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Add support for unsigned integer literals in the shading language.
authorNicolas Capens <capn@google.com>
Tue, 17 Feb 2015 22:30:04 +0000 (17:30 -0500)
committerNicolas Capens <capn@google.com>
Mon, 23 Feb 2015 22:35:07 +0000 (22:35 +0000)
commit2c1239f554f88546f0f8abf30dc829bb621dd94b
tree16ea5848d8f1d69bec44e5f9e493d835335c598b
parente4b1b1d8063673537b113beafff48b58ced93f6f
Add support for unsigned integer literals in the shading language.

Bug 19331817

Change-Id: I5a4a3f7aba4f758a3e8b4b5ff7c09e26bc9b7430
Reviewed-on: https://swiftshader-review.googlesource.com/2314
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
src/OpenGL/compiler/glslang.l
src/OpenGL/compiler/glslang.y
src/OpenGL/compiler/glslang_lex.cpp
src/OpenGL/compiler/glslang_tab.cpp
src/OpenGL/compiler/glslang_tab.h
src/OpenGL/compiler/preprocessor/ExpressionParser.cpp
src/OpenGL/compiler/preprocessor/Tokenizer.cpp
src/OpenGL/compiler/preprocessor/Tokenizer.l