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Optimise avatar bone position and rotation fetching, use cached values in the skeleto...
authorRobin Cornelius <robin.cornelius@gmail.com>
Wed, 13 Jul 2011 09:39:25 +0000 (09:39 +0000)
committerRobin Cornelius <robin.cornelius@gmail.com>
Wed, 13 Jul 2011 09:39:25 +0000 (09:39 +0000)
commit128e40ca67dac2bad4c370b4058a701d2da25f71
treeeab01b88f9b8ec987d5976a14a67f39d180d6c46
parentecce8839facbb1642e8c35d34fdfbc595d73b365
Optimise avatar bone position and rotation fetching, use cached values in the skeleton and mark as dirty to recalc when we deform a joint.

git-svn-id: https://radegast.googlecode.com/svn/trunk@986 f7a694da-4d33-11de-9ad6-1127a62b9fcd
Radegast/GUI/Rendering/Rendering.cs
Radegast/GUI/Rendering/RenderingHelpers.cs