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Fix graphics shadow w/o blur
authorRussell Brenner <russellbrenner@google.com>
Tue, 22 Mar 2011 17:16:31 +0000 (10:16 -0700)
committerRussell Brenner <russellbrenner@google.com>
Tue, 22 Mar 2011 17:26:48 +0000 (10:26 -0700)
commit54b4a84eb76b06b7a4ff51b331b8999751545aa7
tree9833ef274810db351e8e94e23f347f52a5147450
parent57d7bbd715c228221d6fea31c955dfc20a1b3b00
Fix graphics shadow w/o blur

bug: 4129238
Changed implementation logic so alpha==0 indicates no shadowing,
rather than blur==0. Added ShadowRec constructor to cleanly init
entire struct.

Change-Id: Ide6ee5da0f6cb174d0ef77e7d9a99b981998d7f1
WebCore/platform/graphics/android/GraphicsContextAndroid.cpp