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Add texture filtering precision hint
authorAlexis Hetu <sugoi@google.com>
Tue, 18 Jul 2017 18:33:04 +0000 (14:33 -0400)
committerAlexis Hétu <sugoi@google.com>
Wed, 19 Jul 2017 18:23:42 +0000 (18:23 +0000)
commit010a464878f32daed863edee3fc6ad21920d605b
tree72e964e62232ed02bc3844ae494cb6ad1a923212
parent14534b56bbd0d6cb9c6d01ab6f8bbfec4f3e93cc
Add texture filtering precision hint

A new extension will be added to SwiftShader in order to allow
Chromium to trigger high precision filtering when necessary.
This extension is documented in:
extensions/CHROMIUM_texture_filtering_hint.txt

Bug swiftshader:76

Change-Id: I7c5b5c5fd01afbd7079e7949ecbd9c18fc539f2b
Reviewed-on: https://swiftshader-review.googlesource.com/10708
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
13 files changed:
extensions/CHROMIUM_texture_filtering_hint.txt [new file with mode: 0644]
src/OpenGL/libGLESv2/Context.cpp
src/OpenGL/libGLESv2/Context.h
src/OpenGL/libGLESv2/libGLESv2.cpp
src/Renderer/PixelProcessor.cpp
src/Renderer/PixelProcessor.hpp
src/Renderer/Renderer.cpp
src/Renderer/Renderer.hpp
src/Renderer/Sampler.cpp
src/Renderer/Sampler.hpp
src/Renderer/VertexProcessor.cpp
src/Renderer/VertexProcessor.hpp
src/Shader/SamplerCore.cpp