OSDN Git Service

[Fixed] Memory leak in KeyframedModel.dispose()
authordavedx@gmail.com <davedx@gmail.com@6c4fd544-2939-11df-bb46-9574ba5d0bfa>
Thu, 27 Jan 2011 12:27:21 +0000 (12:27 +0000)
committerdavedx@gmail.com <davedx@gmail.com@6c4fd544-2939-11df-bb46-9574ba5d0bfa>
Thu, 27 Jan 2011 12:27:21 +0000 (12:27 +0000)
commit4ef44039cc49051f7a7916dca7e8005ebe2bab51
tree00bcea0a8e014cf0abe0116b3879a2a4b79b2ef8
parentf88d0348b008ee6f99f7291d0290e3e466455788
[Fixed] Memory leak in KeyframedModel.dispose()
[Changed] WrapMode for animators with additional 'SingleFrame' mode to only play 1 frame of animation then stop. This is to get models out of bind pose into a 'frozen idle' with very little performance cost.
[Changed] Added binary serialization of MD5Animation and MD5Model; intended for asset compiling usage.
[Fixed] Memory leak with TextureDict not disposing textures correctly when unloadAll() called.
gdx/src/com/badlogic/gdx/graphics/TextureDict.java
gdx/src/com/badlogic/gdx/graphics/g3d/Animator.java
gdx/src/com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimation.java
gdx/src/com/badlogic/gdx/graphics/g3d/keyframed/KeyframeAnimator.java
gdx/src/com/badlogic/gdx/graphics/g3d/keyframed/KeyframedModel.java
gdx/src/com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animation.java
gdx/src/com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Animator.java
gdx/src/com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Joints.java
gdx/src/com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Loader.java
gdx/src/com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Mesh.java
gdx/src/com/badlogic/gdx/graphics/g3d/loaders/md5/MD5Model.java