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[Refactor] #37353 プレイヤーのダメージ処理を spells3.c から player-damage.c/h へ分離。
authorDeskull <deskull@users.sourceforge.jp>
Mon, 26 Nov 2018 12:29:50 +0000 (21:29 +0900)
committerDeskull <deskull@users.sourceforge.jp>
Mon, 26 Nov 2018 12:29:50 +0000 (21:29 +0900)
commit44aa4832419e5b0fd657538e759e2b5f74d2d0b0
treea4512d182bbe612eb97b2e0a109430e327b117d5
parent75d7d011a54e8227db45c77ed312a25f10b3e48e
[Refactor] #37353 プレイヤーのダメージ処理を spells3.c から player-damage.c/h へ分離。
Separate player damage process from spells3.c to player-damage.c/h.
Hengband_vcs2015/Hengband/Hengband.vcxproj
src/Makefile.am
src/externs.h
src/melee1.c
src/player-damage.c [new file with mode: 0644]
src/player-damage.h [new file with mode: 0644]
src/spells1.c
src/spells3.c
src/trap.c