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Dispatch EGL entry functions to avoid resolving to the same symbol.
authorNicolas Capens <capn@google.com>
Mon, 27 Apr 2015 01:34:16 +0000 (18:34 -0700)
committerNicolas Capens <capn@google.com>
Wed, 29 Apr 2015 03:34:02 +0000 (03:34 +0000)
commit12794e2de81ab9735446ea01b23a215d7bc70ae3
tree180a2d184904c362bbb3cb3bc097dd970b8b31c2
parent0273322c0bc5c89b5f006334ab7db6a62c922970
Dispatch EGL entry functions to avoid resolving to the same symbol.

Bug 18752589

Change-Id: I96bbad9ab0593b93b219ec8a769523342497c5da
Reviewed-on: https://swiftshader-review.googlesource.com/2910
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
src/OpenGL/libEGL/libEGL.cpp
src/OpenGL/libEGL/libEGL.hpp
src/OpenGL/libEGL/main.cpp
src/OpenGL/libGLES_CM/main.cpp
src/OpenGL/libGLESv2/main.cpp