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Min LOD and Max LOD sampler parameters
authorAlexis Hetu <sugoi@google.com>
Tue, 7 Jun 2016 16:36:35 +0000 (12:36 -0400)
committerAlexis Hétu <sugoi@google.com>
Wed, 8 Jun 2016 15:40:52 +0000 (15:40 +0000)
commit112d81f17f6bfa0733bbd7369679b05e3004bdd7
tree6a023feb47f978f550120904625003dbba894579
parent95ac1874dbdc4db63ff18279a1f8590d4b10b647
Min LOD and Max LOD sampler parameters

Plumbing to send Min LOD and Max LOD from the Sampler
object in the Context to the Renderer's texture's state.

Change-Id: I6831a8e17d67e745d12a78176d566750d971ec76
Reviewed-on: https://swiftshader-review.googlesource.com/5510
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Meng-Lin Wu <marleymoo@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
src/OpenGL/libGLESv2/Context.cpp
src/Renderer/PixelProcessor.cpp
src/Renderer/PixelProcessor.hpp
src/Renderer/Renderer.cpp
src/Renderer/Renderer.hpp
src/Renderer/Sampler.cpp
src/Renderer/Sampler.hpp
src/Renderer/VertexProcessor.cpp
src/Renderer/VertexProcessor.hpp