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radv: always export gl_SampleMask when the fragment shader uses it
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Tue, 12 Feb 2019 08:50:15 +0000 (09:50 +0100)
committerEmil Velikov <emil.l.velikov@gmail.com>
Fri, 15 Feb 2019 11:40:11 +0000 (11:40 +0000)
commit4aa92b54e52ee40bca78247ac5906d67d148a82a
tree52028bcc241cd478d7718b6873800a27936655b0
parent08ab660bf549c504e951cb6e2bcadca68d44c191
radv: always export gl_SampleMask when the fragment shader uses it

For some reasons, this breaks trees rendering in Project Cars.

Fixes: 85010585cde ("radv: only enable gl_SampleMask if MSAA is enabled too")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109401
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 334da034d8d91ca5a0a1bff8deaefd8ca762c42e)
src/amd/vulkan/radv_pipeline.c