OSDN Git Service

i965: don't use NumLayers for 3D textures.
authorDave Airlie <airlied@redhat.com>
Fri, 3 Jun 2016 01:36:38 +0000 (11:36 +1000)
committerEmil Velikov <emil.l.velikov@gmail.com>
Tue, 14 Jun 2016 14:48:37 +0000 (15:48 +0100)
commit0ce3dc9a303c31566b8352d6ab6abe3cbd444502
tree1b67ef2fb617bf12b702cec6569592b1e9299b74
parent89bc5f9a902a1a57dccb210b9a913330f287f616
i965: don't use NumLayers for 3D textures.

For 3D textures we shouldn't be using NumLayers, we need
to get it from the depth.

This fixes:
GL45-CTS.geometry_shader.layered_framebuffer.clear_call_support

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit ff2e569153d48bda347be729fc441852ab293138)
src/mesa/drivers/dri/i965/intel_fbo.c