OSDN Git Service

Fixed setting Renderbuffer's layer and level
authorAlexis Hetu <sugoi@google.com>
Thu, 11 Feb 2016 20:41:27 +0000 (15:41 -0500)
committerAlexis Hétu <sugoi@google.com>
Thu, 18 Feb 2016 16:23:07 +0000 (16:23 +0000)
commit526a89d0c44082fb596bb12c93b86f52714269a7
tree2ede09eab9751205b2c86bc36ab4c6c7a5bb6f3f
parent4d208956b8be7534c9168ea357740df874aa09d3
Fixed setting Renderbuffer's layer and level

The original code allowed Renderbuffer objects to select
layer and level at construction time, but after that point
these parameters were not modifiable. This cl adds the code
to modify layer and/or level when requested.

Change-Id: Ic694904f83b794879110bd0505a36a011d79a2a5
Reviewed-on: https://swiftshader-review.googlesource.com/4765
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
src/OpenGL/libGLESv2/Renderbuffer.cpp
src/OpenGL/libGLESv2/Renderbuffer.h
src/OpenGL/libGLESv2/Texture.cpp
src/OpenGL/libGLESv2/libGLESv2.cpp