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Fixed 2D Array texture binding query
authorAlexis Hetu <sugoi@google.com>
Wed, 10 Feb 2016 18:26:41 +0000 (13:26 -0500)
committerAlexis Hétu <sugoi@google.com>
Thu, 18 Feb 2016 15:44:53 +0000 (15:44 +0000)
commit4d208956b8be7534c9168ea357740df874aa09d3
tree41718025244c65665812aca40b0f0fd45b673de9
parent82b3d157918fa148b66aa00cf5152631d26bff67
Fixed 2D Array texture binding query

The 2D Array texture binding query was stll using
TEXTURE_3D instead of using TEXTURE_2D_ARRAY.

Change-Id: Ib55007995c336e72aaae7fd62918f232a5c1c3fc
Reviewed-on: https://swiftshader-review.googlesource.com/4744
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
src/OpenGL/libGLESv2/Context.cpp