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[added] setEforcePotImages to LwjglGraphics so it can be turned of when using the...
authornathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa>
Thu, 25 Nov 2010 01:09:44 +0000 (01:09 +0000)
committernathan.sweet <nathan.sweet@6c4fd544-2939-11df-bb46-9574ba5d0bfa>
Thu, 25 Nov 2010 01:09:44 +0000 (01:09 +0000)
commit08c459ad75387b3a7bf94f2626f48e0ec0df4134
tree91431dd6c39dd7618132bd4b58f350c7ed89d9cd
parentdbdf89f4de250307beb610811cef8732f7a45664
[added] setEforcePotImages to LwjglGraphics so it can be turned of when using the ParticleEditor. The particle editor uses loose, probably non-POT images that are loaded from a SpriteSheet in game code.
backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/LwjglGraphics.java
extensions/particle-editor/src/com/badlogic/gdx/graphics/particles/ParticleEditor.java