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[fixed] issue 76, OpenGL ES 2.0 allows non-power of two textures. Got to figure out...
authorbadlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa>
Tue, 14 Dec 2010 15:47:10 +0000 (15:47 +0000)
committerbadlogicgames <badlogicgames@6c4fd544-2939-11df-bb46-9574ba5d0bfa>
Tue, 14 Dec 2010 15:47:10 +0000 (15:47 +0000)
commit4eb0d2e4f1e7d19ba1b729d2bce85e35442e6c98
treeefa3f2ce110621e9780d23ca6c5d18be320559cd
parentb128f74e90f41a550f9b1b7449c4227ff84414d7
[fixed] issue 76, OpenGL ES 2.0 allows non-power of two textures. Got to figure out the situation for mip maps (need to be squares on at least PowerVR in 1.x).
backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/AndroidGraphics.java
backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/AndroidTexture.java
backends/gdx-backend-jogl/src/com/badlogic/gdx/backends/jogl/JoglGraphicsBase.java
backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/LwjglGraphics.java
backends/gdx-backends-angle/src/com/badlogic/gdx/backends/angle/AngleGraphics.java