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Create one hole inside the umbra area to avoid overdraw.
authorztenghui <ztenghui@google.com>
Tue, 11 Mar 2014 23:52:30 +0000 (16:52 -0700)
committerztenghui <ztenghui@google.com>
Mon, 17 Mar 2014 17:10:02 +0000 (10:10 -0700)
commit50ecf849cb7ccc3482517b74d2214b347927791e
treeae48db1ce35bf2d35b5bd126dc78fd5cca0a5d4e
parentde69575dd1bdafabda8afda8b4251b830ba0c551
Create one hole inside the umbra area to avoid overdraw.

bug:13439450

Change-Id: I859575196bd5a3029f447883025a6ec3a1f1face
libs/hwui/AmbientShadow.cpp
libs/hwui/AmbientShadow.h
libs/hwui/Caches.cpp
libs/hwui/OpenGLRenderer.cpp
libs/hwui/OpenGLRenderer.h
libs/hwui/ShadowTessellator.cpp
libs/hwui/ShadowTessellator.h
libs/hwui/SpotShadow.cpp
libs/hwui/SpotShadow.h