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Implement OpenGL single-color specular lighting.
authorNicolas Capens <capn@google.com>
Tue, 4 Aug 2015 20:11:24 +0000 (16:11 -0400)
committerNicolas Capens <capn@google.com>
Thu, 6 Aug 2015 04:18:56 +0000 (04:18 +0000)
commit44ffb65ecb2638a3062a13d2fc3beb23a534b40d
tree7512941a7771e8327ce8e1ba71f197d39eac3be4
parent6aea1b274d591a8f5fcd4cf3f5f75637ba34a1a5
Implement OpenGL single-color specular lighting.

Change-Id: I40f9ad720bdbd93c44be8fb991dfbf055a3eceba
Reviewed-on: https://swiftshader-review.googlesource.com/3803
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
src/OpenGL/libGLES_CM/Device.cpp
src/Renderer/Context.cpp
src/Renderer/Renderer.cpp
src/Renderer/Renderer.hpp
src/Shader/VertexPipeline.cpp