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IOSGraphics returns density & PPI values now. That "completes" the Retina update...
authorChristoph Aschwanden <contact@noblemaster.com>
Thu, 27 Sep 2012 13:55:55 +0000 (22:55 +0900)
committerChristoph Aschwanden <contact@noblemaster.com>
Thu, 27 Sep 2012 13:55:55 +0000 (22:55 +0900)
commit3183482e1bf010863e3032a9f33612a1f9785cba
tree8ce4c601700a7fc2c64c8fd38653074d6844fd20
parent6ca1420d996f717792871e876b0fc0243241a411
IOSGraphics returns density & PPI values now. That "completes" the Retina update for now. There are actually no changes needed to get apps to work on Retina enabled devices.

NOTE: we could add a flag to IOSApplicationConfiguration in the future to allow apps to take full advantage of Retina. For now all apps will work on both Retina and non-Retina devices without code changes :)
backends/gdx-backend-iosmonotouch/mono/mono/libgdx.a
backends/gdx-backend-iosmonotouch/src/com/badlogic/gdx/backends/ios/IOSGraphics.java
demos/invaders/gdx-invaders-ios/gdx-invaders-ios/libgdx.a
demos/superjumper/superjumper-ios/superjumper-ios/Info.plist
demos/superjumper/superjumper-ios/superjumper-ios/libgdx.a
demos/vector-pinball/gdx-vectorpinball-ios/gdx-vectorpinball-ios/libgdx.a