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llvmpipe: add support for nested / overlapping queries
authorRoland Scheidegger <sroland@vmware.com>
Wed, 26 Jun 2013 21:11:03 +0000 (23:11 +0200)
committerRoland Scheidegger <sroland@vmware.com>
Wed, 26 Jun 2013 21:17:53 +0000 (23:17 +0200)
commit2e4da1f59444c550e4b1e31dd5cfec39d7ef2a26
treed87e8968c3f791cfb6eba87daa4860c6ac90d603
parent08203428800554215657f1ebf19d74328103800e
llvmpipe: add support for nested / overlapping queries

OpenGL doesn't support this but d3d10 does.
It is a bit of a pain as it is necessary to keep track of queries
still active at the end of a scene, which is also why I cheat a bit
and limit the amount of simultaneously active queries to (arbitrary)
16 (simplifies things because don't have to deal with a real list
that way). I can't think of a reason why you'd really want large
numbers of overlapping/nested queries so it is hopefully fine.
(This only affects queries which need to be binned.)

v2: don't copy remainder of array when deleting an entry simply replace
the deleted entry with the last one (order doesn't matter).

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
src/gallium/drivers/llvmpipe/lp_context.h
src/gallium/drivers/llvmpipe/lp_query.c
src/gallium/drivers/llvmpipe/lp_rast.h
src/gallium/drivers/llvmpipe/lp_scene.h
src/gallium/drivers/llvmpipe/lp_setup.c
src/gallium/drivers/llvmpipe/lp_setup_context.h
src/gallium/drivers/llvmpipe/lp_setup_line.c
src/gallium/drivers/llvmpipe/lp_setup_point.c
src/gallium/drivers/llvmpipe/lp_setup_tri.c
src/gallium/drivers/llvmpipe/lp_state_fs.c