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Camera1: Set preview to be asynchronous, and remove dead code
authorEino-Ville Talvala <etalvala@google.com>
Wed, 21 Aug 2013 20:57:21 +0000 (13:57 -0700)
committerEino-Ville Talvala <etalvala@google.com>
Wed, 21 Aug 2013 21:35:48 +0000 (14:35 -0700)
commit1ce7c34e67c2cf58dd88c31f36f4bd62e375f7f0
tree4febd2dd2325c391977d64c9d78a8ee955277e80
parent99ad37a47628b1ea1f8981bf974de38a49c653a0
Camera1: Set preview to be asynchronous, and remove dead code

- Use the controlledByApp flag to make sure application-bound
  preview buffer queue is asynchronous as before
- Remove setPreviewDisplay in service, since it is no longer in
  the binder interface
- Rename setPreviewTexture to setPreviewTarget, to make it clear it's
  the only game in town now. Rename only on the binder level and service
  for now.

Bug: 10312644
Change-Id: Icd33a462022f9729a63dc65c69b755cb7969857e
camera/Camera.cpp
camera/ICamera.cpp
include/camera/Camera.h
include/camera/ICamera.h
services/camera/libcameraservice/CameraService.h
services/camera/libcameraservice/api1/Camera2Client.cpp
services/camera/libcameraservice/api1/Camera2Client.h
services/camera/libcameraservice/api1/CameraClient.cpp
services/camera/libcameraservice/api1/CameraClient.h