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[changed] exposing setAutoBind() now. Could come in handy for rendering the same...
authorbadlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa>
Sun, 7 Nov 2010 15:09:18 +0000 (15:09 +0000)
committerbadlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa>
Sun, 7 Nov 2010 15:09:18 +0000 (15:09 +0000)
commit0c2f4f311d59a0dc53b2e074f5e583b640566956
tree2be874b5cc32d96c921ac99aa564948409626e5d
parent77c777adf6482af9cb2a7b67b8b980bf864cecee
[changed] exposing setAutoBind() now. Could come in handy for rendering the same mesh multiple times. Will brake on Hero if you modify the vertices/indices due to a driver bug though.
gdx/src/com/badlogic/gdx/graphics/Mesh.java
gdx/windows/gdx.dll [deleted file]