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[fixed?] AndroidGraphics.drawFrame() had a synch on the Gdx.input instance. I have...
authorbadlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa>
Sun, 14 Nov 2010 11:34:23 +0000 (11:34 +0000)
committerbadlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa>
Sun, 14 Nov 2010 11:34:23 +0000 (11:34 +0000)
commit2134789cdffab156c8f7f2da8999bedc39e34cf9
tree8f011b0976322e41f3398711378d3326ce5f9fca
parenta45599fbcb8a35b9b7f53fd46f96a6c2a12bca38
[fixed?] AndroidGraphics.drawFrame() had a synch on the Gdx.input instance. I have no idea why that was in there as Input.processEvents() contains such a synch internally. Might be a cause for the hangs while a game runs as that is the only place where we synch with the UI thread. Pause/Resume/Destroy are a different story.
backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/AndroidGraphics.java