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Fix framerate cap when multiple webviews exist.
authorDerek Sollenberger <djsollen@google.com>
Tue, 1 Mar 2011 14:23:53 +0000 (09:23 -0500)
committerDerek Sollenberger <djsollen@google.com>
Tue, 1 Mar 2011 14:23:53 +0000 (09:23 -0500)
commit4552e94bc4603208f93db6e2afffbb3ea91d5241
treed725a67de7c1b665dfad1fd37327981c62a52f73
parente1309be6b04f6f535c5841421c73d3e4ab5e7d8b
Fix framerate cap when multiple webviews exist.

Each view will now be capped at 60fps. The previous code would
either starve the drawing of additional webviews or would draw
them at a rate of 60fps/N where N is the number of webviews.

Change-Id: I5698d610b17d4c8cfe137c51c2b978dae04ae1cf
WebCore/platform/graphics/android/GLWebViewState.cpp
WebCore/platform/graphics/android/GLWebViewState.h