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drm/i915: Reuse the active golden render state batch
authorChris Wilson <chris@chris-wilson.co.uk>
Fri, 28 Oct 2016 12:58:31 +0000 (13:58 +0100)
committerChris Wilson <chris@chris-wilson.co.uk>
Fri, 28 Oct 2016 19:53:44 +0000 (20:53 +0100)
commit4e50f082ac51c95046a8315612ce1d9acb2b3d63
tree8db893a7dc556b77776eaa723ed60a6f475a5190
parent920cf4194954ec6f971506013c7fe3b7def178b6
drm/i915: Reuse the active golden render state batch

The golden render state is constant, but we recreate the batch setting
it up for every new context. If we keep that batch in a volatile cache
we can safely reuse it whenever we need to initialise a new context. We
mark the pages as purgeable and use the shrinker to recover pages from
the batch whenever we face memory pressues, recreating that batch afresh
on the next new context.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtien@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20161028125858.23563-8-chris@chris-wilson.co.uk
drivers/gpu/drm/i915/i915_gem_render_state.c
drivers/gpu/drm/i915/i915_gem_render_state.h
drivers/gpu/drm/i915/intel_engine_cs.c
drivers/gpu/drm/i915/intel_lrc.c
drivers/gpu/drm/i915/intel_ringbuffer.c
drivers/gpu/drm/i915/intel_ringbuffer.h