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drm/v3d: Remove the bad signaled() implementation.
authorEric Anholt <eric@anholt.net>
Tue, 5 Jun 2018 19:03:01 +0000 (12:03 -0700)
committerEric Anholt <eric@anholt.net>
Thu, 21 Jun 2018 21:46:05 +0000 (14:46 -0700)
commit14d1d190869685d3a1e8a3f63924e20594557cb2
treee098772294a69023decb35b72ecf972e655d62ef
parent7122b68b8a9692dcc3acf89595f04c492872115f
drm/v3d: Remove the bad signaled() implementation.

Since our seqno value comes from a counter associated with the GPU
ring, not the entity (aka client), they'll be completed out of order.
There's actually no need for this code at all, since we don't have
enable_signaling() and thus DMA_FENCE_SIGNALED_BIT will be set before
we could be called.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180605190302.18279-2-eric@anholt.net
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
drivers/gpu/drm/v3d/v3d_drv.h
drivers/gpu/drm/v3d/v3d_fence.c
drivers/gpu/drm/v3d/v3d_gem.c
drivers/gpu/drm/v3d/v3d_irq.c