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Use the namespace for storing objects.
authorNicolas Capens <capn@google.com>
Wed, 23 Mar 2016 06:08:57 +0000 (02:08 -0400)
committerNicolas Capens <capn@google.com>
Tue, 29 Mar 2016 18:51:24 +0000 (18:51 +0000)
commit5669f0d17da2867b59a6d34dd9c83b77c77ea5e5
treea6b5e9988621bb545882d0807c3fcdd08f5adaff
parentfddfe9c970a9ba39b87f320faf618b3613b087bb
Use the namespace for storing objects.

Bug 19219444

Change-Id: I277d80be47d2057f31559c5058e2f6ea422dacfd
Reviewed-on: https://swiftshader-review.googlesource.com/4987
Reviewed-by: Alexis Hétu <sugoi@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
src/OpenGL/common/NameSpace.hpp
src/OpenGL/libGLES_CM/Context.cpp
src/OpenGL/libGLES_CM/ResourceManager.cpp
src/OpenGL/libGLES_CM/ResourceManager.h
src/OpenGL/libGLESv2/Context.cpp
src/OpenGL/libGLESv2/ResourceManager.cpp
src/OpenGL/libGLESv2/ResourceManager.h