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Adding new object types for OpenGL ES 3.0
authorAlexis Hetu <sugoi@google.com>
Thu, 2 Apr 2015 19:31:39 +0000 (15:31 -0400)
committerAlexis Hétu <sugoi@google.com>
Thu, 9 Apr 2015 14:12:47 +0000 (14:12 +0000)
commit2d234afa7ac85f8d88491035da551efc61f16892
treee576787510b49b1773a812f788825dd66c10866e
parented30618f45dea1cc24f59d867eacb62c88413dec
Adding new object types for OpenGL ES 3.0

New objects:
- Sampler
- Transform feedback
- Vertex Array

Change-Id: I701ea5fea75b81196290c3bdb3230cd471cc537b
Reviewed-on: https://swiftshader-review.googlesource.com/2796
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
12 files changed:
src/Main/Config.hpp
src/OpenGL/libGLESv2/Android.mk
src/OpenGL/libGLESv2/Context.cpp
src/OpenGL/libGLESv2/Context.h
src/OpenGL/libGLESv2/Sampler.h [new file with mode: 0644]
src/OpenGL/libGLESv2/Texture.h
src/OpenGL/libGLESv2/TransformFeedback.cpp [new file with mode: 0644]
src/OpenGL/libGLESv2/TransformFeedback.h [new file with mode: 0644]
src/OpenGL/libGLESv2/VertexArray.h [new file with mode: 0644]
src/OpenGL/libGLESv2/libGLESv2.cbp
src/OpenGL/libGLESv2/libGLESv2.vcxproj
src/OpenGL/libGLESv2/libGLESv2.vcxproj.filters