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glsl: stop adding pointers from bindless structs to the cache
authorTimothy Arceri <tarceri@itsqueeze.com>
Sun, 13 Aug 2017 23:23:41 +0000 (09:23 +1000)
committerTimothy Arceri <tarceri@itsqueeze.com>
Thu, 24 Aug 2017 01:18:48 +0000 (11:18 +1000)
commit4009370232f87227655f8f41949e9a56650fb1f5
treeb0bfef2f112aab951e6afad71166e0f650c48bbf
parenta6618afd2740f997cc23bd75de712af6452589a7
glsl: stop adding pointers from bindless structs to the cache

This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
src/compiler/glsl/shader_cache.cpp