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mesa/es3: Allow unsized depth and depth-stencil formats in ES3
authorIan Romanick <ian.d.romanick@intel.com>
Fri, 18 Jan 2013 23:43:38 +0000 (15:43 -0800)
committerIan Romanick <ian.d.romanick@intel.com>
Mon, 21 Jan 2013 01:56:20 +0000 (20:56 -0500)
commit1c29d8f4ffd562bc6abc2b3c37895d8db43feb95
tree6c248d672324a35fd5d71e3c81affd1e6b8299e0
parentb3eed73c3b19759b0922a7a57b6068bb69cbd710
mesa/es3: Allow unsized depth and depth-stencil formats in ES3

They're part of GL_OES_depth_texture_cube_map, and we'll always enable
that extension in ES3 contexts.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/main/glformats.c