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Use namespaces for context owned objects.
authorNicolas Capens <capn@google.com>
Tue, 29 Mar 2016 03:21:31 +0000 (23:21 -0400)
committerNicolas Capens <capn@google.com>
Tue, 29 Mar 2016 18:51:36 +0000 (18:51 +0000)
commit4df0c65b0b68ec670f7f794471dc980c44187e82
tree26b575a439299f8cb96c5b3cd946a00564c46ee8
parent433ae74c79fd0df99c6d4bf3c835ce1d93a6da13
Use namespaces for context owned objects.

Bug 19219444

Change-Id: I9606dfb30693a15a06896d83888022ccbaa8db2e
Reviewed-on: https://swiftshader-review.googlesource.com/5010
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
src/OpenGL/common/NameSpace.hpp
src/OpenGL/libGL/Context.cpp
src/OpenGL/libGL/Context.h
src/OpenGL/libGLES_CM/Context.cpp
src/OpenGL/libGLES_CM/Context.h
src/OpenGL/libGLES_CM/ResourceManager.cpp
src/OpenGL/libGLESv2/Context.cpp
src/OpenGL/libGLESv2/Context.h
src/OpenGL/libGLESv2/libGLESv3.cpp