X-Git-Url: http://git.osdn.net/view?a=blobdiff_plain;f=src%2Fwizard2.c;h=f94fd984ad5ce6c1cd5d1169391f7d6d69df6d9e;hb=9d4b877c27a36774ae5256db6237264298837607;hp=8e939a5a590b7ff0ecdfe22c5a7b41a214e7fac1;hpb=f1bf5901b99893d7ce556a55ae29fb9f98b4943f;p=hengband%2Fhengband.git diff --git a/src/wizard2.c b/src/wizard2.c index 8e939a5a5..f94fd984a 100644 --- a/src/wizard2.c +++ b/src/wizard2.c @@ -31,7 +31,7 @@ void do_cmd_rerate_aux(void) while (1) { /* Pre-calculate level 1 hitdice */ - p_ptr->player_hp[0] = p_ptr->hitdie; + p_ptr->player_hp[0] = (HIT_POINT)p_ptr->hitdie; for (i = 1; i < 4; i++) { @@ -100,13 +100,40 @@ void do_cmd_rerate(bool display) */ static bool wiz_dimension_door(void) { - int x = 0, y = 0; - + POSITION x = 0, y = 0; if (!tgt_pt(&x, &y)) return FALSE; - teleport_player_to(y, x, TELEPORT_NONMAGICAL); + return (TRUE); +} + +/*! + * @brief プレイ日数を変更する / Set gametime. + * @return 実際に変更を行ったらTRUEを返す + */ +static bool set_gametime(void) +{ + int tmp_int = 0; + char ppp[80], tmp_val[40]; + + /* Prompt */ + sprintf(ppp, "Dungeon Turn (0-%ld): ", dungeon_turn_limit); + + /* Default */ + sprintf(tmp_val, "%ld", dungeon_turn); + + /* Query */ + if (!get_string(ppp, tmp_val, 10)) return (FALSE); + + /* Extract */ + tmp_int = atoi(tmp_val); + + /* Verify */ + if (tmp_int >= dungeon_turn_limit) tmp_int = dungeon_turn_limit - 1; + else if (tmp_int < 0) tmp_int = 0; + dungeon_turn = turn = tmp_int; return (TRUE); + } @@ -128,7 +155,7 @@ static void wiz_create_named_art(void) if(a_idx >= max_a_idx) a_idx = 0; /* Create the artifact */ - (void)create_named_art(a_idx, py, px); + (void)create_named_art(a_idx, p_ptr->y, p_ptr->x); /* All done */ msg_print("Allocated."); @@ -155,12 +182,12 @@ static void do_cmd_wiz_hack_ben(void) */ static void do_cmd_summon_horde(void) { - int wy = py, wx = px; + POSITION wy = p_ptr->y, wx = p_ptr->x; int attempts = 1000; while (--attempts) { - scatter(&wy, &wx, py, px, 3, 0); + scatter(&wy, &wx, p_ptr->y, p_ptr->x, 3, 0); if (cave_empty_bold(wy, wx)) break; } @@ -206,14 +233,13 @@ static void prt_binary(u32b flags, int row, int col) * @param col 表示行 * @return なし */ -static void prt_alloc(byte tval, byte sval, int row, int col) +static void prt_alloc(OBJECT_TYPE_VALUE tval, OBJECT_SUBTYPE_VALUE sval, TERM_POSITION row, TERM_POSITION col) { int i, j; int home = 0; u32b rarity[K_MAX_DEPTH]; u32b total[K_MAX_DEPTH]; - s32b maxd = 1, display[22]; - byte c = TERM_WHITE; + s32b display[22]; cptr r = "+---Rate---+"; object_kind *k_ptr; @@ -320,7 +346,7 @@ static void do_cmd_wiz_reset_class(void) if (tmp_int < 0 || tmp_int >= MAX_CLASS) return; /* Save it */ - p_ptr->pclass = tmp_int; + p_ptr->pclass = (byte_hack)tmp_int; /* Redraw inscription */ p_ptr->window |= (PW_PLAYER); @@ -381,7 +407,7 @@ static void do_cmd_wiz_change_aux(void) else if (tmp_int < 3) tmp_int = 3; /* Save it */ - p_ptr->stat_cur[i] = p_ptr->stat_max[i] = tmp_int; + p_ptr->stat_cur[i] = p_ptr->stat_max[i] = (s16b)tmp_int; } @@ -392,7 +418,7 @@ static void do_cmd_wiz_change_aux(void) if (!get_string(_("熟練度: ", "Proficiency: "), tmp_val, 9)) return; /* Extract */ - tmp_s16b = atoi(tmp_val); + tmp_s16b = (s16b)atoi(tmp_val); /* Verify */ if (tmp_s16b < WEAPON_EXP_UNSKILLED) tmp_s16b = WEAPON_EXP_UNSKILLED; @@ -684,7 +710,7 @@ static tval_desc tvals[] = * @param k_idx ベースアイテムID * @return なし */ -void strip_name(char *buf, int k_idx) +void strip_name(char *buf, KIND_OBJECT_IDX k_idx) { char *t; @@ -719,11 +745,11 @@ void strip_name(char *buf, int k_idx) * This function returns the k_idx of an object type, or zero if failed * List up to 50 choices in three columns */ -static int wiz_create_itemtype(void) +static IDX wiz_create_itemtype(void) { int i, num, max_num; int col, row; - int tval; + OBJECT_TYPE_VALUE tval; cptr tval_desc; char ch; @@ -831,25 +857,25 @@ static void wiz_tweak_item(object_type *o_ptr) p = "Enter new 'pval' setting: "; sprintf(tmp_val, "%d", o_ptr->pval); if (!get_string(p, tmp_val, 5)) return; - o_ptr->pval = atoi(tmp_val); + o_ptr->pval = (s16b)atoi(tmp_val); wiz_display_item(o_ptr); p = "Enter new 'to_a' setting: "; sprintf(tmp_val, "%d", o_ptr->to_a); if (!get_string(p, tmp_val, 5)) return; - o_ptr->to_a = atoi(tmp_val); + o_ptr->to_a = (s16b)atoi(tmp_val); wiz_display_item(o_ptr); p = "Enter new 'to_h' setting: "; sprintf(tmp_val, "%d", o_ptr->to_h); if (!get_string(p, tmp_val, 5)) return; - o_ptr->to_h = atoi(tmp_val); + o_ptr->to_h = (s16b)atoi(tmp_val); wiz_display_item(o_ptr); p = "Enter new 'to_d' setting: "; - sprintf(tmp_val, "%d", o_ptr->to_d); + sprintf(tmp_val, "%d", (int)o_ptr->to_d); if (!get_string(p, tmp_val, 5)) return; - o_ptr->to_d = atoi(tmp_val); + o_ptr->to_d = (s16b)atoi(tmp_val); wiz_display_item(o_ptr); } @@ -1179,7 +1205,7 @@ static void wiz_quantity_item(object_type *o_ptr) tmp_qnt = o_ptr->number; /* Default */ - sprintf(tmp_val, "%d", o_ptr->number); + sprintf(tmp_val, "%d", (int)o_ptr->number); /* Query */ if (get_string("Quantity: ", tmp_val, 2)) @@ -1192,7 +1218,7 @@ static void wiz_quantity_item(object_type *o_ptr) if (tmp_int > 99) tmp_int = 99; /* Accept modifications */ - o_ptr->number = tmp_int; + o_ptr->number = (byte_hack)tmp_int; } if (o_ptr->tval == TV_ROD) @@ -1234,16 +1260,19 @@ static void do_cmd_wiz_blue_mage(void) } -/* +/*! + * @brief アイテム検査のメインルーチン / * Play with an item. Options include: - * - Output statistics (via wiz_roll_item) - * - Reroll item (via wiz_reroll_item) - * - Change properties (via wiz_tweak_item) - * - Change the number of items (via wiz_quantity_item) + * @return なし + * @details + * - Output statistics (via wiz_roll_item)
+ * - Reroll item (via wiz_reroll_item)
+ * - Change properties (via wiz_tweak_item)
+ * - Change the number of items (via wiz_quantity_item)
*/ static void do_cmd_wiz_play(void) { - int item; + OBJECT_IDX item; object_type forge; object_type *q_ptr; @@ -1369,8 +1398,11 @@ static void do_cmd_wiz_play(void) } -/* +/*! + * @brief 任意のベースアイテム生成のメインルーチン / * Wizard routine for creating objects -RAK- + * @return なし + * @details * Heavily modified to allow magification and artifactification -Bernd- * * Note that wizards cannot create objects on top of other objects. @@ -1383,8 +1415,7 @@ static void wiz_create_item(void) object_type forge; object_type *q_ptr; - int k_idx; - + IDX k_idx; /* Save the screen */ screen_save(); @@ -1395,7 +1426,6 @@ static void wiz_create_item(void) /* Restore the screen */ screen_load(); - /* Return if failed */ if (!k_idx) return; @@ -1413,7 +1443,7 @@ static void wiz_create_item(void) if (a_info[i].sval != k_info[k_idx].sval) continue; /* Create this artifact */ - (void)create_named_art(i, py, px); + (void)create_named_art(i, p_ptr->y, p_ptr->x); /* All done */ msg_print("Allocated(INSTA_ART)."); @@ -1432,15 +1462,17 @@ static void wiz_create_item(void) apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART); /* Drop the object from heaven */ - (void)drop_near(q_ptr, -1, py, px); + (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x); /* All done */ msg_print("Allocated."); } -/* +/*! + * @brief プレイヤーを完全回復する / * Cure everything instantly + * @return なし */ static void do_cmd_wiz_cure_all(void) { @@ -1495,8 +1527,10 @@ static void do_cmd_wiz_cure_all(void) } -/* +/*! + * @brief 任意のダンジョン及び階層に飛ぶ / * Go to any level + * @return なし */ static void do_cmd_wiz_jump(void) { @@ -1521,18 +1555,19 @@ static void do_cmd_wiz_jump(void) if (!d_info[tmp_dungeon_type].maxdepth || (tmp_dungeon_type > max_d_idx)) tmp_dungeon_type = DUNGEON_ANGBAND; /* Prompt */ - sprintf(ppp, "Jump to level (0, %d-%d): ", d_info[tmp_dungeon_type].mindepth, d_info[tmp_dungeon_type].maxdepth); + sprintf(ppp, "Jump to level (0, %d-%d): ", + (int)d_info[tmp_dungeon_type].mindepth, (int)d_info[tmp_dungeon_type].maxdepth); /* Default */ - sprintf(tmp_val, "%d", dun_level); + sprintf(tmp_val, "%d", (int)dun_level); /* Ask for a level */ if (!get_string(ppp, tmp_val, 10)) return; /* Extract request */ - command_arg = atoi(tmp_val); + command_arg = (s16b)atoi(tmp_val); - dungeon_type = tmp_dungeon_type; + dungeon_type = (byte_hack)tmp_dungeon_type; } /* Paranoia */ @@ -1560,7 +1595,7 @@ static void do_cmd_wiz_jump(void) if (record_stair) do_cmd_write_nikki(NIKKI_WIZ_TELE,0,NULL); p_ptr->inside_quest = 0; - energy_use = 0; + p_ptr->energy_use = 0; /* Prevent energy_need from being too lower than 0 */ p_ptr->energy_need = 0; @@ -1576,12 +1611,14 @@ static void do_cmd_wiz_jump(void) } -/* +/*! + * @brief 全ベースアイテムを鑑定済みにする / * Become aware of a lot of objects + * @return なし */ static void do_cmd_wiz_learn(void) { - int i; + IDX i; object_type forge; object_type *q_ptr; @@ -1607,8 +1644,11 @@ static void do_cmd_wiz_learn(void) } -/* +/*! + * @brief 現在のフロアに合ったモンスターをランダムに召喚する / * Summon some creatures + * @param num 生成処理回数 + * @return なし */ static void do_cmd_wiz_summon(int num) { @@ -1616,40 +1656,49 @@ static void do_cmd_wiz_summon(int num) for (i = 0; i < num; i++) { - (void)summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); + (void)summon_specific(0, p_ptr->y, p_ptr->x, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE)); } } -/* + +/*! + * @brief モンスターを種族IDを指定して敵対的に召喚する / * Summon a creature of the specified type - * + * @param r_idx モンスター種族ID + * @return なし + * @details * XXX XXX XXX This function is rather dangerous */ -static void do_cmd_wiz_named(int r_idx) +static void do_cmd_wiz_named(MONRACE_IDX r_idx) { - (void)summon_named_creature(0, py, px, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP)); + (void)summon_named_creature(0, p_ptr->y, p_ptr->x, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP)); } -/* +/*! + * @brief モンスターを種族IDを指定してペット召喚する / * Summon a creature of the specified type - * + * @param r_idx モンスター種族ID + * @return なし + * @details * XXX XXX XXX This function is rather dangerous */ -static void do_cmd_wiz_named_friendly(int r_idx) +static void do_cmd_wiz_named_friendly(MONRACE_IDX r_idx) { - (void)summon_named_creature(0, py, px, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP | PM_FORCE_PET)); + (void)summon_named_creature(0, p_ptr->y, p_ptr->x, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP | PM_FORCE_PET)); } -/* +/*! + * @brief プレイヤー近辺の全モンスターを消去する / * Hack -- Delete all nearby monsters + * @return なし */ static void do_cmd_wiz_zap(void) { - int i; + MONSTER_IDX i; /* Genocide everyone nearby */ @@ -1680,12 +1729,14 @@ static void do_cmd_wiz_zap(void) } -/* +/*! + * @brief フロアに存在する全モンスターを消去する / * Hack -- Delete all monsters + * @return なし */ static void do_cmd_wiz_zap_all(void) { - int i; + MONSTER_IDX i; /* Genocide everyone */ for (i = 1; i < m_max; i++) @@ -1712,8 +1763,10 @@ static void do_cmd_wiz_zap_all(void) } -/* +/*! + * @brief 指定された地点の地形IDを変更する / * Create desired feature + * @return なし */ static void do_cmd_wiz_create_feature(void) { @@ -1722,8 +1775,8 @@ static void do_cmd_wiz_create_feature(void) cave_type *c_ptr; feature_type *f_ptr; char tmp_val[160]; - int tmp_feat, tmp_mimic; - int y, x; + IDX tmp_feat, tmp_mimic; + POSITION y, x; if (!tgt_pt(&x, &y)) return; @@ -1736,7 +1789,7 @@ static void do_cmd_wiz_create_feature(void) if (!get_string(_("地形: ", "Feature: "), tmp_val, 3)) return; /* Extract */ - tmp_feat = atoi(tmp_val); + tmp_feat = (IDX)atoi(tmp_val); if (tmp_feat < 0) tmp_feat = 0; else if (tmp_feat >= max_f_idx) tmp_feat = max_f_idx - 1; @@ -1747,12 +1800,12 @@ static void do_cmd_wiz_create_feature(void) if (!get_string(_("地形 (mimic): ", "Feature (mimic): "), tmp_val, 3)) return; /* Extract */ - tmp_mimic = atoi(tmp_val); + tmp_mimic = (IDX)atoi(tmp_val); if (tmp_mimic < 0) tmp_mimic = 0; else if (tmp_mimic >= max_f_idx) tmp_mimic = max_f_idx - 1; cave_set_feat(y, x, tmp_feat); - c_ptr->mimic = tmp_mimic; + c_ptr->mimic = (s16b)tmp_mimic; f_ptr = &f_info[get_feat_mimic(c_ptr)]; @@ -1779,8 +1832,10 @@ static void do_cmd_wiz_create_feature(void) #define NUM_O_SET 8 #define NUM_O_BIT 32 -/* +/*! + * @brief 現在のオプション設定をダンプ出力する / * Hack -- Dump option bits usage + * @return なし */ static void do_cmd_dump_options(void) { @@ -1871,16 +1926,17 @@ extern void do_cmd_debug(void); -/* +/*! + * @brief デバッグコマンドを選択する処理のメインルーチン / * Ask for and parse a "debug command" * The "command_arg" may have been set. + * @return なし */ void do_cmd_debug(void) { int x, y; char cmd; - /* Get a "debug command" */ get_com("Debug Command: ", &cmd, FALSE); @@ -1973,7 +2029,7 @@ void do_cmd_debug(void) /* Good Objects */ case 'g': if (command_arg <= 0) command_arg = 1; - acquirement(py, px, command_arg, FALSE, FALSE, TRUE); + acquirement(p_ptr->y, p_ptr->x, command_arg, FALSE, FALSE, TRUE); break; /* Hitpoint rerating */ @@ -2052,26 +2108,22 @@ void do_cmd_debug(void) teleport_player(10, 0L); break; -#if 0 /* Complete a Quest -KMW- */ case 'q': - for (i = 0; i < max_quests; i++) + if(p_ptr->inside_quest) { - if (p_ptr->quest[i].status == QUEST_STATUS_TAKEN) + if (quest[p_ptr->inside_quest].status == QUEST_STATUS_TAKEN) { - p_ptr->quest[i].status++; - msg_print("Completed Quest"); - msg_print(NULL); + complete_quest(p_ptr->inside_quest); break; } } - if (i == max_quests) + else { msg_print("No current quest"); msg_print(NULL); } break; -#endif /* Make every dungeon square "known" to test streamers -KMW- */ case 'u': @@ -2094,7 +2146,7 @@ void do_cmd_debug(void) /* Special(Random Artifact) Objects */ case 'S': if (command_arg <= 0) command_arg = 1; - acquirement(py, px, command_arg, TRUE, TRUE, TRUE); + acquirement(p_ptr->y, p_ptr->x, command_arg, TRUE, TRUE, TRUE); break; /* Teleport */ @@ -2102,10 +2154,16 @@ void do_cmd_debug(void) teleport_player(100, 0L); break; + /* Game Time Setting */ + case 'T': + set_gametime(); + break; + + /* Very Good Objects */ case 'v': if (command_arg <= 0) command_arg = 1; - acquirement(py, px, command_arg, TRUE, FALSE, TRUE); + acquirement(p_ptr->y, p_ptr->x, command_arg, TRUE, FALSE, TRUE); break; /* Wizard Light the Level */