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svga: use svga_shader_too_large() in compile_vs()
authorBrian Paul <brianp@vmware.com>
Thu, 29 May 2014 19:56:48 +0000 (13:56 -0600)
committerBrian Paul <brianp@vmware.com>
Sat, 31 May 2014 12:25:36 +0000 (06:25 -0600)
commit3b66029dd372f54c1e0e14a036668404d11fbcfb
tree7d0f6780077825d17db4cdbda39ec6ca46111de3
parent3bb18eab726ff0399a6ecaf572f27fa8271c5305
svga: use svga_shader_too_large() in compile_vs()

And rework the dummy shader code to match the fragment shader case.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
src/gallium/drivers/svga/svga_state_vs.c