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Use the last triangle vertex for flat shading on OpenGL.
authorNicolas Capens <capn@google.com>
Wed, 3 Jun 2015 20:33:02 +0000 (16:33 -0400)
committerNicolas Capens <capn@google.com>
Wed, 3 Jun 2015 20:55:39 +0000 (20:55 +0000)
commit3aa46cbdcb0cc386a53cabe67954a114593c37e5
treec7e213ca8818273626828b776780e281652bb347
parent101e4f0aff739dbe937e0be7f317ab944c8e42db
Use the last triangle vertex for flat shading on OpenGL.

Bug 21559270

Change-Id: I4c2b5eb7076cc459422fbbb397a684c19bd643c2
Reviewed-on: https://swiftshader-review.googlesource.com/3372
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
src/OpenGL/libGL/Device.cpp
src/OpenGL/libGLES_CM/Device.cpp
src/OpenGL/libGLESv2/Device.cpp
src/Radiance/libRAD/Device.cpp
src/Renderer/Context.cpp
src/Renderer/Renderer.cpp
src/Renderer/Renderer.hpp
src/Shader/SetupRoutine.cpp