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mesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR.
authorIan Romanick <ian.d.romanick@intel.com>
Thu, 18 Aug 2011 22:27:18 +0000 (15:27 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Tue, 4 Oct 2011 20:17:48 +0000 (13:17 -0700)
commit24409ba1968cc49cbde6a111464c91271babc68a
tree00859ebec7bf3a7d117c98674135e879029b1874
parentc097c63aa880e2b84e6b1d78a8808d42864f72fc
mesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/main/shader_query.cpp
src/mesa/main/shaderapi.c
src/mesa/main/shaderapi.h
src/mesa/program/prog_parameter.c
src/mesa/program/prog_parameter.h