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Build fix
authorAlexis Hetu <sugoi@google.com>
Tue, 6 Dec 2016 21:56:04 +0000 (16:56 -0500)
committerAlexis Hétu <sugoi@google.com>
Wed, 7 Dec 2016 15:48:31 +0000 (15:48 +0000)
commit3ea9295f5b2f4a1dfa022d58dc53299e02fbbea1
treebbe059f6294e8d3a771ac65b40fb226d75064e55
parent2f48bcb9e33ea178fd16527c6ce603cda6c6e236
Build fix

A few things needed to be fixed:
- Removed unused local variables in Sampler.cpp
- Local tests showed that newly added files for ubsan build fix
  broke Mac and Windows builds. Moved files to Linux non debug
  only to fix the issue on all platforms.

Change-Id: I4d6d0d162603fdf36c581e84e177e6d042bf2d6e
Reviewed-on: https://swiftshader-review.googlesource.com/8268
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
src/OpenGL/libEGL/BUILD.gn
src/Renderer/Sampler.cpp