤Þ¤¯¤¤¤«¤Ê¤«¤Ã¤¿¡ª"); -#else - msg_print("You fail to exit the astral plane correctly!"); -#endif - teleport_player(10); - } - else teleport_player_to(y, x, FALSE); +/*! + * @brief プレイ日数を変更する / Set gametime. + * @return 実際に変更を行ったらTRUEを返す + */ +static bool set_gametime(void) +{ + int tmp_int = 0; + char ppp[80], tmp_val[40]; + + /* Prompt */ + sprintf(ppp, "Dungeon Turn (0-%ld): ", dungeon_turn_limit); + + /* Default */ + sprintf(tmp_val, "%ld", dungeon_turn); + + /* Query */ + if (!get_string(ppp, tmp_val, 10)) return (FALSE); + + /* Extract */ + tmp_int = atoi(tmp_val); + /* Verify */ + if (tmp_int >= dungeon_turn_limit) tmp_int = dungeon_turn_limit - 1; + else if (tmp_int < 0) tmp_int = 0; + dungeon_turn = turn = tmp_int; return (TRUE); + } -/* - * Create the artifact of the specified number -- DAN - * +/*! + * @brief 指定されたIDの固定アーティファクトを生成する / Create the artifact of the specified number + * @return なし */ -static void wiz_create_named_art(int a_idx) +static void wiz_create_named_art(void) { + char tmp_val[10] = ""; + int a_idx; + + /* Query */ + if (!get_string("Artifact ID:", tmp_val, 3)) return; + + /* Extract */ + a_idx = atoi(tmp_val); + if(a_idx < 0) a_idx = 0; + if(a_idx >= max_a_idx) a_idx = 0; + /* Create the artifact */ - create_named_art(a_idx, py, px); + (void)create_named_art(a_idx, p_ptr->y, p_ptr->x); /* All done */ msg_print("Allocated."); } -/* - * Hack -- quick debugging hook +/*! + * @brief ウィザードモード用モンスター調査 / Hack -- quick debugging hook + * @return なし */ static void do_cmd_wiz_hack_ben(void) { @@ -138,19 +174,21 @@ static void do_cmd_wiz_hack_ben(void) } - #ifdef MONSTER_HORDES -/* Summon a horde of monsters */ +/*! + * @brief ウィザードモード用モンスターの群れ生成 / Summon a horde of monsters + * @return なし + */ static void do_cmd_summon_horde(void) { - int wy = py, wx = px; + POSITION wy = p_ptr->y, wx = p_ptr->x; int attempts = 1000; while (--attempts) { - scatter(&wy, &wx, py, px, 3, 0); - if (cave_naked_bold(wy, wx)) break; + scatter(&wy, &wx, p_ptr->y, p_ptr->x, 3, 0); + if (cave_empty_bold(wy, wx)) break; } (void)alloc_horde(wy, wx); @@ -158,9 +196,9 @@ static void do_cmd_summon_horde(void) #endif /* MONSTER_HORDES */ - -/* - * Output a long int in binary format. +/*! + * @brief 32ビット変数のビット配列を並べて描画する / Output a long int in binary format. + * @return なし */ static void prt_binary(u32b flags, int row, int col) { @@ -185,21 +223,24 @@ static void prt_binary(u32b flags, int row, int col) } -#define K_MAX_DEPTH 110 +#define K_MAX_DEPTH 110 /*!< アイテムの階層毎生成率を表示する最大階 */ -/* - * Output a rarity graph for a type of object. +/*! + * @brief アイテムの階層毎生成率を表示する / Output a rarity graph for a type of object. + * @param tval ベースアイテムの大項目ID + * @param sval ベースアイテムの小項目ID + * @param row 表示列 + * @param col 表示行 + * @return なし */ -static void prt_alloc(byte tval, byte sval, int row, int col) +static void prt_alloc(OBJECT_TYPE_VALUE tval, OBJECT_SUBTYPE_VALUE sval, TERM_POSITION row, TERM_POSITION col) { int i, j; int home = 0; - u32b maxr = 1, maxt = 1, ratio; u32b rarity[K_MAX_DEPTH]; u32b total[K_MAX_DEPTH]; - s32b maxd = 1, display[22]; - byte c = TERM_WHITE; - cptr r = "+--common--+"; + s32b display[22]; + cptr r = "+---Rate---+"; object_kind *k_ptr; @@ -239,68 +280,20 @@ static void prt_alloc(byte tval, byte sval, int row, int col) if ((k_ptr->tval == tval) && (k_ptr->sval == sval)) { home = k_ptr->level; - rarity[i] += prob; + rarity[i] += prob / (GREAT_OBJ * K_MAX_DEPTH); } } total[i] += total_frac / (GREAT_OBJ * K_MAX_DEPTH); } - /* Find maxima */ - for (i = 0; i < K_MAX_DEPTH; i++) - { - if (rarity[i] > maxr) maxr = rarity[i]; - if (total[i] > maxt) maxt = total[i]; - } - - if (maxr / (GREAT_OBJ * K_MAX_DEPTH) != 0) - ratio = maxt / (maxr / (GREAT_OBJ * K_MAX_DEPTH)); - else - ratio = 99999L; - - /* Simulate a log graph */ - if (ratio > 1000) - { - c = TERM_L_WHITE; - r = "+-uncommon-+"; - } - if (ratio > 3000) - { - c = TERM_SLATE; - r = "+---rare---+"; - } - if (ratio > 32768L) - { - c = TERM_L_DARK; - r = "+-VeryRare-+"; - } - /* Calculate probabilities for each range */ for (i = 0; i < 22; i++) { /* Shift the values into view */ - int possibility = 0; for (j = i * K_MAX_DEPTH / 22; j < (i + 1) * K_MAX_DEPTH / 22; j++) - possibility += rarity[j] * (100 * maxt / total[j]); - - possibility = possibility / maxr; - - /* display[i] = log_{sqrt(2)}(possibility) */ - display[i] = 0; - while (possibility) - { - display[i]++; - possibility = possibility * 1000 / 1414; - } - - /* Track maximum */ - if (display[i] > maxd) maxd = display[i]; - } - - /* Normalize */ - if (maxd > 10) for (i = 0; i < 22; i++) - { - display[i] = display[i] - maxd + 10; + possibility += rarity[j] * 100000 / total[j]; + display[i] = possibility / 5; } /* Graph the rarities */ @@ -308,19 +301,17 @@ static void prt_alloc(byte tval, byte sval, int row, int col) { Term_putch(col, row + i + 1, TERM_WHITE, '|'); - prt(format("%d", (i * K_MAX_DEPTH / 220) % 10), row + i + 1, col); + prt(format("%2dF", (i * 5)), row + i + 1, col); - if (display[i] <= 0) - continue; /* Note the level */ if ((i * K_MAX_DEPTH / 22 <= home) && (home < (i + 1) * K_MAX_DEPTH / 22)) { - c_prt(TERM_RED, format("%.*s", display[i], "**********"), row + i + 1, col + 1); + c_prt(TERM_RED, format("%3d.%04d%%", display[i] / 1000, display[i] % 1000), row + i + 1, col + 3); } else { - c_prt(c, format("%.*s", display[i], "**********"), row + i + 1, col + 1); + c_prt(TERM_WHITE, format("%3d.%04d%%", display[i] / 1000, display[i] % 1000), row + i + 1, col + 3); } } @@ -328,9 +319,48 @@ static void prt_alloc(byte tval, byte sval, int row, int col) prt(r, row, col); } +/*! + * @brief プレイヤーの職業を変更する + * @return なし + * @todo 魔法領域の再選択などがまだ不完全、要実装。 + */ +static void do_cmd_wiz_reset_class(void) +{ + int tmp_int; + char tmp_val[160]; + char ppp[80]; + + /* Prompt */ + sprintf(ppp, "Class (0-%d): ", MAX_CLASS - 1); + + /* Default */ + sprintf(tmp_val, "%d", p_ptr->pclass); + + /* Query */ + if (!get_string(ppp, tmp_val, 2)) return; + + /* Extract */ + tmp_int = atoi(tmp_val); + + /* Verify */ + if (tmp_int < 0 || tmp_int >= MAX_CLASS) return; + + /* Save it */ + p_ptr->pclass = (byte_hack)tmp_int; + + /* Redraw inscription */ + p_ptr->window |= (PW_PLAYER); + + /* {.} and {$} effect p_ptr->warning and TRC_TELEPORT_SELF */ + p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS); + + update_stuff(); +} + -/* - * Hack -- Teleport to the target +/*! + * @brief ウィザードモード用処理としてターゲット中の相手をテレポートバックする / Hack -- Teleport to the target + * @return なし */ static void do_cmd_wiz_bamf(void) { @@ -338,12 +368,14 @@ static void do_cmd_wiz_bamf(void) if (!target_who) return; /* Teleport to the target */ - teleport_player_to(target_row, target_col, FALSE); + teleport_player_to(target_row, target_col, TELEPORT_NONMAGICAL); } -/* +/*! + * @brief プレイヤーの現能力値を調整する * Aux function for "do_cmd_wiz_change()". -RAK- + * @return なし */ static void do_cmd_wiz_change_aux(void) { @@ -375,28 +407,24 @@ static void do_cmd_wiz_change_aux(void) else if (tmp_int < 3) tmp_int = 3; /* Save it */ - p_ptr->stat_cur[i] = p_ptr->stat_max[i] = tmp_int; + p_ptr->stat_cur[i] = p_ptr->stat_max[i] = (s16b)tmp_int; } /* Default */ - sprintf(tmp_val, "8000"); + sprintf(tmp_val, "%d", WEAPON_EXP_MASTER); /* Query */ -#ifdef JP - if (!get_string("½ÏÎýÅÙ: ", tmp_val, 9)) return; -#else - if (!get_string("Proficiency: ", tmp_val, 9)) return; -#endif + if (!get_string(_("熟練度: ", "Proficiency: "), tmp_val, 9)) return; /* Extract */ - tmp_s16b = atoi(tmp_val); + tmp_s16b = (s16b)atoi(tmp_val); /* Verify */ - if (tmp_s16b < 0) tmp_s16b = 0L; - if (tmp_s16b > 8000) tmp_s16b = 8000L; + if (tmp_s16b < WEAPON_EXP_UNSKILLED) tmp_s16b = WEAPON_EXP_UNSKILLED; + if (tmp_s16b > WEAPON_EXP_MASTER) tmp_s16b = WEAPON_EXP_MASTER; - for (j = 0; j <= TV_SWORD - TV_BOW;j++) + for (j = 0; j <= TV_WEAPON_END - TV_WEAPON_BEGIN; j++) { for (i = 0;i < 64;i++) { @@ -412,9 +440,9 @@ static void do_cmd_wiz_change_aux(void) } for (j = 0; j < 32; j++) - p_ptr->spell_exp[j] = (tmp_s16b > 1600 ? 1600 : tmp_s16b); + p_ptr->spell_exp[j] = (tmp_s16b > SPELL_EXP_MASTER ? SPELL_EXP_MASTER : tmp_s16b); for (; j < 64; j++) - p_ptr->spell_exp[j] = (tmp_s16b > 1400 ? 1400 : tmp_s16b); + p_ptr->spell_exp[j] = (tmp_s16b > SPELL_EXP_EXPERT ? SPELL_EXP_EXPERT : tmp_s16b); /* Default */ sprintf(tmp_val, "%ld", (long)(p_ptr->au)); @@ -456,8 +484,10 @@ static void do_cmd_wiz_change_aux(void) } -/* +/*! + * @brief プレイヤーの現能力値を調整する(メインルーチン) * Change various "permanent" player variables. + * @return なし */ static void do_cmd_wiz_change(void) { @@ -469,7 +499,12 @@ static void do_cmd_wiz_change(void) } -/* +/*! + * @brief アイテムの詳細ステータスを表示する / + * Change various "permanent" player variables. + * @param o_ptr 詳細を表示するアイテム情報の参照ポインタ + * @return なし + * @details * Wizard routines for creating objects -RAK- * And for manipulating them! -Bernd- * @@ -523,9 +558,6 @@ static void do_cmd_wiz_change(void) * * Hack -- this function will allow you to create multiple artifacts. * This "feature" may induce crashes or other nasty effects. - */ - -/* * Just display an item's properties (debug-info) * Originally by David Reeve Sward * Verbose item flags by -Bernd- @@ -545,12 +577,12 @@ static void wiz_display_item(object_type *o_ptr) prt_alloc(o_ptr->tval, o_ptr->sval, 1, 0); /* Describe fully */ - object_desc_store(buf, o_ptr, TRUE, 3); + object_desc(buf, o_ptr, OD_STORE); prt(buf, 2, j); prt(format("kind = %-5d level = %-4d tval = %-5d sval = %-5d", - o_ptr->k_idx, get_object_level(o_ptr), + o_ptr->k_idx, k_info[o_ptr->k_idx].level, o_ptr->tval, o_ptr->sval), 4, j); prt(format("number = %-3d wgt = %-6d ac = %-5d damage = %dd%d", @@ -561,7 +593,7 @@ static void wiz_display_item(object_type *o_ptr) o_ptr->pval, o_ptr->to_a, o_ptr->to_h, o_ptr->to_d), 6, j); prt(format("name1 = %-4d name2 = %-4d cost = %ld", - o_ptr->name1, o_ptr->name2, (long)object_value(o_ptr)), 7, j); + o_ptr->name1, o_ptr->name2, (long)object_value_real(o_ptr)), 7, j); prt(format("ident = %04x xtra1 = %-4d xtra2 = %-4d timeout = %-d", o_ptr->ident, o_ptr->xtra1, o_ptr->xtra2, o_ptr->timeout), 8, j); @@ -603,17 +635,17 @@ static void wiz_display_item(object_type *o_ptr) } -/* - * A structure to hold a tval and its description +/*! + * ベースアイテムの大項目IDの種別名をまとめる構造体 / A structure to hold a tval and its description */ typedef struct tval_desc { - int tval; - cptr desc; + int tval; /*!< 大項目のID */ + cptr desc; /*!< 大項目名 */ } tval_desc; -/* - * A list of tvals and their textual names +/*! + * ベースアイテムの大項目IDの種別名定義 / A list of tvals and their textual names */ static tval_desc tvals[] = { @@ -648,12 +680,13 @@ static tval_desc tvals[] = { TV_DEATH_BOOK, "Death Spellbook" }, { TV_TRUMP_BOOK, "Trump Spellbook" }, { TV_ARCANE_BOOK, "Arcane Spellbook" }, - { TV_ENCHANT_BOOK, "Craft Spellbook"}, + { TV_CRAFT_BOOK, "Craft Spellbook"}, { TV_DAEMON_BOOK, "Daemon Spellbook"}, - { TV_CRUSADE_BOOK, "Crusade Spellbook"}, + { TV_CRUSADE_BOOK, "Crusade Spellbook"}, { TV_MUSIC_BOOK, "Music Spellbook" }, { TV_HISSATSU_BOOK, "Book of Kendo" }, - { TV_PARCHEMENT, "Parchement" }, + { TV_HEX_BOOK, "Hex Spellbook" }, + { TV_PARCHMENT, "Parchment" }, { TV_WHISTLE, "Whistle" }, { TV_SPIKE, "Spikes" }, { TV_DIGGING, "Digger" }, @@ -671,8 +704,11 @@ static tval_desc tvals[] = }; -/* - * Strip an "object name" into a buffer +/*! + * @brief nameバッファ内からベースアイテム名を返す / Strip an "object name" into a buffer + * @param buf ベースアイテム格納先の参照ポインタ + * @param k_idx ベースアイテムID + * @return なし */ void strip_name(char *buf, int k_idx) { @@ -700,19 +736,20 @@ void strip_name(char *buf, int k_idx) } -/* +/*! + * @brief ベースアイテムのウィザード生成のために大項目IDと小項目IDを取得する / * Specify tval and sval (type and subtype of object) originally + * @return ベースアイテムID + * @details * by RAK, heavily modified by -Bernd- - * * This function returns the k_idx of an object type, or zero if failed - * * List up to 50 choices in three columns */ -static int wiz_create_itemtype(void) +static IDX wiz_create_itemtype(void) { int i, num, max_num; int col, row; - int tval; + OBJECT_TYPE_VALUE tval; cptr tval_desc; char ch; @@ -804,46 +841,50 @@ static int wiz_create_itemtype(void) } -/* - * Tweak an item +/*! + * @briefアイテムの基礎能力値を調整する / Tweak an item + * @param o_ptr 調整するアイテムの参照ポインタ + * @return なし */ static void wiz_tweak_item(object_type *o_ptr) { cptr p; char tmp_val[80]; - /* Hack -- leave artifacts alone */ - if (artifact_p(o_ptr) || o_ptr->art_name) return; + if (object_is_artifact(o_ptr)) return; p = "Enter new 'pval' setting: "; sprintf(tmp_val, "%d", o_ptr->pval); if (!get_string(p, tmp_val, 5)) return; - o_ptr->pval = atoi(tmp_val); + o_ptr->pval = (s16b)atoi(tmp_val); wiz_display_item(o_ptr); p = "Enter new 'to_a' setting: "; sprintf(tmp_val, "%d", o_ptr->to_a); if (!get_string(p, tmp_val, 5)) return; - o_ptr->to_a = atoi(tmp_val); + o_ptr->to_a = (s16b)atoi(tmp_val); wiz_display_item(o_ptr); p = "Enter new 'to_h' setting: "; sprintf(tmp_val, "%d", o_ptr->to_h); if (!get_string(p, tmp_val, 5)) return; - o_ptr->to_h = atoi(tmp_val); + o_ptr->to_h = (s16b)atoi(tmp_val); wiz_display_item(o_ptr); p = "Enter new 'to_d' setting: "; - sprintf(tmp_val, "%d", o_ptr->to_d); + sprintf(tmp_val, "%d", (int)o_ptr->to_d); if (!get_string(p, tmp_val, 5)) return; - o_ptr->to_d = atoi(tmp_val); + o_ptr->to_d = (s16b)atoi(tmp_val); wiz_display_item(o_ptr); } -/* +/*! + * @brief アイテムの質を選択して再生成する / * Apply magic to an item or turn it into an artifact. -Bernd- + * @param o_ptr 再生成の対象となるアイテム情報の参照ポインタ + * @return なし */ static void wiz_reroll_item(object_type *o_ptr) { @@ -856,7 +897,7 @@ static void wiz_reroll_item(object_type *o_ptr) /* Hack -- leave artifacts alone */ - if (artifact_p(o_ptr) || o_ptr->art_name) return; + if (object_is_artifact(o_ptr)) return; /* Get local object */ @@ -876,7 +917,7 @@ static void wiz_reroll_item(object_type *o_ptr) if (!get_com("[a]ccept, [w]orthless, [c]ursed, [n]ormal, [g]ood, [e]xcellent, [s]pecial? ", &ch, FALSE)) { /* Preserve wizard-generated artifacts */ - if (artifact_p(q_ptr)) + if (object_is_fixed_artifact(q_ptr)) { a_info[q_ptr->name1].cur_num = 0; q_ptr->name1 = 0; @@ -894,7 +935,7 @@ static void wiz_reroll_item(object_type *o_ptr) } /* Preserve wizard-generated artifacts */ - if (artifact_p(q_ptr)) + if (object_is_fixed_artifact(q_ptr)) { a_info[q_ptr->name1].cur_num = 0; q_ptr->name1 = 0; @@ -906,44 +947,45 @@ static void wiz_reroll_item(object_type *o_ptr) case 'w': case 'W': { object_prep(q_ptr, o_ptr->k_idx); - apply_magic(q_ptr, dun_level, FALSE, TRUE, TRUE, TRUE); + apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT | AM_CURSED); break; } /* Apply bad magic, but first clear object */ case 'c': case 'C': { object_prep(q_ptr, o_ptr->k_idx); - apply_magic(q_ptr, dun_level, FALSE, TRUE, FALSE, TRUE); + apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_CURSED); break; } /* Apply normal magic, but first clear object */ case 'n': case 'N': { object_prep(q_ptr, o_ptr->k_idx); - apply_magic(q_ptr, dun_level, FALSE, FALSE, FALSE, FALSE); + apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART); break; } /* Apply good magic, but first clear object */ case 'g': case 'G': { object_prep(q_ptr, o_ptr->k_idx); - apply_magic(q_ptr, dun_level, FALSE, TRUE, FALSE, FALSE); + apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD); break; } /* Apply great magic, but first clear object */ case 'e': case 'E': { object_prep(q_ptr, o_ptr->k_idx); - apply_magic(q_ptr, dun_level, FALSE, TRUE, TRUE, FALSE); + apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT); break; } + /* Apply special magic, but first clear object */ case 's': case 'S': { object_prep(q_ptr, o_ptr->k_idx); - apply_magic(q_ptr, dun_level, TRUE, TRUE, TRUE, FALSE); + apply_magic(q_ptr, dun_level, AM_GOOD | AM_GREAT | AM_SPECIAL); - /* Failed to create normal artifact; make a random one */ - if (!artifact_p(q_ptr)) create_artifact(q_ptr, FALSE); + /* Failed to create artifact; make a random one */ + if (!object_is_artifact(q_ptr)) create_artifact(q_ptr, FALSE); break; } } @@ -973,9 +1015,11 @@ static void wiz_reroll_item(object_type *o_ptr) -/* +/*! + * @brief 検査対象のアイテムを基準とした生成テストを行う / * Try to create an item again. Output some statistics. -Bernd- - * + * @param o_ptr 生成テストの基準となるアイテム情報の参照ポインタ + * @return なし * The statistics are correct now. We acquire a clean grid, and then * repeatedly place an object in this grid, copying it into an item * holder, and then deleting the object. We fiddle with the artifact @@ -991,7 +1035,7 @@ static void wiz_statistics(object_type *o_ptr) char ch; cptr quality; - bool good, great; + u32b mode; object_type forge; object_type *q_ptr; @@ -1003,7 +1047,7 @@ static void wiz_statistics(object_type *o_ptr) /* XXX XXX XXX Mega-Hack -- allow multiple artifacts */ - if (artifact_p(o_ptr)) a_info[o_ptr->name1].cur_num = 0; + if (object_is_fixed_artifact(o_ptr)) a_info[o_ptr->name1].cur_num = 0; /* Interact */ @@ -1019,30 +1063,25 @@ static void wiz_statistics(object_type *o_ptr) if (ch == 'n' || ch == 'N') { - good = FALSE; - great = FALSE; + mode = 0L; quality = "normal"; } else if (ch == 'g' || ch == 'G') { - good = TRUE; - great = FALSE; + mode = AM_GOOD; quality = "good"; } else if (ch == 'e' || ch == 'E') { - good = TRUE; - great = TRUE; + mode = AM_GOOD | AM_GREAT; quality = "excellent"; } else { - good = FALSE; - great = FALSE; break; } - sprintf(tmp_val, "%ld", test_roll); + sprintf(tmp_val, "%ld", (long int)test_roll); if (get_string(p, tmp_val, 10)) test_roll = atol(tmp_val); test_roll = MAX(1, test_roll); @@ -1086,11 +1125,11 @@ static void wiz_statistics(object_type *o_ptr) object_wipe(q_ptr); /* Create an object */ - make_object(q_ptr, good, great); + make_object(q_ptr, mode); /* XXX XXX XXX Mega-Hack -- allow multiple artifacts */ - if (artifact_p(q_ptr)) a_info[q_ptr->name1].cur_num = 0; + if (object_is_fixed_artifact(q_ptr)) a_info[q_ptr->name1].cur_num = 0; /* Test for the same tval and sval. */ @@ -1142,12 +1181,15 @@ static void wiz_statistics(object_type *o_ptr) /* Hack -- Normally only make a single artifact */ - if (artifact_p(o_ptr)) a_info[o_ptr->name1].cur_num = 1; + if (object_is_fixed_artifact(o_ptr)) a_info[o_ptr->name1].cur_num = 1; } -/* +/*! + * @brief 検査対象のアイテムの数を変更する / * Change the quantity of a the item + * @param o_ptr 変更するアイテム情報構造体の参照ポインタ + * @return なし */ static void wiz_quantity_item(object_type *o_ptr) { @@ -1157,13 +1199,13 @@ static void wiz_quantity_item(object_type *o_ptr) /* Never duplicate artifacts */ - if (artifact_p(o_ptr) || o_ptr->art_name) return; + if (object_is_artifact(o_ptr)) return; /* Store old quantity. -LM- */ tmp_qnt = o_ptr->number; /* Default */ - sprintf(tmp_val, "%d", o_ptr->number); + sprintf(tmp_val, "%d", (int)o_ptr->number); /* Query */ if (get_string("Quantity: ", tmp_val, 2)) @@ -1176,22 +1218,61 @@ static void wiz_quantity_item(object_type *o_ptr) if (tmp_int > 99) tmp_int = 99; /* Accept modifications */ - o_ptr->number = tmp_int; + o_ptr->number = (byte_hack)tmp_int; + } + + if (o_ptr->tval == TV_ROD) + { + o_ptr->pval = o_ptr->pval * o_ptr->number / tmp_qnt; } } +/*! + * @brief 青魔導師の魔法を全て習得済みにする / + * debug command for blue mage + * @return なし + */ +static void do_cmd_wiz_blue_mage(void) +{ + int i = 0; + int j = 0; + s32b f4 = 0, f5 = 0, f6 = 0; -/* + for (j=1; j<6; j++) + { + + set_rf_masks(&f4, &f5, &f6, j); + + for (i = 0; i < 32; i++) + { + if ((0x00000001 << i) & f4) p_ptr->magic_num2[i] = 1; + } + for (; i < 64; i++) + { + if ((0x00000001 << (i - 32)) & f5) p_ptr->magic_num2[i] = 1; + } + for (; i < 96; i++) + { + if ((0x00000001 << (i - 64)) & f6) p_ptr->magic_num2[i] = 1; + } + } +} + + +/*! + * @brief アイテム検査のメインルーチン / * Play with an item. Options include: - * - Output statistics (via wiz_roll_item) - * - Reroll item (via wiz_reroll_item) - * - Change properties (via wiz_tweak_item) - * - Change the number of items (via wiz_quantity_item) + * @return なし + * @details + * - Output statistics (via wiz_roll_item)
+ * - Reroll item (via wiz_reroll_item)
+ * - Change properties (via wiz_tweak_item)
+ * - Change the number of items (via wiz_quantity_item)
*/ static void do_cmd_wiz_play(void) { - int item; + OBJECT_IDX item; object_type forge; object_type *q_ptr; @@ -1317,8 +1398,11 @@ static void do_cmd_wiz_play(void) } -/* +/*! + * @brief 任意のベースアイテム生成のメインルーチン / * Wizard routine for creating objects -RAK- + * @return なし + * @details * Heavily modified to allow magification and artifactification -Bernd- * * Note that wizards cannot create objects on top of other objects. @@ -1331,8 +1415,7 @@ static void wiz_create_item(void) object_type forge; object_type *q_ptr; - int k_idx; - + IDX k_idx; /* Save the screen */ screen_save(); @@ -1343,7 +1426,6 @@ static void wiz_create_item(void) /* Restore the screen */ screen_load(); - /* Return if failed */ if (!k_idx) return; @@ -1361,7 +1443,7 @@ static void wiz_create_item(void) if (a_info[i].sval != k_info[k_idx].sval) continue; /* Create this artifact */ - create_named_art(i, py, px); + (void)create_named_art(i, p_ptr->y, p_ptr->x); /* All done */ msg_print("Allocated(INSTA_ART)."); @@ -1377,18 +1459,20 @@ static void wiz_create_item(void) object_prep(q_ptr, k_idx); /* Apply magic */ - apply_magic(q_ptr, dun_level, FALSE, FALSE, FALSE, FALSE); + apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART); /* Drop the object from heaven */ - (void)drop_near(q_ptr, -1, py, px); + (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x); /* All done */ msg_print("Allocated."); } -/* +/*! + * @brief プレイヤーを完全回復する / * Cure everything instantly + * @return なし */ static void do_cmd_wiz_cure_all(void) { @@ -1404,14 +1488,27 @@ static void do_cmd_wiz_cure_all(void) (void)restore_level(); /* Heal the player */ - p_ptr->chp = p_ptr->mhp; - p_ptr->chp_frac = 0; + if (p_ptr->chp < p_ptr->mhp) + { + p_ptr->chp = p_ptr->mhp; + p_ptr->chp_frac = 0; + + /* Redraw */ + p_ptr->redraw |= (PR_HP); + + /* Window stuff */ + p_ptr->window |= (PW_PLAYER); + } /* Restore mana */ if (p_ptr->csp < p_ptr->msp) { p_ptr->csp = p_ptr->msp; p_ptr->csp_frac = 0; + + p_ptr->redraw |= (PR_MANA); + p_ptr->window |= (PW_PLAYER); + p_ptr->window |= (PW_SPELL); } /* Cure stuff */ @@ -1427,14 +1524,13 @@ static void do_cmd_wiz_cure_all(void) /* No longer hungry */ (void)set_food(PY_FOOD_MAX - 1); - - /* Redraw everything */ - do_cmd_redraw(); } -/* +/*! + * @brief 任意のダンジョン及び階層に飛ぶ / * Go to any level + * @return なし */ static void do_cmd_wiz_jump(void) { @@ -1444,6 +1540,7 @@ static void do_cmd_wiz_jump(void) char ppp[80]; char tmp_val[160]; + int tmp_dungeon_type; /* Prompt */ sprintf(ppp, "Jump which dungeon : "); @@ -1454,20 +1551,23 @@ static void do_cmd_wiz_jump(void) /* Ask for a level */ if (!get_string(ppp, tmp_val, 2)) return; - dungeon_type = atoi(tmp_val); - if (!d_info[dungeon_type].maxdepth || (dungeon_type > max_d_idx)) dungeon_type = DUNGEON_ANGBAND; + tmp_dungeon_type = atoi(tmp_val); + if (!d_info[tmp_dungeon_type].maxdepth || (tmp_dungeon_type > max_d_idx)) tmp_dungeon_type = DUNGEON_ANGBAND; /* Prompt */ - sprintf(ppp, "Jump to level (0, %d-%d): ", d_info[dungeon_type].mindepth, d_info[dungeon_type].maxdepth); + sprintf(ppp, "Jump to level (0, %d-%d): ", + (int)d_info[tmp_dungeon_type].mindepth, (int)d_info[tmp_dungeon_type].maxdepth); /* Default */ - sprintf(tmp_val, "%d", dun_level); + sprintf(tmp_val, "%d", (int)dun_level); /* Ask for a level */ if (!get_string(ppp, tmp_val, 10)) return; /* Extract request */ - command_arg = atoi(tmp_val); + command_arg = (s16b)atoi(tmp_val); + + dungeon_type = (byte_hack)tmp_dungeon_type; } /* Paranoia */ @@ -1484,7 +1584,7 @@ static void do_cmd_wiz_jump(void) /* Change level */ dun_level = command_arg; - prepare_change_floor_mode(CFM_RAND_PLACE | CFM_CLEAR_ALL); + prepare_change_floor_mode(CFM_RAND_PLACE); if (!dun_level) dungeon_type = 0; p_ptr->inside_arena = FALSE; @@ -1495,23 +1595,30 @@ static void do_cmd_wiz_jump(void) if (record_stair) do_cmd_write_nikki(NIKKI_WIZ_TELE,0,NULL); p_ptr->inside_quest = 0; - p_ptr->leftbldg = FALSE; - energy_use = 0; + p_ptr->energy_use = 0; /* Prevent energy_need from being too lower than 0 */ p_ptr->energy_need = 0; + /* + * Clear all saved floors + * and create a first saved floor + */ + prepare_change_floor_mode(CFM_FIRST_FLOOR); + /* Leaving */ p_ptr->leaving = TRUE; } -/* +/*! + * @brief 全ベースアイテムを鑑定済みにする / * Become aware of a lot of objects + * @return なし */ static void do_cmd_wiz_learn(void) { - int i; + IDX i; object_type forge; object_type *q_ptr; @@ -1537,8 +1644,11 @@ static void do_cmd_wiz_learn(void) } -/* +/*! + * @brief 現在のフロアに合ったモンスターをランダムに召喚する / * Summon some creatures + * @param num 生成処理回数 + * @return なし */ static void do_cmd_wiz_summon(int num) { @@ -1546,91 +1656,49 @@ static void do_cmd_wiz_summon(int num) for (i = 0; i < num; i++) { - (void)summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); + (void)summon_specific(0, p_ptr->y, p_ptr->x, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); } } -/* - * hook function to sort monsters by level - */ -static bool ang_sort_comp_cave_temp(vptr u, vptr v, int a, int b) -{ - cave_template_type *who = (cave_template_type *)(u); - - int o1 = who[a].occurrence; - int o2 = who[b].occurrence; - return o2 <= o1; -} - - -/* - * Sorting hook -- Swap function - */ -static void ang_sort_swap_cave_temp(vptr u, vptr v, int a, int b) -{ - cave_template_type *who = (cave_template_type *)(u); - - cave_template_type holder; - - /* Swap */ - holder = who[a]; - who[a] = who[b]; - who[b] = holder; -} - - -/* +/*! + * @brief モンスターを種族IDを指定して敵対的に召喚する / * Summon a creature of the specified type - * + * @param r_idx モンスター種族ID + * @return なし + * @details * XXX XXX XXX This function is rather dangerous */ -static void do_cmd_wiz_named(int r_idx) +static void do_cmd_wiz_named(MONRACE_IDX r_idx) { - int i, x, y; - - /* Paranoia */ - /* if (!r_idx) return; */ - - /* Prevent illegal monsters */ - if (r_idx >= max_r_idx) return; - - /* Try 10 times */ - for (i = 0; i < 10; i++) - { - int d = 1; - - /* Pick a location */ - scatter(&y, &x, py, px, d, 0); - - /* Require empty grids */ - if (!cave_empty_bold(y, x)) continue; - - /* Place it (allow groups) */ - if (place_monster_aux(0, y, x, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP))) break; - } + (void)summon_named_creature(0, p_ptr->y, p_ptr->x, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP)); } -/* +/*! + * @brief モンスターを種族IDを指定してペット召喚する / * Summon a creature of the specified type - * + * @param r_idx モンスター種族ID + * @return なし + * @details * XXX XXX XXX This function is rather dangerous */ -static void do_cmd_wiz_named_friendly(int r_idx) +static void do_cmd_wiz_named_friendly(MONRACE_IDX r_idx) { - (void) summon_named_creature(0, py, px, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP | PM_FORCE_PET)); + (void)summon_named_creature(0, p_ptr->y, p_ptr->x, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP | PM_FORCE_PET)); } -/* +/*! + * @brief プレイヤー近辺の全モンスターを消去する / * Hack -- Delete all nearby monsters + * @return なし */ static void do_cmd_wiz_zap(void) { - int i; + MONSTER_IDX i; /* Genocide everyone nearby */ @@ -1641,26 +1709,34 @@ static void do_cmd_wiz_zap(void) /* Paranoia -- Skip dead monsters */ if (!m_ptr->r_idx) continue; + /* Skip the mount */ + if (i == p_ptr->riding) continue; + /* Delete nearby monsters */ if (m_ptr->cdis <= MAX_SIGHT) { - if (i == p_ptr->riding) + if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) { - rakuba(-1, FALSE); - p_ptr->redraw |= (PR_EXTRA); + char m_name[80]; + + monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE); + do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name); } + delete_monster_idx(i); } } } -/* +/*! + * @brief フロアに存在する全モンスターを消去する / * Hack -- Delete all monsters + * @return なし */ static void do_cmd_wiz_zap_all(void) { - int i; + MONSTER_IDX i; /* Genocide everyone */ for (i = 1; i < m_max; i++) @@ -1670,10 +1746,15 @@ static void do_cmd_wiz_zap_all(void) /* Paranoia -- Skip dead monsters */ if (!m_ptr->r_idx) continue; - if (i == p_ptr->riding) + /* Skip the mount */ + if (i == p_ptr->riding) continue; + + if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) { - rakuba(-1, FALSE); - p_ptr->redraw |= (PR_EXTRA); + char m_name[80]; + + monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE); + do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name); } /* Delete this monster */ @@ -1682,6 +1763,151 @@ static void do_cmd_wiz_zap_all(void) } +/*! + * @brief 指定された地点の地形IDを変更する / + * Create desired feature + * @return なし + */ +static void do_cmd_wiz_create_feature(void) +{ + static int prev_feat = 0; + static int prev_mimic = 0; + cave_type *c_ptr; + feature_type *f_ptr; + char tmp_val[160]; + IDX tmp_feat, tmp_mimic; + POSITION y, x; + + if (!tgt_pt(&x, &y)) return; + + c_ptr = &cave[y][x]; + + /* Default */ + sprintf(tmp_val, "%d", prev_feat); + + /* Query */ + if (!get_string(_("地形: ", "Feature: "), tmp_val, 3)) return; + + /* Extract */ + tmp_feat = (IDX)atoi(tmp_val); + if (tmp_feat < 0) tmp_feat = 0; + else if (tmp_feat >= max_f_idx) tmp_feat = max_f_idx - 1; + + /* Default */ + sprintf(tmp_val, "%d", prev_mimic); + + /* Query */ + if (!get_string(_("地形 (mimic): ", "Feature (mimic): "), tmp_val, 3)) return; + + /* Extract */ + tmp_mimic = (IDX)atoi(tmp_val); + if (tmp_mimic < 0) tmp_mimic = 0; + else if (tmp_mimic >= max_f_idx) tmp_mimic = max_f_idx - 1; + + cave_set_feat(y, x, tmp_feat); + c_ptr->mimic = (s16b)tmp_mimic; + + f_ptr = &f_info[get_feat_mimic(c_ptr)]; + + if (have_flag(f_ptr->flags, FF_GLYPH) || + have_flag(f_ptr->flags, FF_MINOR_GLYPH)) + c_ptr->info |= (CAVE_OBJECT); + else if (have_flag(f_ptr->flags, FF_MIRROR)) + c_ptr->info |= (CAVE_GLOW | CAVE_OBJECT); + + /* Notice */ + note_spot(y, x); + + /* Redraw */ + lite_spot(y, x); + + /* Update some things */ + p_ptr->update |= (PU_FLOW); + + prev_feat = tmp_feat; + prev_mimic = tmp_mimic; +} + + +#define NUM_O_SET 8 +#define NUM_O_BIT 32 + +/*! + * @brief 現在のオプション設定をダンプ出力する / + * Hack -- Dump option bits usage + * @return なし + */ +static void do_cmd_dump_options(void) +{ + int i, j; + FILE *fff; + char buf[1024]; + int **exist; + + /* Build the filename */ + path_build(buf, sizeof buf, ANGBAND_DIR_USER, "opt_info.txt"); + + /* File type is "TEXT" */ + FILE_TYPE(FILE_TYPE_TEXT); + + /* Open the file */ + fff = my_fopen(buf, "a"); + + /* Oops */ + if (!fff) + { + msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf); + msg_print(NULL); + return; + } + + /* Allocate the "exist" array (2-dimension) */ + C_MAKE(exist, NUM_O_SET, int *); + C_MAKE(*exist, NUM_O_BIT * NUM_O_SET, int); + for (i = 1; i < NUM_O_SET; i++) exist[i] = *exist + i * NUM_O_BIT; + + /* Check for exist option bits */ + for (i = 0; option_info[i].o_desc; i++) + { + const option_type *ot_ptr = &option_info[i]; + if (ot_ptr->o_var) exist[ot_ptr->o_set][ot_ptr->o_bit] = i + 1; + } + + fprintf(fff, "[Option bits usage on Hengband %d.%d.%d]\n\n", + FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH); + + fputs("Set - Bit (Page) Option Name\n", fff); + fputs("------------------------------------------------\n", fff); + /* Dump option bits usage */ + for (i = 0; i < NUM_O_SET; i++) + { + for (j = 0; j < NUM_O_BIT; j++) + { + if (exist[i][j]) + { + const option_type *ot_ptr = &option_info[exist[i][j] - 1]; + fprintf(fff, " %d - %02d (%4d) %s\n", + i, j, ot_ptr->o_page, ot_ptr->o_text); + } + else + { + fprintf(fff, " %d - %02d\n", i, j); + } + } + fputc('\n', fff); + } + + /* Free the "exist" array (2-dimension) */ + C_KILL(*exist, NUM_O_BIT * NUM_O_SET, int); + C_KILL(exist, NUM_O_SET, int *); + + /* Close it */ + my_fclose(fff); + + msg_format(_("オプションbit使用状況をファイル %s に書き出しました。", "Option bits usage dump saved to file %s."), buf); +} + + #ifdef ALLOW_SPOILERS /* @@ -1700,252 +1926,273 @@ extern void do_cmd_debug(void); -/* +/*! + * @brief デバッグコマンドを選択する処理のメインルーチン / * Ask for and parse a "debug command" * The "command_arg" may have been set. + * @return なし */ void do_cmd_debug(void) { int x, y; char cmd; - /* Get a "debug command" */ get_com("Debug Command: ", &cmd, FALSE); /* Analyze the command */ switch (cmd) { - /* Nothing */ - case ESCAPE: - case ' ': - case '\n': - case '\r': + /* Nothing */ + case ESCAPE: + case ' ': + case '\n': + case '\r': break; - #ifdef ALLOW_SPOILERS - /* Hack -- Generate Spoilers */ - case '"': + /* Hack -- Generate Spoilers */ + case '"': do_cmd_spoilers(); break; #endif /* ALLOW_SPOILERS */ - - /* Hack -- Help */ - case '?': + /* Hack -- Help */ + case '?': do_cmd_help(); break; - - /* Cure all maladies */ - case 'a': + /* Cure all maladies */ + case 'a': do_cmd_wiz_cure_all(); break; - /* Know alignment */ - case 'A': + /* Know alignment */ + case 'A': msg_format("Your alignment is %d.", p_ptr->align); break; - /* Teleport to target */ - case 'b': + /* Teleport to target */ + case 'b': do_cmd_wiz_bamf(); break; - case 'B': + case 'B': battle_monsters(); break; - /* Create any object */ - case 'c': + /* Create any object */ + case 'c': wiz_create_item(); break; - /* Create a named artifact */ - case 'C': - wiz_create_named_art(command_arg); + /* Create a named artifact */ + case 'C': + wiz_create_named_art(); break; - /* Detect everything */ - case 'd': - detect_all(DETECT_RAD_ALL*3); + /* Detect everything */ + case 'd': + detect_all(DETECT_RAD_ALL * 3); break; - /* Dimension_door */ - case 'D': + /* Dimension_door */ + case 'D': wiz_dimension_door(); break; - /* Edit character */ - case 'e': + /* Edit character */ + case 'e': do_cmd_wiz_change(); break; - /* View item info */ - case 'f': + /* Blue Mage Only */ + case 'E': + if (p_ptr->pclass == CLASS_BLUE_MAGE) + { + do_cmd_wiz_blue_mage(); + } + break; + + /* View item info */ + case 'f': identify_fully(FALSE); break; - /* Good Objects */ - case 'g': + /* Create desired feature */ + case 'F': + do_cmd_wiz_create_feature(); + break; + + /* Good Objects */ + case 'g': if (command_arg <= 0) command_arg = 1; - acquirement(py, px, command_arg, FALSE, TRUE); + acquirement(p_ptr->y, p_ptr->x, command_arg, FALSE, FALSE, TRUE); break; - /* Hitpoint rerating */ - case 'h': - do_cmd_rerate(TRUE); break; + /* Hitpoint rerating */ + case 'h': + do_cmd_rerate(TRUE); + break; #ifdef MONSTER_HORDES - case 'H': - do_cmd_summon_horde(); break; + case 'H': + do_cmd_summon_horde(); + break; #endif /* MONSTER_HORDES */ - /* Identify */ - case 'i': + /* Identify */ + case 'i': (void)ident_spell(FALSE); break; - /* Go up or down in the dungeon */ - case 'j': + /* Go up or down in the dungeon */ + case 'j': do_cmd_wiz_jump(); break; - /* Self-Knowledge */ - case 'k': - self_knowledge(); - break; + /* Self-Knowledge */ + case 'k': + self_knowledge(); + break; - /* Learn about objects */ - case 'l': - do_cmd_wiz_learn(); - break; + /* Learn about objects */ + case 'l': + do_cmd_wiz_learn(); + break; - /* Magic Mapping */ - case 'm': - map_area(DETECT_RAD_ALL); - break; + /* Magic Mapping */ + case 'm': + map_area(DETECT_RAD_ALL * 3); + break; - /* Mutation */ - case 'M': - (void)gain_random_mutation(command_arg); - break; + /* Mutation */ + case 'M': + (void)gain_random_mutation(command_arg); + break; - /* Specific reward */ - case 'r': - (void)gain_level_reward(command_arg); - break; + /* Reset Class */ + case 'R': + (void)do_cmd_wiz_reset_class(); + break; - /* Summon _friendly_ named monster */ - case 'N': - do_cmd_wiz_named_friendly(command_arg); - break; + /* Specific reward */ + case 'r': + (void)gain_level_reward(command_arg); + break; - /* Summon Named Monster */ - case 'n': - do_cmd_wiz_named(command_arg); - break; + /* Summon _friendly_ named monster */ + case 'N': + do_cmd_wiz_named_friendly(command_arg); + break; - /* Object playing routines */ - case 'o': - do_cmd_wiz_play(); - break; + /* Summon Named Monster */ + case 'n': + do_cmd_wiz_named(command_arg); + break; - /* Phase Door */ - case 'p': - teleport_player(10); - break; + /* Dump option bits usage */ + case 'O': + do_cmd_dump_options(); + break; + + /* Object playing routines */ + case 'o': + do_cmd_wiz_play(); + break; + + /* Phase Door */ + case 'p': + teleport_player(10, 0L); + break; -#if 0 - /* Complete a Quest -KMW- */ - case 'q': + /* Complete a Quest -KMW- */ + case 'q': + if(p_ptr->inside_quest) { - for (i = 0; i < max_quests; i++) - { - if (p_ptr->quest[i].status == QUEST_STATUS_TAKEN) - { - p_ptr->quest[i].status++; - msg_print("Completed Quest"); - msg_print(NULL); - break; - } - } - if (i == max_quests) + if (quest[p_ptr->inside_quest].status == QUEST_STATUS_TAKEN) { - msg_print("No current quest"); - msg_print(NULL); + complete_quest(p_ptr->inside_quest); + break; } - break; } -#endif + else + { + msg_print("No current quest"); + msg_print(NULL); + } + break; - /* Make every dungeon square "known" to test streamers -KMW- */ - case 'u': + /* Make every dungeon square "known" to test streamers -KMW- */ + case 'u': + for (y = 0; y < cur_hgt; y++) { - for(y = 0; y < cur_hgt; y++) + for (x = 0; x < cur_wid; x++) { - for(x = 0; x < cur_wid; x++) - { - cave[y][x].info |= (CAVE_GLOW | CAVE_MARK); - } + cave[y][x].info |= (CAVE_GLOW | CAVE_MARK); } - wiz_lite(TRUE, FALSE); - break; } + wiz_lite(FALSE); + break; - /* Summon Random Monster(s) */ - case 's': - if (command_arg <= 0) command_arg = 1; - do_cmd_wiz_summon(command_arg); - break; + /* Summon Random Monster(s) */ + case 's': + if (command_arg <= 0) command_arg = 1; + do_cmd_wiz_summon(command_arg); + break; - /* Teleport */ - case 't': - teleport_player(100); - break; + /* Special(Random Artifact) Objects */ + case 'S': + if (command_arg <= 0) command_arg = 1; + acquirement(p_ptr->y, p_ptr->x, command_arg, TRUE, TRUE, TRUE); + break; - /* Very Good Objects */ - case 'v': - if (command_arg <= 0) command_arg = 1; - acquirement(py, px, command_arg, TRUE, TRUE); - break; + /* Teleport */ + case 't': + teleport_player(100, 0L); + break; - /* Wizard Light the Level */ - case 'w': - wiz_lite(TRUE, (bool)(p_ptr->pclass == CLASS_NINJA)); + /* Game Time Setting */ + case 'T': + set_gametime(); break; - /* Increase Experience */ - case 'x': - if (command_arg) - { - gain_exp(command_arg); - } - else - { - gain_exp(p_ptr->exp + 1); - } + + /* Very Good Objects */ + case 'v': + if (command_arg <= 0) command_arg = 1; + acquirement(p_ptr->y, p_ptr->x, command_arg, TRUE, FALSE, TRUE); + break; + + /* Wizard Light the Level */ + case 'w': + wiz_lite((bool)(p_ptr->pclass == CLASS_NINJA)); + break; + + /* Increase Experience */ + case 'x': + gain_exp(command_arg ? command_arg : (p_ptr->exp + 1)); break; - /* Zap Monsters (Genocide) */ - case 'z': + /* Zap Monsters (Genocide) */ + case 'z': do_cmd_wiz_zap(); break; - case 'Z': + /* Zap Monsters (Omnicide) */ + case 'Z': do_cmd_wiz_zap_all(); break; - /* Hack -- whatever I desire */ - case '_': + /* Hack -- whatever I desire */ + case '_': do_cmd_wiz_hack_ben(); break; - /* Not a Wizard Command */ - default: + /* Not a Wizard Command */ + default: msg_print("That is not a valid debug command."); break; }