fix a bug where surfaceflinger and system_server could deadlock
because surfaceflinger handles screenshot in a different
thread from the binder thread that requested it and because
the IGraphicBufferProducer is a synchronous interface
calling back into the system server; it is possible for
the latter to run out of binder threads (b/c it holds
a lock while calling into SF).
The solution is to make sure all calls on IGraphicBufferProducer
happen on the incoming binder thread. We achieve this by creating
a IGBP wrapper which is given to the screenshot code.
Bug:
8734824
Change-Id: I2be85660d9dc65d239d68f6d3ab3c973c13b34cc