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Reduce memory lost by ArenaAllocator for large allocations.
authorVladimir Marko <vmarko@google.com>
Fri, 22 Apr 2016 17:07:13 +0000 (18:07 +0100)
committerVladimir Marko <vmarko@google.com>
Tue, 26 Apr 2016 08:51:44 +0000 (09:51 +0100)
commit46ea0147b49e3539492be160e1631e73f58d2c3c
tree46956cf23fa38ab2d4727508341869f01bf00156
parentff2d53a16d844054874e41a98e2984e2818ee210
Reduce memory lost by ArenaAllocator for large allocations.

When allocating from a new arena, check if the old arena has
more remaining space than the new one after the current
allocation. If so, keep using the old arena to reduce the
amount of "lost" arena memory. This can happen when we try
to allocate more than half the default arena size. If the
allocation exceeds the default arena size, it's very likely
to happen even though the ArenaPool could still provide some
much larger previously allocated arena.

Also avoid artithmetic overflow when checking if the
request can be satisfied from the current arena.
And abort immediately if calloc() fails.

Bug: 28173563
Bug: 28256882

In addition to the initial CL
    (cherry picked from commit 3e0e7173c0cdfc57dba39fe781e30d187d50fa9c)
this contains a squashed subsequent fix
    Fix valgrind tests: mark allocated space as defined.
    (cherry picked from commit 3f84f2cb3cadc25d75e1e3e2c1bc26c1a671f336)

Change-Id: Id80d5601874e8e28d930c0dd47a51c73c4810094
build/Android.gtest.mk
compiler/utils/arena_allocator_test.cc [deleted file]
runtime/base/arena_allocator.cc
runtime/base/arena_allocator.h
runtime/base/arena_allocator_test.cc [new file with mode: 0644]