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Input: xpad - fix PowerA init quirk for some gamepad models
authorCameron Gutman <aicommander@gmail.com>
Thu, 31 Aug 2017 18:52:20 +0000 (11:52 -0700)
committerGreg Kroah-Hartman <gregkh@linuxfoundation.org>
Sat, 1 Dec 2018 08:46:39 +0000 (09:46 +0100)
commit0021e15690c466540a334da7db074f55b138c1fc
tree5f51352ead77e246825fa64cf0afd83e37e114d7
parent0eeff53be05de4c8658f6cb6fe6cccef65adb2c1
Input: xpad - fix PowerA init quirk for some gamepad models

[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: https://github.com/paroj/xpad/issues/48#issuecomment-313904867

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
drivers/input/joystick/xpad.c