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Use explicit stride for framebuffer blit.
authorNicolas Capens <capn@google.com>
Mon, 30 Nov 2015 18:24:24 +0000 (13:24 -0500)
committerNicolas Capens <capn@google.com>
Tue, 1 Dec 2015 05:31:08 +0000 (05:31 +0000)
commit22bc79c2917e933ad1d04c2de5e93a2566773f87
tree5b445c2eb87a44900e52a8a235a7488495a58897
parent925c28279d20c3eb86dc8070bac189b7b965638a
Use explicit stride for framebuffer blit.

Change-Id: I68685932934caba4d9fab7b45014d24316ce45a8
Reviewed-on: https://swiftshader-review.googlesource.com/4293
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
13 files changed:
src/Main/FrameBuffer.cpp
src/Main/FrameBuffer.hpp
src/Main/FrameBufferAndroid.cpp
src/Main/FrameBufferAndroid.hpp
src/Main/FrameBufferDD.cpp
src/Main/FrameBufferDD.hpp
src/Main/FrameBufferGDI.cpp
src/Main/FrameBufferGDI.hpp
src/Main/FrameBufferWin.hpp
src/Main/FrameBufferX11.cpp
src/Main/FrameBufferX11.hpp
src/OpenGL/libEGL/Surface.cpp
tests/third_party/PowerVR/Examples/Intermediate/ColourGrading/OGLES2/Build/WindowsVC2010/OGLES2ColourGrading.vcxproj.user