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drm/i915: Grab the rotation from the passed plane state for VLV sprites
authorVille Syrjälä <ville.syrjala@linux.intel.com>
Mon, 7 Nov 2016 20:20:55 +0000 (22:20 +0200)
committerVille Syrjälä <ville.syrjala@linux.intel.com>
Tue, 8 Nov 2016 13:38:25 +0000 (15:38 +0200)
commit11df4d95b3ad9e6a6a6e0907bb200610a4d24887
treeb0d411025fd94a2f34b5d680587fb6300b17546c
parentd0da48cf92110bfbdcc01ec1398a32b6cbf2d47e
drm/i915: Grab the rotation from the passed plane state for VLV sprites

Use the passed in plane_state instead of plane->state in
vlv_update_plane(). Currently the two are one and the same, but if we
start queuing up multiple plane updates they might not be.

Looks like this was rebase fail on my part.

Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
Fixes: 8d0deca8c6e0 ("drm/i915: Pass 90/270 vs. 0/180 rotation info for intel_gen4_compute_page_offset()")
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1478550057-24864-4-git-send-email-ville.syrjala@linux.intel.com
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
drivers/gpu/drm/i915/intel_sprite.c