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media: v4l: vsp1: Move partition rectangles to struct and operate directly
authorKieran Bingham <kieran.bingham+renesas@ideasonboard.com>
Fri, 4 Aug 2017 16:32:42 +0000 (12:32 -0400)
committerMauro Carvalho Chehab <mchehab@s-opensource.com>
Sun, 20 Aug 2017 13:31:35 +0000 (09:31 -0400)
commit40650268787afed3600e91599b7d8570be42bf96
tree15b0b76c1f42c78a7f6afcedccbb52186ef4d5b4
parent62dad91c29f36799bf778178f52864a749603d4f
media: v4l: vsp1: Move partition rectangles to struct and operate directly

As we develop the partition algorithm, we need to store more information
per partition to describe the phase and other parameters.

To keep this data together, further abstract the existing v4l2_rect
into a partition specific structure. As partitions only have horizontal
coordinates, store the left and width values only.

When generating the partition windows, operate directly on the partition
struct rather than copying and duplicating the processed data

Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Hans Verkuil <hansverk@cisco.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
drivers/media/platform/vsp1/vsp1_pipe.h
drivers/media/platform/vsp1/vsp1_rpf.c
drivers/media/platform/vsp1/vsp1_uds.c
drivers/media/platform/vsp1/vsp1_video.c
drivers/media/platform/vsp1/vsp1_wpf.c